I'm going to use the getRGB method of BufferedImage. I want to check the pixels of an image and see which of them have transparency (in general the pixels I will have that are transparent will be totaly transparent). How can I get it from the int that getRGB returns?
BufferedImage img = ....
public boolean isTransparent( int x, int y ) {
int pixel = img.getRGB(x,y);
if( (pixel>>24) == 0x00 ) {
return true;
}
return false;
}
Of course img has to be in the correct format TYPE_4BYTE_ABGR or some format that supports alpha channels else if will always be opaque (ie 0xff).
the correct shift to get alpha value in an int is with >>> due to sign bit.
example:
int alpha1 = (pixel1 & 0xff000000) >>> 24;
Related
First of all, thanks for reading.
I am writing a class which returns an image from 2D double array(kDEvalue from the code).
However, since so many values(256*256) vary in a very small range(-1 to 1), i cannot use the default color scaling(it is all black if i use the value from the array).
BufferedImage image = new BufferedImage(kDEvalues.length, kDEvalues[0].length, BufferedImage.TYPE_INT_RGB);
for (int x = 0; x < 256; x++) {
for (int y = 0; y < 256; y++) {
image.setRGB(x, y, (255*(int)Math.round(kDEvalues[x][y]))/100);
}
}
try {
ImageIO.write(image, "jpg", new File("CustomImage.jpg"));
} catch (IOException e) {
e.printStackTrace();
}
In this case, how I rescale the color in grey scale so that I can see the varience of the value? Thanks in advance
You almost got it right here:
image.setRGB(x, y, (255*(int)Math.round(kDEvalues[x][y]))/100);
There are three things wrong with your expression for the RGB value. First, you round and then multiply. This drops any fractions of your small values, it should be the other way around. Second you only create a value for one color channel (the blue one) and thrid, you do not check for overflow.
Try something like this:
int gray = (int) Math.round((kDEvalues[x][y] - (-1)) * 127.5);
// limit range to 0-255
gray = Math.min(gray, 255);
gray = Math.max(gray, 0);
// copy gray value to r, g and b channel
int rgb = (gray << 16) | (gray << 8) | gray;
image.setRGB(x, y, rgb);
First operation is to scale the value to 0-255. Since you say your values are in range -1 to 1, adjust the values so the lower bound falls on zero (by subtracting the lower bound). Then multiply by a factor that the highes value becomes 255 (thats (1 - (-1)) * 127.5 = 255).
Just to be safe, clip the resulting value to 0-255 (Math.min/max expressions).
Then replicate the gray value in RGB by setting the gray value to all 3 color channels. The format is documented in the javadoc and the bit shifts just place the gray value at the correct position within the int.
I am trying to write a code where I get a png/jpeg image. If it is a png image, I want to check if it's background is 100% transparent. If yes, I want to add white background using image magick.
Currently I use image magick's "identify -format %A new.png" which returns true or false based on transparency.
However, is there any way to find out 100 percent background transparency using image magick or java code?
You could iterate over each pixel in the image and check whether the most significant byte (which is the alpha channel) is zero (as explained here).
Do it somehow like this:
public static boolean isFullyAlpha(File f) throws IOException {
BufferedImage img = ImageIO.read(f);
for(int y = 0; y < img.getHeight(); y++) {
for(int x = 0; x < img.getWidth(); x++) {
if(((img.getRGB(x, y) >> 24) & 0xFF) != 0) {
return false;
}
}
}
return true;
}
I want to convert coloured image to a monochrome, i thought to loop all pixel, but I don't know how to test if they are bright or dark.
for(int y=0;y<image.getHeight();y++){
for(int x=0;x<image.getWidth();x++){
int color=image.getRGB(x, y);
// ???how to test if its is bright or dark?
}
}
int color = image.getRGB(x, y);
// extract each color component
int red = (color >>> 16) & 0xFF;
int green = (color >>> 8) & 0xFF;
int blue = (color >>> 0) & 0xFF;
// calc luminance in range 0.0 to 1.0; using SRGB luminance constants
float luminance = (red * 0.2126f + green * 0.7152f + blue * 0.0722f) / 255;
// choose brightness threshold as appropriate:
if (luminance >= 0.5f) {
// bright color
} else {
// dark color
}
I suggest first converting the pixel to grayscale, then applying a threshold for converting it pure black&white.
There are libraries that will do this for you, but if you want to learn how images are processed, here you are:
Colour to grayscale
There are various formulas for converting (see a nice article here), I prefer the "luminosity" one. So:
int grayscalePixel = (0.21 * pRed) + (0.71 * pGreen) + (0.07 * pBlue)
I cannot tell what API you are using to manipulate the image, so I left the formula above in general terms. pRed, pGreen and pBlue are the red, green and blue levels (values) for the pixel.
