What will happen if the locks themselves get contended upon? - java

All objects in Java have intrinsic locks and these locks are used for synchronization. This concept prevents objects from being manipulated by different threads at the same time, or helps control execution of specific blocks of code.
What will happen if the locks themselves get contended upon - i.e. 2 threads asking for the lock at the exact microsecond.
Who gets it, and how does it get resolved?

What will happen if the locks themselves get contended upon - i.e. 2 threads asking for the lock at the exact microsecond.
One thread will get the lock, and the other will be blocked until the first thread releases it.
(Aside: some of the other answers assert that there is no such thing as "at the same time" in Java. They are wrong!! There is such a thing! If the JVM is using two or more cores of a multi-core system, then two threads on different cores could request the same Object lock in exactly the same hardware clock cycle. Clearly, only one will get it, but that is a different issue.)
Who gets it, and how does it get resolved?
It is not specified which thread will get the lock.
It is (typically) resolved by the OS'es thread scheduler ... using whatever mechanisms that uses. This aspect of the JVM's behaviour is (obviously) platform specific.
If you really, really want to figure out precisely what is going on, the source code for OpenJDK and Linux are freely available. But to be frank, you don't need to know.

When it comes to concurrency, there is no such thing as "at the same time"; java ensures that someone is first.
If you are asking about simultaneous contended access to lock objects, that is the essence of concurrent programming - nothing to say other than "it happens by design"
If you are asking about simultaneously using an object as a lock and as a regular object, it's not a problem: It happens all the time when using non synchronized methods during a concurrent call to a synchronized method (which uses this as the lock object)

The thing handling lock requests can only handle one thing at a time; therefore, 2 threads can't ask for the lock at the same time.
Even if it is in the same microsecond, one will still be ahead of the other one (perhaps faster by a nanosecond). The one that asks first will get the lock. The one who asks second will then wait for the lock to be released.
An analogy will be ... stacking papers together... Suppose I have one hand and that hand can only hold one piece of paper. Different people(threads) are handing me a single piece of paper. If two people "offer me papers at the same time" I will handle one before the other
In reality, there is no such thing as at the same time. The phrase exists because our brains can not work at the micro...nano...pico second speeds
http://docs.oracle.com/javase/tutorial/essential/concurrency/locksync.html

Locks are implemented not only in JVM but also at OS and hardware level so the mechanisms may differ. We rely on Java API and JVM specs and they say that one of the threads will acquire the lock the other will block.

Related

Is there a way to get the number of idle monitors

This link mentions the number of monitors currently in a running JVM (i.e. 250000)
https://bugs.openjdk.org/browse/JDK-8153224
How were they able to obtain that number?
Specifically, I want to obtain the number of idle monitors in a running system. We have observed a long "Stopping threads" phase i a gc run.
The safepoint log shows that the time is spent in the "sync" phase.
We are looking for culprits.
It is true that every Java object can be used as a monitor, but the "idle monitors" that https://bugs.openjdk.org/browse/JDK-8153224 refers to are not simply objects. That wouldn't make sense. It would mean that the mere existence of lots of objects in the heap would delay GC "sync".
So what does it mean?
First we need to understand a bit about how Java monitors (primitive locks) work.
The default state of a monitor is "thin". In this state, the monitor is represented by a couple of lock bits in the object header. When a thread attempts to acquire a monitor that is in the thin state, it uses (I believe) a CAS instruction (or similar) to atomically test that the lock is thin+unlocked and flip it to thin+locked. If that succeeds, the thread has acquired the monitor lock and it proceeds on its way.
However, if the lock bits say that the monitor is already locked, the CAS will fail: we have lock contention. The locking code now needs to add the current thread to a queue for the monitor, and "park" it. But the object header bits cannot represent the queue and so on. So the code creates a "fat" lock data structure to hold the extra state needed. This is called lock inflation. (The precise details don't matter for the purpose of this explanation.)
The problem is that "fat" locks use more memory than "thin" locks, and have more complicated and expensive lock acquire and release operations. So we want to turn them back into "thin" locks; i.e. "deflate" them. But we don't want to do this immediately that the lock is released because there is a fair chance that the lock contention will recur and the lock will need to be reinflated.
So there is a mechanism that scans for "fat" locks that are current not locked and don't have threads waiting to acquire them. These are the "idle monitors" that the JDK-8153224 is talking about. If I understand what the bug report is saying, when the number of these "idle monitors" is large, the deflater mechanism can significantly delay the GC "sync" step.
This brings us to your problem. How can you tell if the deflater is what is causing your "syncs" to take a long time?
I don't think you can ... directly.
However, for this phenomenon to occur, you would need a scenario where there is a lot of thread contention on a large number of monitors. My advice would be to examine / analyze your application to see if that is plausible. (Note that the Twitter example involved thousands of threads and hundreds of thousands of monitors. It sounds a bit extreme to me ...)
There are other things (culprits) that can cause delays in the GC "sync" step. These include:
certain kinds of long running loops,
long running System.arraycopy() calls, and
having a large number of threads in RUNNING state.
So before spend lots of time on the "idle monitor" theory, I think you should do some safepoint profiling as mentioned in How to reduce time taken on threads reaching Safepoint - Sync state. Look for application threads that maybe the cause.

