The Dimension of my screen is not being measured, MacOSX and NetBeans - java

package spaceinvaders;
//#author AlexB
import java.awt.Color;
import java.awt.*;
import java.awt.Graphics2D;
import java.awt.event.KeyAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.io.IOException;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class SpaceInvaders extends KeyAdapter implements MouseListener {
private JFrame frame;
private JPanel panel;
public static int screenSizeX;
public static int screenSizeY;
private Dimension screenSize;
public SpaceInvaders() throws IOException
{
//screenSize = GraphicsEnvironment.getLocalGraphicsEnvironment().getMaximumWindowBounds();
screenSize = Toolkit.getDefaultToolkit().getScreenSize(); //Finds the screen size
screenSizeX = (int)screenSize.getWidth(); //The length of the screen
screenSizeY = (int)screenSize.getHeight(); //The height of the screen
frame = new JFrame("Space Invaders");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setResizable(false);
frame.setSize(screenSizeX, screenSizeY);
panel = new MyPanel();
frame.getContentPane().add(panel);
frame.addMouseListener(this);
frame.addKeyListener(this);
spriteStore.getImage();
}
#Override
public void mouseClicked(MouseEvent me)
{
}
#Override
public void mousePressed(MouseEvent me)
{
}
#Override
public void mouseReleased(MouseEvent me)
{
}
#Override
public void mouseEntered(MouseEvent me)
{
}
#Override
public void mouseExited(MouseEvent me)
{
}
class MyPanel extends JPanel
{
#Override
public void paint(Graphics g)
{
super.paint(g);
Graphics2D g2D = (Graphics2D)g;
g2D.setColor(Color.BLACK);
g2D.fillRect(0,0, screenSizeX, screenSizeY);
g2D.drawImage(spriteStore.player, playerEntity.xCoord, screenSizeY-100, null);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
SpaceInvaders spaceInvaders;
try
{
spaceInvaders = new SpaceInvaders();
}
catch (IOException ex) {}
}
}
);
System.out.println("" + screenSizeX + "" + screenSizeY);
}
}
The question is why does my dimension not measure? When it prints out the screenSizeX and screenSizeY it provides the value 0 for both. I am using a mac, and netbeans, this code normally worked on a windows computer.

Related

Java paintComponent resize/minimize erases all but last drawn component

Problem is specified in the title. I hit run, make a few lines here and there. When I resize or minimize the window, everything except the last line that was drawn is erased from the jframe window. This is part of a much larger photo album program. Eventually, I want to be able to save the drawing and add to the album. I believe the below code is where the issue lies. I've been scratching my head all night on this one. I figured if I created two arraylists and iterated through them, repaint() would re draw everything back, but that doesn't seem to be the case. Please help! Here's my code:
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Draw extends JPanel implements MouseListener, MouseMotionListener, ActionListener
{
private static final long serialVersionUID = 1L;
private ArrayList<ArrayList<Point>> lines;
private ArrayList<Point> points;
private Graphics g;
private Button clearButton;
public Draw()
{
clearButton = new Button("Clear slate");
g = getGraphics();
points = new ArrayList<Point>();
lines = new ArrayList<ArrayList<Point>>();
setPreferredSize(new Dimension(500, 500));
setBounds(0,0,500,500);
addMouseListener(this);
addMouseMotionListener(this);
clearButton.addActionListener(this);
this.add(clearButton, BorderLayout.SOUTH);
}
#Override
public void mouseClicked(MouseEvent e) {}
#Override
public void mouseDragged(MouseEvent e)
{
// TODO Auto-generated method stub
points.add(e.getPoint());
lines.add(points);
repaint();
}
public void paint(Graphics g)
{
super.paintComponents(g);
for(ArrayList<Point> p : lines)
{
for(int i = 0; i < points.size()-1; i++)
g.drawLine(points.get(i).x, points.get(i).y, points.get(i+1).x, points.get(i+1).y);
}
}
#Override
public void mouseEntered(MouseEvent e) {}
#Override
public void mouseExited(MouseEvent e) {}
#Override
public void mousePressed(MouseEvent e)
{
points = new ArrayList<Point>();
points.add(e.getPoint());
repaint();
}
#Override
public void mouseReleased(MouseEvent e) {}
#Override
public void mouseMoved(MouseEvent e) {}
#Override
public void actionPerformed(ActionEvent evt)
{
if(evt.getSource()== clearButton)
{
lines.clear();
points.clear();
repaint();
}
}
}
Main method:
import javax.swing.JFrame;
public class MainDriver
{
public static void main(String a[])
{
JFrame frame = new JFrame();
Draw d = new Draw();
frame.add(d);
frame.pack();
frame.setVisible(true);
}
}

