Why are the images not being displayed? - java

package main;
import java.awt.Color;
import java.awt.DisplayMode;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
public class ImageTest extends JFrame {
public static void main(String[] args) {
DisplayMode displayMode;
if (args.length == 3) {
displayMode = new DisplayMode(Integer.parseInt(args[0]),
Integer.parseInt(args[1]), Integer.parseInt(args[2]),
DisplayMode.REFRESH_RATE_UNKNOWN);
} else {
displayMode = new DisplayMode(800, 600, 16,
DisplayMode.REFRESH_RATE_UNKNOWN);
}
ImageTest test = new ImageTest();
test.run(displayMode);
}
private SimpleScreenManager screen;
private boolean imagesLoaded;
private Image bgImage;
private Image opaqueImage;
private Image transparentImage;
private Image translucentImage;
private Image antiAliasedImage;
private void run(DisplayMode displayMode) {
setBackground(Color.blue);
setForeground(Color.white);
setFont(new Font("Dialog", Font.PLAIN, 24));
imagesLoaded = false;
screen = new SimpleScreenManager();
try {
screen.setFullScreen(displayMode, this);
loadImages();
try {
Thread.sleep(10000);
} catch (Exception e) {
}
} catch (Exception e) {
} finally {
screen.restoreScreen();
}
}
private void loadImages() {
bgImage = loadImage("/images/background.png");
opaqueImage = loadImage("/images/opaque.png");
transparentImage = loadImage("/images/transparent.png");
translucentImage = loadImage("/images/translucent.png");
antiAliasedImage = loadImage("/images/antialiased.png");
imagesLoaded = true;
repaint();
}
private Image loadImage(String fileName) {
return new ImageIcon(fileName).getImage();
}
public void paint(Graphics g) {
if (g instanceof Graphics2D) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
}
g.drawImage(opaqueImage, 0, 0, this);
if (imagesLoaded) {
g.drawImage(bgImage, 0, 0, null);
drawImage(g, opaqueImage, 0, 0, "Opaque");
drawImage(g, transparentImage, 320, 0, "Transparent");
drawImage(g, translucentImage, 0, 300, "Translucent");
drawImage(g, antiAliasedImage, 320, 300,
"Translucent (Anti-Aliased)");
} else {
g.drawString("Loading Images...", 5, 24);
}
}
public void drawImage(Graphics g, Image image, int x, int y, String caption) {
g.drawImage(image, x, y, this);
g.drawString(caption, x + 5, y + 24 + image.getHeight(null));
}
}
There are no errors!, the program runs, it displays the text, but not the images. Which means that loadImages() works, it must be a mistake in my paint method. What am I doing wrong!?!?
I don't see what is wrong with my path:

If you take a look at the ImageIcon source you will notice that the ImageIcon(String) constructor calls another constructor
ImageIcon(String filename, String description) {
image = Toolkit.getDefaultToolkit().getImage(filename);
if (image == null) {
return;
}
this.filename = filename;
this.description = description;
loadImage(image);
}
and .getImage()
public Image getImage() {
return image;
}
If it fails to load an image that image will simply be null without throwing any errors. Your code fails (silently) to load the image (check this with a System.out.println(image) most likely because of an incorrect filepath.
Edit to your comments: I prefer ImageIO to load my files feeding it an inputstream. It is more verbose and has the added benefit of letting me load files from within jars. Change
private Image loadImage(String fileName) {
return new ImageIcon(fileName).getImage();
}
to
private Image loadImage(String fileName) {
return ImageIO.read(getClass().getResourceAsStream(fileName));
}

Related

Rotate image without clear background

i have read about a lot of articles of drawing images, but i cant get those to work when i need to keep the background. I'm trying to rotate an image which is over another image after click on a JButton. The background image is generated on a JPanel by:
public void paintComponent(Graphics g){
int index = 0;
Graphics2D g2 = (Graphics2D) g;
super.paintComponent(g);
try {
image = ImageIO.read(url1);
image2 = ImageIO.read(url2);
image3 = ImageIO.read(url3);
} catch (IOException e) {
}
g.drawImage(image, 0, 0, null);
g.drawImage(image3, 0, 0, null);
if(scaleDrawnFlag == 0){
for(index = 0; index < 60; index ++){
tx = AffineTransform.getRotateInstance(Math.toRadians(6*index), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image3, null), 0, 0, null);
}
scaleDrawnFlag = 1;
}
g.drawImage(image2, 0, 0, null);
}
Which is into a JPanel named panel and draw a image only one time to keep the refresh performance, only for the animated image. This draws a scale for a tachometer, by a total of 60 lines, where each line is a copy of image3
The animated image, is generated by pressing a JButton, and is made by:
public void paintComponent(Graphics g){
super.paintComponent(g);
BufferedImage img = new BufferedImage(370, 370, BufferedImage.TRANSLUCENT);
Graphics2D g2d = img.createGraphics();
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR, 0.0f));
g2d.fillRect(0, 0, img.getWidth(), img.getHeight());
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.0f));
Graphics2D temp = (Graphics2D) g;
tx = AffineTransform.getRotateInstance(Math.toRadians(degrees), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
temp.drawImage(op.filter(image2, null), 0, 0, null);
temp.dispose();
}
Which is into another JPanel named overPanel, which is over the initial JPanel.
