Initializing a thread in a static block? - java

If I start a thread in a static block. Will the jvm wait for the thread to finish before it loads the class?
static {
System.out.println("static block");
DataRetrievalThread t = new DataRetrievalThread();
t.run();
}
The reason I'm trying this is because
I want to retrieve data from a server and it's taking way too long to get it. So to persist the data I want to retrieve it and store it in a file so that when the client asks for it - it does not need to make the call to the server to get the information.

If I start a thread in a static block. Will the jvm wait for the thread to finish before it loads the class?
Uh. Yes and no and NO.
First off, your code is not forking a thread. So as it is written it will hold up the class construction although technically the class is "loaded" before the static section runs. That's because you are executing the run() method directly in the current main thread. If you want to fork the thread then you should call t.start();.
If you actually fork the thread with t.start() then no, the thread will run in the background and will not hold up the class initialization.
You really should not be doing something like this. It's a tremendously bad pattern. If you explain what you are trying to accomplish, we should be able to really help.
If you are trying to pre-load data into your program then you should just run the load part early on in main() and don't park it in a static initializer in a class. But if you are running it in the main thread, holding up the program, I don't see why this is any faster then making the request on demand.
One thing to consider is to fork (with t.start()) a background thread to load the data and then have a class which holds the data. If the thread finishes in time then it will have pre-loaded the data. When the program needs the data, it should call the class to get it. If the thread hasn't finished it could do a countDownLatch.await(). When the thread finishes the download it could do countDownLatch.countDown(). So you will get some parallelism.
Something like:
public class DataLoader {
private volatile Stuff data;
private final CountDownLatch latch = new CountDownLatch(1);
// start the thread, called early in main()
public void init() {
// you pass in this so it can call setData
DataRetrievalThread t = new DataRetrievalThread(this);
t.start();
}
// called from the DataRetrievalThread
public void setData(Stuff data) {
this.data = data;
latch.countDown();
}
public Stuff getData() {
if (data == null) {
latch.await();
}
return data;
}
}

With run() you execute the method in the current thread, so after that the class will finish loading. You need to call start() to run the method in a new thread.

Related

How does multithreading method invocation work

I am using java.
I have an instance a of class A which has a public method foo() running and 2 other threads - threadB and threadC, all running at the same time.
here's class A
public class A {
int val = 0
public void foo(int incValue) {
a += incValue;
}
public static void main (String arg[]) {
MyThread a = new MyThread(this);
new Thread(a).start();
MyThread b = new MyThread(this);
new Thread(b).start();
}
}
here's the thread definition for threadB and threadC:
public class MyThread implements Runnable {
A main = null;
public MyThread(A main) {
this.main = main;
}
public callFoo(int incValue) {
main.foo(incValue);
}
#Override
public void run() {
//valToInc can be a value from a GUI form.
callFoo(valToInc);
}
}
If in threadB invokes callFoo(1) and threadC invokes callFoo(3) at the same time, then:
- Which thread will be able to call the method first?
- What is the result of the val in main class after both executions?
- Will the execution of the method for each thread happen concurrently or one after another?
There is absolutely no difference in how the JVM will invoke two methods "in parallel".
In other words: if you want to know what happens when a method is called, you can look here.
When a method is called "twice" in parallel, then that whole thing ... just happens twice!
Things become interesting when that method is making updates on that class, or in other objects! (like changing a field of your object, or appending a value to a list, ... )
You see, the real complexity of multi-threading is not about running some code in parallel. The real issue is what happens to "shared data".
If you find my answer to general; sorry - that is probably the best you can expect for such a generic question.
If [] threadB invokes callFoo(1) and threadC invokes callFoo(3) at the same time, then: - Which thread will be able to call the method first?
Threads run independently of each other. If there is no synchronization (there's none in your example), then any number of threads can be in calls to the same method at the same time.
Whenever a thread calls a method, it creates an activation record to hold all of the local variables and parameters of that method, and when several threads call the same method at the same time, each thread gets its own activation record. The threads can neither communicate with one another through the args and locals, nor can they interfere with one another's use of the args and locals.
They can, of course communicate and interfere with each other through any shared objects, including objects that may be referenced by the args or the locals.

