Change the System Brightness Programmatically - java

I want to change the system brightness programmatically. For that purpose I am using this code:
WindowManager.LayoutParams lp = window.getAttributes();
lp.screenBrightness = (255);
window.setAttributes(lp);
because I heard that max value is 255.
but it does nothing. Please suggest any thing that can change the brightness.
Thanks

You can use following:
// Variable to store brightness value
private int brightness;
// Content resolver used as a handle to the system's settings
private ContentResolver cResolver;
// Window object, that will store a reference to the current window
private Window window;
In your onCreate write:
// Get the content resolver
cResolver = getContentResolver();
// Get the current window
window = getWindow();
try {
// To handle the auto
Settings.System.putInt(
cResolver,
Settings.System.SCREEN_BRIGHTNESS_MODE,
Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL
);
// Get the current system brightness
brightness = Settings.System.getInt(
cResolver, Settings.System.SCREEN_BRIGHTNESS
);
} catch (SettingNotFoundException e) {
// Throw an error case it couldn't be retrieved
Log.e("Error", "Cannot access system brightness");
e.printStackTrace();
}
Write the code to monitor the change in brightness.
then you can set the updated brightness as follows:
// Set the system brightness using the brightness variable value
Settings.System.putInt(
cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness
);
// Get the current window attributes
LayoutParams layoutpars = window.getAttributes();
// Set the brightness of this window
layoutpars.screenBrightness = brightness / 255f;
// Apply attribute changes to this window
window.setAttributes(layoutpars);
Permission in manifest:
<uses-permission android:name="android.permission.WRITE_SETTINGS" />
For API >= 23, you need to request the permission through Settings Activity, described here:
Can't get WRITE_SETTINGS permission

You can set the screenBrightness attribute of the window, like so:
WindowManager.LayoutParams layout = getWindow().getAttributes();
layout.screenBrightness = 1F;
getWindow().setAttributes(layout);
This code/technique is adapted from a blog entry by Almond Joseph Mendoza on January 5, 2009, entitled "Changing the Screen Brightness Programatically" (archived on the Wayback Machine).
The screenBrightness attribute is a floating-point value ranging from 0 to 1, where 0.0 is 0% brightness, 0.5 is 50% brightness, and 1.0 is 100% brightness.
Note that this doesn't affect the brightness for the entire system, only for that particular window. However, in most cases, for most applications, this is probably all you need. In particular, it has the advantage of not requiring elevated permissions, which would be required to change a global system setting.

I had the same problem.
Two solutions:
here, brightness =(int) 0 to 100 range as i am using progressbar
1 SOLUTION
float brightness = brightness / (float)255;
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = brightness;
getWindow().setAttributes(lp);
2 SOLUTION
I just used dummy activity to call when my progress bar stop seeking.
Intent intent = new Intent(getBaseContext(), DummyBrightnessActivity.class);
Log.d("brightend", String.valueOf(brightness / (float)255));
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); //this is important
//in the next line 'brightness' should be a float number between 0.0 and 1.0
intent.putExtra("brightness value", brightness / (float)255);
getApplication().startActivity(intent);
Now coming to the DummyBrightnessActivity.class
public class DummyBrightnessActivity extends Activity{
private static final int DELAYED_MESSAGE = 1;
private Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
handler = new Handler() {
#Override
public void handleMessage(Message msg) {
if(msg.what == DELAYED_MESSAGE) {
DummyBrightnessActivity.this.finish();
}
super.handleMessage(msg);
}
};
Intent brightnessIntent = this.getIntent();
float brightness = brightnessIntent.getFloatExtra("brightness value", 0);
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = brightness;
getWindow().setAttributes(lp);
Message message = handler.obtainMessage(DELAYED_MESSAGE);
//this next line is very important, you need to finish your activity with slight delay
handler.sendMessageDelayed(message,200);
}
}
don't forget to register DummyBrightnessActivity to manifest.
hope it helps!!

