I have an android app which will send a string to a server using the following code:
package com.example.testapp;
import java.io.BufferedWriter;
import java.io.ByteArrayInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStreamWriter;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
public class MainActivity extends Activity {
private Socket socket;
private static final int SERVERPORT = 5000;
private static final String SERVER_IP = "192.168.1.125";
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
new Thread(new ClientThread()).start();
}
public void onClick(View view) {
try {
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
out.println(str);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
In server side I am running a java program like the follows:
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.lang.ClassNotFoundException;
import java.net.ServerSocket;
import java.net.Socket;
public class SocketServerExample {
//static ServerSocket variable
private static ServerSocket server;
//socket server port on which it will listen
private static int port = 5000;
public static void main(String args[]) throws IOException, ClassNotFoundException{
//create the socket server object
server = new ServerSocket(port);
//keep listens indefinitely until receives 'exit' call or program terminates
while(true){
System.out.println("Waiting for client request");
//creating socket and waiting for client connection
Socket socket = server.accept();
//read from socket to ObjectInputStream object
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
//convert ObjectInputStream object to String
String message = (String) ois.readObject();
System.out.println("Message Received: " + message);
//create ObjectOutputStream object
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
//write object to Socket
oos.writeObject("Hi Client "+message);
//close resources
ois.close();
oos.close();
socket.close();
//terminate the server if client sends exit request
if(message.equalsIgnoreCase("exit")) break;
}
System.out.println("Shutting down Socket server!!");
//close the ServerSocket object
server.close();
}
}
But it is not reading the String which I send from the android app. Instead when I submit from app, the java program shows the following errors:
Exception in thread "main" java.io.StreamCorruptedException: invalid stream header: 54657374
at java.io.ObjectInputStream.readStreamHeader(ObjectInputStream.java:803)
at java.io.ObjectInputStream.<init>(ObjectInputStream.java:298)
at SocketServerExample.main(SocketServerExample.java:29)
How can I fix this. Where is my error lays?? Is it on Server side or client side?? Please help me guys.
PROBLEM ANALYSIS:
You use a PrintWriter for sending from the client, but you use an ObjectInputStream on the receiving side of the server. These two are not compatible.
You have to use a pair of Writer and Reader together or a pair of ObjectOutputStream and ObjectInputStream, but you can't mix them.
SOLUTION:
We're going to use pairs of Writer and Reader. The client side already uses a Writer and a Reader, so we only need to change the server side.
On the server side, instead of the ObjectInputStream, use a BufferedReader:
BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
reader.readLine();
Moreover, use a PrintWriter instead of the ObjectOutputStream on the server side for sending back to the client:
PrintWriter writer = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
writer.println(str);
Alltogether, then the server side looks like this:
import java.io.IOException;
import java.io.BufferedWriter;
import java.io.BufferedReader;
import java.io.OutputStreamWriter;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.lang.ClassNotFoundException;
import java.net.ServerSocket;
import java.net.Socket;
public class SocketServerExample {
//static ServerSocket variable
private static ServerSocket server;
//socket server port on which it will listen
private static int port = 5000;
public static void main(String args[]) throws IOException, ClassNotFoundException{
//create the socket server object
server = new ServerSocket(port);
//keep listens indefinitely until receives 'exit' call or program terminates
while(true){
System.out.println("Waiting for client request");
//creating socket and waiting for client connection
Socket socket = server.accept();
// //read from socket to ObjectInputStream object
// ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
// //convert ObjectInputStream object to String
// String message = (String) ois.readObject();
// System.out.println("Message Received: " + message);
BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String message = reader.readLine();
System.out.println("Message Received: " + message);
// //create ObjectOutputStream object
// ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
// //write object to Socket
// oos.writeObject("Hi Client "+message);
PrintWriter writer = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
writer.println("Hi Client "+message);
//close resources
reader.close();
writer.close();
socket.close();
//terminate the server if client sends exit request
if(message.equalsIgnoreCase("exit")) break;
}
System.out.println("Shutting down Socket server!!");
//close the ServerSocket object
server.close();
}
}
Use this on the client:
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
Use this on the server:
BufferedReader is = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String message = is.readLine();
Use flush() after sending anything.
out.println(str);
out.flush();
Related
I created a SOA service with Socket Adapter on JDeveloper and I need to run/test it using Java. So I created a server class and a client class but I am getting an error
I did some research on how to create this service and test it and I came across some helpful material online but yet I'm getting an error and I dont know how to fix it. I am very new to making socket servers and stuff.
