input.read() never returns -1 - java

I am writing a proxy server in Java.
Initially, I do (simplified)
server = new ServerSocket(5568);
incoming = server.accept();
input = incoming.getInputStream();
...
outgoing = new Socket(host, 80);
output = outgoing.getOutputStream();
output.write(inputbuffer, 0, i);
where inputbuffer is some collection of bytes received so far (I read the incoming data up until the part where I know the host header, and then open a connection to the server and send what I have so far). So server is my welcome socket, input is the data coming to my proxy from the client, and output is the data to the serve from my proxy.
Next, I want the output from the server to be written to the client in parallel with the client still possibly writing stuff to the server. So I create a separate thread to read from the client:
final InputStream finalInput = input;
final OutputStream finalOutput = output;
Thread sendingStuff = new Thread(){
public void run(){
int c;
while ((c = finalInput.read()) != -1){
finalOutput.write((byte)c);
finalOutput.flush();
}
finalInput.close();
finalOutput.close();
}
}
sendingStuff.start();
Finally, I have a different section in the main thread to read from the server and write that to the client.
InputStream reverseInput = outgoing.getInputStream();
OutputStream reverseOutput = incoming.getOutputStream();
int c;
while ((c = reverseInput.read()) != -1){
reverseOutput.write((byte)c);
reverseOutput.flush();
}
reverseInput.close();
reverseOutput.close();
What happens is I get input, and send output, but the browser spins forever and the line in the thread that's reading from the client never gets a -1 signal.
A lot of the time I get errors that say things like "invalid header name" or "your browser sent a request that the server could not understand" and I think it has to do with this problem I'm having. One time I even got an IOException: Socket Closed on the line that reads from the client.
So why isn't the client sending an EOF? And is this the right way to go about doing this?

"I think it's because my HTTP request has Connection: keep-alive. How do I handle this?"
I think maybe you can just open your socket once for one connection.
Try to have flag like isNewConnection. set it to true at first and after the connection is initiated, set it to false.

Related

How to display content that has been written to a Socket.OutputStream while maintaining a persistent connection?

Suppose that I have a multi-threaded web server that only allow clients to perform GET requests for a couple of HTML files. I want to maintain a persistent connection (i.e HTTP Connection: keep-alive) while "dynamically" displaying the content for each request the client makes. Like if they first request index.html then foo.html etc. The problem right now is when I don't close the streams and socket, the program will hang until it happens.
Simply put, the multi-threaded web server consist of a thread pool (Java's ExecutorService) with a ServerSocket that listens to a specific port (e.g 9000) and selects a thread from the threadpool to handle the opening of a client socket to the server. It is basically the same setup as showed in http://tutorials.jenkov.com/java-multithreaded-servers/thread-pooled-server.html.
My modified setup looks like this:
WorkerRunnable.java:
public void run() {
try {
InputStream input = this.clientSocket.getInputStream();
OutputStream output = this.clientSocket.getOutputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
List<String> headers = readInputStream(input)
Request request = new Request(headers);
Response response = new Response(request);
// response.raw() returns correctly formatted HTTP
output.write(response.raw().getBytes(StandardCharsets.UTF_8));
// close the socket if the client specifies Connection: close
if (!request.keepAlive()) {
output.close();
input.close();
} else {
this.clientSocket.setKeepAlive(true);
}
} catch (IOException e) {
e.printStackTrace();
}
private List<String> readInputStream(InputStream input) throws IOException {
BufferedReader reader = new BufferedReader(new InputStreamReader(input));
String line;
List<String> headers = new ArrayList<>();
while ((line = reader.readLine()) != null && !line.isEmpty()) {
headers.add(line);
}
return headers;
}
My problem is that the HTML only will be displayed when the input/output stream (and thus also the socket) are closed. As far as I understand, the Socket.InputStream will basically hang until it receives an EOF token - which it receives when the stream closes. But if I want to maintain a persistent connection, it doesn't really make sense to close the streams and client socket. So I was wondering how to maintain a persistent connection while also displaying the content of multiple GET requests from clients (assuming this is the correct approach)? If not, please let me know if I've approached this task wrongly.
I have tried to flush the output stream as suggested here, but the problem still persists.

Cant send minecraft login packet to server?

