I'm from Poland, so I'm sorry for any mistakes.
I've coding for a while a small server and client connection, when I stopped on annoying problem. When I send from client to server information (String), server can get it, but can't respone to it.
Here it is code.
Client
private static Socket socket;
public static void main(String args[]){
try{
String host = "localhost";
int port = 25002;
InetAddress address = InetAddress.getByName(host);
socket = new Socket();
socket.connect(new InetSocketAddress(host, port), 5000);
//Send the message to the server
System.out.println("< "+sendMessage(socket));
//socket.shutdownOutput();
System.out.println("> "+getMessage(socket));
}catch (SocketTimeoutException e){
System.out.println(e.getMessage()); // changed
}catch (IOException e){
System.out.println(e.getMessage()); // changed
}catch (IllegalBlockingModeException e){
System.out.println(e.getMessage()); // changed
}catch(IllegalArgumentException e){
System.out.println(e.getMessage()); // changed
}finally{
//Closing the socket
try{
socket.close();
}catch(Exception e){
System.out.println(e.getMessage()); // changed
}
}
}
public static String sendMessage(Socket client){
try {
String message = "test";
PrintWriter writer = new PrintWriter(client.getOutputStream(), true);
writer = new PrintWriter(client.getOutputStream(), true);
writer.print(message);
writer.flush();
writer.close();
return message;
} catch (IOException e) {
System.out.println(e.getMessage()); // changed
return "false";
}
}
public static String getMessage(Socket client){
try {
BufferedReader socketReader = new BufferedReader(new InputStreamReader(client.getInputStream()));
return socketReader.readLine();
} catch (IOException e){
System.out.println(e.getMessage()); // changed
return "false";
}
}
And.. server
public class kRcon{
private static Socket socket;
private static ServerSocket serverSocket;
private static Thread u;
private static class Server extends Thread {
public void run() {
int port = 25002;
try {
serverSocket = new ServerSocket(port);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
while(true) {
try {
socket = serverSocket.accept();
BufferedReader socketReader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
BufferedWriter socketWriter = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
String str = socketReader.readLine();
socketReader.close();
System.out.println(str);
socketWriter.write("test");
socketWriter.flush();
socketWriter.close();
}
}catch (IOException e1) {
e1.printStackTrace();
}
}
public static void init(){
try {
u = new Server();
u.setName("Server");
u.start();
} catch (IOException e) {
System.out.println(e.getMessage()); // changed
}
}
}
Results
If, I start server first all looks nice.
So, I start the client with parametr "test", nad output to console is:
< test
Socket is closed // changed
On server-side in console I have:
"test"
Socket is closed // changed
I tried to shutdown inputs and outputs and dosen't work.. I don't know to do now. Please help :c
Edited 2015-04-03
I've changed lines with comment "changed".
For Google, and readers
To fix problem, don't close StreamReaders nad StreamWriters on client's sides.
Thanks to EJP, for help!
Greetings from Poland.
When you get an exception, print it. Don't just throw away all that information. And don't return magic Strings either. In this case you should have let the exception propagate. If you had done all that you would have seen the exception SocketException: socket closed being thrown by getMessage(), and you would have had something concrete to investigate, instead of a complete mystery.
It is caused by closing the PrintWriter in sendMessage(). Closing either the input or output stream of a socket closes the other stream and the socket.
Related
I'm trying to make a connection between a server and multiple clients, but it doesn't work even for one. All I want to do is to send from the client an object using the ObjectOutputStream class. The connection is made successfully at the beginning but when I try to send the object to the server it fails.
