Java threaded TCP server sockets [closed] - java

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Closed 10 years ago.
I have an android client and a multithreaded Java server. The server was originally written in Python and worked great, but now that I re-wrote it in Java it doesn't seem to be working. Below is my server code. It may be worth noting that the Python implementation was not multithreaded, but I don't think I would need to change the client for that anyway.
import java.net.*;
import java.io.*;
import org.apache.commons.io.FileUtils;
public class MultiServerThread extends Thread {
private Socket socket = null;
public MultiServerThread(Socket socket) {
super("MultiServerThread");
this.socket = socket;
}
#Override
public void run() {
try {
String path = "C:/Users/LandClan/Desktop/cubikal";
int count = 0;
DataOutputStream dos = new DataOutputStream(
new BufferedOutputStream(socket.getOutputStream()));
DataInputStream dis = new DataInputStream(new BufferedInputStream(
socket.getInputStream()));
File[] files = new File(path).listFiles();
for (File file : files) {
String filename = file.getName();
String extension = filename.substring(
filename.lastIndexOf(".") + 1, filename.length());
if ("png".equals(extension)) {
count += 1;
}
}
System.out.println("Sending " + count + " files");
dos.writeInt(count);
byte[] temp = new byte[1024];
int n = 0;
for (File file : files) {
String filename = file.getName();
String extension = filename.substring(
filename.lastIndexOf(".") + 1, filename.length());
if ("png".equals(extension)) {
FileInputStream fis = new FileInputStream(file);
BufferedInputStream bis = new BufferedInputStream(fis);
byte fileContent[] = new byte[(int) file.length()];
bis.read(fileContent);
int dataLength = fileContent.length;
dos.writeInt(dataLength);
System.out.println(filename + " is " + dataLength
+ " bytes long");
while ((dataLength > 0)
&& (n = bis.read(temp, 0,
(int) Math.min(temp.length, dataLength))) != -1) {
dos.write(temp, 0, n);
dos.flush();
dataLength -= n;
}
// System.out.println("Sent file "+filename);
fis.close();
}
}
for (File file1 : files) {
String filename = file1.getName();
String extension = filename.substring(
filename.lastIndexOf(".") + 1, filename.length());
if ("txt".equals(extension)) {
FileInputStream fis = new FileInputStream(file1);
BufferedInputStream bis = new BufferedInputStream(fis);
byte fileContent[] = new byte[(int) file1.length()];
bis.read(fileContent);
int dataLength = fileContent.length;
dos.writeInt(dataLength);
System.out.println("file is " + dataLength + "long");
while ((dataLength > 0)
&& (n = bis.read(temp, 0,
(int) Math.min(temp.length, dataLength))) != -1) {
dos.write(temp, 0, n);
dos.flush();
dataLength -= n;
}
// System.out.println("Sent file");
fis.close();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
here is the first part of the server
package server;
import java.net.*;
import java.io.*;
public class Server {
/**
* #param args
* the command line arguments
*/
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
boolean listening = true;
try {
serverSocket = new ServerSocket(4447);
} catch (IOException e) {
System.err.println("Could not liten on port: 4447.");
System.exit(-1);
}
while (listening) {
new MultiServerThread(serverSocket.accept()).start();
}
serverSocket.close();
}
}

The DataOutputStream never seems to get closed, and the DataInputStream is never used at all.
Get rid of the DataInputStream , and make sure you close the DataOutputStream when you have finished with it.
A good way is to add a finally{} block to your try-catch, although you'll need to declare the DataOutputStream outside of the try-catch so it is visible in the finally.
DataOutputStream dos = null;
try
{
DataOutputStream dos = new DataOutputStream(
new BufferedOutputStream(socket.getOutputStream()));
// do stuff
}
catch(IOException e)
{
//stacktrace etc
}
finally
{
if (dos != null) dos.close();
}
This kind of stuff is always a bit ugly in Java, though upcoming versions may make it better...

