Rotate image without clear background - java

i have read about a lot of articles of drawing images, but i cant get those to work when i need to keep the background. I'm trying to rotate an image which is over another image after click on a JButton. The background image is generated on a JPanel by:
public void paintComponent(Graphics g){
int index = 0;
Graphics2D g2 = (Graphics2D) g;
super.paintComponent(g);
try {
image = ImageIO.read(url1);
image2 = ImageIO.read(url2);
image3 = ImageIO.read(url3);
} catch (IOException e) {
}
g.drawImage(image, 0, 0, null);
g.drawImage(image3, 0, 0, null);
if(scaleDrawnFlag == 0){
for(index = 0; index < 60; index ++){
tx = AffineTransform.getRotateInstance(Math.toRadians(6*index), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image3, null), 0, 0, null);
}
scaleDrawnFlag = 1;
}
g.drawImage(image2, 0, 0, null);
}
Which is into a JPanel named panel and draw a image only one time to keep the refresh performance, only for the animated image. This draws a scale for a tachometer, by a total of 60 lines, where each line is a copy of image3
The animated image, is generated by pressing a JButton, and is made by:
public void paintComponent(Graphics g){
super.paintComponent(g);
BufferedImage img = new BufferedImage(370, 370, BufferedImage.TRANSLUCENT);
Graphics2D g2d = img.createGraphics();
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.CLEAR, 0.0f));
g2d.fillRect(0, 0, img.getWidth(), img.getHeight());
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.0f));
Graphics2D temp = (Graphics2D) g;
tx = AffineTransform.getRotateInstance(Math.toRadians(degrees), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
temp.drawImage(op.filter(image2, null), 0, 0, null);
temp.dispose();
}
Which is into another JPanel named overPanel, which is over the initial JPanel.
But, when i call the methods:
public void up(){
degrees ++;
if(degrees == 360) degrees = 0;
repaint();
}
public void down(){
degrees --;
if(degrees == -360) degrees = 0;
repaint();
}
Which are on the overPanel class, the JPanel is entirely cleared. The animation is working well but, the Background disappear.
What must i do to keep the Background?
I also tried another solution, by drawing the 60 lines again on every up() and down() call. The background is repainted, but takes too much time to complete, so, the animation to rotate the tachometer's indicator lags.

