Andengine LWP screen orientation issue - java

I'm really stuck on the screen orientation logic.
Here is my code:
#Override
public EngineOptions onCreateEngineOptions() {
this.cameraWidth = getResources().getDisplayMetrics().widthPixels;
this.cameraHeight = getResources().getDisplayMetrics().heightPixels;
this.camera = CameraFactory.createPixelPerfectCamera(this, this.cameraWidth / 2.0F, this.cameraHeight / 2.0F);
this.camera.setResizeOnSurfaceSizeChanged(true);
this.dpi = getResources().getDisplayMetrics().densityDpi;
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int rotation = display.getRotation();
if (rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) {
screenOrientation = ScreenOrientation.LANDSCAPE_SENSOR;
} else {
screenOrientation = ScreenOrientation.PORTRAIT_SENSOR;
}
EngineOptions engineOptions = new EngineOptions(true,screenOrientation, new FillResolutionPolicy(), this.camera);
engineOptions.getAudioOptions().setNeedsSound(true);
return engineOptions;
}
#Override
public void onSurfaceChanged(final GLState pGLState, final int pWidth, final int pHeight) {
super.onSurfaceChanged(pGLState, pWidth, pHeight);
Log.i(TAG, "onSurfaceChanged " + "w: " + this.camera.getSurfaceWidth() + " h: " + this.camera.getSurfaceHeight());
this.cameraWidth = this.camera.getSurfaceWidth();
this.cameraHeight = this.camera.getSurfaceHeight();
this.camera.setCenter(this.cameraWidth / 2.0F, this.cameraHeight / 2.0F);
}
When I try my LWP on AVD 3.7 FWVGA slider 480x854 everything works fine, but only in the LWP preview mode. When, for example - from the Landscape LWP preview mode I press button "Set wallpaper" I'm getting half black screen with my shifted LWP to the other half of desktop.
Also, I have noticed that method onCreateEngineOptions is not called when we returning from the Previos mode to the desktop.
Also, everytime I correctly receive onSurfaceChanged event in my LWP. Also, I have configured and can handle screen orientation change event... But how to apply it to my logic ?
public BroadcastReceiver mBroadcastReceiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent myIntent) {
if (myIntent.getAction().equals(BROADCAST_CONFIGURATION_CHANGED)) {
Log.d(TAG, "received->" + BROADCAST_CONFIGURATION_CHANGED);
if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE) {
Log.i(TAG, "LANDSCAPE_SENSOR");
} else {
Log.i(TAG, "PORTRAIT_SENSOR");
}
}
}
}
How to correctly setup LWP to handle both of modes - Portrait and Landscape ?
Thanks in advance!

I have similar problem with a game, I fix the problem with this line in each activity in the manifest file:
<activity
....
android:configChanges="orientation"
... />
and use the methods:
#Override
public void onResumeGame() {
super.onResumeGame();
}
#Override
public void onPauseGame() {
super.onPauseGame();
}
hopefully solve your problem, best regards.

Related

How to lock focus on Camera2API app on a service without preview

I am building an app which uses Camera2API to take pictures. The thing is I need the Camera to take a picture without needing a preview. So far, I managed to do it by dumping (and adapting) the code from an activity into a service and it works like a charm, except for the fact that it is not focusing. On previous versions I had a state machine in charge of that focusing on the preview by means of a separate CaptureRequest.Builder, but I can't make it work without creating a new CaptureRequest.Builder on the service.
I followed this topic on the following stackoverflow discussion How to lock focus in camera2 api, android? but I did not manage to make it work.