But, when i call the methods:
public void up(){
degrees ++;
if(degrees == 360) degrees = 0;
repaint();
}
public void down(){
degrees --;
if(degrees == -360) degrees = 0;
repaint();
}
Which are on the overPanel class, the JPanel is entirely cleared. The animation is working well but, the Background disappear.
What must i do to keep the Background?
I also tried another solution, by drawing the 60 lines again on every up() and down() call. The background is repainted, but takes too much time to complete, so, the animation to rotate the tachometer's indicator lags.
Never dispose of a Graphics object given to you by the JVM. You're doing this:
// temp **is** the same object as g and is the Graphics object given by the JVM
Graphics2D temp = (Graphics2D) g;
//....
temp.dispose();
and shouldn't do it since it completely breaks the painting chain. You should instead be disposing of the g2d object, one you created.
Also, this would be OK
Graphics2D temp = (Graphics2D) g.create(); // temp **is** a new object
//....
temp.dispose(); // this is OK
Other issues:
I also wouldn't be creating my BufferedImage inside of paintComponent but rather would make it a field of the class, and display it inside paintComponent.
Your top code shows ignored critical exceptions -- you don't want to do this.
It also shows reading in of image files within a painting method, something that will unnecessarily slow down graphics. Again, don't do this, read in the images once outside of any painting method, store the results, and use them in the painting method.
The paintComponent method is protected, not public. Avoid increasing its visibility unnecessarily.
In your minimal example program, your scaleDrawnFlag variable and its associated if-block appear to be messing you up. What is the purpose of that variable and the if block? If you get rid of the variable and the if block, your background would persist. Myself, I'd do things differently by creating a stable background image and drawing it every time in the paintComponent(...) method. I would not override update(...) either as that's an AWT kludge and not for Swing graphics. I also try to avoid null layouts and setBounds(...) like the plague since that leads to inflexible, rigid GUI's that are very difficult to debug, maintain and enhance. For example:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
#SuppressWarnings("serial")
public class MyMainPanel extends JPanel {
private MyDrawingPanel myDrawingPanel;
public MyMainPanel() {
try {
myDrawingPanel = new MyDrawingPanel();
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
JPanel rightPanel = new JPanel();
rightPanel.setLayout(new GridLayout(0, 1, 5, 5));
rightPanel.add(new JButton(new MyUpAction("Up", KeyEvent.VK_U)));
rightPanel.add(new JButton(new MyDownAction("Down", KeyEvent.VK_D)));
JPanel rightWrapPanel = new JPanel(new BorderLayout());
rightWrapPanel.add(rightPanel, BorderLayout.PAGE_START);
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
setLayout(new BorderLayout());
add(myDrawingPanel, BorderLayout.CENTER);
add(rightWrapPanel, BorderLayout.LINE_END);
}
private class MyUpAction extends AbstractAction {
public MyUpAction(String name, int mnemonic) {
super(name);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
myDrawingPanel.up();
}
}
private class MyDownAction extends AbstractAction {
public MyDownAction(String name, int mnemonic) {
super(name);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
myDrawingPanel.down();
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("MyMainPanel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new MyMainPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyDrawingPanel extends JPanel {
private static final String NEEDLE_IMG_PATH = "http://1.bp.blogspot.com/"
+ "-fq-oPGBSLp4/Ttoj7DoAMWI/AAAAAAAABtc/t7gKJlfRQuo/s400/secondHand.png";
private static final String ORANGE_DISK_IMG_PATH = "http://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Circle_Fulvous_Solid.svg/200px-Circle_Fulvous_Solid.svg.png";
private static final String GREEN_LINE_IMG_PATH = "http://www.xtremeskater.com/math/images/circle_radius.png";
private static final int MAX_DEGREES = 360;
private int imgWidth = 0;
private int imgHeight = 0;
private BufferedImage needleImg = null;
private BufferedImage orangeDiskImg = null;
private BufferedImage greenLineImg = null;
private BufferedImage backgroundImg = null;
private int degrees;
public MyDrawingPanel() throws IOException {
URL needleUrl = new URL(NEEDLE_IMG_PATH);
URL orangeDiskUrl = new URL(ORANGE_DISK_IMG_PATH);
URL greenLineUrl = new URL(GREEN_LINE_IMG_PATH);
needleImg = ImageIO.read(needleUrl);
orangeDiskImg = ImageIO.read(orangeDiskUrl);
greenLineImg = ImageIO.read(greenLineUrl);
imgWidth = Math.max(orangeDiskImg.getWidth(),
greenLineImg.getWidth());
imgHeight = Math.max(orangeDiskImg.getHeight(),
greenLineImg.getHeight());
backgroundImg = new BufferedImage(imgWidth, imgHeight,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = backgroundImg.createGraphics();
drawBackground(g2, imgWidth, imgHeight);
g2.dispose();
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(imgWidth, imgHeight);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, null);
}
AffineTransform tx = AffineTransform.getRotateInstance(Math.toRadians(degrees),
this.getHeight() / 2, this.getWidth() / 2);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(needleImg, null), 0, 0, null);
}
public void up() {
degrees++;
degrees %= MAX_DEGREES;
repaint();
}
public void down() {
degrees--;
degrees += MAX_DEGREES;
degrees %= MAX_DEGREES;
repaint();
}
public int getDregrees() {
return degrees;
}
private void drawBackground(Graphics2D g2, int biWidth, int biHeight) {