Never dispose of a Graphics object given to you by the JVM. You're doing this:
// temp **is** the same object as g and is the Graphics object given by the JVM
Graphics2D temp = (Graphics2D) g;
//....
temp.dispose();
and shouldn't do it since it completely breaks the painting chain. You should instead be disposing of the g2d object, one you created.
Also, this would be OK
Graphics2D temp = (Graphics2D) g.create(); // temp **is** a new object
//....
temp.dispose(); // this is OK
Other issues:
I also wouldn't be creating my BufferedImage inside of paintComponent but rather would make it a field of the class, and display it inside paintComponent.
Your top code shows ignored critical exceptions -- you don't want to do this.
It also shows reading in of image files within a painting method, something that will unnecessarily slow down graphics. Again, don't do this, read in the images once outside of any painting method, store the results, and use them in the painting method.
The paintComponent method is protected, not public. Avoid increasing its visibility unnecessarily.
In your minimal example program, your scaleDrawnFlag variable and its associated if-block appear to be messing you up. What is the purpose of that variable and the if block? If you get rid of the variable and the if block, your background would persist. Myself, I'd do things differently by creating a stable background image and drawing it every time in the paintComponent(...) method. I would not override update(...) either as that's an AWT kludge and not for Swing graphics. I also try to avoid null layouts and setBounds(...) like the plague since that leads to inflexible, rigid GUI's that are very difficult to debug, maintain and enhance. For example:
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.imageio.ImageIO;
import javax.swing.*;
#SuppressWarnings("serial")
public class MyMainPanel extends JPanel {
private MyDrawingPanel myDrawingPanel;
public MyMainPanel() {
try {
myDrawingPanel = new MyDrawingPanel();
} catch (IOException e) {
e.printStackTrace();
System.exit(-1);
}
JPanel rightPanel = new JPanel();
rightPanel.setLayout(new GridLayout(0, 1, 5, 5));
rightPanel.add(new JButton(new MyUpAction("Up", KeyEvent.VK_U)));
rightPanel.add(new JButton(new MyDownAction("Down", KeyEvent.VK_D)));
JPanel rightWrapPanel = new JPanel(new BorderLayout());
rightWrapPanel.add(rightPanel, BorderLayout.PAGE_START);
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
setLayout(new BorderLayout());
add(myDrawingPanel, BorderLayout.CENTER);
add(rightWrapPanel, BorderLayout.LINE_END);
}
private class MyUpAction extends AbstractAction {
public MyUpAction(String name, int mnemonic) {
super(name);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
myDrawingPanel.up();
}
}
private class MyDownAction extends AbstractAction {
public MyDownAction(String name, int mnemonic) {
super(name);
putValue(MNEMONIC_KEY, mnemonic);
}
#Override
public void actionPerformed(ActionEvent e) {
myDrawingPanel.down();
}
}
private static void createAndShowGui() {
JFrame frame = new JFrame("MyMainPanel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new MyMainPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyDrawingPanel extends JPanel {
private static final String NEEDLE_IMG_PATH = "http://1.bp.blogspot.com/"
+ "-fq-oPGBSLp4/Ttoj7DoAMWI/AAAAAAAABtc/t7gKJlfRQuo/s400/secondHand.png";
private static final String ORANGE_DISK_IMG_PATH = "http://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Circle_Fulvous_Solid.svg/200px-Circle_Fulvous_Solid.svg.png";
private static final String GREEN_LINE_IMG_PATH = "http://www.xtremeskater.com/math/images/circle_radius.png";
private static final int MAX_DEGREES = 360;
private int imgWidth = 0;
private int imgHeight = 0;
private BufferedImage needleImg = null;
private BufferedImage orangeDiskImg = null;
private BufferedImage greenLineImg = null;
private BufferedImage backgroundImg = null;
private int degrees;
public MyDrawingPanel() throws IOException {
URL needleUrl = new URL(NEEDLE_IMG_PATH);
URL orangeDiskUrl = new URL(ORANGE_DISK_IMG_PATH);
URL greenLineUrl = new URL(GREEN_LINE_IMG_PATH);
needleImg = ImageIO.read(needleUrl);
orangeDiskImg = ImageIO.read(orangeDiskUrl);
greenLineImg = ImageIO.read(greenLineUrl);
imgWidth = Math.max(orangeDiskImg.getWidth(),
greenLineImg.getWidth());
imgHeight = Math.max(orangeDiskImg.getHeight(),
greenLineImg.getHeight());
backgroundImg = new BufferedImage(imgWidth, imgHeight,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = backgroundImg.createGraphics();
drawBackground(g2, imgWidth, imgHeight);
g2.dispose();
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(imgWidth, imgHeight);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (backgroundImg != null) {
g.drawImage(backgroundImg, 0, 0, null);
}
AffineTransform tx = AffineTransform.getRotateInstance(Math.toRadians(degrees),
this.getHeight() / 2, this.getWidth() / 2);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(needleImg, null), 0, 0, null);
}
public void up() {
degrees++;
degrees %= MAX_DEGREES;
repaint();
}
public void down() {
degrees--;
degrees += MAX_DEGREES;
degrees %= MAX_DEGREES;
repaint();
}
public int getDregrees() {
return degrees;
}
private void drawBackground(Graphics2D g2, int biWidth, int biHeight) {
int index;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.drawImage(orangeDiskImg, 0, 0, null);
g2.drawImage(greenLineImg, 0, 0, null);
AffineTransform tx = AffineTransform.getRotateInstance(Math.toRadians(6),
biWidth / 2, biHeight / 2);
for (index = 0; index < 60; index++) {
g2.transform(tx);
g2.drawImage(greenLineImg, 0, 0, null);
}
}
}

