Service or Thread or AsyncTask - java

Pardon my questions, as I'm still very new to programming so I don't fully understand the concepts of mainthreads, and async tasks, and services, and threads. I'm reading the documentation about Services for Android because I want to perform some tasks off the main thread. It says:
If you need to perform work outside your main thread, but only while
the user is interacting with your application, then you should
probably instead create a new thread and not a service.
1.Are they saying that a "thread" stops immediately after you leave the app (i.e: Home button)?
For example, if you want to play some music, but only while your
activity is running, you might create a thread in onCreate(), start
running it in onStart(), then stop it in onStop(). Also consider using
AsyncTask or HandlerThread, instead of the traditional Thread class.
See the Processes and Threading document for more information about
threads.
2.If threads are baked into Java, why does android have AsyncTasks?
Remember that if you do use a service, it still runs in your
application's main thread by default, so you should still create a new
thread within the service if it performs intensive or blocking
operations.
3.Does this basically mean, that almost every service is basically going to have a thread created inside it?
4.Would it be bad to start an AsyncTask inside of a service?

1.Are they saying that a "thread" stops immediately after you leave the app (i.e: Home button)?
A Thread should be destroyed when the Thread that started it is destroyed. So, if you start a Thread in an Activity then it should be destroyed when that Activity is destroyed or transferred to a Service. For instance, you can start music in a Thread and update the songs there but if you want it to keep playing when the Activity is destroyed then it should be moved to a Service
2.If threads are baked into Java, why does android have AsyncTasks?
An AsyncTask allows you to perform background work and easily update the UI before, during, and after the background work is done by utilizing any of its built-in methods except for doInBackground() because it is the only one that doesn't run on the UI Thread
3.Does this basically mean, that almost every service is basically going to have a thread created inside it?
Not necessarily but you could create a Thread inside of it
4.Would it be bad to start an AsyncTask inside of a service?
No. You could do this.
AsyncTask is a great way to do background work. Its methods make it very easy to update the UI. But you need to read through the documentation carefully (maybe even a few times) to make sure you completely understand how to use them. Also, remember that these are for short-lived operations so they can be good for downloading network data but shouldn't be used for things that last more than a few seconds (According to the docs)

A thread doesn't stop immediately when you leave the app. The suggestion to use a separate thread is only so you don't block your app's GUI.
AsyncTasks actually use a ThreadPool behind the scenes as creating a thread is an expensive process. If you have many short lived tasks, using AsyncTask is just a quick, easy, but efficient way to execute them without blocking your application's GUI.
Yes, essentially. A service is more heavy weight than a thread though. Using a service in place of a thread is not a good idea. Also services can actually be made to execute on a whole other process. Just FYI.
No. It would be a good idea, if you've many short lived tasks to execute.
If you are only trying to execute tasks off the main thread, you don't need a service. Just create another thread.
AsyncTask behind the scenes just submits your task to a thread pool for execution. If you have many short lived tasks, like parsing networking traffic, AsyncTask is great.
However, if you are handling a huge amount of requests, you might want more control over the thread pool executing your tasks.

No
Because a main thread controls the UI while asynctasks can make heavier tasks while keeping the UI lag-free.
No, but if you want your service to make heavy lifting like loading stuff from internet then it should use an asynctask. Most services are used to load data from internet so most of them have asynctasks. Note that for the service to be kept alive after the activity dies, you must specify it. Services by default die along with the activity unless configured properly
No

You might be confusing by thread and task and process.Task is small kind of process.An process
is a pro-gramme that running in your system example when start your task-manager it is showing all the process running like Internet-explorer but thread is small lightweight process means you can say sub-process that in execution for performing some task but asynchronous in android is just similar to thread but it may-be long.Take a example in android you are playing temple-run in android-phone ,and some-one is calling you so that high priority task will performed and current thread is paused there and so many method are there
like onCreate() ,onPause(),you can understand it.