My code does the following:
First I create a camera session once the camera has been opened.
public void createCameraSession() {
try {
// Here, we create a CameraCaptureSession for camera preview.
cameraDevice.createCaptureSession(Arrays.asList(imageReader.getSurface()),
new CameraCaptureSession.StateCallback() {
#Override
public void onConfigured(#NonNull CameraCaptureSession cameraCaptureSession) {
// The camera is already closed
if (null == cameraDevice) {
return;
}
// When the session is ready, we start displaying the preview.
mCaptureSession = cameraCaptureSession;
camera2TakePicture();
}
#Override
public void onConfigureFailed(
#NonNull CameraCaptureSession cameraCaptureSession) {
}
}, null
);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
Then on that camera session I call my method "camera2TakePicture()":
protected void camera2TakePicture() {
if (null == cameraDevice) {
return;
}
try {
Surface readerSurface = imageReader.getSurface();
List<Surface> outputSurfaces = new ArrayList<Surface>(2);
outputSurfaces.add(readerSurface);
final CaptureRequest.Builder captureBuilder = cameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE);
captureBuilder.addTarget(readerSurface);
captureBuilder.set(CaptureRequest.CONTROL_MODE, CameraMetadata.CONTROL_MODE_AUTO);
captureBuilder.set(CaptureRequest.CONTROL_AF_MODE, CameraMetadata.CONTROL_AF_MODE_AUTO);
captureBuilder.set(CaptureRequest.CONTROL_AF_TRIGGER, CameraMetadata.CONTROL_AF_TRIGGER_START);
//MeteringRectangle meteringRectangle = getAFRegion();
//captureBuilder.set(CaptureRequest.CONTROL_AF_REGIONS, new MeteringRectangle[] {meteringRectangle});
/**** TO BE USED ONCE SAMSUNG TABLETS HAVE BEEN REPLACED ****/
boolean samsungReplaced = false;
if(Boolean.parseBoolean(getPreferenceValue(this, "manualCamSettings"))) {
int exposureCompensation = Integer.parseInt(getPreferenceValue(this, "exposureCompensation"));
captureBuilder.set(CaptureRequest.CONTROL_AE_EXPOSURE_COMPENSATION, exposureCompensation);
if(samsungReplaced) {
//Exposure
captureBuilder.set(CaptureRequest.CONTROL_AE_MODE, CameraMetadata.CONTROL_AE_MODE_OFF);
Float shutterSpeed = 1 / Float.parseFloat(getPreferenceValue(this, "camSSpeed"));
Long exposureTimeInNanoSec = new Long(Math.round(shutterSpeed * Math.pow(10, 9)));
captureBuilder.set(CaptureRequest.SENSOR_EXPOSURE_TIME, exposureTimeInNanoSec);
captureBuilder.set(CaptureRequest.SENSOR_FRAME_DURATION, 10 * exposureTimeInNanoSec);
//ISO
int ISO = Integer.parseInt(getPreferenceValue(this, "camISO"));
captureBuilder.set(CaptureRequest.SENSOR_SENSITIVITY, ISO);
//Aperture
Float aperture = Float.parseFloat(getPreferenceValue(this, "camAperture"));
captureBuilder.set(CaptureRequest.LENS_APERTURE, aperture);
}
}
// Orientation
WindowManager window = (WindowManager) getSystemService(Context.WINDOW_SERVICE);
Display display = window.getDefaultDisplay();
int rotation = display.getRotation();
captureBuilder.set(CaptureRequest.JPEG_ORIENTATION, ORIENTATIONS.get(rotation));
CameraCaptureSession.CaptureCallback CaptureCallback
= new CameraCaptureSession.CaptureCallback() {
#Override
public void onCaptureCompleted(#NonNull CameraCaptureSession session,
#NonNull CaptureRequest request,
#NonNull TotalCaptureResult result) {
super.onCaptureCompleted(session, request, result);
while(result.get(CaptureResult.CONTROL_AF_STATE) != CaptureResult.CONTROL_AF_STATE_FOCUSED_LOCKED){
System.out.println("Not focused");
}
System.out.println("Focused");
}
};
mCaptureSession.stopRepeating();
mCaptureSession.abortCaptures();
mCaptureSession.capture(captureBuilder.build(), CaptureCallback, null);
captureBuilder.set(CaptureRequest.CONTROL_AF_TRIGGER, CameraMetadata.CONTROL_AF_TRIGGER_IDLE);
} catch (CameraAccessException e) {
e.printStackTrace();
}
}
As you can see, I set the CONTROL_AF_MODE to AUTO then start the AF_TRIGGER and launch the capture. I add a check on onCaptureCompleted() but the AF_STATE never seems to be on FOCUSED_LOCKED. It stays on ACTIVE_SCAN.
