My app keeps telling me that I'm doing too much work on the main thread, and if I don't wait long enough when the app first loads before touching the UI, it crashes. Specifically, it seems like what I'm waiting for is the video to load into the videoView, because when I comment out the 'myVideoView.setVideoURI' line, it works totally fine.
I already have an asynctask set up for communicating with the server, so I thought maybe I could some how use an asynctask to set the video in the background and then hide the progress bar when it's done.
I tried putting my entire video loading code below inside the asynctask, but it kept saying 'this must be done on the UI thread'. Of course, I'm probably just misunderstanding the concept of multi threading, but if anyone could help me clarify how I may go about reducing the strain on my main thread, that would be so great. Thank you!
Here is my code sample. All of this is currently inside onCreate.
myVideoView = (VideoView) findViewById(R.id.videoView);
try {
myVideoView.setVideoURI(Uri.parse("android.resource://" + getPackageName() + "/" + R.raw.video));
} catch (Exception e) {
Log.e("Error", e.getMessage());
e.printStackTrace();
}
myVideoView.requestFocus();
myVideoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer mediaPlayer) {
myVideoView.seekTo(0);
}
});
// EMPTY ASYNCTASK
public class LoadVideo extends AsyncTask<String, String, String> {
#Override
protected void onPreExecute() {
super.onPreExecute();
// DO SOMETHING BEFORE IT STARTS
}
protected String doInBackground(String... args) {
// DO HEAVY LIFTING
return null;
}
protected void onPostExecute(String file_url) {
// DO SOMETHING AFTER IT FINISHES
}
}
Yes, there is a solution- use rxJava multithreading. It allow to create request on one thread, perform it on another (computation, for example) and handle result on main thread. It is modern way to deal with multithreading. I use it a lot in my current project.
See comment https://stackoverflow.com/a/38002606/6175778
Related
So as the title probably suggests - I've done a lot of research on the topic, but I am still confused and unable of achieving what I want.
In very simplified scenario, I have a LoginActivity in which is method boolean validateUserInput(String mail, String password) and I want to do the check input in the separate thread. I suppose I will extend it in the future to do the log-in itself as well (http request). Naturally I would like to get boolean value if the operation was successful or not - and in the process of operation I want to show progressbar dialog.
Make a thread, run the code, return its result, show the progress bar in a meantime, piece of cake right?
Should I use asynctask or runnable? How do I do this so I do not block the UI thread?
This is code I tried to use in LoginActivity:
new Thread(new Runnable() {
#Override
public void run() {
mUserInputValidated = validateUserInput(inputEmail.getText().toString(), inputPassword.getText().toString());
}
}).start();
if(mUserInputValidated)
{
attemptUserLogin(inputEmail.getText().toString(), inputPassword.getText().toString());
}
I also tried asynctask approach, but ended up with various errors since I started progress dialog in onPreExecute() and ended it in onPostExecute(), using reference like LoginActivity.this where was the problem with memory leak which I was also unable to fix?
I assume this is pretty usual scenarios, since almost every app use it, so - what are common approaches? How do I fix my code?
You have to use asynctask this will take the work off from main-thread and place it on background thread once the work is done
This is a sample that shows how to do it
private class LongOperation extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... params) {
for (int i = 0; i < 5; i++) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
Thread.interrupted();
}
}
return "Executed";
}
#Override
protected void onPostExecute(String result) {
TextView txt = (TextView) findViewById(R.id.output);
txt.setText("Executed"); // txt.setText(result);
// might want to change "executed" for the returned string passed
// into onPostExecute() but that is upto you
}
#Override
protected void onPreExecute() {}
#Override
protected void onProgressUpdate(Void... values) {}
}
Reference
Let's say you're designing the threading architecture for a an app -> the primary purpose is that your app will have a lot of tasks that need something done on the background thread, and sometimes a result task on UI thread, or something not (though more times, the result needs to be run on UI thread). For simplicity, let's say the tasks will be stuff like: download a file and display a pop-up, log a user in and go to a different page, process an image and store the result in a database (popular tasks that a lot of apps do)
I've researched a lot about the nuances, but would really like a deep-dive explanation/knowledge on what kind of architecture is better, and what are the considerations.
here are the three models in consideration:
AsyncTask model: each operation (like downloading a file and displaying a pop-up) is an AsyncTask, or some derivative of a parent class that abstracts out the common functionalities.
