Blocking method calls on an object for a period of time - java

I'm working on a multithreaded Java project where I would like to have objects that prevent their methods from being called from any thread for some period of time. Ideally, those method calls would not be thrown out, but simply queued up until the cooldown from the previous method has completed. Here's a simple example of a class with that kind of functionality:
public class A {
private synchronized void cooldown(long ms) {
long finishTime = ms + System.currentTimeMillis();
while (System.currentTimeMillis() < finishTime);
}
public synchronized void foo() {
// foo's code
cooldown(1000);
}
public synchronized void bar() {
// bar's code
cooldown(2000);
}
}
This works, but I'm expecting to have quite a few of the above objects and I feel like the loop inside of cooldown() is wasteful. I'd love to use a construct like Thread.sleep(), but in this case, that would have the undesirable effects of forcing the calling thread to sleep and not preventing any other thread from making method calls on A. Any suggestions?
EDIT:
To clarify, given the following implementation:
public synchronized void foo() {
System.out.println("foo");
cooldown(1000);
}
public synchronized void bar() {
System.out.println("bar");
cooldown(2000);
}
public static void main(String[] args) {
final A a = new A();
new Thread(new Runnable() {
public void run() {
a.foo();
}
}).start();
System.out.println("foobar");
new Thread(new Runnable() {
public void run() {
a.bar();
}
}).start();
}
I would like foo and foobar to print instantly (order doesn't matter), followed by bar a second later. If cooldown() just called Thread.currentThread().sleep(ms) instead of the current implementation, then foo would print instantly, followed by foobar and bar a second later.

I'd love to use a construct like Thread.sleep(), but in this case, that would have the undesirable effects of forcing the calling thread to sleep and not preventing any other thread from making method calls on A. Any suggestions?
I don't see the difference between calling Thread.sleep() versus your spin loop aside from the fact that the spin loop wastes CPU. If you are inside cooldown(...) then that instance of A is synchronized.
If you mean that you have other methods that are synchronized and you don't want the thread that is cooling down to be holding the lock then you can use this.wait(...) which will release the lock during the sleep. Of course is someone is calling notify(...) this won't work.
private synchronized void cooldown(long ms) {
try {
long waitUntilMillis = System.currentTimeMillis() + ms;
long waitTimeMillis = ms;
do {
this.wait(waitTimeMillis);
// we need this dance/loop because of spurious wakeups, thanks #loki
waitTimeMillis = waitUntilMillis - System.currentTimeMillis();
} while (waitTimeMillis > 0);
} catch (InterruptedException e) {
Thread.currentThread.interrupt();
}
}
The right thing to do is to not have synchronized methods and only synchronize when you specifically need to. Then you can cooldown easily without holding a lock.
private void cooldown(long ms) {
try {
this.sleep(ms);
} catch (InterruptedException e) {
Thread.currentThread.interrupt();
}
}
public void foo() {
synchronized (this) {
// foo's code
}
cooldown(1000);
}

You have following options:
Thread.sleep() should work fine if called inside synchronized method. All other threads would be prevented and your thread will hold lock and wait.
Use timed wait/notify in a synchronized block. That should also do the job.
EDIT:
See the below code
public class A {
final volatile Object lck = new Object();
volatile boolean waitStatus = true;
private void cooldown(long ms) {
synchronized(lck){
long startTime = System.currentTimeMillis();
//Do thread need to wait
if(waitStatus){
while(System.currentTimeMillis()-startTime < ms)
lck.wait(gapTime);
//Wait over no other thread will wait
waitStatus = false;
}
}
}
public void foo() {
// foo's code
cooldown(1000);
}
public void bar() {
// bar's code
cooldown(2000);
}
}

You are very close already ... minor change ...
private synchronized void cooldown(long ms) throws InterruptedException {
Thead.sleep(ms);
}
Alternatively, you could handle the InterruptedException in the cooldown method itself.
Also, note that your code could actually execute foo, bar, and foobar in any order. The cooldown will slow down the foo or the bar (depending on which gets executed first).
I'd love to use a construct like Thread.sleep(), but in this case,
that would have the undesirable effects of forcing the calling thread
to sleep and not preventing any other thread from making method calls
on A.
Your approach does what you want. Other threads ARE prevented from making method calls on A (if you have synchronized the methods - which you have).