This is the client part which is written in the main method of a class:
Socket socket;
OutputStream out;
ObjectOutputStream fout;
boolean connected=false;
if (!connected) {
try {
socket = new Socket("localhost", 8000);
out = socket.getOutputStream();
fout = new ObjectOutputStream(out);
fout.flush();
connected = true;
fout.writeObject(ac1);//ac is an object of Plane class
} catch (Exception ex) {
System.out.println(ex.toString());
}
}
This is the server:
public class server {
static class ServerThread implements Runnable {
Socket client = null;
public ServerThread(Socket c) {
this.client = c;
}
public void run() {
try {
System.out.println("Connected to client : "+client.getInetAddress().getHostName());
Plane ac=null;
InputStream in=client.getInputStream();
ObjectInputStream fin=new ObjectInputStream(in);
while(client.isConnected()){
ac = (Plane)fin.readObject();
System.out.println(ac.toString());
}
client.close();
} catch (Exception e) {
// System.err.println(e.getMessage());
e.printStackTrace();
}
}
}
public static void main(String args[]) {
try {
ServerSocket server = new ServerSocket(8000);
while (true) {
Socket p = server.accept();
new Thread(new ServerThread(p)).start();
}
} catch (Exception ex) {
System.err.println("Error : " + ex.getMessage());
}
}
}
Could anyone tell me what is the problem?
Your client never closes the socket, and presumably exits, so the connection is reset. So close the socket.
NB isConnected() is not a valid loop condition. It will never become false. Your loop should terminate when EOFExceprion is caught.
I got to stage where client and server communicate, sending messages from and to each other.
The problem I am having is how to close the connection without causing an error?
If I terminate one of the apps (either server or client) that causes the connection to be lost, and then it causes the loop that is waiting for input to loop indefinitely and showing null's.
I tried closing sockets, buffers and even the thread, didn't work.
This is the client side
public void onClick(View view) {
try {
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println(str);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
This is the server side
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(
socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
Both use these classes:
class CommunicationThread implements Runnable {
private Socket clientSocket;
private BufferedReader input;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
try {
this.input = new BufferedReader(new InputStreamReader(
this.clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
while (!Thread.currentThread().isInterrupted()) {
try {
String read = input.readLine();
updateConversationHandler.post(new updateUIThread(read));
//***HERE EXTRA BIT FOR THE SERVER
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class updateUIThread implements Runnable {
private String msg;
public updateUIThread(String str) {
this.msg = str;
}
#Override
public void run() {
text.setText(msg);
}
}
the only difference is the server has this bit where it says above ***HERE EXTRA BIT FOR THE SERVER
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println("Message recieved");
so basically, client connects, server accepts, then client sends message, servers receives message and shows it, and then sends "Message received" to the client, and the client shows it.
All this works fine, but once the connection is lost, they hang on showing null repeatedly, and I have to force the app to close.
You aren't checking for end of stream. If readLine() returns null, the peer has closed the connection, and you must do likewise and stop reading.
It's hard to believe you really need a new thread for every line to update the UI.
I read through SO a lot and I found many examples which were doing what I am trying to do. But I just can't find the issue in my code at all. May be I just need a fresh set of eyes to look at my code.
So with risk of being flagged for duplicate thread here is goes. I have a simple Java code. It opens a port. Connects a socket to that. gets the inputstream and outputstream. Puts some text to output stream and inputstream tries to read the text. When the mehtod for readLine is executed it does not return back to the code. It just keeps running and never comes back to main method.
