Incorrect dimensions in JPanel Image [duplicate] - java

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Error loading background image into JPanel in a JFrame
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Closed 2 years ago.
I insert a background image into a JPanel but some interface elements disappear. The following Java Swing elements do not appear:
label_titulo
label_usuario
label_password
button_acceder
**Can you make the image transparent or that the elements are not opaque (setOpaque (false)), even putting it to those elements does not work for me.
Why do some elements have rectangles encapsulating them in gray?**
Code:
public class InicioSesion extends javax.swing.JFrame{
private Image imagenFondo;
private URL fondo;
public InicioSesion(){
initComponents();
try{
fondo = this.getClass().getResource("fondo.jpg");
imagenFondo = ImageIO.read(fondo);
}catch(IOException ex){
ex.printStackTrace();
System.out.print("Imagen no cargada.");
}
}
#Override
public void paint(Graphics g){
super.paint(g);
g.drawImage(imagenFondo, 0, 0, getWidth(), getHeight(), this);
}
}
When loading "RUN" the .java file appears to me as follows:
Originally the design is as follows:

public void paint(Graphics g){
super.paint(g);
g.drawImage(imagenFondo, 0, 0, getWidth(), getHeight(), this);
}
Don't override paint(). The paint method is responsible for painting the child components. So your code paints the child components and then draws the image over top of the components.
Instead, for custom painting of a component you override the paintComponent() method of a JPanel:
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(imagenFondo, 0, 0, getWidth(), getHeight(), this);
}
Read the section from the Swing tutorail on A Closer Look at the Paint Mechanism for more information.
Edit:
Read the entire section from the Swing tutorial on Custom Painting. The solution is to do the custom painting on a JPanel and then add the panel to the frame.
The content pane of a frame is a JPanel. So you will in effect be replacing the default content pane with your custom JPanel that paints the background image. Set the layout of your custom panel to a BorderLayout and it will work just like the default content pane.

Related

Java (re)painting mechanism [duplicate]

In java awt or swing when you want to change painting of some component you usually have to override the method paint(Graphics g) (in awt) or paintComponent(Graphics g) (in swing).
This is usually (maybe allways - I'm not sure) done when you are creating the component for example:
JPanel jPanel = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
//... my implementation of paint, some transfromations, rotation, etc
}
};
Imagine that you have container of components which could for example consists of some JLabels, some JTextFields, some image. Which will be all put on one component.
By container I mean you have some list or map with ids or some similar structure in which are all components you will put on one JFrame.
The question is if I can change the painting method after creating with all of the components which are in this list in the moment when all of them are already created. For example I want do the rotation action (rotate), which is defined in Graphisc2D, with all of them.
So basicaly what I want is that I throught the list of componets I have and say:
"All of you (components) which are in the list will be rotated by some angle". Is that possible? If yes how?
Edit:
This is my not correctly working solution:
graphicalDisplayPanel = new JPanel() {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g2d = (Graphics2D) g;
g2d.rotate(Math.PI, anchorx, anchory);
}
#Override
public void paintChildren(Graphics g) {
super.paintChildren(g);
Graphics2D g2d2 = (Graphics2D) g;
g2d2.rotate(Math.PI, anchorx, anchory);
}
};
JFrame jFrame = JFrame();
// ... setting dimension, position, visible etc for JFrame, it works correctly nonrotated
jFrame.setContentPane(graphicalDisplayPanel);
I have not tested this, but it seems like it would work. A JComponent's paint() method calls:
paintComponent(co);
paintBorder(co);
paintChildren(co);
where co is a Graphics object. In theory you create an image, retrieve the graphics object and then pass that into paintChildren(). you will have to call paintComponent() and paintBorder() yourself, if you do this. Then, just rotate the image and draw it into your component. You may have to crop the image or resize your component accordingly for this to work. It might look something like this:
BufferedImage myImage;
#Override
public void paint(Graphics g){
myImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TRANSLUCENT);
//using a transparent BufferedImage might not be efficient in your case
Graphics myGraphics = myImage.getGraphics();
super.paintComponent(g);
super.paintBorder(g);
super.paintChildren(myGraphics);
//rotation code here
// ...
//draw children onto your component
g.drawImage(myImage, 0, 0,getWidth(), getHeight(), null);
}
I hope I didn't make any mistakes, please let me know if this works.
So basicaly what I want is that I throught the list of componets I have and say: "All of you (components) which are in the list will be rotated by some angle".
If you want to rotate panel and therefore all the components on the panel as a single using then you need to do the custom painting in the paintComponent() method.
If you want to rotate, for example, individual images that each have a different angle of rotation then you can again do this in the paintComponent(...) method and change the angle for each component.
Or, in this second case you can use the Rotated Icon class. In this case the Icon is just added to a JLabel. Then you can change the degrees of rotation and repaint the label, so there is no custom painting (except in the Icon itself).

