When doing an orientation change in the emulator (ADT v17.0.0), or on a device (original Droid), I noticed that the activity will go through more than one create-destroy cycle sometimes. I found this blog post that mentions the problem, but offers no solution.
My app (API 8) currently does a 'last-chance' save of user data in onPause, and retrieves that data in onCreate/onStart, which works fine for a single restart, but gets into concurrency issues if the cycles come back-to-back. Specifically if a load starts before a save is complete, the 'last-chance' data is lost.
I did read the Faster Screen Orientation Change Android-developer article which mentions transferring an Object via onRetainNonConfigurationInstance/getLastNonConfigurationInstance. I tried using onRetain/getLast... like a flag to tell if the activity is "restarting", which works, but I still have the main issue of not knowing if/when any existing save/load operations are completed.
Concurrency & thread-management are not my strongest suits, so I'm looking for a solution that does at least one save & load across any number of back-to-back restarts, without memory leaks. Since fast create-destroy cycles could happen for non-orientation reasons, ideas that just involve breaking/handling orientation changes alone aren't really what I'm after.
Here's a log file excerpt with some cycles, you can see where the activity gets created-destroyed twice when going from landscape to portrait. Here's an excerpt of what I've got now:
onPause() {
file_manager.saveTemporaryPattern(); // writes to OutputStream on UI thread
}
onStart() {
findViewById (R.id.main_screen).post (new Runnable() {
file_manager.loadTemporaryPattern(); // reads from InputStream on UI thread
});
if (getLastNonConfigurationInstance() != null) {
// DO SOMETHING HERE?
}
}
onRetainNonConfigurationInstance() {
return dummy_object;
}
Managed to solve the concurrency issue by sending the Load/Save calls to a Handler thread linked to the Application context, rather than the Activity context. Had to setup a Load vs Save token in the calls to check for a Save->Load->Save pattern, avoiding the odd behavior of getting an incomplete activity lifecycle on a landscape->portrait orientation change.
It works in development & on test devices, and doesn't leak the activity context, so we'll see how it does in the wild.
In YourApp extends Application:
private Handler fileAccessThread = null;
public void onCreate() {
super.onCreate();
if (fileAccessThread == null) {
fileAccessThread = new Handler();
token = 0;
}
}
public void postCallbackFileAccess (int _token, Runnable _callback) {
switch (_token) {
case TOKEN_SAVE:
// Save must follow load, not another save
if (token == TOKEN_SAVE) { return; }
token = _token;
break;
case TOKEN_LOAD:
// Have to allow load->load, otherwise data gets lost/deleted
// if (token == TOKEN_LOAD) { return; }
token = _token;
break;
}
fileAccessThread.post (_callback);
}
In YourActivity:
protected void onStart() {
super.onStart();
((YourApp) getApplication()).postCallbackFileAccess (
YourApp.TOKEN_LOAD, new Runnable() {
#Override
public void run() {
file_manager.load();
}
});
}
protected void onPause() {
super.onPause();
((YourApp) getApplication()).postCallbackFileAccess (
YourApp.TOKEN_SAVE, new Runnable() {
#Override
public void run() {
file_manager.save();
}
});
}
Related
My app keeps telling me that I'm doing too much work on the main thread, and if I don't wait long enough when the app first loads before touching the UI, it crashes. Specifically, it seems like what I'm waiting for is the video to load into the videoView, because when I comment out the 'myVideoView.setVideoURI' line, it works totally fine.
I already have an asynctask set up for communicating with the server, so I thought maybe I could some how use an asynctask to set the video in the background and then hide the progress bar when it's done.
I tried putting my entire video loading code below inside the asynctask, but it kept saying 'this must be done on the UI thread'. Of course, I'm probably just misunderstanding the concept of multi threading, but if anyone could help me clarify how I may go about reducing the strain on my main thread, that would be so great. Thank you!