i have found the way to make the Background permanent, by first creating it into a Buffered image, then on each action, repaint that image, without redraw all the primitive forms or the image rotations. I mean, first, i create the Background rotating a basic image multiple times. This is created using a Buffered image. Then, on the paintComponent() method, i redraw the buffered image:
public MyPanel(){
try {
image = ImageIO.read(url1);
image2 = ImageIO.read(url2);
image3 = ImageIO.read(url3);
} catch (IOException e) {
}
img = createImage();
}
private Image createImage(){
double index = 0;
BufferedImage bufferedImage = new BufferedImage(370,370,BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
for(index = 0; index <= scale; index = index + count){
tx = AffineTransform.getRotateInstance(Math.toRadians(deg2), 185, 185);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image3, null), 0, 0, null);
deg2 = deg2 + (270.0/(scale/count));
}
return bufferedImage;
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(image, 0, 0, null); //Indicator drawing
g.drawImage(img, 0, 0, null); //Scale drawing
//Indicator rotation
tx = AffineTransform.getRotateInstance(Math.toRadians(degrees), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image2, null), 0, 0, null);
}
Here the complete code for a basic example:
package rotateOnImage;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Image;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JButton;
import javax.swing.AbstractAction;
import java.awt.event.ActionEvent;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.net.URL;
import javax.swing.Action;
public class MainFrame extends JFrame {
/**
*
*/
private static final long serialVersionUID = 1L;
private JPanel contentPane;
private MyPanel panel = new MyPanel();
private final Action upAction = new upAction();
private final Action dnAction = new dnAction();
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
MainFrame frame = new MainFrame();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the frame.
*/
public MainFrame() {
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 100, 345, 227);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
JButton btnNewButton = new JButton("UP");
btnNewButton.setAction(upAction);
btnNewButton.setBounds(212, 12, 117, 25);
contentPane.add(btnNewButton);
JButton button = new JButton("DN");
button.setAction(dnAction);
button.setBounds(212, 49, 117, 25);
contentPane.add(button);
panel.setBounds(0, 0, 200, 200);
contentPane.add(panel);
}
private class upAction extends AbstractAction {
/**
*
*/
private static final long serialVersionUID = 1L;
public upAction() {
putValue(NAME, "UP");
}
public void actionPerformed(ActionEvent e) {
panel.up();
}
}
private class dnAction extends AbstractAction {
/**
*
*/
private static final long serialVersionUID = 1L;
public dnAction() {
putValue(NAME, "DN");
}
public void actionPerformed(ActionEvent e) {
panel.down();
}
}
}
class MyPanel extends JPanel{
private static final long serialVersionUID = 1L;
/**
*
*/
private int degrees = 0;
private AffineTransform tx = null;
private AffineTransformOp op = null;
private BufferedImage image1 = null;
private BufferedImage image2 = null;
private BufferedImage image3 = null;
Image img = null;
public static final String IMAGE_PATH1 = "http://1.bp.blogspot.com/"+"-fq-oPGBSLp4/Ttoj7DoAMWI/AAAAAAAABtc/t7gKJlfRQuo/s400/secondHand.png";
public static final String IMAGE_PATH2 = "http://upload.wikimedia.org/wikipedia/commons/thumb/b/b6/Circle_Fulvous_Solid.svg/200px-Circle_Fulvous_Solid.svg.png";
public static final String IMAGE_PATH3 ="http://www.xtremeskater.com/math/images/circle_radius.png";
public MyPanel(){
try {
URL url1 = new URL(IMAGE_PATH1);
URL url2 = new URL(IMAGE_PATH2);
URL url3 = new URL(IMAGE_PATH3);
image1 = ImageIO.read(url1);
image2 = ImageIO.read(url2);
image3 = ImageIO.read(url3);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
img = createImage();
}
public void up(){
degrees ++;
if(degrees == 360) degrees = 0;
repaint();
}
public void down(){
degrees --;
if(degrees == -360) degrees = 0;
repaint();
}
public int getDregrees(){
return degrees;
}
private Image createImage(){
double index = 0.0;
BufferedImage bufferedImage = new BufferedImage(200,200,BufferedImage.TYPE_INT_ARGB);
Graphics g = bufferedImage.getGraphics();
for(index = 0.0; index <= 36; index ++){
tx = AffineTransform.getRotateInstance(Math.toRadians(index*10), 100, 100);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image3, null), 0, 0, null);
}
return bufferedImage;
}
public void update(Graphics g){
paint(g);
}
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawImage(image2, 0, 0, null); //Dibujado de la manecilla
g.drawImage(img, 0, 0, null); //Dibujado de la escala
//Rotación de la manecilla
tx = AffineTransform.getRotateInstance(Math.toRadians(degrees), this.getHeight()/2, this.getWidth()/2);
op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
g.drawImage(op.filter(image1, null), 0, 0, null);
}
}

