inFromClientR.readLine() never stops. any ideas? Am I forgetting something?
Server:
/*{ some code:
send a file with a dataoutputstream to client using a new port(4000) and when transfer is done i want a responce message (e.g. OK) send back to server in the old port(6000)
}*/
ServerSocket listenTransferSocket = new ServerSocket(6000);
Socket connectionTransferSocket = listenTransferSocket.accept();
BufferedReader inFromClientR =
new BufferedReader(new InputStreamReader(connectionTransferSocket.getInputStream()));
System.out.println("Client's response to Transfer: " +inFromClientR.readLine());
Client:
/*{ some code:
receive the file on port (4000) and then the responce is sent to server using the following commands
}*/
Socket fileTransferSocket = new Socket("localhost", 6000);
DataOutputStream outToServerR =
new DataOutputStream(fileTransferSocket.getOutputStream());
outToServerR.writeBytes("Transfer completed " +'\n');
BufferedReader#readLine() tries to fill its buffer with 8192 bytes, regradless of any linefeeds it find meanwhile. Since you have the connection open, the receiving side will wait until 1) you have sent 8192 bytes, or 2) closes the connection.
You would be better off using some other framing mechanism, maybe an ObjectOutputStream/ObjectInputStream.
String line = null;
while ((line = inFromClientR.readLine()) != null) {
// do sth
}
Related
I have written simple java client/server program and client is trying to sent like below:
os = new DataOutputStream(socket.getOutputStream());
os.writeBytes("HELO\n");
os.writeBytes("MAIL From: person#example.com\n");
os.writeBytes("RCPT To: to#example.com\n");
os.writeBytes("DATA\n");
os.writeBytes("From: person#example.com\n");
os.writeBytes("Subject: testing\n");
os.writeBytes("Hi there\n"); // message body
os.writeBytes("\n.\n");
os.writeBytes("QUIT");
But my server side socket is able to read upto "\n." and then it is waiting to read.
Why is it not reading "QUIT" message after "\n.\n"
Server code:
clientSocket = echoServer.accept();
is = new DataInputStream(clientSocket.getInputStream());
os = new PrintStream(clientSocket.getOutputStream());
// As long as we receive data, echo that data back to the client.
while (true) {
line = is.readLine();
os.println(line);
}
You need to put a "\n" after QUIT, the stream is reading QUIT, but it doesn't cause the is.readLine() because theres no "new line" character in the string
I am practicing a simple java program where I am demonstrating simple client server interaction. The fist part of message from server gets transferred. Then program just continues to run and does not execute? Do we need to create a new socket for each individual traffic?
Server code
server = new ServerSocket(4587);
System.out.print("Starting the Server on port " + server.getLocalPort() + "\n");
System.out.println("Waiting for client...");
Socket client = server.accept();
BufferedWriter br = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
BufferedReader br1 = new BufferedReader(new InputStreamReader(client.getInputStream()));
br.write("Hello, you are connected to Server. What is your name?");
br.write("\n");
br.flush();
while((s=br1.readLine())!=null)
{
}
br.write("Thank you ");
br.newLine();
br.flush();
}
Client code
String stdin;
System.out.println("Attempting to connect to " + hostname + ":" + port);
client = new Socket("localhost", 4587);
System.out.println("Connection Established");
BufferedReader br = new BufferedReader(new InputStreamReader(client.getInputStream()));
while ((stdin = br.readLine()) != null) {
System.out.println(stdin);
}
BufferedWriter br1 = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
br1.write("Mike");
br1.write("\n");
br1.flush();
while ((stdin = br.readLine()) != null) {
System.out.println(stdin);
}
Server Output
Starting the Server on port4587
Waiting for client....
Client Output
Attempting to connect to :123
Connection Established
Hello you are connected to Server, What is ur name
If this could help..after this both loop
Your server will first create a connection with the client through the accept method. If you wish to have multiple clients you will need to change your code accordingly to accept that.