ImageIcons not displayed - JAVA

My problem is that background image covers all ImageIcons I use in my JPanel. For example, in this code snippet, I'm trying to setIcon to one of the labels I have in my Panel. But the background image covers it. How can I fix this? It doesn't matter if I use label.setIcon() outside of paint method or inside of it.
public void paint(Graphics g) {
super.paint(g);
g.drawImage(backgroundImage, 0, 0, this);
label1.setIcon(iconImage);
}
Thanks in advance!
Set the layout of your base panel to BorderLayout
Add a JLabel to the base pane, setting its icon to the background image
Set the layout if the JLabel to what ever you need
Add the remaining components to this label
Try placing the label.seticon outside the overridden method.
Refer to:
How to set JFrame or JPanel Background Image in Eclipse Helios
you can implement it as;
public void paintComponent(Graphics g) {
g.drawImage(img, 0, 0, null);
}
OR
public void paint(Graphics g) {
if (img!=null) g.drawImage(img, 0, 0, null);
super.paint(g);
}

Drawing a Component to BufferedImage causes display corruption

I am using the JScrollNavigator component described here, in order to provide a navigation window onto a large "canvas-like" CAD component I have embedded within a JScrollPane.
I have tried to adapt the JScrollNavigator to draw a thumbnail image of the canvas to provide some additional context to the user. However, the action of doing this causes the rendering of my application's main frame to become corrupted. Specifically, it is the action of calling paint(Graphics) on the viewport component (i.e. my main canvas), passing in the Graphics object created by the BufferedImage that causes subsequent display corruption; if I comment this line out everything works fine.
Below is the JScrollNavigator's overridden paintComponent method:
#Override
protected void paintComponent(Graphics g) {
Component view = jScrollPane.getViewport().getView();
BufferedImage img = new BufferedImage(view.getWidth(), view.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
// Paint JScrollPane view to off-screen image and then scale.
// It is this action that causes the display corruption!
view.paint(g2d);
g2d.drawImage(img, 0, 0, null);
Image scaled = img.getScaledInstance(getWidth(), getHeight(), 0);
super.paintComponent(g);
g.drawImage(scaled, 0, 0, null);
}
Does anyone have any suggestions as to the cause of the corruption? I would have thought that painting to an offscreen image should have no effect on existing paint operations.
EDIT
To provide some additional detail: The JScrollNavigator forms a sub-panel on the left-hand side of a JSplitPane. The JScrollPane associated with the navigator is on the right-hand side. The "corruption" causes the splitter to no longer be rendered and the scrollbars to not be visible (they appear white). If I resize the JFrame, the JMenu section also becomes white. If I attempt to use the navigator or interact with the scrollbars, they become visible, but the splitter remains white. It's as if the opaque settings of the various components has been affected by the rendering of the viewport view to an offscreen image.
Also, if I make the JScrollNavigator appear in a completely separate JDialog, everything works correctly.
EDIT 2
I can reproduce the problem consistently by doing the following:
Add a JMenuBar to the mFrame:
JMenuBar bar = new JMenuBar();
bar.add(new JMenu("File"));
mFrame.setJMenuBar(bar);
In the main() method of JScrollNavigator replace:
jsp.setViewportView(textArea);
... with:
jsp.setViewportView(new JPanel() {
{
setBackground(Color.GREEN);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
}
});
Ensure that the JScrollNavigator is embedded as a panel within mFrame, rather than appearing as a separate JDialog:
mFrame.add(jsp, BorderLayout.CENTER);
mFrame.add(nav, BorderLayout.NORTH);
Now when the application runs the JMenuBar is no longer visible; the act of painting the view (i.e. a green JPanel with thick black border) to the Graphics2D returned by BufferedImage.createGraphics() actually appears to be rendering it onscreen, possibly from the top-left corner of the JFrame, thus obscuring other components. This only seems to happen if a JPanel is used as the viewport view, and not another component such as JTextArea, JTable, etc.
EDIT 3
Looks like this person was having the same problem (no solution posted though): http://www.javaworld.com/community/node/2894/
EDIT 4
Here's the main and paintComponent methods that result in the reproducible error described in Edit 2:
public static void main(String[] args) {
JScrollPane jsp = new JScrollPane();
jsp.setViewportView(new JPanel() {
{
setBackground(Color.GREEN);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 5));
}
});
JScrollNavigator nav = new JScrollNavigator();
nav.setJScrollPane(jsp);
JFrame mFrame = new JFrame();
JMenuBar bar = new JMenuBar();
bar.add(new JMenu("File"));
mFrame.setJMenuBar(bar);
mFrame.setTitle("JScrollNavigator Test");
mFrame.setSize(800, 600);
mFrame.setLayout(new GridLayout(1, 2));
mFrame.add(jsp);
mFrame.add(nav);
Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize();
mFrame.setLocation((screenDim.width - mFrame.getSize().width) / 2, (screenDim.height - mFrame.getSize().height) / 2);
mFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mFrame.setVisible(true);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Component view = jScrollPane.getViewport().getView();