here is my server class
package client;
import java.net.ServerSocket;
import java.net.Socket;
public class Class1 {
try {
ServerSocket socket = new ServerSocket(12110);
Socket s=socket.accept();
System.out.println("Connected!");
} catch (Exception e) {
e.printStackTrace();
}
}
}
and here is my client class
package client;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.Socket;
public class Client{
public static void main(String[] args) {
try {
Socket socket = new Socket("localhost", 12110);
OutputStream os = socket.getOutputStream();
os.write("FirstName,LastName\nWaslley,Souza\nJohn,Snow".getBytes());
os.flush();
socket.shutdownOutput();
BufferedReader soc_in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
String response = soc_in.readLine();
System.out.println("Response: " + response);
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
here is the error I get:
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(SocketInputStream.java:210)
at java.net.SocketInputStream.read(SocketInputStream.java:141)
at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:284)
at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:326)
at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
at java.io.InputStreamReader.read(InputStreamReader.java:184)
at java.io.BufferedReader.fill(BufferedReader.java:161)
at java.io.BufferedReader.readLine(BufferedReader.java:324)
at java.io.BufferedReader.readLine(BufferedReader.java:389)
at client.Client.main(Client.java:23)
This happens because your server code exits after accepting a socket connection. Consequently, the JVM of this server will exit and (among others) close all socket connections it holds. This results in a SocketException on the client side.
To fix this, you should prevent the server's JVM from exiting, for instance by nesting the accept() call in a while loop:
public class Server {
public static void main(String[] args) {
try {
ServerSocket socket = new ServerSocket(12110);
while (true) {
Socket s = socket.accept();
System.out.println("Connected! to " + s);
}
} catch (final Exception e) {
e.printStackTrace();
}
}
}
Server Code:
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.ServerSocket;
import java.net.Socket;
public class Class1 {
//static ServerSocket variable
private static ServerSocket server;
//socket server port on which it will listen
private static int port = 12110;
public static void main(String args[]) throws IOException, ClassNotFoundException {
//create the socket server object
server = new ServerSocket(port);
//keep listens indefinitely until receives 'exit' call or program terminates
while (true) {
System.out.println("Waiting for the client request");
//creating socket and waiting for client connection
Socket socket = server.accept();
//read from socket to ObjectInputStream object
ObjectInputStream ois = new ObjectInputStream(socket.getInputStream());
//convert ObjectInputStream object to String
String message = (String) ois.readObject();
System.out.println("Message Received: " + message);
//create ObjectOutputStream object
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
//write object to Socket
oos.writeObject("Hi Client " + message);
//close resources
ois.close();
oos.close();
socket.close();
//terminate the server if client sends exit request
if (message.equalsIgnoreCase("exit")) {
break;
}
}
System.out.println("Shutting down Socket server!!");
//close the ServerSocket object
server.close();
}
}
Client Code:
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
public class Client {
public static void main(String[] args) throws UnknownHostException, IOException, ClassNotFoundException, InterruptedException {
//get the localhost IP address, if server is running on some other IP, you need to use that
InetAddress host = InetAddress.getLocalHost();
Socket socket = null;
ObjectOutputStream oos = null;
ObjectInputStream ois = null;
//establish socket connection to server
socket = new Socket(host.getHostName(), 12110);
//write to socket using ObjectOutputStream
oos = new ObjectOutputStream(socket.getOutputStream());
System.out.println("Sending request to Socket Server");
oos.writeObject("SEND SOME DATA");
//read the server response message
ois = new ObjectInputStream(socket.getInputStream());
String message = (String) ois.readObject();
System.out.println("Message: " + message);
//close resources
ois.close();
oos.close();
Thread.sleep(100);
}
}
do in this way.
yo #Mike sorry was not clear last time dig in this is the full server code
import java.net.ServerSocket;
import java.net.Socket;
import java.io.*;
public class Serv1 {
public static void main(String[] args) {
new Serv1().start();
}
public void start(){
String input = "";
try(ServerSocket socket = new ServerSocket(12110)) {
System.out.println("Connected!");
while (true) {
try(Socket server = socket.accept()){
BufferedReader in = new BufferedReader(new InputStreamReader(server.getInputStream(), "UTF-8"));
PrintStream echo = new PrintStream(server.getOutputStream());
while ((input = in.readLine()) != null && !input.equals(".")) {
System.out.println(input);
echo.println("Echoed: " + input);
}
}
}
} catch (Exception e) {
e.printStackTrace();
}
}
}
This should do it
String input= "";
Socket server=socket.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(server.getInputStream(), "UTF-8"));
PrintStream echo = new PrintStream(server.getOutputStream());
while((input = in.readLine()) != null && !input.equals(".")) {
System.out.println(input);
echo.println("echo: "+input);
}
I am learning Java and I'm writing an example client - server application.
