Callback functions in Java - java

Is there a way to pass a call back function in a Java method?
The behavior I'm trying to mimic is a .Net Delegate being passed to a function.
I've seen people suggesting creating a separate object but that seems overkill, however I am aware that sometimes overkill is the only way to do things.

If you mean somthing like .NET anonymous delegate, I think Java's anonymous class can be used as well.
public class Main {
public interface Visitor{
int doJob(int a, int b);
}
public static void main(String[] args) {
Visitor adder = new Visitor(){
public int doJob(int a, int b) {
return a + b;
}
};
Visitor multiplier = new Visitor(){
public int doJob(int a, int b) {
return a*b;
}
};
System.out.println(adder.doJob(10, 20));
System.out.println(multiplier.doJob(10, 20));
}
}

Since Java 8, there are lambda and method references:
Oracle Docs: Lambda Expressions
Oracle Docs: Method References
For example, if you want a functional interface A -> B, you can use:
import java.util.function.Function;
public MyClass {
public static String applyFunction(String name, Function<String,String> function){
return function.apply(name);
}
}
And here is how you can call it:
MyClass.applyFunction("42", str -> "the answer is: " + str);
// returns "the answer is: 42"
Also you can pass class method. For example:
#Value // lombok
public class PrefixAppender {
private String prefix;
public String addPrefix(String suffix){
return prefix +":"+suffix;
}
}
Then you can do:
PrefixAppender prefixAppender= new PrefixAppender("prefix");
MyClass.applyFunction("some text", prefixAppender::addPrefix);
// returns "prefix:some text"
Note:
Here I used the functional interface Function<A,B>, but there are many others in the package java.util.function. Most notable ones are
Supplier: void -> A
Consumer: A -> void
BiConsumer: (A,B) -> void
Function: A -> B
BiFunction: (A,B) -> C
and many others that specialize on some of the input/output type. Then, if it doesn't provide the one you need, you can create your own FunctionalInterface:
#FunctionalInterface
interface Function3<In1, In2, In3, Out> { // (In1,In2,In3) -> Out
public Out apply(In1 in1, In2 in2, In3 in3);
}
Example of use:
String computeAnswer(Function3<String, Integer, Integer, String> f){
return f.apply("6x9=", 6, 9);
}
computeAnswer((question, a, b) -> question + "42");
// "6*9=42"
And you can also do that with thrown exception:
#FunctionalInterface
interface FallibleFunction<In, Out, Ex extends Exception> {
Out get(In input) throws Ex;
}
public <Ex extends IOException> String yo(FallibleFunction<Integer, String, Ex> f) throws Ex {
return f.get(42);
}

For simplicity, you can use a Runnable:
private void runCallback(Runnable callback)
{
// Run callback
callback.run();
}
Usage:
runCallback(new Runnable()
{
#Override
public void run()
{
// Running callback
}
});
or with Java8 lambdas
runCallback(() -> {
// Running callback
});

yet i see there is most preferred way which was what i was looking for.. it's basically derived from these answers but i had to manipulate it to more more redundant and efficient.. and i think everybody looking for what i come up with
To the point::
first make an Interface that simple
public interface myCallback {
void onSuccess();
void onError(String err);
}
now to make this callback run when ever you wish to do to handle the results - more likely after async call and you wanna run some stuff which depends on these reuslts
// import the Interface class here
public class App {
public static void main(String[] args) {
// call your method
doSomething("list your Params", new myCallback(){
#Override
public void onSuccess() {
// no errors
System.out.println("Done");
}
#Override
public void onError(String err) {
// error happen
System.out.println(err);
}
});
}
private void doSomething(String param, // some params..
myCallback callback) {
// now call onSuccess whenever you want if results are ready
if(results_success)
callback.onSuccess();
else
callback.onError(someError);
}
}
doSomething is the function that takes some time you wanna add a callback to it to notify you when the results came, add the call back interface as a parameter to this method
hope my point is clear, enjoy ;)

A little nitpicking:
I've seem people suggesting creating a
separate object but that seems
overkill
Passing a callback includes creating a separate object in pretty much any OO language, so it can hardly be considered overkill. What you probably mean is that in Java, it requires you to create a separate class, which is more verbose (and more resource-intensive) than in languages with explicit first-class functions or closures. However, anonymous classes at least reduce the verbosity and can be used inline.