Thread/handler model: i always create a new Handler(Looper.getMainLooper()); and each time i need to do a task, i use a thread factory to spin off the task, with the handler on UI thread (or whatever custom handler).
Service/Thread model: i use a general Service class that is in charge of operations based on some operation code. there's a bunch of ServiceTask derivative objects that do certain things, but the Service class communicates with each ServiceTask when tasks are started/done.
I'm slightly leaning towards going the whole service/threading model, just because i've read some really awkward nuances with AsyncTask/Threads:
AsyncTask has a private static handler, and if the classloader calls it at the wrong time (such as including a library that uses it before your application does) then all of your onPostExecute will happen at the wrong time since your handler was not the main handler
it's easy to forget to check a bunch of things in the onPostExecute such as if there was a config change, or your activity was destroyed, or application was backgrounded/paused when the onPostExecute is called (leading to crashes)
AsyncTask changed its serial/parallel execution behavior on different APIs
If you went with the Thread/Handler model, on older devices, thread priority is actually incredibly low. i've heard something like there was a priority scale of 1-15 such that your threads automatically get a low priority and if the system was low on resources, your threads would stop running (whereas since services are running independently of your activity the thread priority there is higher?)
What is the best way to design a robust threading architecture that doesn't easily lead to crashes/unexpected behavior while also maintaining good performance ??
Please also let me know in the comments if this question is too vague and if you need actual code (i'm afraid to post code because it would super overbloat the question length more than it already is).
I don't think you will find a one-size fits all approach here.
Downloading a file? Use DownloadManager
Logging a user in and go to next screen? Probably an AsyncTask would be best.
Process an image and store it? A Service might be a good choice here since you don't want the action to be attached to any particular Activity.
Handlers are more tricky, if they are attached to a Looper running on a background thread you need to call quit() on the Looper when you are done with it. Handlers are good when you need to delay an action, postDelayed() is great for that. They are also good when you need to communicate back to the UI thread from a background thread.
But yes you are correct that each one has pitfalls as you mentioned. Android is a complex beast and it seems they could have a done a better job preventing developers from shooting themselves in the foot, especially in regards to AsyncTask being called after an Activity is destroyed!
I was using Java's old school approach by creating a class (I called it ThreadRunner) derived from Java's Thread. A constructor looked like:
public ThreadRunner (Object [] params, AbstractCallback callBack) {...}
AbstractCallback was a class that was implemnting a single 'onCall' method and was mostly used to notify a calling party about an event such as "execution of a task is completed".
I've used it to get content from Internet and run other time consuming operations. It didn't cause any problems and worked as expected.
However, I've heard many times that AsyncTask is an Android-ish way of doing things like that. I don't know why and do not have any intention to change, since I'm preaching "don't fix it if it's not broken" approach.
I've seen also comments that you'll need to write less code with AsyncTask, but in my approach with traditional Java's Threat the amount of coding was small as well, so I queses it's just a matter of your personal preferences and experience.
In regard of your 3-rd approach - I think you should use it when write a service that runs all the time, listens on requests and never stops. When you just need to execute a single task asynchronously Java Threads or AsyncTask should be used.
I think AsyncTask is a good tool for listed purposes. But it needs to wrap AsyncTask for an easy using. My variant of such wrapping (with a progress indicator) is a following:
Main class AsyncActivity for extending it in application activities:
public abstract class AsyncActivity extends Activity{
// Поле нужно обязательно объявить как статическое!