Related

Smooth gradient background animation java

I'm trying to set an animated gradient background for a JPanel. The effect works, but I would like to get a smooth transition when it starts again. Below is my current implementation. When the xvalue2 reaches a limit set, I swap the colors and start again.
public class GradientAnimation {
static class GradientPanel extends JPanel {
private static final long serialVersionUID = -4185583782901846967L;
private Timer timer;
private float Xend;
private final float MAXVALUE = 800f;
private Color color1 = new Color(128,62,153,255);
private Color color2 = new Color(192,201,200,255);
GradientPanel() {
Xend = 0f;
setOpaque(true);
ActionListener action = new ActionListener(){
#Override
public void actionPerformed(ActionEvent evt){
if (Xend < MAXVALUE) Xend+=2f;
else{
Color aux = color1;
color1 = color2;
color2 = aux;
Xend = 0f;
}
revalidate();
repaint();
}
};
timer = new Timer(5, action);
timer.start();
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
final BufferedImage image = new BufferedImage(
getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB);
g2d = image.createGraphics();
GradientPaint prim = new GradientPaint(0f, 0f, color1,
Xend, 0f, color2);
g2d.setPaint(prim);
g2d.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, null);
}
}
private static void createAndShowUI() {
try {
JFrame frame = new JFrame("Gradient Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setResizable(false);
GradientPanel imagePanel = new GradientPanel();
frame.add(imagePanel);
frame.setSize(400, 400);
frame.setVisible(true);
}
catch (Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
Again, I want to hide the moment that I swap the colors to have a perfect loop of gradient animation. Please let me know if the code looks correct and how could I improve the quality.
In the variation below,
Use Color.getHSBColor() to cycle through the available hues; because the hue values wrap around, the transition though the spectrum is smooth. Alternatively, change the sign of delta at the end-points.
Override getPreferredSize() to establish the initial panel geometry.
Don't buffer rendering unnecessarily.
Don't revalidate components unnecessarily.
How would I adapt it to avoid cycling through all colors?
Endless variations are possible; the critical issue is avoiding abrupt changes. Here, HUE_MIN and HUE_MAX are narrowed to a slice of the spectrum, the sign of delta is changed at the end-points, and the other HSB components get updated.
private static final float HUE_MIN = 4f/6;
private static final float HUE_MAX = 5f/6;
…
#Override
public void actionPerformed(ActionEvent evt) {
hue += delta;
if (hue > HUE_MAX) {
hue = HUE_MAX;
delta = -delta;
}
if (hue < HUE_MIN) {
hue = HUE_MIN;
delta = -delta;
}
color1 = Color.getHSBColor(hue, 1, 1);
color2 = Color.getHSBColor(hue, 3f/4 + delta, 3f/4 + delta);
repaint();
}
Code:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
/** #see https://stackoverflow.com/q/45603312/230513 */
public class GradientAnimation {
static class GradientPanel extends JPanel {
private static final int WIDE = 640;
private static final int HIGH = 240;
private static final float HUE_MIN = 0;
private static final float HUE_MAX = 1;
private final Timer timer;
private float hue = HUE_MIN;
private Color color1 = Color.white;
private Color color2 = Color.black;
private float delta = 0.01f;
GradientPanel() {
ActionListener action = new ActionListener() {
#Override
public void actionPerformed(ActionEvent evt) {
hue += delta;
if (hue > HUE_MAX) {
hue = HUE_MIN;
}
color1 = Color.getHSBColor(hue, 1, 1);
color2 = Color.getHSBColor(hue + 16 * delta, 1, 1);
repaint();
}
};
timer = new Timer(10, action);
timer.start();
}
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
GradientPaint p = new GradientPaint(
0, 0, color1, getWidth(), 0, color2);
g2d.setPaint(p);
g2d.fillRect(0, 0, getWidth(), getHeight());
}
#Override
public Dimension getPreferredSize() {
return new Dimension(WIDE, HIGH);
}
}
private static void createAndShowUI() {
JFrame frame = new JFrame("Gradient Animation");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
GradientPanel imagePanel = new GradientPanel();
frame.add(imagePanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}

How to upload image to eclipse so i can load it

Okay, I'm using code from a book about Java, which displays 4 PNG's and 1 JPG under some text. They provide me with code and the images are downloadable from the site, which i downloaded. To upload the images to eclipse, I made a source folder in my project to keep the images. I then uploaded my images to the "images" source folder by doing New>File>2DGraphicsTest>LinkToFileSystem> and then i selected my image. But for some reason, when i run the following code i just get the text that goes above my pictures....
My question is, how do i upload the images properly so that the loadImage(image) thing gets it?
Code:
import java.awt.*;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
#SuppressWarnings("serial")
public class ImageTest extends JFrame {
public static void main(String[] args) {
DisplayMode displayMode;
if (args.length == 3) {
displayMode = new DisplayMode(
Integer.parseInt(args[0]),
Integer.parseInt(args[1]),
Integer.parseInt(args[2]),
DisplayMode.REFRESH_RATE_UNKNOWN);
}
else {
displayMode = new DisplayMode(800, 600, 16,
DisplayMode.REFRESH_RATE_UNKNOWN);
}
ImageTest test = new ImageTest();
test.run(displayMode);
}
private static final int FONT_SIZE = 24;
private static final long DEMO_TIME = 10000;
private SimpleScreenManager screen;
private Image bgImage;
private Image opaqueImage;
private Image transparentImage;
private Image translucentImage;
private Image antiAliasedImage;
private boolean imagesLoaded;
public void run(DisplayMode displayMode) {
setBackground(Color.blue);
setForeground(Color.black);
setFont(new Font("Consolas", Font.PLAIN, FONT_SIZE));
imagesLoaded = false;
screen = new SimpleScreenManager();
try {
screen.setFullScreen(displayMode, this);
loadImages();
try {
Thread.sleep(DEMO_TIME);
}
catch (InterruptedException ex) { }
}
finally {
screen.restoreScreen();
}
}
public void loadImages() {
bgImage = loadImage("images/background.jpg");
opaqueImage = loadImage("images/opaque.png");
transparentImage = loadImage("images/transparent.png");
translucentImage = loadImage("images/translucent.png");
antiAliasedImage = loadImage("images/antialiased.png");
imagesLoaded = true;
// signal to AWT to repaint this window
repaint();
}
private Image loadImage(String fileName) {
return new ImageIcon(fileName).getImage();
}
public void paint(Graphics g) {
// set text anti-aliasing
if (g instanceof Graphics2D) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(
RenderingHints.KEY_TEXT_ANTIALIASING,
RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
}
// draw images
if (imagesLoaded) {
g.drawImage(bgImage, 0, 0, null);
drawImage(g, opaqueImage, 0, 0, "Opaque");
drawImage(g, transparentImage, 320, 0, "Transparent");
drawImage(g, translucentImage, 0, 300, "Translucent");
drawImage(g, antiAliasedImage, 320, 300,
"Translucent (Anti-Aliased)");
}
else {
g.drawString("Loading Images...", 5, FONT_SIZE);
}
}
public void drawImage(Graphics g, Image image, int x, int y,
String caption)
{
g.drawImage(image, x, y, null);
g.drawString(caption, x + 5, y + FONT_SIZE +
image.getHeight(null));
}
}

