Double in place of Float and Float rounding - java

Edit:
This question covers two topics:
The efficiency of using in double in place of float
Float precision following rounding
Is there any reason why I should not always use Java double instead of float?
I ask this question because this test code when using floats is failing and not clear why since the only difference is the use of float instead of double.
public class BigDecimalTest {
#Test public void testDeltaUsingDouble() { //test passes
BigDecimal left = new BigDecimal("0.99").setScale(2,BigDecimal.ROUND_DOWN);
BigDecimal right = new BigDecimal("0.979").setScale(2,BigDecimal.ROUND_DOWN);
Assert.assertEquals(left.doubleValue(), right.doubleValue(), 0.09);
Assert.assertEquals(left.doubleValue(), right.doubleValue(), 0.03);
Assert.assertNotEquals(left.doubleValue(), right.doubleValue(), 0.02);
Assert.assertNotEquals(left.doubleValue(), right.doubleValue(), 0.01);
Assert.assertNotEquals(left.doubleValue(), right.doubleValue(), 0.0);
}
#Test public void testDeltaUsingFloat() { //test fails on 'failing assert'
BigDecimal left = new BigDecimal("0.99").setScale(2,BigDecimal.ROUND_DOWN);
BigDecimal right = new BigDecimal("0.979").setScale(2,BigDecimal.ROUND_DOWN);
Assert.assertEquals(left.floatValue(), right.floatValue(), 0.09);
Assert.assertEquals(left.floatValue(), right.floatValue(), 0.03);
/* failing assert */ Assert.assertNotEquals(left.floatValue() + " - " + right.floatValue() + " = " + (left.floatValue() - right.floatValue()),left.floatValue(), right.floatValue(), 0.02);
Assert.assertNotEquals(left.floatValue(), right.floatValue(), 0.01);
Assert.assertNotEquals(left.floatValue(), right.floatValue(), 0.0);
}}
Fail Message:
java.lang.AssertionError: 0.99 - 0.97 = 0.01999998. Actual: 0.9900000095367432
at org.junit.Assert.fail(Assert.java:88)
at org.junit.Assert.failEquals(Assert.java:185)
at org.junit.Assert.assertNotEquals(Assert.java:230)
at com.icode.common.BigDecimalTest.testDeltaUsingFloat(BigDecimalTest.java:34)
Any idea why this test fails and why I shouldn't just always use double instead of float? of course a reason other than a double is wider than a float.
Edit:
The funny things is that Assert.assertNotEquals(double,double,delta) takes double in both cases so the returned floats in the failing test are getting widened as doubles anyway so why the test failure then?
Edit:
May be this other question is related, not sure though:
hex not the same
Edit:
From the answer to this question hex not the same it can be concluded that the scientific representation IEEE 754 for .99 for float is different from double for the same value. This is due the rounding.
Hence we get this:
0.99 - 0.97 = 0.01999998 //in float case
0.99 - 0.97 = 0.020000000000000018 //in double case
Since the max delta in the above unit test is 0.02 and 0.01999998 (in the failing test) is below the delta value meaning that the numbers are seen to be the same but the test is asserting they are not hence failing.
Guys do you agree with all this?

The documentation for BigDecimal is silent about how floatValue() rounds. I presume it uses round-to-nearest, ties-to-even.
left and right are set to .99 and .97, respectively. When these are converted to double in round-to-nearest mode, the results are 0.9899999999999999911182158029987476766109466552734375 (in hexadecimal floating-point, 0x1.fae147ae147aep-1) and 0.9699999999999999733546474089962430298328399658203125 (0x1.f0a3d70a3d70ap-1). When those are subtracted, the result is 0.020000000000000017763568394002504646778106689453125, which clearly exceeds .02.
When .99 and .97 are converted to float, the results are 0.9900000095367431640625 (0x1.fae148p-1) and 0.9700000286102294921875 (0x1.f0a3d8p-1). When those are subtracted, the result is 0.019999980926513671875, which is clearly less than .02.
Simply put, when a decimal numeral is converted to floating-point, the rounding may be up or down. It depends on where the number happens to lie relative to the nearest representable floating-point values. If it is not controlled or analyzed, it is practically random. Thus, sometimes you end up with a greater value than you might have expected, and sometimes you end up with a lesser value.
Using double instead of float would not guarantee that results similar to the above do not occur. It is merely happenstance that the double value in this case exceeded the exact mathematical value and the float value did not. With other numbers, it could be the other way around. For example, with double, .09-.07 is less than .02, but, with float, .09f - .07f` is greater than .02.
There is a lot of information about how to deal with floating-point arithmetic, such as Handbook of Floating-Point Arithmetic. It is too large a subject to cover in Stack Overflow questions. There are university courses on it.
Often on today’s typical processors, there is little extra expense for using double rather than float; simple scalar floating-point operations are performed at nearly the same speeds for double and float. Performance differences arise when you have so much data that the time to transfer them (from disk to memory or memory to processor) becomes important, or the space they occupy on disk becomes large, or your software uses SIMD features of processors. (SIMD allows processors to perform the same operation on multiple pieces of data, in parallel. Current processors typically provide about twice the bandwidth for float SIMD operations as for double SIMD operations or do not provide double SIMD operations at all.)

Double can represent numbers with a larger number of significant digits, with a greater range and vice versa for float. Double computations are more costly in terms of CPU. So it all depends on your application.
Binary numbers cannot exactly represent a number such as 1/5. These numbers end up being rounded, thereby introducing errors that are certainty at the origin of you failed asserts.
See http://en.m.wikipedia.org/wiki/Floating_point for more details.
[EDIT]
If all else fails run a benchmark:
package doublefloat;
/**
*
* #author tarik
*/
public class DoubleFloat {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
// TODO code application logic here
long t1 = System.nanoTime();
double d = 0.0;
for (long i=0; i<1000000000;i++) {
d = d * 1.01;
}
long diff1 = System.nanoTime()-t1;
System.out.println("Double ticks: " + diff1);
t1 = System.nanoTime();
float f = 0.0f;
for (long i=0; i<1000000000;i++) {
f = f * 1.01f;
}
long diff2 = System.nanoTime()-t1;
System.out.println("Float ticks: " + diff2);
System.out.println("Difference %: " + (diff1 - diff2) * 100.0 / diff1);
}
}
Output:
Double ticks: 3694029247
Float ticks: 3355071337
Difference %: 9.175831790592209
This test was ran on a PC with an Intel Core 2 Duo. Note that since we are only dealing with a single variable in a tight loop, there is no way to overwhelm the available memory bandwidth. In fact one of the core was consistently showing 100% CPU during each run.
Conclusion: The difference is 9% which might be considered negligible indeed.
Second test involves the same test but using a relatively large amount of memory 140MB and 280MB for float and double respectively:
package doublefloat;
/**
*
* #author tarik
*/
public class DoubleFloat {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
final int LOOPS = 70000000;
long t1 = System.nanoTime();
double d[] = new double[LOOPS];
d[0] = 1.0;
for (int i=1; i<LOOPS;i++) {
d[i] = d[i-1] * 1.01;
}
long diff1 = System.nanoTime()-t1;
System.out.println("Double ticks: " + diff1);
t1 = System.nanoTime();
float f[] = new float[LOOPS];
f[0] = 1.0f;
for (int i=1; i<LOOPS;i++) {
f[i] = f[i-1] * 1.01f;
}
long diff2 = System.nanoTime()-t1;
System.out.println("Float ticks: " + diff2);
System.out.println("Difference %: " + (diff1 - diff2) * 100.0 / diff1);
}
}
Output:
Double ticks: 667919011
Float ticks: 349700405
Difference %: 47.64329218950769
Memory bandwidth is overwhelmed, yet I can still see the CPU peaking at 100% for a short period of time.
Conclusion:
This benchmark somewhat confirms that using double takes 9% more time that float on CPU intensive applications and about 50% more time in data intensive applications. It also confirms Eric Postpischil note, that CPU overhead is relatively negligible (9%) in comparison with the performance impact of limited memory bandwidth.