What am I doing wrong?
In your code snippet, you've stopped the repeating request, and issue one capture request for the still image, but just one.
Do you then go on to restart the repeating request? If you don't, there are no frames flowing through the camera, and AF cannot make progress.
So if you want to lock AF before you take a picture, you want to
Set AF_TRIGGER to START for a single capture only
Run preview until you get AE_STATE out of ACTIVE_SCAN
Issue single capture for still image.
Being in the background or foreground doesn't really change any of this.

Using ImageReader with older Camera API (To be supported by API <20)

I took the Google example for using ImageReader from here.
The code uses Camera2 API and ImageReader to such that querying image runs in different thread than previewing it.
As I want to target Android KitKat (API 20), I need to modify the code to use older Camera API with keeping the ImageReader part as is.
Here is the part of original code that sets onImageAvailableListener:
/**
* THIS IS CALLED WHEN OPENING CAMERA
* Sets up member variables related to camera.
*
* #param width The width of available size for camera preview
* #param height The height of available size for camera preview
*/
private void setUpCameraOutputs(int width, int height) {
Activity activity = getActivity();
CameraManager manager = (CameraManager) activity.getSystemService(Context.CAMERA_SERVICE);
try {
for (String cameraId : manager.getCameraIdList()) {
CameraCharacteristics characteristics
= manager.getCameraCharacteristics(cameraId);
// We don't use a front facing camera in this sample.
Integer facing = characteristics.get(CameraCharacteristics.LENS_FACING);
if (facing != null && facing == CameraCharacteristics.LENS_FACING_FRONT) {
continue;
}
StreamConfigurationMap map = characteristics.get(
CameraCharacteristics.SCALER_STREAM_CONFIGURATION_MAP);
if (map == null) {
continue;
}
// For still image captures, we use the largest available size.
Size largest = Collections.max(
Arrays.asList(map.getOutputSizes(ImageFormat.JPEG)),
new CompareSizesByArea());
mImageReader = ImageReader.newInstance(largest.getWidth(), largest.getHeight(),
ImageFormat.JPEG, /*maxImages*/2);
mImageReader.setOnImageAvailableListener(
mOnImageAvailableListener, mBackgroundHandler);
.
.
.
.
}
Now I was able to use older Camera API. But I am lost in connecting it with ImageReader. So I don't know how should I set onImageListener so that I can access it once the image is delivered.
Here is my modification :
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
mTextureView = (AutoFitTextureView) v.findViewById(R.id.texture);
mTextureView.setSurfaceTextureListener(new SurfaceTextureListener() {
#Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
#Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface,
int width, int height) {
}
#Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
return true;
}
#Override
public void onSurfaceTextureAvailable(SurfaceTexture surface,
int width, int height) {
mCamera = Camera.open();
try {
Camera.Parameters parameters = mCamera.getParameters();
if (getActivity().getResources().getConfiguration().orientation != Configuration.ORIENTATION_LANDSCAPE) {
// parameters.set("orientation", "portrait"); // For
// Android Version 2.2 and above
mCamera.setDisplayOrientation(90);
// For Android Version 2.0 and above
parameters.setRotation(90);
}
mCamera.setParameters(parameters);
mCamera.setPreviewTexture(surface);
} catch (IOException exception) {
mCamera.release();
}
mCamera.startPreview();
setUpCameraOutputs(width, height);
tfPreviewListener.initialize(getActivity().getAssets(), scoreView);
}
});
}
My question is how should I add ImageReader in the code above to make it work properly?
Thanks in advance.