if (img == null) {
GraphicsConfiguration gfConf = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getDefaultConfiguration();
img = new BufferedImage(view.getWidth(), view.getHeight(), BufferedImage.TYPE_INT_ARGB);
}
Graphics2D g2d = img.createGraphics();
view.paint(g2d);
Image scaled = img.getScaledInstance(getWidth(), getHeight(), 0);
g.drawImage(scaled, 0, 0, null);
}
EDIT 5
It seems like others are having trouble recreating the exact problem. I would ask people to run the code pasted here. When I first run this example I see the following:
Neither the JScrollNavigator or the JMenuBar have been painted; these frame areas are transparent.
After resizing I see the following:
The JMenuBar has still not been painted and it appears that the JPanel was at some point rendered at (0,0) (where the JMenuBar should be). The view.paint call within paintComponent is the direct cause of this.
Summary: The original JScrollNavigator uses the Swing opacity property to render a convenient green NavBox over a scaled thumbnail of the component in an adjacent JScrollPane. Because it extends JPanel, the (shared) UI delegate's use of opacity conflicts with that of the scrollable component. The images seen in edit 5 above typify the associated rendering artifact, also shown here. The solution is to let NavBox, JScrollNavigator and the scrollable component extend JComponent, as suggested in the second addendum below. Each component can then manage it's own properties individually.
I see no unusual rendering artifact with your code as posted on my platform, Mac OS X, Java 1.6. Sorry, I don't see any glaring portability violations.
A few probably irrelevant, but perhaps useful, observations.
Even if you use setSize(), appropriately in this case, you should still pack() the enclosing Window.
f.pack();
f.setSize(300, 200);
For convenience, add() forwards the component to the content pane.
f.add(nav, BorderLayout.WEST);
Prefer StringBuilder to StringBuffer.
Consider ComponentAdapter in place of ComponentListener.
Addendum: As suggested here, I got somewhat more flexible results using RenderingHints instead of getScaledInstance() as shown below. Adding a few icons makes it easier to see the disparate effect on images and text.
editPane.insertIcon(UIManager.getIcon("OptionPane.errorIcon"));
editPane.insertIcon(UIManager.getIcon("OptionPane.warningIcon"));
...
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Component view = jScrollPane.getViewport().getView();
BufferedImage img = new BufferedImage(view.getWidth(),
view.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D off = img.createGraphics();
off.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
off.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
view.paint(off);
Graphics2D on = (Graphics2D)g;
on.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
on.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
on.drawImage(img, 0, 0, getWidth(), getHeight(), null);
}
Addendum secundum: It looks like the JPanel UI delegate is not cooperating. One workaround is to extend JComponent so that you can control opacity. It's only slightly more work to manage the backgroundColor. NavBox and JScrollNavigator are also candidates for a similar treatment.
jsp.setViewportView(new JComponent() {
{
setBackground(Color.red);
setBorder(BorderFactory.createLineBorder(Color.BLACK, 16));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(getBackground());
g.fillRect(0, 0, getWidth(), getHeight());
}
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
});
I am also not sure what you mean by corruption, but I noticed that the resampled image is much nicer if you specify Image.SCALE_SMOOTH as the rescaling hint:
Image scaled = img.getScaledInstance(getWidth(), getHeight(), Image.SCALE_SMOOTH);
Maybe this is what you are looking for...
I was able to reproduce your problem and get you the result your looking for. The problem is that the drawing of the image wasn't complete by the time you were repainting again, so only portions of the image were being painted. To fix this, add this field to your JScrollNavigator class (as a lock):
/** Lock to prevent trying to repaint too many times */
private boolean blockRepaint = false;
When we repaint the component, this lock will be activated. It won't be released until we have been able to successfully paint the panel - then another paint can be executed.
The paintComponent needs to be changed to abide by the lock and use a ImageObserver when painting your navigation panel.
#Override
protected void paintComponent(final Graphics g) {
super.paintComponent(g);
if(!blockRepaint){
final Component view = (Component)jScrollPane.getViewport().getView();
BufferedImage img = new BufferedImage(view.getWidth(), view.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// Paint JScrollPane view to off-screen image and then scale.
// It is this action that causes the display corruption!
view.paint(g2d);
ImageObserver io = new ImageObserver() {
#Override
public boolean imageUpdate(Image img, int infoflags, int x, int y,int width, int height) {
boolean result = true;
g.drawImage(img, 0, 0, null);
if((infoflags & ImageObserver.FRAMEBITS) == ImageObserver.FRAMEBITS){
blockRepaint = false;
result = false;
}
return result;
}
};
Image scaled = img.getScaledInstance(getWidth(), getHeight(), 0);
blockRepaint = g.drawImage(scaled, 0, 0, io);
}
}

