Related
public class doublePrecision {
public static void main(String[] args) {
double total = 0;
total += 5.6;
total += 5.8;
System.out.println(total);
}
}
The above code prints:
11.399999999999
How would I get this to just print (or be able to use it as) 11.4?
As others have mentioned, you'll probably want to use the BigDecimal class, if you want to have an exact representation of 11.4.
Now, a little explanation into why this is happening:
The float and double primitive types in Java are floating point numbers, where the number is stored as a binary representation of a fraction and a exponent.
More specifically, a double-precision floating point value such as the double type is a 64-bit value, where:
1 bit denotes the sign (positive or negative).
11 bits for the exponent.
52 bits for the significant digits (the fractional part as a binary).
These parts are combined to produce a double representation of a value.
(Source: Wikipedia: Double precision)
For a detailed description of how floating point values are handled in Java, see the Section 4.2.3: Floating-Point Types, Formats, and Values of the Java Language Specification.
The byte, char, int, long types are fixed-point numbers, which are exact representions of numbers. Unlike fixed point numbers, floating point numbers will some times (safe to assume "most of the time") not be able to return an exact representation of a number. This is the reason why you end up with 11.399999999999 as the result of 5.6 + 5.8.
When requiring a value that is exact, such as 1.5 or 150.1005, you'll want to use one of the fixed-point types, which will be able to represent the number exactly.
As has been mentioned several times already, Java has a BigDecimal class which will handle very large numbers and very small numbers.
From the Java API Reference for the BigDecimal class:
Immutable,
arbitrary-precision signed decimal
numbers. A BigDecimal consists of an
arbitrary precision integer unscaled
value and a 32-bit integer scale. If
zero or positive, the scale is the
number of digits to the right of the
decimal point. If negative, the
unscaled value of the number is
multiplied by ten to the power of the
negation of the scale. The value of
the number represented by the
BigDecimal is therefore (unscaledValue
× 10^-scale).
There has been many questions on Stack Overflow relating to the matter of floating point numbers and its precision. Here is a list of related questions that may be of interest:
Why do I see a double variable initialized to some value like 21.4 as 21.399999618530273?
How to print really big numbers in C++
How is floating point stored? When does it matter?
Use Float or Decimal for Accounting Application Dollar Amount?
If you really want to get down to the nitty gritty details of floating point numbers, take a look at What Every Computer Scientist Should Know About Floating-Point Arithmetic.
When you input a double number, for example, 33.33333333333333, the value you get is actually the closest representable double-precision value, which is exactly:
33.3333333333333285963817615993320941925048828125
Dividing that by 100 gives:
0.333333333333333285963817615993320941925048828125
which also isn't representable as a double-precision number, so again it is rounded to the nearest representable value, which is exactly:
0.3333333333333332593184650249895639717578887939453125
When you print this value out, it gets rounded yet again to 17 decimal digits, giving:
0.33333333333333326
If you just want to process values as fractions, you can create a Fraction class which holds a numerator and denominator field.
Write methods for add, subtract, multiply and divide as well as a toDouble method. This way you can avoid floats during calculations.
EDIT: Quick implementation,
public class Fraction {
private int numerator;
private int denominator;
public Fraction(int n, int d){
numerator = n;
denominator = d;
}
public double toDouble(){
return ((double)numerator)/((double)denominator);
}
public static Fraction add(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop + bTop, a.denominator * b.denominator);
}
else{
return new Fraction(a.numerator + b.numerator, a.denominator);
}
}
public static Fraction divide(Fraction a, Fraction b){
return new Fraction(a.numerator * b.denominator, a.denominator * b.numerator);
}
public static Fraction multiply(Fraction a, Fraction b){
return new Fraction(a.numerator * b.numerator, a.denominator * b.denominator);
}
public static Fraction subtract(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop-bTop, a.denominator*b.denominator);
}
else{
return new Fraction(a.numerator - b.numerator, a.denominator);
}
}
}
Observe that you'd have the same problem if you used limited-precision decimal arithmetic, and wanted to deal with 1/3: 0.333333333 * 3 is 0.999999999, not 1.00000000.
