Java Server/Client string delay - java

i am creating a LAN game that accepts strings and parses them from structured english and displays them on a grid. i have created the server and client and it works but im having some issues. when i send a string it doesnt appear on the other machine right away. for some reason the string is only sent to the other machine once the other machine sends something over. i dont know why this happens. Could you please help me find out why it doesnt send straight away. Thanks
Server Code:
import java.awt.Point;
import javax.swing.*;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
public class studentServer{
static ServerSocket serverSocket;
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
Console console = new Console();
public ServerPlayergameMain gm;
public static void main(String args[]) throws Exception{
}
public void run(String commandMessage){
while(true){
try{
printWriter.println(commandMessage+"\n");
String input = bufferedReader.readLine();//reads the input from textfield
console.readLine("Client message: "+input);//Append to TextArea
}catch(Exception e){}
}
}
public void serverStartActionPerformed() {
System.out.println("Server has started!");
try{
serverSocket = new ServerSocket (8888); // socket for the server
socket = serverSocket.accept(); // waiting for socket to accept client
JOptionPane.showMessageDialog(null, "Your opponent has connected!", "Opponent Connection!", JOptionPane.INFORMATION_MESSAGE);
gm = new ServerPlayergameMain();
gm.setVisible(true);
bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // reads line from input streamer
printWriter = new PrintWriter(socket.getOutputStream(),true);
}catch(IOException | HeadlessException e){
System.out.println("Server not running!"); //print message if server is not running
}
}
}
Client Code:
import java.io.*;
import java.net.*;
import javax.swing.JOptionPane;
public class StudentClient {
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
Console console = new Console();
public ClientPlayergameMain gm;
public void Clients(String address) {
try{
socket=new Socket("localhost",8888);//Socket for client
//below line reads input from InputStreamReader
bufferedReader=new BufferedReader(new InputStreamReader(socket.getInputStream()));
//below line writes output to OutPutStream
printWriter=new PrintWriter(socket.getOutputStream(),true);
JOptionPane.showMessageDialog(null, "Connected to server successfully", "Success", JOptionPane.INFORMATION_MESSAGE);
gm = new ClientPlayergameMain();
gm.setVisible(true);
System.out.println("Connected");//debug code
}catch(Exception e){
JOptionPane.showMessageDialog(null, "No Connection to server", "Error", JOptionPane.ERROR_MESSAGE);
System.out.println("Not Connected");
}
}
public static void run(String commandMessage){
while(true){
try{
printWriter.println(commandMessage+"\n");
String input = bufferedReader.readLine();
System.out.println("From server:" +input);
}catch(Exception e) {}
}
}
}
The code works but i dont know why there is a condition for the other machine to send something.
Thanks for your time.

A lot of compilation problems are there in you code. Some of the classes and objects are missing to resolve.
Still I have tried it to figure out the issue.
It may be the reasons:
sending new line character \n in printWriter.println(commandMessage+"\n"); statement, just remove \n.
client and server both are writing first in printWriter.println(commandMessage+"\n"); statement, make it last in anyone class
Here is the code:
StudentServer.java:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class StudentServer {
static ServerSocket serverSocket;
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
public static void main(String args[]) throws Exception {
StudentServer studentServer = new StudentServer();
studentServer.serverStartActionPerformed();
studentServer.run("server");
}
public void run(String commandMessage) {
if (true) {
try {
printWriter.println(commandMessage);
String input = bufferedReader.readLine();// reads the input from textfield
System.out.println("Client message: " + input);// Append to TextArea
} catch (Exception e) {
}
}
}
public void serverStartActionPerformed() {
System.out.println("Server has started!");
try {
serverSocket = new ServerSocket(8888); // socket for the server
socket = serverSocket.accept(); // waiting for socket to accept client
bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream())); // reads
// line
// from
// input
// streamer
printWriter = new PrintWriter(socket.getOutputStream(), true);
} catch (Exception e) {
e.printStackTrace();
System.out.println("Server not running!"); // print message if server is not running
}
}
}
StudentClient.java:
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class StudentClient {
static Socket socket;
static PrintWriter printWriter;
static BufferedReader bufferedReader;
static Thread thread;
public void clients() {
try {
socket = new Socket("localhost", 8888);// Socket for client
// below line reads input from InputStreamReader
bufferedReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
// below line writes output to OutPutStream
printWriter = new PrintWriter(socket.getOutputStream(), true);
System.out.println("Connected");// debug code
} catch (Exception e) {
System.out.println("Not Connected");
}
}
public void run(String commandMessage) {
if (true) {
try {
String input = bufferedReader.readLine();
System.out.println("From server:" + input);
printWriter.println(commandMessage);
} catch (Exception e) {
}
}
}
public static void main(String args[]) throws Exception {
StudentClient studentClient = new StudentClient();
studentClient.clients();
studentClient.run("client");
}
}