In my case, I only want to light up the screen when I display a Fragment and not change the system wide settings. There is a way to only change the brightness for your Application/Activity/Fragment. I use a LifecycleObserver to adjust the screen brightness for one Fragment:
class ScreenBrightnessLifecycleObserver(private val activity: WeakReference<Activity?>) :
LifecycleObserver {
private var defaultScreenBrightness = 0.5f
init {
activity.get()?.let {
defaultScreenBrightness = it.window.attributes.screenBrightness
}
}
#OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun lightUp() {
adjustScreenBrightness(1f)
}
#OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
fun lightDown() {
adjustScreenBrightness(defaultScreenBrightness)
}
private fun adjustScreenBrightness(brightness: Float) {
activity.get()?.let {
val attr = it.window.attributes
attr.screenBrightness = brightness
it.window.attributes = attr
}
}
}
And add the LifecycleObserver such as this in your Fragment:
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
// ...
lifecycle.addObserver(ScreenBrightnessLifecycleObserver(WeakReference(activity)))
// ...
return binding.root
}

I tried several solutions that others posted and none of them worked exactly right. The answer from geet is basically correct but has some syntactic errors. I created and used the following function in my application and it worked great. Note this specifically changes the system brightness as asked in the original question.
public void setBrightness(int brightness){
//constrain the value of brightness
if(brightness < 0)
brightness = 0;
else if(brightness > 255)
brightness = 255;
ContentResolver cResolver = this.getApplicationContext().getContentResolver();
Settings.System.putInt(cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness);
}

Complete Answer
I did not wanted to use Window Manager to set brightness. I wanted the brighness to reflect on System level as well as on UI. None of the above answer worked for me. Finally this approach worked for me.
Add Write setting permission in Android Manifest
<uses-permission android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions"/>
Write Settings is a Protected settings so request user to allow Writing System settings:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (Settings.System.canWrite(this)) {
Intent intent = new Intent(Settings.ACTION_MANAGE_WRITE_SETTINGS);
intent.setData(Uri.parse("package:" + getPackageName()));
startActivity(intent);
}
}
Now you can set Brightness easily
ContentResolver cResolver = getContentResolver();
Settings.System.putInt(cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness);
brighness value should be in range of 0-255 so if you have aslider with range (0-max) than you can normalize the value in range of (0-255)
private float normalize(float x, float inMin, float inMax, float outMin, float outMax) {
float outRange = outMax - outMin;
float inRange = inMax - inMin;
return (x - inMin) *outRange / inRange + outMin;
}
Finally you can now change Brightness in of 0-100% from 0-255 range like this:
float brightness = normalize(progress, 0, 100, 0.0f, 255.0f);
Hope it will save your time.

this worked for me till kitkat 4.4 but not in android L
private void stopBrightness() {
Settings.System.putInt(this.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS, 0);
}

WindowManager.LayoutParams params = getWindow().getAttributes();
params.screenBrightness = 10; // range from 0 - 255 as per docs
getWindow().setAttributes(params);
getWindow().addFlags(WindowManager.LayoutParams.FLAGS_CHANGED);
This worked for me. No need of a dummy activity. This works only for your current activity.

This is the complete code on how to change system brightness
private SeekBar brightbar;
//Variable to store brightness value
private int brightness;
//Content resolver used as a handle to the system's settings
private ContentResolver Conresolver;
//Window object, that will store a reference to the current window
private Window window;
/** Called when the activity is first created. */
#Override
public void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//Instantiate seekbar object
brightbar = (SeekBar) findViewById(R.id.ChangeBright);
//Get the content resolver
Conresolver = getContentResolver();
//Get the current window
window = getWindow();
brightbar.setMax(255);
brightbar.setKeyProgressIncrement(1);
try {
brightness = System.getInt(Conresolver, System.SCREEN_BRIGHTNESS);
} catch (SettingNotFoundException e) {
Log.e("Error", "Cannot access system brightness");
e.printStackTrace();
}
brightbar.setProgress(brightness);
brightbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
public void onStopTrackingTouch(SeekBar seekBar) {
System.putInt(Conresolver, System.SCREEN_BRIGHTNESS, brightness);
LayoutParams layoutpars = window.getAttributes();
layoutpars.screenBrightness = brightness / (float) 255;
window.setAttributes(layoutpars);
}
public void onStartTrackingTouch(SeekBar seekBar) {
}
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (progress <= 20) {
brightness = 20;
} else {
brightness = progress;
}
}
});
}
Or you may check this tutorial for complete code
happy coding:)