JPanel image and components

I would like to have image on my JPanels an also have components such as JSlider and JRadioButton on my JPanel. I derived a class from JPanel and overrided method paintComponent as you see. This is a good way to have image on JPanel.
public void paintComponent(Graphics g)
{
/*create image icon to get image*/
ImageIcon imageicon = new ImageIcon(imageFile); //getClass().getResource(imageFile)
Image image = imageicon.getImage();
/*Draw image on the panel*/
super.paintComponent(g);
if (image != null)
g.drawImage(image, 0, 0, getWidth(), getHeight(), this);
}
However I have some problems. When I add components such as JSlider, JRadioButton or another JPanel on my ImagePanel; this component's background remains as default and not background picture. I don't know how to set this image as background of this components.
please guide me.
regards
you must set opaque properties of other component to false.
jRadioButton.setOpaque(false);
for example :
jRadioButton.setOpaque(false);
Will work for many look-and-feels, but if you want it to work with Nimbus you should also set the background color to be transparent:
jRadioButton.setBackground(new Color(0,0,0,0));
See this question for more details.
Doesn't setOpaque(false) for all the other components help?

Background Image in JTextPane

How do I set a background image to a JTextPane - some sort of a watermark.
I tried this option - creating a child class of JTextPane and use the paint method to draw the image.
But then the text is displayed "below" the image than above.
Is there any "standard" or "well known" way to do this?
(BTW, I tried (something silly?) making the content type "text/html", and setting the image as the background image of a <div> but it did not help.)
Here's a working example:
import javax.swing.*;
import java.awt.*;
public class ScratchSpace {
public static void main(String[] args) {
JFrame frame = new JFrame("");
final MyTextPane textPane = new MyTextPane();
frame.add(textPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static class MyTextPane extends JTextPane {
public MyTextPane() {
super();
setText("Hello World");
setOpaque(false);
// this is needed if using Nimbus L&F - see http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6687960
setBackground(new Color(0,0,0,0));
}
#Override
protected void paintComponent(Graphics g) {
// set background green - but can draw image here too
g.setColor(Color.GREEN);
g.fillRect(0, 0, getWidth(), getHeight());
// uncomment the following to draw an image
// Image img = ...;
// g.drawImage(img, 0, 0, this);
super.paintComponent(g);
}
}
}
The important things to note:
your component must not be opaque...
so setOpaque(false);
override paintComponent(Graphics g), not paint.
paint your background, with an image
or drawing BEFORE calling
super.paintComponent(g);
If you want to master this stuff, I recommend reading "Filthy Rich Clients", a book all about how to bend Swing to your will.
Try changing the paint code to this.
public void paint(Graphics g)
{
g.setXORMode(Color.white);
g.drawImage(image,0, 0, this);
super.paint(g);
}
This would make your image to be painted before the text is rendered by the actual component's paint method.
Hmm., put a background image to the JFrame/JPanel containg the JTextPane,.. and keep the JTextPane transparent to some level.

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