Have you tried printWriter.flush() after each write/print?

There are quite a few little problems, as Braj points out. The main one is in this sequence on your server side:
serverSocket = new ServerSocket (8888); // socket for the server
socket = serverSocket.accept(); // BLOCKS waiting for socket to accept client
// ..
printWriter = new PrintWriter(socket.getOutputStream(),true);
This means that printWriter, which you use to write to the client, doesn't even exist until after the server has listened for, blocked waiting on, and accepted a connection from the client.
If you want the connection to be opened for reading and writing without seeming to send anything from the client, send a handshake from the client. You could copy SMTP, and use HELO <myname>. That even tells the server who's calling.
Update after further reading:
I've always done like you have, and used the implicit connect that happens when you use getOutputStream() on the client side. However, Socket does allow you to connect an existing socket manually, using Socket#connect(). Try that, maybe it will work better than a handshake, for you.

Related

Java client-socket:Cannot receive messages from server to client

So there this problem that has been giving me headaches for days now.I am making a multi-user chat application.My design is as follows:
1.There is a login window.
2.As soon as the details are entered, the client-side chat window opens.
3.Now the user starts typing.
4.As soon as he hits enter or clicks on the send button,the message is sent to the server.
5.The server sends it to all clients, including the one that send it the original message.
The problem:I am unable to receive any messages from the server to the client.
Here is my server class:
import java.io.BufferedReader;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
public class Server implements Runnable {
static InetAddress address;
static ArrayList<Integer> clients=new ArrayList<Integer>();
static ArrayList<Socket> socs=new ArrayList<>();
static String message="";
static DataOutputStream toClient;
static ServerSocket socket;
static Socket socketNew;
static boolean running=false;
public static void main(String[] args) throws IOException
{
socket=new ServerSocket(8000);
System.out.println("Server started on port 8000");
running=true;
while(true)
{
socketNew=socket.accept();
socs.add(socketNew);
address=socketNew.getInetAddress();
System.out.println("connected to client at address: "+address);
Server server=new Server();
new Thread(server).start();
}
}
public void run() {
try {
BufferedReader br = new BufferedReader(new InputStreamReader(socketNew.getInputStream()));
String message;
PrintWriter out;
while ((message = br.readLine()) != null) {
System.out.println(message);
for (Socket s : socs) // sending the above msg. to all clients
{
out = new PrintWriter(s.getOutputStream(), true);
out.write(message);
out.flush();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
And here is the receive_message function in the client class.Note that this method,I've run on a separate thread that starts as soon as the user logs-in.
public void receive_data()
{while(true)
{
try {
BufferedReader in;
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while(in.readLine()!=null)
{
System.out.println(in.readLine());
console(in.readLine());
}
}
catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
}
}
Any suggestions?Thanks for your time. :-)
You are writing messages without a line ending, while your client is waiting for a line ending character in the readLine loop. By placing out.write('\n') in your server send loop, it will also send a newline character.
Example:
for (Socket s : socs) {
out = new PrintWriter(s.getOutputStream(), true);
out.write(message);
out.write('\n'); // added this line
out.flush();
}