Related

Sine approximation error in Java

I'm a bit annoyed with a method I wrote to approximate sine function in Java. Here it is, it's based on Taylor's series.
static double PI = 3.14159265358979323846;
static double eps = 0.0000000000000000001;
static void sin(double x) {
x = x % (2 * PI);
double term = 1.0;
double res = 0.0;
for (int i = 1; term > eps; i++) {
term = term * (x / i);
if (i % 4 == 1) res += term;
if (i % 4 == 3) res -= term;
}
System.out.println(sum);
}
For little values, I got very good approximation of sine, but for large values (e.g pow(10,22)), results seems very very wrong.
Here are the results :
sin(pow(10,22)) // 0.8740280612007599
Math.sin(pow(10,22)) // -0.8522008497671888
Does someone have an idea ? Thank you !
Best regards,
Be reassured that the Java sin function will be off too.
You problem is that the Taylor expansion for sin has a small radius of convergence and convergence is slow even if you're within that radius.
There are floating point considerations too: a floating point double gives you about 15 significant figures of accuracy.
So for large arguments for sin, the accuracy will deteriorate significantly especially given that sin is a periodic function:
sin(x + 2 * pi * n) = sin(x) for any integer n.
Your answer is incorrect for big numbers because you accumulate a lot of rounding errors due to double presentation. When the number is big, then your for loop will iterate a lot before the term becomes smaller than epsilon. In each iteration, a rounding error is accumulated. The result is a very big error in the final value. Read some nice reference on "Numerical Analysis". Anyway, Tylor's series approximate sin near 0, by definition. So, it is normal not to be correct for very big numbers.
The difference actually has nothing to do with the radius of convergence of the Taylor Series and has to do with double precision not being accurate enough to hold the precision required for such big numbers. The radius of the Taylor series for the sine function is infinity.
10^22 is approximately 2^73. Since the mantissa for a double precision number is 52 bits, consecutive values that can be stored with double precision format will be 2^21 apart from each other. Since an evaluation of the sine function requires more resolution than that, you won't be able to reliably get an answer.

Why this double operation is not precise in Java? [duplicate]