Related

FTP server build in java but listing it's files

How do I make the files in the server appear in a list and appear a number behind it and press its number and download by inserting its number?
The point is trading files with my self that point I can but listing the files that I have in the directory I cant, I can already download files (thats the main point)
int porto = 21;
String IP = "x.x.x.x";
public Client() {
String destinyfile = "directory";
try {
Socket MyClient = new Socket(IP, porto);
DataInputStream input = new DataInputStream(MyClient.getInputStream());
DataOutputStream output = new DataOutputStream(MyClient.getOutputStream());
System.out.println(input.readUTF());
String arquivo = JOptionPane.showInputDialog("Insert the name of the file");
output.writeUTF(arquivo);
ObjectInputStream in = new ObjectInputStream(MyClient.getInputStream());
String fileName = in.readUTF();
if(fileName != null){
long size = in.readLong();
System.out.println("Processing the file: " + fileName + " - "+ size + " bytes.");
File file = new File(destinyfile);
if(file.exists() == false){
file.mkdir();
}
FileOutputStream fos = new FileOutputStream(caminhoDestino + fileName);
byte[] buf = new byte[4096];
while (true) {
int len = in.read(buf);
if (len == -1)
break;
fos.write(buf, 0, len);
}
fos.flush();
fos.close();
}
System.out.println(input.readUTF());
MyClient.close();
} catch (Exception e) {
Server
int port = 21;
public Servidor() {
try {
ServerSocket ss = new ServerSocket(port);
String caminho = "directory";
while (true) {
System.out.println("Waiting user.");
Socket socket = ss.accept();
DataInputStream input = new DataInputStream(socket.getInputStream());
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
output.writeUTF("Welcome");
String arq = input.readUTF();
System.out.println("File: " + arq);
File file = new File(caminho + arq);
if(file.exists()){
ObjectOutputStream out = new ObjectOutputStream(socket.getOutputStream());
System.out.println("Transfering file: " + file.getName());
out.writeUTF(file.getName());
out.writeLong(file.length());
FileInputStream filein = new FileInputStream(file);
byte[] buf = new byte[4096];
while (true) {
int len = filein.read(buf);
if (len == -1)
break;
out.write(buf, 0, len);
}
out.close();
output.writeUTF("File Sent:");
}else{
output.writeUTF("File doesnt exist!");
}
ss.close();
}
} catch (Exception e) {
If you create a File object for the parent directory of the files you want to list, you can call that object's listFiles() to get an array of File objects in that directory.
E.g.
File parent = new File("/data/folder/");
for (File child : parent.listFiles()) {
System.out.println(child.getName());
}

Java server invalid execption. Socket

I have been fixing my server many times and now i'm stuck ones again.
So I have been trying to send pictures through my clientGUI to a server, So the person can see the file im sending. I dont really know how to explain this. but however. Im just trying to send a file so the other client can accept it and save it. BUT as fast as I press the button picture (It should automatic send a picture to a desktop that I have placed) it does work,
Connection is accepted; localhost/127.0.0.1 - 1500
Sending C:/Users/Barry/Desktop/Ceo/Cao6.jpg(15306 bytes)
Server has closed the connection
but i'm not getting anything in the desktop and in my ServerGUI, I can see that it says :
Exception reading Streams: java.io.StreamCorruptedException: invalid type code: FF
which I have no idea how to fix it and I need some ideas how I can fix this.
Sendpic.java
public void SendPic() throws IOException {
JFileChooser chooser = new JFileChooser();
String FILESEND = "C:/Users/Barry/Desktop/Ceo/Cao6.jpg";
FileInputStream fis = null;
BufferedInputStream bis = null;
OutputStream os = null;
try {
// send file
File myFile = new File (FILESEND);
byte [] mybytearray = new byte [(int)myFile.length()];
fis = new FileInputStream(myFile);
bis = new BufferedInputStream(fis);
bis.read(mybytearray,0,mybytearray.length);
os = socket.getOutputStream();
System.out.println("Sending " + FILESEND + "(" + mybytearray.length + " bytes)");
os.write(mybytearray,0,mybytearray.length);
} catch (IOException e) {
e.printStackTrace();
}
}
getPic.Java
final static int FILE_SIZE = 6022386;
public void getPic() throws IOException {
JFileChooser chooser = new JFileChooser();
String FILETORECEIVED = "C:/Users/Barry/Desktop/";
int bytesRead;
int current = 0;
FileOutputStream fos = null;
BufferedOutputStream bos = null;
try {
byte [] mybytearray = new byte [FILE_SIZE];
InputStream is = socket.getInputStream();
fos = new FileOutputStream(FILETORECEIVED);
bos = new BufferedOutputStream(fos);
bytesRead = is.read(mybytearray,0,mybytearray.length);
current = bytesRead;
do {
bytesRead =
is.read(mybytearray, current, (mybytearray.length-current));
if(bytesRead >= 0) current += bytesRead;
} while(bytesRead > -1);
bos.write(mybytearray, 0 , current);
bos.flush();
System.out.println("File " + FILE_SIZE
+ " downloaded (" + current + " bytes read)");
}
finally {
if (fos != null) fos.close();
if (bos != null) bos.close();
}
}
ActionPerformed`
public void actionPerformed(ActionEvent e) {
Object button = e.getSource();
if (button == btnPicture) {
try {
controller.SendPic();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
return;
}`