Java EchoTCPServer - Send to all clients

Here's my code:
SERVER:
package server;
public class Main {
public static void main(String args[]) {
new EchoServer(9000);
}
}
+
package server;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class EchoServer {
private ServerSocket server;
public EchoServer(int port) {
try {
server = new ServerSocket(port);
while (true) {
Socket socket = server.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
out.println(in.readLine() + " | MOD");
socket.close();
}
} catch(Exception err) {
err.printStackTrace();
}
}
}
CLIENT:
package client;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class Main {
public static void main(String args[]) {
try {
while (true) {
Socket socket = new Socket("localhost", 9000);
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader input = new BufferedReader(new InputStreamReader(System.in));
out.println(input.readLine());
System.out.println(in.readLine());
socket.close();
}
} catch (Exception err) {
System.out.println(err);
}
}
}
It works all as it should, except that I want when the server sends the "message" + " | MOD" to the client, I want the server to send that to all clients, how can I do that?
I am new to Java, but not to coding so please help me if I've done some wrong stuff that can be done easier or better.
Please help.
Thanks alot.
What you can do is save the client sockets in an array, and then use a for loop to send to each socket.
First, declare your clientSocket array; note that 5 is just an arbitrary size used for testing. Also, declare a counter int.
public Socket clientSocket[] = new Socket[5];
public int intLastSocket = 0;
// this should be placed where you're waiting to accept connections
while (true) {
printTCP("Ready to accept welcome socket");
clientSocket[intLastSocket] = welcomeSocket.accept();
intLastSocket++;
}
// on the server, call this to send. s is a reference to the server object
public void sendToAllTCP(TCPServer s, String message) {
for (Socket z : s.clientSocket) {
if (z != null) {
PrintStream outToClient = null;
try {
outToClient = new PrintStream(z.getOutputStream());
outToClient.println(message);
} catch (IOException e) {
TCPServer.printTCP("Caught an IO exception trying "
+ "to send to TCP connections");
e.printStackTrace();
}
}
}
}
IN YOUR CODE:
package com.murplyx.server;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
public class EchoServer {
private ServerSocket server;
// use the clientSocket Array to save each new connection
public Socket clientSocket[] = new Socket[5];
public EchoServer(int port) {
try {
server = new ServerSocket(port);
// this should be placed where you're waiting to accept connections
while (true) {
System.out.println("Ready to accept welcome socket");
clientSocket[intLastSocket] = server.accept();
intLastSocket++;
//send your message here, note that putting
//it here will send it each time u add a new connection
sendToAllTCP(/*the message you want to send */);
}
} catch(Exception err) {
err.printStackTrace();
}
}
public void sendToAllTCP(String message) {
// this is an enchanced for loop, i don't know if it's in other languages
// but in java it's supposed to let you loop through
//each object in any iterable list
// such as array, arraylist, linkedlist, etc
for (Socket z : clientSocket) {
if (z != null) {
//basically this chunk of code declares output and input streams
//for each socket in your array of saved sockets
PrintStream outToClient = null;
try {
outToClient = new PrintStream(z.getOutputStream());
outToClient.println(message);
} catch (IOException e) {
System.out.println("Caught an IO exception trying "
+ "to send to TCP connections");
e.printStackTrace();
}
}
}
}
}
Depending on when you want to send your message, you can use the console and sys.in to send it. For example, if you read a line from sys.in and it .equals("sendMsg"), then you can call sendToAllTCP(yourmessage)
You should take a look at multiThreaded chat Server. Each client wich connects gets it's own thread.
Here is the perfect answer to your question:
multithread client-server chat, using sockets
Good luck mate!