How return a result of my method executed in thread?

I've a method who return a result (return an integer), my method is executed in a Thread for load 40 000 objects, i return an integer who count the number objects loaded. My question is, How return the int with the Thread ? Actually, the result is returned directly and is equal to 0.
public int ajouter(params) throws DaoException, ConnectException {
final ProgressDialog dialog = ProgressDialog.show(mActivity, "Title",
"Message", true);
final Handler handler = new Handler() {
public void handleMessage(Message msg) {
dialog.dismiss();
}
};
Thread t = new Thread() {
public void run() {
try {
Str_Requete = "SELECT * FROM Mytable";
ResultSet result = ExecuteQuery(Str_Base, Str_Requete);
Index = addObjects(result);
handler.sendEmptyMessage(0);
} catch (SQLException e) {
e.printStackTrace();
}
}
};
t.start();
return Index;
}
When i call my method in my mainActivity :
int test = myObjs.ajouter(params);
test is equal to 0, the value is returned directly...
My constraint is didnt use AsyncTask.
The whole point of using a Thread is not to block the calling code while performing the task of the thread. Thread.start() returns immediately, but in the meantime a new thread is started in parallel to the current thread which will execute the code in the run() method.
So by definition there is no such thing as returning a value from a thread execution. You have to somehow send a signal back from the thread that performed the task to the thread in which you need the result. There are many ways of doing this, there's the standard Java wait/notify methods, there is the Java concurrency library etc.
Since this is Android, and I assume your calling code is running on the main thread, it's probably wise to use the functionality of Handler. And in fact, you are already doing that - you have a Handler that closes the dialog when the thread is done with its work - but for some reason you seem to expect the result of that work to be ready before it has even started. It would be reasonable to extend your existing Handler with some code that does something with the calculated value and remove the code that returns the value of a variable before or at the same time as it's being calculated by another thread.
I also strongly encourage you to study some concurrency tutorial such as Oracle's concurrency lesson or Android Thread guidelines to really understand what's going on in the background. Writing concurrent code without mastering the concepts is bound to fail sooner or later, because it's in the nature of concurrency that multiple things are happening at the same time, will finish in random order etc. It may not fail often, but you will go crazy wondering why something that works 90% of the time suddenly fails. That's why topics such as atomicity, thread synchronization etc are critical to comprehend.
Edit: Simple Android example of starting a worker thread, performing some work, posting back event to main thread.
public class MyActivity extends Activity {
private Handler mHandler = new Handler();
...
private void doSomeWorkInBackground() {
new Thread() {
public void run() {
// do slow work, this may be blocking
mHandler.post(new Runnable() {
public void run() {
// this code will run on main thread,
// updating your UI or whatever you need.
// Hence, code here must NOT be blocking.
}
});
}
}.start();
// This code will be executed immediately on the main thread, and main thread will not be blocked
}
You could in this example also use Activity.runOnUiThread(Runnable).
Please consider however that AsyncTask basically wraps this kind of functionality in a very convenient way, so if it suits your purposes you should consider using AsyncTask.
If you dont want to use AsyncTask or ForkJoin, then you could implement an Interface e.g. callback in your main class.
In your Example you dont wait until the Thread is done... thread.join
One Solution:
Your Thread is a extra class with an constructor to hold the reference to the calling class.
public Interface callback
{
public int done();
}
public class main implements callback
{
...
CustomThread t = new CustomThread(this)
...
}
public class CustomThread extends Thread
{
private Callback cb;
public CustomThread(Callback cb)
{
this.cb=cb;
}
.
.
.
//when done
cb.done(int)
}

Terminating a Runnable() object from main()