Unfortunately, 5.6, 5.8 and 11.4 just aren't round numbers in binary, because they involve fifths. So the float representation of them isn't exact, just as 0.3333 isn't exactly 1/3.
If all the numbers you use are non-recurring decimals, and you want exact results, use BigDecimal. Or as others have said, if your values are like money in the sense that they're all a multiple of 0.01, or 0.001, or something, then multiply everything by a fixed power of 10 and use int or long (addition and subtraction are trivial: watch out for multiplication).
However, if you are happy with binary for the calculation, but you just want to print things out in a slightly friendlier format, try java.util.Formatter or String.format. In the format string specify a precision less than the full precision of a double. To 10 significant figures, say, 11.399999999999 is 11.4, so the result will be almost as accurate and more human-readable in cases where the binary result is very close to a value requiring only a few decimal places.
The precision to specify depends a bit on how much maths you've done with your numbers - in general the more you do, the more error will accumulate, but some algorithms accumulate it much faster than others (they're called "unstable" as opposed to "stable" with respect to rounding errors). If all you're doing is adding a few values, then I'd guess that dropping just one decimal place of precision will sort things out. Experiment.
You may want to look into using java's java.math.BigDecimal class if you really need precision math. Here is a good article from Oracle/Sun on the case for BigDecimal. While you can never represent 1/3 as someone mentioned, you can have the power to decide exactly how precise you want the result to be. setScale() is your friend.. :)
Ok, because I have way too much time on my hands at the moment here is a code example that relates to your question:
import java.math.BigDecimal;
/**
* Created by a wonderful programmer known as:
* Vincent Stoessel
* xaymaca#gmail.com
* on Mar 17, 2010 at 11:05:16 PM
*/
public class BigUp {
public static void main(String[] args) {
BigDecimal first, second, result ;
first = new BigDecimal("33.33333333333333") ;
second = new BigDecimal("100") ;
result = first.divide(second);
System.out.println("result is " + result);
//will print : result is 0.3333333333333333
}
}
and to plug my new favorite language, Groovy, here is a neater example of the same thing:
import java.math.BigDecimal
def first = new BigDecimal("33.33333333333333")
def second = new BigDecimal("100")
println "result is " + first/second // will print: result is 0.33333333333333
Pretty sure you could've made that into a three line example. :)
If you want exact precision, use BigDecimal. Otherwise, you can use ints multiplied by 10 ^ whatever precision you want.
As others have noted, not all decimal values can be represented as binary since decimal is based on powers of 10 and binary is based on powers of two.
If precision matters, use BigDecimal, but if you just want friendly output:
System.out.printf("%.2f\n", total);
Will give you:
11.40
You're running up against the precision limitation of type double.
Java.Math has some arbitrary-precision arithmetic facilities.
You can't, because 7.3 doesn't have a finite representation in binary. The closest you can get is 2054767329987789/2**48 = 7.3+1/1407374883553280.
Take a look at http://docs.python.org/tutorial/floatingpoint.html for a further explanation. (It's on the Python website, but Java and C++ have the same "problem".)
The solution depends on what exactly your problem is:
If it's that you just don't like seeing all those noise digits, then fix your string formatting. Don't display more than 15 significant digits (or 7 for float).
If it's that the inexactness of your numbers is breaking things like "if" statements, then you should write if (abs(x - 7.3) < TOLERANCE) instead of if (x == 7.3).
If you're working with money, then what you probably really want is decimal fixed point. Store an integer number of cents or whatever the smallest unit of your currency is.
(VERY UNLIKELY) If you need more than 53 significant bits (15-16 significant digits) of precision, then use a high-precision floating-point type, like BigDecimal.
private void getRound() {
// this is very simple and interesting
double a = 5, b = 3, c;
c = a / b;
System.out.println(" round val is " + c);
// round val is : 1.6666666666666667
// if you want to only two precision point with double we
// can use formate option in String
// which takes 2 parameters one is formte specifier which
// shows dicimal places another double value
String s = String.format("%.2f", c);
double val = Double.parseDouble(s);
System.out.println(" val is :" + val);
// now out put will be : val is :1.67
}
Use java.math.BigDecimal
Doubles are binary fractions internally, so they sometimes cannot represent decimal fractions to the exact decimal.