Why are drawn lines automatically erased?

I am building up a system with a canvas where user can draw lines by dragging the mouse in Java. I want all the strokes to be stored and displayed. However, when I press the mouse to draw a new line, previous lines are automatically erased, which is not what I was expecting. How can I solve this problem?
Here is my code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class FreeDrawing extends JPanel implements MouseListener, MouseMotionListener {
private int indexOfStroke = 0;
private int indexOfPoint = 0;
private Stroke[] strokes = new Stroke[50];
private Point[] currentPoints = new Point[500];
public FreeDrawing(String name) {
super();
this.addMouseListener(this);
this.addMouseMotionListener(this);
JFrame fr = new JFrame(name);
fr.add(this);
fr.setSize(500, 500);
setBackground(Color.GRAY);
fr.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
fr.setVisible(true);
}
public void paintComponent(Graphics g) {
System.out.println("Paint");
super.paintComponents(g);
strokes[indexOfStroke] = new Stroke();
for (int i = 0; i < indexOfPoint - 1; i++) {
System.out.println("Really draw");
g.drawLine(currentPoints[i].x, currentPoints[i].y, currentPoints[i + 1].x, currentPoints[i + 1].y);
}
}
public void mouseDragged(MouseEvent e) {
System.out.println("Drag");
currentPoints[indexOfPoint] = new Point(e.getX(), e.getY());
indexOfPoint++;
repaint();
}
public void mousePressed(MouseEvent e) {
System.out.println("Press");
currentPoints[indexOfPoint] = new Point(e.getX(), e.getY());
indexOfPoint = 0;
repaint();
}
public void mouseReleased(MouseEvent e) {
indexOfPoint = 0;
indexOfStroke++;
}
public void mouseExited(MouseEvent e) {
}
public void mouseClicked(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
public void mouseMoved(MouseEvent e) {
}
public static void main(String[] args) {
FreeDrawing canvas = new FreeDrawing("Mouse");
}
}
class Stroke {
public Stroke() {
System.out.println("Stroke initiated");
points = new Point[500];
}
Point[] points;
}
Because, that's how painting works, see Painting in AWT and Swing and Performing Custom Painting for more details.
Basically, painting is destructive, meaning that each time paintComponent is called, you are expected to repaint the entire state of the component from scratch
One thing you might consider doing, is creating a class which contains the stroke, color and points you need to each line and store that in a List each time you click
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Stroke;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.Line2D;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private List<Drawing> drawings;
private Drawing current;
private Random rnd = new Random();
public TestPane() {
drawings = new ArrayList<>(25);
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
Stroke stroke = new BasicStroke(rnd.nextInt(9) + 1, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
Color color = new Color(rnd.nextInt(255), rnd.nextInt(255), rnd.nextInt(255));
current = new Drawing(stroke, color);
current.addPoint(e.getPoint());
drawings.add(current);
}
});
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
current.addPoint(e.getPoint());
repaint();
}
});
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
for (Drawing drawing : drawings) {
drawing.paint(g2d);
}
g2d.dispose();
}
}
public class Drawing {
private Stroke stroke;
private Color color;
private List<Point> points;
public Drawing(Stroke stroke, Color color) {
this.stroke = stroke;
this.color = color;
this.points = new ArrayList<>(25);
}
public void addPoint(Point p) {
points.add(p);
}
public void paint(Graphics2D g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(color);
g2d.setStroke(stroke);
if (!points.isEmpty()) {
Point from = points.get(0);
for (Point to : points.subList(1, points.size())) {
g2d.draw(new Line2D.Double(from, to));
from = to;
}
}
g2d.dispose();
}
}
}