public class doublePrecision {
public static void main(String[] args) {
double total = 0;
total += 5.6;
total += 5.8;
System.out.println(total);
}
}
The above code prints:
11.399999999999
How would I get this to just print (or be able to use it as) 11.4?
As others have mentioned, you'll probably want to use the BigDecimal class, if you want to have an exact representation of 11.4.
Now, a little explanation into why this is happening:
The float and double primitive types in Java are floating point numbers, where the number is stored as a binary representation of a fraction and a exponent.
More specifically, a double-precision floating point value such as the double type is a 64-bit value, where:
1 bit denotes the sign (positive or negative).
11 bits for the exponent.
52 bits for the significant digits (the fractional part as a binary).
These parts are combined to produce a double representation of a value.
(Source: Wikipedia: Double precision)
For a detailed description of how floating point values are handled in Java, see the Section 4.2.3: Floating-Point Types, Formats, and Values of the Java Language Specification.
The byte, char, int, long types are fixed-point numbers, which are exact representions of numbers. Unlike fixed point numbers, floating point numbers will some times (safe to assume "most of the time") not be able to return an exact representation of a number. This is the reason why you end up with 11.399999999999 as the result of 5.6 + 5.8.
When requiring a value that is exact, such as 1.5 or 150.1005, you'll want to use one of the fixed-point types, which will be able to represent the number exactly.
As has been mentioned several times already, Java has a BigDecimal class which will handle very large numbers and very small numbers.
From the Java API Reference for the BigDecimal class:
Immutable,
arbitrary-precision signed decimal
numbers. A BigDecimal consists of an
arbitrary precision integer unscaled
value and a 32-bit integer scale. If
zero or positive, the scale is the
number of digits to the right of the
decimal point. If negative, the
unscaled value of the number is
multiplied by ten to the power of the
negation of the scale. The value of
the number represented by the
BigDecimal is therefore (unscaledValue
× 10^-scale).
There has been many questions on Stack Overflow relating to the matter of floating point numbers and its precision. Here is a list of related questions that may be of interest:
Why do I see a double variable initialized to some value like 21.4 as 21.399999618530273?
How to print really big numbers in C++
How is floating point stored? When does it matter?
Use Float or Decimal for Accounting Application Dollar Amount?
If you really want to get down to the nitty gritty details of floating point numbers, take a look at What Every Computer Scientist Should Know About Floating-Point Arithmetic.
When you input a double number, for example, 33.33333333333333, the value you get is actually the closest representable double-precision value, which is exactly:
33.3333333333333285963817615993320941925048828125
Dividing that by 100 gives:
0.333333333333333285963817615993320941925048828125
which also isn't representable as a double-precision number, so again it is rounded to the nearest representable value, which is exactly:
0.3333333333333332593184650249895639717578887939453125
When you print this value out, it gets rounded yet again to 17 decimal digits, giving:
0.33333333333333326
If you just want to process values as fractions, you can create a Fraction class which holds a numerator and denominator field.
Write methods for add, subtract, multiply and divide as well as a toDouble method. This way you can avoid floats during calculations.
EDIT: Quick implementation,
public class Fraction {
private int numerator;
private int denominator;
public Fraction(int n, int d){
numerator = n;
denominator = d;
}
public double toDouble(){
return ((double)numerator)/((double)denominator);
}
public static Fraction add(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop + bTop, a.denominator * b.denominator);
}
else{
return new Fraction(a.numerator + b.numerator, a.denominator);
}
}
public static Fraction divide(Fraction a, Fraction b){
return new Fraction(a.numerator * b.denominator, a.denominator * b.numerator);
}
public static Fraction multiply(Fraction a, Fraction b){
return new Fraction(a.numerator * b.numerator, a.denominator * b.denominator);
}
public static Fraction subtract(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop-bTop, a.denominator*b.denominator);
}
else{
return new Fraction(a.numerator - b.numerator, a.denominator);
}
}
}
Observe that you'd have the same problem if you used limited-precision decimal arithmetic, and wanted to deal with 1/3: 0.333333333 * 3 is 0.999999999, not 1.00000000.
Unfortunately, 5.6, 5.8 and 11.4 just aren't round numbers in binary, because they involve fifths. So the float representation of them isn't exact, just as 0.3333 isn't exactly 1/3.
If all the numbers you use are non-recurring decimals, and you want exact results, use BigDecimal. Or as others have said, if your values are like money in the sense that they're all a multiple of 0.01, or 0.001, or something, then multiply everything by a fixed power of 10 and use int or long (addition and subtraction are trivial: watch out for multiplication).
However, if you are happy with binary for the calculation, but you just want to print things out in a slightly friendlier format, try java.util.Formatter or String.format. In the format string specify a precision less than the full precision of a double. To 10 significant figures, say, 11.399999999999 is 11.4, so the result will be almost as accurate and more human-readable in cases where the binary result is very close to a value requiring only a few decimal places.
The precision to specify depends a bit on how much maths you've done with your numbers - in general the more you do, the more error will accumulate, but some algorithms accumulate it much faster than others (they're called "unstable" as opposed to "stable" with respect to rounding errors). If all you're doing is adding a few values, then I'd guess that dropping just one decimal place of precision will sort things out. Experiment.
You may want to look into using java's java.math.BigDecimal class if you really need precision math. Here is a good article from Oracle/Sun on the case for BigDecimal. While you can never represent 1/3 as someone mentioned, you can have the power to decide exactly how precise you want the result to be. setScale() is your friend.. :)
Ok, because I have way too much time on my hands at the moment here is a code example that relates to your question:
import java.math.BigDecimal;
/**
* Created by a wonderful programmer known as:
* Vincent Stoessel
* xaymaca#gmail.com
* on Mar 17, 2010 at 11:05:16 PM
*/
public class BigUp {
public static void main(String[] args) {
BigDecimal first, second, result ;
first = new BigDecimal("33.33333333333333") ;
second = new BigDecimal("100") ;
result = first.divide(second);
System.out.println("result is " + result);
//will print : result is 0.3333333333333333
}
}
and to plug my new favorite language, Groovy, here is a neater example of the same thing:
import java.math.BigDecimal
def first = new BigDecimal("33.33333333333333")
def second = new BigDecimal("100")
println "result is " + first/second // will print: result is 0.33333333333333
Pretty sure you could've made that into a three line example. :)
If you want exact precision, use BigDecimal. Otherwise, you can use ints multiplied by 10 ^ whatever precision you want.
As others have noted, not all decimal values can be represented as binary since decimal is based on powers of 10 and binary is based on powers of two.
If precision matters, use BigDecimal, but if you just want friendly output:
System.out.printf("%.2f\n", total);
Will give you:
11.40
You're running up against the precision limitation of type double.
Java.Math has some arbitrary-precision arithmetic facilities.
You can't, because 7.3 doesn't have a finite representation in binary. The closest you can get is 2054767329987789/2**48 = 7.3+1/1407374883553280.
Take a look at http://docs.python.org/tutorial/floatingpoint.html for a further explanation. (It's on the Python website, but Java and C++ have the same "problem".)
The solution depends on what exactly your problem is:
If it's that you just don't like seeing all those noise digits, then fix your string formatting. Don't display more than 15 significant digits (or 7 for float).
If it's that the inexactness of your numbers is breaking things like "if" statements, then you should write if (abs(x - 7.3) < TOLERANCE) instead of if (x == 7.3).
If you're working with money, then what you probably really want is decimal fixed point. Store an integer number of cents or whatever the smallest unit of your currency is.
(VERY UNLIKELY) If you need more than 53 significant bits (15-16 significant digits) of precision, then use a high-precision floating-point type, like BigDecimal.
private void getRound() {
// this is very simple and interesting
double a = 5, b = 3, c;
c = a / b;
System.out.println(" round val is " + c);
// round val is : 1.6666666666666667
// if you want to only two precision point with double we
// can use formate option in String
// which takes 2 parameters one is formte specifier which
// shows dicimal places another double value
String s = String.format("%.2f", c);
double val = Double.parseDouble(s);
System.out.println(" val is :" + val);
// now out put will be : val is :1.67
}
Use java.math.BigDecimal
Doubles are binary fractions internally, so they sometimes cannot represent decimal fractions to the exact decimal.
/*
0.8 1.2
0.7 1.3
0.7000000000000002 2.3
0.7999999999999998 4.2
*/
double adjust = fToInt + 1.0 - orgV;
// The following two lines works for me.
String s = String.format("%.2f", adjust);
double val = Double.parseDouble(s);
System.out.println(val); // output: 0.8, 0.7, 0.7, 0.8
Doubles are approximations of the decimal numbers in your Java source. You're seeing the consequence of the mismatch between the double (which is a binary-coded value) and your source (which is decimal-coded).
Java's producing the closest binary approximation. You can use the java.text.DecimalFormat to display a better-looking decimal value.
Short answer: Always use BigDecimal and make sure you are using the constructor with String argument, not the double one.
Back to your example, the following code will print 11.4, as you wish.
public class doublePrecision {
public static void main(String[] args) {
BigDecimal total = new BigDecimal("0");
total = total.add(new BigDecimal("5.6"));
total = total.add(new BigDecimal("5.8"));
System.out.println(total);
}
}
Multiply everything by 100 and store it in a long as cents.
Computers store numbers in binary and can't actually represent numbers such as 33.333333333 or 100.0 exactly. This is one of the tricky things about using doubles. You will have to just round the answer before showing it to a user. Luckily in most applications, you don't need that many decimal places anyhow.
Floating point numbers differ from real numbers in that for any given floating point number there is a next higher floating point number. Same as integers. There's no integer between 1 and 2.
There's no way to represent 1/3 as a float. There's a float below it and there's a float above it, and there's a certain distance between them. And 1/3 is in that space.
Apfloat for Java claims to work with arbitrary precision floating point numbers, but I've never used it. Probably worth a look.
http://www.apfloat.org/apfloat_java/
A similar question was asked here before
Java floating point high precision library
Use a BigDecimal. It even lets you specify rounding rules (like ROUND_HALF_EVEN, which will minimize statistical error by rounding to the even neighbor if both are the same distance; i.e. both 1.5 and 2.5 round to 2).
Why not use the round() method from Math class?
// The number of 0s determines how many digits you want after the floating point
// (here one digit)
total = (double)Math.round(total * 10) / 10;
System.out.println(total); // prints 11.4
Check out BigDecimal, it handles problems dealing with floating point arithmetic like that.
The new call would look like this:
term[number].coefficient.add(co);
Use setScale() to set the number of decimal place precision to be used.
If you have no choice other than using double values, can use the below code.
public static double sumDouble(double value1, double value2) {
double sum = 0.0;
String value1Str = Double.toString(value1);
int decimalIndex = value1Str.indexOf(".");
int value1Precision = 0;
if (decimalIndex != -1) {
value1Precision = (value1Str.length() - 1) - decimalIndex;
}
String value2Str = Double.toString(value2);
decimalIndex = value2Str.indexOf(".");
int value2Precision = 0;
if (decimalIndex != -1) {
value2Precision = (value2Str.length() - 1) - decimalIndex;
}
int maxPrecision = value1Precision > value2Precision ? value1Precision : value2Precision;
sum = value1 + value2;
String s = String.format("%." + maxPrecision + "f", sum);
sum = Double.parseDouble(s);
return sum;
}
You can Do the Following!
System.out.println(String.format("%.12f", total));
if you change the decimal value here %.12f
So far I understand it as main goal to get correct double from wrong double.
Look for my solution how to get correct value from "approximate" wrong value - if it is real floating point it rounds last digit - counted from all digits - counting before dot and try to keep max possible digits after dot - hope that it is enough precision for most cases:
public static double roundError(double value) {
BigDecimal valueBigDecimal = new BigDecimal(Double.toString(value));
String valueString = valueBigDecimal.toPlainString();
if (!valueString.contains(".")) return value;
String[] valueArray = valueString.split("[.]");
int places = 16;
places -= valueArray[0].length();
if ("56789".contains("" + valueArray[0].charAt(valueArray[0].length() - 1))) places--;
//System.out.println("Rounding " + value + "(" + valueString + ") to " + places + " places");
return valueBigDecimal.setScale(places, RoundingMode.HALF_UP).doubleValue();
}
I know it is long code, sure not best, maybe someone can fix it to be more elegant. Anyway it is working, see examples:
roundError(5.6+5.8) = 11.399999999999999 = 11.4
roundError(0.4-0.3) = 0.10000000000000003 = 0.1
roundError(37235.137567000005) = 37235.137567
roundError(1/3) 0.3333333333333333 = 0.333333333333333
roundError(3723513756.7000005) = 3.7235137567E9 (3723513756.7)
roundError(3723513756123.7000005) = 3.7235137561237E12 (3723513756123.7)
roundError(372351375612.7000005) = 3.723513756127E11 (372351375612.7)
roundError(1.7976931348623157) = 1.797693134862316
Do not waste your efford using BigDecimal. In 99.99999% cases you don't need it. java double type is of cource approximate but in almost all cases, it is sufficiently precise. Mind that your have an error at 14th significant digit. This is really negligible!
To get nice output use:
System.out.printf("%.2f\n", total);

