Error trying to access class members (using Rhino) - java

Trying to create a Java/JS link using Rhino with two very simple objects, one having as one member an instance of the second class.
Running the code below gives the following error:
org.mozilla.javascript.EcmaError: TypeError: Cannot find default value
for object.
The problem seems to be accessing the member "a" from within second object. I've also tried with a getter like this:
public Object jsGet_a() {
return Context.toObject(a, this);
}
but i get the same error.
new A().doSmth(); is working fine, and outputs "I'm doing something"
new B().a.doSmth(); raises the error
Can anyone help me with a possible solution for this?
Thank you!
public class Test {
public static class A extends ScriptableObject implements Scriptable {
public A() {
};
public String getClassName() {
return "A";
}
public void jsFunction_doSmth() {
System.out.println("I'm doing something");
};
}
public static class B extends ScriptableObject implements Scriptable {
private A a = new A();
public B() {
};
public String getClassName() {
return "B";
}
public void jsConstructor() {
}
public A jsGet_a() {
return a;
}
}
public static void main(String[] args) {
try {
Context cx = Context.enter();
Scriptable scope = cx.initStandardObjects(null, true);
ScriptableObject.defineClass(scope, A.class);
ScriptableObject.defineClass(scope, B.class);
cx.compileString("" +
"new A().doSmth();" +
"new B().a.doSmth();" +
"", "", 1, null).exec(cx, scope);
} catch (Exception e) {
e.printStackTrace();
}
}
}

This seems to work:
Made the context and the global scope private static variables.
Added jsConstructor for the A class
In the jsConstructor for the B class, created a javascript object in code.
Used the Context.toObject(a, this); with return type of Scriptable in jsGet_a()
Finally, assigned the cx to the Context that was entered and scope to the global scope.
public class Test
{
private static Context cx;
private static ScriptableObject scope;
public static class A extends ScriptableObject implements Scriptable {
public A() {
}
public void jsConstructor() {
}
public String getClassName() {
return "A";
}
public void jsFunction_doSmth() {
System.out.println("I'm doing something");
}
}
public static class B extends ScriptableObject implements Scriptable {
private A a = new A();
public B() {
}
public String getClassName() {
return "B";
}
public void jsConstructor() {
Scriptable scriptable = cx.newObject(scope, "A");
this.put("a", this, scriptable);
}
public Scriptable jsGet_a() {
return Context.toObject(a, this);
}
}
public static void main(String[] args) {
try {
cx = Context.enter();
scope = cx.initStandardObjects(null, true);
ScriptableObject.defineClass(scope, A.class);
ScriptableObject.defineClass(scope, B.class);
cx.compileString("" +
"new A().doSmth();" +
"new B().a.doSmth();" +
"", "", 1, null).exec(cx, scope);
} catch (Exception e) {
e.printStackTrace();
}
}
}

new B().a.doSmth();
will not work as a is private.
new B().jsGet_a().jsFunction_doSmth();
seems like it should work.

According to the API docs, you could use the method
// Get a named property from the object.
get(java.lang.String name, Scriptable start)
in your java object. My guess is that you got the reflection conversion wrong in the above.

Related

How to activate a Method of a Class based on Class.forName ? [Java]

There is an issue int trying to activate a method of a class via Class.forName.
Class:
public class example{
private int number;
static {
System.out.println("example initializing");
}
example(int number) {
this.number = number;
}
public void printFunc() {
System.out.println("Hello World");
}
}
public class Main {
public static void main(String[] args) {
Class<?> oc = Class.forName("example");
oc.printFunc(); //doesnt work
}
}
Issue: static initializiation is printed, however, when trying to activate the printFunc, there is an error: printFunc is undefined for the type Class<capture#5-of ?>
Question: How to activate a function of a Class via Class.forName ?
Use method invocation from reflection:
try {
Class<?> exampleClass = Class.forName("example");
Object exampleObject = exampleClass.newInstance();
Method printFunctionMethod = exampleObject.getClass().getMethod("printFunc");
printFunctionMethod.invoke(exampleObject);
}
catch (Exception e) {}