On the client side, you're using \n to delineate the end of a message. This will work fine. Every time you send a new message use \n to indicate the end of the message.
On the server side, you should continue reading from I/O until you see the \n. At that point you have received the entire message. Process it and than start listening again.
Edit:
Since you are waiting for the name of the client, you could simply do the following on the server:
BufferedWriter bout = new BufferedWriter(new OutputStreamWriter(client.getOutputStream()));
BufferedReader bin = new BufferedReader(new InputStreamWriter(client.getInputStream()));
// Wait for incoming name from client.
String name = bin.readline();
System.out.println(name);
// Send a reply.
bout.write("Thank you\n");
bout.flush();
Similarly, on the client (assuming bin and bout are defined the same as above):
// Send name to server.
bout.write("Name\n");
bout.flush();
// Get a response from the server and print to console.
String response = bin.readline();
System.out.println(response);
This is because BufferedReader has a default buffer = 8K when in reading process and this process is block I/O, so this will hang in that point. You should read the full message from client by server side.
Your problem is with the loop on the client side. It will be stuck in the loop as it waits to readlines sent from the server infinitely. (ie, after reading the first line from the server, it will expect more lines from the server and wait to read them).
To exit the loop you need to send an EOF signal or end of stream signal (according to the docs: http://docs.oracle.com/javase/7/docs/api/java/io/BufferedReader.html#readLine%28%29)
I am writing a proxy server in Java.
Initially, I do (simplified)
server = new ServerSocket(5568);
incoming = server.accept();
input = incoming.getInputStream();
...
outgoing = new Socket(host, 80);
output = outgoing.getOutputStream();
output.write(inputbuffer, 0, i);
where inputbuffer is some collection of bytes received so far (I read the incoming data up until the part where I know the host header, and then open a connection to the server and send what I have so far). So server is my welcome socket, input is the data coming to my proxy from the client, and output is the data to the serve from my proxy.
Next, I want the output from the server to be written to the client in parallel with the client still possibly writing stuff to the server. So I create a separate thread to read from the client:
final InputStream finalInput = input;
final OutputStream finalOutput = output;
Thread sendingStuff = new Thread(){
public void run(){
int c;
while ((c = finalInput.read()) != -1){
finalOutput.write((byte)c);
finalOutput.flush();
}
finalInput.close();
finalOutput.close();
}
}
sendingStuff.start();
Finally, I have a different section in the main thread to read from the server and write that to the client.
InputStream reverseInput = outgoing.getInputStream();
OutputStream reverseOutput = incoming.getOutputStream();
int c;
while ((c = reverseInput.read()) != -1){
reverseOutput.write((byte)c);
reverseOutput.flush();
}
reverseInput.close();
reverseOutput.close();
What happens is I get input, and send output, but the browser spins forever and the line in the thread that's reading from the client never gets a -1 signal.
A lot of the time I get errors that say things like "invalid header name" or "your browser sent a request that the server could not understand" and I think it has to do with this problem I'm having. One time I even got an IOException: Socket Closed on the line that reads from the client.
So why isn't the client sending an EOF? And is this the right way to go about doing this?
"I think it's because my HTTP request has Connection: keep-alive. How do I handle this?"
I think maybe you can just open your socket once for one connection.
Try to have flag like isNewConnection. set it to true at first and after the connection is initiated, set it to false.
I have a Socket listening on some x port.
I can send the data to the socket from my client app but unable to get any response from the server socket.
BufferedReader bis = new BufferedReader(new
InputStreamReader(clientSocket.getInputStream()));
String inputLine;
while ((inputLine = bis.readLine()) != null)
{
instr.append(inputLine);
}
This code part reads data from server.
But I can't read anything from server until unless the Socket on the server is closed.
Server code is not under my control to edit something on it.
How can I overcome this from client code.