Zoom control for separate devices error

In my camera layout there is 2 buttons for adjusting zoom parameter, one for increasing, and one for decreasing. On each button there is a OnClickListener. Before increasing/decreasing the zoom value I use Camera.Parameters.isZoomSupported () function to check, is the device support zooming. On my Sony Z1 it works perfectly, but on my other device (Samsung Galaxy S), the fuction returns true, but the device can't zoom.
My code piece:
public void onClick(View v) {
if (isZoomSupported()) {
Camera cam = application.getCamera();
if (cam != null) {
cam.stopPreview();
Parameters par = cam.getParameters();
int maxZoom = par.getMaxZoom();
int zoomValue = par.getZoom();
zoomErtek += 1;
if (zoomValue > maxZoom) {
zoomValue = maxZoom;
}
par.setZoom(zoomValue);
cam.setParameters(par);
cam.startPreview();
}
} else {
toastShortWithCancel(getString(R.string.zoom_not_supported));
}
}
And my little isZoomSupported() function:
private boolean isZoomSupported() {
Camera cam = application.getCamera();
if (cam != null) {
Parameters par = cam.getParameters();
return par.isZoomSupported();
}
return false;
}
So, what is the problem with my zoom control? Is there any mistakes? My Samsung device runs Android 2.3.5, so I use API 8 for programming

Change the System Brightness Programmatically

I want to change the system brightness programmatically. For that purpose I am using this code:
WindowManager.LayoutParams lp = window.getAttributes();
lp.screenBrightness = (255);
window.setAttributes(lp);
because I heard that max value is 255.
but it does nothing. Please suggest any thing that can change the brightness.
Thanks
You can use following:
// Variable to store brightness value
private int brightness;
// Content resolver used as a handle to the system's settings
private ContentResolver cResolver;
// Window object, that will store a reference to the current window
private Window window;
In your onCreate write:
// Get the content resolver
cResolver = getContentResolver();
// Get the current window
window = getWindow();
try {
// To handle the auto
Settings.System.putInt(
cResolver,
Settings.System.SCREEN_BRIGHTNESS_MODE,
Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL
);
// Get the current system brightness
brightness = Settings.System.getInt(
cResolver, Settings.System.SCREEN_BRIGHTNESS
);
} catch (SettingNotFoundException e) {
// Throw an error case it couldn't be retrieved
Log.e("Error", "Cannot access system brightness");
e.printStackTrace();
}
Write the code to monitor the change in brightness.
then you can set the updated brightness as follows:
// Set the system brightness using the brightness variable value
Settings.System.putInt(
cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness
);
// Get the current window attributes
LayoutParams layoutpars = window.getAttributes();
// Set the brightness of this window
layoutpars.screenBrightness = brightness / 255f;
// Apply attribute changes to this window
window.setAttributes(layoutpars);
Permission in manifest:
<uses-permission android:name="android.permission.WRITE_SETTINGS" />
For API >= 23, you need to request the permission through Settings Activity, described here:
Can't get WRITE_SETTINGS permission
You can set the screenBrightness attribute of the window, like so:
WindowManager.LayoutParams layout = getWindow().getAttributes();
layout.screenBrightness = 1F;
getWindow().setAttributes(layout);
This code/technique is adapted from a blog entry by Almond Joseph Mendoza on January 5, 2009, entitled "Changing the Screen Brightness Programatically" (archived on the Wayback Machine).
The screenBrightness attribute is a floating-point value ranging from 0 to 1, where 0.0 is 0% brightness, 0.5 is 50% brightness, and 1.0 is 100% brightness.
Note that this doesn't affect the brightness for the entire system, only for that particular window. However, in most cases, for most applications, this is probably all you need. In particular, it has the advantage of not requiring elevated permissions, which would be required to change a global system setting.
I had the same problem.
Two solutions:
here, brightness =(int) 0 to 100 range as i am using progressbar
1 SOLUTION
float brightness = brightness / (float)255;
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = brightness;
getWindow().setAttributes(lp);
2 SOLUTION
I just used dummy activity to call when my progress bar stop seeking.