Select method based on field in class

So I have a class that contains a String-field:
public class A {
private String type = ...
public String getType(){
return this.type;
}
public void setType(String type){
this.type = type;
}
}
I also have a list of all possible types, there are twelve and possibly more in the future.
Now I want to write a method that gets an object of class A and calls a specific method depending on which "type" is in the class.
Is there a smarter solution than writing 12 (or more) if-statements?
Normally I would use the Visitor-pattern but I don't want to create twelve new classes.
edit:
I ended up creating a
Map<String,Function<A,String>> map = new HashMap<String,Function<A,String>>
and then call
A a;
...
map.get(a.getType).apply(a);
Instead of storing type as a "free-form" text value, you should be using an enum, since you have a well-defined list of values.
You can even have the different enums implement the same method differently, by using an abstract method. This will allow you to totally eliminate the error-prone switch statements.
Below is an example showing both instance values and abstract methods. The pattern shown will keep the implementation out of the enum, while having the compiler catch all uses when a new enum is added.
public enum Type {
INTEGER("Integer") {
#Override
public void apply(Action action, A a) {
action.applyInteger(a);
}
},
STRING ("Text") {
#Override
public void apply(Action action, A a) {
action.applyString(a);
}
};
private String displayName;
private Type(String displayName) {
this.displayName = displayName;
}
public String getDisplayName() {
return this.displayName;
}
public abstract void apply(Action action, A a);
}
public interface Action {
public void applyInteger(A a);
public void applyString(A a);
}
public class A {
private Type type;
public Type getType(){
return this.type;
}
public void setType(Type type){
this.type = type;
}
public void apply(Action action) {
this.type.apply(action, this);
}
}
When you add a new type to the TYPE enum, you also add a new method to the Action interface, which will force you to implement that method in all implementations of the interface. With switch statements, you'd get no such safety.
If you are using JDK 7 or greater go for a switch which accepts String as a parameter and write cases for each.
switch (type) {
case "SomeX":
yourInstance.invokeMethod();
break;
case "SomeY":
...
I guess the other answers are correct but, by reading the question I think the more direct answer will be using introspection and convention:
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
public class Test {
public static class A {
private String type;
public String getType(){
return this.type;
}
public void setType(String type){
this.type = type;
}
}
public static class Actions {
public void runForType1(A a) {
System.out.println("It's type 1");
}
public void runForType2(A a) {
System.out.println("It's type 2");
}
public void runForType3(A a) {
System.out.println("It's type 3");
}
}
public static class Runner {
Actions actions;
public Runner(Actions a) {
this.actions = a;
}
public void run(A a) {
try {
Method m = actions.getClass().getMethod("runFor" + a.getType(), A.class);
m.invoke(actions, a);
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
}
}
public static void main(String[] args) {
Runner r = new Runner(new Actions());
A type1 = new A();
type1.setType("Type1");
A type2 = new A();
type2.setType("Type2");
A type3 = new A();
type3.setType("Type3");
r.run(type1);
r.run(type2);
r.run(type3);
}
}
expected output for the example will be:
It's type 1
It's type 2
It's type 3
If convention is not possible you can always create a HashMap with a type to method name mapping.

Passing a value between classes

I need to pass a string from class to another class in Java (Bukkit), I have already read some similar questions, but I can't solve the problem.
I have a Main class
public class Main extends JavaPlugin {
#Override
public void onEnable() {
new PlayerListener(this);
this.saveDefaultConfig();
String bannedBlocksString = this.getConfig().getString("bannedBlocks");
}
#Override
public void onDisable() {
}
}
And another class "PlayerListener"
public class PlayerListener implements Listener {
public PlayerListener(Main plugin) {
plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
// public static final String bannedBlocksString = "DIAMOND_BLOCK; EMERALD_BLOCK";
public static final String[] bannedBlocks = bannedBlocksString.split("; ");
public static boolean isBannedBlock(String[] bannedBlocks, String blockPlaced) {
boolean returnValue = false;
for (String bannedBlock : bannedBlocks) {
if(blockPlaced.equalsIgnoreCase(bannedBlock)){
returnValue = true;
}
}
return returnValue;
}
#EventHandler
public void onBlockPlace(BlockPlaceEvent event) {
String blockPlaced = event.getBlockPlaced().getType().toString();
if(!event.getPlayer().hasPermission("antibuild.block.noplace") && isBannedBlock(bannedBlocks, blockPlaced)) {
event.setCancelled(true);
event.getPlayer().sendMessage(ChatColor.RED + "You can not place this block.");
}
}
}
How can I get the value of bannedBlocksString in Main from the class "PlayerListener"?
Try this, I hope it works:
From Main:
PlayerListener pl = new PlayerListener(this);
this.saveDefaultConfig();
String [] bannedBlocksString = pl.getBannedBlocks();
From PlayerListener you have to declare get method:
public String [] getBannedBlocks(){
return this.bannedBlocks;
}
If you uncomment the bannedBlocksString in the PlayerListener then you can always access it in the Main class using PlayerListener.bannedBlocksString as the variable is static.
If you want to do it the other way arround and assign the value you need to remove the final from the variable and use the code beneath.
PlayerListener.bannedBlocks = bannedBlocksString.split("; ");