<uses-permission android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions" />
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS,
progress);

private SeekBar Brighness = null;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_lcd_screen_setting);
initUI();
setBrightness();
}
private void setBrightness() {
Brighness.setMax(255);
float curBrightnessValue = 0;
try {
curBrightnessValue = android.provider.Settings.System.getInt(
getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS);
} catch (Settings.SettingNotFoundException e) {
e.printStackTrace();
}
int screen_brightness = (int) curBrightnessValue;
Brighness.setProgress(screen_brightness);
Brighness.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
int progress = 0;
#Override
public void onProgressChanged(SeekBar seekBar, int progresValue,
boolean fromUser) {
progress = progresValue;
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
// Do something here,
// if you want to do anything at the start of
// touching the seekbar
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS,
progress);
}
});
}
initUI(){
Brighness = (SeekBar) findViewById(R.id.brightnessbar);
}
Add this in manifest
<uses-permission android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions"/>

Please Try this , it's May help you. Worked fine for me
According to my experience
1st method.
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = 75 / 100.0f;
getWindow().setAttributes(lp);
where the brightness value very according to 1.0f.100f is maximum brightness.
The above mentioned code will increase the brightness of the current window. If we want to increase the brightness of the entire android device this code is not enough, for that we need to use
2nd method.
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS, 192);
Where 192 is the brightness value which very from 1 to 255. The main problem of using 2nd method is it will show the brightness in increased form in android device but actually it will fail to increase android device brightness.This is because it need some refreshing.
That is why I find out the solution by using both codes together.
if(arg2==1)
{
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = 75 / 100.0f;
getWindow().setAttributes(lp);
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS, 192);
}
It worked properly for me

You need to create the variable:
private WindowManager.LayoutParams mParams;
then override this method (to save your previous params):
#Override
public void onWindowAttributesChanged(WindowManager.LayoutParams params) {
mParams = params;
super.onWindowAttributesChanged(params);
}
than where you wish to change the screen brightness (on the app) just use:
mParams.screenBrightness = 0.01f; //use a value between 0.01f for low brightness and 1f for high brightness
getWindow().setAttributes(mParams);
tested on api version 28.

Was just looking into this for Android 10 and this still works for me on there. But requires getting the calling Activity instance inside the fragment which is less than optimal since we only get the context from onAttach now. Setting it to -1.0f sets it to the system value (the one from brightness settings slider), 0.0f to 1.0f sets brightness values from min to max at your leisure.
WindowManager.LayoutParams lp = myactivity.getWindow().getAttributes();
lp.screenBrightness = brightness;
myactivity.getWindow().setAttributes(lp);
myactivity.getWindow().addFlags(WindowManager.LayoutParams.FLAGS_CHANGED);

I'm using this utils class works for Android 9
public class BrightnessUtil {
public static final int BRIGHTNESS_DEFAULT = 190;
public static final int BRIGHTNESS_MAX = 225;
public static final int BRIGHTNESS_MIN = 0;
public static boolean checkForSettingsPermission(Activity activity) {
if (isNotAllowedWriteSettings(activity)) {
startActivityToAllowWriteSettings(activity);
return false;
}
return true;
}
public static void stopAutoBrightness(Activity activity) {
if (!isNotAllowedWriteSettings(activity)) {
Settings.System.putInt(activity.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS_MODE,
Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL);
}
}
public static void setBrightness(Activity activity, int brightness) {
if (!isNotAllowedWriteSettings(activity)) {
//constrain the value of brightness
if (brightness < BRIGHTNESS_MIN)
brightness = BRIGHTNESS_MIN;
else if (brightness > BRIGHTNESS_MAX)
brightness = BRIGHTNESS_MAX;
ContentResolver cResolver = activity.getContentResolver();
Settings.System.putInt(cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness);
}
}
private static void startActivityToAllowWriteSettings(Activity activity) {
Intent intent = new Intent(Settings.ACTION_MANAGE_WRITE_SETTINGS);
intent.setData(Uri.parse("package:" + activity.getPackageName()));
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(intent);
}
#SuppressLint("ObsoleteSdkInt")
private static boolean isNotAllowedWriteSettings(Activity activity) {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && !Settings.System.canWrite(activity);
}
}

There you go, short and sweet; Kotlin version.
/**
* This can be used to override the user's preferred brightness of the screen.
* A value of less than 0, the default, means to use the preferred screen brightness.
* 0 to 1 adjusts the brightness from dark to full bright!
*/
fun Fragment.screenBrightness(x: Float) = activity?.screenBrightness(x)
fun Activity.screenBrightness(x: Float) = window?.apply {
attributes = attributes?.apply { screenBrightness = x.coerceIn(-1f..1f) } }
Kdoc'd also!