dragging disables other MouseMotionListener

I have two components each which its own MouseMotionListener. When I move the mouse from the first to the second Component while dragging the first Component, the MouseMotionListener seems to be disabled for the second Component, i.e. mouseMoved is not called at all although I move the mouse over the second component. How do I avoid that "disabling"?
Example:
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class DragTest implements MouseMotionListener {
private static JPanel p1 = new JPanel();
private static JPanel p2 = new JPanel();
public DragTest() {
}
public static void main(String[] args) {
p1.setBackground(Color.RED);
p1.addMouseMotionListener(new DragTest());
p2.setBackground(Color.BLUE);
p2.addMouseMotionListener(new DragTest());
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setBounds(100, 100, 600, 300);
frame.setLayout(new GridLayout(1, 2));
frame.add(p1);
frame.add(p2);
frame.setVisible(true);
}
#Override
public void mouseMoved(MouseEvent e) {
if (e.getSource() == p1) {
System.out.println("mouse movement in p1");
} else if (e.getSource() == p2) {
System.out.println("mouse movement in p2");
}
}
#Override
public void mouseDragged(MouseEvent e) {
if (e.getSource() == p1) {
System.out.println("mouse drag in p1");
} else if (e.getSource() == p2) {
System.out.println("mouse drag in p2");
}
}
}
Disclaimer: This is a VERY, VERY basic example of the core drag'n'drop API and is based on this example and this example and this example and designed to simply demonstrate the possibility to ascertain the location of a prescribed drop
So when it comes to dragging things around, especially across components, it's generally better to use the drag'n'drop API over simply using MouseMotionListener and MouseListener. This is what the API has been designed for and provides notifications to both targets about the nature of the operation
The following example simply stores the location's at which you drop something and paints a nice little dot there
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.datatransfer.DataFlavor;
import java.awt.datatransfer.Transferable;
import java.awt.datatransfer.UnsupportedFlavorException;
import java.awt.dnd.DnDConstants;
import java.awt.dnd.DragGestureEvent;
import java.awt.dnd.DragGestureListener;
import java.awt.dnd.DragSource;
import java.awt.dnd.DragSourceDragEvent;
import java.awt.dnd.DragSourceDropEvent;
import java.awt.dnd.DragSourceEvent;
import java.awt.dnd.DragSourceListener;
import java.awt.dnd.DropTarget;
import java.awt.dnd.DropTargetDragEvent;
import java.awt.dnd.DropTargetDropEvent;
import java.awt.dnd.DropTargetEvent;
import java.awt.dnd.DropTargetListener;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.LineBorder;
import javax.swing.border.MatteBorder;
public class DragAndDropTest {
public static void main(String[] args) {
new DragAndDropTest();
}
public DragAndDropTest() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
public TestPane() {
setLayout(new GridLayout(1, 2));
add(new DropPane());
add(new DragPane());
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.dispose();
}
}
public class DragPane extends JPanel {
private DragSource ds;
private Transferable transferable;
public DragPane() {
ds = new DragSource();
transferable = new Transferable() {
#Override
public DataFlavor[] getTransferDataFlavors() {
return new DataFlavor[]{DataFlavor.stringFlavor};
}
#Override
public boolean isDataFlavorSupported(DataFlavor flavor) {
return DataFlavor.stringFlavor.equals(flavor);
}
#Override
public Object getTransferData(DataFlavor flavor) throws UnsupportedFlavorException, IOException {
return "This is a test";
}
};
ds.createDefaultDragGestureRecognizer(this, DnDConstants.ACTION_COPY_OR_MOVE, new DragGestureListener() {
#Override
public void dragGestureRecognized(DragGestureEvent dge) {
// This is where you would export the data you want
// to transfer
ds.startDrag(dge, DragSource.DefaultCopyDrop, transferable, new DragSourceListener() {
#Override
public void dragEnter(DragSourceDragEvent dsde) {
}
#Override
public void dragOver(DragSourceDragEvent dsde) {
}
#Override
public void dropActionChanged(DragSourceDragEvent dsde) {
}
#Override
public void dragExit(DragSourceEvent dse) {
}
#Override
public void dragDropEnd(DragSourceDropEvent dsde) {
}
});
}
});
setLayout(new GridBagLayout());
add(new JLabel("Drag from here"));
setBorder(new LineBorder(Color.RED));
}
}
public class DropPane extends JPanel {
private List<Point> dropPoints;
public DropPane() {
dropPoints = new ArrayList<>(25);
setDropTarget(new DropTarget(this, new DropTargetListener() {
#Override
public void dragEnter(DropTargetDragEvent dtde) {
}
#Override
public void dragOver(DropTargetDragEvent dtde) {
}
#Override
public void dropActionChanged(DropTargetDragEvent dtde) {
}
#Override
public void dragExit(DropTargetEvent dte) {
}
#Override
public void drop(DropTargetDropEvent dtde) {
// Normally here, I'd inspect the Transferable and make sure
// what is been dropped and can be imported, I'd then go through
// the process of unwrapping the data from the Transferable and
// processing it appropriatly, but in this example, I really don't
// care, I just care about WHERE the event occured
dropPoints.add(dtde.getLocation());
dtde.dropComplete(true);
repaint();
}
}));
setLayout(new GridBagLayout());
add(new JLabel("Drop to here"));
setBorder(new MatteBorder(1, 1, 1, 0, Color.RED));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.RED);
for (Point p : dropPoints) {
g.fillOval(p.x - 2, p.y - 2, 5, 5);
}
}
}
}