java tcp socket can't send file to server side

I'm new to java socket programming, this program allows TCP server to have a multi-thread that can run concurrently. I try to send the txt file from one client(has another client that will sent file at the same time) to the server side and ask server to send "ok" status message back to client side. But it seems that the server can't receive any file from the client and the strange thing is if i delete the receiveFile() method in my client class, the server is able to recieve the file from client. Can somebody help me?
Server.class
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.io.PrintWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
public class ConcurrentServer {
public static void main(String args[]) throws IOException
{
int portNumber = 20020;
ServerSocket serverSocket = new ServerSocket(portNumber);
while ( true ) {
new ServerConnection(serverSocket.accept()).start();
}
}
}
class ServerConnection extends Thread
{
Socket clientSocket;
ServerConnection (Socket clientSocket) throws SocketException
{
this.clientSocket = clientSocket;
setPriority(NORM_PRIORITY - 1);
}
public void run()
{
try{
BufferedReader inFromClient = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
OutputStream outToClient = clientSocket.getOutputStream();
PrintWriter printOutPut = new PrintWriter(outToClient,true);
while(inFromClient.ready())
{
String request = inFromClient.readLine();
System.out.println(request);
System.out.println("test");
}
printOutPut.write("HTTP/1.1 200 OK\nConnection: close\n\n");
printOutPut.write("<b> Hello sends from Server");
printOutPut.flush();
printOutPut.close();
clientSocket.close();
}
catch (Exception e) {
System.out.println(e.getMessage());
e.printStackTrace();
}
}
}
Client.class
import java.io.BufferedReader;
import java.io.FileNotFoundException;
import java.io.FileReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintWriter;
import java.net.Socket;
public class SmallFileClient {
static String file="test.txt";
static PrintWriter outToServer;
static Socket socket;
public static void main(String[] args) throws IOException
{
final int PORT=20020;
String serverHostname = new String("127.0.0.1");
socket = new Socket(serverHostname, PORT);
outToServer = new PrintWriter(socket.getOutputStream(),true);
sendFile();
receiveFile();
outToServer.flush();
outToServer.close();
socket.close();
}
//read file and send file to server
public static void sendFile() throws IOException
{
BufferedReader br=new BufferedReader(new FileReader(file));
try
{
String line = br.readLine();
while(line!=null)
{
//send line to server
outToServer.write(line);
line=br.readLine();
}
}catch (Exception e){System.out.println("!!!!");}
br.close();
}
//get reply from server and print it out
public static void receiveFile() throws IOException
{
BufferedReader brComingFromServer = new BufferedReader(new InputStreamReader(socket.getInputStream()));
try
{
String inline = brComingFromServer.readLine();
while(inline!=null)
{
System.out.println(inline);
inline = brComingFromServer.readLine();
}
}catch (Exception e){}
}
}
Get rid of the ready() test. Change it to:
while ((line = in.readLine()) != null)
{
// ...
}
readLine() will block until data is available. At present you are stopping the read loop as soon as there isn't data available to be read without blocking. In other words you are assuming that `!ready()! means end of stream. It doesn't: see the Javadoc.

Handle streams with multiple clients?