int index;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.drawImage(orangeDiskImg, 0, 0, null);
g2.drawImage(greenLineImg, 0, 0, null);
AffineTransform tx = AffineTransform.getRotateInstance(Math.toRadians(6),
biWidth / 2, biHeight / 2);
for (index = 0; index < 60; index++) {
g2.transform(tx);
g2.drawImage(greenLineImg, 0, 0, null);
}
}
}
i have found the way to make the Background permanent, by first creating it into a Buffered image, then on each action, repaint that image, without redraw all the primitive forms or the image rotations. I mean, first, i create the Background rotating a basic image multiple times. This is created using a Buffered image. Then, on the paintComponent() method, i redraw the buffered image:
public MyPanel(){
try {
image = ImageIO.read(url1);
image2 = ImageIO.read(url2);
image3 = ImageIO.read(url3);
} catch (IOException e) {
}
img = createImage();
}
private Image createImage(){
double index = 0;
BufferedImage bufferedImage = new BufferedImage(370,370,BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
for(index = 0; index <= scale; index = index + count){
tx = AffineTransform.getRotateInstance(Math.toRadians(deg2), 185, 185);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image3, null), 0, 0, null);
deg2 = deg2 + (270.0/(scale/count));
}
return bufferedImage;
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(image, 0, 0, null); //Indicator drawing
g.drawImage(img, 0, 0, null); //Scale drawing
//Indicator rotation
tx = AffineTransform.getRotateInstance(Math.toRadians(degrees), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image2, null), 0, 0, null);
}
Here the complete code for a basic example:
package rotateOnImage;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Image;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JButton;
import javax.swing.AbstractAction;
import java.awt.event.ActionEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.swing.Action;
public class MainFrame extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
private JPanel contentPane;
private MyPanel panel = new MyPanel();
private final Action upAction = new upAction();
private final Action dnAction = new dnAction();
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MainFrame() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 345, 227);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
JButton btnNewButton = new JButton("UP");
btnNewButton.setAction(upAction);
btnNewButton.setBounds(212, 12, 117, 25);
contentPane.add(btnNewButton);
JButton button = new JButton("DN");
button.setAction(dnAction);
button.setBounds(212, 49, 117, 25);
contentPane.add(button);
panel.setBounds(0, 0, 200, 200);
contentPane.add(panel);
}
private class upAction extends AbstractAction {
/**
*
*/
private static final long serialVersionUID = 1L;
public upAction() {
putValue(NAME, "UP");
}
public void actionPerformed(ActionEvent e) {
panel.up();
}
}
private class dnAction extends AbstractAction {
/**
*
*/
private static final long serialVersionUID = 1L;
public dnAction() {
putValue(NAME, "DN");
}
public void actionPerformed(ActionEvent e) {
panel.down();
}
}
}
class MyPanel extends JPanel{
private static final long serialVersionUID = 1L;
/**
*
*/
private int degrees = 0;
private AffineTransform tx = null;
private AffineTransformOp op = null;
private BufferedImage image1 = null;
private BufferedImage image2 = null;
private BufferedImage image3 = null;
Image img = null;
public static final String IMAGE_PATH1 = "http://1.bp.blogspot.com/"+"-fq-oPGBSLp4/Ttoj7DoAMWI/AAAAAAAABtc/t7gKJlfRQuo/s400/secondHand.png";
public static final String IMAGE_PATH2 = "http://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Circle_Fulvous_Solid.svg/200px-Circle_Fulvous_Solid.svg.png";
public static final String IMAGE_PATH3 ="http://www.xtremeskater.com/math/images/circle_radius.png";
public MyPanel(){
try {
URL url1 = new URL(IMAGE_PATH1);
URL url2 = new URL(IMAGE_PATH2);
URL url3 = new URL(IMAGE_PATH3);
image1 = ImageIO.read(url1);
image2 = ImageIO.read(url2);
image3 = ImageIO.read(url3);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
img = createImage();
}
public void up(){
degrees ++;
if(degrees == 360) degrees = 0;
repaint();
}
public void down(){
degrees --;
if(degrees == -360) degrees = 0;
repaint();
}
public int getDregrees(){
return degrees;
}
private Image createImage(){
double index = 0.0;
BufferedImage bufferedImage = new BufferedImage(200,200,BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
for(index = 0.0; index <= 36; index ++){
tx = AffineTransform.getRotateInstance(Math.toRadians(index*10), 100, 100);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image3, null), 0, 0, null);
}
return bufferedImage;
}
public void update(Graphics g){
paint(g);
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(image2, 0, 0, null); //Dibujado de la manecilla
g.drawImage(img, 0, 0, null); //Dibujado de la escala
//RotaciĆ³n de la manecilla
tx = AffineTransform.getRotateInstance(Math.toRadians(degrees), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image1, null), 0, 0, null);
}
}

How to upload image to eclipse so i can load it

Okay, I'm using code from a book about Java, which displays 4 PNG's and 1 JPG under some text. They provide me with code and the images are downloadable from the site, which i downloaded. To upload the images to eclipse, I made a source folder in my project to keep the images. I then uploaded my images to the "images" source folder by doing New>File>2DGraphicsTest>LinkToFileSystem> and then i selected my image. But for some reason, when i run the following code i just get the text that goes above my pictures....