Why my JPanel is not painting anything after I changed the design to same class [duplicate]

import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.*;
import java.util.*;
public class test1 extends JFrame implements MouseListener {
private JPanel JP = new JPanel();
public test1() {
JP.setBorder(BorderFactory.createLineBorder(Color.black));
JP.addMouseListener(this);
this.setDefaultCloseOperation(this.EXIT_ON_CLOSE);
this.add(JP);
this.pack();
}
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
test1 frame = new test1();
frame.setSize(400,400);
frame.setVisible(true);
}
});
}
public void mouseClicked(MouseEvent e) {
//drawCircle(e.getX(), e.getY());
//repaint();
ballball ball;
ball = new ballball();
//ball.paintComponent(Graphics g);
System.out.println("ballball");
}
public void mouseExited(MouseEvent e) {
}
public void mousePressed(MouseEvent e) {
//this.mouseX=e.getX();
//this.mouseY=e.getY();
}
public void mouseReleased(MouseEvent e) {
}
public void mouseEntered(MouseEvent e) {
}
}
class ballball extends test1 implements Runnable {
private int squareX = 50;
private int squareY = 50;
private int squareW = 100;
private int squareH = 100;
public boolean draw;
private Vector<Object> v = new Vector<Object>();
public ballball() {
/*addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
draw = true;
//Thread thread1 = new Thread(this.moveSquare(50, 50));
repaint();
//moveSquare(e.getX(),e.getY());
}
});*/
/*addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent e) {
moveSquare(e.getX(),e.getY());
}
});*/
System.out.println("ball created");
this.repaint();
}
public void run() {
}
private void moveSquare(int x, int y) {
int OFFSET = 1;
if ((squareX!=x) || (squareY!=y)) {
repaint(squareX,squareY,squareW+OFFSET,squareH+OFFSET);
squareX=x;
squareY=y;
repaint(squareX,squareY,squareW+OFFSET,squareH+OFFSET);
}
}
public void paint(Graphics g) {
g.drawString("abcasdfasffasfas", 10, 10);
}
//#Override
public void paintComponent(Graphics g) {
//if (draw) {
// existing code
System.out.println("paint");
//super.paintComponent(g);
//g.drawString("This is my custom Panel!",10,20);
//g.setColor(Color.RED);
//g.fillRect(squareX,squareY,squareW,squareH);
//g.setColor(Color.BLACK);
//g.drawRect(squareX,squareY,squareW,squareH);
Shape circle = new Ellipse2D.Float(squareX,squareY,100f,100f);
Graphics2D ga = (Graphics2D)g;
ga.draw(circle);
//}
}
}
The aim of the program is to click to create the circle, the ballball class extends the test1, when test1 detect the mouse click, the ballball object created. But the paint/paintComponent method is never be executed. In my program structure, is it possible to paint the circle to the super class JPanel?
JFrame is not a JComponent, it doesn't have a paintComponent method you can override. Instead you could extend a JPanel and add it to the frame.