Intent intent = new Intent(getBaseContext(), DummyBrightnessActivity.class);
Log.d("brightend", String.valueOf(brightness / (float)255));
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); //this is important
//in the next line 'brightness' should be a float number between 0.0 and 1.0
intent.putExtra("brightness value", brightness / (float)255);
getApplication().startActivity(intent);
Now coming to the DummyBrightnessActivity.class
public class DummyBrightnessActivity extends Activity{
private static final int DELAYED_MESSAGE = 1;
private Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
handler = new Handler() {
#Override
public void handleMessage(Message msg) {
if(msg.what == DELAYED_MESSAGE) {
DummyBrightnessActivity.this.finish();
}
super.handleMessage(msg);
}
};
Intent brightnessIntent = this.getIntent();
float brightness = brightnessIntent.getFloatExtra("brightness value", 0);
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = brightness;
getWindow().setAttributes(lp);
Message message = handler.obtainMessage(DELAYED_MESSAGE);
//this next line is very important, you need to finish your activity with slight delay
handler.sendMessageDelayed(message,200);
}
}
don't forget to register DummyBrightnessActivity to manifest.
hope it helps!!
In my case, I only want to light up the screen when I display a Fragment and not change the system wide settings. There is a way to only change the brightness for your Application/Activity/Fragment. I use a LifecycleObserver to adjust the screen brightness for one Fragment:
class ScreenBrightnessLifecycleObserver(private val activity: WeakReference<Activity?>) :
LifecycleObserver {
private var defaultScreenBrightness = 0.5f
init {
activity.get()?.let {
defaultScreenBrightness = it.window.attributes.screenBrightness
}
}
#OnLifecycleEvent(Lifecycle.Event.ON_RESUME)
fun lightUp() {
adjustScreenBrightness(1f)
}
#OnLifecycleEvent(Lifecycle.Event.ON_PAUSE)
fun lightDown() {
adjustScreenBrightness(defaultScreenBrightness)
}
private fun adjustScreenBrightness(brightness: Float) {
activity.get()?.let {
val attr = it.window.attributes
attr.screenBrightness = brightness
it.window.attributes = attr
}
}
}
And add the LifecycleObserver such as this in your Fragment:
override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {
// ...
lifecycle.addObserver(ScreenBrightnessLifecycleObserver(WeakReference(activity)))
// ...
return binding.root
}
I tried several solutions that others posted and none of them worked exactly right. The answer from geet is basically correct but has some syntactic errors. I created and used the following function in my application and it worked great. Note this specifically changes the system brightness as asked in the original question.
public void setBrightness(int brightness){
//constrain the value of brightness
if(brightness < 0)
brightness = 0;
else if(brightness > 255)
brightness = 255;
ContentResolver cResolver = this.getApplicationContext().getContentResolver();
Settings.System.putInt(cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness);
}
Complete Answer
I did not wanted to use Window Manager to set brightness. I wanted the brighness to reflect on System level as well as on UI. None of the above answer worked for me. Finally this approach worked for me.
Add Write setting permission in Android Manifest
<uses-permission android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions"/>
Write Settings is a Protected settings so request user to allow Writing System settings:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if (Settings.System.canWrite(this)) {
Intent intent = new Intent(Settings.ACTION_MANAGE_WRITE_SETTINGS);
intent.setData(Uri.parse("package:" + getPackageName()));
startActivity(intent);
}
}
Now you can set Brightness easily
ContentResolver cResolver = getContentResolver();
Settings.System.putInt(cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness);
brighness value should be in range of 0-255 so if you have aslider with range (0-max) than you can normalize the value in range of (0-255)
private float normalize(float x, float inMin, float inMax, float outMin, float outMax) {
float outRange = outMax - outMin;
float inRange = inMax - inMin;
return (x - inMin) *outRange / inRange + outMin;
}
Finally you can now change Brightness in of 0-100% from 0-255 range like this:
float brightness = normalize(progress, 0, 100, 0.0f, 255.0f);
Hope it will save your time.
this worked for me till kitkat 4.4 but not in android L
private void stopBrightness() {
Settings.System.putInt(this.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS, 0);
}
WindowManager.LayoutParams params = getWindow().getAttributes();
params.screenBrightness = 10; // range from 0 - 255 as per docs
getWindow().setAttributes(params);
getWindow().addFlags(WindowManager.LayoutParams.FLAGS_CHANGED);
This worked for me. No need of a dummy activity. This works only for your current activity.
