Controlling race condition at startup - java

I have some code that I want to have some one time initialisation performed. But this code doesn't have a definite lifecycle, so my logic can be potentially invoked by multiple threads before my initialisation is done. So, I want to basically ensure that my logic code "waits" until initialisation is done.
This is my first cut.
public class MyClass {
private static final AtomicBoolean initialised = new AtomicBoolean(false);
public void initialise() {
synchronized(initialised) {
initStuff();
initialised.getAndSet(true);
initialised.notifyAll();
}
}
public void doStuff() {
synchronized(initialised) {
if (!initialised.get()) {
try {
initialised.wait();
} catch (InterruptedException ex) {
throw new RuntimeException("Uh oh!", ex);
}
}
}
doOtherStuff();
}
}
I basically want to make sure this is going to do what I think it's going to do -- block doStuff until the initialised is true, and that I'm not missing a race condition where doStuff might get stuck on a Object.wait() that will never arrive.
Edit:
I have no control over the threads. And I want to be able to control when all of the initialisation is done, which is why doStuff() can't call initialise().
I used an AtomicBoolean as it was a combination of a value holder, and an object I could synchronize. I could have also simply had a "public static final Object lock = new Object();" and a simple boolean flag. AtomicBoolean conveniently gave me both. A Boolean can not be modified.
The CountDownLatch is exactly what I was looking for. I also considered using a Sempahore with 0 permits. But the CountDownLatch is perfect for just this task.

That's a strange mix of library and built-in concurrency controls. Something like this is much cleaner:
public class MyClass {
private static final CountDownLatch latch = new CountDownLatch(1);
public void initialise() {
initStuff();
latch.countDown();
}
public void doStuff() {
try {
latch.await();
} catch (InterruptedException ex) {
throw new RuntimeException("Uh oh!", ex);
}
doOtherStuff();
}
}

A synchronized block will automatically block other threads. Just use a simple lock object + status variable:
public class MyClass {
private static boolean initialised;
private static final Object lockObject = new Object();
public void initialise() {
synchronized (lockObject) {
if (!initialised) {
initStuff();
initialised = true;
}
}
}
public void doStuff() {
initialise();
doOtherStuff();
}
}

The best may be to use a static initializer (as mentioned by SB):
public class MyClass {
public static void doInitialize() {
...
}
public void doStuff() {
doOtherStuff();
}
static {
doInitialize();
}
}
This will get executed once before any other code is allowed to be called. If you will always have to initialize anytime the class is used then there is no performance hit as the class will not be loaded until it is used. See the answers to this question for more details.

It this is right at startup, why not wait to start the other threads until the initialization is complete?
Also, you can do a thread-synchronized IsComplete boolean that is set to false until it is set to true by the initialization routine.

You're using AtomicBoolean always from inside a synchronized block. There's not much point to that since only one thread can access it. Atomic variables are intended for use in lock-free solutions - you can get and set the value as an uninterruptable unit.
I guess you are looking for a lock free solution once the intiialization has happened:
public class MyClass {
private static final AtomicBoolean initialised = new AtomicBoolean(false);
public void initialise() {
if (!intialized.get())
{
synchornized (this)
{
if (!initialized.getAndSet(true))
doInitialize();
}
}
}
public void doStuff() {
initialize();
doOtherStuff();
}
You could also do this with a simple volatile boolean which is actually a little more efficient than an AtomicBoolean.