basically what i want to do is develop a chat program(something between an instant messenger and IRC) to improve my java skills.
But I ran into 1 big problem so far: I have no idea how to set up streams properly if there is more than one client. 1:1 chat between the client and the server works easily, but I just don't know what todo so more than 1 client can be with the server in the same chat.
This is what I got, but I doubt its going to be very helpful, since it is just 1 permanent stream to and from the server.
private void connect() throws IOException {
showMessage("Trying to connect \n");
connection = new Socket(InetAddress.getByName(serverIP),27499);
showMessage("connected to "+connection.getInetAddress().getHostName());
}
private void streams() throws IOException{
output = new ObjectOutputStream(connection.getOutputStream());
output.flush();
input = new ObjectInputStream(connection.getInputStream());
showMessage("\n streams working");
}
To read from multiple streams in one program, you're going to have to use multithreading. Because reading from streams is synchronous, you'll need to read from one stream for each thread. See the java tutorial on threads for more info on multithreading.
I've done this several times with ServerSocket(int port) and Socket ServerSocket.accept(). This can be pretty simple by having it listen to the one port you want your chat server client listening on. The main thread will block waiting for the next client to connect, then return the Socket object to that specific client. Usually you'll want to put them in a list to generically handle n-number of clients.
And, yes, you will probably want to make sure each Socket is in a different thread, but that's entirely up to you as the programmer.
Remember, there is no need to re-direct to another port on the server, by virtue of the client using a different source port, the unique 5-tuple (SrcIP, SrcPort, DstIP, DstPort, TCP/UDP/other IP protocol) will allow the one server port to be re-used. Hence why we all use stackoverflow.com port 80.
Happy Coding.
Made something like that a few months back. basically I used a separate ServerSocket and Thread per client server side. When client connects you register that port's input and output streams to a fixed pool and block until input is sent. then you copy the input to each of the other clients and send. here is a basic program run from command line:
Server code:
import java.io.*;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.ArrayList;
public class ChatServer {
static int PORT_NUMBER = 2012;
public static void main(String[] args) throws IOException {
while (true) {
try (ServerSocket ss = new ServerSocket(PORT_NUMBER)) {
System.out.println("Server waiting #" + ss.getInetAddress());
Socket s = ss.accept();
System.out.println("connection from:" + s.getInetAddress());
new Worker(s).start();
}
}
}
static class Worker extends Thread {
final static ArrayList<PrintStream> os = new ArrayList(10);
Socket clientSocket;
BufferedReader fromClient;
public Worker(Socket clientSocket) throws IOException {
this.clientSocket = clientSocket;
PrintStream toClient=new PrintStream(new BufferedOutputStream(this.clientSocket.getOutputStream()));
toClient.println("connected to server");
os.add(toClient);
fromClient = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream()));
}
#Override
public void run() {
while (true) {
try {
String message = fromClient.readLine();
synchronized (os) {
for (PrintStream toClient : os) {
toClient.println(message);
toClient.flush();
}
}
} catch (IOException ex) {
//user discnnected
try {
clientSocket.close();
} catch (IOException ex1) {
}
}
}
}
}
}
Client code:
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.Socket;
public class Client {
public static void main(String[] args) throws IOException {
final BufferedReader fromUser = new BufferedReader(new InputStreamReader(System.in));
PrintStream toUser = System.out;
BufferedReader fromServer;
final PrintStream toServer;
Socket s = null;
System.out.println("Server IP Address?");
String host;
String port = "";
host = fromUser.readLine();
System.out.println("Server Port Number?");
port = fromUser.readLine();
s = new Socket(host, Integer.valueOf(port));
int read;
char[] buffer = new char[1024];
fromServer = new BufferedReader(new InputStreamReader(s.getInputStream()));
toServer = new PrintStream(s.getOutputStream());
new Thread() {
#Override
public void run() {
while (true) {
try {
toServer.println(">>>" + fromUser.readLine());
toServer.flush();
} catch (IOException ex) {
System.err.println(ex);
}
}
}
}.start();
while (true) {
while ((read = fromServer.read(buffer)) != -1) {
toUser.print(String.valueOf(buffer, 0, read));
}
toUser.flush();
}
}
}

Java: how to detect in the server, whether a client socket has been closed?

Environment: Java 6, windows xp
I am trying to write a client-server TCP socket application. Need to detect on the server, when the client has closed the socket. All the information on the Internet, says that the server will throw a socket exception when its not able to write.
However, when I run the code (see below), I see that the server gets the exception only when the client doesn't read anything from the stream. When the client reads from the input stream, no exception is thrown on the server.
can someone please tell me the right way to detect a client side socket close (and also explain the behavior exhibited by the code below)?
Code:
package com.connection;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.io.Writer;
import java.net.ServerSocket;
import java.net.Socket;
public class Test implements Runnable{
ServerSocket ss = null;
public Test() throws Exception{
ss = new ServerSocket(9999);
}
public void run(){
try{
Socket s = ss.accept();
Writer w = new OutputStreamWriter(s.getOutputStream());
w.write("Hello\n");
w.flush();
System.out.println("Server: wrote string 1");
System.out.println("Server: sleeping...");
Thread.sleep(5000);
System.out.println("Server: woke up");
w.write("Hello\n");
w.flush();
System.out.println("Server: wrote string 2");
}catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) throws Exception{
Thread server = new Thread(new Test());
server.start();
Thread client = new Thread(new TestClient());
client.start();
}
}
class TestClient implements Runnable{
public void run() {
try {
Socket s = new Socket("localhost", 9999);
// Comment out the below 4 lines to see the write exception on server
BufferedReader r = new BufferedReader(new InputStreamReader(s.getInputStream()));
System.out.println("Client: reading input...");
String str = r.readLine();
System.out.println(str);
// Comment the *above* 4 lines to see exception on server
Thread.sleep(1000);
System.out.println("Client: woke up");
s.close();
System.out.println("Client: socket closed");
}catch(Exception e){
e.printStackTrace();
}
}
}

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