Minecraft is a game which also can be played on multiplayer servers. Each server has its own IP and the port is for every server "25565". In generell, for this problem you should be familiar with Minecaft protocol(https://wiki.vg/Protocol#Login_Start). Even if not, I created a hyperlink where you can look for this.
My goal is to create a Minecraft Chatbot, without even open Minecraftlauncher to join any server. I know, there are already a lot of these existing, but I want to create some new commands which the client should send.
In generell, there are two big steps of the joining process when you join a Minecraft server. First, you need a connection sending a handshake (state 1) and "ping-pong". After this, you are connected to the server. This first step works very well, so I think I needn´t to show you. But the second step is the authentification of every client. Herefor I send a handshake (state 2) and then there comes my problem : I always get "java.io.EOFException" as a error message on my second step, sending my username to the Server.
try {
private String host = "hypixel.net";
socket.connect(host, 25565); //I created already a Socket called "socket"
DataOutputStream output = new DataOutputStream(socket.getOutputStream());
DataInputStream input = new DataInputStream(socket.getInputStream()); //socket is for creating streams
byte[] handShakeMessage = createHandshakeMessageLogin(host, 25565);
writeVarInt(output, handShakeMessage.length);
output.write(handShakeMessage);
System.out.println("Send handShakeMessage!");
output.writeByte(0x01); //hopefully the right packet size
output.writeByte(0x00); //packetID
output.writeUTF("ExamplePlayer"); //sending username
}
public void writeVarInt(DataOutputStream out, int paramInt) throws IOException {
while (true) {
if ((paramInt & 0xFFFFFF80) == 0) {
out.writeByte(paramInt);
return;
}
out.writeByte(paramInt & 0x7F | 0x80);
paramInt >>>= 7;
}
}
public static byte [] createHandshakeMessageLogin(String host, int port) throws IOException {
ByteArrayOutputStream buffer = new ByteArrayOutputStream();
DataOutputStream handshake = new DataOutputStream(buffer);
handshake.writeByte(0x00); //packet id for handshake
writeVarInt(handshake, 4); //protocol version
writeString(handshake, host, StandardCharsets.UTF_8);
handshake.writeShort(port); //port
writeVarInt(handshake, 2); //state (2 for login)
return buffer.toByteArray();
}
public void writeString(DataOutputStream out, String string, Charset charset) throws IOException {
byte [] bytes = string.getBytes(charset);
writeVarInt(out, bytes.length);
out.write(bytes);
}
So, as you can see quite a complicated thing I guess. If somebody could answer me, why I´m getting this error message and how to fix it i would be very very happy! Thank you
EDIT: I found a post, which helped me a lot with the connection! Java sending handshake packets to minecraft server
You're writing a packet length prefix of 1, when your packet contains the entire string "ExamplePlayer".
Instead, construct the packet like is done in the createHandshakeMessageLogin function, then send the length as a varint before sending the content of that buffer.

C# Sockets programming, received sockets length isn't correct

I'm doing a chat application between C# clients and a java server.
I need to send a lot of sockets from the server to the client when he connects. I want to send the logs of the day. So I have all logs in a file.txt, and I send them to the new connected client.
For sending them, I have a for loop until all the logs are sent. Here is the loop:
for (String item : Logs) {
client.send("log:" + item);
}
And for the send method:
public void send(String text) {
//'os' is the: Socket.getOutputStream();
//What the server will send to the client
PrintWriter Out = new PrintWriter(os);
// 0 is the offset, not needed
Out.write(text, 0, text.length());
Out.flush();
System.out.println(text.length());
}
So until there, all works well.
Now my problem is: The output stream sends bytes length like '30', '100', '399' who is 'text.length()', and the C# client receive all sockets, but paste 2 or 3 sockets in one.
E.g: if I send with separated sockets (each line is a out.write() and out.flush() because I call the send method for each line)
(Server-side)
log:abcdefghijklmnopqrstuvwxyz123456789101112131415
log:abcdefghijklmnopqrstuvwxyz
log:abcdefghijklmnopqrstuvwxyz123456789101
log:abcdefghijklmnopqrstuvwxyz1234567891011121314151617
log:abcdefghijklmnopqrst
log:abcdefghijklmnopqrstuvwxyzyxwvu
The sockets will be at the end:
(Client-side)
log:abcdefghijklmnopqrstuvwxyz123456789101112131415log:abcdefghijklmnopqrstuvwxyzlog:abcdefghijklmnopqrstuvwxyz123456789101
log:abcdefghijklmnopqrstuvwxyz1234567891011121314151617log:abcdefghijklmnopqrst
log:abcdefghijklmnopqrstuvwxyzyxwvu
And if I check the sockets length in the server side I get like;
20
12
15
17
20
But in the client side;
32
15
37
The sum of multiples sockets put together.. (And sometimes it's 3 sockets put together, and sometimes 2, sometime 4...) I cant understand why...
Here's my Async method for receiving the sockets from the server;
private void callBack(IAsyncResult aResult)
{
String message = "";
try
{
int size = sck.EndReceiveFrom(aResult, ref ip);
if (size > 0)
{
byte[] receive = new byte[size];
receive = (byte[])aResult.AsyncState;
message = Encoding.Default.GetString(receive, 0, size);
Debug.WriteLine(message.Length);
}
byte[] buffer = new byte[1024];
//restart the async task
sck.BeginReceiveFrom(buffer, 0, buffer.Length, SocketFlags.None, ref ip, new AsyncCallback(callBack), buffer);
}
catch (Exception) { }
}
Where the int 'size' contains the size of the byte[] received, and here is the problem. How can I get the right sockets I sent from the server?
If I send each socket with delay in the server side (like 15ms), the client can get the sockets one by one. But only if you have a good connection. If your connection do like 200ms of latency, you will get the sockets grouped... So the problem is in the client side (I think...). The server (java) side works correctly, the flush method always send the socket!
UPDATE:
Here are my sockets;
//Global var
EndPoint ip;
public Socket sck;
//How I connect my sockets
private void connect()
{
ip = new IPEndPoint(IPAddress.Parse("127.0.0.1"), mysql.selectPort());
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
sck.Connect(ip);
}catch(Exception e) {
Debug.WriteLine(e.Message);
}
}