import java.net.*;
import java.io.*;
import java.io.ObjectInputStream.GetField;
public class echoserver {
public static void main(String[] args) {
// TODO Auto-generated method stub
String hostName = "127.0.0.1";
// InetAddress.getLocalHost()
int portNumber = 5000;
ServerSocket ss = null;
Socket echoSocket = null;
try {
ss = new ServerSocket(portNumber);
echoSocket = new Socket(hostName, portNumber);
// echoSocket = ss.accept();
System.out.println("open");
System.out.println(echoSocket.isBound());
PrintWriter writer = new PrintWriter(echoSocket.getOutputStream());
for (int i = 0; i < 100; i++) {
writer.print("test String");
}
writer.flush();
// writer.close();
System.out.println("inputstream read");
DataInputStream is = new DataInputStream(echoSocket.getInputStream());
String fromStream = is.readLine();
System.out.println(fromStream);
System.out.println("bufferreader read");
BufferedReader reader = new BufferedReader(new InputStreamReader(echoSocket.getInputStream()));
String fromReader = reader.readLine();
System.out.println(fromReader);
} catch (UnknownHostException ex1) {
// TODO Auto-generated catch block
System.out.println("EX1");
ex1.printStackTrace();
}
catch (IOException ex2) {
// TODO: handle exception
System.out.println("EX2");
ex2.printStackTrace();
}
finally {
try {
echoSocket.close();
ss.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
}
EDIT : Updated Code below... The only issue in this code is that while loop in Server.Run never ends. I looked for some other attributes (I remember something like isTextAvailable) but could not find it. The idea behind the code is to convert it into a chat client. needless to say its a struggle !
EDIT 2: I found the the issue. I never closed the socket from writer end so the listner kept on listening ! Thanks for help everyone !
clientsocket.close();
Added one line and it worked!
import java.net.*;
import java.io.*;
import java.io.ObjectInputStream.GetField;
import java.util.*;
public class echoserver {
static echoserver echo;
public static class Client implements Runnable {
Socket clientsocket;
String hostName = "127.0.0.1";
int portNumber = 5000;
static int onesleep = 0;
public void run(){
System.out.println("Client Run " + new Date());
try {
clientsocket = new Socket(hostName,portNumber);
PrintWriter writer = new PrintWriter(clientsocket.getOutputStream());
for (int i = 0; i < 10; i++) {
writer.println("test String " + i );
}
writer.flush();
clientsocket.close();
} catch (UnknownHostException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
public class Server implements Runnable {
public void run(){
System.out.println("Server Run" + new Date());
int portNumber = 5000;
ServerSocket ss = null;
Socket serversocket = null;
InputStreamReader streamReader;
try {
ss = new ServerSocket(portNumber);
serversocket = ss.accept();
System.out.println("bufferreader read " + new Date());
streamReader = new InputStreamReader(serversocket.getInputStream());
BufferedReader reader = new BufferedReader(streamReader);
String fromReader;
System.out.println(reader.ready());
System.out.println(reader.readLine());
while ((fromReader = reader.readLine()) != null) {
System.out.println(fromReader);
}
System.out.println("After While in Server Run");
} catch (IOException ex_server) {
// TODO Auto-generated catch block
System.out.println("Server Run Error " + new Date());
ex_server.printStackTrace();
}
finally {
try {
serversocket.close();
ss.close();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
System.out.println("open" + new Date());
System.out.println(serversocket.isBound());
}
}
public void go(){
Server server = new Server();
Thread serverThread = new Thread(server);
serverThread.start();
Client client = new Client();
Thread clientThread = new Thread(client);
clientThread.start();
}
public static void main(String[] args) {
// TODO Auto-generated method stub
echo = new echoserver();
echo.go();
}
}
I had prepared a version of this post earlier, but based on your last comment in the other answer, it seems you have already figured it out. I'll posting this anyways, in case it is of any help.
The broad answer is that your class, as you currently have it, effectively represents both the client-side AND server-side portions within the same thread / process. As you've seen, you're able to write your data to the outbound (or client-side) socket, but the server-side component never gets a chance to listen for incoming connections.
Consequently, when you attempt to read data from the inbound (or server-side) socket's input stream, nothing exists because nothing was received. The readline() method ultimately blocks until data is available, which is why your program seems to hold at that point. Additionally, like haifzhan said, creating a new socket using new Socket(...) doesn't establish the connection, all you have is a socket with nothing in the stream.
The ServerSocket#accept method what you need to use in order to listen for connections. This method will create the socket for you, from which you can attempt to read from its stream. Like haifzhan said, that method blocks until a connection is established, which is ultimately why it cannot function properly in a single-threaded environment.