/*
0.8 1.2
0.7 1.3
0.7000000000000002 2.3
0.7999999999999998 4.2
*/
double adjust = fToInt + 1.0 - orgV;
// The following two lines works for me.
String s = String.format("%.2f", adjust);
double val = Double.parseDouble(s);
System.out.println(val); // output: 0.8, 0.7, 0.7, 0.8
Doubles are approximations of the decimal numbers in your Java source. You're seeing the consequence of the mismatch between the double (which is a binary-coded value) and your source (which is decimal-coded).
Java's producing the closest binary approximation. You can use the java.text.DecimalFormat to display a better-looking decimal value.
Short answer: Always use BigDecimal and make sure you are using the constructor with String argument, not the double one.
Back to your example, the following code will print 11.4, as you wish.
public class doublePrecision {
public static void main(String[] args) {
BigDecimal total = new BigDecimal("0");
total = total.add(new BigDecimal("5.6"));
total = total.add(new BigDecimal("5.8"));
System.out.println(total);
}
}
Multiply everything by 100 and store it in a long as cents.
Computers store numbers in binary and can't actually represent numbers such as 33.333333333 or 100.0 exactly. This is one of the tricky things about using doubles. You will have to just round the answer before showing it to a user. Luckily in most applications, you don't need that many decimal places anyhow.
Floating point numbers differ from real numbers in that for any given floating point number there is a next higher floating point number. Same as integers. There's no integer between 1 and 2.
There's no way to represent 1/3 as a float. There's a float below it and there's a float above it, and there's a certain distance between them. And 1/3 is in that space.
Apfloat for Java claims to work with arbitrary precision floating point numbers, but I've never used it. Probably worth a look.
http://www.apfloat.org/apfloat_java/
A similar question was asked here before
Java floating point high precision library
Use a BigDecimal. It even lets you specify rounding rules (like ROUND_HALF_EVEN, which will minimize statistical error by rounding to the even neighbor if both are the same distance; i.e. both 1.5 and 2.5 round to 2).
Why not use the round() method from Math class?
// The number of 0s determines how many digits you want after the floating point
// (here one digit)
total = (double)Math.round(total * 10) / 10;
System.out.println(total); // prints 11.4
Check out BigDecimal, it handles problems dealing with floating point arithmetic like that.
The new call would look like this:
term[number].coefficient.add(co);
Use setScale() to set the number of decimal place precision to be used.
If you have no choice other than using double values, can use the below code.
public static double sumDouble(double value1, double value2) {
double sum = 0.0;
String value1Str = Double.toString(value1);
int decimalIndex = value1Str.indexOf(".");
int value1Precision = 0;
if (decimalIndex != -1) {
value1Precision = (value1Str.length() - 1) - decimalIndex;
}
String value2Str = Double.toString(value2);
decimalIndex = value2Str.indexOf(".");
int value2Precision = 0;
if (decimalIndex != -1) {
value2Precision = (value2Str.length() - 1) - decimalIndex;
}
int maxPrecision = value1Precision > value2Precision ? value1Precision : value2Precision;
sum = value1 + value2;
String s = String.format("%." + maxPrecision + "f", sum);
sum = Double.parseDouble(s);
return sum;
}
You can Do the Following!
System.out.println(String.format("%.12f", total));
if you change the decimal value here %.12f
So far I understand it as main goal to get correct double from wrong double.
