Java System.currentTimeMillis() problem - java

So in my java class we have a homework assignment to use System.currentTimeMillis to display the amount of time between clicks. I've tried and tried but it isn't working. Here's my code.
1 /* Matthew Caldwell
2 * September 21, 2011
3 * Homework #4: Problem 5.8.1 pg. 149
4 * Program that displays the amount of time that passed
5 * between two mouse clicks. Nothing is displayed
6 * on the first click, then each successive click will
7 * display how much time passed between that click and
8 * the previous one.
9 */
10
11 import objectdraw.*;
12 import java.awt.*;
13
14 public class ElapsedTimeClient extends WindowController {
15
16 public static void main(String[]args) {
17 new ElapsedTimeClient().startController(800,500);
18 }
19
20 private Text title,result;
21 private double count = 0;
22
23 public void begin() {
24
25 // Set up the title and result
26 title = new Text("CLICK COUNTER",
27 canvas.getWidth() / 2,
28 20, canvas);29 title.move(-title.getWidth() / 2, 0);
30 result = new Text("", canvas.getWidth() / 2, 40, canvas);
31
32 }
33
34 public void onMouseClick(Location p) {
35
36 double timerS=0;
37
38 if(count == 0) {
39 timerS = System.currentTimeMillis();
40 } else {
41 result.setText("The time between clicks was " +
42 (System.currentTimeMillis() - timerS)/1000 +
43 " seconds.");
44 timerS = System.currentTimeMillis();
45 }
46
47 count++;
48
49 }
50
51 }
I don't really want anyone to completely tell me how to do it but I just need a little guidance. What am I doing to make this wrong?
The code all compiles and runs just fine but when I click instead of giving me the time that elapsed between clicks it's giving me a big long number that never changes. It's telling me 1.316639174817E9 almost every single time.

Firstly, system time in millis should be represented as a long, not a double.
Secondly, you need to make the variable that holds the time since the last click (timerS) an instance variable, it's currently method local and so reset every time.
In short, change:
double timerS=0;
from being a local variable, to an instance variable, and a long:
public class ElapsedTimeClient extends WindowController {
long timerS;

the timerS variable is declared inside of the onMouseClick method, and thus only exists within this method. After your first mouse click, the variable disappears and can't be used to compare times.
Instead you should use a class variable to store this information in.

Your problems are:
timerS should be a field of the class (not a local variable) otherwise its value will not be held between calls to your method
timerS should be of type long - the type that's returned from the system time
Also:
count should be type int

In addition to the other answers mentioned, System.nanoTime is the preferred method for this type of measurement. Rather than measuring the difference in "clock time", this method measured the number of nanoseconds. You will often find that the resolution on currentTimeMilils is no better than around 16 ms, whereas nanoTime can resolve much smaller intervals.

You don't need double type for timerS. currentTimeMillis() returns long.
Why this happend?
If you use double type like this:
(double - long) / 1000,
this is interpreted on:
double / double = double
So in the result you have "precise" value (e.g. 1.316639174817E9) instead of long one.

Related

How to get time of Fibonacci recursion

I have an task, they give to me an recursion fibonacci algoritm and ask to return a time. I done it with .SystemCurrentMilis and i post my code below, but the testers said that its takes to long to count time, so i think i must give them some teoretic time, because execute function and get time is too long. Hope on yours help guys. How to make function timetocompute work faster on whatever n coming.
import java.math.BigInteger;
import java.math.BigDecimal;
public class Fibonacci {
public BigDecimal timeToComputeRecursiveFibonacci(int n) {
long startTime = System.currentTimeMillis();
recursive(n);
long finishTime = System.currentTimeMillis();
long tempTime = finishTime - startTime;
BigDecimal usedTime = BigDecimal.valueOf(tempTime);
return usedTime;
}
public BigInteger recursive(int n) {
if (n <= 1)
return BigInteger.valueOf(n);
return recursive(n - 1).add(recursive(n - 2));
}
}
I have created some measurements for the recursive function. If you think about it, if you can measure recursive(n) then recursive(n+1) would be almost 2 times slower, as it needs to calculate the function for n, and n-1 as well.
nth - ms
30 - 25
31 - 43
32 - 70
33 - 113
34 - 196
35 - 301
36 - 513
37 - 926
38 - 1266
39 - 2210
40 - 3652
So you can estimate 40th number from the 30th time with 1.65^10*25, which is 1.65^m*time(n). This can be converted to years. I would try to do something like this.

