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I have watched many Java toturials, learned some basics Java. About 1month ago, I'm interested in Java game development, learned some basic stuff (control sprite, draw figures, basic collision and etc.). But something in me telling that I doing something wrong.
So im here asking to expierenced Java developers, what tool/program/plugin should I choose to create Java 2D games properly? Until now I have used Eclipse.
P.s. sorry for my English, its not my native language.
P.s.s. maybe anyone can recommend any Java book about game development or just about Java?
Use eclipse, and learn all of this before you start and not just by watching tutorials on Youtube. I suggest you start with game development by using java2D (awt & swing) then moving on to either Slick2D or libGDX, though I do suggest libGDX because it's still being developed. Here's an interesting question which you might find useful too.
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I want to develop for iPhone. I have only a little experience with programming in general. I am tossing up between Java on Eclipse with LibGDX OR Swift on Xcode. I have developer accounts so don't worry about that. Any suggestions?
If you want to develop only for iPhone/Mac, use Swift (or/and Objective-C) and Xcode. Everything will be smoother and Apps will be native. Keep in mind, though, that Swift/Xcode 6 are still in Beta, so you may encounter some difficulties if you want to ship your apps immediately. Apple should release the first stable version of Xcode with Swift before the end of the year, though, so you will need only a little bit of patience.
If you want your applications to be available in non-Apple platforms, then maybe go with Java, etc.
Side note: There is the chance that Apple makes Swift open, so developing with Swift for non-Apple platforms would be potentially possible... But I wouldn't count on it, though, at least for the near future.
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I am currently trying to learn about lighting with GLSL using LWJGL, more specifically I would like to learn how to create different kinds of lights for both per vertex and per pixel. However the closest I have got in finding a tutorial with everything I want to know has been here. The only problem is that it doesn't really specify how I would be able implement this properly. I wondered if anyone else knew of any tutorials specific to LWJGL which would have things such as directional lights, point lights etc.
Finding an OpenGL tutorial for LWJGL specifically is almost impossible. At least I haven't found one yet. However, since LWJGL is almost a direct port of all the OpenGL methods anyways, most OpenGL tutorials will do. You just have to be able to convert the C OpenGL code to Java LWJGL code. It becomes trivial after a while.
And on that note, I've found this OpenGL tutorial really helpful. It has a lot of sample code too.
http://www.opengl-tutorial.org/
It also has a section on basic lighting similar to the tutorial you linked. This tutorial has a bunch of sample GLSL code though that you can hack around with.
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-8-basic-shading/
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I have just learned JAVA and am wanting to play around with it. I keep seeing Eclipse repeated as the best IDE to write JAVA in. I have been working with it and it appears to be much to complicated for what I am wanting to do. I don't want multiple windows for multiple classes and functions. Basically learning how to use write JAVA in Eclipse seems like an entire different language than the JAVA I learned.
I am simply looking for something similar to notepad that assists you with your code writing (adds ending brackets, color coded).
Please Help!!!
The most simple is Notepad++ http://notepad-plus-plus.org/
hope it fits your needs, its extreme in its simplicity, but works.
(and its free)
Occupy a place for Sublime. Black background looks cooler.
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I am looking to develop a cross platform desktop application (along the lines of steam), I currently have good working knowledge of Java.
My question is what is the best way to create this program?
I have done alot of research into this topic but I am still unsure of which technology to use, I have researched Qt, JavaFX, Swing and C++.
As my research has found all Steam is fundamentally is a web browser that just renders HTML pages.
As my expertise are Java I am influenced to use JavaFX / Swing but I am concerned that the GUI's are not up to scratch using these frameworks.
Qt has also come up alot in my research and looks like a viable option.
I researched this quite a bit and was at this cross-roads several months ago. In my opinion, Qt is the way to go. You can develop cross-platform C++ apps with a traditional GUI look and feel as well as use QML (Qt-Meta-Language) to develop UIs with more of a fluid-like touch interface. My codes run cross-platform on OSX, Linux, and Windows. In each case I get native look and feel with the UIs
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Recently I've been getting into Minecraft, which is a 3D game made in Java. I've made a few 2D java games, without any external libraries or IDE's or anything.
What I'm looking for, is just some libraries. Not anything with a GUI, just libraries. Rendering *.obj files would be nice, antialiasing not a requirement.
JMonkeyEngine is the best Java 3D engine I know of.
Have you looked at the Lightweight Java Game Library yet? It sounds like what you're looking for.
If you just want a thin library abstracting the low level aspects, maybe have a look at LibGDX.
If you want an high level API or a real scenegraph, rather look at JogAmp's Ardor3D Continuation, JMonkeyEngine, 3DzzD, Xith3D, Java3D, ...