This is the complete code on how to change system brightness
private SeekBar brightbar;
//Variable to store brightness value
private int brightness;
//Content resolver used as a handle to the system's settings
private ContentResolver Conresolver;
//Window object, that will store a reference to the current window
private Window window;
/** Called when the activity is first created. */
#Override
public void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
//Instantiate seekbar object
brightbar = (SeekBar) findViewById(R.id.ChangeBright);
//Get the content resolver
Conresolver = getContentResolver();
//Get the current window
window = getWindow();
brightbar.setMax(255);
brightbar.setKeyProgressIncrement(1);
try {
brightness = System.getInt(Conresolver, System.SCREEN_BRIGHTNESS);
} catch (SettingNotFoundException e) {
Log.e("Error", "Cannot access system brightness");
e.printStackTrace();
}
brightbar.setProgress(brightness);
brightbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() {
public void onStopTrackingTouch(SeekBar seekBar) {
System.putInt(Conresolver, System.SCREEN_BRIGHTNESS, brightness);
LayoutParams layoutpars = window.getAttributes();
layoutpars.screenBrightness = brightness / (float) 255;
window.setAttributes(layoutpars);
}
public void onStartTrackingTouch(SeekBar seekBar) {
}
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
if (progress <= 20) {
brightness = 20;
} else {
brightness = progress;
}
}
});
}
Or you may check this tutorial for complete code
happy coding:)
<uses-permission android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions" />
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS,
progress);
private SeekBar Brighness = null;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_lcd_screen_setting);
initUI();
setBrightness();
}
private void setBrightness() {
Brighness.setMax(255);
float curBrightnessValue = 0;
try {
curBrightnessValue = android.provider.Settings.System.getInt(
getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS);
} catch (Settings.SettingNotFoundException e) {
e.printStackTrace();
}
int screen_brightness = (int) curBrightnessValue;
Brighness.setProgress(screen_brightness);
Brighness.setOnSeekBarChangeListener(new SeekBar.OnSeekBarChangeListener() {
int progress = 0;
#Override
public void onProgressChanged(SeekBar seekBar, int progresValue,
boolean fromUser) {
progress = progresValue;
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
// Do something here,
// if you want to do anything at the start of
// touching the seekbar
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS,
progress);
}
});
}
initUI(){
Brighness = (SeekBar) findViewById(R.id.brightnessbar);
}
Add this in manifest
<uses-permission android:name="android.permission.WRITE_SETTINGS"
tools:ignore="ProtectedPermissions"/>
Please Try this , it's May help you. Worked fine for me
According to my experience
1st method.
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = 75 / 100.0f;
getWindow().setAttributes(lp);
where the brightness value very according to 1.0f.100f is maximum brightness.
The above mentioned code will increase the brightness of the current window. If we want to increase the brightness of the entire android device this code is not enough, for that we need to use
2nd method.
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS, 192);
Where 192 is the brightness value which very from 1 to 255. The main problem of using 2nd method is it will show the brightness in increased form in android device but actually it will fail to increase android device brightness.This is because it need some refreshing.
