I've made a custom progress bar UI class that extends BasicProgressBarUI. I know I can change the UI of a progress bar simply by invoking progressBar.setUI(). However, I'm thinking this is a waste of processing time as the environment has already initialized the default UI object.
My question is therefore: how can I as early as possible in an application set some property that makes all progress bars use as a default my own progress bar UI? If I have to create some more classes to do this, this is of course fine.
Thanks for an answer!
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Is there a possibility using Java Swing to add in a existing running Swing application a button as an example. The action of the button to have a call to an existing method in that application. Maybe using xml to define the structure of the button.
You can do it. When any action triggered you can create the button and set the listener for it.
But best practice is to create the button and listener at the build time. Here you need to hide/set visibility to false initially and when any action triggered, set the visibility to true.
I have a JavaFX program that is essentially a button that fires off a function within the same class as main and start. I'm trying to create a very basic, simple progress bar that lets the user know when the function is completed.
I fire off the function like so, where foo is my button and bar is my function that I also pass a numeric value to:
foo.setOnAction(e -> bar("555"));
How do I pass a value like progress to and from the start function containing the button and progress bar and the foo function so my user can know when bar has finished running?
Use the class inside javafx.propertyand bind two properties together.
In the JavaDoc, ProgressIndictor and ProgressBar has progressProperty, which is an instance of DoubleProperty.
Property class has a bind method, which you can bind it to another ObservableValue or Property.
Working with libGDX, and in this particular project we are using Dialog to have a box popup when the user clicks a certain button.
What I want is to be able to dismiss the Dialog by clicking outside of it.
At other times, I have used two tables, a background table and a menu table, and added a transparent background to the background table that when clicked will remove both of those tables from the Stage.
I have tried making a class that has a both a Dialog and a background table like the one mentioned above, but the background table never receives any actions.
I have also tried simply adding this background table to the stage before creating the dialog box, but this does not work either.
Finally, I have also tried to subclass Dialog, the idea being to override the show(stage) method to change its behavior, but I don't know how to do this one, and I'm not sure if it would work, anyway.
I believe the problem is that dialog.show(stage) changes the situation in the stage to only accept clicks inside the Window of the dialog box. I have seen this question about adding a close button to a dialog box, but playing with the clipping settings is not working to fix this problem.
There is also the possibility that when show() calls the pack() method and does its layout thing that something is happening that is making what I am trying to do impossible. I think that the solution will be overriding show() or overriding pack(), or both, but I don't know how to do this.
I can post code if need be, but this should be a pretty complete description of what I have tried and what I need to accomplish.
I know this is an old question but for those like me that searched the entire web for an answer only to find it inside libGDX code, the answer to .close() a libGDX dialog by code is simply to call the method
dialog.hide();
EDIT (added from the comments below):
so all he needs to do is register a global touch down event and see if
the touch has happened inside the Rectangle of his dialog, if not,
close it
I'm developing an application which will use a Progress Bar.
The problem is that I don't want to use the method setProgressBar(), just because I want to regulate the loading amount manually.
In fact when I use, for instance, setProgress(20), the bar will keep updating by 20 every time.
I mean, I need to call a kind of "set" method which take an input as parameter and set the fixed amount on the progress bar without change it time after time.
Is it possible?
As the documentation states:
setProgress(int progress)
Set the current progress to the specified value.
Meaning you can set the progress of the progressbar to the fixed value you want. The only thing you need to do is call it on the right time.
You should write like this!
ProgressDialog progressdialog = new ProgressDialog(this);
progressdialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
progressdialog.setCancelable(false);
progressdialog.show();
Finally, you should set the progress wtih this method
progressdialog.setProgress(1);
I need to get started with it.
What I want to do is create a notification bar(like Omega, Status Bar).
I really have no idea from where to get started.
I don't need any code(I try to make my own new code,however long it take), but idea to do it.
I want bar to have many many more features hence I need to create one from scratch.
Also, I want that whenever application's(other) want to show a notification it should come on mine bar.