Here is my code sample. All of this is currently inside onCreate.
myVideoView = (VideoView) findViewById(R.id.videoView);
try {
myVideoView.setVideoURI(Uri.parse("android.resource://" + getPackageName() + "/" + R.raw.video));
} catch (Exception e) {
Log.e("Error", e.getMessage());
e.printStackTrace();
}
myVideoView.requestFocus();
myVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer mediaPlayer) {
myVideoView.seekTo(0);
}
});
// EMPTY ASYNCTASK
public class LoadVideo extends AsyncTask<String, String, String> {
#Override
protected void onPreExecute() {
super.onPreExecute();
// DO SOMETHING BEFORE IT STARTS
}
protected String doInBackground(String... args) {
// DO HEAVY LIFTING
return null;
}
protected void onPostExecute(String file_url) {
// DO SOMETHING AFTER IT FINISHES
}
}
Yes, there is a solution- use rxJava multithreading. It allow to create request on one thread, perform it on another (computation, for example) and handle result on main thread. It is modern way to deal with multithreading. I use it a lot in my current project.
See comment https://stackoverflow.com/a/38002606/6175778
Okay, this might be stale, but i really need to understand what the best practice will be and not how to easily bypass this either by disabling screen orientation or any other means.
I have a login screen and when the user clicks on login button it should go to the server and authenticate and return a response.
My problem is if the screen rotates my fragment might not receive a callback of the response data.
I'm trying out an MVP design pattern on android.
public void registerSignInEvent(){
this.signInBtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
String username = usernameEdit.getText().toString();
String password = passwordEdit.getText().toString();
authPresenter.loginUser(username, password, 1);
}
});
}
I've thought of the following...
Use a service to handle the login to the server, when its done the service updates the storage e.g is_login=false or true then use a LocalBroadcastManager to broadcast the event to the view(Fragment)
so it can query the presenter to know the login state.
Use a Fragment with setRetainIntance(true); to handle the presenter initialization and the presenter will trigger callback to methods of the activity e.g onLoginSuccess //confusing myself
Problem
A. the problem with my no.1 thought is that when my loginFragment is onPause at that moment, the broadcast receiver is unregistered, so it might not receive the event. plus i don't even know if it makes sense.
B. Its looks complicated with MVP pattern
The pattern really might not matter, i don't really need code snippet tho, I just need to understand the process that best fits the situation.
NOTE: My Presenter communicates with the view(fragment/activity) via the view interface, vice-versa.
You could try storing the user in the database/sharedprefs whenever you receive the response from the login, if a rotation occurs and the login-fragment gets reattached without receiving the necessary callbacks (which is the problem you're describing) you could add a check if the user is "already" logged in (by checking if the user exists in the db/sharedprefs in onResume of the loginactivity) and forward the user to the next activity or fragment from there.
First of all I use this cool method to keep presenter alive even if activity recreated: Presenter surviving orientation changes with Loaders. It detaches and attaches activity in onStop and onStart.
Need to mention also, that your second choice with persistent fragment in widely used, e.g. by Fernando Cejas. I've learned clean architecture approach with his articles, and he uses setRetainState(true).
And still your question is driving me crazy as well. Only solution I've found so far is ugly as hell. But it should work. Idea: after work done, I check if view is attached. If so, I proceed normally. I there is no view, that we are in the middle of rotation. So I have flag, that indicate, that work is done. I turn it on. Also I cache any needed data. And wait for the next view attaching. Where I check that flag.