error: local variable is accessed from within inner class; needs to be declared final

When compiling the following code, i got compile error:
MadScientist.java:27: Error: local variable timeTraveler is accessed from within inner class; needs to be declared final
import java.util.*;
interface TimeTravelCallback {
void leaped(int amount);
}
interface TimeTraveler {
void adjust(int amount);
}
class LinearTimeTraveler implements TimeTraveler {
#Override public void adjust(int amount) {
}
}
public class MadScientist {
public static void main(String[] args) {
MadScientist madScientist = new MadScientist();
TimeTraveler linearTimeTraveler = new LinearTimeTraveler();
madScientist.experiment(linearTimeTraveler);
}
public void experiment(TimeTraveler timeTraveler) {
TimeTravelCallback cb = new TimeTravelCallback() {
#Override public void leaped(int amount) {
timeTraveler.adjust(amount); //error message
}
};
cb.leaped(20);
}
}
If I change
public void experiment(TimeTraveler timeTraveler) {
to
public void experiment(final TimeTraveler timeTraveler) {
then it works.
Is there any other fix without adding the 'final' at the method parameter?
If you want to do any operation on your final variable passed to your method then use any collection api like List.
public void experiment(final List<TimeTraveler> timeTraveler) {
}
Now, you can modify the value inside your list.
If you don't want to add final, you should create a constructor in you inner class TimeTravelCallback and pass the timeTraveler object to this constructor :
TimeTravelCallback cb = new TimeTravelCallback(timeTraveler) {
public TimeTravelCallback(TimeTraveler timeTraveler){
this.timeTraveler = timeTraveler;
}
#Override public void leaped(int amount) {
timeTraveler.adjust(amount); //error message
}
};