Look for my solution how to get correct value from "approximate" wrong value - if it is real floating point it rounds last digit - counted from all digits - counting before dot and try to keep max possible digits after dot - hope that it is enough precision for most cases:
public static double roundError(double value) {
BigDecimal valueBigDecimal = new BigDecimal(Double.toString(value));
String valueString = valueBigDecimal.toPlainString();
if (!valueString.contains(".")) return value;
String[] valueArray = valueString.split("[.]");
int places = 16;
places -= valueArray[0].length();
if ("56789".contains("" + valueArray[0].charAt(valueArray[0].length() - 1))) places--;
//System.out.println("Rounding " + value + "(" + valueString + ") to " + places + " places");
return valueBigDecimal.setScale(places, RoundingMode.HALF_UP).doubleValue();
}
I know it is long code, sure not best, maybe someone can fix it to be more elegant. Anyway it is working, see examples:
roundError(5.6+5.8) = 11.399999999999999 = 11.4
roundError(0.4-0.3) = 0.10000000000000003 = 0.1
roundError(37235.137567000005) = 37235.137567
roundError(1/3) 0.3333333333333333 = 0.333333333333333
roundError(3723513756.7000005) = 3.7235137567E9 (3723513756.7)
roundError(3723513756123.7000005) = 3.7235137561237E12 (3723513756123.7)
roundError(372351375612.7000005) = 3.723513756127E11 (372351375612.7)
roundError(1.7976931348623157) = 1.797693134862316
Do not waste your efford using BigDecimal. In 99.99999% cases you don't need it. java double type is of cource approximate but in almost all cases, it is sufficiently precise. Mind that your have an error at 14th significant digit. This is really negligible!
To get nice output use:
System.out.printf("%.2f\n", total);
public class doublePrecision {
public static void main(String[] args) {
double total = 0;
total += 5.6;
total += 5.8;
System.out.println(total);
}
}
The above code prints:
11.399999999999
How would I get this to just print (or be able to use it as) 11.4?
As others have mentioned, you'll probably want to use the BigDecimal class, if you want to have an exact representation of 11.4.
Now, a little explanation into why this is happening:
The float and double primitive types in Java are floating point numbers, where the number is stored as a binary representation of a fraction and a exponent.
More specifically, a double-precision floating point value such as the double type is a 64-bit value, where:
1 bit denotes the sign (positive or negative).
11 bits for the exponent.
52 bits for the significant digits (the fractional part as a binary).
These parts are combined to produce a double representation of a value.
(Source: Wikipedia: Double precision)
For a detailed description of how floating point values are handled in Java, see the Section 4.2.3: Floating-Point Types, Formats, and Values of the Java Language Specification.
The byte, char, int, long types are fixed-point numbers, which are exact representions of numbers. Unlike fixed point numbers, floating point numbers will some times (safe to assume "most of the time") not be able to return an exact representation of a number. This is the reason why you end up with 11.399999999999 as the result of 5.6 + 5.8.
When requiring a value that is exact, such as 1.5 or 150.1005, you'll want to use one of the fixed-point types, which will be able to represent the number exactly.
As has been mentioned several times already, Java has a BigDecimal class which will handle very large numbers and very small numbers.
From the Java API Reference for the BigDecimal class:
Immutable,
arbitrary-precision signed decimal
numbers. A BigDecimal consists of an
arbitrary precision integer unscaled
value and a 32-bit integer scale. If
zero or positive, the scale is the
number of digits to the right of the
decimal point. If negative, the
unscaled value of the number is
multiplied by ten to the power of the
negation of the scale. The value of
the number represented by the
BigDecimal is therefore (unscaledValue
× 10^-scale).
There has been many questions on Stack Overflow relating to the matter of floating point numbers and its precision. Here is a list of related questions that may be of interest:
Why do I see a double variable initialized to some value like 21.4 as 21.399999618530273?
How to print really big numbers in C++
How is floating point stored? When does it matter?
Use Float or Decimal for Accounting Application Dollar Amount?
If you really want to get down to the nitty gritty details of floating point numbers, take a look at What Every Computer Scientist Should Know About Floating-Point Arithmetic.
When you input a double number, for example, 33.33333333333333, the value you get is actually the closest representable double-precision value, which is exactly:
33.3333333333333285963817615993320941925048828125
Dividing that by 100 gives:
0.333333333333333285963817615993320941925048828125
which also isn't representable as a double-precision number, so again it is rounded to the nearest representable value, which is exactly:
0.3333333333333332593184650249895639717578887939453125
When you print this value out, it gets rounded yet again to 17 decimal digits, giving:
0.33333333333333326
If you just want to process values as fractions, you can create a Fraction class which holds a numerator and denominator field.
