Saving More Complicated Application Data - java

For simple program data that needed to be saved I just used properties files before but I was wondering how I can save more complicated application data such as: arraylists e.g..
How would I save such data into a file? And is there a way to save it in a file with my own extension ( so not .properties for example when using the properties method to save data ) and to make sure it cannot be edited by user manually ( which is simply possible with notepad for example for .properties files )?
Thanks in advance.
Best Regards,
Skyfe.

Serialize to XML, encode/encrypt the data prior to persisting, and then decode/decrypt the data when consuming from your app.

The simplest way to do this as stated is to use the built-in Serialization mechanism. Just serialize your ArrayList out to a file using an ObjectOutputStream wrapped around a FileOutputStream. As long as each item in your list is serializable, this will work fine.
It's not impossible to modify, but it's fairly obfuscated over, say, a text file (it's binary for starters).

You can use a self contained database like SQLite

Related

Saving data to file or database

I'm starting to work on a new Java desktop app that should help me and my colleagues learn vocabulary. It will contain around 700 words, some texts (that point to the words contained in them) and maybe some images (not sure about that part yet). The data will never change and I want the program to be able to run offline.
The question is: Should I use database, text file or serialize the data into file? Or perhaps if there is any other option I don't know about? If you could explain your choice in detail I would be glad.
If the data never changes and is only 700 words it would probably be easiest to use a file.
If your data was a bit more complex and had many fields and was being constantly updated, a database would be more preferable but a csv file could still be used.
Since you want to access this data offline and data never changes, I think the best option would be to just use text file, which will be more efficient in terms of access and speed.
Keep all the data in memory as Serializable Java objects, and store them serialized when your application is not running. Evaluate airomem - really nice solution that would perfectly work for you.

Java framework to manage BLOB data outside of database

I want to store my blobs outside of the database in files, however they are just random blobs of data and aren't directly linked to a file.
So for example I have a table called Data with the following columns:
id
name
comments
...
I can't just include a column called fileLink or something like that because the blob is just raw data. I do however want to store it outside of the database. I would love to create a file called 3.dat where 3 is the id number for that row entry. The only thing with this setup is that the main folder will quickly start to have a large number of files as the id is a flat folder structure and there will be OS file issues. And no the data is not grouped or structured, it's one massive list.
Is there a Java framework or library that will allow me to store and manage the blobs so that I can just do something like MyBlobAPI.saveBlob(id, data); and then do MyBlobAPI.getBlob(id) and so on? In other words something where all the File IO is handled for me?
Simply use an appropriate database which implements blobs as you described, and use JDBC. You really are not looking for another API but a specific implementation. It's up to the DB to take care of effective storing of blobs.
I think a home rolled solution will include something like a fileLink column in your table and your api will create files on the first save and then write that file on update.
I don't know of any code base that will do this for you. There are a bunch that provide an in memory file system for java. But it's only a few lines of code to write something that writes and reads java objects to a file.
You'll have to handle any file system limitations yourself. Though I doubt you'll ever burn through the limitations of modern file systems like btrfs or zfs. FAT32 is limited to 65K files per directory. But even last generation file systems support something on the order of 4 billion files per directory.
So by all means, write a class with two functions. One to serialize an object to a file; given it a unique key as a name. And another to deserialize the object by that key. If you are using a modern file system, you'll never run out of resources.
As far as I can tell there is no framework for this. The closest I could find was Hadoop's HDFS.
That being said the advice of just putting the BLOB's into the database as per the answers below is not always advisable. Sometimes it's good and sometimes it's not, it really depends on your situation. Here are a few links to such discussions:
Storing Images in DB - Yea or Nay?
https://softwareengineering.stackexchange.com/questions/150669/is-it-a-bad-practice-to-store-large-files-10-mb-in-a-database
I did find some addition really good links but I can't remember them offhand. There was one in particular on StackOverFlow but I can't find it. If you believe you know the link please add it in the comments so that I can confirm it's the right one.

Update objects written to a text files in java

Writing Java objects or a List into a text file is ok. But I want to know how I can update or rewrite a object which was written previously without writing objects again. For example, let s assume there is a java.util.List has a set of Objects. and then that list is written to a text file. Then later that file will be read again and get all objects from list and then change one object's value at run time by a java application. Then I don't need to write entire list back to the text file. Instead only the updated object in the list is required to be rewritten or updated in the text file without rewriting the whole list again. Any suggestion, or helpful source with sample codes please.
Take a look at RandomAccessFile. This will let you seek to the place in the file you want, and only update the part that you want to update.
Also take a look at this question on stackoverflow.
Without some fairly complex logic, you won't usually be able to update an object without rewriting the entire file. For example, if one of the objects on your list contains a string "shortstring", and you need to update it with string "muchmuchlongerstring", there will be no space in the file for the longer string without rewriting all the following content in the file.
If you want to persist large object trees to a file and still have the ability to update them, your code will be less buggy and life will be simplified by using one of the many file-based DBs out there, like:
SQLite (see Java and SQLite)
Derby
H2 (disk-based tables)