Callback functions in Java

Is there a way to pass a call back function in a Java method?
The behavior I'm trying to mimic is a .Net Delegate being passed to a function.
I've seen people suggesting creating a separate object but that seems overkill, however I am aware that sometimes overkill is the only way to do things.
If you mean somthing like .NET anonymous delegate, I think Java's anonymous class can be used as well.
public class Main {
public interface Visitor{
int doJob(int a, int b);
}
public static void main(String[] args) {
Visitor adder = new Visitor(){
public int doJob(int a, int b) {
return a + b;
}
};
Visitor multiplier = new Visitor(){
public int doJob(int a, int b) {
return a*b;
}
};
System.out.println(adder.doJob(10, 20));
System.out.println(multiplier.doJob(10, 20));
}
}
Since Java 8, there are lambda and method references:
Oracle Docs: Lambda Expressions
Oracle Docs: Method References
For example, if you want a functional interface A -> B, you can use:
import java.util.function.Function;
public MyClass {
public static String applyFunction(String name, Function<String,String> function){
return function.apply(name);
}
}
And here is how you can call it:
MyClass.applyFunction("42", str -> "the answer is: " + str);
// returns "the answer is: 42"
Also you can pass class method. For example:
#Value // lombok
public class PrefixAppender {
private String prefix;
public String addPrefix(String suffix){
return prefix +":"+suffix;
}
}
Then you can do:
PrefixAppender prefixAppender= new PrefixAppender("prefix");
MyClass.applyFunction("some text", prefixAppender::addPrefix);
// returns "prefix:some text"
Note:
Here I used the functional interface Function<A,B>, but there are many others in the package java.util.function. Most notable ones are
Supplier: void -> A
Consumer: A -> void
BiConsumer: (A,B) -> void
Function: A -> B
BiFunction: (A,B) -> C
and many others that specialize on some of the input/output type. Then, if it doesn't provide the one you need, you can create your own FunctionalInterface:
#FunctionalInterface
interface Function3<In1, In2, In3, Out> { // (In1,In2,In3) -> Out
public Out apply(In1 in1, In2 in2, In3 in3);
}
Example of use:
String computeAnswer(Function3<String, Integer, Integer, String> f){
return f.apply("6x9=", 6, 9);
}
computeAnswer((question, a, b) -> question + "42");
// "6*9=42"
And you can also do that with thrown exception:
#FunctionalInterface
interface FallibleFunction<In, Out, Ex extends Exception> {
Out get(In input) throws Ex;
}
public <Ex extends IOException> String yo(FallibleFunction<Integer, String, Ex> f) throws Ex {
return f.get(42);
}
For simplicity, you can use a Runnable:
private void runCallback(Runnable callback)
{
// Run callback
callback.run();
}
Usage:
runCallback(new Runnable()
{
#Override
public void run()
{
// Running callback
}
});
or with Java8 lambdas
runCallback(() -> {
// Running callback
});
yet i see there is most preferred way which was what i was looking for.. it's basically derived from these answers but i had to manipulate it to more more redundant and efficient.. and i think everybody looking for what i come up with
To the point::
first make an Interface that simple
public interface myCallback {
void onSuccess();
void onError(String err);
}
now to make this callback run when ever you wish to do to handle the results - more likely after async call and you wanna run some stuff which depends on these reuslts
// import the Interface class here
public class App {
public static void main(String[] args) {
// call your method
doSomething("list your Params", new myCallback(){
#Override
public void onSuccess() {
// no errors
System.out.println("Done");
}
#Override
public void onError(String err) {
// error happen
System.out.println(err);
}
});
}
private void doSomething(String param, // some params..
myCallback callback) {
// now call onSuccess whenever you want if results are ready
if(results_success)
callback.onSuccess();
else
callback.onError(someError);
}
}
doSomething is the function that takes some time you wanna add a callback to it to notify you when the results came, add the call back interface as a parameter to this method
hope my point is clear, enjoy ;)
A little nitpicking:
I've seem people suggesting creating a
separate object but that seems
overkill
Passing a callback includes creating a separate object in pretty much any OO language, so it can hardly be considered overkill. What you probably mean is that in Java, it requires you to create a separate class, which is more verbose (and more resource-intensive) than in languages with explicit first-class functions or closures. However, anonymous classes at least reduce the verbosity and can be used inline.
This is very easy in Java 8 with lambdas.
public interface Callback {
void callback();
}
public class Main {
public static void main(String[] args) {
methodThatExpectsACallback(() -> System.out.println("I am the callback."));
}
private static void methodThatExpectsACallback(Callback callback){
System.out.println("I am the method.");
callback.callback();
}
}