Write methods for add, subtract, multiply and divide as well as a toDouble method. This way you can avoid floats during calculations.
EDIT: Quick implementation,
public class Fraction {
private int numerator;
private int denominator;
public Fraction(int n, int d){
numerator = n;
denominator = d;
}
public double toDouble(){
return ((double)numerator)/((double)denominator);
}
public static Fraction add(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop + bTop, a.denominator * b.denominator);
}
else{
return new Fraction(a.numerator + b.numerator, a.denominator);
}
}
public static Fraction divide(Fraction a, Fraction b){
return new Fraction(a.numerator * b.denominator, a.denominator * b.numerator);
}
public static Fraction multiply(Fraction a, Fraction b){
return new Fraction(a.numerator * b.numerator, a.denominator * b.denominator);
}
public static Fraction subtract(Fraction a, Fraction b){
if(a.denominator != b.denominator){
double aTop = b.denominator * a.numerator;
double bTop = a.denominator * b.numerator;
return new Fraction(aTop-bTop, a.denominator*b.denominator);
}
else{
return new Fraction(a.numerator - b.numerator, a.denominator);
}
}
}
Observe that you'd have the same problem if you used limited-precision decimal arithmetic, and wanted to deal with 1/3: 0.333333333 * 3 is 0.999999999, not 1.00000000.
Unfortunately, 5.6, 5.8 and 11.4 just aren't round numbers in binary, because they involve fifths. So the float representation of them isn't exact, just as 0.3333 isn't exactly 1/3.
If all the numbers you use are non-recurring decimals, and you want exact results, use BigDecimal. Or as others have said, if your values are like money in the sense that they're all a multiple of 0.01, or 0.001, or something, then multiply everything by a fixed power of 10 and use int or long (addition and subtraction are trivial: watch out for multiplication).
However, if you are happy with binary for the calculation, but you just want to print things out in a slightly friendlier format, try java.util.Formatter or String.format. In the format string specify a precision less than the full precision of a double. To 10 significant figures, say, 11.399999999999 is 11.4, so the result will be almost as accurate and more human-readable in cases where the binary result is very close to a value requiring only a few decimal places.
The precision to specify depends a bit on how much maths you've done with your numbers - in general the more you do, the more error will accumulate, but some algorithms accumulate it much faster than others (they're called "unstable" as opposed to "stable" with respect to rounding errors). If all you're doing is adding a few values, then I'd guess that dropping just one decimal place of precision will sort things out. Experiment.
You may want to look into using java's java.math.BigDecimal class if you really need precision math. Here is a good article from Oracle/Sun on the case for BigDecimal. While you can never represent 1/3 as someone mentioned, you can have the power to decide exactly how precise you want the result to be. setScale() is your friend.. :)
Ok, because I have way too much time on my hands at the moment here is a code example that relates to your question:
import java.math.BigDecimal;
/**
* Created by a wonderful programmer known as:
* Vincent Stoessel
* xaymaca#gmail.com
* on Mar 17, 2010 at 11:05:16 PM
*/
public class BigUp {
public static void main(String[] args) {
BigDecimal first, second, result ;
first = new BigDecimal("33.33333333333333") ;
second = new BigDecimal("100") ;
result = first.divide(second);
System.out.println("result is " + result);
//will print : result is 0.3333333333333333
}
}
and to plug my new favorite language, Groovy, here is a neater example of the same thing:
import java.math.BigDecimal
def first = new BigDecimal("33.33333333333333")
def second = new BigDecimal("100")
println "result is " + first/second // will print: result is 0.33333333333333
Pretty sure you could've made that into a three line example. :)
If you want exact precision, use BigDecimal. Otherwise, you can use ints multiplied by 10 ^ whatever precision you want.