Java - Numbers aren't subtracting correctly? [duplicate]

public class doublePrecision {
public static void main(String[] args) {
double total = 0;
total += 5.6;
total += 5.8;
System.out.println(total);
}
}
The above code prints:
11.399999999999
How would I get this to just print (or be able to use it as) 11.4?
As others have mentioned, you'll probably want to use the BigDecimal class, if you want to have an exact representation of 11.4.
Now, a little explanation into why this is happening:
The float and double primitive types in Java are floating point numbers, where the number is stored as a binary representation of a fraction and a exponent.
More specifically, a double-precision floating point value such as the double type is a 64-bit value, where:
1 bit denotes the sign (positive or negative).
11 bits for the exponent.
52 bits for the significant digits (the fractional part as a binary).
These parts are combined to produce a double representation of a value.
(Source: Wikipedia: Double precision)
For a detailed description of how floating point values are handled in Java, see the Section 4.2.3: Floating-Point Types, Formats, and Values of the Java Language Specification.
The byte, char, int, long types are fixed-point numbers, which are exact representions of numbers. Unlike fixed point numbers, floating point numbers will some times (safe to assume "most of the time") not be able to return an exact representation of a number. This is the reason why you end up with 11.399999999999 as the result of 5.6 + 5.8.
When requiring a value that is exact, such as 1.5 or 150.1005, you'll want to use one of the fixed-point types, which will be able to represent the number exactly.
As has been mentioned several times already, Java has a BigDecimal class which will handle very large numbers and very small numbers.
From the Java API Reference for the BigDecimal class:
Immutable,
arbitrary-precision signed decimal
numbers. A BigDecimal consists of an
arbitrary precision integer unscaled
value and a 32-bit integer scale. If
zero or positive, the scale is the
number of digits to the right of the
decimal point. If negative, the
unscaled value of the number is
multiplied by ten to the power of the
negation of the scale. The value of
the number represented by the
BigDecimal is therefore (unscaledValue
× 10^-scale).
There has been many questions on Stack Overflow relating to the matter of floating point numbers and its precision. Here is a list of related questions that may be of interest:
Why do I see a double variable initialized to some value like 21.4 as 21.399999618530273?
How to print really big numbers in C++
How is floating point stored? When does it matter?
Use Float or Decimal for Accounting Application Dollar Amount?
If you really want to get down to the nitty gritty details of floating point numbers, take a look at What Every Computer Scientist Should Know About Floating-Point Arithmetic.
When you input a double number, for example, 33.33333333333333, the value you get is actually the closest representable double-precision value, which is exactly:
33.3333333333333285963817615993320941925048828125
Dividing that by 100 gives:
0.333333333333333285963817615993320941925048828125
which also isn't representable as a double-precision number, so again it is rounded to the nearest representable value, which is exactly:
0.3333333333333332593184650249895639717578887939453125
When you print this value out, it gets rounded yet again to 17 decimal digits, giving:
0.33333333333333326
If you just want to process values as fractions, you can create a Fraction class which holds a numerator and denominator field.
Write methods for add, subtract, multiply and divide as well as a toDouble method. This way you can avoid floats during calculations.
EDIT: Quick implementation,
public class Fraction {
private int numerator;
private int denominator;
public Fraction(int n, int d){
numerator = n;
denominator = d;
}
public double toDouble(){
return ((double)numerator)/((double)denominator);
}
public static Fraction add(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop + bTop, a.denominator * b.denominator);
}
else{
return new Fraction(a.numerator + b.numerator, a.denominator);
}
}
public static Fraction divide(Fraction a, Fraction b){
return new Fraction(a.numerator * b.denominator, a.denominator * b.numerator);
}
public static Fraction multiply(Fraction a, Fraction b){
return new Fraction(a.numerator * b.numerator, a.denominator * b.denominator);
}
public static Fraction subtract(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop-bTop, a.denominator*b.denominator);
}
else{
return new Fraction(a.numerator - b.numerator, a.denominator);
}
}
}
Observe that you'd have the same problem if you used limited-precision decimal arithmetic, and wanted to deal with 1/3: 0.333333333 * 3 is 0.999999999, not 1.00000000.
Unfortunately, 5.6, 5.8 and 11.4 just aren't round numbers in binary, because they involve fifths. So the float representation of them isn't exact, just as 0.3333 isn't exactly 1/3.
If all the numbers you use are non-recurring decimals, and you want exact results, use BigDecimal. Or as others have said, if your values are like money in the sense that they're all a multiple of 0.01, or 0.001, or something, then multiply everything by a fixed power of 10 and use int or long (addition and subtraction are trivial: watch out for multiplication).
However, if you are happy with binary for the calculation, but you just want to print things out in a slightly friendlier format, try java.util.Formatter or String.format. In the format string specify a precision less than the full precision of a double. To 10 significant figures, say, 11.399999999999 is 11.4, so the result will be almost as accurate and more human-readable in cases where the binary result is very close to a value requiring only a few decimal places.
The precision to specify depends a bit on how much maths you've done with your numbers - in general the more you do, the more error will accumulate, but some algorithms accumulate it much faster than others (they're called "unstable" as opposed to "stable" with respect to rounding errors). If all you're doing is adding a few values, then I'd guess that dropping just one decimal place of precision will sort things out. Experiment.
You may want to look into using java's java.math.BigDecimal class if you really need precision math. Here is a good article from Oracle/Sun on the case for BigDecimal. While you can never represent 1/3 as someone mentioned, you can have the power to decide exactly how precise you want the result to be. setScale() is your friend.. :)
Ok, because I have way too much time on my hands at the moment here is a code example that relates to your question:
import java.math.BigDecimal;
/**
* Created by a wonderful programmer known as:
* Vincent Stoessel
* xaymaca#gmail.com
* on Mar 17, 2010 at 11:05:16 PM
*/
public class BigUp {
public static void main(String[] args) {
BigDecimal first, second, result ;
first = new BigDecimal("33.33333333333333") ;
second = new BigDecimal("100") ;
result = first.divide(second);
System.out.println("result is " + result);
//will print : result is 0.3333333333333333
}
}
and to plug my new favorite language, Groovy, here is a neater example of the same thing:
import java.math.BigDecimal
def first = new BigDecimal("33.33333333333333")
def second = new BigDecimal("100")
println "result is " + first/second // will print: result is 0.33333333333333
Pretty sure you could've made that into a three line example. :)