Related

(Java) Thread safety using Object wait() and notify()

I was looking for a way to make one thread wait/sleep until another thread signalled that something was ready. The waiting thread should wake up, process the data that was made available, then go back to sleep until the other thread signalled again.
The simplest method I could find was Object.wait() and Object.notify(), which behaved like a semaphore initialised to value 0. However, without the synchronized statements around notify/wait, Java always threw IllegalMonitorStateException when the thread was not the monitor owner. So I simply put them around the code like shown below.
THREAD 1: running infinite loop
public class Main {
private Handler handler; // only one instance (singleton pattern)
public void listen() {
while (true) {
try {
synchronized (handler) {
handler.wait();
int value = handler.getSize();
// do something
}
} catch (InterruptedException e) {
// ...
}
}
}
}
THREAD 2: Some other class calls removeItem
public class Handler {
// SINGLETON PATTERN - ONLY ONE INSTANCE
private ArrayList<Integer> sharedList;
private Handler() {
sharedList = new ArrayList<>();
}
public void addItem(Integer i) {
synchronized (sharedList) {
// add to list
}
}
public void removeItem(int i) {
synchronized (sharedList) {
// remove item
// notify that something is removed
synchronized (this) {
this.notify(); // this == handler
}
}
}
public int getSize() {
synchronized (sharedList) {
return sharedList.size();
}
}
}
It seems to work perfectly fine but not sure if there is a hidden bug.
My question is: Is this safe? Does wait release the instance lock for handler/this so notify can acquire the lock?
Synchronized blocks are safe. The statement synchronized(obj) acquires the lock of the argument obj, so you can call wait and notify on it. They both require that the current thread holds the lock on the object.
You have to be careful about the double-locking you have in removeItem where you lock two objects. If you ever need this, you have to make sure that you always lock them in the same order, otherwise, you may create a deadlock.

Synchronizing on the same object twice

I am writing a utility class to implement the behavior of a stopwatch. One important feature of this class is that it is designed to be thread-safe. I use a private final field called lock to synchronize on. Two of the methods in the class are called reset and start, which reset the stopwatch and start it, respectively. They are implemented as:
public void reset() {
synchronized (lock) {
beginTime = 0;
lapIndex = 0;
}
}
public void start() {
synchronized (lock) {
if (beginTime == 0) {
beginTime = System.nanoTime();
laps[lapIndex++] = beginTime;
}
}
}
Recently, I had the idea of adding an additional convenience method called restart, which would reset and the start the stopwatch. I want this to behave like an atomic operation, so my idea was to implement it as:
public void restart() {
synchronized(lock) {
reset();
start();
}
}
However, the reset and start methods already synchronize on lock, so invoking restart would synchronize on the same object two times. Could any problems arise from that? Is the behavior of synchronizing on the same object multiple times well-defined? Is it necessary? I have ran the code as it seems to work fine, but I fear I could be missing some subtleties as is common with multithreading.
There's no problem with synchronizing twice. The thread already owns the monitor so the extra synchronization doesn't really do much. This will be necessary, otherwise your restart() method might be interrupted by another thread between calls to reset() and start().
A way of avoiding the double synchronization is to have restart(), reset(), and start() synchronize and then delegate to non-synchronized internal methods.
public void reset() {
synchronized (lock) {
_reset();
}
}
public void start() {
synchronized (lock) {
_start();
}
}
public void restart() {
synchronized(lock) {
_reset();
_start();
}
}
private void _reset() {
beginTime = 0;
lapIndex = 0;
}
private void _start() {
if (beginTime == 0) {
beginTime = System.nanoTime();
laps[lapIndex++] = beginTime;
}
}
From section 14.19 on synchronized statements of the Java language specification:
The locks acquired by synchronized statements are the same as the locks that are acquired implicitly by synchronized methods (ยง8.4.3.6). A single thread may acquire a lock more than once.
Also from the JLS:
A thread t may lock a particular monitor multiple times; each unlock reverses the effect of one lock operation.
Therefore, this shouldn't be a problem.

Identifying the threads accessing a static block of code?

