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Hello, I am a Java Programmer and i want to learn Java3D but Unity3D looks more Advanced than Java3D like Unity3D is more lively, more Alive than Java3D.I would like to ask if Java3D can do exactly as Unity3D or even more.
Unity is a game engine with tools that support it. Java3D is an old 3d graphics library that's no longer supported. So the two are two quite different beasts. Unity3D can do what Java3D can do and more, because it's more of a set of tools and an engine versus just a graphics library. Also, you might want to look into the new JavaFX 3D features.
Java3D is a community project now, and I think it is not very active. JavaFX seems to have very impressive 3D api, and it is under active development.
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I am interested in learning about Game development for the Android Platform but one question which has always been on my mind is what programming languages are some of the more popular games written in like Angry Birds, clash of clans and boom beach etc.?
What I really want to know is has the Java I been using to create standard Android Applications be used for games?
you can write in C++, Java, Action Script and many more.
I want to be a game developer... now what? is a good document you can read. I also included some popular library reference for you. Hope that this will help you.
The most popular engine for game development (for android particulary) is Unity3D. It is commercial and qualitative. There are some frameworks (Cocos2D(opensource), unreal engine (commercial and most popular in the past engine on C++), but I (strongly) recommend you to use Unity3D - it has a big community and low skill requirements for install-and-code.
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After having created a bunch of utility apps and having familiarity with Java, I am curious about going into simple game development. I found out the there are game development frameworks available but I was wondering if that is the "correct" method of doing it even though Java is easy to me.
If you like Java, you'll like C#, as it is very similar to Java/C++. As such, you should probably look into Unity 3D. It's a pretty good game engine with which you can use C#, Javascript, or Boo to create nice little 2D or 3D games. It is multiplatform, so you can create games for Android, iOS, Windows Phone, or a bunch of other things.
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I want to start making apps for android in Eclipse, and I have bought a book which will teach me about Java 2 (J2SE 5.0) from Ivor Horton. Will this knowledge of Java be good for Android apps, or is it completely outdated?
No version of Java is truly 'outdated' in the sense I think you mean. There has since been a great deal of extra functionality added to the language, but not removed.
So you may not learn about some things that are now possible with the language, but nothing you learn is likely to have gone out of date except some smalls exception with regards to Java applets (which are not really relevant in Android development anyway).
Android is now capable of handling Java 7 code, so it probably wouldn't be worth learning the in-and-outs of Java 8 if your learning it specifically for Android development.
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I have used Python for developing GUI based games.
But I am amateur at Java.
What will be better to use Python or Java to start Android App development?
i saw this link maybe its possible
https://ep2013.europython.eu/conference/talks/developing-android-apps-completely-in-python
so far i knw you could use C#,Java script css html(phone gap) apart from using java. It be awesome if Android could be developed in many more languages so android market gets more apps and developers too.
i will also you recommend asking this kind of questions in quora.com or stackechange as this site is mostly about fixing code
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I am currently writing a Turret Defense style game using the GTGE engine, this engine has the ability to use either JOGL or LWJGL to drive the graphics and so I was wondering, which one should I use? What are the pros/cons of each? What factors should I consider when deciding?
In my game development I had the following decision points:
2D or 3D game?
How many time do I want to spent on development?
How many control I want to practice over my rendering/game?
How well can I model my game using an engine?
What are my performance expectations?
What kind of licensing will I release my game?
As I know, JOGL seems to be more in focus of Sun and other developers. I would expect bugfixes and enhancements more frequently.
If changing the driver does not require game/model changes, you could just benchmark both drivers. Then you could compare them based on memory consumption, rendering quality and speed.
I have used JOGL and my experience was preety good.
Also my reason for Opting JOGL was Sun backing.If both suits to your need then its better to go with widely accepted Api and at that time it was JOGL.