This is my Runnable object(which is inside another class) :
private class StopFileCopy implements Runnable
{
ObjectInputStream st;
public Runnable(ObjectInputStream st)
{
this.st = st;
}
public void run()
{
if(st.read())
stopWritingToFile = true; // stopWritingToFile is an instance variable of the
// class that contains this StopFileCopy class
}
}
Now the problem is that a integer may or may not be written to the stream 'st'. If not, then I need to stop this StopFileCopy object instantly from outside the class. How can I accomplish this?
If I understand correctly, then your problem is, that st.read() may block forever. What you can do is that you can interrupt the running thread by calling Thread.interrupt after some time elapsed. (Do this from your main thread, on your runnable thread.) An alternative to this is to use a FutureTask whom you pass your runnable then call its get() with timeout.
Btw, this is a similar question: Is setting a timeout on ObjectInputStream.readObject() safe?
One more thing that is important with interrupting. It won't stop blocking implicitly, you have to subclass Thread instead of implementing Runnable and override interrupt to close the stream (then call super.interrupt). An alternative is to close the stream from an other thread.

Threads; Creating a separate thread to periodically do something

As an addition to my current application, I need to create a separate thread which will periodically do some processing
I've create a new class to do all this, and this class will be loaded on startup of my application.
This is what I have so far :
public class PeriodicChecker extends Thread
{
static
{
Thread t = new Thread(new PeriodicChecker());
while(true)
{
t.run();
try
{
Thread.sleep(5000l);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
/**
* Private constructor to prevent instantiation
*/
private PeriodicChecker()
{
}
#Override
public void run()
{
System.out.println("Thread is doing something");
// Actual business logic here, that is repeated
}
}
I want to make constructor private to prevent other people from attempting to instantiate this class accidentally. How can I achieve this?
Also, is there anything bad about my implementation of such requirements? I'm only creating one thread which will run then sleep, have I missed anything obvious? I haven't worked with threads before
Java offers ScheduledExecutorService to schedule and run periodic tasks or tasks with delay. It should provide all the features you need. Timer is another class that offers similar functionalities, but I would recommend the ScheduledExecutorService over Timer for its flexibility of configuration and better error management.
You have some conceptual erros in your code... for example:
You should call start() and not run(), because you are running the method sequentially and not simultaneously.
You can call start() only once, not once in each loop iteration. After that, the thread is in state TERMINATED, you should create a new thread to run it again
You should not create the thread in the static block, it is a bad practice, and maybe the Thread is running before you want it to run.
You should read some examples about thread, it is a little difficult to unserstand at the beginning, and you can have undesired effects very easily.
Here is a little example, that may do something similar to that you want:
public class PeriodicChecker extends Thread
{
#Override
public void run()
{
while(true) {
System.out.println("Thread is doing something");
Thread.sleep(5000);
}
}
}
public OtherClass {
public static void main(String args[]) {
Thread t = new PeriodicChecker();
t.start();
}
}
If you want that none can create a new Thread, you could create a singleton, so you will be sure that none is creating more threads.
I'd recommend you to consider Timer class - it provides functionality for periodic tasks execution.
Also you may take a look at "Timer & TimerTask versus Thread + sleep in Java" question discussion - there you can find some arguments and examples.
First of all to answer your specific question, you have already achieved your objective. You have declared your constructor to be private meaning no external class can call it like new PeriodicChecker().
Looking at your code however, there are a number of other problems:
Firstly, you are creating an instance of your class within its own static constructor. The purpose of a static constructor is to initialise any static state that your class may have, which instances of your class may then depend on. By creating an instance of the class within the static constructor, all of these guarantees go out the window.
Secondly, I don't think your thread is going to behave in the way you expect it to behave, primarily because you don't actually start another thread :). If you intend to start a new thread, you need to call the start() method on that thread object. Calling run() as you do does not actually create a new thread, but simply runs the run() method in the current thread.
Nowadays when you want to create a new thread to do something, the reccomended way of achieving this is to not extend Thread, but instead implement the Runnable interface. This allows you to decouple the mechanism of the thread, from the behaviour you intend to run.
Based on your requirements, I would suggest doing away with a top-level class like this, and instead create either a private inner class within your application start-up code, or even go for an anonymous inner class:
public class Main {
public static void main(String[] args) {
new Thread(new Runnable() {
#Override
public void run() {
while(true) {
System.out.println("Thread is doing something");
Thread.sleep(5000);
}
}
}).start();
}
}
It is almost never right to extend Thread. If you ever find yourself doing this, step back, take a look and ask yourself if you really need to change the way the Thread class works.
Almost all occurances where I see extends Thread the job would be better done implementing the Runnable interface or using some form of Timer.