Arrayelements as counters

I'm learning java and have some misunderstanding about array elements:
import java.util.Random;
class One {
public static void main (String[]args) {
Random R1 = new Random();
int mat [] = new int [6];
for ( int chance =0; chance<99; chance++ ) {
++mat[1+R1.nextInt(5)];
}
System.out.println("M\tNumber");
for(int M =1;M <mat.length;M++) {
System.out.println(M + "\t" + mat[M]);
}
}
}
And after running this code I got something like:
M Number
1 30
2 15
3 17
4 23
5 14
I did a lot of attempts and usually Number <=20, which is a bit confusing for me cause I assighn chance <99 hence I asume it should be a bigger number in general. Could you point on my mistake?
I think there is no mistake.
It is very likely that numbers will be about 20 because:
You repeat the following sequence 99 times:
1. Get one random(one of six) element from array.
2. Increase element value (plus one).
Let's assume (of course it doesn't) that random method works in the way it gets for 99 execution :
20 times value 0
20 times value 1
20 times value 2
20 times value 3
20 times value 4
19 times value 5
So we get:
20 in first array element
20 in second array element
and so on...
So, to get bigger number you need to decrease array length or change condition in for loop to bigger "chance" number (in your case: for ( int chance =0; chance<200; chance++ ) ).

Java finding the median trouble

Having trouble finding the median of from random values. Lets say you enter numbers like 31 62 49 76 56 54 4 7 13 59. The two middle values would be 49 & 54. Since its even, you would take the two values and divide by 2 to come out with the answer 51.5. I am not getting the correct answer and I have tried several different ways.
I feel like to fully understand my program would be way to long to post up here so I created a link to the file here: Click here to view. If you know where I am going wrong with this please let me know.
Acording to Wikipedia:
The median of a finite list of numbers can be found by arranging all the observations from lowest value to highest value and picking the middle one. If there is an even number of observations, then there is no single middle value; the median is then usually defined to be the mean of the two middle values.
So, if you use an array of int's:
public static double median(int[] original) {
int[] array = Arrays.copyOf(original, original.length);
Arrays.sort(array);
int central = array.length / 2;
if (array.length % 2 == 0) {
return (array[central - 1] + array[central]) / 2.0;
}
return array[central];
}

Simple division in Java - is this a bug or a feature?

I'm trying this simple calculation in a Java application:
System.out.println("b=" + (1 - 7 / 10));
Obviously I expect the output to be b=0.3, but I actually get b=1 instead.
What?! Why does this happen?
If I write:
System.out.println("b=" + (1 - 0.7));
I get the right result, which is b=0.3.
What's going wrong here?
You're using integer division.
Try 7.0/10 instead.
You've used integers in the expression 7/10, and integer 7 divided by integer 10 is zero.
What you're expecting is floating point division. Any of the following would evaluate the way you expected:
7.0 / 10
7 / 10.0
7.0 / 10.0
7 / (double) 10
Please do not take this as an answer to the question. It is not, but an advice related to exploiting the difference of int and float. I would have put this under a comment except that the answer box allows me to format this comment.
This feature has been used in every respectable programming language since the days of fortran (or earlier) - I must confess I was once a Fortran and Cobol punch card programmer.
As an example, integer division of 10/3 yields integer value 3 since an integer has no facility to hold fractional residual .3333.. .
One of the ways we (old time ancient programmers) had been using this feature is loop control.
Let's say we wish to print an array of 1000 strings, but we wish to insert a line break after every 15th string, to insert some prettyfying chars at the end of the line and at the beginning of the next line. We exploit this, given that integer k is the position of a string in that array.
int(k/15)*15 == k
is true only when k is divisible by 15, an occurrence at a frequency of every 15th cell. Which is akin to what my friend said about his grandfather's dead watch being accurate twice a day.
int(1/15) = 0 -> int(1/15)*15 = 0
int(2/15) = 0 -> int(2/15)*15 = 0
...
int(14/15) = 0 -> int(14/15)*15 = 0
int(15/15) = 1 -> int(15/15)*15 = 15
int(16/15) = 1 -> int(16/15)*15 = 15
int(17/15) = 1 -> int(17/15)*15 = 15
...
int(29/15) = 1 -> int(29/15)*15 = 15
int(30/15) = 2 -> int(30/15)*15 = 30
Therefore, the loop,
leftPrettyfy();
for(int k=0; k<sa.length; k++){
print(sa[k]);
int z = k + 1;
if ((z/15)*15 == z){
rightPrettyfy();
leftPrettyfy();
}
}
By varying k in a fanciful way in the loop, we could print a triangular printout
1
2 3
4 5 6
7 8 9 10
11 12 13 14 15
That is to demonstrate that, if you consider this a bug, this "bug" is a useful feature that we would not want to be removed from any of the various languages that we have used thus far.
I find letter identifiers to be more readable and more indicative of parsed type:
1 - 7f / 10
1 - 7 / 10f
or:
1 - 7d / 10
1 - 7 / 10d
In my case I was doing this:
double a = (double) (MAX_BANDWIDTH_SHARED_MB/(qCount+1));
Instead of the "correct" :
double a = (double)MAX_BANDWIDTH_SHARED_MB/(qCount+1);
Take attention with the parentheses !