If you want exact precision, use BigDecimal. Otherwise, you can use ints multiplied by 10 ^ whatever precision you want.
As others have noted, not all decimal values can be represented as binary since decimal is based on powers of 10 and binary is based on powers of two.
If precision matters, use BigDecimal, but if you just want friendly output:
System.out.printf("%.2f\n", total);
Will give you:
11.40
You're running up against the precision limitation of type double.
Java.Math has some arbitrary-precision arithmetic facilities.
You can't, because 7.3 doesn't have a finite representation in binary. The closest you can get is 2054767329987789/2**48 = 7.3+1/1407374883553280.
Take a look at http://docs.python.org/tutorial/floatingpoint.html for a further explanation. (It's on the Python website, but Java and C++ have the same "problem".)
The solution depends on what exactly your problem is:
If it's that you just don't like seeing all those noise digits, then fix your string formatting. Don't display more than 15 significant digits (or 7 for float).
If it's that the inexactness of your numbers is breaking things like "if" statements, then you should write if (abs(x - 7.3) < TOLERANCE) instead of if (x == 7.3).
If you're working with money, then what you probably really want is decimal fixed point. Store an integer number of cents or whatever the smallest unit of your currency is.
(VERY UNLIKELY) If you need more than 53 significant bits (15-16 significant digits) of precision, then use a high-precision floating-point type, like BigDecimal.
private void getRound() {
// this is very simple and interesting
double a = 5, b = 3, c;
c = a / b;
System.out.println(" round val is " + c);
// round val is : 1.6666666666666667
// if you want to only two precision point with double we
// can use formate option in String
// which takes 2 parameters one is formte specifier which
// shows dicimal places another double value
String s = String.format("%.2f", c);
double val = Double.parseDouble(s);
System.out.println(" val is :" + val);
// now out put will be : val is :1.67
}
Use java.math.BigDecimal
Doubles are binary fractions internally, so they sometimes cannot represent decimal fractions to the exact decimal.
/*
0.8 1.2
0.7 1.3
0.7000000000000002 2.3
0.7999999999999998 4.2
*/
double adjust = fToInt + 1.0 - orgV;
// The following two lines works for me.
String s = String.format("%.2f", adjust);
double val = Double.parseDouble(s);
System.out.println(val); // output: 0.8, 0.7, 0.7, 0.8
Doubles are approximations of the decimal numbers in your Java source. You're seeing the consequence of the mismatch between the double (which is a binary-coded value) and your source (which is decimal-coded).
Java's producing the closest binary approximation. You can use the java.text.DecimalFormat to display a better-looking decimal value.
Short answer: Always use BigDecimal and make sure you are using the constructor with String argument, not the double one.
Back to your example, the following code will print 11.4, as you wish.
public class doublePrecision {
public static void main(String[] args) {
BigDecimal total = new BigDecimal("0");
total = total.add(new BigDecimal("5.6"));
total = total.add(new BigDecimal("5.8"));
System.out.println(total);
}
}
Multiply everything by 100 and store it in a long as cents.
Computers store numbers in binary and can't actually represent numbers such as 33.333333333 or 100.0 exactly. This is one of the tricky things about using doubles. You will have to just round the answer before showing it to a user. Luckily in most applications, you don't need that many decimal places anyhow.
Floating point numbers differ from real numbers in that for any given floating point number there is a next higher floating point number. Same as integers. There's no integer between 1 and 2.
There's no way to represent 1/3 as a float. There's a float below it and there's a float above it, and there's a certain distance between them. And 1/3 is in that space.
Apfloat for Java claims to work with arbitrary precision floating point numbers, but I've never used it. Probably worth a look.
http://www.apfloat.org/apfloat_java/
A similar question was asked here before
Java floating point high precision library
Use a BigDecimal. It even lets you specify rounding rules (like ROUND_HALF_EVEN, which will minimize statistical error by rounding to the even neighbor if both are the same distance; i.e. both 1.5 and 2.5 round to 2).
Why not use the round() method from Math class?
// The number of 0s determines how many digits you want after the floating point
// (here one digit)
total = (double)Math.round(total * 10) / 10;
System.out.println(total); // prints 11.4
Check out BigDecimal, it handles problems dealing with floating point arithmetic like that.
The new call would look like this:
term[number].coefficient.add(co);
Use setScale() to set the number of decimal place precision to be used.
If you have no choice other than using double values, can use the below code.
public static double sumDouble(double value1, double value2) {
double sum = 0.0;
String value1Str = Double.toString(value1);
int decimalIndex = value1Str.indexOf(".");
int value1Precision = 0;
if (decimalIndex != -1) {
value1Precision = (value1Str.length() - 1) - decimalIndex;
}
String value2Str = Double.toString(value2);
decimalIndex = value2Str.indexOf(".");
int value2Precision = 0;
if (decimalIndex != -1) {
value2Precision = (value2Str.length() - 1) - decimalIndex;
}
int maxPrecision = value1Precision > value2Precision ? value1Precision : value2Precision;
sum = value1 + value2;
String s = String.format("%." + maxPrecision + "f", sum);
sum = Double.parseDouble(s);
return sum;
}
You can Do the Following!
System.out.println(String.format("%.12f", total));
if you change the decimal value here %.12f
So far I understand it as main goal to get correct double from wrong double.
Look for my solution how to get correct value from "approximate" wrong value - if it is real floating point it rounds last digit - counted from all digits - counting before dot and try to keep max possible digits after dot - hope that it is enough precision for most cases:
public static double roundError(double value) {
BigDecimal valueBigDecimal = new BigDecimal(Double.toString(value));
String valueString = valueBigDecimal.toPlainString();
if (!valueString.contains(".")) return value;
String[] valueArray = valueString.split("[.]");
int places = 16;
places -= valueArray[0].length();
if ("56789".contains("" + valueArray[0].charAt(valueArray[0].length() - 1))) places--;
//System.out.println("Rounding " + value + "(" + valueString + ") to " + places + " places");
return valueBigDecimal.setScale(places, RoundingMode.HALF_UP).doubleValue();
}
I know it is long code, sure not best, maybe someone can fix it to be more elegant. Anyway it is working, see examples:
roundError(5.6+5.8) = 11.399999999999999 = 11.4
roundError(0.4-0.3) = 0.10000000000000003 = 0.1
roundError(37235.137567000005) = 37235.137567
roundError(1/3) 0.3333333333333333 = 0.333333333333333
roundError(3723513756.7000005) = 3.7235137567E9 (3723513756.7)
roundError(3723513756123.7000005) = 3.7235137561237E12 (3723513756123.7)
roundError(372351375612.7000005) = 3.723513756127E11 (372351375612.7)
roundError(1.7976931348623157) = 1.797693134862316
Do not waste your efford using BigDecimal. In 99.99999% cases you don't need it. java double type is of cource approximate but in almost all cases, it is sufficiently precise. Mind that your have an error at 14th significant digit. This is really negligible!
To get nice output use:
System.out.printf("%.2f\n", total);