Here is my code snippet. I'm not proud of it thought.
class SplashPresenter extends BasePresenter<SplashView> {
private final SplashInteractor splashInteractor;
private boolean isSplashWorkStarted;
private boolean isSplashWorkFinished;
private boolean isSplashWorkError;
private Throwable splashWorkError;
#Inject
SplashPresenter(SplashInteractor splashInteractor) {
this.splashInteractor = splashInteractor;
}
#Override
public void attachView(SplashView mvpView) {
super.attachView(mvpView);
if (isSplashWorkFinished) {
getMvpView().showApplicationUi();
} else if (isSplashWorkError) {
getMvpView().showError(splashWorkError.getMessage());
}
}
void executeSplashWork() {
if (!isSplashWorkStarted) {
splashInteractor.execute(new SplashInteractorSubscriber());
isSplashWorkStarted = true;
}
}
#Override
public void onDestroyed() {
splashInteractor.unsubscribe();
}
private final class SplashInteractorSubscriber extends Subscriber<Void> {
#Override
public void onCompleted() {
if (isViewAttached()) {
getMvpView().showApplicationUi();
} else {
isSplashWorkFinished = true;
}
}
#Override
public void onError(Throwable e) {
if (isViewAttached()) {
getMvpView().showError(e.getMessage());
} else {
isSplashWorkError = true;
splashWorkError = e;
}
}
#Override
public void onNext(Void v) {
}
}
}
Let's say you're designing the threading architecture for a an app -> the primary purpose is that your app will have a lot of tasks that need something done on the background thread, and sometimes a result task on UI thread, or something not (though more times, the result needs to be run on UI thread). For simplicity, let's say the tasks will be stuff like: download a file and display a pop-up, log a user in and go to a different page, process an image and store the result in a database (popular tasks that a lot of apps do)
I've researched a lot about the nuances, but would really like a deep-dive explanation/knowledge on what kind of architecture is better, and what are the considerations.
here are the three models in consideration:
AsyncTask model: each operation (like downloading a file and displaying a pop-up) is an AsyncTask, or some derivative of a parent class that abstracts out the common functionalities.
Thread/handler model: i always create a new Handler(Looper.getMainLooper()); and each time i need to do a task, i use a thread factory to spin off the task, with the handler on UI thread (or whatever custom handler).
Service/Thread model: i use a general Service class that is in charge of operations based on some operation code. there's a bunch of ServiceTask derivative objects that do certain things, but the Service class communicates with each ServiceTask when tasks are started/done.
I'm slightly leaning towards going the whole service/threading model, just because i've read some really awkward nuances with AsyncTask/Threads:
AsyncTask has a private static handler, and if the classloader calls it at the wrong time (such as including a library that uses it before your application does) then all of your onPostExecute will happen at the wrong time since your handler was not the main handler
it's easy to forget to check a bunch of things in the onPostExecute such as if there was a config change, or your activity was destroyed, or application was backgrounded/paused when the onPostExecute is called (leading to crashes)
AsyncTask changed its serial/parallel execution behavior on different APIs
If you went with the Thread/Handler model, on older devices, thread priority is actually incredibly low. i've heard something like there was a priority scale of 1-15 such that your threads automatically get a low priority and if the system was low on resources, your threads would stop running (whereas since services are running independently of your activity the thread priority there is higher?)
What is the best way to design a robust threading architecture that doesn't easily lead to crashes/unexpected behavior while also maintaining good performance ??
Please also let me know in the comments if this question is too vague and if you need actual code (i'm afraid to post code because it would super overbloat the question length more than it already is).
I don't think you will find a one-size fits all approach here.
Downloading a file? Use DownloadManager
Logging a user in and go to next screen? Probably an AsyncTask would be best.
Process an image and store it? A Service might be a good choice here since you don't want the action to be attached to any particular Activity.
Handlers are more tricky, if they are attached to a Looper running on a background thread you need to call quit() on the Looper when you are done with it. Handlers are good when you need to delay an action, postDelayed() is great for that. They are also good when you need to communicate back to the UI thread from a background thread.
But yes you are correct that each one has pitfalls as you mentioned. Android is a complex beast and it seems they could have a done a better job preventing developers from shooting themselves in the foot, especially in regards to AsyncTask being called after an Activity is destroyed!
