What are the disadvantages of making a large Java non-static method synchronized? Large method in the sense it will take 1 to 2 mins to complete the execution.
If you synchronize the method and try to call it twice at the same time, one thread will have to wait two minutes.
This is not really a question of "disadvantages". Synchronization is either necessary or not, depending on what the method does.
If it is critical that the code runs only once at the same time, then you need synchronization.
If you want to run the code only once at the same time to preserve system resources, you may want to consider a counting Semaphore, which gives more flexibility (such as being able to configure the number of concurrent executions).
Another interesting aspect is that synchronization can only really be used to control access to resources within the same JVM. If you have more than one JVM and need to synchronize access to a shared file system or database, the synchronized keyword is not at all sufficient. You will need to get an external (global) lock for that.
If the method takes on the order of minutes to execute, then it may not need to be synchronized at such a coarse level, and it may be possible to use a more fine-grained system, perhaps by locking only the portion of a data structure that the method is operating on at the moment. Certainly, you should try to make sure that your critical section isn't really 2 minutes long - any method that takes that long to execute (regardless of the presence of other threads or locks) should be carefully studied as a candidate for parallelization. For a computation this time-consuming, you could be acquiring and releasing hundreds of locks and still have it be negligible. (Or, to put it another way, even if you need to introduce a lot of locks to parallelize this code, the overhead probably won't be significant.)
Since your method takes a huge amount of time to run, the relatively tiny amount of time it takes to acquire the synchronized lock should not be important.
A bigger problem could appear if your program is multithreaded (which I'm assuming it is, since you're making the method synchronized), and more than one thread needs to access that method, it could become a bottleneck. To prevent this, you might be able to rewrite the method so that it does not require synchronization, or use a synchronized block to reduce the size of the protected code (in general, the smaller the amount of code that is protected by the synchronize keyword, the better).
You can also look at the java.util.concurrent classes, as you may find a better solution there as well.
If the object is shared by multiple threads, if one thread tries to call the synchronized method on the object while another's call is in progress, it will be blocked for 1 to 2 minutes. In the worst case, you could end up with a bottleneck where the throughput of your system is dominated by executing these computations one at a time.
Whether this is a problem or not depends on the details of your application, but you probably should look at more fine-grained synchronization ... if that is practical.
In simple two lines Disadvantage of synchronized methods in Java :
Increase the waiting time of the thread
Create performance problem
First drawback is that threads that are blocked waiting to execute synchronize code can't be interrupted.Once they're blocked their stuck there, until they get the lock for the object the code is synchronizing on.
Second drawback is that the synchronized block must be within the same method in other words we can't start a synchronized block in one method and end the syncronized block in another for obvious reasons.
The third drawback is that we can't test to see if an object's intrinsic lock is available or find out any other information about the lock also if the lock isn't available we can't timeout after we waited lock for a while. When we reach the beginning of a synchronized block we can either get the lock and continue executing or block at that line of code until we get the lock.
The fourth drawback is that if multiple threads are awaiting to get lock, it's not first come first served. There isn't set order in which the JVM will choose the next thread that gets the lock, so the first thread that blocked could be the last thread to get the lock and vice Versa.
so instead of using synchronization we can prevent thread interference using classes that implement the java.util.concurrent locks.lock interface.
In simple two lines Disadvantage of synchronized methods in Java :
1. Increase the waiting time of the thread
2. Create a performance problem
Related
I read this in an upvoted comment on StackOverflow:
But if you want to be safe, you can add simple synchronized(this) {}
at the end of you #PostConstruct [method]
[note that variables were NOT volatile]
I was thinking that happens-before is forced only if both write and read is executed in synchronized block or at least read is volatile.
Is the quoted sentence correct? Does an empty synchronized(this) {} block flush all variables changed in current method to "general visible" memory?
Please consider some scenerios
what if second thread never calls lock on this? (suppose that second thread reads in other methods). Remember that question is about: flush changes to other threads, not give other threads a way (synchronized) to poll changes made by original thread. Also no-synchronization in other methods is very likely in Spring #PostConstruct context - as original comment says.
is memory visibility of changes forced only in second and subsequent calls by another thread? (remember that this synchronized block is a last call in our method) - this would mark this way of synchronization as very bad practice (stale values in first call)
Much of what's written about this on SO, including many of the answers/comments in this thread, are, sadly, wrong.
The key rule in the Java Memory Model that applies here is: an unlock operation on a given monitor happens-before a subsequent lock operation on that same monitor. If only one thread ever acquires the lock, it has no meaning. If the VM can prove that the lock object is thread-confined, it can elide any fences it might otherwise emit.