As others have noted, not all decimal values can be represented as binary since decimal is based on powers of 10 and binary is based on powers of two.
If precision matters, use BigDecimal, but if you just want friendly output:
System.out.printf("%.2f\n", total);
Will give you:
11.40
You're running up against the precision limitation of type double.
Java.Math has some arbitrary-precision arithmetic facilities.
You can't, because 7.3 doesn't have a finite representation in binary. The closest you can get is 2054767329987789/2**48 = 7.3+1/1407374883553280.
Take a look at http://docs.python.org/tutorial/floatingpoint.html for a further explanation. (It's on the Python website, but Java and C++ have the same "problem".)
The solution depends on what exactly your problem is:
If it's that you just don't like seeing all those noise digits, then fix your string formatting. Don't display more than 15 significant digits (or 7 for float).
If it's that the inexactness of your numbers is breaking things like "if" statements, then you should write if (abs(x - 7.3) < TOLERANCE) instead of if (x == 7.3).
If you're working with money, then what you probably really want is decimal fixed point. Store an integer number of cents or whatever the smallest unit of your currency is.
(VERY UNLIKELY) If you need more than 53 significant bits (15-16 significant digits) of precision, then use a high-precision floating-point type, like BigDecimal.
private void getRound() {
// this is very simple and interesting
double a = 5, b = 3, c;
c = a / b;
System.out.println(" round val is " + c);
// round val is : 1.6666666666666667
// if you want to only two precision point with double we
// can use formate option in String
// which takes 2 parameters one is formte specifier which
// shows dicimal places another double value
String s = String.format("%.2f", c);
double val = Double.parseDouble(s);
System.out.println(" val is :" + val);
// now out put will be : val is :1.67
}
Use java.math.BigDecimal
Doubles are binary fractions internally, so they sometimes cannot represent decimal fractions to the exact decimal.
/*
0.8 1.2
0.7 1.3
0.7000000000000002 2.3
0.7999999999999998 4.2
*/
double adjust = fToInt + 1.0 - orgV;
// The following two lines works for me.
String s = String.format("%.2f", adjust);
double val = Double.parseDouble(s);
System.out.println(val); // output: 0.8, 0.7, 0.7, 0.8
Doubles are approximations of the decimal numbers in your Java source. You're seeing the consequence of the mismatch between the double (which is a binary-coded value) and your source (which is decimal-coded).
Java's producing the closest binary approximation. You can use the java.text.DecimalFormat to display a better-looking decimal value.
Short answer: Always use BigDecimal and make sure you are using the constructor with String argument, not the double one.
Back to your example, the following code will print 11.4, as you wish.
public class doublePrecision {
public static void main(String[] args) {
BigDecimal total = new BigDecimal("0");
total = total.add(new BigDecimal("5.6"));
total = total.add(new BigDecimal("5.8"));
System.out.println(total);
}
}
Multiply everything by 100 and store it in a long as cents.
Computers store numbers in binary and can't actually represent numbers such as 33.333333333 or 100.0 exactly. This is one of the tricky things about using doubles. You will have to just round the answer before showing it to a user. Luckily in most applications, you don't need that many decimal places anyhow.
Floating point numbers differ from real numbers in that for any given floating point number there is a next higher floating point number. Same as integers. There's no integer between 1 and 2.
There's no way to represent 1/3 as a float. There's a float below it and there's a float above it, and there's a certain distance between them. And 1/3 is in that space.
Apfloat for Java claims to work with arbitrary precision floating point numbers, but I've never used it. Probably worth a look.
http://www.apfloat.org/apfloat_java/
A similar question was asked here before
Java floating point high precision library
Use a BigDecimal. It even lets you specify rounding rules (like ROUND_HALF_EVEN, which will minimize statistical error by rounding to the even neighbor if both are the same distance; i.e. both 1.5 and 2.5 round to 2).
Why not use the round() method from Math class?
// The number of 0s determines how many digits you want after the floating point
// (here one digit)
total = (double)Math.round(total * 10) / 10;
System.out.println(total); // prints 11.4
Check out BigDecimal, it handles problems dealing with floating point arithmetic like that.