Related

i'm so confused about Threads

I read a lot about threads but don't understand yet :( let me explain to you what I have learned about threads. all we are working on such as codes any thing worked on UI thread or Main thread right? After that what happens if we call runOnUiThread? and my other question how do we know it's Time to use a new thread? I mean how do we understand we are working on another thread or replace or code in the new thread?
I know this is an unclear question but I don't understand as well. Please help me Thanks, john.
Let me try to answer. Actually Android has Main Thread (also called as UI Thread) and other thread.
Main Thread is basically for showing UI and other thread is for processing other big processes such as connecting to the server, etc.
runOnUiThread is called when you want to move from other thread to main thread. It is needed since only main thread can show/display result on UI. So when you have done some process on other thread, and you want to display the result on the apps, you need to show it on main thread by calling runOnUiThread.
We working on other thread only if it is a big or lengthy process like taking data from the server, load data, etc. And we move from other thread to main thread whenever we want to show some UI result.
Easiest way is to use AsyncTask<> class. You'll need to override three functions.
doInBackGround(...) : The codes that gets executed in background thread.
onPreExecute(..) : code that gets executed before background thread
completes executing like displaying progress bars, etc.
onPostExecute(...): Code that gets executed after background thread
has completed running. Perform task like updating UI in here
One general rule of thumb is: Don't use multithreading if you don't need to. Multithreading is always error-prone, and in many situations there's no benefit. Basically, you start a new thread whenever you execute a lengthy operation (i.e. some extensive computation like image processing) that would block the main thread for some time, so the application would become unresponsive.

Create a service inside Thread or Thread inside Service

What is recommended to do for networking job that should fetch and update new data? I see different answers on that issue.
To create a Service that will run inside a new Thread that should make all the network job OR to create a new Thread that will start a Service inside that Thread?
You can't make a Service that runs inside a Thread, so that possibility is impossible. You need a Thread (or AsyncTask) to do any network request. If you want the app to continue to do network requests even if the current Activity is finished, then yes you need to create that Thread (or AsyncTask) in a Service.
In android all The network operations are to be done within a thread. Even if you are creating a service all network operations will be done within a thread.
Service within a thread is not possible.
Now if You want your network operations to be available in multiple activities you should create a service otherwise A separate network thread within an activity will do the job.
IntentService initializes on the main thread in onCreate and runs in a separate thread otherwise. No need to deal with extra threads in this case. A Service runs in the main thread and requires that you handle the threading (if needed). It would be best to prototype an IntentService since you're just making a network call. If the network call is short, then just use an AsyncTask.
I think you need IntentService. No need to confuse on Service inside Thread. Start Service inside background thread or start a service with background thread .Both are same.
It is always better to call thread inside service rather than service inside thread because service is a component of android so it is having some priority level. On the other hand Thread is not a part of Android component so it is having no priority compared to service.
So in case of low memory when Android system starts killing application, it will first kill thread that contains the service because of its lower or no priority. And if you have used Service containing thread then you are good. Hope it helps :)

Why not do all the operations in the main thread(Android)? [closed]

