JPanel image and components - java

I would like to have image on my JPanels an also have components such as JSlider and JRadioButton on my JPanel. I derived a class from JPanel and overrided method paintComponent as you see. This is a good way to have image on JPanel.
public void paintComponent(Graphics g)
{
/*create image icon to get image*/
ImageIcon imageicon = new ImageIcon(imageFile); //getClass().getResource(imageFile)
Image image = imageicon.getImage();
/*Draw image on the panel*/
super.paintComponent(g);
if (image != null)
g.drawImage(image, 0, 0, getWidth(), getHeight(), this);
}
However I have some problems. When I add components such as JSlider, JRadioButton or another JPanel on my ImagePanel; this component's background remains as default and not background picture. I don't know how to set this image as background of this components.
please guide me.
regards

you must set opaque properties of other component to false.
jRadioButton.setOpaque(false);
for example :

jRadioButton.setOpaque(false);
Will work for many look-and-feels, but if you want it to work with Nimbus you should also set the background color to be transparent:
jRadioButton.setBackground(new Color(0,0,0,0));
See this question for more details.

Doesn't setOpaque(false) for all the other components help?

Related

Incorrect dimensions in JPanel Image [duplicate]

This question already has an answer here:
Error loading background image into JPanel in a JFrame
(1 answer)
Closed 2 years ago.
I insert a background image into a JPanel but some interface elements disappear. The following Java Swing elements do not appear:
label_titulo
label_usuario
label_password
button_acceder
**Can you make the image transparent or that the elements are not opaque (setOpaque (false)), even putting it to those elements does not work for me.
Why do some elements have rectangles encapsulating them in gray?**
Code:
public class InicioSesion extends javax.swing.JFrame{
private Image imagenFondo;
private URL fondo;
public InicioSesion(){
initComponents();
try{
fondo = this.getClass().getResource("fondo.jpg");
imagenFondo = ImageIO.read(fondo);
}catch(IOException ex){
ex.printStackTrace();
System.out.print("Imagen no cargada.");
}
}
#Override
public void paint(Graphics g){
super.paint(g);
g.drawImage(imagenFondo, 0, 0, getWidth(), getHeight(), this);
}
}
When loading "RUN" the .java file appears to me as follows:
Originally the design is as follows:
public void paint(Graphics g){
super.paint(g);
g.drawImage(imagenFondo, 0, 0, getWidth(), getHeight(), this);
}
Don't override paint(). The paint method is responsible for painting the child components. So your code paints the child components and then draws the image over top of the components.
Instead, for custom painting of a component you override the paintComponent() method of a JPanel:
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(imagenFondo, 0, 0, getWidth(), getHeight(), this);
}
Read the section from the Swing tutorail on A Closer Look at the Paint Mechanism for more information.
Edit:
Read the entire section from the Swing tutorial on Custom Painting. The solution is to do the custom painting on a JPanel and then add the panel to the frame.
The content pane of a frame is a JPanel. So you will in effect be replacing the default content pane with your custom JPanel that paints the background image. Set the layout of your custom panel to a BorderLayout and it will work just like the default content pane.

Is there a ways I can add background image to JPanel without using JLabel or Overriding paintComponent?