My question is, how do i upload the images properly so that the loadImage(image) thing gets it?
Code:
import java.awt.*;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
#SuppressWarnings("serial")
public class ImageTest extends JFrame {
public static void main(String[] args) {
DisplayMode displayMode;
if (args.length == 3) {
displayMode = new DisplayMode(
Integer.parseInt(args[0]),
Integer.parseInt(args[1]),
Integer.parseInt(args[2]),
DisplayMode.REFRESH_RATE_UNKNOWN);
}
else {
displayMode = new DisplayMode(800, 600, 16,
DisplayMode.REFRESH_RATE_UNKNOWN);
}
ImageTest test = new ImageTest();
test.run(displayMode);
}
private static final int FONT_SIZE = 24;
private static final long DEMO_TIME = 10000;
private SimpleScreenManager screen;
private Image bgImage;
private Image opaqueImage;
private Image transparentImage;
private Image translucentImage;
private Image antiAliasedImage;
private boolean imagesLoaded;
public void run(DisplayMode displayMode) {
setBackground(Color.blue);
setForeground(Color.black);
setFont(new Font("Consolas", Font.PLAIN, FONT_SIZE));
imagesLoaded = false;
screen = new SimpleScreenManager();
try {
screen.setFullScreen(displayMode, this);
loadImages();
try {
Thread.sleep(DEMO_TIME);
}
catch (InterruptedException ex) { }
}
finally {
screen.restoreScreen();
}
}
public void loadImages() {
bgImage = loadImage("images/background.jpg");
opaqueImage = loadImage("images/opaque.png");
transparentImage = loadImage("images/transparent.png");
translucentImage = loadImage("images/translucent.png");
antiAliasedImage = loadImage("images/antialiased.png");
imagesLoaded = true;
// signal to AWT to repaint this window
repaint();
}
private Image loadImage(String fileName) {
return new ImageIcon(fileName).getImage();
}
public void paint(Graphics g) {
// set text anti-aliasing
if (g instanceof Graphics2D) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
}
// draw images
if (imagesLoaded) {
g.drawImage(bgImage, 0, 0, null);
drawImage(g, opaqueImage, 0, 0, "Opaque");
drawImage(g, transparentImage, 320, 0, "Transparent");
drawImage(g, translucentImage, 0, 300, "Translucent");
drawImage(g, antiAliasedImage, 320, 300,
"Translucent (Anti-Aliased)");
}
else {
g.drawString("Loading Images...", 5, FONT_SIZE);
}
}
public void drawImage(Graphics g, Image image, int x, int y,
String caption)
{
g.drawImage(image, x, y, null);
g.drawString(caption, x + 5, y + FONT_SIZE +
image.getHeight(null));
}
}

JButton hover effect animation. Changing opacity by Mouse Listener

I'd like to do JButton with nice transition effect. I write a class which extend by JButton and add to it custom MouseAdapter. It almost works, but if opacity should have 0 my one BufferedImage don't vanish.