Related

How to throttle method invocation in Spring?

class PublishService {
public void longRunningPublish() {
...
}
}
From different places in code, the method can be invoked.
caller1.longRunningPublish();
caller2.longRunningPublish();
...
callerN.longRunningPublish();
Question: how can I prevent longRunningPublish running concurrently? Each invocation should stack and be delay, and only start when the previous run has finished.
Could I do better than the following?
class PublishService {
private boolean running;
public void throttleLongRunningPublish() {
while (running) {
TimeUnit.SECONDS.sleep(10);
}
running = true;
try {
longRunningPublish();
} finally {
running = false;
}
}
}
Your code is not thread safe.
If you create multiple instances of PublishService and run them concurrently the boolean variable has no effect.
If your instance of PublishService is a singleton and the same class is executed by different threads there there is no guarantee that the method will be executed serially because multiple thread could enter the method before reaching the instruction:
running = true;
This is a simple example than handles serialization if there are multiple instances of the same class along with a "demo" main
public class PublishService {
private static final Logger logger= LoggerFactory.getLogger(PublishService.class.getName());
private static final Lock lock=new ReentrantLock();
public void longRunningPublish() {
lock.lock();
try {
logger.info("{} longRunningPublish before sleep",Thread.currentThread().getId());
Thread.sleep(500);
logger.info("{} longRunningPublish after sleep",Thread.currentThread().getId());
} catch (InterruptedException e) {
logger.error(e.getMessage(),e);
} finally {
lock.unlock();
}
}
public static void main(String args[]) {
ExecutorService executor=Executors.newFixedThreadPool(10);
for(int i=0;i<20;i++) {
executor.submit(() -> {
PublishService publishService = new PublishService();
publishService.longRunningPublish();
});
}
}
}
If the class is a singleton you can remove the static qualifier of the lock variable.
In order to prevent concurrent access, you need to lock the resource while it is being used with something like a ReentrantLock. If you need to guarantee in-order access, you can use the constructor ReentrantLock(boolean fair) with fair set to true. Otherwise, you can use a basic ReentractLock or the synchronized property.
I found a neat way with Semaphore:
class PublishService {
private static final Semaphore lock = new Semaphore(1);
public void throttleLongRunningPublish() {
try {
lock.tryAcquire(2, TimeUnit.MINUTES);
longRunningPublish();
} finally {
lock.release();
}
}
}

Synchronized method in Java monitor

I am currently learning the use of monitor in Java, but i do not know how the synchronized methods work.
I understand that while one thread is inside a synchronized method, another thread cannot be inside a synchronized method and that sleep doesn't take off the monitor's own ownership.
So i tried to write a code to test that
import java.util.Random;
public class ex3 extends Thread {
private static int nbA=0;
private static int nbB=0;
public static final Random rand = new Random();
public void run(){
while(true){
System.out.println(nbA+" "+nbB);
try{
Thread.sleep(rand.nextInt(500));
}catch (Exception e ){e.printStackTrace();}
if (rand.nextBoolean()){
try {
A();
} catch (InterruptedException e) {}
}else{
try {
B();
} catch (InterruptedException e) {}
}
}
}
public synchronized void A() throws InterruptedException{
nbA++;
Thread.sleep(rand.nextInt(500));
nbA--;
}
public synchronized void B() throws InterruptedException{
nbB++;
Thread.sleep(rand.nextInt(500));
nbB--;
}
public static void main(String[] argv){
new ex3().start();
new ex3().start();
new ex3().start();
}
}
I believed it was impossible that nbA or nbB be superior to 1 or that nbB and nbA are both >0 but it's happening
What do I misunderstand ?
Sorry for the bad english.
You're synchronizing on different objects: a synchronized non-static method synchronizes on this, so each of the new ex3() instances effectively works like it's not synchronized.
A synchronized instance method is exactly equivalent to this:
public void A() {
synchronized (this) {
// The body.
}
}
Either make the synchronized methods static, or explicitly synchronize on the class (or something other shared object):
public void A() throws InterruptedException{
synchronized (ex3.class) {
nbA++;
Thread.sleep(rand.nextInt(500));
nbA--;
}
}
I understand that while one thread is inside a synchronized method, another thread cannot be inside a synchronized method
Wrong. It cannot be inside a synchronized method synchronized on the same object. It can be inside any other synchronized method, or the same method synchronized on a different object, as here.
and that sleep doesn't take off the monitor's own ownership.
Correct.
NB Per Brinch Hansen doesn't consider Java to have monitors, and he invented them.