I want to add background image to JPanel without using JLabel or overriding paintComponent.
JPanel don't have setIcon(ImageIcon). I really want to dynamically change the background image of JPanel like setIcon in other component like JLabel.
"I want to add background image to JPanel without using JLabel or overriding paintComponent"
Seems like a bit of a stretch. You want to do something, but you don't to do it the way it's supposed to be done. Maybe a better understanding of how this can be accomplished will make you change your mind.
JPanel and override paintComponent
Have a method to setImage(Image image) or you can use ImageIcon, up to you. You can set the image that is used to paint the background.
public class BackgroundPanel extends JPanel {
private Image image;
public void setImage(Image image) {
this.image = image;
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0 getWidth(), getHeight(), this);
}
}
When you call setImage passing it an image, it will dynamically change the image, because of the call to repaint()
Using JLabel
As nIcE cOw mentioned, you can use the JLabel as the container, and add all your components to the label. Remember JLabel is a subclass of Container. Any Container can be added to. Just keep in mind that JLabel has no layout manager (unlike JFrame and JPanel which has defaults), so you need to set it. You could simply do something like
JLabel backgroundLabel = new JLabel();
backgroundLabel.setIcon(new ImageIcon("backgound.png"));
backgroundLabel.setLayout(new GridBagLayout());
backgroundLabel.add(new JButton("Hello World"));
That's perfectly legal.
Another Alternative
A class from Sir Rob Camick BackgroundPanel. Check out the link for how to use it. It's basically the same concept as the first option I described, just 100 times better with a whole lot more goodies.

Simple way of scrolling over a certain rectangle with a JScrollPane and a JPanel (custom)

I have created a custom JPanel class called ImagePanel. I override the paintComponent method like this...
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(image, 0,0, null);
}
The purpose of the custom panel is to simply draw an image.
In my JFrame, I create a ScollPane that is added to the JFrame. When I created the ScrollPane though, I pass in the instance of my imagePanel, like this...
ip = new ImagePanel();
JScrollPane jsp = new JScrollPane(ip);
this.add(jsp);
Now all I want as an easy to use way of using the scroll bars to scroll over my image. Right now the image is very large and scrollbars do not appear. I use the policy to make them visible, but the handles to the scrollbars are not there.
Does anyone know an easy way to do this?
Try with JPanel#setPreferredSize() that will force the JScrollPane to show the scroll bar if needed.
public void paintComponent(Graphics g)
{
super.paintComponent(g);
g.drawImage(image, 0,0, null);
// set the size of the panel based on image size
setPreferredSize(new Dimension(image.getWidth(), image.getHeight()));
}
EDIT
Setting setPreferredSize() inside overridden paintComponent() is not a good way.
You can do it in a simpler way using JLabel as suggested by #mKorbel. For more info have a look at the comments below.
BufferedImage image = ...
JLabel label = new JLabel(new ImageIcon(image)); // set the icon
JScrollPane jsp = new JScrollPane(label);
Screenshot:

