JavaFX stop threads - java

I write a program which needs to receive informations from a server. I use asynchronous threads to accomplish that. But when the user clicks on another item a new thread gets launched. If the first one has not yet finished for example because of a network issue, the second thread ends and sets the UI information. Then the first one ends and overwrites it again. So how can I stop the first thread when the user clicks on another item?
I got that:
Thread asyncThread = new Thread(task);
asyncThread.start();
But from what I can see in the Thread object, there is no way to stop the thread (only deprecated .stop()), but I don't want to use deprecated stuff for new programs.

In JavaFX it's recommended to use Service, a service provides method like, stop(), cancel(), restart()... Look my answer to this JavaFX GUI stuck to show how use Service.

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i'm so confused about Threads

I read a lot about threads but don't understand yet :( let me explain to you what I have learned about threads. all we are working on such as codes any thing worked on UI thread or Main thread right? After that what happens if we call runOnUiThread? and my other question how do we know it's Time to use a new thread? I mean how do we understand we are working on another thread or replace or code in the new thread?
I know this is an unclear question but I don't understand as well. Please help me Thanks, john.
Let me try to answer. Actually Android has Main Thread (also called as UI Thread) and other thread.
Main Thread is basically for showing UI and other thread is for processing other big processes such as connecting to the server, etc.
runOnUiThread is called when you want to move from other thread to main thread. It is needed since only main thread can show/display result on UI. So when you have done some process on other thread, and you want to display the result on the apps, you need to show it on main thread by calling runOnUiThread.
We working on other thread only if it is a big or lengthy process like taking data from the server, load data, etc. And we move from other thread to main thread whenever we want to show some UI result.
Easiest way is to use AsyncTask<> class. You'll need to override three functions.
doInBackGround(...) : The codes that gets executed in background thread.
onPreExecute(..) : code that gets executed before background thread
completes executing like displaying progress bars, etc.
onPostExecute(...): Code that gets executed after background thread
has completed running. Perform task like updating UI in here
One general rule of thumb is: Don't use multithreading if you don't need to. Multithreading is always error-prone, and in many situations there's no benefit. Basically, you start a new thread whenever you execute a lengthy operation (i.e. some extensive computation like image processing) that would block the main thread for some time, so the application would become unresponsive.

Adding Row to JTable with "Real-Time Feeling"

I'm trying to make "Realtime Feeling JTable". I made GUI with JTable, and then there is a button named START. When I click this button, the program will call below start() method. (It's just an example). Adding row is no problem, It works well. But the problem is, rows come to Jtable just at one time. (maybe program finish start() method, The rows come up with at all together.) There is 1000 more statement in my start() method. It's not realtime feeling. I shoud wait until start method finished. and then 1000 rows added at once.
void start(){
int a = 3+3;
addRow(new String[]{"a is 6"})
int b = 4+4;
addRow(new String[]{"b is 8 "})
}
What I'm gonna do is just "Real Time Feeling", I want to see adding row one by one, not at once. Could you understand my purpose? Imagine "Fiddler" Program. you can understand easily. Can anyone help me? Should I make a Thread?
Thanks for reading, and sorry for ackward expression(english is not my language)
This is because of the way Swing threading works. There is one single thread that handles all rendering, updating, etc. Your processing of the start() method is happening inside that render thread so nothing else on the GUI will respond until you return from the method.
What you need to do is use a SwingWorker or a ThreadPoolExecutor and farm the processing off to another thread. That can then update the GUI on a regular basis as the processing continues.
http://docs.oracle.com/javase/tutorial/uiswing/concurrency/worker.html
Note that by doing this people can potentially click the button multiple times and call start() again before the first one has finished. You will need to consider and handle that case - for example by disabling the button until the first one completes.
Use a Swing based Timer. In the actionPerformed(..) add a new record. See How to Use Swing Timers for details.
In swing there is a thread called EDT (Event Dispatcher Thread) that is responsible for GUI to behave like a real time, user friednly app. If you interfer EDT with a long running method you will freeze your app GUI. You have to do long running tasks in background (in a thread different than EDT). You can do this by using javax.swing.SwingWorker<T,V> or javax.swing.Timer