Synchronization in java - Can we set priority to a synchronized access in java?

Synchronization works by providing exclusive access to an object or method by putting a Synchronized keyword before a method name. What if I want to give higher precedence to one particular access if two or more accesses to a method occurs at the same time. Can we do that?
Or just may be I'm misunderstanding the concept of Synchronization in java. Please correct me.
I have other questions as well,
Under what requirements should we make method synchronized?
When to make method synchronized ? And when to make block synchronized ?
Also if we make a method synchronized will the class too be synchronized ? little confused here.
Please Help. Thanks.
No. Sadly Java synchronization and wait/notify appear to have been copied from the very poor example of Unix, rather than almost anywhere else where there would have been priority queues instead of thundering herds. When Per Brinch Hansen, author of monitors and Objective Pascal, saw Java, he commented 'clearly I have laboured in vain'.
There is a solution for almost everything you need in multi-threading and synchronization in the concurrent package, it however requires some thinking about what you do first. The synchronized, wait and notify constructs are like the most basic tools if you have just a very basic problem to solve, but realistically most advanced programs will (/should) never use those and instead rely on the tools available in the Concurrent package.
The way you think about threads is slightly wrong. There is no such thing as a more important thread, there is only a more important task. This is why Java clearly distinguishes between Threads, Runnables and Callables.
Synchronization is a concept to prevent more than one thread from entering a specific part of code, which is - again - the most basic concept of avoiding threading issues. Those issues happen if more than one thread accesses some data, where at least one of those multiple threads is trying to modify that data. Think about an array that is read by Thread A, while it is written by Thread B at the same time. Eventually Thread B will write the cell that Thread A is just about to read. Now as the order of execution of threads is undefined, it is as well undefined whether Thread A will read the old value, the new value or something messed up in between.
A synchronized "lock" around this access is a very brute way of ensuring that this will never happen, more sophisticated tools are available in the concurrent package like the CopyOnWriteArray, that seamlessly handles the above issue by creating a copy for the writing thread, so neither Thread A nor Thread B needs to wait. Other tools are available for other solutions and problems.
If you dig a bit into the available tools you soon learn that they are highly sophisticated, and the difficulties using them is usually located with the programmer and not with the tools, because countless hours of thinking, improving and testing has been gone into those.
Edit: to clarify a bit why the importance is on the task even though you set it on the thread:
Imagine a street with 3 lanes that narrows to 1 lane (synchronized block) and 5 cars (threads) are arriving. Let's further assume there is one person (the car scheduler) that has to define which cars get the first row and which ones get the other rows. As there is only 1 lane, he can at best assign 1 cars to the first row and the others need to come behind. If all cars look the same, he will most likely assign the order more or less randomly, while a car already in front might stay in front more likely, just because it would be to troublesome to move those cars around.
Now lets say one car has a sign on top "President of the USA inside", so the scheduler will most likely give that car priority in his decision. But even though the sign is on the car, the reason for his decision is not the importance of the car (thread), but the importance on the people inside (task). So the sign is nothing but an information for the scheduler, that this car transports more important people. Whether or not this is true however, the scheduler can't say (at least not without inspection), so he just has to trust the sign on the car.
Now if in another scenario all 5 cars have the "President inside" sign, the scheduler doesn't have any way to decide which one goes first, and he is in the same situation again as he was with all the cars having no sign at all.
Well in case of synchronized, the access is random if multiple threads are waiting for the lock. But in case you need first-come first-serve basis: Then you can probably use `ReentrantLock(fairness). This is what the api says:
The constructor for this class accepts an optional fairness parameter.
When set true, under contention, locks favor granting access to the
longest-waiting thread.
Else if you wish to give access based on some other factor, then I guess it shouldn;t be complicated to build one. Have a class that when call's lock gets blocked if some other thread is executing. When called unlock it will unblock a thread based on whatever algorithm you wish to.
There's no such thing as "priority" among synchronized methods/blocks or accesses to them. If some other thread is already holding the object's monitor (i.e. if another synchronized method or synchronized (this) {} block is in progress and hasn't relinquished the monitor by a call to this.wait()), all other threads will have to wait until it's done.
There are classes in the java.util.concurrent package that might be able to help you if used correctly, such as priority queues. Full guidance on how to use them correctly is probably beyond the scope of this question - you should probably read a decent tutorial to start with.

