client/server connection closing causes loop error - java

I got to stage where client and server communicate, sending messages from and to each other.
The problem I am having is how to close the connection without causing an error?
If I terminate one of the apps (either server or client) that causes the connection to be lost, and then it causes the loop that is waiting for input to loop indefinitely and showing null's.
I tried closing sockets, buffers and even the thread, didn't work.
This is the client side
public void onClick(View view) {
try {
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println(str);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
This is the server side
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(
socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Both use these classes:
class CommunicationThread implements Runnable {
private Socket clientSocket;
private BufferedReader input;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
try {
this.input = new BufferedReader(new InputStreamReader(
this.clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
String read = input.readLine();
updateConversationHandler.post(new updateUIThread(read));
//***HERE EXTRA BIT FOR THE SERVER
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class updateUIThread implements Runnable {
private String msg;
public updateUIThread(String str) {
this.msg = str;
}
#Override
public void run() {
text.setText(msg);
}
}
the only difference is the server has this bit where it says above ***HERE EXTRA BIT FOR THE SERVER
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println("Message recieved");
so basically, client connects, server accepts, then client sends message, servers receives message and shows it, and then sends "Message received" to the client, and the client shows it.
All this works fine, but once the connection is lost, they hang on showing null repeatedly, and I have to force the app to close.

You aren't checking for end of stream. If readLine() returns null, the peer has closed the connection, and you must do likewise and stop reading.
It's hard to believe you really need a new thread for every line to update the UI.

Related

Java can't get client or server response

I'm from Poland, so I'm sorry for any mistakes.
I've coding for a while a small server and client connection, when I stopped on annoying problem. When I send from client to server information (String), server can get it, but can't respone to it.
Here it is code.
Client
private static Socket socket;
public static void main(String args[]){
try{
String host = "localhost";
int port = 25002;
InetAddress address = InetAddress.getByName(host);
socket = new Socket();
socket.connect(new InetSocketAddress(host, port), 5000);
//Send the message to the server
System.out.println("< "+sendMessage(socket));
//socket.shutdownOutput();
System.out.println("> "+getMessage(socket));
}catch (SocketTimeoutException e){
System.out.println(e.getMessage()); // changed
}catch (IOException e){
System.out.println(e.getMessage()); // changed
}catch (IllegalBlockingModeException e){
System.out.println(e.getMessage()); // changed
}catch(IllegalArgumentException e){
System.out.println(e.getMessage()); // changed
}finally{
//Closing the socket
try{
socket.close();
}catch(Exception e){
System.out.println(e.getMessage()); // changed
}
}
}
public static String sendMessage(Socket client){
try {
String message = "test";
PrintWriter writer = new PrintWriter(client.getOutputStream(), true);
writer = new PrintWriter(client.getOutputStream(), true);
writer.print(message);
writer.flush();
writer.close();
return message;
} catch (IOException e) {
System.out.println(e.getMessage()); // changed
return "false";
}
}
public static String getMessage(Socket client){
try {
BufferedReader socketReader = new BufferedReader(new InputStreamReader(client.getInputStream()));
return socketReader.readLine();
} catch (IOException e){
System.out.println(e.getMessage()); // changed
return "false";
}
}
And.. server
public class kRcon{
private static Socket socket;
private static ServerSocket serverSocket;
private static Thread u;
private static class Server extends Thread {
public void run() {
int port = 25002;
try {
serverSocket = new ServerSocket(port);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
while(true) {
try {
socket = serverSocket.accept();
BufferedReader socketReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
BufferedWriter socketWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
String str = socketReader.readLine();
socketReader.close();
System.out.println(str);
socketWriter.write("test");
socketWriter.flush();
socketWriter.close();
}
}catch (IOException e1) {
e1.printStackTrace();
}
}
public static void init(){
try {
u = new Server();
u.setName("Server");
u.start();
} catch (IOException e) {
System.out.println(e.getMessage()); // changed
}
}
}
Results
If, I start server first all looks nice.
So, I start the client with parametr "test", nad output to console is:
< test
Socket is closed // changed
On server-side in console I have:
"test"
Socket is closed // changed
I tried to shutdown inputs and outputs and dosen't work.. I don't know to do now. Please help :c
Edited 2015-04-03
I've changed lines with comment "changed".
For Google, and readers
To fix problem, don't close StreamReaders nad StreamWriters on client's sides.
Thanks to EJP, for help!
Greetings from Poland.
When you get an exception, print it. Don't just throw away all that information. And don't return magic Strings either. In this case you should have let the exception propagate. If you had done all that you would have seen the exception SocketException: socket closed being thrown by getMessage(), and you would have had something concrete to investigate, instead of a complete mystery.
It is caused by closing the PrintWriter in sendMessage(). Closing either the input or output stream of a socket closes the other stream and the socket.

