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i want to disable notifications coming from other apps like Facebook and other apps.
I know it is possible because the Notifications Off app has this functionality.
Actually, you could achieve this (for API level 18+) with the new NotificationListenerService and the appropriate permissions.
You can use getActiveNotifications() to get the list of current notifications in the device, and then cancelNotification() to close them individually or cancelAllNotifications() to remove them all at once.
So you could be notified (heh) as soon as a notification arrives, then dismiss it if it's from one of these "blocked" applications.
You can't, unless you have root or your code runs with system/phone app process id. The app you linked to in your question requires root.
In case you have root and are not afraid to use reflection to access hidden methods, you can examine how App Settings enables/disables notifications for a package.
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I need to render an entire javadocs filestructure which is in plain html.
I need this to render the files using permissions. The user needs to be logged in in order to view the files.
I got a folder with .js .html and some other folders as well. I need these to be viewed by a user, but only if this user is logged in.
How do I allow Play! to return a set of these specific files, without having to modify them?
Googled quite a lot but to no avail.
Thanks in advance
You would have to create your own version of the assets controller that will enforce the auth-requirement, you could probably get it to work by just wrapping the built in Assets controller. If the javadoc is not packaged with play you could take a look at the ExternalAssets controller which can server arbitrary files from the filesystem.
If you do not already have a play app that you are including this in it would probably be easier to do this with a webserver, apache would for example allow you to do this with only configuration.
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Is there anyway that you can access that? I'm wanting to launch my application only if the Messenger is open. Is there anyway I can do this? I've been searching around and I can't seem to find anything. I've also looked on my phone and the Messenger doesn't show up in running applications.
And I'm wanting to be able to have a navigation bar slide from the left, but when it loads the layout there is a default white background. Is there anyway I can do away with this?
There is no single "default Messenger app". Device manufacturers and ROM modders can and do ship other SMS clients as their "default". Users can install third-party SMS clients and, as of Android 4.4, designate them as the "default". Then, there are the devices that do not have telephony capability and will have no SMS clients. Then, there are restricted profiles in Android 4.3+, where even though the device might have one or more SMS clients, the current user does not.
In short, I suggest that you take another approach.
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I've just started to use Webcam Capture and found out that after starting Webcam class the searching of the devices never ends. How is it possible to stop it?
It depends what do you mean that "searching of the devices never ends". Does it hang or simply search new device again and again?
In first case, when search devices hangs, you should fill new bug ticket on the Webcam Capture github project page. There was a bug which caused devices search to fail and it was already fixed, so if you are using 0.3.10-RC6, you should not observe it. If you are using this version and problem still persist, then again, please fill the bug report and wait for the response from the developers. Link to fill new bug report (don't forget to include logs from console):
https://github.com/sarxos/webcam-capture/issues/new
In second case, if you mean that search new devices is executed again and again, and you see same message in the log from SLF4J every 3 seconds, then you simply have to disable webcam discovery service. From the Webcam Capture API Handbook for version 0.3.10 (page 20):
WebcamDiscoveryService discovery = Webcam.getDiscoveryService();
discovery.stop();
I hope this information can help you.
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I'm currently developing an Android app wich uses a lot of Facebook data. From everything that I've read so far, RestFB appears to be the best option in order to use the Facebook API on a Java enviroment, but I have a concern: What happens if Facebook decides to "block" this library? Can Facebook do that? If that happens, my app would automatically stop working.
Thanks for your time!
RestFB should be as safe as any other option for interacting with the Facebook API. If you're building an app that interacts with a third-party API, you're at risk for breakage due to changes or updates in the API format. However, from the perspective of Facebook "RestFB" isn't a single application: each app that uses RestFB will be registered as a different Facebook API consumer. As a result, it's highly unlikely (in fact, probably impossible) that access from an entire library would ever be blocked by Facebook.
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I saw many programms in Android Market which allow to download video from Youtube. Now I must create programm for download video from Youtube, but I don't know how to do it. Can you help me? Thank you for, anyway.
Well first of all. Stackoverflow is mostly used for question. No one here will write a complete app for you, well the majority will probably not do that.
Second, you might want to look at YouTubes ToS:
5L:
you agree not to access Content or any reason other than your personal, non-commercial use solely as intended through and permitted by the normal functionality of the Service, and solely for Streaming. "Streaming" means a contemporaneous digital transmission of the material by YouTube via the Internet to a user operated Internet enabled device in such a manner that the data is intended for real-time viewing and not intended to be downloaded (either permanently or temporarily), copied, stored, or redistributed by the user.
5M:
You shall not copy, reproduce, distribute, transmit, broadcast,
display, sell, license, or otherwise exploit any Content for any other
purposes without the prior written consent of YouTube or the
respective licensors of the Content.
So please come back with questions that we can answer.
You should probably check out http://sourceforge.net/projects/ytd2/ and http://www.google.com/support/forum/p/youtube/thread?tid=28e5b81a75f31def&hl=en