I have a static function like:
public static void foo()
{
//code follows
System.out.println(Thread.currentThread().getName());
//code follows
}
and multiple threads are calling this function concurrently. I have set the names of threads using
Thread.setName(String)
When i execute the code, the print statement will print the name of only one thread. How can i identify the names of all the threads currently executing the foo() function?
EDIT:
public class FooThread extends Thread
{
public FooThread(String name)
{
this.setName(name);
}
#Override public void run()
{
//do something
//do something
Main.foo();
}
}
//Main Class
public class Main
{
public static void main(String[] args)
{
for(int i=0;i<6;++i)
{
new FooThread("Thread"+i).start();
}
}
public static void foo()
{
//do something
while(true)
{
//do something
System.out.println(Thread.currentThread().getName());
}
}
}
You're already showing the name of the Thread that is calling your code. Code that proves this:
public class Foo2 {
public static synchronized void foo() {
System.out.println(Thread.currentThread().getName());
}
public static void main(String[] args) {
int maxCount = 10;
for (int i = 0; i < maxCount; i++) {
Thread thread = new Thread(new Runnable() {
public void run() {
foo();
}
});
thread.setName("Thread " + i);
thread.start();
long sleepTime = 1000;;
try {
Thread.sleep(sleepTime);
} catch (InterruptedException e) {}
}
}
}
Return:
Thread 0
Thread 1
Thread 2
Thread 3
Thread 4
Thread 5
Thread 6
Thread 7
Thread 8
Thread 9
Your problem lies in code not shown.
Either your method is being called by one and only one thread, or
Or you're giving all your threads the same name.
Again, for a complete solution as to what is actually wrong with your current set up, create and post an sscce similar to what I've posted above. For all we know you could be calling run() on your Threads, and until we can see and reproduce your problem, I don't think that we'll be able to fully understand it.
EDIT
Regarding your SSCCE: Compare the results of the two methods below, foo1() and foo2()
class FooThread extends Thread {
public FooThread(String name) {
this.setName(name);
}
#Override
public void run() {
// do something
// do something
Main.foo1(); // !! Swap comments
// Main.foo2(); // !! Swap comments
}
}
// Main Class
public class Main {
private static final long SLEEP_TIME = 4;
public static void main(String[] args) {
for (int i = 0; i < 6; ++i) {
new FooThread("Thread" + i).start();
}
}
public static void foo1() {
// do something
while (true) {
// do something
synchronized (Main.class) {
System.out.println(Thread.currentThread().getName());
}
try {
Thread.sleep(SLEEP_TIME);
} catch (InterruptedException e) {}
}
}
public static void foo2() {
while (true) {
System.out.println(Thread.currentThread().getName());
}
}
}
If your while loop isn't so tight, but yields the CPU with say a short Thread.sleep, you'll see more of the different threads sharing foo in closer proximity.
But again, your code also proves that your Thread names *are8 being displayed, but that you're only seeing one name likely because that thread is hogging the CPU.
Another option is to get all the Thread stacks and look for all the threads in the foo() This has the benefit of no overhead or extra code, except to capture the information you want.
BTW: Can you make it clearer why do you need this information as I suspect there is a better way to do what you really want?
If you only want to get the count of threads, use a thread-safe counter to store number of threads. Increase the counter when foo() begins, and decrease the counter when foo() exits.
If you need to get the names, use a hash set (or list if there are duplicates of thread names) to store the names: Add the name when foo() begins, and remove the name when foo() exits. Make sure the access to hash set is thread safe. You also need another method to print out the content of the hash set, so you can call it any time to see what are the name of threads executing foo().
You can put the name into a list when the method starts (in a synchronized block) and remove it at the end again.
List allTheNames = Collections.synchronizedList(new ArrayList<String>());
public void foo() {
allTheNames.add(Thread.currentThread().getName());
// now allTheNames contains all the names of all threads currently in this method.
System.out.println(allTheNames.toString());
allTheNames.remove(Thread.currentThread().getName());
}
Of course, if you change the name of the thread in the meantime that wont work, but why would you do so?
You could also store the Thread itself if you need other informations that the name.