Sending ByteArray using Java Sockets (Android programming)

I have this Java code that sends string with Socket. I can use the same code for Android.
public class GpcSocket {
private Socket socket;
private static final int SERVERPORT = 9999;
private static final String SERVER_IP = "10.0.1.4";
public void run() {
new Thread(new ClientThread()).start();
}
public int send(String str) {
try {
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
out.println(str);
out.flush();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
return str.length();
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
Now, I need to send binary information encoded in ByteArray.
What might be the best ways to do this? I'm considering converting the ByteArray into string to use the same method, but I guess one can send the byte array information directly using Java Sockets.
just call write(byte[] a) on the OutputStream the one you get from the socket.

Separating Client class from JFrame [duplicate]

A few days ago i tried to create a server - client or client Server as an experiment to learn about socket using a thread but then someone told me that i should use swingWorker. I did some research how to use and have implemented it in as practice but it still doesn't work. the swingWorker thread doesn't look like it is running even tho i get a connection and have used .excute(). If you guys can help spot where i am doing wrong that will be great. SwingWorker class is in the startSever() and startClient() method.
private void startServer() {
SwingWorker <Void, String> runningServer = new SwingWorker<Void, String>(){
protected Void doInBackground() {
try {
listeningSocket = new ServerSocket(port);
System.out.println("waiting for connection");
connection = listeningSocket.accept();
connected = true;
System.out.println("Connected");
String incomeMessage =null;
while(connected){
inStream = connection.getInputStream();
inDataStream = new DataInputStream(inStream);
if (myMessage !=null){
outStream = connection.getOutputStream();
outDataStream = new DataOutputStream(outStream);
outDataStream.writeUTF(myMessage);
}
if((incomeMessage = inDataStream.readUTF())!=null){
clientMessage = incomeMessage;
publish(clientMessage);
incomeMessage =null;
}
}
} catch (IOException e) {
clientMessage = "Connection Lost";
}
return null;
}
runningServer.execute();
}
Here's a VERY basic example.
Basically, because you program requires asynchronous communications (that is, you need to be able to read from the socket AND write to it at the same time), you need to offload each stream to a separate thread.
The management process of this example is, well, no existent. Realistically, you should have some kind of "connection" manager that would be able to cleanly close the output and input threads so that, for example, when the user types "bye", the output thread would be able to tell the connection manager that the connection should be terminated. It would then tell the input thread to stop reading any new message and terminate...
Client
public class Client {
public static void main(String[] args) {
try {
Socket master = new Socket("localhost", 8900);
new Thread(new InputHandler(master)).start();
new Thread(new OuputHandler(master)).start();
} catch (Exception ex) {
ex.printStackTrace();
}
}
public static class InputHandler implements Runnable {
private Socket socket;
public InputHandler(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
boolean commune = true;
BufferedReader reader = null;
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while (commune) {
String text = reader.readLine();
System.out.println("\n<server> " + text);
if (text.toLowerCase().equals("bye")) {
commune = false;
}
}
} catch (Exception exp) {
exp.printStackTrace();
} finally {
try {
reader.close();
} catch (Exception e) {
}
try {
socket.close();
} catch (Exception e) {
}
}
}
}