I found the idea of implementing using the reflect library interesting and came up with this which I think works quite well. The only down side is losing the compile time check that you are passing valid parameters.
public class CallBack {
private String methodName;
private Object scope;
public CallBack(Object scope, String methodName) {
this.methodName = methodName;
this.scope = scope;
}
public Object invoke(Object... parameters) throws InvocationTargetException, IllegalAccessException, NoSuchMethodException {
Method method = scope.getClass().getMethod(methodName, getParameterClasses(parameters));
return method.invoke(scope, parameters);
}
private Class[] getParameterClasses(Object... parameters) {
Class[] classes = new Class[parameters.length];
for (int i=0; i < classes.length; i++) {
classes[i] = parameters[i].getClass();
}
return classes;
}
}
You use it like this
public class CallBackTest {
#Test
public void testCallBack() throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
TestClass testClass = new TestClass();
CallBack callBack = new CallBack(testClass, "hello");
callBack.invoke();
callBack.invoke("Fred");
}
public class TestClass {
public void hello() {
System.out.println("Hello World");
}
public void hello(String name) {
System.out.println("Hello " + name);
}
}
}
A method is not (yet) a first-class object in Java; you can't pass a function pointer as a callback. Instead, create an object (which usually implements an interface) that contains the method you need and pass that.
Proposals for closures in Java—which would provide the behavior you are looking for—have been made, but none will be included in the upcoming Java 7 release.
When I need this kind of functionality in Java, I usually use the Observer pattern. It does imply an extra object, but I think it's a clean way to go, and is a widely understood pattern, which helps with code readability.
Check the closures how they have been implemented in the lambdaj library. They actually have a behavior very similar to C# delegates:
http://code.google.com/p/lambdaj/wiki/Closures
You also can do theCallback using the Delegate pattern:
Callback.java
public interface Callback {
void onItemSelected(int position);
}
PagerActivity.java
public class PagerActivity implements Callback {
CustomPagerAdapter mPagerAdapter;
public PagerActivity() {
mPagerAdapter = new CustomPagerAdapter(this);
}
#Override
public void onItemSelected(int position) {
// Do something
System.out.println("Item " + postion + " selected")
}
}
CustomPagerAdapter.java
public class CustomPagerAdapter {
private static final int DEFAULT_POSITION = 1;
public CustomPagerAdapter(Callback callback) {
callback.onItemSelected(DEFAULT_POSITION);
}
}
I tried using java.lang.reflect to implement 'callback', here's a sample:
package StackOverflowQ443708_JavaCallBackTest;
import java.lang.reflect.*;
import java.util.concurrent.*;
class MyTimer
{
ExecutorService EXE =
//Executors.newCachedThreadPool ();
Executors.newSingleThreadExecutor ();
public static void PrintLine ()
{
System.out.println ("--------------------------------------------------------------------------------");
}
public void SetTimer (final int timeout, final Object obj, final String methodName, final Object... args)
{
SetTimer (timeout, obj, false, methodName, args);
}
public void SetTimer (final int timeout, final Object obj, final boolean isStatic, final String methodName, final Object... args)
{
Class<?>[] argTypes = null;
if (args != null)
{
argTypes = new Class<?> [args.length];
for (int i=0; i<args.length; i++)
{
argTypes[i] = args[i].getClass ();
}
}
SetTimer (timeout, obj, isStatic, methodName, argTypes, args);
}
public void SetTimer (final int timeout, final Object obj, final String methodName, final Class<?>[] argTypes, final Object... args)
{
SetTimer (timeout, obj, false, methodName, argTypes, args);
}
public void SetTimer (final int timeout, final Object obj, final boolean isStatic, final String methodName, final Class<?>[] argTypes, final Object... args)
{
EXE.execute (
new Runnable()
{
public void run ()
{
Class<?> c;
Method method;
try
{
if (isStatic) c = (Class<?>)obj;
else c = obj.getClass ();
System.out.println ("Wait for " + timeout + " seconds to invoke " + c.getSimpleName () + "::[" + methodName + "]");
TimeUnit.SECONDS.sleep (timeout);
System.out.println ();
System.out.println ("invoking " + c.getSimpleName () + "::[" + methodName + "]...");
PrintLine ();
method = c.getDeclaredMethod (methodName, argTypes);
method.invoke (obj, args);
}
catch (Exception e)
{
e.printStackTrace();
}
finally
{
PrintLine ();
}
}
}
);
}
public void ShutdownTimer ()
{
EXE.shutdown ();
}
}
public class CallBackTest
{
public void onUserTimeout ()
{
System.out.println ("onUserTimeout");
}
public void onTestEnd ()
{
System.out.println ("onTestEnd");
}
public void NullParameterTest (String sParam, int iParam)
{
System.out.println ("NullParameterTest: String parameter=" + sParam + ", int parameter=" + iParam);
}
public static void main (String[] args)
{
CallBackTest test = new CallBackTest ();
MyTimer timer = new MyTimer ();