Service or Thread or AsyncTask

Pardon my questions, as I'm still very new to programming so I don't fully understand the concepts of mainthreads, and async tasks, and services, and threads. I'm reading the documentation about Services for Android because I want to perform some tasks off the main thread. It says:
If you need to perform work outside your main thread, but only while
the user is interacting with your application, then you should
probably instead create a new thread and not a service.
1.Are they saying that a "thread" stops immediately after you leave the app (i.e: Home button)?
For example, if you want to play some music, but only while your
activity is running, you might create a thread in onCreate(), start
running it in onStart(), then stop it in onStop(). Also consider using
AsyncTask or HandlerThread, instead of the traditional Thread class.
See the Processes and Threading document for more information about
threads.
2.If threads are baked into Java, why does android have AsyncTasks?
Remember that if you do use a service, it still runs in your
application's main thread by default, so you should still create a new
thread within the service if it performs intensive or blocking
operations.
3.Does this basically mean, that almost every service is basically going to have a thread created inside it?
4.Would it be bad to start an AsyncTask inside of a service?
1.Are they saying that a "thread" stops immediately after you leave the app (i.e: Home button)?
A Thread should be destroyed when the Thread that started it is destroyed. So, if you start a Thread in an Activity then it should be destroyed when that Activity is destroyed or transferred to a Service. For instance, you can start music in a Thread and update the songs there but if you want it to keep playing when the Activity is destroyed then it should be moved to a Service
2.If threads are baked into Java, why does android have AsyncTasks?
An AsyncTask allows you to perform background work and easily update the UI before, during, and after the background work is done by utilizing any of its built-in methods except for doInBackground() because it is the only one that doesn't run on the UI Thread
3.Does this basically mean, that almost every service is basically going to have a thread created inside it?
Not necessarily but you could create a Thread inside of it
4.Would it be bad to start an AsyncTask inside of a service?
No. You could do this.
AsyncTask is a great way to do background work. Its methods make it very easy to update the UI. But you need to read through the documentation carefully (maybe even a few times) to make sure you completely understand how to use them. Also, remember that these are for short-lived operations so they can be good for downloading network data but shouldn't be used for things that last more than a few seconds (According to the docs)
A thread doesn't stop immediately when you leave the app. The suggestion to use a separate thread is only so you don't block your app's GUI.
AsyncTasks actually use a ThreadPool behind the scenes as creating a thread is an expensive process. If you have many short lived tasks, using AsyncTask is just a quick, easy, but efficient way to execute them without blocking your application's GUI.
Yes, essentially. A service is more heavy weight than a thread though. Using a service in place of a thread is not a good idea. Also services can actually be made to execute on a whole other process. Just FYI.
No. It would be a good idea, if you've many short lived tasks to execute.
If you are only trying to execute tasks off the main thread, you don't need a service. Just create another thread.
AsyncTask behind the scenes just submits your task to a thread pool for execution. If you have many short lived tasks, like parsing networking traffic, AsyncTask is great.
However, if you are handling a huge amount of requests, you might want more control over the thread pool executing your tasks.
No
Because a main thread controls the UI while asynctasks can make heavier tasks while keeping the UI lag-free.
No, but if you want your service to make heavy lifting like loading stuff from internet then it should use an asynctask. Most services are used to load data from internet so most of them have asynctasks. Note that for the service to be kept alive after the activity dies, you must specify it. Services by default die along with the activity unless configured properly
No
You might be confusing by thread and task and process.Task is small kind of process.An process
is a pro-gramme that running in your system example when start your task-manager it is showing all the process running like Internet-explorer but thread is small lightweight process means you can say sub-process that in execution for performing some task but asynchronous in android is just similar to thread but it may-be long.Take a example in android you are playing temple-run in android-phone ,and some-one is calling you so that high priority task will performed and current thread is paused there and so many method are there
like onCreate() ,onPause(),you can understand it.

Threading with Java Swing

I have a swing worker which configures a serial port connection. This process takes an indeterminable time to complete, sometimes 1 minute sometimes a lot more.
My problem arises when users click a button that needs configuration data whilst the worker thread is still configuring.
I would like to know how to execute a user's request only if the worker thread has completed. Else if worker thread in still alive, I want execution to wait until worker thread has finished.
add PropertyChangeListener to SwingWorker, then you can to determine of status from SwingWorker
have to implemented get() in the SwingWorker's method done(), otherwise isn't possible to get an exeption(s) from invoked methods
depend of code but I doubt that is possible to change setting, untill current thread ended, better could be to SwingWorker#cancel() and then to restart this instance
You could check in your buttons ActionEvent if task.isDone() - where task is your SwingWorker - and continue only if it is true. But you might want to show a popup or something, otherwise the user might get confused why nothing is happening.
Another simple solution is to expose the button and disable it while the task is running and enable it again when it's finished. Then the user can't click the button until it's ready.

How to work like switch with Thread

I have a check box. If I checked it then I need to upload data to server. I have written this uploading logic in a Thread class. If I uncheck the checkbox I want to cancel the uploading and so on. The problem is that while trying to use the same thread if in some situation I am getting thread state as TERMINATED (this.getState() == Thread.State.TERMINATED). What I need to do in this case? If thread state is new then I will call start() method. But in this case what do I need to do?
Simple answer: do not reuse thread. Thread pooling has its advantages on big serverside sysems, but not on mobile phone there is no advantage.
Terminated thread is dead, no action is necessary on your side anymore
Use can try to use AsyncTask instead of thread.
http://developer.android.com/reference/android/os/AsyncTask.html

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