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This is a clarifying question regarding the AsyncTask class and a specific example of using the class to do a networking operation(grabbing data).
How is the onPostExecute method running synchronously after the doInBackground operation any different than having the main thread do all the work(onPostExecute and doInBackground)?
That main thread would do these operations sequentially, grabbing network data an then performing the work in onPostExecute.
From the docs:
When an application is launched, the system creates a thread of execution for the application, called "main." This thread is very important because it is in charge of dispatching events to the appropriate user interface widgets, including drawing events.
In other words, ALL UI-related tasks occur on the same thread, and it is called the main thread or UI thread.
When your app performs intensive work in response to user interaction, this single thread model can yield poor performance unless you implement your application properly. Specifically, if everything is happening in the UI thread, performing long operations such as network access or database queries will block the whole UI.
Simply put, when the UI has to wait for some I/O, data retrieval or data processing to complete before it can finish rendering the screen, your application "hangs" till that process is complete.
The user might then decide to quit your application and uninstall it if they are unhappy.
I think this is self-explanatory.
There are simply two rules to Android's single thread model:
Do not block the UI thread
Do not access the Android UI toolkit from outside the UI thread
Hence, everything not related to the UI MUST be done in a separate thread, and everything related to the UI MUST be done WITHOUT any kind of parallel processing.
So how do we perform parallel processing ? Android offers different kinds of parallel processing based on your needs:
1. Good old Java Threads
2. Handlers
3. Activity.runOnUiThread(Runnable)
4. View.post(Runnable)
5. View.postDelayed(Runnable, long)
6. AsyncTasks
7. IntentServices (Services DO NOT run on a separate thread).
On a side note, Android specifically enforces that all network operations be performed on a separate thread, else a NetworkOnMainThreadException is thrown.
Now coming back to your question :
My question is how is this difference form just running everything on the main thread? I know that onPostExecute has to wait for the xml do in background retrieve to finish which will still lock up the ui for the user?
What happens is that if the device has more than one core, UI rendering is done through one core (the main thread) while the doInBackground() method is executed on the other core (the AsyncTask thread), and the onPostExecute() method is called on the main thread only after doInBackground() has returned. This means that onPostExecute() is also waiting for the UI to finish rendering, as both UI rendering & onPostExecute() occur on the main thread.
Now if the device has only one core, everything will happen on a single core, but doInBackground() will be executed on a separate thread, and onPostExecute() will be called only after UI rendering is complete and doInBackground() has returned.
I hope this was helpful.
Further Reading:
1. Understanding AsyncTask – Once and Forever
2. Is Android’s AsyncTask executing tasks serially or concurrently?
It's not about efficiency: network I/O is explicitly prohibited in the main thread (at least, starting with Android 3.0). Thus, some way for offloading these tasks into a background thread is necessary.
AsyncTask is just a very convenient mechanism for achieving this.
See How to fix android.os.NetworkOnMainThreadException?
Thats is simple. If you download your stuff on main thread, it will block your UI and ANR dialog can show up. Your Activites are tied to XML:
setContentView(R.layout.activity_main);
But if you use Asynctask, new thread will be started, which is not related to UI. So after you start your Asynctask, you can still show anything you want, buttons will be clickable, etc. If you would download it on your main thread, user can think the application froze and quit, altrough it was just doing some calculations.

What does the common advice "start a thread in a service" even mean?

Service callbacks run on the main thread just like activities' (unless otherwise specified). I seem to stumble upon lots of advice here on SO that goes something like "start a thread in a service [to do work in the background]". That doesn't make sense to me. What does it matter if I start a thread from activity code compared to service code, just as long as there exists a started service component in the application process?
If the answer is what I think (that it doesn't matter) then it's a shame that people give the impression that a service object needs to be somehow related to the background thread.
The term "background" can be misleading when it comes to Services as it can have two meanings. Services are used, simplistically talking, to run tasks even if there is no Activity of your application running. To clarify, think of a music player; you want the music to still play even if the Activity is not running. That is the definition of background that doesn't have to do with Threads; you are running a portion of your application in the background because you do not have any visible component of your app on the screen (maybe some Notification but no full screen UI).
Now, lets say you want to download some data from the internet. As you might know, you cannot perform long running tasks in the UI Thread (as of API 11+ you will get a NetworkOnMainThreadException), so you need to use a background Thread. Let's say you do not want to use an AsyncTask to download the content because a Service is better suited for your needs. In this case, you will have to start the Service on a background Thread. That is the second meaning of background, which basically means creating a new Thread. Android provides a class that does exactly this; IntentService. It is a Service that runs on a background Thread and that it finishes itself when the given task is done.
It does not matter where you actually start a thread if the lifetime of that thread is reflected via your app process state: http://developer.android.com/guide/components/processes-and-threads.html#Lifecycle
Android does not care if there is a Thread running or not. Threads just run even when your app is considered an empty process "that doesn't hold any active application components." Don't abuse that, since users don't want that apps are secretly active although they look dead.
If you want (and you should) that Android does not kill you randomly although your threads are not done you have to make sure that you keep e.g. a Service in started state.
Creating a thread from within a Service (or just using IntentService) will primarily result in better, simpler & cleaner code. For example because a Service has a Context and you can't leak your Activity from there. You also get free callbacks from the system.
And leaks via threads are extremely easy.
new Thread(new Runnable() {
#Override
public void run() {
SystemClock.sleep(Long.MAX_VALUE);
}
}).start();
Will leak your activity if you just put it in e.g. onCreate because the anonymous inner Runnable keeps a reference to your Activity and will not release it until the thread stops running and is itself garbage collected.
In case you really know what you are doing, feel free to start threads in Activities and sync their lifecycle manually to some empty Service. I would not recommend it because it's unlikely to be less work to do that correctly.