The quote you highlight assumes that releasing a lock acts as a full fence. And sometimes that might be true, but you can't count on it. So your skeptical questions are well-founded.
See Java Concurrency in Practice, Ch 16 for more on the Java Memory Model.
All writes that occur prior to a monitor exit are visible to all threads after a monitor enter.
A synchronized(this){} can be turned into bytecode like
monitorenter
monitorexit
So if you have a bunch of writes prior to the synchronized(this){} they would have occurred before the monitorexit.
This brings us to the next point of my first sentence.
visible to all threads after a monitor enter
So now, in order for a thread to ensure the writes ocurred it must execute the same synchronization ie synchornized(this){}. This will issue at the very least a monitorenter and establish your happens before ordering.
So to answer your question
Does an empty synchronized(this) {} block flush all variables changed
in current method to "general visible" memory?
Yes, as long as you maintain the same synchronization when you want to read those non-volatile variables.
To address your other questions
what if second thread never calls lock on this? (suppose that second
thread reads in other methods). Remember that question is about: flush
changes to other threads, not give other threads a way (synchronized)
to poll changes made by original thread. Also no-synchronization in
other methods is very likely in Spring #PostConstruct context
Well in this case using synchronized(this) without any other context is relatively useless. There is no happens-before relationship and it's in theory just as useful as not including it.
is memory visibility of changes forced only in second and subsequent
calls by another thread? (remember that this synchronized block is a
last call in our method) - this would mark this way of synchronization
as very bad practice (stale values in first call)
Memory visibility is forced by the first thread calling synchronized(this), in that it will write directly to memory. Now, this doesn't necessarily mean each threads needs to read directly from memory. They can still read from their own processor caches. Having a thread call synchronized(this) ensures it pulls the value of the field(s) from memory and retrieve most up to date value.
Question arises after reading this one. What is the difference between synchronized and unsynchronized objects? Why are unsynchronized objects perform better than synchronized ones?
What is the difference between Synchronized and Unsynchronized objects ? Why is Unsynchronized Objects perform better than Synchronized ones ?
HashTable is considered synchronized because its methods are marked as synchronized. Whenever a thread enters a synchronized method or a synchronized block it has to first get exclusive control over the monitor associated with the object instance being synchronized on. If another thread is already in a synchronized block on the same object then this will cause the thread to block which is a performance penalty as others have mentioned.
However, the synchronized block also does memory synchronization before and after which has memory cache implications and also restricts code reordering/optimization both of which have significant performance implications. So even if you have a single thread calling entering the synchronized block (i.e. no blocking) it will run slower than none.
One of the real performance improvements with threaded programs is realized because of separate CPU high-speed memory caches. When a threaded program does memory synchronization, the blocks of cached memory that have been updated need to be written to main memory and any updates made to main memory will invalidate local cached memory. By synchronizing more, again even in a single threaded program, you will see a performance hit.
As an aside, HashTable is an older class. If you want a reentrant Map then ConcurrentHashMap should be used.
Popular speaking the Synchronized Object is a single thread model,if there are 2 thread want to modify the Synchronized Object . if the first one get the lock of the Object ,that the last one should be waite。but if the Object is Unsynchronized,they can operat the object at the same time,It is the reason that why the Unsynchronized is unsafe。
For synchronization to work, the JVM has to prevent more than one thread entering a synchronized block at a time. This requires extra processing than if the synchronized block did not exist placing additional load on the JVM and therefore reducing performance.
The exact locking mechanisms in play when synchronization occurs are explain in How the Java virtual machine performs thread synchronization
Synchronization:
Array List is non-synchronized which means multiple threads can work
on Array List at the same time. For e.g. if one thread is performing
an add operation on Array List, there can be an another thread
performing remove operation on Array List at the same time in a multi
threaded environment
while Vector is synchronized. This means if one thread is working on
Vector, no other thread can get a hold of it. Unlike Array List, only
one thread can perform an operation on vector at a time.
Performance:
Synchronized operations consumes more time compared to
non-synchronized ones so if there is no need for thread safe
operation, Array List is a better choice as performance will be
improved because of the concurrent processes.
Synchronization is useful because it allows you to prevent code from being run twice at the same time (commonly called concurrency). This is important in a threaded environment for a multitude of reasons. In order to provide this guarantee the JVM has to do extra work which means that performance decreases. Because synchronization requires that only one process be allowed to execute at a time, it can cause multi-threaded programs to function as slowly (or slower!) than single-threaded programs.