The new call would look like this:
term[number].coefficient.add(co);
Use setScale() to set the number of decimal place precision to be used.
If you have no choice other than using double values, can use the below code.
public static double sumDouble(double value1, double value2) {
double sum = 0.0;
String value1Str = Double.toString(value1);
int decimalIndex = value1Str.indexOf(".");
int value1Precision = 0;
if (decimalIndex != -1) {
value1Precision = (value1Str.length() - 1) - decimalIndex;
}
String value2Str = Double.toString(value2);
decimalIndex = value2Str.indexOf(".");
int value2Precision = 0;
if (decimalIndex != -1) {
value2Precision = (value2Str.length() - 1) - decimalIndex;
}
int maxPrecision = value1Precision > value2Precision ? value1Precision : value2Precision;
sum = value1 + value2;
String s = String.format("%." + maxPrecision + "f", sum);
sum = Double.parseDouble(s);
return sum;
}
You can Do the Following!
System.out.println(String.format("%.12f", total));
if you change the decimal value here %.12f
So far I understand it as main goal to get correct double from wrong double.
Look for my solution how to get correct value from "approximate" wrong value - if it is real floating point it rounds last digit - counted from all digits - counting before dot and try to keep max possible digits after dot - hope that it is enough precision for most cases:
public static double roundError(double value) {
BigDecimal valueBigDecimal = new BigDecimal(Double.toString(value));
String valueString = valueBigDecimal.toPlainString();
if (!valueString.contains(".")) return value;
String[] valueArray = valueString.split("[.]");
int places = 16;
places -= valueArray[0].length();
if ("56789".contains("" + valueArray[0].charAt(valueArray[0].length() - 1))) places--;
//System.out.println("Rounding " + value + "(" + valueString + ") to " + places + " places");
return valueBigDecimal.setScale(places, RoundingMode.HALF_UP).doubleValue();
}
I know it is long code, sure not best, maybe someone can fix it to be more elegant. Anyway it is working, see examples:
roundError(5.6+5.8) = 11.399999999999999 = 11.4
roundError(0.4-0.3) = 0.10000000000000003 = 0.1
roundError(37235.137567000005) = 37235.137567
roundError(1/3) 0.3333333333333333 = 0.333333333333333
roundError(3723513756.7000005) = 3.7235137567E9 (3723513756.7)
roundError(3723513756123.7000005) = 3.7235137561237E12 (3723513756123.7)
roundError(372351375612.7000005) = 3.723513756127E11 (372351375612.7)
roundError(1.7976931348623157) = 1.797693134862316
Do not waste your efford using BigDecimal. In 99.99999% cases you don't need it. java double type is of cource approximate but in almost all cases, it is sufficiently precise. Mind that your have an error at 14th significant digit. This is really negligible!
To get nice output use:
System.out.printf("%.2f\n", total);
I have a program which multiplies a probability over 500 times, but when I am doing so the output is zero. Should I use some other data type?
Please help.
Here is the code I am using:
double d = 1/80000d;
for (int i = 0; i < 500; i++) {
d *= d;
}
System.out.println(d);
The output is zero because double has a limited percision, and if you multiply a number lower than 1 by itself enough times, you'll get a result too small to be distinguished from 0.
If you print d after each iteration, you'll see that it becomes 0 quite fast :
1.5625E-10
2.4414062500000002E-20
5.960464477539064E-40
3.552713678800502E-79
1.2621774483536196E-157
1.593091911E-314
0.0
When working with probabilities, you can avoid these sort of numerical issues by working instead with logarithms, so that you can work additively. Something like
double d = 1/80000d;
double ld = Math.log(d)
for (int i = 0; i < 500; i++) {
ld += ld;
}
System.out.println(ld);
Naturally, if you have two numbers less than 1, and repeated the multiply times sooner or later will be small enough to not be able resepresented in Double, Extended, or any floating arithmetic it done in the future. ;)
What your turn is the aproximation that has been stored in the type. ZERO is one of the special constants of IEEE 754 format.