Java - redraw background

I want to redraw background with different image. Here's a SSCCE example - I'd like to add an action to Listener that will repaint with another image.
package painting;
import javax.swing.SwingUtilities;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.BorderFactory;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.event.MouseMotionAdapter;
public class SwingPaintDemo3 {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
System.out.println("Created GUI on EDT? "+
SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("Swing Paint Demo");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.pack();
f.setVisible(true);
}
}
class MyPanel extends JPanel {
private int squareX = 50;
private int squareY = 50;
private int squareW = 20;
private int squareH = 20;
Image img;
public MyPanel() {
setBorder(BorderFactory.createLineBorder(Color.black));
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
moveSquare(e.getX(),e.getY());
}
});
addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent e) {
moveSquare(e.getX(),e.getY());
}
});
}
private void moveSquare(int x, int y) {
int OFFSET = 1;
if ((squareX!=x) || (squareY!=y)) {
repaint(squareX,squareY,squareW+OFFSET,squareH+OFFSET);
squareX=x;
squareY=y;
repaint(squareX,squareY,squareW+OFFSET,squareH+OFFSET);
}
}
public Dimension getPreferredSize() {
return new Dimension(250,200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
try {
img = ImageIO.read(new File("graphics/close_0.jpg"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
g.drawImage(img, 0, 0, null);
g.drawString("This is my custom Panel!",10,20);
g.setColor(Color.RED);
g.fillRect(squareX,squareY,squareW,squareH);
g.setColor(Color.BLACK);
g.drawRect(squareX,squareY,squareW,squareH);
}
}
So what method should I call to redraw background with different image?
As much as I understand the question (which is 'very little') this source might lead you forward. Note that code should never attempt a potentially blocking operation (like loading an image) within the paint or paintComponent method.
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.awt.event.*;
import java.util.Random;
public class SwingPaintDemo3 {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
System.out.println("Created GUI on EDT? "+
SwingUtilities.isEventDispatchThread());
JFrame f = new JFrame("Swing Paint Demo");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new MyPanel());
f.pack();
f.setVisible(true);
}
}
class MyPanel extends JPanel {
private int squareX = 50;
private int squareY = 50;
private int squareW = 20;
private int squareH = 20;
Image img;
Random r = new Random();
public MyPanel() {
img = new BufferedImage(40,40,BufferedImage.TYPE_INT_RGB);
setBorder(BorderFactory.createLineBorder(Color.black));
addMouseListener(new MouseAdapter() {
public void mousePressed(MouseEvent e) {
img = new BufferedImage(
r.nextInt(getWidth())+1,
r.nextInt(getHeight())+1,
BufferedImage.TYPE_INT_RGB);
moveSquare(e.getX(),e.getY());
}
});
}
private void moveSquare(int x, int y) {
int OFFSET = 1;
if ((squareX!=x) || (squareY!=y)) {
squareX=x;
squareY=y;
repaint();
}
}
public Dimension getPreferredSize() {
return new Dimension(250,200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(img, 0, 0, null);
g.drawString("This is my custom Panel!",10,20);
g.setColor(Color.RED);
g.fillRect(squareX,squareY,squareW,squareH);
g.setColor(Color.BLACK);
g.drawRect(squareX,squareY,squareW,squareH);
}
}

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