database sort vs. programmatic java sort

I want to get data from the database (MySQL) by JPA, I want it sorted by some column value.
So, what is the best practice, to:
Retrieve the data from the database as list of objects (JPA), then
sort it programmatically using some java APIs.
OR
Let the database sort it by using a sorting select query.
Thanks in advance
If you are retrieving a subset of all the database data, for example displaying 20 rows on screen out of 1000, it is better to sort on the database. This will be faster and easier and will allow you to retrieve one page of rows (20, 50, 100) at a time instead of all of them.
If your dataset is fairly small, sorting in your code may be more convenient if you want implement a complex sort. Usually this complex sort can be done in SQL but not as easily as in code.
The short of it is, the rule of thumb is sort via SQL, with some edge cases to the rule.
In general, you're better off using ORDER BY in your SQL query -- this way, if there is an applicable index, you may be getting your sorting "for free" (worst case, it will be the same amount of work as doing it in your code, but often it may be less work than that!).
I ran into this very same question, and decided that I should run a little benchmark to quantify the speed differences. The results surprised me. I would like to post my experience with this very sort of question.
As with a number of the other posters here, my thought was that the database layer would do the sort faster because they are supposedly tuned for this sort of thing. #Alex made a good point that if the database already has an index on the sort, then it will be faster. I wanted to answer the question which raw sorting is faster on non-indexed sorts. Note, I said faster, not simpler. I think in many cases letting the db do the work is simpler and less error prone.
My main assumption was that the sort would fit in main memory. Not all problems will fit here, but a good number do. For out of memory sorts, it may well be that databases shine here, though I did not test that. In the case of in memory sorts all of java/c/c++ outperformed mysql in my informal benchmark, if one could call it that.
I wish I had had more time to more thoroughly compare the database layer vs application layer, but alas other duties called. Still, I couldn't help but record this note for others who are traveling down this road.
As I started down this path I started to see more hurdles. Should I compare data transfer? How? Can I compare time to read db vs time to read a flat file in java? How to isolate the sort time vs data transfer time vs time to read the records? With these questions here was the methodology and timing numbers I came up with.
All times in ms unless otherwise posted
All sort routines were the defaults provided by the language (these are good enough for random sorted data)
All compilation was with a typical "release-profile" selected via netbeans with no customization unless otherwise posted
All tests for mysql used the following schema
mysql> CREATE TABLE test_1000000
(
pk bigint(11) NOT NULL,
float_value DOUBLE NULL,
bigint_value bigint(11) NULL,
PRIMARY KEY (pk )
) Engine MyISAM;
mysql> describe test_1000000;
+--------------+------------+------+-----+---------+-------+
| Field | Type | Null | Key | Default | Extra |
+--------------+------------+------+-----+---------+-------+
| pk | bigint(11) | NO | PRI | NULL | |
| float_value | double | YES | | NULL | |
| bigint_value | bigint(11) | YES | | NULL | |
+--------------+------------+------+-----+---------+-------+
First here is a little snippet to populate the DB. There may be easier ways, but this is what I did:
public static void BuildTable(Connection conn, String tableName, long iterations) {
Random ran = new Random();
Math.random();
try {
long epoch = System.currentTimeMillis();
for (long i = 0; i < iterations; i++) {
if (i % 100000 == 0) {
System.out.println(i + " next 100k");
}
PerformQuery(conn, tableName, i, ran.nextDouble(), ran.nextLong());
}
} catch (Exception e) {
logger.error("Caught General Exception Error from main " + e);
}
}
MYSQL Direct CLI results:
select * from test_10000000 order by bigint_value limit 10;
10 rows in set (2.32 sec)
These timings were somewhat difficult as the only info I had was the time reported after the execution of the command.
from mysql prompt for 10000000 elements it is roughly 2.1 to 2.4 either for sorting bigint_value or float_value