That is why I find out the solution by using both codes together.
if(arg2==1)
{
WindowManager.LayoutParams lp = getWindow().getAttributes();
lp.screenBrightness = 75 / 100.0f;
getWindow().setAttributes(lp);
android.provider.Settings.System.putInt(getContentResolver(),
android.provider.Settings.System.SCREEN_BRIGHTNESS, 192);
}
It worked properly for me
You need to create the variable:
private WindowManager.LayoutParams mParams;
then override this method (to save your previous params):
#Override
public void onWindowAttributesChanged(WindowManager.LayoutParams params) {
mParams = params;
super.onWindowAttributesChanged(params);
}
than where you wish to change the screen brightness (on the app) just use:
mParams.screenBrightness = 0.01f; //use a value between 0.01f for low brightness and 1f for high brightness
getWindow().setAttributes(mParams);
tested on api version 28.
Was just looking into this for Android 10 and this still works for me on there. But requires getting the calling Activity instance inside the fragment which is less than optimal since we only get the context from onAttach now. Setting it to -1.0f sets it to the system value (the one from brightness settings slider), 0.0f to 1.0f sets brightness values from min to max at your leisure.
WindowManager.LayoutParams lp = myactivity.getWindow().getAttributes();
lp.screenBrightness = brightness;
myactivity.getWindow().setAttributes(lp);
myactivity.getWindow().addFlags(WindowManager.LayoutParams.FLAGS_CHANGED);
I'm using this utils class works for Android 9
public class BrightnessUtil {
public static final int BRIGHTNESS_DEFAULT = 190;
public static final int BRIGHTNESS_MAX = 225;
public static final int BRIGHTNESS_MIN = 0;
public static boolean checkForSettingsPermission(Activity activity) {
if (isNotAllowedWriteSettings(activity)) {
startActivityToAllowWriteSettings(activity);
return false;
}
return true;
}
public static void stopAutoBrightness(Activity activity) {
if (!isNotAllowedWriteSettings(activity)) {
Settings.System.putInt(activity.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS_MODE,
Settings.System.SCREEN_BRIGHTNESS_MODE_MANUAL);
}
}
public static void setBrightness(Activity activity, int brightness) {
if (!isNotAllowedWriteSettings(activity)) {
//constrain the value of brightness
if (brightness < BRIGHTNESS_MIN)
brightness = BRIGHTNESS_MIN;
else if (brightness > BRIGHTNESS_MAX)
brightness = BRIGHTNESS_MAX;
ContentResolver cResolver = activity.getContentResolver();
Settings.System.putInt(cResolver, Settings.System.SCREEN_BRIGHTNESS, brightness);
}
}
private static void startActivityToAllowWriteSettings(Activity activity) {
Intent intent = new Intent(Settings.ACTION_MANAGE_WRITE_SETTINGS);
intent.setData(Uri.parse("package:" + activity.getPackageName()));
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(intent);
}
#SuppressLint("ObsoleteSdkInt")
private static boolean isNotAllowedWriteSettings(Activity activity) {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.M && !Settings.System.canWrite(activity);
}
}
There you go, short and sweet; Kotlin version.
/**
* This can be used to override the user's preferred brightness of the screen.
* A value of less than 0, the default, means to use the preferred screen brightness.
* 0 to 1 adjusts the brightness from dark to full bright!
*/
fun Fragment.screenBrightness(x: Float) = activity?.screenBrightness(x)
fun Activity.screenBrightness(x: Float) = window?.apply {
attributes = attributes?.apply { screenBrightness = x.coerceIn(-1f..1f) } }
Kdoc'd also!

Android: how to get default camera settings of builtin camera application

I have seen lots of tutorial and information but i could not find any single place how to use the default settings of the existing camera application into any other customized camera application. I have seen the sharpness of the image and its focus is very fine in the built-in camera application. Now i am creating my own application with my customized features but i am still unable to make it sharp and non-blurry... I dont want to use Intent technique of the camera because i have to do some image processing afterward.