It is important to note that the amount of performance decrease is not always obvious. Depending on the circumstances, the decrease may be tiny or huge. This depends on all sorts of things.
Finally, I'd like to add a short warning: Concurrent programming using synchronization is hard. I've found that usually other concurrency controls better suit my needs. One of my favorites is Atomic Reference. This utility is great because it very narrowly limits the amount of synchronized code. This makes it easier to read, maintain and write.
All objects in Java have intrinsic locks and these locks are used for synchronization. This concept prevents objects from being manipulated by different threads at the same time, or helps control execution of specific blocks of code.
What will happen if the locks themselves get contended upon - i.e. 2 threads asking for the lock at the exact microsecond.
Who gets it, and how does it get resolved?
What will happen if the locks themselves get contended upon - i.e. 2 threads asking for the lock at the exact microsecond.
One thread will get the lock, and the other will be blocked until the first thread releases it.
(Aside: some of the other answers assert that there is no such thing as "at the same time" in Java. They are wrong!! There is such a thing! If the JVM is using two or more cores of a multi-core system, then two threads on different cores could request the same Object lock in exactly the same hardware clock cycle. Clearly, only one will get it, but that is a different issue.)
Who gets it, and how does it get resolved?
It is not specified which thread will get the lock.
It is (typically) resolved by the OS'es thread scheduler ... using whatever mechanisms that uses. This aspect of the JVM's behaviour is (obviously) platform specific.
If you really, really want to figure out precisely what is going on, the source code for OpenJDK and Linux are freely available. But to be frank, you don't need to know.
When it comes to concurrency, there is no such thing as "at the same time"; java ensures that someone is first.
If you are asking about simultaneous contended access to lock objects, that is the essence of concurrent programming - nothing to say other than "it happens by design"
If you are asking about simultaneously using an object as a lock and as a regular object, it's not a problem: It happens all the time when using non synchronized methods during a concurrent call to a synchronized method (which uses this as the lock object)
The thing handling lock requests can only handle one thing at a time; therefore, 2 threads can't ask for the lock at the same time.
Even if it is in the same microsecond, one will still be ahead of the other one (perhaps faster by a nanosecond). The one that asks first will get the lock. The one who asks second will then wait for the lock to be released.
An analogy will be ... stacking papers together... Suppose I have one hand and that hand can only hold one piece of paper. Different people(threads) are handing me a single piece of paper. If two people "offer me papers at the same time" I will handle one before the other
In reality, there is no such thing as at the same time. The phrase exists because our brains can not work at the micro...nano...pico second speeds
http://docs.oracle.com/javase/tutorial/essential/concurrency/locksync.html
Locks are implemented not only in JVM but also at OS and hardware level so the mechanisms may differ. We rely on Java API and JVM specs and they say that one of the threads will acquire the lock the other will block.
Synchronization works by providing exclusive access to an object or method by putting a Synchronized keyword before a method name. What if I want to give higher precedence to one particular access if two or more accesses to a method occurs at the same time. Can we do that?
Or just may be I'm misunderstanding the concept of Synchronization in java. Please correct me.
I have other questions as well,
Under what requirements should we make method synchronized?
When to make method synchronized ? And when to make block synchronized ?
Also if we make a method synchronized will the class too be synchronized ? little confused here.
Please Help. Thanks.
No. Sadly Java synchronization and wait/notify appear to have been copied from the very poor example of Unix, rather than almost anywhere else where there would have been priority queues instead of thundering herds. When Per Brinch Hansen, author of monitors and Objective Pascal, saw Java, he commented 'clearly I have laboured in vain'.
There is a solution for almost everything you need in multi-threading and synchronization in the concurrent package, it however requires some thinking about what you do first. The synchronized, wait and notify constructs are like the most basic tools if you have just a very basic problem to solve, but realistically most advanced programs will (/should) never use those and instead rely on the tools available in the Concurrent package.
The way you think about threads is slightly wrong. There is no such thing as a more important thread, there is only a more important task. This is why Java clearly distinguishes between Threads, Runnables and Callables.
Synchronization is a concept to prevent more than one thread from entering a specific part of code, which is - again - the most basic concept of avoiding threading issues. Those issues happen if more than one thread accesses some data, where at least one of those multiple threads is trying to modify that data. Think about an array that is read by Thread A, while it is written by Thread B at the same time. Eventually Thread B will write the cell that Thread A is just about to read. Now as the order of execution of threads is undefined, it is as well undefined whether Thread A will read the old value, the new value or something messed up in between.