This is very easy in Java 8 with lambdas.
public interface Callback {
void callback();
}
public class Main {
public static void main(String[] args) {
methodThatExpectsACallback(() -> System.out.println("I am the callback."));
}
private static void methodThatExpectsACallback(Callback callback){
System.out.println("I am the method.");
callback.callback();
}
}

I found the idea of implementing using the reflect library interesting and came up with this which I think works quite well. The only down side is losing the compile time check that you are passing valid parameters.
public class CallBack {
private String methodName;
private Object scope;
public CallBack(Object scope, String methodName) {
this.methodName = methodName;
this.scope = scope;
}
public Object invoke(Object... parameters) throws InvocationTargetException, IllegalAccessException, NoSuchMethodException {
Method method = scope.getClass().getMethod(methodName, getParameterClasses(parameters));
return method.invoke(scope, parameters);
}
private Class[] getParameterClasses(Object... parameters) {
Class[] classes = new Class[parameters.length];
for (int i=0; i < classes.length; i++) {
classes[i] = parameters[i].getClass();
}
return classes;
}
}
You use it like this
public class CallBackTest {
#Test
public void testCallBack() throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
TestClass testClass = new TestClass();
CallBack callBack = new CallBack(testClass, "hello");
callBack.invoke();
callBack.invoke("Fred");
}
public class TestClass {
public void hello() {
System.out.println("Hello World");
}
public void hello(String name) {
System.out.println("Hello " + name);
}
}
}

A method is not (yet) a first-class object in Java; you can't pass a function pointer as a callback. Instead, create an object (which usually implements an interface) that contains the method you need and pass that.
Proposals for closures in Java—which would provide the behavior you are looking for—have been made, but none will be included in the upcoming Java 7 release.

When I need this kind of functionality in Java, I usually use the Observer pattern. It does imply an extra object, but I think it's a clean way to go, and is a widely understood pattern, which helps with code readability.

Check the closures how they have been implemented in the lambdaj library. They actually have a behavior very similar to C# delegates:
http://code.google.com/p/lambdaj/wiki/Closures

You also can do theCallback using the Delegate pattern:
Callback.java
public interface Callback {
void onItemSelected(int position);
}
PagerActivity.java
public class PagerActivity implements Callback {
CustomPagerAdapter mPagerAdapter;
public PagerActivity() {
mPagerAdapter = new CustomPagerAdapter(this);
}
#Override
public void onItemSelected(int position) {
// Do something
System.out.println("Item " + postion + " selected")
}
}
CustomPagerAdapter.java
public class CustomPagerAdapter {
private static final int DEFAULT_POSITION = 1;
public CustomPagerAdapter(Callback callback) {
callback.onItemSelected(DEFAULT_POSITION);
}
}