Here my all source code:
public class ImageHoverButton extends JButton {
public class MouseListener extends MouseAdapter
{
public void mouseExited(MouseEvent me)
{
new Thread(new Runnable()
{
public void run()
{
for (float i = 1f; i >= 0f; i -= .03f)
{
setOpacity(i);
try
{
Thread.sleep(10);
}
catch (Exception e)
{
}
}
}
}).start();
}
public void mouseEntered(MouseEvent me)
{
new Thread(new Runnable()
{
public void run()
{
for (float i = 0f; i <= 1f; i += .03f)
{
setOpacity(i);
try
{
Thread.sleep(10);
}
catch (Exception e)
{
}
}
}
}).start();
}
public void mousePressed(MouseEvent me)
{
new Thread(new Runnable()
{
public void run()
{
for (float i = 1f; i >= 0.6f; i -= .1f)
{
setOpacity(i);
try
{
Thread.sleep(1);
}
catch (Exception e)
{
}
}
}
}).start();
}
}
private static final long serialVersionUID = 1L;
private BufferedImage imgBottom;
private BufferedImage imgHover;
private BufferedImage imgHoverRGB;
// filter to imgInActive
float[] scales = { 1f, 1f, 1f, 0f};
float[] offsets = new float[4];
RescaleOp rop = new RescaleOp(scales, offsets, null);
/**
* Constructor for image path
* #param img
* #param x
* #param y
*/
public ImageHoverButton(String imgBottomPath, String imgHoverPath, int x, int y) {
try {
this.imgBottom = ImageIO.read(new File(imgBottomPath));
this.imgHover = ImageIO.read(new File(imgHoverPath));
imgHoverRGB = new BufferedImage(imgHover.getWidth(null),
imgHover.getHeight(null),
BufferedImage.TYPE_INT_ARGB);
Graphics g = imgHoverRGB.getGraphics();
g.drawImage(imgHover, 0, 0, null);
} catch (IOException e) {
}
this.setBounds(x, y, imgBottom.getWidth() + 40 , imgBottom.getHeight() + 50);
addMouseListener(new MouseListener());
setOpacity(0f);
setOpaque(false);
setBorderPainted(false);
setRolloverEnabled(false);
setCursor(new Cursor(Cursor.HAND_CURSOR));
setLayout(null);
}
public void setOpacity(float opacity) {
scales[3] = opacity;
rop = new RescaleOp(scales, offsets, null);
repaint();
}
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
g2d.drawImage(imgBottom, 50, 50, null);
g2d.drawImage(imgHoverRGB, rop, 0, 0);
}
}
Have any idea how to improve this?
I'm not so familiar with RescaleOp, and can't remember having used this before. But it seems like the results of applying it in this case are somewhat unexpected.
As an alternative, you might consider an AlphaComposite. The minimum modification that is necessary to achieve the desired effect would then be to change the line
g2d.drawImage(imgHoverRGB, rop, 0, 0);
to
g2d.setComposite(AlphaComposite.getInstance(
AlphaComposite.SRC_OVER, scales[3]));
g2d.drawImage(imgHoverRGB, 0, 0, null);
However, there are several other issues with the code:
don't override paint. Instead, override paintComponent
don't call setBounds on a component (particlularly not in a constructor). The placement should be done by a layout manager
don't swallow Exceptions silently
don't load the images in the constructor of the button
implement getPreferredSize properly
don't spawn hundreds of threads due to mouse movement. (When you quickly move the mouse in and out, you'll have several threads running - some of them increasing the opacity, and some of them decreasing the opacity)
I created an example showing one possible approach: It contains an OpacityAnimator that allows a transition between two opacities, with a predefined delay in milliseconds. This animator is used to increase the opacity of the foreground image when the button is hovered with the mouse, and to decrease it when the mouse leaves the button.
(Note that this could be generalized further, and there are many possible "configuration settings" (like the transition delay) that could be exposed, but this is just intended as an example)
import java.awt.AlphaComposite;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class HoverButtonTest
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
try
{
createAndShowGUI();
}
catch (IOException e)
{
e.printStackTrace();
}
}
});
}
private static void createAndShowGUI() throws IOException
{
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
BufferedImage backgroundImage = loadImage("background.png");
BufferedImage foregroundImage = loadImage("foreground.png");
f.getContentPane().setLayout(new FlowLayout());
f.getContentPane().add(
new ImageHoverButton(backgroundImage, foregroundImage));
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private static BufferedImage loadImage(String path) throws IOException
{
return convertToARGB(ImageIO.read(new File(path)));
}
public static BufferedImage convertToARGB(BufferedImage image)
{
BufferedImage newImage = new BufferedImage(image.getWidth(),
image.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g = newImage.createGraphics();
g.drawImage(image, 0, 0, null);
g.dispose();
return newImage;
}
}
class ImageHoverButton extends JButton
{
private class MouseHoverListener extends MouseAdapter
{
#Override
public void mouseExited(MouseEvent me)
{
opacityAnimator.changeOpacity(0.0f, 250);
}
#Override
public void mouseEntered(MouseEvent me)
{
opacityAnimator.changeOpacity(1.0f, 1000);
}
#Override
public void mousePressed(MouseEvent me)
{