Java function ending after time has elapsed

Here's what I want to do. Given a function
public void foo() {
}
I would like to have it end after certain time has elapsed. That is, imagine this is some kind of random generator which has to produce random objects that satisfy some difficult constraints and hence it may or may not succeed under a given time allotment. That is, the function may actually be something like this
public void foo() {
//task1
while(fails) {
//...
}
//task2
while(fails2) {
//...
}
//more tasks may follow, which use the data from the previous tasks to further try to satisfy difficult conditions
}
That is simply just an example. But the point is that the function consists of many while loops, many test cases, and lots of heavy computation.
The goal: I want to be able to say "run foo() and if 4 seconds has elapsed and foo() is still not done, then stop foo() immediately."
What I have tried: I have tried to include conditions on just about every line of foo() to see how much time has elapsed and to return out of the function if the 4 seconds has passed. But given how complicated foo() is, this is clearly very difficult to do code wise because this requires testing the time on every single line of the function.
My thought logic: I think this should be possible because there are functions that do this sort of thing, that terminate code regardless of the state, such as System.exit(1). That is the idea. I'd like to be able to call, from the outside, to have this function foo() terminate.
// foo method and global variables used
private static ArrayList<Integer> foo() {
// info class
class Info {
public boolean run, completed;
public ArrayList<Integer> list;
}
// declare info object, list
final Info info = new Info();
final Object wait = new Object();
// run a new thread
Thread t = new Thread(
new Runnable() {
// run method
#Override
public void run() {
// setup run
info.run = true;
info.completed = false;
info.list = new ArrayList<>();
// loop to modify list. Don't put a big piece of code that will
// take a long time to execute in here.
while(info.run) {
// example of what you should be doing in here:
info.list.add(1);
// and if you are done modifying the list, use:
break;
}
// done modifying list
info.completed = true;
synchronized(wait) {
wait.notify();
}
}
}
);
t.start();
// wait for four seconds, then return list
try {
synchronized(wait) {
wait.wait(4000);
}
} catch (InterruptedException e) { e.printStackTrace(); }
info.run = false;
return info.completed ? info.list : null;
}
// main method
public static void main(String[] args) {
// get list
ArrayList<Integer> list = foo();
System.out.println("Done!");
}
What the foo() method does?
Begins to modify the list it will eventually return
If the time took modifying this list exceeds four seconds, it will stop modifying the list and return the list.
It will return null if the list was stopped early.
It now only uses local variables!
Nice bonus, it will immediately return the list the second modifying it is done.
Submit it as a runnable to an executor service and call get on the returned future with the desired timeout. Then in the catch block for the timeout exception you can cancel the future.
EDIT: Code sample
import com.google.common.base.Throwables;
import java.util.concurrent.*;
public class ExecutorExample {
private static final ExecutorService executor = Executors.newSingleThreadExecutor();
public void example() {
Future<String> future = executor.submit(new Callable<String>() {
#Override
public String call() throws Exception {
return "Do your complicated stuff";
}
});
try {
future.get(4, TimeUnit.SECONDS);
} catch (InterruptedException e) {
Throwables.propagate(e);
} catch (ExecutionException e) {
//handle
} catch (TimeoutException e) {
future.cancel(true);
}
}
}
Something like this will do the trick, but beware:
public static void main(String[] args){
Runnable fooRunner = new Runnable(){ public void run(){
foo();
}
Thread fooThread = new Thread(fooRunner);
fooThread.start();
Thread.sleep(4000);
fooThread.stop(); //warning -- this is deprecated!
}
The problem is that Thread.stop is deprecated.
Multi-threading in Java is fundamentally a cooperative endeavor. Because foo() may be manipulating shared state, probably protected by a lock that it currently owns, stopping it at an arbitrary point is potentially very dangerous and could lead to unpredictable failures, bugs, etc. later on in the program. (Indeed, since foo's return type is void, it must manipulate some shared state at some point in order to store its result.)
The language does provide a way to tell a thread that it should stop at the next convenient point: Thread.interrupt(), Thread.interrupted(), and InterruptedException. Your foo() method does need to check whether it's been interrupted periodically; that's the way it's done, and any higher-level library constructs (like Future.cancel()) rely on this.
You must enter into the hellish arena of writing threaded code.
http://docs.oracle.com/javase/tutorial/essential/concurrency/
Pseudo code (mutableboolean available in apache commons http://commons.apache.org/lang/download_lang.cgi)
...
final MutableBoolean finished = new MutableBoolean(false);
new Thread(new Runnable(){
public void run() {
doComplicatedStuff(finished);
}
}).start();
Thread.sleep(4000);
finished.setValue(true);

Thread Executor - beginner

I have two classes. In class A, I have the run() method looped forever, while in the class B, i have the threadpool.
My question is, From Class B, how can I control and stop the thread executing run() method in class A , I have tried forceshutdown, threadExecutor.shutdownNow(), But it isnt working.
The loop seems to go on forever.
Here is example piece of code:
public class A implements Runnable {
public void run() {
while (true) {
System.out.println("Hi");
}
}
}
public class B {
public static void main(String[] args) {
int noOfThreads = 1;
A ThreadTaskOne = new A();
System.out.println("Threads are being started from Class B");
ExecutorService threadExecutor = Executors.newFixedThreadPool(noOfThreads);
threadExecutor.execute(ThreadTaskOne);
threadExecutor.shutdownNow();
System.out.println("B Ends, no of threads that are alive : " + Thread.activeCount());
}
}
As #MadProgammer said, your "infinite" loop needs to pay attention to Thread.isInterrupted. e.g. (very schematic)
public void run() {
while (!Thread.isInterrupted()) {
doSomethinginTheLoop1();
blah...blah...blah
// if the loop is very long you might want to check isInterrupted
// multiple times for quicker termination response
doSomethingInTheLoop2();
}
// now, here's a decision of what you do
// do you throw an InterruptedException or trust others to check interrupted flag.
// read Java COncurrency in Practice or similar...
}
The documentation on ExecutorService#shutdownNow() says -
There are no guarantees beyond best-effort attempts to stop processing actively executing tasks. For example, typical implementations will cancel via Thread.interrupt(), so any task that fails to respond to interrupts may never terminate.
And your thread doesn't seem to care if it has been interrupted.
So check if it has been interrupted
while (Thread.currentThread().isInterrupted())
instead of just doing
while (true)
May be below is useful for you.
public static class A implements Runnable {
public void run() {
while (!Thread.currentThread().isInterrupted()) {
System.out.println("Hi");
}
}
}

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