Java - Equation issues [duplicate]

public class doublePrecision {
public static void main(String[] args) {
double total = 0;
total += 5.6;
total += 5.8;
System.out.println(total);
}
}
The above code prints:
11.399999999999
How would I get this to just print (or be able to use it as) 11.4?
As others have mentioned, you'll probably want to use the BigDecimal class, if you want to have an exact representation of 11.4.
Now, a little explanation into why this is happening:
The float and double primitive types in Java are floating point numbers, where the number is stored as a binary representation of a fraction and a exponent.
More specifically, a double-precision floating point value such as the double type is a 64-bit value, where:
1 bit denotes the sign (positive or negative).
11 bits for the exponent.
52 bits for the significant digits (the fractional part as a binary).
These parts are combined to produce a double representation of a value.
(Source: Wikipedia: Double precision)
For a detailed description of how floating point values are handled in Java, see the Section 4.2.3: Floating-Point Types, Formats, and Values of the Java Language Specification.
The byte, char, int, long types are fixed-point numbers, which are exact representions of numbers. Unlike fixed point numbers, floating point numbers will some times (safe to assume "most of the time") not be able to return an exact representation of a number. This is the reason why you end up with 11.399999999999 as the result of 5.6 + 5.8.
When requiring a value that is exact, such as 1.5 or 150.1005, you'll want to use one of the fixed-point types, which will be able to represent the number exactly.
As has been mentioned several times already, Java has a BigDecimal class which will handle very large numbers and very small numbers.
From the Java API Reference for the BigDecimal class:
Immutable,
arbitrary-precision signed decimal
numbers. A BigDecimal consists of an
arbitrary precision integer unscaled
value and a 32-bit integer scale. If
zero or positive, the scale is the
number of digits to the right of the
decimal point. If negative, the
unscaled value of the number is
multiplied by ten to the power of the
negation of the scale. The value of
the number represented by the
BigDecimal is therefore (unscaledValue
× 10^-scale).
There has been many questions on Stack Overflow relating to the matter of floating point numbers and its precision. Here is a list of related questions that may be of interest:
Why do I see a double variable initialized to some value like 21.4 as 21.399999618530273?
How to print really big numbers in C++
How is floating point stored? When does it matter?
Use Float or Decimal for Accounting Application Dollar Amount?
If you really want to get down to the nitty gritty details of floating point numbers, take a look at What Every Computer Scientist Should Know About Floating-Point Arithmetic.
When you input a double number, for example, 33.33333333333333, the value you get is actually the closest representable double-precision value, which is exactly:
33.3333333333333285963817615993320941925048828125
Dividing that by 100 gives:
0.333333333333333285963817615993320941925048828125
which also isn't representable as a double-precision number, so again it is rounded to the nearest representable value, which is exactly:
0.3333333333333332593184650249895639717578887939453125
When you print this value out, it gets rounded yet again to 17 decimal digits, giving:
0.33333333333333326
If you just want to process values as fractions, you can create a Fraction class which holds a numerator and denominator field.
Write methods for add, subtract, multiply and divide as well as a toDouble method. This way you can avoid floats during calculations.
EDIT: Quick implementation,
public class Fraction {
private int numerator;
private int denominator;
public Fraction(int n, int d){
numerator = n;
denominator = d;
}
public double toDouble(){
return ((double)numerator)/((double)denominator);
}
public static Fraction add(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop + bTop, a.denominator * b.denominator);
}
else{
return new Fraction(a.numerator + b.numerator, a.denominator);
}
}
public static Fraction divide(Fraction a, Fraction b){
return new Fraction(a.numerator * b.denominator, a.denominator * b.numerator);
}
public static Fraction multiply(Fraction a, Fraction b){
return new Fraction(a.numerator * b.numerator, a.denominator * b.denominator);
}
public static Fraction subtract(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop-bTop, a.denominator*b.denominator);
}
else{
return new Fraction(a.numerator - b.numerator, a.denominator);
}
}
}
Observe that you'd have the same problem if you used limited-precision decimal arithmetic, and wanted to deal with 1/3: 0.333333333 * 3 is 0.999999999, not 1.00000000.
Unfortunately, 5.6, 5.8 and 11.4 just aren't round numbers in binary, because they involve fifths. So the float representation of them isn't exact, just as 0.3333 isn't exactly 1/3.
If all the numbers you use are non-recurring decimals, and you want exact results, use BigDecimal. Or as others have said, if your values are like money in the sense that they're all a multiple of 0.01, or 0.001, or something, then multiply everything by a fixed power of 10 and use int or long (addition and subtraction are trivial: watch out for multiplication).
However, if you are happy with binary for the calculation, but you just want to print things out in a slightly friendlier format, try java.util.Formatter or String.format. In the format string specify a precision less than the full precision of a double. To 10 significant figures, say, 11.399999999999 is 11.4, so the result will be almost as accurate and more human-readable in cases where the binary result is very close to a value requiring only a few decimal places.
The precision to specify depends a bit on how much maths you've done with your numbers - in general the more you do, the more error will accumulate, but some algorithms accumulate it much faster than others (they're called "unstable" as opposed to "stable" with respect to rounding errors). If all you're doing is adding a few values, then I'd guess that dropping just one decimal place of precision will sort things out. Experiment.
You may want to look into using java's java.math.BigDecimal class if you really need precision math. Here is a good article from Oracle/Sun on the case for BigDecimal. While you can never represent 1/3 as someone mentioned, you can have the power to decide exactly how precise you want the result to be. setScale() is your friend.. :)
Ok, because I have way too much time on my hands at the moment here is a code example that relates to your question:
import java.math.BigDecimal;
/**
* Created by a wonderful programmer known as:
* Vincent Stoessel
* xaymaca#gmail.com
* on Mar 17, 2010 at 11:05:16 PM
*/
public class BigUp {
public static void main(String[] args) {
BigDecimal first, second, result ;
first = new BigDecimal("33.33333333333333") ;
second = new BigDecimal("100") ;
result = first.divide(second);
System.out.println("result is " + result);
//will print : result is 0.3333333333333333
}
}
and to plug my new favorite language, Groovy, here is a neater example of the same thing:
import java.math.BigDecimal
def first = new BigDecimal("33.33333333333333")
def second = new BigDecimal("100")
println "result is " + first/second // will print: result is 0.33333333333333
Pretty sure you could've made that into a three line example. :)