opacityAnimator.changeOpacity(0.5f, 50);
}
}
private class OpacityAnimator
{
private final int DELAY_MS = 10;
private final Timer timer;
private float targetOpacity;
private float currentOpacity;
private float opacityStep;
OpacityAnimator()
{
timer = new Timer(DELAY_MS, new ActionListener()
{
#Override
public void actionPerformed(ActionEvent e)
{
if (currentOpacity > targetOpacity)
{
currentOpacity += opacityStep;
currentOpacity = Math.max(
currentOpacity, targetOpacity);
}
else if (currentOpacity < targetOpacity)
{
currentOpacity += opacityStep;
currentOpacity = Math.min(
currentOpacity, targetOpacity);
}
if (currentOpacity == targetOpacity)
{
timer.stop();
}
setOpacity(currentOpacity);
}
});
}
void changeOpacity(float targetOpacity, int durationMs)
{
timer.stop();
this.targetOpacity = targetOpacity;
float delta = targetOpacity - currentOpacity;
if (durationMs > 0)
{
opacityStep = (delta / durationMs) * DELAY_MS;
}
else
{
opacityStep = delta;
}
timer.start();
}
}
private final OpacityAnimator opacityAnimator;
private final BufferedImage backgroundImage;
private final BufferedImage foregroundImage;
private float opacity = 0.0f;
public ImageHoverButton(BufferedImage backgroundImage,
BufferedImage foregroundImage)
{
this.backgroundImage = backgroundImage;
this.foregroundImage = foregroundImage;
this.opacityAnimator = new OpacityAnimator();
addMouseListener(new MouseHoverListener());
setOpaque(false);
setBorderPainted(false);
setRolloverEnabled(false);
setCursor(new Cursor(Cursor.HAND_CURSOR));
}
#Override
public Dimension getPreferredSize()
{
if (super.isPreferredSizeSet())
{
return super.getPreferredSize();
}
int w = Math
.max(backgroundImage.getWidth(), foregroundImage.getWidth());
int h = Math.max(backgroundImage.getHeight(),
foregroundImage.getHeight());
return new Dimension(w, h);
}
public void setOpacity(float opacity)
{
this.opacity = opacity;
repaint();
}
#Override
protected void paintComponent(Graphics gr)
{
super.paintComponent(gr);
Graphics2D g = (Graphics2D) gr;
g.drawImage(backgroundImage, 0, 0, null);
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER,
opacity));
g.drawImage(foregroundImage, 0, 0, null);
}
}
Don't access Swing components from other threads. Use a swing Timer instead.
See How to use swing timers

AlphaComposite Transparency with repaint overlaps into black

So I have an image on top of another panel, and that image is transparent so you can see the panel beneath it. What I'm trying to do is use repaint() to fade the image (which is drawn with the drawImage() method in java.awt.Graphics) out until it is completely transparent so you can see the panel beneath it clearly. As of now, the image is just fading into black instead of into a transparent texture.
This is a little bit of my code right now:
paintComponent method:
public void paintComponent(Graphics g)
{
super.paintComponent(g);
float alpha = 1f-(.01f*(float)opcounter);
Graphics2D g2d = (Graphics2D)g;
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha);
g2d.drawImage(img, 0, 0, null);
}
actionPerformed method that is called for the timer
public void actionPerformed(ActionEvent e)
{
opcouner++;
panel.repaint();
}
Longer (uncondensed) version of my code: (including paintComponent and Mover class for timer)
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Dimension framesize = frame.getSize();
this.setBounds(0,0,framesize.width, framesize.height-61);
if (buff)
{
//this.add(buffer);
if (opcounter <= 255)
{
buffer.setForeground(new Color(250, 250, 250, 0+opcounter));
}
else
{
opcounter = 0;
buff = false;
hand = true;
}
}
if (hand)
{
this.add(handson);
if (opcounter <= 255)
{
handson.setForeground(new Color(250, 250, 250, 0+opcounter));
}
else
{
opcounter = 0;
hand = false;
log = true;
}
}
if (log)
{
this.add(logic);
if (opcounter <= 255)
{
logic.setForeground(new Color(250, 250, 250, 0+opcounter));
}
else
{
opcounter = 0;
log = false;
pan = true;
}
}
if (pan)
{
this.add(panic);
if (opcounter <= 255)
{
panic.setForeground(new Color(250, 250, 250, 0+opcounter));
}
else
{
opcounter = 0;
pan = false;
first = false;
second = true;
try
{
//Thread.sleep(2000);
}
catch(Exception e)
{
System.out.println("thread not slept");
}
System.out.println("opcounter = " + opcounter);
black.setVisible(false);
handson.setVisible(false);
logic.setVisible(false);
panic.setVisible(false);
tutpic = true;
}
}
if (tutpic)
{
if (opcounter <= 200)
{
Graphics2D g2d = (Graphics2D)g.create();
float alpha = 1f-(.01f*(float)opcounter);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha));
g2d.drawImage(tut, 0, 0, null);
g2d.dispose();
}
else
{
opcounter = 0;
tutpic = false;
}
}
}
class Mover implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if (!tutpic)
opcounter+=4;
else
{
opcounter++;
}
tutorial.repaint();
}
}
Any help would be appreciated. Thanks!
You need to restore the state of the Graphics context BEFORE the paintComponent method exists. This is very important, as the Graphics context is a shared resource, all the components that need to be updated will be given the same Graphics, so now every thing after you component is painted will share the some AlphaComposite...