The sokcket connection is fine, everything works well until the second message from the client app. It does not reach the server. If I start another client it also succeed at the first message, and fails at the second.
Anyone has an idea? Thanks in advance!
Server code:
package networking;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Server {
private static Socket socket;
public static void main(String[] args) {
try {
int port = 25000;
ServerSocket serverSocket = new ServerSocket(port);
System.out.println("Server Started and listening to the port 25000");
//Server is running always. This is done using this while(true) loop
while (true) {
//Reading the message from the client
socket = serverSocket.accept();
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String incomingMessage = br.readLine();
System.out.println("((( " + incomingMessage);
String returnMessage = incomingMessage;
//Sending the response back to the client.
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(returnMessage + "\n");
bw.flush();
System.out.println("))) " + returnMessage);
}
} catch (Exception e) {
e.printStackTrace();
} finally {
try {
socket.close();
} catch (Exception e) {
}
}
}
}
And the client
package networking;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Client {
private static Socket socket;
public static void main(String args[]) {
try {
String host = "localhost";
int port = 25000;
InetAddress address = InetAddress.getByName(host);
socket = new Socket(address, port);
//Send the message to the server
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String message = "";
/*
while(!message.equals("q")) {
System.out.print("Message: ");
message = console.readLine();
bw.write(message + "\n");
bw.flush();
System.out.println("))) " + message);
//Get the return message from the server
String incomingMessage = br.readLine();
System.out.println("((( " + incomingMessage);
}
*/
for (int i = 0; i < 10; i++) {
bw.write(i + "\n");
bw.flush();
System.out.println("))) " + i);
String incomingMessage = br.readLine();
System.out.println("((( " + incomingMessage);
}
} catch (Exception exception) {
exception.printStackTrace();
} finally {
//Closing the socket
try {
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
Your while is misplaced in your server code, and in fact you need 2 while loops:
one for accepting new clients
one for manage several messages by client
In pseudo code it gives you:
while (true):
accept new client
while (client connected):
read message from client
write back message to client
close client socket
If you want to use threads, then it's the inner while loop task which you have to delegate to a new thread.
Note: accept is blocking until a new client comes. That why you could send only one message by client.
Your server is not set up to handle this. You are reading one line, then discarding the connection for the GC, without closing it. The server, reading one line, then ignores all other lines and starts listening for the next connection.
Also, consider using threads.
I want to implement any one sorting algorithm using TCP/UDP on Server application and Give Input On Client side and client should sorted output from server and display sorted on input side. Here, I have created program for multiplication of a number. I am not getting how to pass int array from client side and receive the same array. How can I do that.It would be a great help. Thank in advance.
Client.java
package sorting_app;
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.InetAddress;
import java.net.Socket;
public class Client
{
private static Socket socket;
public static void main(String args[])
{
try
{
String host = "localhost";
int port = 25000;
InetAddress address = InetAddress.getByName(host);
socket = new Socket(address, port);
//Send the message to the server
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
String number = "2";
String sendMessage = number + "\n";
bw.write(sendMessage);
bw.flush();
System.out.println("Message sent to the server : "+sendMessage);
//Get the return message from the server
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String message = br.readLine();
System.out.println("Message received from the server : " +message);
}
catch (Exception exception)
{
exception.printStackTrace();
}
finally
{
//Closing the socket
try
{
socket.close();
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
}
Server.java
import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class Server
{
private static Socket socket;
public static void main(String[] args)
{
try
{
int port = 25000;
ServerSocket serverSocket = new ServerSocket(port);
System.out.println("Server Started and listening to the port 25000");
//Server is running always. This is done using this while(true) loop
while(true)
{
//Reading the message from the client
socket = serverSocket.accept();
InputStream is = socket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String number = br.readLine();
System.out.println("Message received from client is "+number);
//Multiplying the number by 2 and forming the return message
String returnMessage;
try
{
int numberInIntFormat = Integer.parseInt(number);
int returnValue = numberInIntFormat*2;
returnMessage = String.valueOf(returnValue) + "\n";
}
catch(NumberFormatException e)
{
//Input was not a number. Sending proper message back to client.
returnMessage = "Please send a proper number\n";
}
//Sending the response back to the client.