private static AsyncConnect asyncConnect = null;
protected void runBackgroundTask(String progressInscription, RequestTask task){
asyncConnect = new AsyncConnect(this, responseListener, progressInscription, task);
asyncConnect.execute();
}
protected abstract void onBackgroundTaskEnd(boolean result);
#Override
protected void onResume(){
super.onResume();
// Перерегистрируем текущий контекст этой формы
// для корректной работы слушателя ответа с сервера
responseListener.registerCurrentContext( this );
if (asyncConnect != null){
asyncConnect.onResume(this);
}
}
#Override
protected void onPause(){
super.onPause();
if (asyncConnect != null){
asyncConnect.onPause();
}
}
/**
* Чтобы диалоги не вызывались из устаревшего контекста
* и по этой причине не исчезали при повороте экрана,
* слушателя ответа с сервера необходимо сделать статическим полем класса,
* в котором должен быть зарегистрирован текущий контекст
*/
private static final OnServerResponseListener responseListener = new OnServerResponseListener(){
private AsyncActivity context = null;
#Override
public void registerCurrentContext(AsyncActivity context){this.context = context; }
#Override
public void onResponse(boolean result){
// Если никакой контекст не был зарегистрирован, ничего не делаем
if (context == null) return;
// Освождаем статическое поле для сборщика мусора (но делать это не обязательно!)
asyncConnect = null;
// Вызываем колбэк о завершении фоновой задачи
context.onBackgroundTaskEnd(result);
}
};
}
Additional class and a pair of interfaces:
public class AsyncConnect {
private final Activity context;
private final RequestTask task;
private final String progressInscription;
private final OnServerResponseListener responseListener;
private boolean isDone = false;
private ProgressDialog progressDialog;
public AsyncConnect(Activity context, OnServerResponseListener responseListener,
String progressInscription, RequestTask task){
this.context = context;
this.task = task;
this.progressInscription = progressInscription;
this.responseListener = responseListener;
progressDialog = null;
isDone = false;
}
public void execute(){
if (isDone) return;
new ConnectTask().execute();
}
public void onPause(){
if (isDone) return;
if (progressDialog != null){
if (progressDialog.isShowing()){
progressDialog.dismiss();
progressDialog = null;
}
}
}
public void onResume(Activity context){
if (isDone) return;
progressDialog = ProgressDialog.show( context, null, (CharSequence)progressInscription,
true, false);
}
private class ConnectTask extends AsyncTask<Object, Void, Boolean> {
#Override
protected void onPreExecute( ) {
super.onPreExecute();
progressDialog = ProgressDialog.show( context, null,
(CharSequence)progressInscription, true, false);
}
#Override
protected Boolean doInBackground(Object... messages) {
return task.call();
}
#Override
protected void onPostExecute(Boolean result) {
super.onPostExecute(result);
if (progressDialog != null){
if (progressDialog.isShowing()){
progressDialog.dismiss();
progressDialog = null;
}
}
// Делаем невозможным повторное использование этого объекта
isDone = true;
responseListener.onResponse(result);
}
}
}
public interface OnServerResponseListener {
public void registerCurrentContext(AsyncActivity context);
public void onResponse(boolean result);
}
public interface RequestTask {
public boolean call();
}
For using AsyncActivity we only need to call runBackgroundTask and implement onBackgroundTaskEnd in the target activity. It's possible to create different kinds of AsyncTask wrappings based on this idea.
You may also check out Needle; it's an open-source, simple but powerful multithreading library for Android. With it you can say things like:
Needle.onMainThread().execute(new Runnable() {
#Override
public void run() {
// e.g. change one of the views
}
});
or
Needle.onBackgroundThread().execute(new UiRelatedTask<Integer>() {
#Override
protected Integer doWork() {
int result = 1+2;
return result;
}
#Override
protected void thenDoUiRelatedWork(Integer result) {
mSomeTextView.setText("result: " + result);
}
});
very simple API
fixed thread pool size
customizable thread pool size
supports UI interaction ("do work and then use result on UI thread")
android 1.5+
behaves the same on all platform versions
Check it out on GitHub: https://github.com/ZsoltSafrany/needle
I have this code for android to open a url, but I can't make it to run in the background. Is it possible?
Can someone help me with this? Thanks.
public void goToSu (View view) {
goToUrl("http://192.168.2.66/index.html?o0=0");
}
private void goToUrl (String url) {
Uri uriUrl = Uri.parse(url);
Intent background = new Intent(Intent.ACTION_VIEW, uriUrl);
startActivity(background);
}
You cannot make network operations in your main UI, because that would block your program execution with a very disgusting experience for your users. For this, you have to separate network operations inside a Thread, or even better, an AsyncTask if you're just starting with the thread world.