Drawing a Component to BufferedImage causes display corruption

I am using the JScrollNavigator component described here, in order to provide a navigation window onto a large "canvas-like" CAD component I have embedded within a JScrollPane.
I have tried to adapt the JScrollNavigator to draw a thumbnail image of the canvas to provide some additional context to the user. However, the action of doing this causes the rendering of my application's main frame to become corrupted. Specifically, it is the action of calling paint(Graphics) on the viewport component (i.e. my main canvas), passing in the Graphics object created by the BufferedImage that causes subsequent display corruption; if I comment this line out everything works fine.
Below is the JScrollNavigator's overridden paintComponent method:
#Override
protected void paintComponent(Graphics g) {
Component view = jScrollPane.getViewport().getView();
BufferedImage img = new BufferedImage(view.getWidth(), view.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
// Paint JScrollPane view to off-screen image and then scale.
// It is this action that causes the display corruption!
view.paint(g2d);
g2d.drawImage(img, 0, 0, null);
Image scaled = img.getScaledInstance(getWidth(), getHeight(), 0);
super.paintComponent(g);
g.drawImage(scaled, 0, 0, null);
}
Does anyone have any suggestions as to the cause of the corruption? I would have thought that painting to an offscreen image should have no effect on existing paint operations.
EDIT
To provide some additional detail: The JScrollNavigator forms a sub-panel on the left-hand side of a JSplitPane. The JScrollPane associated with the navigator is on the right-hand side. The "corruption" causes the splitter to no longer be rendered and the scrollbars to not be visible (they appear white). If I resize the JFrame, the JMenu section also becomes white. If I attempt to use the navigator or interact with the scrollbars, they become visible, but the splitter remains white. It's as if the opaque settings of the various components has been affected by the rendering of the viewport view to an offscreen image.
Also, if I make the JScrollNavigator appear in a completely separate JDialog, everything works correctly.
EDIT 2
I can reproduce the problem consistently by doing the following:
Add a JMenuBar to the mFrame:
JMenuBar bar = new JMenuBar();
bar.add(new JMenu("File"));
mFrame.setJMenuBar(bar);
In the main() method of JScrollNavigator replace:
jsp.setViewportView(textArea);
... with:
jsp.setViewportView(new JPanel() {
{
setBackground(Color.GREEN);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
}
});
Ensure that the JScrollNavigator is embedded as a panel within mFrame, rather than appearing as a separate JDialog:
mFrame.add(jsp, BorderLayout.CENTER);
mFrame.add(nav, BorderLayout.NORTH);
Now when the application runs the JMenuBar is no longer visible; the act of painting the view (i.e. a green JPanel with thick black border) to the Graphics2D returned by BufferedImage.createGraphics() actually appears to be rendering it onscreen, possibly from the top-left corner of the JFrame, thus obscuring other components. This only seems to happen if a JPanel is used as the viewport view, and not another component such as JTextArea, JTable, etc.
EDIT 3
Looks like this person was having the same problem (no solution posted though): http://www.javaworld.com/community/node/2894/
EDIT 4
Here's the main and paintComponent methods that result in the reproducible error described in Edit 2:
public static void main(String[] args) {
JScrollPane jsp = new JScrollPane();
jsp.setViewportView(new JPanel() {
{
setBackground(Color.GREEN);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
}
});
JScrollNavigator nav = new JScrollNavigator();
nav.setJScrollPane(jsp);
JFrame mFrame = new JFrame();
JMenuBar bar = new JMenuBar();
bar.add(new JMenu("File"));
mFrame.setJMenuBar(bar);
mFrame.setTitle("JScrollNavigator Test");
mFrame.setSize(800, 600);
mFrame.setLayout(new GridLayout(1, 2));
mFrame.add(jsp);
mFrame.add(nav);
Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize();
mFrame.setLocation((screenDim.width - mFrame.getSize().width) / 2, (screenDim.height - mFrame.getSize().height) / 2);
mFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mFrame.setVisible(true);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Component view = jScrollPane.getViewport().getView();
if (img == null) {
GraphicsConfiguration gfConf = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
img = new BufferedImage(view.getWidth(), view.getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2d = img.createGraphics();
view.paint(g2d);
Image scaled = img.getScaledInstance(getWidth(), getHeight(), 0);
g.drawImage(scaled, 0, 0, null);
}
EDIT 5
It seems like others are having trouble recreating the exact problem. I would ask people to run the code pasted here. When I first run this example I see the following:
Neither the JScrollNavigator or the JMenuBar have been painted; these frame areas are transparent.
After resizing I see the following:
The JMenuBar has still not been painted and it appears that the JPanel was at some point rendered at (0,0) (where the JMenuBar should be). The view.paint call within paintComponent is the direct cause of this.