OutputStream os = socket.getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(returnMessage);
System.out.println("Message sent to the client is "+returnMessage);
bw.flush();
}
}
catch (Exception e)
{
e.printStackTrace();
}
finally
{
try
{
socket.close();
}
catch(Exception e){}
}
}
}
BufferedReader and BufferedWriter are for character streams.
Consider using other ways, like ObjectInputStream and ObjectOutputStream.
(DataOutputStream / DataInputStream could be good too)
i am creating a LAN game that accepts strings and parses them from structured english and displays them on a grid. i have created the server and client and it works but im having some issues. when i send a string it doesnt appear on the other machine right away. for some reason the string is only sent to the other machine once the other machine sends something over. i dont know why this happens. Could you please help me find out why it doesnt send straight away. Thanks
Server Code:
import java.awt.Point;
import javax.swing.*;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
public class studentServer{
static ServerSocket serverSocket;
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
Console console = new Console();
public ServerPlayergameMain gm;
public static void main(String args[]) throws Exception{
}
public void run(String commandMessage){
while(true){
try{
printWriter.println(commandMessage+"\n");
String input = bufferedReader.readLine();//reads the input from textfield
console.readLine("Client message: "+input);//Append to TextArea
}catch(Exception e){}
}
}
public void serverStartActionPerformed() {
System.out.println("Server has started!");
try{
serverSocket = new ServerSocket (8888); // socket for the server
socket = serverSocket.accept(); // waiting for socket to accept client
JOptionPane.showMessageDialog(null, "Your opponent has connected!", "Opponent Connection!", JOptionPane.INFORMATION_MESSAGE);
gm = new ServerPlayergameMain();
gm.setVisible(true);
bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // reads line from input streamer
printWriter = new PrintWriter(socket.getOutputStream(),true);
}catch(IOException | HeadlessException e){
System.out.println("Server not running!"); //print message if server is not running
}
}
}
Client Code:
import java.io.*;
import java.net.*;
import javax.swing.JOptionPane;
public class StudentClient {
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
Console console = new Console();
public ClientPlayergameMain gm;
public void Clients(String address) {
try{
socket=new Socket("localhost",8888);//Socket for client
//below line reads input from InputStreamReader
bufferedReader=new BufferedReader(new InputStreamReader(socket.getInputStream()));
//below line writes output to OutPutStream
printWriter=new PrintWriter(socket.getOutputStream(),true);
JOptionPane.showMessageDialog(null, "Connected to server successfully", "Success", JOptionPane.INFORMATION_MESSAGE);
gm = new ClientPlayergameMain();
gm.setVisible(true);
System.out.println("Connected");//debug code
}catch(Exception e){
JOptionPane.showMessageDialog(null, "No Connection to server", "Error", JOptionPane.ERROR_MESSAGE);
System.out.println("Not Connected");
}
}
public static void run(String commandMessage){
while(true){
try{
printWriter.println(commandMessage+"\n");
String input = bufferedReader.readLine();
System.out.println("From server:" +input);
}catch(Exception e) {}
}
}
}
The code works but i dont know why there is a condition for the other machine to send something.
Thanks for your time.
A lot of compilation problems are there in you code. Some of the classes and objects are missing to resolve.
Still I have tried it to figure out the issue.
It may be the reasons:
sending new line character \n in printWriter.println(commandMessage+"\n"); statement, just remove \n.
client and server both are writing first in printWriter.println(commandMessage+"\n"); statement, make it last in anyone class
Here is the code:
StudentServer.java:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class StudentServer {
static ServerSocket serverSocket;
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
public static void main(String args[]) throws Exception {
StudentServer studentServer = new StudentServer();
studentServer.serverStartActionPerformed();
studentServer.run("server");
}
public void run(String commandMessage) {
if (true) {
try {
printWriter.println(commandMessage);
String input = bufferedReader.readLine();// reads the input from textfield
System.out.println("Client message: " + input);// Append to TextArea
} catch (Exception e) {
}
}
}
public void serverStartActionPerformed() {
System.out.println("Server has started!");
try {
serverSocket = new ServerSocket(8888); // socket for the server
socket = serverSocket.accept(); // waiting for socket to accept client
bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // reads
// line
// from
// input
// streamer
printWriter = new PrintWriter(socket.getOutputStream(), true);
} catch (Exception e) {
e.printStackTrace();
System.out.println("Server not running!"); // print message if server is not running
}
}
}
StudentClient.java:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class StudentClient {
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
public void clients() {
try {
socket = new Socket("localhost", 8888);// Socket for client
// below line reads input from InputStreamReader
bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
// below line writes output to OutPutStream
printWriter = new PrintWriter(socket.getOutputStream(), true);
System.out.println("Connected");// debug code
} catch (Exception e) {
System.out.println("Not Connected");
}
}
public void run(String commandMessage) {
if (true) {
try {
String input = bufferedReader.readLine();
System.out.println("From server:" + input);
printWriter.println(commandMessage);
} catch (Exception e) {
}
}
}
public static void main(String args[]) throws Exception {
StudentClient studentClient = new StudentClient();
studentClient.clients();
studentClient.run("client");
}
}
Have you tried printWriter.flush() after each write/print?