Why Is my code only sending part of a Large File

Im trying to make a Java Socket File Server but I have hit a dead end, It seems to be working until in around loop 4080 then seems to stop, Any ideas as to why this is happening? here is my code:
public class FileSender extends Thread{
private final int PORT = 7777;
private Socket sock;
private DataInputStream fileStream;
private OutputStream out;
private File file ;
public void run() {
try {
file = new File("path");
if(file.exists()){
System.out.println("Found File");
if(file.canRead()){
System.out.println("Can Read File");
}
}
this.fileStream = new DataInputStream(new FileInputStream(file));
sock = new Socket("localhost",PORT);
out = sock.getOutputStream();
copyStream(fileStream, out, file);
} catch (IOException ex) {
Logger.getLogger(FileSender.class.getName()).log(Level.SEVERE, null, ex);
}
}
public void copyStream(DataInputStream in, OutputStream out, File file) throws IOException{
byte[] buf = new byte[1024];
int total = 0;
while(file.getTotalSpace() != total){
int r = in.read(buf);
if(r != -1){
out.write(buf, 0, r);
}
total += r;
}
out.flush();
System.out.println("Total was:" + total);
}
}
This is My Server:
public class FileReceiver extends Thread {
private final int PORT = 7777;
private ServerSocket sSoc;
private DataInputStream in;
public void run() {
try {
byte[] buf = new byte[1024];
sSoc = new ServerSocket(PORT);
Socket conn = sSoc.accept();
in = new DataInputStream(new BufferedInputStream(conn.getInputStream()));
File file = new File("C:\\test.rar");
if (!file.exists()) {
file.createNewFile();
}
if (file.canWrite()) {
FileOutputStream fos = new FileOutputStream(file);
int x= 0 ;
do {
in.read(buf);
System.out.println(x + " : " + buf);
fos.write(buf);
x++;
} while (in.read(buf) != -1);
System.out.println("Complete");
}
} catch (IOException ex) {
Logger.getLogger(FileReceiver.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
EDIT : The program will send a small text file but onlky sends part of a Larger File.
Your condition in the while loop in copyStream seems wrong. Please try and change it to the following and try.
public void copyStream(DataInputStream in, OutputStream out, File file) throws IOException{
byte[] buf = new byte[1024];
int total = 0;
while(true){
int r = in.read(buf);
if(r != -1){
out.write(buf, 0, r);
total += r;
} else {
break;
}
}
The problem was in my server I was calling in.read() twice forcing anything larger then a single buffer size to miss segments.

Socket closed issues

I have a server and client connection using sockets to transfer files, but if I want to be able to send strings to the server from the client upon user JButton actions, it throws socket closed errors (Because I used dos.close() in the Sender() constructor). The problem is, if I don't use dos.close(), the client program won't run/init the UI frame. What am I doing wrong? I need to be able to send files when the program first runs then send data later.
Sender:
public Sender(Socket socket) {
List<File> files = new ArrayList<File>();
files.add(new File(Directory.getDataPath("default.docx")));
files.add(new File(Directory.getDataPath("database.db")));
try {
BufferedOutputStream bos = new BufferedOutputStream(socket.getOutputStream());
DataOutputStream dos = new DataOutputStream(bos);
dos.writeInt(files.size());
for (File file : files) {
dos.writeLong(file.length());
dos.writeUTF(file.getName());
FileInputStream fis = new FileInputStream(file);
BufferedInputStream bis = new BufferedInputStream(fis);
int theByte = 0;
while ((theByte = bis.read()) != -1) {
bos.write(theByte);
}
bis.close();
}
dos.close(); // If this is disabled, the program won't work.
} catch (Exception e) {
e.printStackTrace();
}
}
Downloader:
public static byte[] document;
public Downloader(Socket socket) {
try {
BufferedInputStream bis = new BufferedInputStream(socket.getInputStream());
DataInputStream dis = new DataInputStream(bis);
int filesCount = dis.readInt();
for (int i = 0; i < filesCount; i++) {
long size = dis.readLong();
String fileName = dis.readUTF();
if (fileName.equals("database.db")) {
List<String> data = new ArrayList<String>();
BufferedReader reader = new BufferedReader(new InputStreamReader(bis));
String line;
while ((line = reader.readLine()) != null) {
if (line.trim().length() > 0) {
data.add(line);
}
}
reader.close();
parse(data);
} else if (fileName.equals("default.docx")) {
ByteArrayOutputStream bos = new ByteArrayOutputStream();
for (int x = 0; x < size; x++) {
bos.write(bis.read());
}
bos.close();
document = bos.toByteArray();
}
}
//dis.close();
} catch (Exception e) {
e.printStackTrace();
}
}
Your first receive loop in the client terminates at EOS, which only happens when you close the socket in the sender, which you don't want to do. You're sending the length ahead of the file in each case so the receiving code should look like this in both cases:
long total = 0;
while ((total < size && (count = in.read(buffer, 0, size-total > buffer.length ? buffer.length : (int)(size-total))) > 0)
{
total += count;
out.write(buffer, 0, count);
}
out.close();
That loop reads exactly size bytes from the socket input stream and writes it to the OutputStream out, whatever out happens to be: in the first case, a FileOutputStream, in the second, a ByteArrayOutputStream.