Related

How to make a layout for the equalizer?

This is my code i use to setup a 5 band Equalizer, but i would like to have a Layout which supports the number of equalizer bands supported by the device.
For now i have hardcoded the size of Equalizer bands because i'm not sure how to create a Layout for a non constant value of equalizer bands.
This is the code i would like to use:
equalizer.getNumberOfBands(); //it tells you the number of equalizer in device.
But what if a device supports +10 equalizer bands, how can i fit those bands on the screen?
Code for creating Equalizer
private void setupEqualizer(){
mEqualizer = new Equalizer(0, mediaPlayer.getAudioSessionId());
final short lowerEqualizerBandLevel = mEqualizer.getBandLevelRange()[0];
final short upperEqualizerBandLevel = mEqualizer.getBandLevelRange()[1];
for (short i = 0; i < 5; i++){
final short equalizerBandIndex = i;
int freq_range = mEqualizer.getCenterFreq(equalizerBandIndex);
verticalSeekbar[i].setMax(upperEqualizerBandLevel - lowerEqualizerBandLevel);
verticalSeekbar[i].setProgress(mEqualizer.getBandLevel(equalizerBandIndex));
verticalSeekbar[i].setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean b) {
mEqualizer.setBandLevel(equalizerBandIndex, (short) (progress + lowerEqualizerBandLevel ));
slider_value[equalizerBandIndex].setText(String.valueOf((progress + lowerEqualizerBandLevel) / 100 + " dB"));
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
}
});
slider_labels[i].setText(formatBandLabel(freq_range));
float scale2 = getResources().getDisplayMetrics().density;
int dpAsPixels2 = (int) (8*scale2 + 0.5f);
}
setupEqSpinner();
}
You need to use Vertical SeekBar as told by Nilesh
equalizer.getNumberOfBands() // it tells the number of equalizer ..
Create a LinearLayout(Horizontal) and add Vertical Seekbar to it in a for loop (numberOfBands)..

android 4.2 how to adjust the screen brightness

I have an android device, it can only run a app (like ATM screen). Now I want to implement the following feature:
If the device is not in use for over 30 minutes, I will adjust the screen brightness to the lowest. At this time, if I touch the screen, I should adjust the screen brightness to the maximum. The user can not see any Android system menu, application, etc. They only can use this app (can't close it). This app will run in this device from the power on it and power off it.
I don't how to implement this feature.
Thanks.
You can use a class that extends service and can dim the screen brightness. Use AlarmManager to check the time that the user never touches the screen. I will give you an example of using the Service class:
public class DimScreen extends Service {
public static int ID_NOTIFICATION = 2018;
private WindowManager windowManager;
private LinearLayout saverScreen;
private PopupWindow pwindo;
boolean mHasDoubleClicked = false;
long lastPressTime;
private Boolean _enable = true;
#Override
public IBinder onBind(Intent intent) {
// TODO Auto-generated method stub
return null;
}
#Override
public void onCreate() {
super.onCreate();
windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
saverScreen = new LinearLayout(this);
saverScreen.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT));
Bitmap sample = Bitmap.createBitmap(100, 100, Config.ARGB_8888);
saverScreen.setBackground(new BitmapDrawable(this.getResources(),
convertColorIntoBlackAndWhiteImage(sample)));
saverScreen.setClickable(false);
saverScreen.setFocusable(false);
final WindowManager.LayoutParams params = new WindowManager.LayoutParams(
WindowManager.LayoutParams.FILL_PARENT,
WindowManager.LayoutParams.FILL_PARENT,
PixelFormat.TRANSLUCENT);
params.flags = WindowManager.LayoutParams.FLAG_FULLSCREEN
|WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
|WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
|WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
|WindowManager.LayoutParams.FLAG_DIM_BEHIND;
params.dimAmount = (float) 0.6;
params.screenBrightness = (float) 0.3;
params.systemUiVisibility = View.SYSTEM_UI_FLAG_LOW_PROFILE;
windowManager.addView(saverScreen, params);
}
#Override
public void onDestroy() {
super.onDestroy();
if (saverScreen != null) windowManager.removeView(saverScreen);
}
private Bitmap convertColorIntoBlackAndWhiteImage(Bitmap orginalBitmap) {
ColorMatrix colorMatrix = new ColorMatrix();
colorMatrix.setSaturation(2);
ColorMatrixColorFilter colorMatrixFilter = new ColorMatrixColorFilter(
colorMatrix);
Bitmap blackAndWhiteBitmap = orginalBitmap.copy(
Bitmap.Config.ARGB_8888, true);
Paint paint = new Paint();
paint.setColorFilter(colorMatrixFilter);
Canvas canvas = new Canvas(blackAndWhiteBitmap);
canvas.drawBitmap(blackAndWhiteBitmap, 0, 0, paint);
return blackAndWhiteBitmap;
}
}
In your Activity class call
startService(new Intent(this,DimScreen.class));
You only have to implement the AlarmManager now. If the user never touches the screen, launch the Service class. If the user Interrupt with the app, then call stopService.
Try this
WindowManager.LayoutParams localLayoutParams = getWindow()
.getAttributes();
localLayoutParams.screenBrightness = 0.12F;
getWindow().setAttributes(localLayoutParams);