This is the structure you would use:
final class MyNetworkOperation extends AsyncTask<URL, Integer, Void> {
#Override
protected void onPreExecute(final Void param) {
...
}
#Override
protected Void doInBackground(final URL... args) {
...
return null;
}
#Override
protected void onPostExecute(final Void param) {
...
}
}
Even the method names are very self explanatory. When you define your AsyncTask, and call .execute(url_object) on it, the first called method will be .onPreExecute(), there you may initialize variables and prepare everything for the network operation you want to do. The hard part of your network operation should be done inside doInBackground(). There you connect, do the data transfer and disconnect from the host. Finally, onPostExecute() is called: Once you're done, you can process here your results (transfer it to the main Activity, show a Dialog, etc.).
For more on AsyncTasks (and know what does those parameters mean) I strongly recommend reading the reference.
A very good example might be found here.
I am running a simple project where on clicking a button in android. A message is displayed returned from a webservice whose coding is done in java.
Here is my program in eclipse for Android:
#Override
public void onClick(View v) {
final String url = "http://10.0.2.2:8050/WebPractice/PracticeWebServices?wsdl";
final String namespace = "http://PracticeWebServices/";
final String methodName = "hello";
final String action = namespace + methodName;
if(v.getId() == submit_btn.getId()) {
SoapObject so = new SoapObject(namespace, methodName);
so.addProperty("name", "Arjun");
SoapSerializationEnvelope sse = new SoapSerializationEnvelope(SoapEnvelope.VER11);
sse.setOutputSoapObject(so);
HttpTransportSE hse = new HttpTransportSE(url);
try {
hse.call(action, sse);
SoapPrimitive primitive = (SoapPrimitive)sse.getResponse();
Toast.makeText(getApplicationContext(),primitive.toString() , Toast.LENGTH_SHORT);
} catch(IOException e) {
e.printStackTrace();
} catch (XmlPullParserException e) {
e.printStackTrace();
}
}
}
Following is my code in Java:
#WebService(serviceName = "PracticeWebServices")
public class PracticeWebServices {
#WebMethod(operationName = "hello")
public String hello(#WebParam(name = "name") String name) {
return "Hello " + name + " !";
}
}
I've included the internet permission in manifest file....
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
Now, when I'm running the file in the emulator provided in Eclipse. On clicking the button it shows me a message Unfortunately the program has stopped
When i checked the logCat....Seems like i m hitting an exception at android.os.NetworkOnMainThreadException
You should put your long networking fetching operation in either a Thread or AsyncTask
I suggest you to use AsyncTask
you can do something like this by creating a class that extends AsyncTask
private class LongNetworkOperation extends AsyncTask<String, Void, String> {
#Override
protected String doInBackground(String... params) {
SoapObject so = new SoapObject(namespace, methodName);
so.addProperty("name", "Arjun");
SoapSerializationEnvelope sse = new SoapSerializationEnvelope(SoapEnvelope.VER11);
sse.setOutputSoapObject(so);
HttpTransportSE hse = new HttpTransportSE(url);
try {
hse.call(action, sse);
SoapPrimitive primitive = (SoapPrimitive)sse.getResponse();
Toast.makeText(getApplicationContext(),primitive.toString() , Toast.LENGTH_SHORT);
} catch(IOException e) {
e.printStackTrace();
} catch (XmlPullParserException e) {
e.printStackTrace();
}
}
}
and you can call it on your onClick() like this
#Override
public void onClick(View v) {
if(v.getId()==submit_btn.getId()) {
new LongNetworkOperation.execute();
}
}
Also I suggest you to show a ProgressDialog on onPreExecute() and hide it in onPostExecute() so that the user will be aware of the long background process which is highly recommended for long operations
You should not call long time keeper process in the main thread like internet resources, data on disk, ... You should instead use a background task. Otherwise you will have ANR error or compilation error like you mention it.
The problem here is simply that you need to make your web service calls (or what-have-you) on a separate thread. So, quite simply, you’ll need to look into how to do threading with Android. Unfortunately this can be a bit of a pain because you need to make your service calls on a separate thread, but you need to update the UI on the main thread. Normally this would require passing data between the threads, which involves handlers or other complexities. Luckily the Android platform provides the Async Task to handle this, which alleviates some of this complexity and may help you avoid some clutter in your code.