Grayscale to b/w
Now, you can apply a threshold with:
int bw = grayscalePixel > THRESHOLD? 1: 0;
or even:
boolean bw = grayscalePixel > THRESHOLD;
Pixel will be white if above threshold, black if below. Find the right THRESHOLD by experimenting a bit.
I want to extract the pixel values of the jpeg image using the JAVA language, and need to store it in array(bufferdArray) for further manipulation. So how i can extract the pixel values from jpeg image format?
Have a look at BufferedImage.getRGB().
Here is a stripped-down instructional example of how to pull apart an image to do a conditional check/modify on the pixels. Add error/exception handling as necessary.
public static BufferedImage exampleForSO(BufferedImage image) {
BufferedImage imageIn = image;
BufferedImage imageOut =
new BufferedImage(imageIn.getWidth(), imageIn.getHeight(), BufferedImage.TYPE_4BYTE_ABGR);
int width = imageIn.getWidth();
int height = imageIn.getHeight();
int[] imageInPixels = imageIn.getRGB(0, 0, width, height, null, 0, width);
int[] imageOutPixels = new int[imageInPixels.length];
for (int i = 0; i < imageInPixels.length; i++) {
int inR = (imageInPixels[i] & 0x00FF0000) >> 16;
int inG = (imageInPixels[i] & 0x0000FF00) >> 8;
int inB = (imageInPixels[i] & 0x000000FF) >> 0;
if ( conditionChecker_inRinGinB ){
// modify
} else {
// don't modify
}
}
imageOut.setRGB(0, 0, width, height, imageOutPixels, 0, width);
return imageOut;
}
The easiest way to get a JPEG into a java-readable object is the following:
BufferedImage image = ImageIO.read(new File("MyJPEG.jpg"));
BufferedImage provides methods for getting RGB values at exact pixel locations in the image (X-Y integer coordinates), so it'd be up to you to figure out how you want to store that in a single-dimensional array, but that's the gist of it.
There is a way of taking a buffered image and converting it into an integer array, where each integer in the array represents the rgb value of a pixel in the image.
int[] pixels = ((DataBufferInt)image.getRaster().grtDataBuffer()).getData();
The interesting thing is, when an element in the integer array is edited, the corresponding pixel in the image is as well.
In order to find a pixel in the array from a set of x and y coordinates, you would use this method.
public void setPixel(int x, int y ,int rgb){
pixels[y * image.getWidth() + x] = rgb;
}
Even with the multiplication and addition of coordinates, it is still faster than using the setRGB() method in the BufferedImage class.
EDIT:
Also keep in mind, the image needs type needs to be that of TYPE_INT_RGB, and isn't by default. It can be converted by creating a new image of the same dimensions, and of the type of TYPE_INT_RGB. Then using the graphics object of the new image to draw the original image to the new one.
public BufferedImage toIntRGB(BufferedImage image){
if(image.getType() == BufferedImage.TYPE_INT_RGB)
return image;
BufferedImage newImage = new BufferedImage(image.getWidth(), image.getHeight, BufferedImage.TYPE_INT_RGB);
newImage.getGraphics().drawImage(image, 0, 0, null);
return newImage;
}
How do I change the global alpha value of a BufferedImage in Java? (I.E. make every pixel in the image that has a alpha value of 100 have a alpha value of 80)
#Neil Coffey:
Thanks, I've been looking for this too; however, Your code didn't work very well for me (white background became black).
I coded something like this and it works perfectly:
public void setAlpha(byte alpha) {
alpha %= 0xff;
for (int cx=0;cx<obj_img.getWidth();cx++) {
for (int cy=0;cy<obj_img.getHeight();cy++) {
int color = obj_img.getRGB(cx, cy);
int mc = (alpha << 24) | 0x00ffffff;
int newcolor = color & mc;
obj_img.setRGB(cx, cy, newcolor);
}
}
}
Where obj_img is BufferedImage.TYPE_INT_ARGB.
I change alpha with setAlpha((byte)125); alpha range is now 0-255.
Hope someone finds this useful.
I don't believe there's a single simple command to do this. A few options:
copy into another image with an AlphaComposite specified (downside: not converted in place)
directly manipulate the raster (downside: can lead to unmanaged images)
use a filter or BufferedImageOp
The first is the simplest to implement, IMO.
This is an old question, so I'm not answering for the sake of the OP, but for those like me who find this question later.
AlphaComposite
As #Michael's excellent outline mentioned, an AlphaComposite operation can modify the alpha channel. But only in certain ways, which to me are somewhat difficult to understand:
is the formula for how the "over" operation affects the alpha channel. Moreover, this affects the RGB channels too, so if you have color data that needs to be unchanged, AlphaComposite is not the answer.