Andengine LWP screen orientation issue

I'm really stuck on the screen orientation logic.
Here is my code:
#Override
public EngineOptions onCreateEngineOptions() {
this.cameraWidth = getResources().getDisplayMetrics().widthPixels;
this.cameraHeight = getResources().getDisplayMetrics().heightPixels;
this.camera = CameraFactory.createPixelPerfectCamera(this, this.cameraWidth / 2.0F, this.cameraHeight / 2.0F);
this.camera.setResizeOnSurfaceSizeChanged(true);
this.dpi = getResources().getDisplayMetrics().densityDpi;
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int rotation = display.getRotation();
if (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) {
screenOrientation = ScreenOrientation.LANDSCAPE_SENSOR;
} else {
screenOrientation = ScreenOrientation.PORTRAIT_SENSOR;
}
EngineOptions engineOptions = new EngineOptions(true,screenOrientation, new FillResolutionPolicy(), this.camera);
engineOptions.getAudioOptions().setNeedsSound(true);
return engineOptions;
}
#Override
public void onSurfaceChanged(final GLState pGLState, final int pWidth, final int pHeight) {
super.onSurfaceChanged(pGLState, pWidth, pHeight);
Log.i(TAG, "onSurfaceChanged " + "w: " + this.camera.getSurfaceWidth() + " h: " + this.camera.getSurfaceHeight());
this.cameraWidth = this.camera.getSurfaceWidth();
this.cameraHeight = this.camera.getSurfaceHeight();
this.camera.setCenter(this.cameraWidth / 2.0F, this.cameraHeight / 2.0F);
}
When I try my LWP on AVD 3.7 FWVGA slider 480x854 everything works fine, but only in the LWP preview mode. When, for example - from the Landscape LWP preview mode I press button "Set wallpaper" I'm getting half black screen with my shifted LWP to the other half of desktop.
Also, I have noticed that method onCreateEngineOptions is not called when we returning from the Previos mode to the desktop.
Also, everytime I correctly receive onSurfaceChanged event in my LWP. Also, I have configured and can handle screen orientation change event... But how to apply it to my logic ?
public BroadcastReceiver mBroadcastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent myIntent) {
if (myIntent.getAction().equals(BROADCAST_CONFIGURATION_CHANGED)) {
Log.d(TAG, "received->" + BROADCAST_CONFIGURATION_CHANGED);
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
Log.i(TAG, "LANDSCAPE_SENSOR");
} else {
Log.i(TAG, "PORTRAIT_SENSOR");
}
}
}
}
How to correctly setup LWP to handle both of modes - Portrait and Landscape ?
Thanks in advance!
I have similar problem with a game, I fix the problem with this line in each activity in the manifest file:
<activity
....
android:configChanges="orientation"
... />
and use the methods:
#Override
public void onResumeGame() {
super.onResumeGame();
}
#Override
public void onPauseGame() {
super.onPauseGame();
}
hopefully solve your problem, best regards.