I was using Java's old school approach by creating a class (I called it ThreadRunner) derived from Java's Thread. A constructor looked like:
public ThreadRunner (Object [] params, AbstractCallback callBack) {...}
AbstractCallback was a class that was implemnting a single 'onCall' method and was mostly used to notify a calling party about an event such as "execution of a task is completed".
I've used it to get content from Internet and run other time consuming operations. It didn't cause any problems and worked as expected.
However, I've heard many times that AsyncTask is an Android-ish way of doing things like that. I don't know why and do not have any intention to change, since I'm preaching "don't fix it if it's not broken" approach.
I've seen also comments that you'll need to write less code with AsyncTask, but in my approach with traditional Java's Threat the amount of coding was small as well, so I queses it's just a matter of your personal preferences and experience.
In regard of your 3-rd approach - I think you should use it when write a service that runs all the time, listens on requests and never stops. When you just need to execute a single task asynchronously Java Threads or AsyncTask should be used.
I think AsyncTask is a good tool for listed purposes. But it needs to wrap AsyncTask for an easy using. My variant of such wrapping (with a progress indicator) is a following:
Main class AsyncActivity for extending it in application activities:
public abstract class AsyncActivity extends Activity{
// Поле нужно обязательно объявить как статическое!
private static AsyncConnect asyncConnect = null;
protected void runBackgroundTask(String progressInscription, RequestTask task){
asyncConnect = new AsyncConnect(this, responseListener, progressInscription, task);
asyncConnect.execute();
}
protected abstract void onBackgroundTaskEnd(boolean result);
#Override
protected void onResume(){
super.onResume();
// Перерегистрируем текущий контекст этой формы
// для корректной работы слушателя ответа с сервера
responseListener.registerCurrentContext( this );
if (asyncConnect != null){
asyncConnect.onResume(this);
}
}
#Override
protected void onPause(){
super.onPause();
if (asyncConnect != null){
asyncConnect.onPause();
}
}
/**
* Чтобы диалоги не вызывались из устаревшего контекста
* и по этой причине не исчезали при повороте экрана,
* слушателя ответа с сервера необходимо сделать статическим полем класса,
* в котором должен быть зарегистрирован текущий контекст
*/
private static final OnServerResponseListener responseListener = new OnServerResponseListener(){
private AsyncActivity context = null;
#Override
public void registerCurrentContext(AsyncActivity context){this.context = context; }
#Override
public void onResponse(boolean result){
// Если никакой контекст не был зарегистрирован, ничего не делаем
if (context == null) return;
// Освождаем статическое поле для сборщика мусора (но делать это не обязательно!)
asyncConnect = null;
// Вызываем колбэк о завершении фоновой задачи
context.onBackgroundTaskEnd(result);
}
};
}
Additional class and a pair of interfaces:
public class AsyncConnect {
private final Activity context;
private final RequestTask task;
private final String progressInscription;
private final OnServerResponseListener responseListener;
private boolean isDone = false;
private ProgressDialog progressDialog;
public AsyncConnect(Activity context, OnServerResponseListener responseListener,
String progressInscription, RequestTask task){
this.context = context;
this.task = task;
this.progressInscription = progressInscription;
this.responseListener = responseListener;
progressDialog = null;
isDone = false;
}
public void execute(){
if (isDone) return;
new ConnectTask().execute();
}
public void onPause(){
if (isDone) return;
if (progressDialog != null){
if (progressDialog.isShowing()){
progressDialog.dismiss();
progressDialog = null;
}
}
}
public void onResume(Activity context){
if (isDone) return;
progressDialog = ProgressDialog.show( context, null, (CharSequence)progressInscription,
true, false);
}
private class ConnectTask extends AsyncTask<Object, Void, Boolean> {
#Override
protected void onPreExecute( ) {
super.onPreExecute();
progressDialog = ProgressDialog.show( context, null,
(CharSequence)progressInscription, true, false);
}
#Override
protected Boolean doInBackground(Object... messages) {
return task.call();
}
#Override
protected void onPostExecute(Boolean result) {
super.onPostExecute(result);
if (progressDialog != null){
if (progressDialog.isShowing()){
progressDialog.dismiss();
progressDialog = null;
}
}
// Делаем невозможным повторное использование этого объекта
isDone = true;
responseListener.onResponse(result);
}
}
}
public interface OnServerResponseListener {
public void registerCurrentContext(AsyncActivity context);
public void onResponse(boolean result);
}
public interface RequestTask {
public boolean call();
}
For using AsyncActivity we only need to call runBackgroundTask and implement onBackgroundTaskEnd in the target activity. It's possible to create different kinds of AsyncTask wrappings based on this idea.