How to set imageicon fix on jlabel

I am trying to make a java desktop application. I have a JLabel where I am shuffling image but all image sizes are different so I want to fix size of the image on JLabel.
How can I do this?
Here is my code :
public class ImageShuffle1 extends JPanel {
private List<Icon> list = new ArrayList<Icon>();
private List<Icon> shuffled;
private JLabel label = new JLabel();
private Timer timer = new Timer(1000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
update();
}
});
public ImageShuffle1() {
this.setLayout(new GridLayout(1, 0));
list.add(new ImageIcon("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\e.jpg"));
list.add(new ImageIcon("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\d.jpg"));
list.add(new ImageIcon("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\yellow.png"));
list.add(new ImageIcon("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\f.jpg"));
list.add(new ImageIcon("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\l.jpg"));
//label.setIcon(UIManager.getIcon("OptionPane.informationIcon"));
for(Icon icon: list){
Image img = icon.getImage() ;
// put here the size properties
Image newimg = img.getScaledInstance( 45, 34, java.awt.Image.SCALE_SMOOTH ) ;
icon = new ImageIcon(newimg);
}
shuffled = new ArrayList<Icon>(list);
Collections.shuffle(shuffled);
timer.start();
}
private void update() {
if (shuffled.isEmpty()) {
shuffled = new ArrayList<Icon>(list);
Collections.shuffle(shuffled);
}
Icon icon = shuffled.remove(0);
label.setIcon(icon);
}
private void display() {
JFrame f = new JFrame("ImageShuffle");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.add(label);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new ImageShuffle1().display();
}
});
}
}
I am getting error herein this.
line/variable getimage can not found mage img = icon.getImage() ;
Thanks in advance
Use BufferedImage in place of Icon that has a functionality to re size it.
Here is the code
import java.awt.EventQueue;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
public class ImageShuffle1 extends JPanel {
private List<BufferedImage> list = new ArrayList<BufferedImage>();
private List<BufferedImage> shuffled;
private JLabel label = new JLabel();
private int width = 50;
private int height = 100;
private Timer timer = new Timer(1000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
update();
}
});
public ImageShuffle1() {
try {
list.add(resizeImage(ImageIO.read(new File("resources/1.png"))));
list.add(resizeImage(ImageIO.read(new File("resources/2.png"))));
list.add(resizeImage(ImageIO.read(new File("resources/6.png"))));
list.add(resizeImage(ImageIO.read(new File("resources/Tulips.jpg"))));
} catch (IOException e) {
e.printStackTrace();
}
shuffled = new ArrayList<BufferedImage>(list);
Collections.shuffle(shuffled);
timer.start();
}
private BufferedImage resizeImage(BufferedImage originalImage) throws IOException {
BufferedImage resizedImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = resizedImage.createGraphics();
g.drawImage(originalImage, 0, 0, width, height, null);
g.dispose();
return resizedImage;
}
private void update() {
if (shuffled.isEmpty()) {
shuffled = new ArrayList<BufferedImage>(list);
Collections.shuffle(shuffled);
}
BufferedImage icon = shuffled.remove(0);
label.setIcon(new ImageIcon(icon));
}
private void display() {
JFrame f = new JFrame("ImageShuffle");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(this);
f.add(label);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new ImageShuffle1().display();
}
});
}
}
Lets start with this...
for(Icon icon: list){
Image img = icon.getImage() ;
Icon does not have a method getImage, there is actually no way to get the "image" data maintained by the Icon class without first rendering it to something (like a BufferedImage)
A better solution might be to load the images into a List that supports BufferedImage. BufferedImage is a more versatile starting point and because it extends from Image, it can be used with ImageIcon. For example...
private List<BufferedImage> list = new ArrayList<BufferedImage>();
//...
list.add(ImageIO.read("E:\\SOFTWARE\\TrainPIS\\res\\drawable\\e.jpg"));
Take a look at Reading/Loading an Image
For scaling you might like to take a look at
The Perils of Image.getScaledInstance
Java: maintaining aspect ratio of JPanel background image
Quality of Image after resize very low -- Java
First you resize every image to a fixed size and it must be fit in JLabel
public static Boolean resizeImage(String sourceImage, String destinationImage, Integer Width, Integer Height) {
BufferedImage origImage;
try {
origImage = ImageIO.read(new File(sourceImage));
int type = origImage.getType() == 0? BufferedImage.TYPE_INT_ARGB : origImage.getType();
//*Special* if the width or height is 0 use image src dimensions
if (Width == 0) {
Width = origImage.getWidth();
}
if (Height == 0) {
Height = origImage.getHeight();
}
int fHeight = Height;
int fWidth = Width;
//Work out the resized width/height
if (origImage.getHeight() > Height || origImage.getWidth() > Width) {
fHeight = Height;
int wid = Width;
float sum = (float)origImage.getWidth() / (float)origImage.getHeight();
fWidth = Math.round(fHeight * sum);
if (fWidth > wid) {
//rezise again for the width this time
fHeight = Math.round(wid/sum);
fWidth = wid;
}
}
BufferedImage resizedImage = new BufferedImage(fWidth, fHeight, type);
Graphics2D g = resizedImage.createGraphics();
g.setComposite(AlphaComposite.Src);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.drawImage(origImage, 0, 0, fWidth, fHeight, null);
g.dispose();
ImageIO.write(resizedImage, "png", new File(destinationImage));
...