Java JDBC mysql call (similar performance to doing sort from mysql cli)
public static void SortDatabaseViaMysql(Connection conn, String tableName) {
try {
Statement stmt = conn.createStatement();
String cmd = "SELECT * FROM " + tableName + " order by float_value limit 100";
ResultSet rs = stmt.executeQuery(cmd);
} catch (Exception e) {
}
}
Five runs:
da=2379 ms
da=2361 ms
da=2443 ms
da=2453 ms
da=2362 ms
Java Sort Generating random numbers on fly (actually was slower than disk IO read). Assignment time is the time to generate random numbers and populate the array
Calling like
JavaSort(10,10000000);
Timing results:
assignment time 331 sort time 1139
assignment time 324 sort time 1037
assignment time 317 sort time 1028
assignment time 319 sort time 1026
assignment time 317 sort time 1018
assignment time 325 sort time 1025
assignment time 317 sort time 1024
assignment time 318 sort time 1054
assignment time 317 sort time 1024
assignment time 317 sort time 1017
These results were for reading a file of doubles in binary mode
assignment time 4661 sort time 1056
assignment time 4631 sort time 1024
assignment time 4733 sort time 1004
assignment time 4725 sort time 980
assignment time 4635 sort time 980
assignment time 4725 sort time 980
assignment time 4667 sort time 978
assignment time 4668 sort time 980
assignment time 4757 sort time 982
assignment time 4765 sort time 987
Doing a buffer transfer results in much faster runtimes
assignment time 77 sort time 1192
assignment time 59 sort time 1125
assignment time 55 sort time 999
assignment time 55 sort time 1000
assignment time 56 sort time 999
assignment time 54 sort time 1010
assignment time 55 sort time 999
assignment time 56 sort time 1000
assignment time 55 sort time 1002
assignment time 56 sort time 1002
C and C++ Timing results (see below for source)
Debug profile using qsort
assignment 0 seconds 110 milliseconds Time taken 2 seconds 340 milliseconds
assignment 0 seconds 90 milliseconds Time taken 2 seconds 340 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 330 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 340 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 330 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 340 milliseconds
assignment 0 seconds 90 milliseconds Time taken 2 seconds 340 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 330 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 340 milliseconds
assignment 0 seconds 100 milliseconds Time taken 2 seconds 330 milliseconds
Release profile using qsort
assignment 0 seconds 100 milliseconds Time taken 1 seconds 600 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 600 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 580 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 590 milliseconds
assignment 0 seconds 80 milliseconds Time taken 1 seconds 590 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 590 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 600 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 590 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 600 milliseconds
assignment 0 seconds 90 milliseconds Time taken 1 seconds 580 milliseconds
Release profile Using std::sort( a, a + ARRAY_SIZE );
assignment 0 seconds 100 milliseconds Time taken 0 seconds 880 milliseconds
assignment 0 seconds 90 milliseconds Time taken 0 seconds 870 milliseconds
assignment 0 seconds 90 milliseconds Time taken 0 seconds 890 milliseconds
assignment 0 seconds 120 milliseconds Time taken 0 seconds 890 milliseconds
assignment 0 seconds 90 milliseconds Time taken 0 seconds 890 milliseconds
assignment 0 seconds 90 milliseconds Time taken 0 seconds 880 milliseconds
assignment 0 seconds 90 milliseconds Time taken 0 seconds 900 milliseconds
assignment 0 seconds 90 milliseconds Time taken 0 seconds 890 milliseconds
assignment 0 seconds 100 milliseconds Time taken 0 seconds 890 milliseconds
assignment 0 seconds 150 milliseconds Time taken 0 seconds 870 milliseconds
Release profile Reading random data from file and using std::sort( a, a + ARRAY_SIZE )
assignment 0 seconds 50 milliseconds Time taken 0 seconds 880 milliseconds
assignment 0 seconds 40 milliseconds Time taken 0 seconds 880 milliseconds
assignment 0 seconds 50 milliseconds Time taken 0 seconds 880 milliseconds
assignment 0 seconds 50 milliseconds Time taken 0 seconds 880 milliseconds
assignment 0 seconds 40 milliseconds Time taken 0 seconds 880 milliseconds