A better solution would be to create temporary copy of the Graphics context, apply what ever settings you want to it and dispose of it after you have finished. This will ensure that what ever changes you make to the Graphics context won't be carried on after the method exists...
public void paintComponent(Graphics g)
{
super.paintComponent(g);
float alpha = 1f-(.01f*(float)opcounter);
// Create your own copy...
Graphics2D g2d = (Graphics2D)g.create();
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_IN, alpha);
g2d.drawImage(img, 0, 0, null);
// Don't forget to dispose of it
g2d.dispose();
}
Remember, you create it, you dispose it!
Update
Try using AlphaComposite.SRC_OVER instead...
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class TestFadeOut {
public static void main(String[] args) {
new TestFadeOut();
}
public TestFadeOut() {
EventQueue.invokeLater(
new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private float alpha = 1f;
private float diff = -0.02f;
private BufferedImage img;
public TestPane() {
try {
img = ImageIO.read(new File("C:\\Users\\swhitehead\\Documents\\My Dropbox\\Ponies\\url.png"));
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
alpha += diff;
if (alpha < 0) {
diff *= -1;
alpha = diff;
} else if (alpha > 1f) {
diff *= -1;
alpha = 1f + diff;
}
repaint();
}
});
timer.setRepeats(true);
timer.setCoalesce(true);
timer.start();
} catch (IOException ex) {
ex.printStackTrace();
}
}
#Override
public Dimension getPreferredSize() {
return img == null ? super.getPreferredSize() : new Dimension(img.getWidth(), img.getHeight());
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive(alpha));
int x = getWidth() - img.getWidth();
int y = getHeight() - img.getHeight();
g2d.drawImage(img, x, y, this);
g2d.dispose();
}
}
}
}
Have a look at Composting Graphics for more details...

Java applet - saving an image in a png format

I am creating a simple applet for avatar-making. You can choose face, hair, eyes, etc and then save it to a disc as a png file. The simple version (without the interface for the simplicity purpose) looks like this:
import java.awt.*;
import java.applet.*;
import java.net.*;
public class Example extends Applet
{
Image my_gif;
Image my_gif2;
URL base;
MediaTracker mt;
public void init()
{
mt = new MediaTracker(this);
try {
base = getDocumentBase();
}
catch (Exception e) {}
my_gif = getImage(base,"1.gif");
my_gif2 = getImage(base,"2.gif");
mt.addImage(my_gif,1);
mt.addImage(my_gif2,2);
try {
mt.waitForAll();
}
catch (InterruptedException e) {}
}
public void paint(Graphics g)
{
g.drawImage(my_gif,0,0,this);
g.drawImage(my_gif2,0,0,this);
}
}
This example consists of two files. When run they are visible in a correct way. Now I would like to save it to a disc - I can save one image using BufferedImage but I want to "flatten" two or more images and save it. Any help would be greatly appreciated. I also agree that perhaps my approach is not the right one and would be grateful for any corrections.
Beware quickly written and untested code!
The basic concept is this:
You load the images from which you combine the avatar, then you create a new empty image and draw each part of the avatar onto it. After that you just save the newly created image to a file.
Important note: The getPath() Method will fail for unsigned applets cause of a AccessViolation. I suppose a FileChooser would be a better approach here.
import java.awt.Graphics2D;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsEnvironment;
import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.net.URISyntaxException;
import java.net.URL;
import javax.imageio.ImageIO;
public class Avatar {
// Graphics
private GraphicsConfiguration config = GraphicsEnvironment
.getLocalGraphicsEnvironment().getDefaultScreenDevice()
.getDefaultConfiguration();
private BufferedImage faceImage;
private BufferedImage hairImage;
private BufferedImage mouthImage;
public Avatar(final String face, final String hair, final String mouth,
final String out) {
// Load the Image parts
faceImage = load(face);
hairImage = load(hair);
mouthImage = load(mouth);
// Combine the images
BufferedImage outImage = combine();
// Save the new image
try {
ImageIO.write(outImage, "png", new File(getPath()
+ "screenshot.png"));
} catch (IOException e) {
}
}
// Combine
private BufferedImage combine() {
// Create an empty image
BufferedImage buffer = create(200, 400, true);
// Get the graphics context
Graphics2D g = buffer.createGraphics();
// Draw all 3 images onto the empty one
g.drawImage(faceImage, 0, 0, null);
g.drawImage(hairImage, 0, 0, null);
g.drawImage(mouthImage, 0, 0, null);
// Get rid of the graphics context
g.dispose();
return buffer;
}
// Image
private URL getURL(final String filename) {
URL url = Avatar.class.getResource(filename);