timer.SetTimer ((int)(Math.random ()*10), test, "onUserTimeout");
timer.SetTimer ((int)(Math.random ()*10), test, "onTestEnd");
timer.SetTimer ((int)(Math.random ()*10), test, "A-Method-Which-Is-Not-Exists"); // java.lang.NoSuchMethodException
timer.SetTimer ((int)(Math.random ()*10), System.out, "println", "this is an argument of System.out.println() which is called by timer");
timer.SetTimer ((int)(Math.random ()*10), System.class, true, "currentTimeMillis");
timer.SetTimer ((int)(Math.random ()*10), System.class, true, "currentTimeMillis", "Should-Not-Pass-Arguments"); // java.lang.NoSuchMethodException
timer.SetTimer ((int)(Math.random ()*10), String.class, true, "format", "%d %X", 100, 200); // java.lang.NoSuchMethodException
timer.SetTimer ((int)(Math.random ()*10), String.class, true, "format", "%d %X", new Object[]{100, 200});
timer.SetTimer ((int)(Math.random ()*10), test, "NullParameterTest", new Class<?>[]{String.class, int.class}, null, 888);
timer.ShutdownTimer ();
}
}
I've recently started doing something like this:
public class Main {
#FunctionalInterface
public interface NotDotNetDelegate {
int doSomething(int a, int b);
}
public static void main(String[] args) {
// in java 8 (lambdas):
System.out.println(functionThatTakesDelegate((a, b) -> {return a*b;} , 10, 20));
}
public static int functionThatTakesDelegate(NotDotNetDelegate del, int a, int b) {
// ...
return del.doSomething(a, b);
}
}
it's a bit old, but nevertheless... I found the answer of Peter Wilkinson nice except for the fact that it does not work for primitive types like int/Integer.
The problem is the .getClass() for the parameters[i], which returns for instance java.lang.Integer, which on the other hand will not be correctly interpreted by getMethod(methodName,parameters[]) (Java's fault) ...
I combined it with the suggestion of Daniel Spiewak (in his answer to this); steps to success included: catching NoSuchMethodException -> getMethods() -> looking for the matching one by method.getName() -> and then explicitly looping through the list of parameters and applying Daniels solution, such identifying the type matches and the signature matches.
with java 8 this task is kinda easy, if you want to use callback in multi-thread scenario you can do something similar like the following:
public void methodA (int n, IntConsumer consumer) {
// create a thread
Thread t = new Thread(() -> {
// some time consuming operation
int result = IntStream.range(0, n).sum();
// after the result is ready do something with it.
consumer.accept(result);
});
t.start();
}
and to use this method do:
methodA(1000000, System.out::println);
public class HelloWorldAnonymousClasses {
//this is an interface with only one method
interface HelloWorld {
public void printSomething(String something);
}
//this is a simple function called from main()
public void sayHello() {
//this is an object with interface reference followed by the definition of the interface itself
new HelloWorld() {
public void printSomething(String something) {
System.out.println("Hello " + something);
}
}.printSomething("Abhi");
//imagine this as an object which is calling the function'printSomething()"
}
public static void main(String... args) {
HelloWorldAnonymousClasses myApp =
new HelloWorldAnonymousClasses();
myApp.sayHello();
}
}
//Output is "Hello Abhi"
Basically if you want to make the object of an interface it is
not possible, because interface cannot have objects.
The option is to let some class implement the interface and then call that function using the object of that class.
But this approach is really verbose.
Alternatively, write new HelloWorld() (*oberserve this is an interface not a class) and then follow it up with the defination of the interface methods itself. (*This defination is in reality the anonymous class).
Then you get the object reference through which you can call the method itself.
Create an Interface, and Create the Same Interface Property in Callback Class.
interface dataFetchDelegate {
void didFetchdata(String data);
}
//callback class
public class BackendManager{
public dataFetchDelegate Delegate;
public void getData() {
//Do something, Http calls/ Any other work
Delegate.didFetchdata("this is callbackdata");
}
}
Now in the class where you want to get called back implement the above Created Interface.
and Also Pass "this" Object/Reference of your class to be called back.
public class Main implements dataFetchDelegate
{
public static void main( String[] args )
{
new Main().getDatafromBackend();
}
public void getDatafromBackend() {
BackendManager inc = new BackendManager();
//Pass this object as reference.in this Scenario this is Main Object
inc.Delegate = this;
//make call
inc.getData();
}
//This method is called after task/Code Completion
public void didFetchdata(String callbackData) {
// TODO Auto-generated method stub
System.out.println(callbackData);
}
}
Simpliest and easiest way is by creating a reusable model and trigger.... https://onecompiler.com/java/3wejrcby2?fbclid=IwAR0dHbGDChRUJoCZ3CIDW-JQu7Dz3iYGNGYjxYVCPCWfEqQDogFGTwuOuO8

Categories