Below is the source code used. Hopefully minimal bugs :)
Java source
Note that internal to JavaSort the runCode and writeFlag need to be adjusted depending on what you want to time. Also note that the memory allocation happens in the for loop (thus testing GC, but I did not see any appreciable difference moving the allocation outside the loop)
public static void JavaSort(int iterations, int numberElements) {
Random ran = new Random();
Math.random();
int runCode = 2;
boolean writeFlag = false;
for (int j = 0; j < iterations; j++) {
double[] a1 = new double[numberElements];
long timea = System.currentTimeMillis();
if (runCode == 0) {
for (int i = 0; i < numberElements; i++) {
a1[i] = ran.nextDouble();
}
}
else if (runCode == 1) {
//do disk io!!
try {
DataInputStream in = new DataInputStream(new FileInputStream("MyBinaryFile.txt"));
int i = 0;
//while (in.available() > 0) {
while (i < numberElements) { //this should be changed so that I always read in the size of array elements
a1[i++] = in.readDouble();
}
}
catch (Exception e) {
}
}
else if (runCode == 2) {
try {
FileInputStream stream = new FileInputStream("MyBinaryFile.txt");
FileChannel inChannel = stream.getChannel();
ByteBuffer buffer = inChannel.map(FileChannel.MapMode.READ_ONLY, 0, inChannel.size());
//int[] result = new int[500000];
buffer.order(ByteOrder.BIG_ENDIAN);
DoubleBuffer doubleBuffer = buffer.asDoubleBuffer();
doubleBuffer.get(a1);
}
catch (Exception e) {
}
}
if (writeFlag) {
try {
DataOutputStream out = new DataOutputStream(new FileOutputStream("MyBinaryFile.txt"));
for (int i = 0; i < numberElements; i++) {
out.writeDouble(a1[i]);
}
} catch (Exception e) {
}
}
long timeb = System.currentTimeMillis();
Arrays.sort(a1);
long timec = System.currentTimeMillis();
System.out.println("assignment time " + (timeb - timea) + " " + " sort time " + (timec - timeb));
//delete a1;
}
}
C/C++ source
#include <iostream>
#include <vector>
#include <algorithm>
#include <fstream>
#include <cstdlib>
#include <ctime>
#include <cstdio>
#include <math.h>
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ARRAY_SIZE 10000000
using namespace std;
int compa(const void * elem1, const void * elem2) {
double f = *((double*) elem1);
double s = *((double*) elem2);
if (f > s) return 1;
if (f < s) return -1;
return 0;
}
int compb (const void *a, const void *b) {
if (*(double **)a < *(double **)b) return -1;
if (*(double **)a > *(double **)b) return 1;
return 0;
}
void timing_testa(int iterations) {
clock_t start = clock(), diffa, diffb;
int msec;
bool writeFlag = false;
int runCode = 1;
for (int loopCounter = 0; loopCounter < iterations; loopCounter++) {
double *a = (double *) malloc(sizeof (double)*ARRAY_SIZE);
start = clock();
size_t bytes = sizeof (double)*ARRAY_SIZE;
if (runCode == 0) {
for (int i = 0; i < ARRAY_SIZE; i++) {
a[i] = rand() / (RAND_MAX + 1.0);
}
}
else if (runCode == 1) {
ifstream inlezen;
inlezen.open("test", ios::in | ios::binary);
inlezen.read(reinterpret_cast<char*> (&a[0]), bytes);
}
if (writeFlag) {
ofstream outf;
const char* pointer = reinterpret_cast<const char*>(&a[0]);
outf.open("test", ios::out | ios::binary);
outf.write(pointer, bytes);
outf.close();
}
diffa = clock() - start;
msec = diffa * 1000 / CLOCKS_PER_SEC;
printf("assignment %d seconds %d milliseconds\t", msec / 1000, msec % 1000);
start = clock();
//qsort(a, ARRAY_SIZE, sizeof (double), compa);
std::sort( a, a + ARRAY_SIZE );
//printf("%f %f %f\n",a[0],a[1000],a[ARRAY_SIZE-1]);
diffb = clock() - start;
msec = diffb * 1000 / CLOCKS_PER_SEC;
printf("Time taken %d seconds %d milliseconds\n", msec / 1000, msec % 1000);
free(a);
}
}
/*
*
*/
int main(int argc, char** argv) {
printf("hello world\n");
double *a = (double *) malloc(sizeof (double)*ARRAY_SIZE);
//srand(1);//change seed to fix it
srand(time(NULL));
timing_testa(5);
free(a);
return 0;
}
This is not completely on point, but I posted something recently that relates to database vs. application-side sorting. The article is about a .net technique, so most of it likely won't be interesting to you, but the basic principles remain:
Deferring sorting to the client side (e.g. jQuery, Dataset/Dataview sorting) may look tempting. And it actually is a viable option for paging, sorting and filtering, if (and only if):
1. the set of data is small, and
1. there is little concern about performance and scalability