There are quite a few little problems, as Braj points out. The main one is in this sequence on your server side:
serverSocket = new ServerSocket (8888); // socket for the server
socket = serverSocket.accept(); // BLOCKS waiting for socket to accept client
// ..
printWriter = new PrintWriter(socket.getOutputStream(),true);
This means that printWriter, which you use to write to the client, doesn't even exist until after the server has listened for, blocked waiting on, and accepted a connection from the client.
If you want the connection to be opened for reading and writing without seeming to send anything from the client, send a handshake from the client. You could copy SMTP, and use HELO <myname>. That even tells the server who's calling.
Update after further reading:
I've always done like you have, and used the implicit connect that happens when you use getOutputStream() on the client side. However, Socket does allow you to connect an existing socket manually, using Socket#connect(). Try that, maybe it will work better than a handshake, for you.
I'm new to java socket programming, this program allows TCP server to have a multi-thread that can run concurrently. I try to send the txt file from one client(has another client that will sent file at the same time) to the server side and ask server to send "ok" status message back to client side. But it seems that the server can't receive any file from the client and the strange thing is if i delete the receiveFile() method in my client class, the server is able to recieve the file from client. Can somebody help me?
Server.class
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
public class ConcurrentServer {
public static void main(String args[]) throws IOException
{
int portNumber = 20020;
ServerSocket serverSocket = new ServerSocket(portNumber);
while ( true ) {
new ServerConnection(serverSocket.accept()).start();
}
}
}
class ServerConnection extends Thread
{
Socket clientSocket;
ServerConnection (Socket clientSocket) throws SocketException
{
this.clientSocket = clientSocket;
setPriority(NORM_PRIORITY - 1);
}
public void run()
{
try{
BufferedReader inFromClient = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
OutputStream outToClient = clientSocket.getOutputStream();
PrintWriter printOutPut = new PrintWriter(outToClient,true);
while(inFromClient.ready())
{
String request = inFromClient.readLine();
System.out.println(request);
System.out.println("test");
}
printOutPut.write("HTTP/1.1 200 OK\nConnection: close\n\n");
printOutPut.write("<b> Hello sends from Server");
printOutPut.flush();
printOutPut.close();
clientSocket.close();
}
catch (Exception e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
}
Client.class
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class SmallFileClient {
static String file="test.txt";
static PrintWriter outToServer;
static Socket socket;
public static void main(String[] args) throws IOException
{
final int PORT=20020;
String serverHostname = new String("127.0.0.1");
socket = new Socket(serverHostname, PORT);
outToServer = new PrintWriter(socket.getOutputStream(),true);
sendFile();
receiveFile();
outToServer.flush();
outToServer.close();
socket.close();
}
//read file and send file to server
public static void sendFile() throws IOException
{
BufferedReader br=new BufferedReader(new FileReader(file));
try
{
String line = br.readLine();
while(line!=null)
{
//send line to server
outToServer.write(line);
line=br.readLine();
}
}catch (Exception e){System.out.println("!!!!");}
br.close();
}
//get reply from server and print it out
public static void receiveFile() throws IOException
{
BufferedReader brComingFromServer = new BufferedReader(new InputStreamReader(socket.getInputStream()));
try
{
String inline = brComingFromServer.readLine();
while(inline!=null)
{
System.out.println(inline);
inline = brComingFromServer.readLine();
}
}catch (Exception e){}
}
}
Get rid of the ready() test. Change it to:
while ((line = in.readLine()) != null)
{
// ...
}
readLine() will block until data is available. At present you are stopping the read loop as soon as there isn't data available to be read without blocking. In other words you are assuming that `!ready()! means end of stream. It doesn't: see the Javadoc.