I tried using java.lang.reflect to implement 'callback', here's a sample:
package StackOverflowQ443708_JavaCallBackTest;
import java.lang.reflect.*;
import java.util.concurrent.*;
class MyTimer
{
ExecutorService EXE =
//Executors.newCachedThreadPool ();
Executors.newSingleThreadExecutor ();
public static void PrintLine ()
{
System.out.println ("--------------------------------------------------------------------------------");
}
public void SetTimer (final int timeout, final Object obj, final String methodName, final Object... args)
{
SetTimer (timeout, obj, false, methodName, args);
}
public void SetTimer (final int timeout, final Object obj, final boolean isStatic, final String methodName, final Object... args)
{
Class<?>[] argTypes = null;
if (args != null)
{
argTypes = new Class<?> [args.length];
for (int i=0; i<args.length; i++)
{
argTypes[i] = args[i].getClass ();
}
}
SetTimer (timeout, obj, isStatic, methodName, argTypes, args);
}
public void SetTimer (final int timeout, final Object obj, final String methodName, final Class<?>[] argTypes, final Object... args)
{
SetTimer (timeout, obj, false, methodName, argTypes, args);
}
public void SetTimer (final int timeout, final Object obj, final boolean isStatic, final String methodName, final Class<?>[] argTypes, final Object... args)
{
EXE.execute (
new Runnable()
{
public void run ()
{
Class<?> c;
Method method;
try
{
if (isStatic) c = (Class<?>)obj;
else c = obj.getClass ();
System.out.println ("Wait for " + timeout + " seconds to invoke " + c.getSimpleName () + "::[" + methodName + "]");
TimeUnit.SECONDS.sleep (timeout);
System.out.println ();
System.out.println ("invoking " + c.getSimpleName () + "::[" + methodName + "]...");
PrintLine ();
method = c.getDeclaredMethod (methodName, argTypes);
method.invoke (obj, args);
}
catch (Exception e)
{
e.printStackTrace();
}
finally
{
PrintLine ();
}
}
}
);
}
public void ShutdownTimer ()
{
EXE.shutdown ();
}
}
public class CallBackTest
{
public void onUserTimeout ()
{
System.out.println ("onUserTimeout");
}
public void onTestEnd ()
{
System.out.println ("onTestEnd");
}
public void NullParameterTest (String sParam, int iParam)
{
System.out.println ("NullParameterTest: String parameter=" + sParam + ", int parameter=" + iParam);
}
public static void main (String[] args)
{
CallBackTest test = new CallBackTest ();
MyTimer timer = new MyTimer ();
timer.SetTimer ((int)(Math.random ()*10), test, "onUserTimeout");
timer.SetTimer ((int)(Math.random ()*10), test, "onTestEnd");
timer.SetTimer ((int)(Math.random ()*10), test, "A-Method-Which-Is-Not-Exists"); // java.lang.NoSuchMethodException
timer.SetTimer ((int)(Math.random ()*10), System.out, "println", "this is an argument of System.out.println() which is called by timer");
timer.SetTimer ((int)(Math.random ()*10), System.class, true, "currentTimeMillis");
timer.SetTimer ((int)(Math.random ()*10), System.class, true, "currentTimeMillis", "Should-Not-Pass-Arguments"); // java.lang.NoSuchMethodException
timer.SetTimer ((int)(Math.random ()*10), String.class, true, "format", "%d %X", 100, 200); // java.lang.NoSuchMethodException
timer.SetTimer ((int)(Math.random ()*10), String.class, true, "format", "%d %X", new Object[]{100, 200});
timer.SetTimer ((int)(Math.random ()*10), test, "NullParameterTest", new Class<?>[]{String.class, int.class}, null, 888);
timer.ShutdownTimer ();
}
}

I've recently started doing something like this:
public class Main {
#FunctionalInterface
public interface NotDotNetDelegate {
int doSomething(int a, int b);
}
public static void main(String[] args) {
// in java 8 (lambdas):
System.out.println(functionThatTakesDelegate((a, b) -> {return a*b;} , 10, 20));
}
public static int functionThatTakesDelegate(NotDotNetDelegate del, int a, int b) {
// ...
return del.doSomething(a, b);
}
}

it's a bit old, but nevertheless... I found the answer of Peter Wilkinson nice except for the fact that it does not work for primitive types like int/Integer.
The problem is the .getClass() for the parameters[i], which returns for instance java.lang.Integer, which on the other hand will not be correctly interpreted by getMethod(methodName,parameters[]) (Java's fault) ...
I combined it with the suggestion of Daniel Spiewak (in his answer to this); steps to success included: catching NoSuchMethodException -> getMethods() -> looking for the matching one by method.getName() -> and then explicitly looping through the list of parameters and applying Daniels solution, such identifying the type matches and the signature matches.

with java 8 this task is kinda easy, if you want to use callback in multi-thread scenario you can do something similar like the following:
public void methodA (int n, IntConsumer consumer) {
// create a thread
Thread t = new Thread(() -> {
// some time consuming operation
int result = IntStream.range(0, n).sum();
// after the result is ready do something with it.
consumer.accept(result);
});
t.start();
}
and to use this method do:
methodA(1000000, System.out::println);

public class HelloWorldAnonymousClasses {
//this is an interface with only one method
interface HelloWorld {
public void printSomething(String something);
}
//this is a simple function called from main()
public void sayHello() {
//this is an object with interface reference followed by the definition of the interface itself
new HelloWorld() {
public void printSomething(String something) {
System.out.println("Hello " + something);
}
}.printSomething("Abhi");
//imagine this as an object which is calling the function'printSomething()"
}
public static void main(String... args) {
HelloWorldAnonymousClasses myApp =
new HelloWorldAnonymousClasses();
myApp.sayHello();
}
}
//Output is "Hello Abhi"
Basically if you want to make the object of an interface it is
not possible, because interface cannot have objects.
The option is to let some class implement the interface and then call that function using the object of that class.
But this approach is really verbose.
Alternatively, write new HelloWorld() (*oberserve this is an interface not a class) and then follow it up with the defination of the interface methods itself. (*This defination is in reality the anonymous class).
Then you get the object reference through which you can call the method itself.