Java sending and receiving file (byte[]) over sockets

I am trying to develop a very simple client / server where the client converts a file to bytes, sends it to the server, and then converts the bytes back in to a file.
Currently the program just creates an empty file. I'm not a fantastic Java developer so any help much appreciated.
This is the server part that receives what the client sends.
ServerSocket serverSocket = null;
serverSocket = new ServerSocket(4444);
Socket socket = null;
socket = serverSocket.accept();
DataOutputStream out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream()));
DataInputStream in = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
byte[] bytes = new byte[1024];
in.read(bytes);
System.out.println(bytes);
FileOutputStream fos = new FileOutputStream("C:\\test2.xml");
fos.write(bytes);
And here is the client part
Socket socket = null;
DataOutputStream out = null;
DataInputStream in = null;
String host = "127.0.0.1";
socket = new Socket(host, 4444);
out = new DataOutputStream(new BufferedOutputStream(socket.getOutputStream()));
in = new DataInputStream(new BufferedInputStream(socket.getInputStream()));
File file = new File("C:\\test.xml");
//InputStream is = new FileInputStream(file);
// Get the size of the file
long length = file.length();
if (length > Integer.MAX_VALUE) {
System.out.println("File is too large.");
}
byte[] bytes = new byte[(int) length];
//out.write(bytes);
System.out.println(bytes);
out.close();
in.close();
socket.close();
The correct way to copy a stream in Java is as follows:
int count;
byte[] buffer = new byte[8192]; // or 4096, or more
while ((count = in.read(buffer)) > 0)
{
out.write(buffer, 0, count);
}
Wish I had a dollar for every time I've posted that in a forum.
Thanks for the help. I've managed to get it working now so thought I would post so that the others can use to help them.
Server:
public class Server {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(4444);
} catch (IOException ex) {
System.out.println("Can't setup server on this port number. ");
}
Socket socket = null;
InputStream in = null;
OutputStream out = null;
try {
socket = serverSocket.accept();
} catch (IOException ex) {
System.out.println("Can't accept client connection. ");
}
try {
in = socket.getInputStream();
} catch (IOException ex) {
System.out.println("Can't get socket input stream. ");
}
try {
out = new FileOutputStream("M:\\test2.xml");
} catch (FileNotFoundException ex) {
System.out.println("File not found. ");
}
byte[] bytes = new byte[16*1024];
int count;
while ((count = in.read(bytes)) > 0) {
out.write(bytes, 0, count);
}
out.close();
in.close();
socket.close();
serverSocket.close();
}
}
and the Client:
public class Client {
public static void main(String[] args) throws IOException {
Socket socket = null;
String host = "127.0.0.1";
socket = new Socket(host, 4444);
File file = new File("M:\\test.xml");
// Get the size of the file
long length = file.length();
byte[] bytes = new byte[16 * 1024];
InputStream in = new FileInputStream(file);
OutputStream out = socket.getOutputStream();
int count;
while ((count = in.read(bytes)) > 0) {
out.write(bytes, 0, count);
}
out.close();
in.close();
socket.close();
}
}
Here is the server
Open a stream to the file and send it overnetwork
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
public class SimpleFileServer {
public final static int SOCKET_PORT = 5501;
public final static String FILE_TO_SEND = "file.txt";
public static void main (String [] args ) throws IOException {
FileInputStream fis = null;
BufferedInputStream bis = null;
OutputStream os = null;
ServerSocket servsock = null;
Socket sock = null;
try {
servsock = new ServerSocket(SOCKET_PORT);
while (true) {
System.out.println("Waiting...");
try {
sock = servsock.accept();
System.out.println("Accepted connection : " + sock);
// send file