BufferedImageOps
LookupOp
There are several varieties of BufferedImageOp (see 4.10.6 here). In the more general case, the OP's task could be met by a LookupOp, which requires building lookup arrays. To modify only the alpha channel, supply an identity array (an array where table[i] = i) for the RGB channels, and a separate array for the alpha channel. Populate the latter array with table[i] = f(i), where f() is the function by which you want to map from old alpha value to new. E.g. if you want to "make every pixel in the image that has a alpha value of 100 have a alpha value of 80", set table[100] = 80. (The full range is 0 to 255.) See how to increase opacity in gaussian blur for a code sample.
RescaleOp
But for a subset of these cases, there is a simpler way to do it, that doesn't require setting up a lookup table. If f() is a simple, linear function, use a RescaleOp. For example, if you want to set newAlpha = oldAlpha - 20, use a RescaleOp with a scaleFactor of 1 and an offset of -20. If you want to set newAlpha = oldAlpha * 0.8, use a scaleFactor of 0.8 and an offset of 0. In either case, you again have to provide dummy scaleFactors and offsets for the RGB channels:
new RescaleOp({1.0f, 1.0f, 1.0f, /* alpha scaleFactor */ 0.8f},
{0f, 0f, 0f, /* alpha offset */ -20f}, null)
Again see 4.10.6 here for some examples that illustrate the principles well, but are not specific to the alpha channel.
Both RescaleOp and LookupOp allow modifying a BufferedImage in-place.
for a nicer looking alpha change effect, you can use relative alpha change per pixel (rather than static set, or clipping linear)
public static void modAlpha(BufferedImage modMe, double modAmount) {
//
for (int x = 0; x < modMe.getWidth(); x++) {
for (int y = 0; y < modMe.getHeight(); y++) {
//
int argb = modMe.getRGB(x, y); //always returns TYPE_INT_ARGB
int alpha = (argb >> 24) & 0xff; //isolate alpha
alpha *= modAmount; //similar distortion to tape saturation (has scrunching effect, eliminates clipping)
alpha &= 0xff; //keeps alpha in 0-255 range
argb &= 0x00ffffff; //remove old alpha info
argb |= (alpha << 24); //add new alpha info
modMe.setRGB(x, y, argb);
}
}
}
I'm 99% sure the methods that claim to deal with an "RGB" value packed into an int actually deal with ARGB. So you ought to be able to do something like:
for (all x,y values of image) {
int argb = img.getRGB(x, y);
int oldAlpha = (argb >>> 24);
if (oldAlpha == 100) {
argb = (80 << 24) | (argb & 0xffffff);
img.setRGB(x, y, argb);
}
}
For speed, you could maybe use the methods to retrieve blocks of pixel values.
You may need to first copy your BufferedImage to an image of type BufferedImage.TYPE_INT_ARGB. If your image is of type, say, BufferedImage.TYPE_INT_RGB, then the alpha component won't be set correctly. If your BufferedImage is of type BufferedImage.TYPE_INT_ARGB, then the code below works.
/**
* Modifies each pixel of the BufferedImage so that the selected component (R, G, B, or A)
* is adjusted by delta. Note: the BufferedImage must be of type BufferedImage.TYPE_INT_ARGB.
* #param src BufferedImage of type BufferedImage.TYPE_INT_ARGB.
* #param colorIndex 0=red, 1=green, 2=blue, 3= alpha
* #param delta amount to change component
* #return
*/
public static BufferedImage adjustAColor(BufferedImage src,int colorIndex, int delta) {
int w = src.getWidth();
int h = src.getHeight();
assert(src.getType()==BufferedImage.TYPE_INT_ARGB);
for (int y = 0; y < h; y++)
for (int x = 0; x < w; x++) {
int rgb = src.getRGB(x,y);
java.awt.Color color= new java.awt.Color(rgb,true);
int red=color.getRed();
int green=color.getGreen();
int blue=color.getBlue();
int alpha=color.getAlpha();
switch (colorIndex) {
case 0: red=adjustColor(red,delta); break;
case 1: green=adjustColor(green,delta); break;
case 2: blue=adjustColor(blue,delta); break;
case 3: alpha=adjustColor(alpha,delta); break;
default: throw new IllegalStateException();
}
java.awt.Color adjustedColor=new java.awt.Color(red,green,blue,alpha);
src.setRGB(x,y,adjustedColor.getRGB());
int gottenColorInt=src.getRGB(x,y);
java.awt.Color gottenColor=new java.awt.Color(gottenColorInt,true);
assert(gottenColor.getRed()== red);
assert(gottenColor.getGreen()== green);
assert(gottenColor.getBlue()== blue);
assert(gottenColor.getAlpha()== alpha);
}
return src;
}
private static int adjustColor(int value255, int delta) {
value255+= delta;
if (value255<0) {
value255=0;
} else if (value255>255) {
value255=255;
}
return value255;
}