Using AtomicBoolean instead of synchronized blocks

Say I have a class with 2 instance variables and the following methods (simplified for this question):
private final Object lock = new Object();
private boolean running;
public MyClass() {
synchronized(lock) {
running = false;
}
}
public void methodA() {
synchronized(lock) {
running = true;
}
}
public void methodB() {
synchronized(lock) {
if (!running) {
return;
}
}
}
I was looking at this code, and after reading about AtomicBoolean, I thought that one might fit here, especially after looking at the MyClass constructor and methodA. I wasn't too sure about methodB though.
Assuming these methods could get called by multiple threads, would the following be thread-safe?:
private AtomicBoolean running;
public MyClass() {
running = new AtomicBoolean(false);
}
public void methodA() {
running.set(true);
}
public void methodB() {
if (!running.get()) {
return;
}
}
Will running.get() be guaranteed to see an update via running.set(true) or running.set(false) from another thread?
In your example, a simple volatile boolean would be enough, since you only seem to be doing atomic operations. AtomicBoolean is useful if you need the methods such as compareAndSet.
So in answer to your question, yes, when using a volatile boolean or an AtomicBoolean, other threads will see the updates to the variable.
Generally speaking these code blocks are not equal for methodB, because reading volatile variable does not create synchronization order.
Imagine you have some other field int x = 42 in your class, that is updated in methodB:
public void methodB() {
if (!running.get()) {
return;
}
if (x < 50) x++; // just example
}
Then you have several threads that call methodB:
when using synchronized keyword, updates are safe and visible to all threads.
when using AtomicBoolean/volatile visibility is broken
If there is no such case with variable updates and the task is just to guarantee visibility between methodA - methodB sequence, then it's OK - AtomicBoolean is enough for that.
Yes. From the Javadoc of AtomicBoolean:
A {#code boolean} value that may be updated atomically.
This means that any update to AtomicBoolean is indivisible. So, I would consider such use of AtomicBoolean to be thread safe.
You should still consider making the declaration of AtomicBoolean final:
private final AtomicBoolean running;

How to use lock wrapper for autocloseable?