Thanks
Looks like the server may not be sending newline characters (which is what the readLine() is looking for). Try something that does not rely on that. Here's an example that uses the buffer approach:
Socket clientSocket = new Socket("www.google.com", 80);
InputStream is = clientSocket.getInputStream();
PrintWriter pw = new PrintWriter(clientSocket.getOutputStream());
pw.println("GET / HTTP/1.0");
pw.println();
pw.flush();
byte[] buffer = new byte[1024];
int read;
while((read = is.read(buffer)) != -1) {
String output = new String(buffer, 0, read);
System.out.print(output);
System.out.flush();
};
clientSocket.close();
To communicate between a client and a server, a protocol needs to be well defined.
The client code blocks until a line is received from the server, or the socket is closed. You said that you only receive something once the socket is closed. So it probably means that the server doesn't send lines of text ended by an EOL character. The readLine() method thus blocks until such a character is found in the stream, or the socket is closed. Don't use readLine() if the server doesn't send lines. Use the method appropriate for the defined protocol (which we don't know).
For me this code is strange:
bis.readLine()
As I remember, this will try to read into a buffer until he founds a '\n'. But what if is never sent?
My ugly version breaks any design pattern and other recommendations, but always works:
int bytesExpected = clientSocket.available(); //it is waiting here
int[] buffer = new int[bytesExpected];
int readCount = clientSocket.read(buffer);
You should add the verifications for error and interruptions handling too.
With webservices results this is what worked for me ( 2-10MB was the max result, what I have sent)
Here is my implementation
clientSocket = new Socket(config.serverAddress, config.portNumber);
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
while (clientSocket.isConnected()) {
data = in.readLine();
if (data != null) {
logger.debug("data: {}", data);
}
}
I did a Java Socket server, and a C++ Client.
However, the client connects to the server, without problems.
But when I write something client-server, the server doesn't catch the message.
What I'm doing wrong?
A little bit of the code of the Java Server:
DataInputStream dis=new DataInputStream(usrSocket.getInputStream());
ByteArrayOutputStream out = new ByteArrayOutputStream();
int data;
while((data = dis.read())>=0) {
out.write(data);
}
byte[] bytes = out.toByteArray();
String decrypt = new String(bytes);
if(decrypt.equals("status")){
System.out.println("Status emitted.");
}
System.out.println("Received a message.");
C++ Client writing:
QByteArray qba;
qba.append(text);
sock->write(qba.data());
qDebug() << "Send status";
I need help with that, thank you very much.
(that variable "text" it's a QString)
EDIT
Java server: That's only one part of all the code, the main thread waits for connections (Socket sock = server.accept()) and create a new thread for each user.
The code that I published of the java server, its one part of that threads for the users.
If you need ALL the code, plese tell me.
I will be waiting the answers!
Thank u very much!
Sorry if I answer ya late.
Try this code for Java Server.
ServerSocket ss = new ServerSocket(Port_No);
Socket incomingClient = ss.accept();
InputStream i = incomingClient.getInputStream();
OutputStream o = incomingClient.getOutputStream(); // Use it write to the Client Socket
InputStreamReader isr = new InputStreamReader(i);
BufferedReader br = new BufferedReader(isr);
String str = new String();
while ((str = br.readLine())!=null){
// do what you want with the data received in str.
}
As youre using QTcpSocket, it highly likely that you are running the client in the default asynchronous mode. This means after when you write after calling connectToHost, nothing will be sent as the socket is not connected.
Try using:
socket->connectToHost(hostAddress, hostPort, QIODevice::ReadWrite);
if (socket->waitForConnected()) {
QString text = "test string";
QByteArray array;
array.append(string);
qDebug() << socket->write(array);
} else {
// connect error!
}
Your Java code reads the socket until EOS and then prints something, which by the way is not a decryption operation. Your C++ client writes something and never closes the socket. So the server can never get out of the read loop.
If I read it correctly it is caused by the fact that your client is still running. Read() returns number >= 0 until the client socket is closed.