Create an Interface, and Create the Same Interface Property in Callback Class.
interface dataFetchDelegate {
void didFetchdata(String data);
}
//callback class
public class BackendManager{
public dataFetchDelegate Delegate;
public void getData() {
//Do something, Http calls/ Any other work
Delegate.didFetchdata("this is callbackdata");
}
}
Now in the class where you want to get called back implement the above Created Interface.
and Also Pass "this" Object/Reference of your class to be called back.
public class Main implements dataFetchDelegate
{
public static void main( String[] args )
{
new Main().getDatafromBackend();
}
public void getDatafromBackend() {
BackendManager inc = new BackendManager();
//Pass this object as reference.in this Scenario this is Main Object
inc.Delegate = this;
//make call
inc.getData();
}
//This method is called after task/Code Completion
public void didFetchdata(String callbackData) {
// TODO Auto-generated method stub
System.out.println(callbackData);
}
}

Simpliest and easiest way is by creating a reusable model and trigger.... https://onecompiler.com/java/3wejrcby2?fbclid=IwAR0dHbGDChRUJoCZ3CIDW-JQu7Dz3iYGNGYjxYVCPCWfEqQDogFGTwuOuO8

Related

I am having trouble in using jdk dynamic proxy

Before using spring aop and cglib, Now I replaced a simple example.I found that executing method sayHello1 () and sayHello2 () both output "before" and "after" Oh my god, it's very difficult, Do you understand what I am talking about? I am going crazy now. T.T
public interface HelloWorld {
void sayHello1(String say);
void sayHello2(String say);
}
public static class HelloWorldImpl implements HelloWorld {
#Override
public void sayHello1(String say) { System.out.println(say); }
#Override
public void sayHello2(String say) { System.out.println(say); }
}
public static class Invocation implements InvocationHandler {
private final Object target;
public Invocation(Object target) { this.target = target; }
#Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
System.out.println("before..."); // TODO method before
Object object = method.invoke(target, args);
System.out.println("after..."); // TODO method after
return object;
}
}
public static void main(String[] args) {
HelloWorld helloWorld = (HelloWorld) Proxy.newProxyInstance(
ClassLoader.getSystemClassLoader(),
new Class[] { HelloWorld.class },
new Invocation(new HelloWorldImpl())
);
helloWorld.sayHello1("Hello World1 ...");
helloWorld.sayHello2("Hello World2 ...");
}
You mean you want something like this?
#Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
System.out.println("Instrumenting " + method);
Object result;
switch (method.getName()) {
case "sayHello1":
System.out.println("before A");
result = method.invoke(target, args);
System.out.println("after A");
break;
case "sayHello2":
System.out.println("before B");
// Let's change the argument just for fun
args[0] = "changed argument";
result = method.invoke(target, args);
System.out.println("after B");
break;
default:
result = method.invoke(target, args);
}
return result;
}
That would yield the following console log:
Instrumenting public abstract void de.scrum_master.spring.q62001911.HelloWorld.sayHello1(java.lang.String)
before A
Hello World1 ...
after A
Instrumenting public abstract void de.scrum_master.spring.q62001911.HelloWorld.sayHello2(java.lang.String)
before B
changed argument
after B
Of course you could print further information or differentiate overloaded methods with the same names by parameter types. Try things like
method.getParameterTypes();
method.getParameterCount();
method.getReturnType();
Is this tedious? Yeah, it is, but still straightforward. And it being tedious is the reason why AspectJ or Spring AOP with their elegant pointcut + advice model are so much easier to use because they did the work already and hide the inner complexity from you.

How to create chain of dynamic proxies?