I have wrote following wrapepr:
public class AutoCloseableLockWrapper implements AutoCloseable, Lock{
private final Lock lock;
public AutoCloseableLockWrapper(Lock l) {
this.lock = l;
}
#Override
public void lock() {
this.lock.lock();
}
#Override
public void lockInterruptibly() throws InterruptedException {
lock.lockInterruptibly();
}
#Override
public boolean tryLock() {
return lock.tryLock();
}
#Override
public boolean tryLock(long time, TimeUnit unit) throws InterruptedException {
return lock.tryLock(time,unit);
}
#Override
public void unlock() {
lock.unlock();
}
#Override
public Condition newCondition() {
return lock.newCondition();
}
#Override
public void close() {
this.lock.unlock();
}
}
In my code I use it like this:
public class ReadWriteMap implements Map {
private HashMap map = new HashMap();
private ReadWriteLock readWriteLock = new ReentrantReadWriteLock();
private Lock readLock = readWriteLock.readLock();
private Lock writeLock = readWriteLock.writeLock();
#Override
public int size() {
try (AutoCloseableLockWrapper autoCloseableLockWrapper = new AutoCloseableLockWrapper(readLock)) {
autoCloseableLockWrapper.lock();
return map.size();
}
}
#Override
public boolean isEmpty() {
try (AutoCloseableLockWrapper autoCloseableLockWrapper = new AutoCloseableLockWrapper(readLock)) {
autoCloseableLockWrapper.lock();
return map.isEmpty();
}
}
#Override
public boolean containsKey(Object key) {
try (AutoCloseableLockWrapper autoCloseableLockWrapper = new AutoCloseableLockWrapper(readLock)) {
autoCloseableLockWrapper.lock();
return map.containsKey(key);
}
}
...
}
I don't want to create wrapper in each method.
Is there way to combine single wrapper and try with resources ?
You are over-complicating your design. If your AutoCloseableLockWrapper intentionally exposes all operations supported by the underlying Lock, there is no point in making it private and adding delegation methods for each of Lock’s methods. You could simply make the Lock reference public to allow its use, or leave it off entirely, as the code which creates the wrapper already has a reference to the Lock.
All you want to do, is to support a single operation, unlock, which should be viewed as AutoCloseable.
A Java 8 solution may look like
import java.util.concurrent.locks.Lock;
public interface AutoUnlock extends AutoCloseable {
public static AutoUnlock lock(Lock lock) {
lock.lock();
return lock::unlock;
}
#Override
public void close(); // no checked exceptions
}
It can be used like:
Lock lock=…
// …
try(AutoUnlock u=AutoUnlock.lock(lock)) {
// critical code
}
// …
try(AutoUnlock u=AutoUnlock.lock(lock)) {
// critical code
}
If you worry about the instance creation (usually this is not an issue), you can re-use AutoCloseables:
AutoUnlock reusable=lock::unlock;
// …
lock.lock();
try(AutoUnlock u=reusable) {
// critical code
}
// …
lock.lock();
try(AutoUnlock u=reusable) {
// critical code
}
To me, it looks less clear since the lock(); and try statements are not syntactically coupled and could be separated by accident. But if the lock has a non-local scope, you could solve this by creating a utility method:
final Lock lockInstance; // this field name is to prevent confusion with the lock() method
final AutoUnlock reusable;
YourConstructor(Lock lock) {// you may get the Lock as a parameter
lockInstance=lock; // or create one here, right in the constructor
reusable=lockInstance::unlock;
}
AutoUnlock lock() {
lockInstance.lock();
return reusable;
}
void doSomething() {
// …
try(AutoUnlock u=lock()) {
// critical code
}
// …
try(AutoUnlock u=lock()) {
// critical code
}
}
I think, it’s not too hard to back-port this logic into Java 7 code, if needed.
You can use a factory method that returns a singleton. Nothing is forcing you to use a constructor.
BTW you should not call lock inside the try-block. That should have already happened in the "acquire the resource" phase (within the constructor in your current design, inside the factory method in my proposal).
I see that the above note is already posted on the Q&A page where you contributed your wrapper. The page already has very good content; I advise to study it well.
I'd prefer just creating a new lock (not a wrapper around a lock):
public class AutoReentrantLock implements AutoCloseable {
private final ReentrantLock lock = new ReentrantLock();
public AutoReentrantLock lock() {
lock.lock();
return this;
}
public void earlyUnlock() {
lock.unlock();
}
#Override
public void close() {
if(lock.isHeldByCurrentThread()) {
lock.unlock();
}
}
}
Use like this:
private AutoReentrantLock consistencyLock = new AutoReentrantLock();
try(AutoReentrantLock lock = consistencyLock.lock()) {
// other code
}
Or a more complicated use case, where you unlock halfway:
private AutoReentrantLock consistencyLock = new AutoReentrantLock();
try(AutoReentrantLock lock = consistencyLock.lock()) {
// Place code here that gathers information (while under lock)
// but may exit early or throw exceptions
lock.earlyUnlock();
// ... followed by code that is slow that acts upon above gathered information.
}