I do not know JAVA, but exist the type Extended in other languages.
When creating a range of numbers as follows,
float increment = 0.01f;
for (int i = 0; i < 100; i++) {
float value = i * increment;
System.out.println(value);
}
it is clear, that I will end up for some i with values like
0.049999997, which are no exact multiples of 0.01, due to rounding errors.
When I try the same with floats in the range of usual integers, I have never seen the same problem:
float increment = 1.0f; //Still a float but representing an int value
for (int i = 0; i < 100; i++) {
float value = i * increment;
System.out.println(value);
}
One could expect, that this also prints out e.g. 49.999999 instead of 50, which I never saw however.
I am wondering, whether I can rely on that for any value of i and any value of increment, as long as it represents an integer (although its type is float).
And if so, I would be interested in an explanation, why rounding errors can not happen in that case.
Integers in a certain range (about up to one million or so) can be represented exactly as a float. Therefore you don't get rounding errors when you work only with them.
This is because float is based on floating point notation.
In rude words it tries to represent your decimal number as a sum of fractions of power 2.
It means it will try to sum 1/2^n1 + 1/2^n2 + 1/2^n3 .... 1/2^nm until gets closes or exact value that you put.
For example (rude):
0.5 it will represent as 1/2
0.25 it will represent as 1/2²
0.1 it will represent as 1/2^4
but in this case it will mutiply the number by 1.600000023841858 (mantissa) and it will give a number closer but not equal to 1 (1/2^4 x 1.600000023841858 = 0,100000001
Now you can see why after some loops the value changes to nonsense values
For rich detail of how it works read floating points IEEE 754
If you want precision you should use for example a BigDecimal from Java that uses another architecture to represent decimal numbers.
Double has the same problem.
Check this tool to see the repressentation of floating point:
http://www.h-schmidt.net/FloatConverter/IEEE754.html
It doesn't really represent an integer. It's still a float that you're just attempting to add the value 1.0 to. You'll get rounding errors as soon as 1.0 underflows (whenever the exponent gets larger than zero).
DecimalFormat df = new DecimalFormat("#.000000");
int a[] = { 2, 2, 3, 3, 4, 4 };
double sum = 0.000000;
for (int i = 0; i < a.length; i++)
{
sum = sum + (double) a[i];
}
output1=Double.valueOf(df.format(sum / a.length));
where sum/a.length value is 3. output1 is double variable. Now the result I wanted is 3.000000 and it must be store in double variable output1 but I can't get it.
Although in certain cases it might work, in general there is no way to determine/force the decimal precision of a double value, or indeed any IEEE floating point number.
If you want decimal precision in Java, use BigDecimal. This is even more important if the numbers you work with represent money.
If an approximate result is good enough (and there are lots of calculations where it is), you can use double but be aware that it's a binary floating point number and accurate rounding to decimals might not always be possible.
The primitive type double is an approximation of a real number, with a sequence of (negative) powers of 2.
Hence the decimal notation 0.2 = 0*2-1 + ... + 1*2-4 + ... with an error as one would need an infinite sequence in base 2.
If one wants a precision with the value, one needs BigDecimal:
BigDecimal oneFifth = new BigDecimal("0.200"); // Precision/scale 3
BigDecimal hundredPlusOnefifth =
oneFifth.multiply(BigDecimal.valueOf(501)); // 100.200
Using a String in the constructor, BigDecimal can set the precision.
Not so nice writing expressions in BigDecimal though.
With double one might live, while carefully rounding at appropriate points in the code. There always will be a small error and, outputting needs a formatter as the number of digits is lost.
The value of 3.0 and 3.00000 are the same in a double variable. When you print it, format it the way you want:
System.out.println( df.format( output1 ) );
Looks like sum is int and you have the result of integer division (because a.length is int). Just multiply one of those values by 1.0:
output1 = Double.valueOf(df.format((sum * 1.0) / a.length));
With your edited code, your problem is not in obtaining the value of output1 but how you show it. Don't print output1 directly, instead use the DecimalFormat you used previously:
System.out.println(df.format(output1));