java thread reusage via executor

I am confused on the following:
To use threads in a Java program, the simplest way is to extend Thread class and implement the runnable interface (or simply implement runnable).
To start the thread's execution. we must call the Thread's method start(), which in turn calls method run() of the thread. And so the thread starts.
The method start() (unless I am wrong) must be called exactly and only once for each thread. As a result, thread instances can not be reused unless somehow the run method itself runs in some-short of infinite loop that facilitates a custom implementation of the thread's reusage.
Now the javadoc
link text
says
Calls to execute will reuse previously constructed threads if available
I do not understand how this is implemented.
I provide in the execute method of the executor method my custom thread e.g.
ExecutorService myCachedPool = Executors.newCachedThreadPool();
myCachedPool.execute(new Runnable(){public void run(){
//do something time consuming
}});
How can this custom thread I delegeate to the executor framework be reused?
Is Executor is allowed to call method start() more than 1 time, while we can not in our programs?
Am I misunderstanding something?
Thank you.
Note that it's not Executor that calls start() - it's ExecutorService. And no, it's not calling start() twice. It doesn't start the task that you give it directly using Thread.start()... instead, it starts a thread which knows about that thread pool's queue of work. The thread will basically wait until there's some work to do, then pick it up and execute it, before going back to waiting. So although the thread performs several tasks, Thread.start() is only called once.
EDIT: Judging by the comments, you're a bit confused about the difference between a Runnable (which is a task to be executed) and a Thread (which is what executes tasks).
The same thread can execute multiple tasks. For a very simple example not using a thread pool, consider this:
public class MultiRunnable implements Runnable
{
private final List<Runnable> runnables;
public MultiRunnable(List<Runnable> runnables)
{
this.runnables = runnables;
}
public void run()
{
for (Runnable runnable : runnables)
{
runnable.run();
}
}
}
(Ignore the potential thread safety issues of using a List<T> from multiple threads.)
You could create a whole bunch of Runnable tasks capable of doing different things, then create a single MultiRunnable to run them in turn. Pass that instance of MultiRunnable into the Thread constructor, and then when you start the thread, it will execute each of the original runnable tasks. Does that help?
It is not calling start() more than once; instead the Thread in the pool never completes, but just stays alive---waiting. The source code is available for download if you want to look at it.
Each Thread in the thread pool can simply wait() for the Executor to hand it a new Runnable, but the Thread's own run() method has not completed. It simply waits for a new Runnable to be given to the Executor.
To "start" a thread more than once, create a runnable. For example:
//NO
private class T extends Thread { //not necessary to implement runnable
public void run(){
//...
}
}
void someMethod(){
T a = new T();
a.start();
a.start(); //NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO
}
Instead,
//Yes
private class T implements Runnable {
public void run(){
//...
}
}
void someMethod(){
T a = new T();
new Thread(a).start();
new Thread(a).start(); //YES YES YES
}
It is also possible to do this:
void someMethod(){
final Runnable r = new Runnable(){
public void run(){
//...
}
};
new Thread(r).start();
new Thread(r).start();
}
// r could also be a field of you class.

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