From my experience, the systems that meet this kind of criteria are few and far between. Note that it’s not possible to mix and match sorting/paging in the application/database—if you ask the database for an unsorted 100 rows of data, then sort those rows on the application side, you’re likely not going to get the set of data you were expecting. This may seem obvious, but I’ve seen the mistake made enough times that I wanted to at least mention it.
It is much more efficient to sort and filter in the database for a number of reasons. For one thing, database engines are highly optimized for doing exactly the kind of work that sorting and filtering entail; this is what their underlying code was designed to do. But even barring that—even assuming you could write code that could match the kind of sorting, filtering and paging performance of a mature database engine—it’s still preferable to do this work in the database, for the simple reason that it’s more efficient to limit the amount of data that is transferred from the database to the application server.
So for example, if you have 10,000 rows before filtering, and your query pares that number down to 75, filtering on the client results in the data from all 10,000 rows being passed over the wire (and into your app server’s memory), where filtering on the database side would result in only the filtered 75 rows being moved between database and application. his can make a huge impact on performance and scalability.
The full post is here:
http://psandler.wordpress.com/2009/11/20/dynamic-search-objects-part-5sorting/
I'm almost positive that it will be faster to allow the Database to sort it. There's engineers who spend a lot of time perfecting and optimizing their search algorithms, whereas you'll have to implement your own sorting algorithm which might add a few more computations.
I would let the database do the sort, they are generally very good at that.
Let the database sort it. Then you can have paging with JPA easily without readin in the whole resultset.
Well, there is not really a straightforward way to answer this; it must be answered in the context.
Is your application (middle tier) is running in the same node as the database?
If yes, you do not have to worry about the latency between the database and middle tier. Then the question becomes: How big is the subset/resultset of your query? Remember that to sort this is middle tier, you will take a list/set of size N, and either write a custom comparator or use the default Collection comparator. Or, whatever. So at the outset, you are setback by the size N.
But if the answer is no, then you are hit by the latency involved in transferring your resultset from DB to middle tier. And then if you are performing pagination, which is the last thing you should do, you are throwing away 90-95% of that resultset after cutting the pages.
So the wasted bandwidth cannot be justified. Imagine doing this for every request, across your tenant organizations.
However way you look at it, this is bad design.
I would do this in the database, no matter what. Just because almost all applications today demand pagination; even if they don't sending massive resultsets over the wire to your client is a total waste; drags everybody down across all your tenants.
One interesting idea that I am toying with these days is to harness the power of HTML5, 2-way data binding in browser frameworks like Angular, and push some processing back to the browser. That way, you dont end up waiting in the line for someone else before you to finish. True distributed processing. But care must be taken in deciding what can be pushed and what not.
Depends on the context.
TL;DR
If you have the full data in your application server, do it in the application server.
If you have the full dataset that you need on the application server side already then it is better to do it on the application server side because those servers can scale horizontally. The most likely scenarios for this are:
the data set you're retrieving from the database is small
you cached the data on the application server side on startup
You're doing event sourcing and you're building up the data in the application server side anyway.
Don't do it on client side unless you can guarantee it won't impact the client devices.
Databases themselves may be optimized, but if you can pull burden away from them you can reduce your costs overall because scaling the databases up is more expensive than scaling up application servers.

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