I have used zooming but strangely zoom is not properly working ...like it works in built-in camera application
here is my surface change code
public void surfaceChanged(SurfaceHolder holder, int format, int w, int h)
{
Log.e(TAG, "surfaceChanged");
// XXX stopPreview() will crash if preview is not running
if (mPreviewRunning) {
mCamera.stopPreview();
}
Camera.Parameters params = mCamera.getParameters();
List<Camera.Size> sizes = params.getSupportedPreviewSizes();
mFrameWidth = w;
mFrameHeight = h;
// selecting optimal camera preview size
{
double minDiff = Double.MAX_VALUE;
for (Camera.Size size : sizes)
{
if (Math.abs(size.height - h) < minDiff)
{
mFrameWidth = size.width;
mFrameHeight = size.height;
minDiff = Math.abs(size.height - h);
}
}
}
try
{
//params.set("rotation", 180);
//params.set("orientation", "landscape");
//params.set("auto", "WHITE_BALANCE_AUTO");//WHITE_BALANCE_AUTO
Display display = ((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
if(display.getRotation() == Surface.ROTATION_0)
{
params.setPreviewSize(mFrameHeight, mFrameWidth);
mCamera.setDisplayOrientation(90);
}
if(display.getRotation() == Surface.ROTATION_90)
{
params.setPreviewSize(mFrameWidth, mFrameHeight);
}
if(display.getRotation() == Surface.ROTATION_180)
{
params.setPreviewSize(mFrameHeight, mFrameWidth);
}
if(display.getRotation() == Surface.ROTATION_270)
{
params.setPreviewSize(mFrameWidth, mFrameHeight);
mCamera.setDisplayOrientation(180);
}
if(params.isZoomSupported())
{
Log.e(TAG, params.getZoom()+"surfaceChanged camer zoom"+params.getMinExposureCompensation());
params.setZoom(params.getMaxZoom());
params.setExposureCompensation(1);
// params.setColorEffect("none");
params.setWhiteBalance(params.WHITE_BALANCE_AUTO);
params.setFocusMode(params.FOCUS_MODE_AUTO);
params.setSceneMode(params.SCENE_MODE_ACTION);
}
params.set("auto", "FOCUS_MODE_AUTO");
params.setPreviewSize(mFrameWidth,mFrameHeight);
mCamera.setParameters(params);
mCamera.setPreviewDisplay(holder);
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
mCamera.startPreview();
mPreviewRunning = true;
}
Kindly let me know how to make the camera preview exactly same as the built in application one.
You mean a fullscreen camera preview?
I use this code:
this.requestWindowFeature(Window.FEATURE_NO_TITLE); //no title
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); //no status bar, etc
and this:
setContentView(R.layout.main);
addContentView(overlay, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
((FrameLayout) findViewById(R.id.preview)).addView(preview);
the first snippet sets the app to fullscreen and hide title and status bar.
the second snipppet adds my overlay (extended View) to the main layout.
Here my xml and java code:
main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<FrameLayout
android:id="#+id/preview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="#drawable/ic_launcher" />
</LinearLayout>
Overlay.java:
class Overlay extends View {
String text = "";
String textBearing = "Bearing: ";
public Overlay(Context context) {
super(context);
}
#Override
protected void onDraw(Canvas canvas) {
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
paint.setColor(Color.WHITE);
paint.setTextSize(16);
canvas.drawText(text, 20, 20, paint);
canvas.drawText(textBearing, 20, 50, paint);
super.onDraw(canvas);
}
}
And my activity:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE); //no title
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); //fullscreen
overlay = new Overlay(this);
setContentView(R.layout.main);
addContentView(overlay, new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
camera = getCameraInstance(); //camera.open();
preview = new Preview(this, camera);
((FrameLayout) findViewById(R.id.preview)).addView(preview);
}
Hope it helps
I encountered the same problem with you. After reading the source code of the builtin camera app, and comparing the focus processing of builtin camera and my own camera, I realized the problem is on autofocus.
So try this:
mCamera.autoFocus(new Camera.AutoFocusCallback() {
#Override
public void onAutoFocus(boolean success, Camera camera) {
mCamera.takePicture(null, null, mPicture);
}
});
which makes the result image as sharp as builtin camera.
The documents is here.

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