To do this within the same application, you'll simply need to separate the components and run them in separate threads. Try something like the following:
public class EchoClient {
public static void main(String[] args) throws InterruptedException {
new Thread(new EchoServer()).start(); // start up the server thread
String hostName = "localhost";
int portNumber = 5000;
try {
Socket outboundSocket = new Socket(hostName, portNumber);
System.out.println("Echo client is about to send data to the server...");
PrintWriter writer = new PrintWriter(outboundSocket.getOutputStream());
for (int i = 0; i < 100; i++) {
writer.print("test String");
}
System.out.println("Data has been sent");
writer.flush();
outboundSocket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
And the server component, which operates as a separate thread:
public class EchoServer implements Runnable {
public void run(){
try {
ServerSocket ss = new ServerSocket(5000);
System.out.println("Waiting for connection...");
Socket inboundSocket = ss.accept();
System.out.println("inputstream read");
DataInputStream is = new DataInputStream(inboundSocket.getInputStream());
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
String fromStream = reader.readLine();
System.out.println(fromStream);
System.out.println("bufferreader read");
ss.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
You did not connect to any client side socket...
From Writing the Server Side of a socket:
The accept method waits until a client starts up and requests a
connection on the host and port of this server. When a connection is
requested and successfully established, the accept method returns a
new Socket object which is bound to the same local port and has its
remote address and remote port set to that of the client. The server
can communicate with the client over this new Socket and continue to
listen for client connection requests on the original ServerSocket.
ss = new ServerSocket(portNumber);
echoSocket = new Socket(hostName, portNumber)
// echoSocket = ss.accept();
You should not use new Socket(host, port) to create a echoSocket, the ss.accept() is the correct way to establish the server client connection.
The reason it hangs because your code above(echoSocekt = ss.accept();) is not correct so the following will not be availalbe
DataInputStream is = new DataInputStream(echoSocket.getInputStream());
If you invoke is.available(), it will return 0 which means 0 bytes can be read from.
Read the link I provided, check EchoServer.java and EchoClient.java, and you will estiblish your own connection
I am trying to write a client-server system using Sockets in java, however I cannot seem to read data sent from the server to the client.
Here is the code for the client:
public class ClientSocket
{
Socket clientSocket = null;
PrintWriter out = null;
BufferedReader in = null;
// establish a connection to All Care's server application through socket 4444 (adjust localhost to reflect the IP address that the server
// is being run from)
public ClientSocket()
{
try
{
clientSocket = new Socket("localhost", 4445);
out = new PrintWriter(clientSocket.getOutputStream());
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
}
catch (IOException e)
{
System.out.println("Could not connect to All Care Server Application");
}
}
public void closeClientSocket()
{
try
{
clientSocket.close();
}
catch (IOException e)
{
System.out.println("Could not close connection to All Care Server Application");
}
}
public String getMessageFromServer()
{
try
{
String input = in.readLine();
return input;
}
catch (IOException e)
{
System.out.println("Could not read message from server");
}
return "No Data";
}
public void sendMessageToServer(String message)
{
out.write(message);
}
}
And here is the Server code:
public class ArFileServer {
public static void main(String[] args)
{
ServerSocket serverSocket = null;
boolean listening = true;
try
{
serverSocket = new ServerSocket(4445);
// infinite loop to continually listen for connection requests made by clients
while (listening)
{
new ClientConnection(serverSocket.accept()).start();
if (serverSocket != null)
{
System.out.println("Connection to client established");
}
}
serverSocket.close();
}
catch (IOException e)
{
System.out.println("Error could not create socket connection to port");
}
}
}
public class ClientConnection extends Thread
{
private Socket socket = null;
public ClientConnection(Socket socket)
{
super("ClientConnection");
this.socket = socket;
}
// the thread that runs after a connection to the server has been accepted
#Override
public void run()
{
try
{
PrintWriter out = new PrintWriter(socket.getOutputStream());
BufferedReader in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
sendMessagetoClient(out, "CONNECTION SUCCESS");
// check login credentials sent from client to the server
// if valid send back their encrypted password, otherwise output a login error message
// wait for user input and then do various processes based on their requests
in.close();
out.close();
socket.close();
}
catch (IOException e)
{
System.out.println("Client socket connection error");
}
}
// sends a message to the client
void sendMessagetoClient(PrintWriter out, String message)
{
out.write(message);
}
// listens for a message from the client
String getMessageFromClient(BufferedReader in)
{
try
{
String input = in.readLine();
return input;
}
catch (IOException e)
{
System.out.println("Could not read message from client");
}
return "No Data";
}
And here is the line of code im using to see if the data is being sent.