public static class OuputHandler implements Runnable {
private Socket socket;
public OuputHandler(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
boolean commune = true;
BufferedWriter writer = null;
try {
writer = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
Scanner scanner = new Scanner(System.in);
while (commune) {
System.out.print("> ");
String text = scanner.nextLine();
writer.write(text);
writer.newLine();
writer.flush();
if (text.equalsIgnoreCase("bye")) {
commune = false;
}
}
} catch (Exception exp) {
exp.printStackTrace();
} finally {
try {
writer.close();
} catch (Exception e) {
}
try {
socket.close();
} catch (Exception e) {
}
}
}
}
}
Server
public class Server {
public static void main(String[] args) {
try {
ServerSocket master = new ServerSocket(8900);
Socket socket = master.accept();
new Thread(new InputHandler(socket)).start();
new Thread(new OuputHandler(socket)).start();
} catch (Exception ex) {
ex.printStackTrace();
}
}
public static class InputHandler implements Runnable {
private Socket socket;
public InputHandler(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
boolean commune = true;
BufferedReader reader = null;
try {
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
while (commune) {
String text = reader.readLine();
System.out.println("\n<client> " + text);
if (text.toLowerCase().equals("bye")) {
commune = false;
}
}
} catch (Exception exp) {
exp.printStackTrace();
} finally {
try {
reader.close();
} catch (Exception e) {
}
try {
socket.close();
} catch (Exception e) {
}
}
}
}
public static class OuputHandler implements Runnable {
private Socket socket;
public OuputHandler(Socket socket) {
this.socket = socket;
}
#Override
public void run() {
boolean commune = true;
BufferedWriter writer = null;
try {
writer = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
Scanner scanner = new Scanner(System.in);
while (commune) {
System.out.print("> ");
String text = scanner.next();
writer.write(text);
writer.newLine();
writer.flush();
if (text.equalsIgnoreCase("bye")) {
commune = false;
}
}
} catch (Exception exp) {
exp.printStackTrace();
} finally {
try {
writer.close();
} catch (Exception e) {
}
try {
socket.close();
} catch (Exception e) {
}
}
}
}
}
Update (whine)
While I have your source code in front of me...
There should very, very, rarely be a need to do textMessage.addKeyListener(this)
Because you are using a JTextField, you should be using a ActionListener instead. There are a a number of important reasons for this, but for you, the main one would be the fact that a "accept" action is Look and Feel dependent. While most systems do use Enter as there "accept" action, is not a guarantee.
Have a look at How to Write a Action Listener for more information
Given the general complexity of what you are trying to do, +1 for a overall good attempt!
Using this example, the following changes work with a single telnet client.
private PrintWriter out;
...
public void keyPressed(KeyEvent e) {
if (e.getKeyChar() == KeyEvent.VK_ENTER) {
myMessage = friendLabel + textMessage.getText();
if (out != null) {
out.println(myMessage);
}
...
}
...
protected Void doInBackground() {
try {
listeningSocket = new ServerSocket(port);
System.out.println("Waiting for connection");
connection = listeningSocket.accept();
connected = true;
System.out.println("Connected");
Scanner in = new Scanner(connection.getInputStream());
out = new PrintWriter(connection.getOutputStream(), true);
publish("Connected");
while (true) {
publish(in.nextLine());
}
} catch (IOException e) {
clientMessage = "Connection Lost";
try {
connection.close();
System.out.println("Closed");
} catch (IOException e1) {
e1.printStackTrace();
connected = false;
}
}
return null;
}
I see your server port is 8900 and your client port is 8900 too. I am not sure if it matters if the server and client are running on the same machine...