Semaphore implementation in Java

I haven't used the Semaphore strange enough...
Anyway I was reviewing some code using it and saw that unlike locks, a permit can be released by another thread (i.e. no ownership).
I looked into Concurrency in Action and it says (p.98):
The implementation has no actual permit objects....so a permit
acquired by one thread can be released by another
I didn't notice this detail before and looked into an OS textbook I have that said (my emphasis):
When one process modifies the semaphore value no other process
....etc
So is this Java specific design decision? I mean that a semaphore is not owned by a thread.
Or am I misunderstanding the concept of semaphore?
Note: This is not a question of whether this is a good/bad design etc. I am just trying to be sure I understand the concept
According to Wikipedia a Semaphore does not track which object is aquired/released but only the number. Hence "ownership" is not applicable here. Read the section "important observations"!
Hence there is no ownership. In this the regard the Java semaphore does the right thing. Also the Unix semaphore (see semop(2)) work this way.
However some textbooks seem to mix the terms "mutex", "lock" and "semaphores" quite liberally - you can judge the quality of that texts on your own.
EDIT:
I could not believe than Tannenbaum does not distinct between semaphores and mutexes, so I've searched the full citation of "When one process modifes the semaphore value[...]" and came up with stuff lie this (not knowing whether or not they are from Tannenbaum):
[...]the modifications to S in the P and V operations are executed indivisibly:
that is when one process modifies the semaphore value, no other process can simultaneously modify that same semaphore value.[...]
Other quotes are so similar that I suspect copy&paste :-)
The point is: If your text reads the same, then you misunderstood the intention of the paragraph - it is not about "ownership", it is "only" about concurrent access. When multiple threads try to access one semaphore at exactly the same time the threads must be serialized and modification of the value (remember - there is only one value inside the semaphore for all resources) must be atomic.

How to remove deadlock in Java code using NetBeans

I have old code in Java which deadlocks... I never used netbeans as a development tool... however, I need to fix the code.
I ran the application in debug mode, clicked on check for deadlock and netBeans brought a screen. Two out of four threads were in red... see the screen dump below.
I'm new to multithreading, and on the top of that code is not mine...
What's most likely causing the problem?
As far as I can tell the problem is very likely related to the way in which (or more specifically the order in which) the multiple threads acquire and release locks.
In the above example the two threads need access to two locks (or monitors):
nano.toolbox.strategies.ESMarketMaker
nano.toolbox.strategies.ExecutionManager
From the stack trace on the two threads currently in a deadlock, we can see that thread 'ExecutionManager' has aquired the ExecutionManager monitor but is awaiting acquisition (while still holding the 'ExecutionManager' monitor) of the 'ESMarketMaker' monitor.
The 'StrategyManager' thread on the other hand, has acquired the 'ESMarketMaker' monitor but is awaiting acqusition (while still holding the 'ESMarketMaker' monitor) of the 'ExecutionManager' monitor.
This is a class example of deadlocks and the many ways in which order of acquisition of locks can cause deadlocks.
There are many ways to address these kind of problems:
If possible, all threads needing some set of locks to operate, must acquire the shared locks in the same order (the inversed order is the problem in the above deadlock). But this is not always possible, as multiple threads may have only semi-overlapping lock usage in different conditions, why it may be hard or impossible to design a protocol of acquisition that will ensure uniform ordering.
You may also use tryLock() instead, which is a non-blocking acquisition, it returns a flag to indicate success or failure and gives you the option to do something else before re-trying. One thing I would recommend in this case, is that if acquisition fails, it is to drop all currently owned locks and try from scratch again (thus giving way for any who is blocked on any or all locks the current thread holds, to complete their work, maybe freeing the locks this thread needs when it retries).
One thing to note though, is that sometimes when deciding on the protocol to use, you need more explicit control over your locks, rather than normal synchronization in Java. In these cases, the usage of explicit ReentrantLock instances can be a benefit, as these allows you to do stuff like inspecting whether a lock is unlocked or currently locked, and do non-blocking try-locks as described above.
I hope this helps, I'm sorry I can't be more specific, but I would need to see the source code for that. :-)
(Oh an p.s., a third thing one might opt for, if deadlock is something that must be avoided by all cost, is to look into modeling tools, to model a state machine over the states of the program and locks, which can be used together with analysis tools which can check for possible deadlocks in such a model and give you examples if any such is found).