You may also check out Needle; it's an open-source, simple but powerful multithreading library for Android. With it you can say things like:
Needle.onMainThread().execute(new Runnable() {
#Override
public void run() {
// e.g. change one of the views
}
});
or
Needle.onBackgroundThread().execute(new UiRelatedTask<Integer>() {
#Override
protected Integer doWork() {
int result = 1+2;
return result;
}
#Override
protected void thenDoUiRelatedWork(Integer result) {
mSomeTextView.setText("result: " + result);
}
});
very simple API
fixed thread pool size
customizable thread pool size
supports UI interaction ("do work and then use result on UI thread")
android 1.5+
behaves the same on all platform versions
Check it out on GitHub: https://github.com/ZsoltSafrany/needle
I have a bunch of Buttons (custom, with a few extra methods to apply other backgrounds, and revert to original), which can be assigned a background. But since I don't know how large these backgrounds will or can be, I decided to set the background in a separate Thread. First, I had this code:
public void updateButton(final Button b, final String d, final String s) {
b.nullify(); //Recycles previous background, else OOM error
b.setText(s);
if (d != null) {
new Thread() {
#Override
public void run() {
b.setBackgroundFromBase64(d);
}
}.run();
}
else b.setBackgroundToDefault(); //Sets standard android background
}
but I soon found out that this wasn't the way to go. Slowly, the memory got flooded when I called this method a few thousand times. When I removed the new Thread() part, the memory wasn't flooded, so the Thread was the cause of this (Memory Analyzer Tool told me the same).
Then I tried the AsyncTask:
private class UpdateButtonTask extends AsyncTask<Object, Void, Void> {
#Override
protected Void doInBackground(Object... objs) {
String s = (String)objs[0];
Button b = (Button)objs[1];
String d = (String) objs[2];
b.nullify(); //Recycles previous background, else OOM error
b.setText(s);
if (d != null) b.setBackgroundFromBase64(d);
else b.setBackgroundToDefault();
return null;
}
#Override
protected void onProgressUpdate(Void v) {
//As far as I know, I don't need this method
}
#Override
protected void onPostExecute(Void v) {
//Neither this one
}
}
and call
new UpdateButtonTask().execute("Button", myButton, base64String);
in the button update method. But that didn't work either (the button wasn't updated at all. No text, no custom background). I read some articles and questions about Threading (this, this, and this amongst others), but I can't seem to get it working. For now, no Thread and hoping the phones are fast enough to not cause trouble on the UI thread seems to be the best option, but I'd rather have something more reliable, like a Thread.
What am I doing wrong? or maybe just the full question How can I update a Button background on a background Thread (so the UI doesn't stop working when applying larger backgrounds)?
I'm guessing that the problem is that you're trying to update the UI on a non-UI thread. This throws an exception and kills your AsyncTask.
You should separate the processing-intensive tasks to the AsyncTask and then apply UI changes on the main thread (using runOnUiThread(Runnable)).
Since you're using a custom button, I don't really know what you're not allowed to do on a non-UI thread. I'm guessing the setText function is causing problems, if you haven't overridden it.
You should start by wrapping the whole body of your doInBackground method in a try/catch block and logging the exception to isolate the problem.