I create two InvocationHandler, one for logging purpose and the other one for measuring time. Each on works but I do not know how to create a chain of these two, so that both will be executed. I thought it would be enough that for example the LoggingInvocationHandler extends the TimerInvocationHandler
public class DynamicProxyMain {
public static void main(String[] args) {
System.out.println("Starting dynamic proxy sample");
SubjectInterface timerProxy = (SubjectInterface) Proxy.newProxyInstance(SubjectInterface.class.getClassLoader(),
new Class<?>[]{SubjectInterface.class},
new TimerInvocationHandler(new SubjectInterfaceImpl()));
SubjectInterface logginProxy = (SubjectInterface) Proxy.newProxyInstance(SubjectInterface.class.getClassLoader(),
new Class<?>[]{SubjectInterface.class},
new LoggingInvocationHandler(new SubjectInterfaceImpl()));
timerProxy.methodA("a");
timerProxy.methodB("test b");
timerProxy.methodC(1, "test c");
}
}
public class LoggingInvocationHandler implements InvocationHandler {
Object impl;
String CLASSNAME = this.getClass().getCanonicalName();
public LoggingInvocationHandler(Object impl){
this.impl = impl;
}
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
Object retVal;
System.out.println("LoggingHandler:" + this.getClass().getName() + " has been called");
retVal = method.invoke(impl, args);
System.out.println("LoggingHandler:" + this.getClass().getName() + " has ended");
return retVal;
}
}
public class TimerInvocationHandler extends LoggingInvocationHandler implements InvocationHandler{
private Object impl;
public TimerInvocationHandler(Object impl) {
super(impl);
this.impl = impl;
}
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
Object retVal = null;
System.out.println("getting duration time for method " + method.getName());
long duration = -System.currentTimeMillis();
retVal = super.invoke(proxy,method,args);
duration += System.currentTimeMillis();
System.out.println("it took " + duration + " milliseconds");
System.out.println("duration time handler has ended");
return retVal;
}
}
Actually I solved it, so that both InvocationHandlers will be called. I edited my post with the currently working code
The idea bears a similarity to Intercepting Filter, I'll give your an implementation of it, which slightly modified in order to work with DynamicProxyHandler, if you're interested and want more details, you should read the link thoroughly.
Participants:
InvocationChain - which is responsible for dispatching invocations.
Invocation - where you should put things like logging and timer.
DynamicProxyHanlder - that simply delegates the request to InvocationChain.
Implementaiton:
DynamicProxyHandler.java
public class DynamicProxyHandler implements InvocationHandler {
private Object proxied;
InvocationChain chain = new InvocationChainImp();
DynamicProxyHandler(Object proxied) {
this.proxied = proxied;
}
#Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
return chain.invoke(proxied, method, args);
}
}
Invocation.java
public interface Invocation {
Object invoke(Object callee, Method method, Object[] args, InvocationChain chain);
}
InvocationChain.java
public interface InvocationChain {
public Object invoke(Object callee, Method method, Object[] args);
}
InvocationChainImp.java
public class InvocationChainImp implements InvocationChain {
List<Invocation> list = new ArrayList<>();
Object result;
Iterator<Invocation> tasks;
InvocationChainImp() {
list.add(new LoggingInvocation());
list.add(new TimerInvocation());
list.add(new FinalInvocation());
tasks = list.iterator();
}
#Override
public Object invoke(Object callee, Method method, Object[] args) {
if (tasks.hasNext()) {
Object result = tasks.next().invoke(callee, method, args, this);
this.result = (this.result == null ? result : this.result);
}
return this.result;
}
Last not least, we want to define some custom classes that must be confined to Invocation interface for logging, timer, etc.
LoggingInvocation.java
public class LoggingInvocation implements Invocation {
#Override
public Object invoke(Object callee, Method method, Object[] args, InvocationChain chain) {
chain.invoke(callee, method, args);
Logger.getLogger(this.getClass().getCanonicalName()).info(method.getName() + "() execution logged!");
return null;
}
}
TimerInvocation.java
public class TimerInvocation implements Invocation {
#Override
public Object invoke(Object callee, Method method, Object[] args, InvocationChain chain) {
long start_time = System.nanoTime();
chain.invoke(callee, method, args);
long end_time = System.nanoTime();
System.out.println("Timer: excution took " + (end_time - start_time) / 1e6 + "ms");
return null;
}
}
FinalInvocation.java where the request is finally invoked on the proxied instance.
public class FinalInvocation implements Invocation {
#Override
public Object invoke(Object callee, Method method, Object[] args, InvocationChain chain) {
try {
return method.invoke(callee, args);
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return null;
}
}
Rest of code is trivial, as it's just used to prove that the implementation works.
You can stop reading now if want to write your own.
SubjectInterface.java
public interface SubjectInterface {
String hello();
}
SubjectInterfaceImp.java
public class SubjectInterfaceImp implements SubjectInterface {
#Override
public String hello() {
System.out.println("in SubjectInterfaceImp: Greeting!");
return "hello";
}
}
Main.java
public class Main {
public static void main(String[] args) throws Exception {
SubjectInterface subject = (SubjectInterface) Proxy.newProxyInstance(
SubjectInterface.class.getClassLoader(),
new Class[] { SubjectInterface.class }, new DynamicProxyHandler(new SubjectInterfaceImp()));
System.out.println("in Main: subject.hello() = " + subject.hello());
}
}
Okay, we have enough of code, it's show time, let's see we got, voila!
in SubjectInterfaceImp: Greeting!
Timer: excution took 0.532198ms
九月 02, 2016 12:37:36 下午 LoggingInvocation invoke
信息: hello() execution logged!
in Main: subject.hello() = hello
This is not the natural way to implement it.TimerInvocationHandler has nothing to do with LoggingInvocationHandler.
define a decorator which is a InvocationHandler and wraps a another InovovationHandler
https://en.wikipedia.org/wiki/Decorator_pattern
EDIT: since one comment ask me to provide a sample implementation,following part is added, but this is the not exact decorator pattern, but i think others can understand the solution. in this case TimeInvocationHandler is not limited to measure the login time
public class TimerInvocationHandler implements InvocationHandler
{
protected InvocationHandler invocationHandler;
#Override
public Object invoke(Object proxy, Method method, Object[] args) throws Throwable
{
//do whatever you want
Object result = invocationHandler.invoke(proxy, method, args);
// do what ever you want
return result;
}
}