return url;
}
private BufferedImage load(final String file) {
URL filename = getURL(file);
if (filename == null) {
return null;
} else {
try {
return ImageIO.read(filename);
} catch (IOException e) {
return null;
}
}
}
private BufferedImage create(final int width, final int height,
final boolean alpha) {
BufferedImage buffer = config.createCompatibleImage(width, height,
alpha ? Transparency.TRANSLUCENT : Transparency.OPAQUE);
return buffer;
}
// Path
private final String getPath() {
String path = currentPath();
if (currentPath().toLowerCase().endsWith(".jar")) {
path = path.substring(0, path.lastIndexOf("/") + 1);
}
return path;
}
private String currentPath() {
try {
return this.getClass().getProtectionDomain().getCodeSource()
.getLocation().toURI().getPath();
} catch (URISyntaxException e) {
return "";
}
}
}
here is the code that help u to edit images
Hope it helps you
/*Arpana*/
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.awt.image.ConvolveOp;
import java.awt.image.Kernel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.border.TitledBorder;
public class ConvolveApp extends JFrame {
CPanel displayPanel;
JButton sharpenButton, blurringButton, edButton, resetButton;
public ConvolveApp() {
super();
Container container = getContentPane();
displayPanel = new CPanel();
container.add(displayPanel);
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(2, 2));
panel
.setBorder(new TitledBorder(
"Click a Button to Perform the Associated Operation and Reset..."));
sharpenButton = new JButton("Sharpen");
sharpenButton.addActionListener(new ButtonListener());
blurringButton = new JButton("Blur");
blurringButton.addActionListener(new ButtonListener());
edButton = new JButton("Edge Detect");
edButton.addActionListener(new ButtonListener());
resetButton = new JButton("Reset");
resetButton.addActionListener(new ButtonListener());
panel.add(sharpenButton);
panel.add(blurringButton);
panel.add(edButton);
panel.add(resetButton);
container.add(BorderLayout.SOUTH, panel);
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
//setSize(100,100);
setSize(displayPanel.getWidth()+50, displayPanel.getHeight() );
setVisible(true);
}
public static void main(String arg[]) {
new ConvolveApp();
}
class ButtonListener implements ActionListener {
public void actionPerformed(ActionEvent e) {
JButton button = (JButton) e.getSource();
if (button.equals(sharpenButton)) {
displayPanel.sharpen();
displayPanel.repaint();
} else if (button.equals(blurringButton)) {
displayPanel.blur();
displayPanel.repaint();
} else if (button.equals(edButton)) {
displayPanel.edgeDetect();
displayPanel.repaint();
} else if (button.equals(resetButton)) {
displayPanel.reset();
displayPanel.repaint();
}
}
}
}
class CPanel extends JLabel {
Image displayImage;
BufferedImage biSrc;
BufferedImage biDest; // Destination image is mandetory.
BufferedImage bi; // Only an additional reference.
Graphics2D big;
CPanel() {
setBackground(Color.black);
loadImage();
setSize(displayImage.getWidth(this), displayImage.getWidth(this));
createBufferedImages();
bi = biSrc;
}
public void loadImage() {
displayImage = Toolkit.getDefaultToolkit().getImage("Desert.jpg");
MediaTracker mt = new MediaTracker(this);
mt.addImage(displayImage, 1);
try {
mt.waitForAll();
} catch (Exception e) {
System.out.println("Exception while loading.");
}
if (displayImage.getWidth(this) == -1) {
System.out.println("No jpg file");
System.exit(0);
}
}
public void createBufferedImages() {
biSrc = new BufferedImage(displayImage.getWidth(this), displayImage
.getHeight(this), BufferedImage.TYPE_INT_RGB);
big = biSrc.createGraphics();
big.drawImage(displayImage, 0, 0, this);
biDest = new BufferedImage(displayImage.getWidth(this), displayImage
.getHeight(this), BufferedImage.TYPE_INT_RGB);
}
public void sharpen() {
float data[] = { -1.0f, -1.0f, -1.0f, -1.0f, 9.0f, -1.0f, -1.0f, -1.0f,
-1.0f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
}
public void blur() {
float data[] = { 0.0625f, 0.125f, 0.0625f, 0.125f, 0.25f, 0.125f,
0.0625f, 0.125f, 0.0625f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
}
public void edgeDetect() {
float data[] = { 1.0f, 0.0f, -1.0f, 1.0f, 0.0f, -1.0f, 1.0f, 0.0f,
-1.0f };
Kernel kernel = new Kernel(3, 3, data);
ConvolveOp convolve = new ConvolveOp(kernel, ConvolveOp.EDGE_NO_OP,
null);
convolve.filter(biSrc, biDest);
bi = biDest;
}
public void reset() {
big.setColor(Color.black);
big.clearRect(0, 0, bi.getWidth(this), bi.getHeight(this));
big.drawImage(displayImage, 0, 0, this);
bi = biSrc;
}
public void update(Graphics g) {
g.clearRect(0, 0, getWidth(), getHeight());
paintComponent(g);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2D = (Graphics2D) g;
g2D.drawImage(bi, 0, 0, this);
}
}

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