Image Pan and Zooming

I want to display an image to zoom in and out and can be shifted. I have the script below, but it can not be shifted. how to fix it.
the code :
package dispertasih;
import static dispertasih.PanPanel.startX;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.event.*;
public class PadAndZoom implements ChangeListener {
BufferedImage image;
PanPanel label;
public void stateChanged(ChangeEvent e) {
int value = ((JSlider)e.getSource()).getValue();
double scale = value/200.0;
BufferedImage scaled = getScaledImage(scale);
label = new PanPanel(scaled);
label.revalidate(); // signal scrollpane
}
private BufferedImage getScaledImage(double scale) {
int w = (int)(scale*image.getWidth());
int h = (int)(scale*image.getHeight());
BufferedImage bi = new BufferedImage(w, h, image.getType());
Graphics2D g2 = bi.createGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BICUBIC);
AffineTransform at = AffineTransform.getScaleInstance(scale, scale);
g2.drawRenderedImage(image, at);
g2.dispose();
return bi;
}
private PanPanel getContent() {
createAnImage();
label = new PanPanel(image);
//label.setHorizontalAlignment(JLabel.CENTER);
return label;
}
private void createAnImage() {
int w = 500;
int h = 500;
int type = BufferedImage.TYPE_INT_RGB; // many options
try {
image = ImageIO.read(PadAndZoom.class.getResource("/tampilan/background5.jpg"));
} catch (IOException ex) {
Logger.getLogger(PadAndZoom.class.getName()).log(Level.SEVERE, null, ex);
}
}
private JSlider getControl() {
JSlider slider = new JSlider(JSlider.HORIZONTAL, 50, 200, 50);
slider.setMajorTickSpacing(50);
slider.setMinorTickSpacing(10);
slider.setPaintTicks(true);
slider.setPaintLabels(true);
slider.addChangeListener(this);
return slider;
}
public static void main(String[] args) {
PadAndZoom app = new PadAndZoom();
JFrame f = new JFrame();
JButton b = new JButton();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.getContentPane().add(new JScrollPane(app.getContent()));
//f.getContentPane().add(new JButton("tessss"));
f.getContentPane().add(app.getControl(), "Last");
f.setSize(400, 400);
f.setLocation(200,200);
f.setVisible(true);
}
}
class PanPanelX extends JPanel {
private int x, y;
private int width = 800, height = 800;
BufferedImage img;
private final static RenderingHints textRenderHints = new RenderingHints(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
private final static RenderingHints imageRenderHints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
private final static RenderingHints renderHints = new RenderingHints(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
static int startX, startY;
public PanPanelX(BufferedImage img) {
x = 20;
y = 20;
this.img = img;
addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent me) {
super.mousePressed(me);
startX = me.getX();
startY = me.getY();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent me) {
super.mouseDragged(me);
if (me.getX() < startX) {//moving image to right
x -= 2;
} else if (me.getX() > startX) {//moving image to left
x += 2;
}
if (me.getY() < startY) {//moving image up
y -= 2;
} else if (me.getY() > startY) {//moving image to down
y += 2;
}
repaint();
}
});
}
#Override
protected void paintComponent(Graphics grphcs) {
super.paintComponent(grphcs);
Graphics2D g2d = (Graphics2D) grphcs;
//turn on some nice effects
applyRenderHints(g2d);
g2d.drawImage(img, x, y, null);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(width, height);
}
public static void applyRenderHints(Graphics2D g2d) {
g2d.setRenderingHints(textRenderHints);
g2d.setRenderingHints(imageRenderHints);
g2d.setRenderingHints(renderHints);
}
}
i think on :
public void stateChanged(ChangeEvent e) {
int value = ((JSlider)e.getSource()).getValue();
double scale = value/200.0;
BufferedImage scaled = getScaledImage(scale);
label = new PanPanel(scaled);
label.revalidate(); // signal scrollpane
}
there are mistakes, but I've stuck fixing it....
thank you ...
The problem is, the reference of the image that is displayed on the screen is not the same as the image you are creating when you resize it...
You create PanPanel by using...
BufferedImage scaled = getScaledImage(scale);
label = new PanPanel(scaled);
getScaledImage creates a new image each time it is called, based on the original image.
BufferedImage bi = new BufferedImage(w, h, image.getType());
This means, that the image in PadAndZoom is not the same as the one in PanPanel, so any changes you make to image or any new scaled instances will never be painted because PanPanel knows nothing about them...
Now, in stateChanged, instead of updating the instance of PanPanel that you already have, you create a new instance of it...and that's it...it's never added to any displayable component, so it will never appear on the screen.
Instead, in your PanPanel, you need to supply some way for the stateChanged method to pass the scaled instance of the image to it...
public void setImage(BufferedImage img) {
this.img = img;
revalidate();
repaint();
}
Then in your stateChanged method you can do...
int value = ((JSlider) e.getSource()).getValue();
double scale = value / 200.0;
BufferedImage scaled = getScaledImage(scale);
label.setImage(scaled);

