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Recently I've been getting into Minecraft, which is a 3D game made in Java. I've made a few 2D java games, without any external libraries or IDE's or anything.
What I'm looking for, is just some libraries. Not anything with a GUI, just libraries. Rendering *.obj files would be nice, antialiasing not a requirement.
JMonkeyEngine is the best Java 3D engine I know of.
Have you looked at the Lightweight Java Game Library yet? It sounds like what you're looking for.
If you just want a thin library abstracting the low level aspects, maybe have a look at LibGDX.
If you want an high level API or a real scenegraph, rather look at JogAmp's Ardor3D Continuation, JMonkeyEngine, 3DzzD, Xith3D, Java3D, ...
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I have just learned JAVA and am wanting to play around with it. I keep seeing Eclipse repeated as the best IDE to write JAVA in. I have been working with it and it appears to be much to complicated for what I am wanting to do. I don't want multiple windows for multiple classes and functions. Basically learning how to use write JAVA in Eclipse seems like an entire different language than the JAVA I learned.
I am simply looking for something similar to notepad that assists you with your code writing (adds ending brackets, color coded).
Please Help!!!
The most simple is Notepad++ http://notepad-plus-plus.org/
hope it fits your needs, its extreme in its simplicity, but works.
(and its free)
Occupy a place for Sublime. Black background looks cooler.
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Ideally would want libraries that handle creating graphs on screen well. For now these would be read-only, but eventually we may want to re-draw based on user GUI manipulations.
The other side of the story is SDEs. Would appreciate comments on any experiences people have of SDE calculations and modelling of stochastic math projections using Java. What are the likely performance tradeoff scenarios?
Would prefer to rely on widely used libraries if possible. Any thoughts?
jgraph is the general standard.
http://www.jgraph.com/
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I have watched many Java toturials, learned some basics Java. About 1month ago, I'm interested in Java game development, learned some basic stuff (control sprite, draw figures, basic collision and etc.). But something in me telling that I doing something wrong.
So im here asking to expierenced Java developers, what tool/program/plugin should I choose to create Java 2D games properly? Until now I have used Eclipse.
P.s. sorry for my English, its not my native language.
P.s.s. maybe anyone can recommend any Java book about game development or just about Java?
Use eclipse, and learn all of this before you start and not just by watching tutorials on Youtube. I suggest you start with game development by using java2D (awt & swing) then moving on to either Slick2D or libGDX, though I do suggest libGDX because it's still being developed. Here's an interesting question which you might find useful too.
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I want to create a simple desktop admin application for an IOS app that will work with a REST api I've built.
Couple of years ago I would go with Flex/Air, just makes it very simple. But since I am butt-hurt with the way Adobe have handled Flash in general, I am looking to write it using some different tool.
So far, Java Swing looks rubbish (UI-wise I mean). Others aren't cross platform and often too complicated.
Any suggestion?
Have you heard of JavaFx
http://javafx.com/
Check it out, it is cross platform and a good UI framework for RIA
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For a project I need to read and write ESRI shapefiles. It should be very easy, as I don't need advanced features. Is something out there?
GeoTools supports shapefiles via a plugin. GIS is a complicated area and I think what you will find is that there are very few "simple" libraries out there. Any library powerful enough to do general GIS will unfortunately have a learning curve. That said, Shapefiles aren't that complicated and there's a lot of code out there for references purposes.