System.out.println(clientSocket.getMessageFromServer());
In your sendMessageToClient() method, you need to flush:
void sendMessagetoClient(PrintWriter out, String message)
{
out.write(message);
out.flush();
}
Or, when you create the PrintWriter, use the constructor with autoflush:
PrintWriter out = new PrintWriter(socket.getOutputStream(),true);
And when you write, instead of out.write(message) use printf() or println().
There are several problems here.
You are reading lines but you aren't writing lines.
You aren't checking the result of readLine() for null, which means the peer has closed the connection, which means you must do likewise.
You aren't flushing the PrintWriter after you write.
You are closing things in the wrong order. You must close the output writer/stream you have attached to the socket. Doing that flushes it and then closes the input stream/reader and the socket. Doing this in the wrong order loses the flush. Once you've closed the output you don't need the other two closes.
You are using PrintWriter, which swallows exceptions, across a network, where you need to know about exceptions and errors in communication, and you aren't checking for errors either. Use a BufferedWriter.
in the clint code you are not connecting with server socket.
for clint socket connection
socket soc= new socket ("server host ip",port);
I have seen a similar problem as mine but I still wasn't able to resolve this.I am trying to do a relay chat. I've done all the flushing. I even tried autoflush(with println). But after the first message I sent to server, succeeding messages aren't sent anymore. I am not closing the printwriter. I checked the socket and yes, it's still connected, I printed the message to be sent, nothing seems to be wrong. Help would be very much appreciated.
here is a part of the client code:
public void initializeConnection(){
try {
host = InetAddress.getLocalHost();
clientSocket = new Socket(host.getHostAddress(), port);
outToServer = new PrintWriter(clientSocket.getOutputStream(),true);
String message = outMsgArea.getText()+"Hello";
outToServer.println(message);
System.out.println(clientSocket.isConnected());
}
catch(IOException ioEx) {
ioEx.printStackTrace();
}
}
public void actionPerformed(ActionEvent e)
{
if(e.getSource()==quit){
try {
outToServer.close();
clientSocket.close();
} catch (IOException e1) {
e1.printStackTrace();
}
}
else if(e.getSource()==button){
if(outMsgArea.getText()!=null || !outMsgArea.getText().equals("")){
/*try {
outToServer = new PrintWriter(clientSocket.getOutputStream(), true);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}*/
String message = outMsgArea.getText()+"Hello";
System.out.println(clientSocket.isConnected());
outToServer.println(message);
outToServer.flush();
//outToServer.println(message);
outMsgArea.setText("");
}
}
}
server:
while(true) {
try {
Socket connectionSocket = servSocket.accept();
Scanner inFromClient = new Scanner(connectionSocket.getInputStream());
String clientSentence = inFromClient.nextLine();
System.out.println(clientSentence);
}
catch(IOException ioEx) {
ioEx.printStackTrace();
}
}
}
I don't think
Socket connectionSocket = servSocket.accept();
Scanner inFromClient = new Scanner(connectionSocket.getInputStream());
should be inside the while loop.