Creating another AsyncTask inside of doInBackground

I recently looked through SO to find the answer to the same question here, but there was not an answer directed at the question in regards to the risk of doing so. But basically I want to run another AsyncTask inside the doInBackground() method of another AsyncTask. Is this a bad approach and/or does it leave any potential side effects?
I know that running it in the onPostExecute() works and so far from past experiences I have not had any issues due to the fact that onPostExecute() runs back on the main thread which started a AsyncTask to begin with.
From the API docs:
•The task instance must be created on the UI thread.
doInBackground() runs on the background thread. So you cannot create and run another asynctask from doInBackground().
http://developer.android.com/reference/android/os/AsyncTask. Have a look at the topic under threading rules.
When an asynchronous task is executed, the task goes through 4 steps: (Straight from the doc)
1.onPreExecute(), invoked on the UI thread before the task is executed. This step is normally used to setup the task, for instance by showing a progress bar in the user interface.
2.doInBackground(Params...), invoked on the background thread immediately after onPreExecute() finishes executing. This step is used to perform background computation that can take a long time. The parameters of the asynchronous task are passed to this step. The result of the computation must be returned by this step and will be passed back to the last step. This step can also use publishProgress(Progress...) to publish one or more units of progress. These values are published on the UI thread, in the onProgressUpdate(Progress...) step.
3.onProgressUpdate(Progress...), invoked on the UI thread after a call to publishProgress(Progress...). The timing of the execution is undefined. This method is used to display any form of progress in the user interface while the background computation is still executing. For instance, it can be used to animate a progress bar or show logs in a text field.
4.onPostExecute(Result), invoked on the UI thread after the background computation finishes. The result of the background computation is passed to this step as a parameter.
When first introduced, AsyncTasks were executed serially on a single background thread. Starting with DONUT, this was changed to a pool of threads allowing multiple tasks to operate in parallel. Starting with HONEYCOMB, tasks are executed on a single thread to avoid common application errors caused by parallel execution.
If you truly want parallel execution, you can invoke executeOnExecutor(java.util.concurrent.Executor, Object[]) with THREAD_POOL_EXECUTOR.
Also you can consider using an alternative RoboSpice.https://github.com/octo-online/robospice.
Can make multiple spice request. Notitifes on the ui thread when task is complete. Worth having a look at robospice.
AsyncTask(), with the exception of the Honeycomb releases, execute serially. So, no, you cannot execute another AsyncTask() from within doInBackground() -- I guess I should say that I've never tried it, but it's highly unlikely you're going to achieve the desired affect.
I asked about AsyncTask() execution during one of the Google Office Hours. Straight from their mouths when asked, "Why did it change from serial to parallel and back to serial execution?"; "Because it broke a lot of stuff."

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