Blocking method calls on an object for a period of time

I'm working on a multithreaded Java project where I would like to have objects that prevent their methods from being called from any thread for some period of time. Ideally, those method calls would not be thrown out, but simply queued up until the cooldown from the previous method has completed. Here's a simple example of a class with that kind of functionality:
public class A {
private synchronized void cooldown(long ms) {
long finishTime = ms + System.currentTimeMillis();
while (System.currentTimeMillis() < finishTime);
}
public synchronized void foo() {
// foo's code
cooldown(1000);
}
public synchronized void bar() {
// bar's code
cooldown(2000);
}
}
This works, but I'm expecting to have quite a few of the above objects and I feel like the loop inside of cooldown() is wasteful. I'd love to use a construct like Thread.sleep(), but in this case, that would have the undesirable effects of forcing the calling thread to sleep and not preventing any other thread from making method calls on A. Any suggestions?
EDIT:
To clarify, given the following implementation:
public synchronized void foo() {
System.out.println("foo");
cooldown(1000);
}
public synchronized void bar() {
System.out.println("bar");
cooldown(2000);
}
public static void main(String[] args) {
final A a = new A();
new Thread(new Runnable() {
public void run() {
a.foo();
}
}).start();
System.out.println("foobar");
new Thread(new Runnable() {
public void run() {
a.bar();
}
}).start();
}
I would like foo and foobar to print instantly (order doesn't matter), followed by bar a second later. If cooldown() just called Thread.currentThread().sleep(ms) instead of the current implementation, then foo would print instantly, followed by foobar and bar a second later.
I'd love to use a construct like Thread.sleep(), but in this case, that would have the undesirable effects of forcing the calling thread to sleep and not preventing any other thread from making method calls on A. Any suggestions?
I don't see the difference between calling Thread.sleep() versus your spin loop aside from the fact that the spin loop wastes CPU. If you are inside cooldown(...) then that instance of A is synchronized.
If you mean that you have other methods that are synchronized and you don't want the thread that is cooling down to be holding the lock then you can use this.wait(...) which will release the lock during the sleep. Of course is someone is calling notify(...) this won't work.
private synchronized void cooldown(long ms) {
try {
long waitUntilMillis = System.currentTimeMillis() + ms;
long waitTimeMillis = ms;
do {
this.wait(waitTimeMillis);
// we need this dance/loop because of spurious wakeups, thanks #loki
waitTimeMillis = waitUntilMillis - System.currentTimeMillis();
} while (waitTimeMillis > 0);
} catch (InterruptedException e) {
Thread.currentThread.interrupt();
}
}
The right thing to do is to not have synchronized methods and only synchronize when you specifically need to. Then you can cooldown easily without holding a lock.
private void cooldown(long ms) {
try {
this.sleep(ms);
} catch (InterruptedException e) {
Thread.currentThread.interrupt();
}
}
public void foo() {
synchronized (this) {
// foo's code
}
cooldown(1000);
}
You have following options:
Thread.sleep() should work fine if called inside synchronized method. All other threads would be prevented and your thread will hold lock and wait.
Use timed wait/notify in a synchronized block. That should also do the job.
EDIT:
See the below code
public class A {
final volatile Object lck = new Object();
volatile boolean waitStatus = true;
private void cooldown(long ms) {
synchronized(lck){
long startTime = System.currentTimeMillis();
//Do thread need to wait
if(waitStatus){
while(System.currentTimeMillis()-startTime < ms)
lck.wait(gapTime);
//Wait over no other thread will wait
waitStatus = false;
}
}
}
public void foo() {
// foo's code
cooldown(1000);
}
public void bar() {
// bar's code
cooldown(2000);
}
}
You are very close already ... minor change ...
private synchronized void cooldown(long ms) throws InterruptedException {
Thead.sleep(ms);
}
Alternatively, you could handle the InterruptedException in the cooldown method itself.
Also, note that your code could actually execute foo, bar, and foobar in any order. The cooldown will slow down the foo or the bar (depending on which gets executed first).
I'd love to use a construct like Thread.sleep(), but in this case,
that would have the undesirable effects of forcing the calling thread
to sleep and not preventing any other thread from making method calls
on A.
Your approach does what you want. Other threads ARE prevented from making method calls on A (if you have synchronized the methods - which you have).

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