How to add imagepanel in jpanel inside Jframe?

I'm trying to add an imagepanel which extends JPanel to another JPanel. Which is not working well for me. The paint function of image panel don't get invoked inside Jpanel but works fine in JFrame. Any ideas or help will be appreciated.
import javax.swing.*;
import java.awt.*;
import java.awt.geom.RoundRectangle2D;
import java.awt.image.BufferedImage;
class ImagePanel extends JPanel
{
int g_h=10,g_w=10;
int width=50,height=50;
int cornerradius;
Image castle;
Dimension size;
protected int x1,y1;
Color c1=new Color(255, 0, 0);
Rectangle rec;
boolean b=false;
boolean imboo=false;
boolean roundb= false;
Graphics g= this.getGraphics();
protected int strokeSize = 1;
protected Color shadowColor = Color.BLACK;
boolean shadowed = false;
public ImagePanel()
{
//super();
setOpaque(false);
setLayout(null);
System.out.println("it executed");
}
public ImagePanel(int x, int y)
{
setSize(x, y);
}
public void setSize(int x,int y){
width=x;
height=y;
}
public int getheight(){
return height;
}
public int getwidth(){
return width;
}
public void setImagePanelBounds(
int x, int y, int width, int height){
x1=x;
y1=y;
this.width= width;
this.height= height;
System.out.println("6it executed");
}
public void setroundcorners(boolean b, int i){
roundb=b;
cornerradius=i;
System.out.println("5it executed");
}
public void setImage(String s){
imboo=true;
size = new Dimension();
castle = new ImageIcon(s).getImage();
size.width = castle.getWidth(null);
size.height = castle.getHeight(null);
setPreferredSize(size);
System.out.println("4it executed");
}
public void paint(Graphics gh){
System.out.println("it executed p");
{int x=this.getWidth();
int j=20,a=20;
Graphics2D g2= (Graphics2D)gh.create();
{
g2.setColor(Color.WHITE);
g2.setComposite(AlphaComposite.Src);
g2.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2.setComposite(AlphaComposite.SrcAtop);
rec= new Rectangle(x1, y1, width, height);
//Start of If-else
if(roundb){
g2.setClip(new RoundRectangle2D.Float(
(int)rec.getX(),(int)rec.getY(),
(int)rec.getWidth(),(int)rec.getHeight(),
cornerradius, cornerradius));
System.out.println("it executed");
}
// End of If-Else
// Image condition Starts
if (imboo){
g2.drawImage(castle, (int)rec.getX(),
(int)rec.getY(), (int)rec.getWidth(),
(int)rec.getHeight(), null);
//g.drawImage(castle, (int)rec.getX(),(int)rec.getY(), null);
}
// Image condition Ends
g2.setColor(Color.BLUE);
}
}
}
public static void main(String[]args)
{
ImagePanel t1=new ImagePanel();
JPanel jp1= new JPanel();
jp1.add(t1);
jp1.setLayout(null);
jp1.setBounds(0, 0, 600, 600);
JFrame jf1= new JFrame("Testing");
t1.setImage("icons/1.png");
//t1.setImage("1.jpg");
t1.setLayout(null);
t1.setroundcorners(true, 10);
//t1.setShadow(true);
t1.add(new JLabel("niak"));
//t1.setShadowDimensions(18, 18, 305, 305, 12);
t1.setImagePanelBounds(20, 20, 100, 100);
// jf1.add(t1);
jf1.setSize(600, 600);
jf1.setDefaultCloseOperation(jf1.EXIT_ON_CLOSE);
jf1.setVisible(true);
//jf1.revalidate();
jf1.setLayout(null);
}
}
Let's start with...
Don't use getGraphics. This is not how to perform custom painting. getGraphics may return null and is, at best, a snapshot, which will be discard when the next paint cycle occurs.
JPanel already has getWidth, getHeight and setSize methods, you should never have a need to overridden them. Instead, you should override getPreferredSize and return a size hint back that the parent layout manager can use.
If you create a Graphics context, you should dispose of it. In your paint method, you use gh.create, this is consuming resources and under some systems, until the Graphics context is disposed, it may not actually paint anything.
Don't override paint, instead use paintComponent
DO NOT modify the clip rectangle. Seriously, this is going to cause you more issues then you can imagine.
Don't use null layout managers without EXTREMELY good reason.
JPanel has a setBounds method, while, under normal circumstances, you shouldn't need to use it, since you've thrown away the layout manager, you should use it.