May be this code will help you
new Thread(new Runnable() {
public void run() {
context.runOnUiThread(new Runnable() {
public void run() {
b.setBackgroundFromBase64(d);
}
});
}
}).start();
I'm working with a fairly common situation right now - download some data over the web, then update a view to display it. Clearly, I want to do the web download in the background, and then update the view on the main UI thread. Now looking at my code, I'm a little worried about my Activity and its UI elements being killed off before I update them. Here's the essence of what I have in mind:
Thread update = new Thread() {
public void run() {
final Data newData = requestData();
if (newData != null) {
post(new Runnable() {
public void run() {
Toast.makeText(MyClass.this, "I'll do things here that depend on my context and views being valid", Toast.LENGTH_SHORT).show();
}
});
}
}
};
update.start();
It seems possible that while I'm downloading data, the activity may be destroyed. What happens then? Will my thread continue to execute? Will I end up trying to access dead objects?
Usually I do this by AsycTask, but the work seemed simple enough this time to just inline the threads-launching-threads stuff. Will I make things any better by using an AsyncTask instead?
If your Context is an Activity, you can check if it is finishing or has finished with the isFinishing() method:
if ( context instanceof Activity ) {
Activity activity = (Activity)context;
if ( activity.isFinishing() ) {
return;
}
}
Toast.makeText(context, "I'll do things here that depend on my context and views being valid", Toast.LENGTH_SHORT).show();
What you really want to use is an AsyncTaskLoader. These are my new favorite classes in the Android API. I use them all the time and they were made to solve problems just like this. You won't have to worry about when to stop your download or anything like that. All the threading logic is taken care of for you, including telling the thread to stop if the activity has been closed. Just say what it is you want to do in the loadInBackground() method. Note that if you are developing for an API lower than 3.0, you can still access all the loaders via the Android Support Package.
If you use anonymous classes, they will have an internal reference to the outer class, so it's not like it becomes inaccessible all of a sudden because other references have been cleared. AsyncTask actually doesn't change anything, it uses similar mechanics for notifying about results.
You can use loaders, they are designed to be in sync with the activity lifecycle. They are available only since Android 3.0, but you can use support package to work with them on any device with 1.6 or later.
There is even a simpler solution, you can just use a boolean field which indicates whether activity has gone away. You should set this field in onPause() (or whenever you think you won't need the notifications anymore) and check for it when you show toast. You won't even have to use synchronization, since this field is confined to the main thread, so it's absolutely safe. By the way, if you change this field somewhere else than in onDestroy(), don't forget to add a statement which resets your field back in the counterpart method.
public class MyActivity extends Activity {
private boolean activityDestroyed = false;
#Override
protected void onDestroy() {
activityDestroyed = true;
}
private void updateData() {
new Thread() {
#Override
public void run() {
final Data newData = requestData();
if (newData == null) return;
runOnUiThread(new Runnable() {
public void run() {
if (activityDestroyed) return;
Toast.makeText(MyActivity.this, "Blah",
Toast.LENGTH_SHORT).show();
}
});
}
}.start();
}
}
I usually use Weak Reference to avoid leaking context in views
Weak Reference for Context
private var mContext: WeakReference<Context?>? = null
Assign Context
mContext = WeakReference(appContext)
Get Context
mContext .get()
Validate Context
if (mContext?.get() is Activity &&
(mContext?.get() as Activity).isFinishing){
return
}
Kurtis is right. However, if you REALLY want to keep it simple, you can try this:
class MyActivity extends Activity {
static MyActivity context;
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
MyActivity.context = this;
}
#Override
public void onDestroy() {
super.onDestroy();
MyActivity.context = null;
}
}
And then you just use MyActivity.context in your class (and check for null there). If you want the toast to not even show up when your app is in the background, use onPause/onResume instead.
Again, this is the quick and lazy approach. AsyncTask or AsyncTaskLoader is how you should be doing things.