Saving Multiple Images in a Single File

In my program i want the user to be able to take some images from a directory, and save them under a single file, that can be transferred to another computer possibly, and actually read and displayed(using the same program).
How would i go about doing this, especially if i want to save other data along with it, perhaps objects and such. I know you can use the ObjectOutputStream class, but im not sure how to integrate it with images.
So overall, i want the program to be able to read/write data, objects, and images to/from a single file.
Thanks in Advance.
[EDIT - From Responses + Comment regarding Zip Files]
A zip might be able to get the job done.
But i want it to be read only be the program. ( You think making it a zip, changing the file extension would work, then when reading it just chaing it back and reading as a zip?? ) I dont want users to be able to see the contents directly.
Ill elaborate a bit more saying its a game, and users can create their own content using xml files, images and such. But when a user creates something i dont want other users to be able to see exactly how they created it, or what they used, only the end result.
You can programatically create a zip file, and read a zip file from Java, no need to expose it as a regular .zip file.
See: java.io.zip pacakge for more information, and these others for code samples on how to read/write zip using java.
Now if you want to prevent the users from unzipping this file, but you don't want to complicate your life by encrypting the content, or creating a complex format, you can emulate a simple internet message format, similar to the one used for e-mails to attach files.
You can read more about the internet message format here
This would be a custom file format only used by your application so you can do it as simple as you want. You just have to define your format.
It could be:
Header with the names ( and number ) of files in that bundle.
Followed by a list of separators ( for instance limit.a.txt=yadayada some identifier to know you have finished with that content )
Actual content
So, you create the bundle with something like the following:
public void createBundle() {
ZipOutputStream out = ....
writeHeader( out );
writeLimits( out yourFiles );
for( File f : youFiles ) {
writeFileTo( f, out );
}
out.close();
}
Sort of...
And the result would be a zipped file with something like:
filenames =a.jpg, b.xml, c.ser, d.properties, e.txt
limits.a.jpg =poiurqpoiurqpoeiruqeoiruqproi
limits.b.xml =faklsdjfñaljsdfñalksjdfa
limit.s.ser =sdf09asdf0as9dfasd09fasdfasdflkajsdfñlk
limit.d.properties =adfa0sd98fasdf90asdfaposdifasdfklasdfkñm
limit.e.txt =asdf9asdfaoisdfapsdfñlj
attachments=
<include binary data from a.jpg here>
--poiurqpoiurqpoeiruqeoiruqproi
<include binary data from b.xml here>
--faklsdjfñaljsdfñalksjdfa
etc
Since is your file format you can keep it as simple as possible or complicate your life at infinitum.
If you manage to include a MIME library in your app, that could save you a lot of time.
Finally if you want to add extra security, you have to encrypt the file, which is not that hard after all, the problems is, if you ship the encrypting code too, your users could get curious about it and decompile them to find out. But a good encrypting mechanism would prevent this.
So, depending on your needs you can go from a simple zip, a zip with a custom format, a zip with a complicated customformat or a zip with a custom complicated encrypted format.
Since that's to broad you may ask about specific parts here: https://stackoverflow.com/questions/ask
In your case I would use a ZIP library to package all the images in a ZIP file. For the metadata you want to save along with these, use XML files. XML and ZIP are quite a de-facto standard today, simple to handle and though flexible if you want to add new files or metadata. There are also serializing tools to serialize your objects into XML. (I don't know them exactly in Java, but I'm sure there are.)
Yep, just pack/unpack them with java.util.zip.* which is pretty straightforward to go. Every Windows Version since XP has built in zip support, so your good to go. There are many good (and faster) free zip libraries for java/c#, too.
I know you can use the ObjectOutputStream class, but im not sure how to integrate it with images.
Images are binary data, so reading it into a byte[] and writing the byte[] to ObjectOutputStream should work. It's however only memory hogging since every byte eats at least one byte of JVM's memory. You'll need to take this into account.

best practices question: How to save a collection of images and a java object in a single file? File is read to be rendered

I am making a java program that has a collection of flash-card like objects. I store the objects in a jtree composed of defaultmutabletreenodes. Each node has a user object attached to it with has a few string/native data type parameters. However, i also want each of these objects to have an image (typical formats, jpg, png etc).
I would like to be able to store all of this information, including the images and the tree data to the disk in a single file so the file can be transferred between users and the entire tree, including the images and parameters for each object, can be reconstructed.
I had not approached a problem like this before so I was not sure what the best practices were. I found XLMEncoder (http://java.sun.com/j2se/1.4.2/docs/api/java/beans/XMLEncoder.html) to be a very effective way of storing my tree and the native data type information. However I couldn't figure out how to save the image data itself inside of the XML file, and I'm not sure it is possible since the data is binary (so restricted characters would be invalid). My next thought was to associate a hash string instead of an image within each user object, and then gzip together all of the images, with the hash strings as the names and the XMLencoded tree in the same compmressed file. That seemed really contrived though.
Does anyone know a good approach for this type of issue?
THanks!
Thanks!
Assuming this isn't just a serializable graph, consider bundling the files together in Jar format. If you already have your data structures working with XMLEncoder, you can reuse this code by saving the data as a jar entry.
If memory serves, the jar library has better support for Unicode name entries than the zip package, which is why I would favour it.
You might consider using an MS JET database (.mdb file) and storing all the stuff in there. That'll also make it easy to examine and edit the data in (for example) MS Access.
You can employ some virtual file system, which stores it's data in a single container. We develop and offer one of such files sytems, SolFS, however right now there's no Java binding for it. We will release Java JNI interface for SolFS within a month.

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