Java - Method implementation dependent from parameter value

Consider a method
public void doSomething(String actionID){
switch (actionID){
case "dance":
System.out.print("I'm dancing");
break;
case "sleep":
System.out.print("I'm sleeping");
break;
default:
System.out.print("I've no idea what I'm doing");
}
The implementation of the method depends on the value of the parameter. Is there a more elegant way to do this, or a different design pattern to replicate the behaviour?
If the caller decides what logic is executed by passing different strings, then why not just have them call different methods:
public void doSomething(String actionID) {...}
...
doSomething("dance");
doSomething("sleep");
VS.:
public void dance() {...}
public void sleep() {...}
...
dance();
sleep();
It seems like you're unnecessarily funnelling all the calls into doSomething
But the strings might not always be literals. What if you're taking them from the console?
You could provide static mappings from the strings to the corresponding functions:
class MyClass {
private static final Map<String, Consumer<MyClass>> map = new HashMap<>();
static {
map.put("sleep", MyClass::sleep);
map.put("dance", MyClass::dance);
}
public void doSomething(String actionID) {
map.getOrDefault(actionID, MyClass::doNothing).accept(this);
}
public void dance() {
System.out.print("I'm dancing");
}
public void sleep() {
System.out.print("I'm sleeping");
}
private void doNothing() {
System.out.println("I've no idea what I'm doing");
}
}
This makes scenarios where you have a lot of switch cases a lot cleaner.
Introduce an interface, e.g.
public interface HumanState {
public void tellMeWhatYouAreDoing();
}
encapsulate the logic in different implementations
public class DancingState implements HumanState {
#Override
public void tellMeWhatYouAreDoing() {
System.out.println("I'm dancing");
}
}
public class SleepingState implements HumanState {
#Override
public void tellMeWhatYouAreDoing() {
System.out.println("I'm sleeping");
}
}
public class UnknownState implements HumanState {
#Override
public void tellMeWhatYouAreDoing() {
System.out.println("I've no idea what I'm doing");
}
}
and use a map. E.g.
public class HumanStateExample {
public static void main(String[] args) {
HumanStateExample humanStateExample = new HumanStateExample();
humanStateExample.doSomething("dance");
humanStateExample.doSomething("sleep");
humanStateExample.doSomething("unknown");
}
private final HashMap<String, HumanState> humanStateMap;
public HumanStateExample(){
humanStateMap = new HashMap<String, HumanState>();
humanStateMap.put("dance", new DancingState());
humanStateMap.put("sleep", new SleepingState());
}
public void doSomething(String action) {
HumanState humanState = humanStateMap.get(action);
if(humanState == null){
humanState = new UnknownState();
}
humanState.tellMeWhatYouAreDoing();
}
}
I'm not sure how the pattern is called, but it is very useful if you need to delegate the method call based on more than one parameter:
Create a lot of handlers where each one knows when it is responsible for handling a call. Then just loop through them and invoke the first one matching the parameter.
edit: I renamed the class from FancyParameterActionFactory to FancyParameterActionUtility: it is not a factory, the name was misleading
//Your method, but this time with a complex object, not with a simple string.
public void doSomething(FancyParameterObject fpo){
FancyParameterActionUtility.invokeOn(fpo);
}
//The utility which can handle the complex object and decides what to do.
public class FancyParameterActionUtility{
public Interface FPAHandler{
void invoke(FancyParameterObject fpo);
boolean handles(FancyParameterObject fpo);