Basically, you've discard all the inner workings of the JPanel that enable the paint system to know that it should actually paint your panel
Updated with example
As an example...
Instead of using the clip, I use a masking technique, and mask the shape I want over the source image. I also buffer the result, which should make it more memory conservative as well as render faster
import java.awt.AlphaComposite;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Insets;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.EmptyBorder;
public class ImagePaneExample {
public static void main(String[] args) {
new ImagePaneExample();
}
public ImagePaneExample() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
try {
BufferedImage img = ImageIO.read(new File("C:\\hold\\thumbnails\\2005-09-29-3957.jpeg"));
ImagePane imgPane = new ImagePane();
imgPane.setImage(img);
imgPane.setRounded(true);
imgPane.setBorder(new EmptyBorder(20, 20, 20, 20));
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(imgPane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
} catch (Exception exp) {
exp.printStackTrace();
}
}
});
}
public class ImagePane extends JPanel {
private BufferedImage img;
private BufferedImage renderImg;
private boolean rounded;
public ImagePane() {
}
public void setRounded(boolean value) {
if (value != rounded) {
rounded = value;
renderImg = null;
firePropertyChange("rounded", !rounded, rounded);
repaint();
}
}
public boolean isRounded() {
return rounded;
}
public void setImage(BufferedImage value) {
if (value != img) {
BufferedImage old = img;
img = value;
renderImg = null;
firePropertyChange("image", old, img);
repaint();
}
}
public BufferedImage getImage() {
return img;
}
#Override
public Dimension getPreferredSize() {
Dimension size = img == null ? new Dimension(200, 200) : new Dimension(img.getWidth(), img.getHeight());
Insets insets = getInsets();
size.width += (insets.left + insets.right);
size.height += (insets.top + insets.bottom);
return size;
}
protected void applyQualityRenderHints(Graphics2D g2d) {
g2d.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_ENABLE);
g2d.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_ON);
g2d.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_PURE);
}
protected BufferedImage getImageToRender() {
if (renderImg == null) {
BufferedImage source = getImage();
if (source != null) {
if (isRounded()) {
BufferedImage mask = new BufferedImage(source.getWidth(), source.getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = mask.createGraphics();
applyQualityRenderHints(g2d);
g2d.setBackground(new Color(255, 255, 255, 0));
g2d.clearRect(0, 0, mask.getWidth(), mask.getHeight());
g2d.setBackground(new Color(255, 255, 255, 255));
g2d.fillRoundRect(0, 0, mask.getWidth(), mask.getHeight(), 40, 40);
g2d.dispose();
BufferedImage comp = new BufferedImage(source.getWidth(), source.getHeight(), BufferedImage.TYPE_INT_ARGB);
g2d = comp.createGraphics();
applyQualityRenderHints(g2d);
g2d.setBackground(new Color(255, 255, 255, 0));
g2d.clearRect(0, 0, source.getWidth(), source.getHeight());
g2d.drawImage(source, 0, 0, this);
g2d.setComposite(AlphaComposite.getInstance(AlphaComposite.DST_IN));
g2d.drawImage(mask, 0, 0, this);
g2d.dispose();
renderImg = comp;
} else {
renderImg = source;
}
}
}
return renderImg;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
BufferedImage img = getImageToRender();
System.out.println(img);
if (img != null) {
Insets insets = getInsets();
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth();
int height = getHeight();
int x = ((width - img.getWidth()) / 2);
int y = ((height - img.getHeight()) / 2);
g2d.drawImage(img, x, y, this);
g2d.dispose();
}
}
}
}
I'd recommend some more reading through Creating a UI with Swing, in particular the section on layout managers, as well as Performing Custom Painting and Painting in AWT and Swing
All you have to do is to set the Layout of your panel jp1 to BorderLayout and add the image panel t1 to BorderLayout.CENTER, like this:
JPanel jp1= new JPanel(new BorderLayout());
jp1.add(t1, BorderLayout.CENTER);

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