Useful documentation to migrate your network calls to threads (or Android’s Async Task)
Painless Threading (from the Android Developer docs)
Async Task (from the Android Developer docs)
Android Threads, Handlers and AsyncTask – Tutorial
Designing for Responsiveness (from the Android Developer docs)
You should not run your network requests on the main thread, this is causing a NetworkOnMainThreadException. See this solution with a custom AsyncTask or use one of these libraries:
Basic HTTP client w/ Android AsyncTask wrapper
Android Asynchronous Http Client
or Android Query (the Async Network part)
The problem that you are having is network operation like what you are trying to do cannot and should not be performed on the main UI thread. Doing so will lead to an ANR (Android Not Responding), which is exactly the kind of error you are getting just now. What you want to do is move your code to a separate thread or to an AsyncTask that will perform this action in the background on a different thread using the doInBackground() method which does not have access to your views on the main UI thread. For example,
private class ExampleOperation extends AsyncTask<String, Void, String> {
public ExampleOperation() { //ctor }
#Override
protected void onPreExecute() {
// things that you want to initialize and maybe show dialog to user.
}
#Override
protected String doInBackground(String... params) {
// this is where you perform that network related operation.
}
#Override
protected void onPostExecute(String result) {
// this is where get the results from the network related task.
}
#Override
protected void onProgressUpdate(Void... values) {
// you can update your progressbar if any; otherwise omit method.
}
}
Then all you have to do is call the AsyncTask where ever you want to use it: new ExampleOperation().execute();
I have a bunch of Buttons (custom, with a few extra methods to apply other backgrounds, and revert to original), which can be assigned a background. But since I don't know how large these backgrounds will or can be, I decided to set the background in a separate Thread. First, I had this code:
public void updateButton(final Button b, final String d, final String s) {
b.nullify(); //Recycles previous background, else OOM error
b.setText(s);
if (d != null) {
new Thread() {
#Override
public void run() {
b.setBackgroundFromBase64(d);
}
}.run();
}
else b.setBackgroundToDefault(); //Sets standard android background
}
but I soon found out that this wasn't the way to go. Slowly, the memory got flooded when I called this method a few thousand times. When I removed the new Thread() part, the memory wasn't flooded, so the Thread was the cause of this (Memory Analyzer Tool told me the same).
Then I tried the AsyncTask:
private class UpdateButtonTask extends AsyncTask<Object, Void, Void> {
#Override
protected Void doInBackground(Object... objs) {
String s = (String)objs[0];
Button b = (Button)objs[1];
String d = (String) objs[2];
b.nullify(); //Recycles previous background, else OOM error
b.setText(s);
if (d != null) b.setBackgroundFromBase64(d);
else b.setBackgroundToDefault();
return null;
}
#Override
protected void onProgressUpdate(Void v) {
//As far as I know, I don't need this method
}
#Override
protected void onPostExecute(Void v) {
//Neither this one
}
}
and call
new UpdateButtonTask().execute("Button", myButton, base64String);
in the button update method. But that didn't work either (the button wasn't updated at all. No text, no custom background). I read some articles and questions about Threading (this, this, and this amongst others), but I can't seem to get it working. For now, no Thread and hoping the phones are fast enough to not cause trouble on the UI thread seems to be the best option, but I'd rather have something more reliable, like a Thread.
What am I doing wrong? or maybe just the full question How can I update a Button background on a background Thread (so the UI doesn't stop working when applying larger backgrounds)?
I'm guessing that the problem is that you're trying to update the UI on a non-UI thread. This throws an exception and kills your AsyncTask.
You should separate the processing-intensive tasks to the AsyncTask and then apply UI changes on the main thread (using runOnUiThread(Runnable)).
Since you're using a custom button, I don't really know what you're not allowed to do on a non-UI thread. I'm guessing the setText function is causing problems, if you haven't overridden it.
You should start by wrapping the whole body of your doInBackground method in a try/catch block and logging the exception to isolate the problem.
May be this code will help you
new Thread(new Runnable() {
public void run() {
context.runOnUiThread(new Runnable() {
public void run() {
b.setBackgroundFromBase64(d);
}
});
}
}).start();