Java - client-server clock

I'm kind of stuck on one issue. I got a client-server app in Java, where multiple clients can connect to a server. Now I have a cyclic operation, which is getting the current time (corresponding to my ClockTask on the server side). But I don't really know how do I transmit this time data to all connected clients. It should be done somehow by ObjectOutputStream I guess, but it would be nice if someone could clue me in.
Here's my server code, together with thread running a client connection:
public class Server {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
boolean listeningSocket = true;
try {
serverSocket = new ServerSocket(11111);
} catch (IOException e) {
System.err.println("Could not listen on port: 11111");
}
while(listeningSocket){
System.out.println("Waiting for a client to connect...");
Socket clientSocket = serverSocket.accept();
System.out.println("Client connected!");
ConnectThread ct = new ConnectThread(clientSocket);
ct.start();
}
serverSocket.close();
}
}
Connect thread:
public class ConnectThread extends Thread{
private Socket socket = null;
public ConnectThread(Socket socket) {
super("ConnectThread");
this.socket = socket;
}
#Override
public void run(){
ObjectOutputStream serverOutputStream = null;
ObjectInputStream serverInputStream = null;
try {
System.out.println("check");
serverOutputStream = new ObjectOutputStream(socket.getOutputStream());
System.out.println("check");
serverInputStream = new ObjectInputStream(socket.getInputStream());
serverOutputStream.writeInt(42);
System.out.println("check");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
finally{
try {
serverOutputStream.close();
serverInputStream.close();
socket.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
and the client:
public class Client {
public static void main(String[] arg) {
Socket socketConnection = null;
ObjectOutputStream clientOutputStream = null;
ObjectInputStream clientInputStream = null;
try {
socketConnection = new Socket("127.0.0.1", 11111);
clientOutputStream = new ObjectOutputStream(
socketConnection.getOutputStream());
clientInputStream = new ObjectInputStream(
socketConnection.getInputStream());
System.out.println("check");
System.out.println(clientInputStream.readInt()); // HERE'S WHERE THE EXCEPTION OCCURS
} catch (Exception e) {
System.out.println("The following exception has occured and was caught:");
System.out.println(e);
}
finally{
try {
clientOutputStream.close();
clientInputStream.close();
socketConnection.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
Clock task:
public class ClockTask extends TimerTask {
#Override
public void run() {
DateFormat dateFormat = new SimpleDateFormat("HH:mm:ss");
Calendar c = Calendar.getInstance();
System.out.println(dateFormat.format(c.getTime()));
//some object output stream here??
}
}
I don't suggest sending a Calendar object as it is a very expensive object using around 2900 bytes. Instead you could send a long value over a DataOutputStream which would use 8 bytes.
Note: you would need to correct for the latency between the client and the server otherwise the time will be always delayed.
A simple way to address this is for the client to send a message to the server with a timestamp as long, the server responds with it's own time stamp and you can assume that the delay is half the round trip time. You can then apply an EWMA (Exponentially Weighted Moving Average) to get a reason average of the difference in the clock on the server and the client.

Maintain server after socket killing

So I have this simple server. What I want to do is keep the server running and waiting for another client, when I kill the clients socket (telnet -> end process).
private ServerSocket serv;
public Server() throws IOException {
try {
serv = new ServerSocket(port);
serv.setReuseAddress(true);
while(true) {
Socket sock = serv.accept();
try {
BufferedReader netIn = new BufferedReader(new InputStreamReader(sock.getInputStream()));
PrintWriter netOut = new PrintWriter(new BufferedWriter(new OutputStreamWriter(sock.getOutputStream())), true);
while(true) {
//do stuff
}
} finally {
sock.close();
}
}
} catch (SocketException e) {
recreateSocket();
} catch (IOException e) {
e.printStackTrace();
}
}
private void recreateSocket() {
try {
ServerSocket socket = ServerSocketFactory.getDefault().createServerSocket(port);
serv = socket;
} catch (IOException e) {
e.printStackTrace();
}
}
Atm it throws bindException, how to deal with it.
Add catch statement(s) to before the finally block (but don't call recreateSocket() there )
Update to clarify, something like this:
while(true) {
//do stuff
}
} catch (SocketException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} finally {
sock.close();
Start a new thread to handle each accepted connection.
The reason is that you are creating a server socket again. You don't need to do this (the previous one is still working which is why you get a bind exception). This is what you want to do:
private ServerSocket serv;
public Server(int port) throws IOException
{
try {
serv = new ServerSocket(port);
serv.setReuseAddress(true);
while(true) {
Socket sock = serv.accept();
try {
BufferedReader netIn = new BufferedReader(new InputStreamReader(sock.getInputStream()));
PrintWriter netOut = new PrintWriter(new BufferedWriter(new OutputStreamWriter(sock.getOutputStream())), true);
// do stuff
} catch(SocketException e) {
e.printStackTrace();
} finally {
sock.close();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}

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