ImageView getLocationtOnScreen android

I am trying to get the coordinates of the image on the screen. I currently have an ImageView within an activity. I understand that the getLocationOnScreen() method can only be called once the layout has been created, so calling this method within the oncreate function would return [0,0]. But I do not know how to get this method to return the correct values. I have tried overiding various superclass methods, like the onstart method or the onTouchEvent method and it still returns [0,0] to me. The code I currently have is as follows:
#Override
public void onCreate(Bundle savedInstanceState)
{
// Some code here after which ..
image = (ImageView) findViewById(R.id.imageVfi);
image.setImageBitmap(imageData.entrySet().iterator().next().getValue());
}
Then I have the onStart method which I have overriden
#Override
public void onStart()
{
super.onStart();
image.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
int[] dim = new int[2];
image.getLocationOnScreen(dim);
new AlertDialog.Builder(DisplayPicture.this)
.setIcon(R.drawable.icon)
.setTitle("Touch coordinates : " +
String.valueOf(dim[0]) + "x" + String.valueOf(dim[1]))
.setPositiveButton("OK",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which)
{
// TODO Auto-generated method stub
}
}).show();
// image calculations go here
return true;
}
});
}
This returns 0X0 to me. Any help is much appreciated.
ImageView does not offer a way to get the location of its image on screen. You can only query the location of the ImageView itself. You can try to use ImageView.getImageMatrix() but I'm not sure we populate it when the image is simply centered (as opposed to scaled, etc.)
Solution after following advice given above
Solution:
Following the advice provided by Romain Guy below, I was able to get the co-ordinates but adding the following code to the onStart overidden method.
display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int orientation = display.getOrientation();
float rowStart=0, rowEnd=0, columnStart=0, columnEnd=0;
if(orientation ==0)
{
final Matrix matrix = image.getImageMatrix();
float[] values = new float[9];
matrix.getValues(values);
rowStart = values[0];
columnStart = values[5];
rowEnd = image.getWidth()-rowStart;
columnEnd = image.getHeight()-columnStart;
}else if(orientation == 1)
{
final Matrix matrix = image.getImageMatrix();
float[] values = new float[9];
matrix.getValues(values);
rowStart = values[2];
columnStart = values[3];
rowEnd = image.getWidth()-rowStart;
columnEnd = image.getHeight()-columnStart;
}
If it's only the image view that you have in your activity, then it will be positioned by default in the top left corner with coordinates 0x0.

Android Screen Timeout

I know its possible to use a wakelock to hold the screen, cpu, ect on but how can I programmatically change the "Screen Timeout" setting on an Android phone.
public class HelloWorld extends Activity
{
private static final int DELAY = 3000;
int defTimeOut = 0;
#Override
protected void onCreate(Bundle savedInstanceState)
{
// Be sure to call the super class.
super.onCreate(savedInstanceState);
// See assets/res/any/layout/hello_world.xml for this
// view layout definition, which is being set here as
// the content of our screen.
setContentView(R.layout.hello_world);
defTimeOut = Settings.System.getInt(getContentResolver(),
Settings.System.SCREEN_OFF_TIMEOUT, DELAY);
Settings.System.putInt(getContentResolver(), Settings.System.SCREEN_OFF_TIMEOUT, DELAY);
}
#Override
protected void onDestroy()
{
super.onDestroy();
Settings.System.putInt(getContentResolver(), Settings.System.SCREEN_OFF_TIMEOUT, defTimeOut);
}
}
And also dont forget to add this permission in manifest:
android:name="android.permission.WRITE_SETTINGS"
Above is correct:
Settings.System.putInt(getContentResolver(),Settings.System.SCREEN_OFF_TIMEOUT, DELAY);
But also include permission in manifest:
android:name="android.permission.WRITE_SETTINGS"
The Settings.System provider offers a SCREEN_OFF_TIMEOUT setting that might be what you are looking for.
Here is a code-sheet, you can do more.
long stand = Settings.System.getLong(
mContext.getContentResolver(), Settings.System.SCREEN_OFF_TIMEOUT,
-1);
long sec = stand / 1000;
String time = null;
if(stand<0) {
//close.
}
else if( sec >= 60) {//to minute
time = String.format(mContext.getString(R.string.minutes), (sec / 60) + "");
} else {
time = String.format( mContext.getString(R.string.seconds),sec + "");
}

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