}
//Omitted: Different implementations of FPAHandler
public static List<FPAHandler> handlers = new LinkedList<>();
static{
handlers.add(new DanceHandler());
handlers.add(new SleepHandler());
//Omitted: Different implementations of FPAHandler
}
public static void invokeOn(FancyParameterObject fpo){
for(FPAHandler handler:handlers){
if (handler.handles(fpo)){
handler.invoke(fpo);
return;
}
}
//Default-Behavior
}
}
Here is a simple implementation of the command pattern based your sample problem. I define a general AbstractCommand abstract class which contains two methods. The first method, createCommand(), instantiates a command class based on an input string name. This is how you can delegate your string input to create the right type of command. The second method is doAction(), and this is left undefined, to be implemented later on by specific concrete command classes.
public abstract class AbstractCommand {
public static AbstractCommand createCommand(String name) {
try {
String clsName = name + "Command";
Class<?> cls = Class.forName(clsName);
AbstractCommand command = (AbstractCommand) cls.newInstance();
return command;
}
catch (Exception e) {
System.out.println("Something went wrong.");
}
}
public abstract void doAction();
}
public class DanceCommand extends AbstractCommand {
public void doAction() {
System.out.println("I'm dancing");
}
}
public class TestCommandPattern {
public void doSomething(String actionID) {
AbstractCommand cmd = AbstractCommand.createCommand(actionID);
cmd.doAction();
}
public static void main(String[] args) {
TestCommandPattern test = new TestCommandPattern();
test.doSomething("Dance"); // should print "I'm dancing"
}
}
Now that this framework has been setup, you could easily add other commands for the various types of actions in your original problem. For example, you could create a SleepCommand class which would output I'm sleeping, or do whatever action you wish.

Use reflection to create classes at runtime

I have to create a list of objects, which are configured according to the name of some classes received as input.
For each object I have to call a method, which add an operation that is created dynamically.
However I don't know exactly ho to resolve the problem.
Please see an example below.
String className; // this is an input parameter
final Class<?> classType = Class.forName(className);
// here I would like to use classType instead of "?" but it gives me an error.
Task<?> task = TaskFactory.createTask((String)classType.getField("_TYPE").get(null)));
tasks.put(task, null);
task.addOperation(new Operation<classType>() { // this gives an error
#Override
public void onNewInput(classType input) { // this gives an error
System.out.println(input)
}
});
As you can see from the comments, the surrounding infrastructure and the intention are not entirely clear. However, you can achieve a certain degree of type-safety with a "helper" method that captures the type of the given Task, and allows you to work with this type internally:
public class RuntimeType
{
public static void main(String[] args) throws Exception
{
String className = "";
final Class<?> classType = Class.forName(className);
Task<?> task = TaskFactory.createTask((String)classType.getField("_TYPE").get(null));
addOperation(task);
}
private static <T> void addOperation(Task<T> task)
{
task.addOperation(new Operation<T>()
{
#Override
public void onNewInput(T input)
{
System.out.println(input);
}
});
}
}
class TaskFactory
{
public static Task<?> createTask(String string)
{
return null;
}
}
class Task<T>
{
public void addOperation(Operation<T> operation)
{
}
}
interface Operation<T>
{
void onNewInput(T input);
}