File myFile = new File (FILE_TO_SEND);
byte [] mybytearray = new byte [(int)myFile.length()];
fis = new FileInputStream(myFile);
bis = new BufferedInputStream(fis);
bis.read(mybytearray,0,mybytearray.length);
os = sock.getOutputStream();
System.out.println("Sending " + FILE_TO_SEND + "(" + mybytearray.length + " bytes)");
os.write(mybytearray,0,mybytearray.length);
os.flush();
System.out.println("Done.");
} catch (IOException ex) {
System.out.println(ex.getMessage()+": An Inbound Connection Was Not Resolved");
}
}finally {
if (bis != null) bis.close();
if (os != null) os.close();
if (sock!=null) sock.close();
}
}
}
finally {
if (servsock != null)
servsock.close();
}
}
}
Here is the client
Recive the file being sent overnetwork
import java.io.BufferedOutputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.net.Socket;
public class SimpleFileClient {
public final static int SOCKET_PORT = 5501;
public final static String SERVER = "127.0.0.1";
public final static String
FILE_TO_RECEIVED = "file-rec.txt";
public final static int FILE_SIZE = Integer.MAX_VALUE;
public static void main (String [] args ) throws IOException {
int bytesRead;
int current = 0;
FileOutputStream fos = null;
BufferedOutputStream bos = null;
Socket sock = null;
try {
sock = new Socket(SERVER, SOCKET_PORT);
System.out.println("Connecting...");
// receive file
byte [] mybytearray = new byte [FILE_SIZE];
InputStream is = sock.getInputStream();
fos = new FileOutputStream(FILE_TO_RECEIVED);
bos = new BufferedOutputStream(fos);
bytesRead = is.read(mybytearray,0,mybytearray.length);
current = bytesRead;
do {
bytesRead =
is.read(mybytearray, current, (mybytearray.length-current));
if(bytesRead >= 0) current += bytesRead;
} while(bytesRead > -1);
bos.write(mybytearray, 0 , current);
bos.flush();
System.out.println("File " + FILE_TO_RECEIVED
+ " downloaded (" + current + " bytes read)");
}
finally {
if (fos != null) fos.close();
if (bos != null) bos.close();
if (sock != null) sock.close();
}
}
}
To avoid the limitation of the file size , which can cause the Exception java.lang.OutOfMemoryError to be thrown when creating an array of the file size byte[] bytes = new byte[(int) length];, instead we could do
byte[] bytearray = new byte[1024*16];
FileInputStream fis = null;
try {
fis = new FileInputStream(file);
OutputStream output= socket.getOututStream();
BufferedInputStream bis = new BufferedInputStream(fis);
int readLength = -1;
while ((readLength = bis.read(bytearray)) > 0) {
output.write(bytearray, 0, readLength);
}
bis.close();
output.close();
}
catch(Exception ex ){
ex.printStackTrace();
} //Excuse the poor exception handling...
Rookie, if you want to write a file to server by socket, how about using fileoutputstream instead of dataoutputstream? dataoutputstream is more fit for protocol-level read-write. it is not very reasonable for your code in bytes reading and writing. loop to read and write is necessary in java io. and also, you use a buffer way. flush is necessary. here is a code sample: http://www.rgagnon.com/javadetails/java-0542.html
Adding up on EJP's answer; use this for more fluidity.
Make sure you don't put his code inside a bigger try catch with more code between the .read and the catch block, it may return an exception and jump all the way to the outer catch block, safest bet is to place EJPS's while loop inside a try catch, and then continue the code after it, like:
int count;
byte[] bytes = new byte[4096];
try {
while ((count = is.read(bytes)) > 0) {
System.out.println(count);
bos.write(bytes, 0, count);
}
} catch ( Exception e )
{
//It will land here....
}
// Then continue from here
EDIT: ^This happened to me cuz I didn't realize you need to put socket.shutDownOutput() if it's a client-to-server stream!
Hope this post solves any of your issues

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