Summary: The original JScrollNavigator uses the Swing opacity property to render a convenient green NavBox over a scaled thumbnail of the component in an adjacent JScrollPane. Because it extends JPanel, the (shared) UI delegate's use of opacity conflicts with that of the scrollable component. The images seen in edit 5 above typify the associated rendering artifact, also shown here. The solution is to let NavBox, JScrollNavigator and the scrollable component extend JComponent, as suggested in the second addendum below. Each component can then manage it's own properties individually.
I see no unusual rendering artifact with your code as posted on my platform, Mac OS X, Java 1.6. Sorry, I don't see any glaring portability violations.
A few probably irrelevant, but perhaps useful, observations.
Even if you use setSize(), appropriately in this case, you should still pack() the enclosing Window.
f.pack();
f.setSize(300, 200);
For convenience, add() forwards the component to the content pane.
f.add(nav, BorderLayout.WEST);
Prefer StringBuilder to StringBuffer.
Consider ComponentAdapter in place of ComponentListener.
Addendum: As suggested here, I got somewhat more flexible results using RenderingHints instead of getScaledInstance() as shown below. Adding a few icons makes it easier to see the disparate effect on images and text.
editPane.insertIcon(UIManager.getIcon("OptionPane.errorIcon"));
editPane.insertIcon(UIManager.getIcon("OptionPane.warningIcon"));
...
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Component view = jScrollPane.getViewport().getView();
BufferedImage img = new BufferedImage(view.getWidth(),
view.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D off = img.createGraphics();
off.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
off.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
view.paint(off);
Graphics2D on = (Graphics2D)g;
on.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
on.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
on.drawImage(img, 0, 0, getWidth(), getHeight(), null);
}
Addendum secundum: It looks like the JPanel UI delegate is not cooperating. One workaround is to extend JComponent so that you can control opacity. It's only slightly more work to manage the backgroundColor. NavBox and JScrollNavigator are also candidates for a similar treatment.
jsp.setViewportView(new JComponent() {
{
setBackground(Color.red);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 16));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(getBackground());
g.fillRect(0, 0, getWidth(), getHeight());
}
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
});
I am also not sure what you mean by corruption, but I noticed that the resampled image is much nicer if you specify Image.SCALE_SMOOTH as the rescaling hint:
Image scaled = img.getScaledInstance(getWidth(), getHeight(), Image.SCALE_SMOOTH);
Maybe this is what you are looking for...
I was able to reproduce your problem and get you the result your looking for. The problem is that the drawing of the image wasn't complete by the time you were repainting again, so only portions of the image were being painted. To fix this, add this field to your JScrollNavigator class (as a lock):
/** Lock to prevent trying to repaint too many times */
private boolean blockRepaint = false;
When we repaint the component, this lock will be activated. It won't be released until we have been able to successfully paint the panel - then another paint can be executed.
The paintComponent needs to be changed to abide by the lock and use a ImageObserver when painting your navigation panel.
#Override
protected void paintComponent(final Graphics g) {
super.paintComponent(g);
if(!blockRepaint){
final Component view = (Component)jScrollPane.getViewport().getView();
BufferedImage img = new BufferedImage(view.getWidth(), view.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// Paint JScrollPane view to off-screen image and then scale.
// It is this action that causes the display corruption!
view.paint(g2d);
ImageObserver io = new ImageObserver() {
#Override
public boolean imageUpdate(Image img, int infoflags, int x, int y,int width, int height) {
boolean result = true;
g.drawImage(img, 0, 0, null);
if((infoflags & ImageObserver.FRAMEBITS) == ImageObserver.FRAMEBITS){
blockRepaint = false;
result = false;
}
return result;
}
};
Image scaled = img.getScaledInstance(getWidth(), getHeight(), 0);
blockRepaint = g.drawImage(scaled, 0, 0, io);
}
}

How to create a new canvas on JPanel?

i'm making an MSPaint like application on java, but i'm stuck on create a new canvas (a white background JPanel)
My Code is this:
public void creaLienzo(){
BufferedImage canvas=new BufferedImage(lienzo.getWidth(),
lienzo.getHeight(),BufferedImage.TYPE_INT_RGB);
Graphics2D g2=canvas.createGraphics();
g2.setBackground(Color.WHITE);
lienzo.paint(g2);
}
But the JPanel doesn't draw the white background.
Setting the background would Not be the way to do this.
Since you would only want this once, use:
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, getWidth(), getHeight());
assuming that you have a separate panel for the canvas you could do this.
public void addNew(JPanel panel)
{
panel.removeAll();
panel.add(new Canvas());
}
you can set the background color for a jPanel by using
jPanelName.setBackground(Color.white);

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