C# equivalent of creating anonymous class that implements an interface

I've recently started using C#, and I wanted to find an equivalent method to this. I do not know what this is called, so I will simply show you by code.
With Java, I was able to create an interface like so:
public interface Event {
public void execute();
}
And pass this interface in a method's parameter like so:
public class TestEvent {
ArrayList<Event> eventList = new ArrayList<Event>();
public void addEvent(Event event){
eventList.add(event);
}
public void simulateEvent(){
addEvent(new Event() {
public void execute(){
//functionality
}
} );
}
public void processEvents(){
for(Event event : eventList)
eventList.execute();
}
}
EDIT : My question is revolved on the simulatEvent method from the TestEvent class, and if such an action is possible with C#.
I wanted to know if there was a way to do something similar to this with C#, (instantiating the interface in the simulateEvent method) and what this is actually called. Thank you!
Woof...ok, permit me to generalize a bit:
So in Java, you need a way to pass functions around. Java does not inherently support functions as first-class citizens, and this was one reason behind the implementation of anonymous classes - packaged groups of functions that can be declared inline and passed (as interfaces) to methods/other classes that will then call these functions.
In C#, functions are first-class citizens, and can be declared as either Delegates, Func<>s, or Action<>s. Let's try a comparison (of sorts):
Some sort of Java-y construct (my Java's fairly old, so bear with me):
public interface IDoSomething {
public int Return42();
public bool AmIPrettyOrNot(string name);
public void Foo();
}
public void Main(String[] args) {
DoStuff(new IDoSomething() {
public int Return42() { return 42; }
public bool AmIPrettyOrNot(string name) { return name == "jerkimball"; }
public bool Foo(int x) { ... }
});
}
public void DoStuff(IDoSomething something) { ... }
The (very rough) equivalent of this in C# would be:
public void Main(string[] args)
{
Func<int> returns42 = () => 42;
Func<string,bool> amIPretty = name => name == "jerkimball";
Action<int> foo = x => {};
}
Now, as others have mentioned, you usually see this pattern on the Java side when dealing with the handling of events - likewise on the C# side:
public class Foo
{
// define the shape of our event handler
public delegate void HandlerForBarEvent(object sender, EventArgs args);
// declare our event
public event HandlerForBarEvent BarEvent;
public void CallBar()
{
// omitted: check for null or set a default handler
BarEvent(this, new EventArgs());
}
}
public void Main(string[] args)
{
var foo = new Foo();
// declare the handler inline using lambda syntax
foo.BarEvent += (sender, args) =>
{
// do something with sender/args
}
foo.CallBar();
}
Note that we can also give it something with the same "shape":
public void MyHandler(object sender, EventArgs args)
{
// do stuff
}
public void Main(string[] args)
{
var foo = new Foo();
// that method above is the same "shape" as HandlerForBarEvent
foo.BarEvent += MyHandler;
foo.CallBar();
}
But it's also used in Java to define what Threads do, if memory serves (i.e., Runnable) - and we can do this as well in C#:
var thread = new Thread((Action)(() =>
{
// I'm the threads "run" method!
});
thread.Start();
Now, other stuff - enumeration:
public void processEvents(){
for(Event event : eventList)
eventList.execute();
}
C# has the same idea, just called differently:
public void processEvents()
{
// edit: derp, 'event' is a keyword, so I'm
// renaming this, since I won't get into why
// you could also use #event...
foreach(var evt in eventList)
{
evt.Execute();
}
}
EDIT: It looks like your question is about anonymous interface implementations instead of events. You can use the built-in Action delegate type instead of your Event interface.
You can then Action instances using lambda expressions. Your code would look like:
public class TestEvent
{
List<Action> eventList = new List<Action>();
public void addEvent(Action event){
eventList.add(event);
}
public void simulateEvent(){
addEvent(() => {
});
}
public void processEvents(){
for(Action event : eventList)
event();
}
}
You can use the delegate syntax instead of using () => { .. .} i.e.
delegate() { ... } in simulateEvent.
C# doesn't support anonymous interface implementations, so if your interface has multiple methods then you'll have to define a concrete class somewhere. Depending on the usage you could just have this class contain delegate properties which you can supply on creation e.g.
public class Delegates
{
public Action Event { get; set; }
public Func<string> GetValue { get; set; }
}
You can then create it like:
var anon = new Delegates
{
Event = () => { ... },
GetValue = () => "Value"
}

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