A synchronized "lock" around this access is a very brute way of ensuring that this will never happen, more sophisticated tools are available in the concurrent package like the CopyOnWriteArray, that seamlessly handles the above issue by creating a copy for the writing thread, so neither Thread A nor Thread B needs to wait. Other tools are available for other solutions and problems.
If you dig a bit into the available tools you soon learn that they are highly sophisticated, and the difficulties using them is usually located with the programmer and not with the tools, because countless hours of thinking, improving and testing has been gone into those.
Edit: to clarify a bit why the importance is on the task even though you set it on the thread:
Imagine a street with 3 lanes that narrows to 1 lane (synchronized block) and 5 cars (threads) are arriving. Let's further assume there is one person (the car scheduler) that has to define which cars get the first row and which ones get the other rows. As there is only 1 lane, he can at best assign 1 cars to the first row and the others need to come behind. If all cars look the same, he will most likely assign the order more or less randomly, while a car already in front might stay in front more likely, just because it would be to troublesome to move those cars around.
Now lets say one car has a sign on top "President of the USA inside", so the scheduler will most likely give that car priority in his decision. But even though the sign is on the car, the reason for his decision is not the importance of the car (thread), but the importance on the people inside (task). So the sign is nothing but an information for the scheduler, that this car transports more important people. Whether or not this is true however, the scheduler can't say (at least not without inspection), so he just has to trust the sign on the car.
Now if in another scenario all 5 cars have the "President inside" sign, the scheduler doesn't have any way to decide which one goes first, and he is in the same situation again as he was with all the cars having no sign at all.
Well in case of synchronized, the access is random if multiple threads are waiting for the lock. But in case you need first-come first-serve basis: Then you can probably use `ReentrantLock(fairness). This is what the api says:
The constructor for this class accepts an optional fairness parameter.
When set true, under contention, locks favor granting access to the
longest-waiting thread.
Else if you wish to give access based on some other factor, then I guess it shouldn;t be complicated to build one. Have a class that when call's lock gets blocked if some other thread is executing. When called unlock it will unblock a thread based on whatever algorithm you wish to.
There's no such thing as "priority" among synchronized methods/blocks or accesses to them. If some other thread is already holding the object's monitor (i.e. if another synchronized method or synchronized (this) {} block is in progress and hasn't relinquished the monitor by a call to this.wait()), all other threads will have to wait until it's done.
There are classes in the java.util.concurrent package that might be able to help you if used correctly, such as priority queues. Full guidance on how to use them correctly is probably beyond the scope of this question - you should probably read a decent tutorial to start with.
I know in Java, to ensure a segment of code is only run once at a time per thread, one simply uses the synchronized keyword. I.e.,
synchronized (getClass()) {
// expensive work
}
However, what I'd rather do is only perform the expensive work while enough RAM is available. I.e., lets say I have 10 threads going and in the expensive work section of the code, it takes up 50 MBs of RAM. Lets say I do a calculation based on the Maximum memory the JVM can use and realize that I could run 5 of those threads at the same time safely.
So, how could I use Locks or Concurrency or .wait()/.notify() properly to ensure that the expensive work is only running that set number of times?
I hope my question makes sense. I have looked into Locks as well as ReentrantLock but I actually found the example to not work. In their example, it seemed like each separate thread created an instance of lock when in my case, I have multiple separate, independent threads going on at once and they aren't aware of each other.
Can anyone give an example, or give a link to an example where you use Concurrency/Locks to satisfy this scenario?
I need the solution to be Java 6 compatible.
So, how could I use Locks or Concurrency or .wait()/.notify() properly to ensure that the expensive work is only running that set number of times?
The Semaphore is taylor made for this sort of thing. It has a certain number of permits and a thread will block unless a permit is available.
To quote from the javadocs:
A counting semaphore. Conceptually, a semaphore maintains a set of permits. Each acquire() blocks if necessary until a permit is available, and then takes it. Each release() adds a permit, potentially releasing a blocking acquirer. However, no actual permit objects are used; the Semaphore just keeps a count of the number available and acts accordingly.
Something like the following code should work:
// only allow 5 threads to do the expensive work at the same time
private final Semaphore semaphore = new Semaphore(5, true /* fairness */);
...
// this will block if there are already 5 folks doing the expensive work
semaphore.acquire();
try {
doExpensiveWork();
} finally {
// always do the release in a try/finally to ensure the permit gets released
// even if it throws
semaphore.release();
}