If you want exact precision, use BigDecimal. Otherwise, you can use ints multiplied by 10 ^ whatever precision you want.
As others have noted, not all decimal values can be represented as binary since decimal is based on powers of 10 and binary is based on powers of two.
If precision matters, use BigDecimal, but if you just want friendly output:
System.out.printf("%.2f\n", total);
Will give you:
11.40
You're running up against the precision limitation of type double.
Java.Math has some arbitrary-precision arithmetic facilities.
You can't, because 7.3 doesn't have a finite representation in binary. The closest you can get is 2054767329987789/2**48 = 7.3+1/1407374883553280.
Take a look at http://docs.python.org/tutorial/floatingpoint.html for a further explanation. (It's on the Python website, but Java and C++ have the same "problem".)
The solution depends on what exactly your problem is:
If it's that you just don't like seeing all those noise digits, then fix your string formatting. Don't display more than 15 significant digits (or 7 for float).
If it's that the inexactness of your numbers is breaking things like "if" statements, then you should write if (abs(x - 7.3) < TOLERANCE) instead of if (x == 7.3).
If you're working with money, then what you probably really want is decimal fixed point. Store an integer number of cents or whatever the smallest unit of your currency is.
(VERY UNLIKELY) If you need more than 53 significant bits (15-16 significant digits) of precision, then use a high-precision floating-point type, like BigDecimal.
private void getRound() {
// this is very simple and interesting
double a = 5, b = 3, c;
c = a / b;
System.out.println(" round val is " + c);
// round val is : 1.6666666666666667
// if you want to only two precision point with double we
// can use formate option in String
// which takes 2 parameters one is formte specifier which
// shows dicimal places another double value
String s = String.format("%.2f", c);
double val = Double.parseDouble(s);
System.out.println(" val is :" + val);
// now out put will be : val is :1.67
}
Use java.math.BigDecimal
Doubles are binary fractions internally, so they sometimes cannot represent decimal fractions to the exact decimal.
/*
0.8 1.2
0.7 1.3
0.7000000000000002 2.3
0.7999999999999998 4.2
*/
double adjust = fToInt + 1.0 - orgV;
// The following two lines works for me.
String s = String.format("%.2f", adjust);
double val = Double.parseDouble(s);
System.out.println(val); // output: 0.8, 0.7, 0.7, 0.8
Doubles are approximations of the decimal numbers in your Java source. You're seeing the consequence of the mismatch between the double (which is a binary-coded value) and your source (which is decimal-coded).
Java's producing the closest binary approximation. You can use the java.text.DecimalFormat to display a better-looking decimal value.
Short answer: Always use BigDecimal and make sure you are using the constructor with String argument, not the double one.
Back to your example, the following code will print 11.4, as you wish.
public class doublePrecision {
public static void main(String[] args) {
BigDecimal total = new BigDecimal("0");
total = total.add(new BigDecimal("5.6"));
total = total.add(new BigDecimal("5.8"));
System.out.println(total);
}
}
Multiply everything by 100 and store it in a long as cents.
Computers store numbers in binary and can't actually represent numbers such as 33.333333333 or 100.0 exactly. This is one of the tricky things about using doubles. You will have to just round the answer before showing it to a user. Luckily in most applications, you don't need that many decimal places anyhow.
Floating point numbers differ from real numbers in that for any given floating point number there is a next higher floating point number. Same as integers. There's no integer between 1 and 2.
There's no way to represent 1/3 as a float. There's a float below it and there's a float above it, and there's a certain distance between them. And 1/3 is in that space.
Apfloat for Java claims to work with arbitrary precision floating point numbers, but I've never used it. Probably worth a look.
http://www.apfloat.org/apfloat_java/
A similar question was asked here before
Java floating point high precision library
Use a BigDecimal. It even lets you specify rounding rules (like ROUND_HALF_EVEN, which will minimize statistical error by rounding to the even neighbor if both are the same distance; i.e. both 1.5 and 2.5 round to 2).
Why not use the round() method from Math class?
// The number of 0s determines how many digits you want after the floating point
// (here one digit)
total = (double)Math.round(total * 10) / 10;
System.out.println(total); // prints 11.4
Check out BigDecimal, it handles problems dealing with floating point arithmetic like that.
The new call would look like this:
term[number].coefficient.add(co);
Use setScale() to set the number of decimal place precision to be used.
If you have no choice other than using double values, can use the below code.
public static double sumDouble(double value1, double value2) {
double sum = 0.0;
String value1Str = Double.toString(value1);
int decimalIndex = value1Str.indexOf(".");
int value1Precision = 0;
if (decimalIndex != -1) {
value1Precision = (value1Str.length() - 1) - decimalIndex;
}
String value2Str = Double.toString(value2);
decimalIndex = value2Str.indexOf(".");
int value2Precision = 0;
if (decimalIndex != -1) {
value2Precision = (value2Str.length() - 1) - decimalIndex;
}
int maxPrecision = value1Precision > value2Precision ? value1Precision : value2Precision;
sum = value1 + value2;
String s = String.format("%." + maxPrecision + "f", sum);
sum = Double.parseDouble(s);
return sum;
}
You can Do the Following!
System.out.println(String.format("%.12f", total));
if you change the decimal value here %.12f
So far I understand it as main goal to get correct double from wrong double.
Look for my solution how to get correct value from "approximate" wrong value - if it is real floating point it rounds last digit - counted from all digits - counting before dot and try to keep max possible digits after dot - hope that it is enough precision for most cases:
public static double roundError(double value) {
BigDecimal valueBigDecimal = new BigDecimal(Double.toString(value));
String valueString = valueBigDecimal.toPlainString();
if (!valueString.contains(".")) return value;
String[] valueArray = valueString.split("[.]");
int places = 16;
places -= valueArray[0].length();
if ("56789".contains("" + valueArray[0].charAt(valueArray[0].length() - 1))) places--;
//System.out.println("Rounding " + value + "(" + valueString + ") to " + places + " places");
return valueBigDecimal.setScale(places, RoundingMode.HALF_UP).doubleValue();
}
I know it is long code, sure not best, maybe someone can fix it to be more elegant. Anyway it is working, see examples:
roundError(5.6+5.8) = 11.399999999999999 = 11.4
roundError(0.4-0.3) = 0.10000000000000003 = 0.1
roundError(37235.137567000005) = 37235.137567
roundError(1/3) 0.3333333333333333 = 0.333333333333333
roundError(3723513756.7000005) = 3.7235137567E9 (3723513756.7)
roundError(3723513756123.7000005) = 3.7235137561237E12 (3723513756123.7)
roundError(372351375612.7000005) = 3.723513756127E11 (372351375612.7)
roundError(1.7976931348623157) = 1.797693134862316
Do not waste your efford using BigDecimal. In 99.99999% cases you don't need it. java double type is of cource approximate but in almost all cases, it is sufficiently precise. Mind that your have an error at 14th significant digit. This is really negligible!
To get nice output use:
System.out.printf("%.2f\n", total);