Disadvantage of synchronized methods in Java

What are the disadvantages of making a large Java non-static method synchronized? Large method in the sense it will take 1 to 2 mins to complete the execution.
If you synchronize the method and try to call it twice at the same time, one thread will have to wait two minutes.
This is not really a question of "disadvantages". Synchronization is either necessary or not, depending on what the method does.
If it is critical that the code runs only once at the same time, then you need synchronization.
If you want to run the code only once at the same time to preserve system resources, you may want to consider a counting Semaphore, which gives more flexibility (such as being able to configure the number of concurrent executions).
Another interesting aspect is that synchronization can only really be used to control access to resources within the same JVM. If you have more than one JVM and need to synchronize access to a shared file system or database, the synchronized keyword is not at all sufficient. You will need to get an external (global) lock for that.
If the method takes on the order of minutes to execute, then it may not need to be synchronized at such a coarse level, and it may be possible to use a more fine-grained system, perhaps by locking only the portion of a data structure that the method is operating on at the moment. Certainly, you should try to make sure that your critical section isn't really 2 minutes long - any method that takes that long to execute (regardless of the presence of other threads or locks) should be carefully studied as a candidate for parallelization. For a computation this time-consuming, you could be acquiring and releasing hundreds of locks and still have it be negligible. (Or, to put it another way, even if you need to introduce a lot of locks to parallelize this code, the overhead probably won't be significant.)
Since your method takes a huge amount of time to run, the relatively tiny amount of time it takes to acquire the synchronized lock should not be important.
A bigger problem could appear if your program is multithreaded (which I'm assuming it is, since you're making the method synchronized), and more than one thread needs to access that method, it could become a bottleneck. To prevent this, you might be able to rewrite the method so that it does not require synchronization, or use a synchronized block to reduce the size of the protected code (in general, the smaller the amount of code that is protected by the synchronize keyword, the better).
You can also look at the java.util.concurrent classes, as you may find a better solution there as well.
If the object is shared by multiple threads, if one thread tries to call the synchronized method on the object while another's call is in progress, it will be blocked for 1 to 2 minutes. In the worst case, you could end up with a bottleneck where the throughput of your system is dominated by executing these computations one at a time.
Whether this is a problem or not depends on the details of your application, but you probably should look at more fine-grained synchronization ... if that is practical.
In simple two lines Disadvantage of synchronized methods in Java :
Increase the waiting time of the thread
Create performance problem
First drawback is that threads that are blocked waiting to execute synchronize code can't be interrupted.Once they're blocked their stuck there, until they get the lock for the object the code is synchronizing on.
Second drawback is that the synchronized block must be within the same method in other words we can't start a synchronized block in one method and end the syncronized block in another for obvious reasons.
The third drawback is that we can't test to see if an object's intrinsic lock is available or find out any other information about the lock also if the lock isn't available we can't timeout after we waited lock for a while. When we reach the beginning of a synchronized block we can either get the lock and continue executing or block at that line of code until we get the lock.
The fourth drawback is that if multiple threads are awaiting to get lock, it's not first come first served. There isn't set order in which the JVM will choose the next thread that gets the lock, so the first thread that blocked could be the last thread to get the lock and vice Versa.
so instead of using synchronization we can prevent thread interference using classes that implement the java.util.concurrent locks.lock interface.
In simple two lines Disadvantage of synchronized methods in Java :
1. Increase the waiting time of the thread
2. Create a performance problem

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