putting socket connection to dormant state while waiting for data from server

I have a client socket connected to the server socket, the server will send data to the client from time to time while its connected. currently my client uses a while loop to keep receiving data from the server even the server is not sending anything.
my question is, is there any more efficient way to listen for input?
i am thinking maybe create a thread for the socket connection, and put it to sleep when there is no incoming data, and sends an interrupt when there is data coming in. would that work? if putting the thread to sleep, would it break the socket connection?
i cannot modify the server socket and it doesnt initiate a connection.
import java.io.*;
import java.net.Socket;
public class core_socket {
public static void main(String[] args) {
String host = ("192.168.100.206");
int port = 4025;
try {
Socket socket = new Socket(host, port);
System.out.println("created socket\n");
OutputStream os = socket.getOutputStream();
boolean autoflush = true;
PrintWriter out = new PrintWriter(socket.getOutputStream(), autoflush);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
// read the response
boolean loop = true;
StringBuilder sb = new StringBuilder(8096);
while (loop) {
if (in.ready()) {
int i = 0;
while (i != -1) {
i = in.read();
sb.append((char) i);
}
loop = false;
}
}
// display the response to the out console
System.out.println(sb.toString());
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
See multi-user chat application example at http://cs.lmu.edu/~ray/notes/javanetexamples/ - basically, you should consider spawning off a new worker thread for each incoming connection and then go back to listen for any new incoming requests.
A long time ago I wrote one of the first application servers (say in 1997 when most people didn't know what an app server is) - it was deployed at one of the largest higher-ed institutions and processed couple million requests per day during peak times - that's not the institution in the link by the way. The reason I mention this is... multi-threading gives you a tremendous scalability with very little effort - even if scalability is not what you are looking for, worker thread model is still a good practice.
Maybe what you want is to use asynchronous sockets. Basically, it spins off another thread that's job is to listen for any data on the socket. Once data does come in, a "callback" method is called, which can then begin to process your data.
I've never done sockets in Java before though, just C#, so I'm not sure how it compares, but the concept should remain the same.

readLine() never stops reading

inFromClientR.readLine() never stops. any ideas? Am I forgetting something?
Server:
/*{ some code:
send a file with a dataoutputstream to client using a new port(4000) and when transfer is done i want a responce message (e.g. OK) send back to server in the old port(6000)
}*/
ServerSocket listenTransferSocket = new ServerSocket(6000);
Socket connectionTransferSocket = listenTransferSocket.accept();
BufferedReader inFromClientR =
new BufferedReader(new InputStreamReader(connectionTransferSocket.getInputStream()));
System.out.println("Client's response to Transfer: " +inFromClientR.readLine());
Client:
/*{ some code:
receive the file on port (4000) and then the responce is sent to server using the following commands
}*/
Socket fileTransferSocket = new Socket("localhost", 6000);
DataOutputStream outToServerR =
new DataOutputStream(fileTransferSocket.getOutputStream());
outToServerR.writeBytes("Transfer completed " +'\n');
BufferedReader#readLine() tries to fill its buffer with 8192 bytes, regradless of any linefeeds it find meanwhile. Since you have the connection open, the receiving side will wait until 1) you have sent 8192 bytes, or 2) closes the connection.
You would be better off using some other framing mechanism, maybe an ObjectOutputStream/ObjectInputStream.
String line = null;
while ((line = inFromClientR.readLine()) != null) {
// do sth
}

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