Best method to round up to the nearest 0.05 in java

Consider that a tax of 10% is applicable on all items except food. Also, an additional tax of of 5 % is applicable on imported items.
If the cost of a music CD is 12.49. The tax for the item will be 1.499.
If the cost of an imported bottle of perfume is 47.50, The tax on the item will be 7.125
There is a policy in place which says that taxes on an item should be rounded off to the nearest 0.05. Therefore, 1.499 should be rounded off to 1.5 and 7.125 should be rounded of to 7.25.
The above rounding requirment can be achieved using the logic :
(float) Math.ceil(taxAmount / 0.05f) * 0.05f;
Adding the tax to the cost of the item gives :
music CD : 12.49 + 1.5 = 13.99
imported box of chocolates : 47.50 + 7.25 = 54.65.
I am facing a problem for the following input :
If the cost of an imported box of chocolates is 11.85, the tax will be 0.5925
Using the rounding policy, the tax after rounding will be 0.6.
When we add 11.85 + 0.6 which are both floats, we get the result as 12.450001. Unlike the other inputs, this specific input gives a lot of decimal places as opposed to the 2 decimal places in the other outputs.
I tried using BigDecimal instead of float to store all the values with a scale set to 2 decimal places. The problem with this approach is that bigDecimal will throw an exception for some cases if a rounding policy is not specified. Providing a rounding policy for BigDecimal causes the total of the cost of the item and the applicable tax to be rounded of using the rounding policy provided to BigDecimal, thus altering the required output.
You can use long instead of double to use double you can do
double d = Math.round(d * 20) / 20.0; // round up to multiple of 0.05
to use long (as cents)
long l = (l + 3) / 5 * 5;
Although its often considered best practice to use int, long or BigDecimal most investment banks and funds use double because once you understand how to use them safely, they are simpler (than long) and faster (than BigDecimal) to use.
Store monetary amounts as integers (e.g. a number of cents).
This is a common issue - google will give you plenty of great explanations.
Here is one: Why not use Double or Float to represent currency?
This seems to be part of a famous tech interview problem
The point is to understand that you have to calculate the taxes and round that amount to the upper 0.05
to calculate the rounding i used this groovy script
import java.math.*
def myRound(BigDecimal d){
def scale = new BigDecimal("0.05")
def y = d.divide(scale)
println "y :$y"
// def q = y.round(new MathContext(0,RoundingMode.UP))
def q = y.setScale(0,BigDecimal.ROUND_UP)
println "q :$q (intero)"
def z = q.multiply(scale)
println "z :$z"
return z
}
def taxBy(BigDecimal d,BigDecimal t){
return myRound(d.multiply(t))
}
def importTax(BigDecimal d){
return taxBy(d,new BigDecimal("0.15"))
}
def importBaseTax(BigDecimal b){
return taxBy(d,new BigDecimal("0.05"))
}
ip = new BigDecimal("27.99")
ipt = importTax(ip)
println "${ip}-->${ipt} = ${ip+ipt}"
I hope this to be useful!
public static Float roundOffToNearest05(float value) {
float counter = value /0.05f;
long counterRounded = Math.round(counter);
float result = counterRounded * 0.05f;
DecimalFormat decimalFormat2 = new DecimalFormat("####0.00");
return Float.parseFloat(decimalFormat2.format(result));
}

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