So I created a new activity using the 'Fullscreen Activity' template in Android Studio. I now want to change the background which is set to android:background="#0099cc" by default in its generated XML file. However, I've tried the 'solution' on one of the more popular, similar questions but got a error.
How to set background color of an Activity to white programmatically?
The error I get is:
Caused by: android.content.res.Resources$NotFoundException: Resource ID #0xffffffff
at android.content.res.Resources.getValue(Resources.java:2060)
at android.content.res.Resources.getDrawable(Resources.java:1625)
at android.view.View.setBackgroundResource(View.java:16251)
which happens at the root.setBackgroundResource(Color.WHITE); line. Below is the entirety of the java code with the only two things added to the Activity template being the onStart method and a setActivityBackgroundColor() method.
package org.test.app;
import org.test.app.util.SystemUiHider;
import android.annotation.TargetApi;
import android.app.Activity;
import android.graphics.Color;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import org.test.app.R;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class FullscreenActivityTest extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen_activity_test);
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE : View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.dummy_button).setOnTouchListener(mDelayHideTouchListener);
}
protected void onStart() {
super.onStart();
setActivityBackgroundColor();
}
public void setActivityBackgroundColor() {
setContentView(R.layout.activity_fullscreen_activity_test);
View root = ((ViewGroup) findViewById(android.R.id.content)).getChildAt(0);
root.setBackgroundResource(Color.WHITE);
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
setBackgroundResource takes a resource, not a color (even though both are integers). You probably want to use View.setBackgroundColor if you want to set it to a color in code.
Related
I am trying to make a fullscreen activity with actionbar and the animations included in the default fullscreen activity.
This is the original code:-
package com.example.ayush.test;
import android.annotation.SuppressLint;
import android.support.v7.app.ActionBar;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*/
public class FullscreenActivity extends AppCompatActivity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* Some older devices needs a small delay between UI widget updates
* and a change of the status and navigation bar.
*/
private static final int UI_ANIMATION_DELAY = 300;
private final Handler mHideHandler = new Handler();
private View mContentView;
private final Runnable mHidePart2Runnable = new Runnable() {
#SuppressLint("InlinedApi")
#Override
public void run() {
// Delayed removal of status and navigation bar
// Note that some of these constants are new as of API 16 (Jelly Bean)
// and API 19 (KitKat). It is safe to use them, as they are inlined
// at compile-time and do nothing on earlier devices.
mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LOW_PROFILE
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
};
private final Runnable mShowPart2Runnable = new Runnable() {
#Override
public void run() {
// Delayed display of UI elements
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
actionBar.show();
}
}
};
private boolean mVisible;
private final Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
hide();
}
};
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
private final View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen);
mVisible = true;
mContentView = findViewById(R.id.fullscreen_content);
// Set up the user interaction to manually show or hide the system UI.
mContentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
toggle();
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
private void toggle() {
if (mVisible) {
hide();
} else {
show();
}
}
private void hide() {
// Hide UI first
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
actionBar.hide();
}
mVisible = false;
// Schedule a runnable to remove the status and navigation bar after a delay
mHideHandler.removeCallbacks(mShowPart2Runnable);
mHideHandler.postDelayed(mHidePart2Runnable, UI_ANIMATION_DELAY);
}
#SuppressLint("InlinedApi")
private void show() {
// Show the system bar
mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
mVisible = true;
// Schedule a runnable to display UI elements after a delay
mHideHandler.removeCallbacks(mHidePart2Runnable);
mHideHandler.postDelayed(mShowPart2Runnable, UI_ANIMATION_DELAY);
}
/**
* Schedules a call to hide() in delay milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
What changes do I need to do to this code to keep actionbar visible all the time and make the status bar visible only when touch event is detected? I am a noob and not experienced in programming.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// remove title
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_fullscreen);
.....
}
Hope it help!
I have a viewpager for a fullscreen image slider with horizontal swipe. What I am trying to do is put an image behind every image on the slider. Meaning, a user can click on a 'flip' button to reveal another image.
Below is my code however I have two issues:
The first time I click the flip button, it flips the image but only
to reveal the same image. However, when I click it the second time
it works :).
The flip button only works on the first image. When I swipe
right or left the flip button doesn't work anymore. Any help?
Note: I am using a fullscreenActivity theme which hides the UI control until the user clicks on the image.
FullscreenActivity.java
package me.zamaaan.wallpaper;
import android.support.v4.view.PagerAdapter;
import android.support.v4.view.ViewPager;
import me.zamaaan.wallpaper.util.SystemUiHider;
import android.annotation.TargetApi;
import android.app.Activity;
import android.content.Intent;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
import android.widget.Toast;
import static me.zamaaan.wallpaper.HeavyLifter.FAIL;
import static me.zamaaan.wallpaper.HeavyLifter.SUCCESS;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.AnimationUtils;
import java.util.ArrayList;
import java.util.List;
/** A helper class that will do the heavy work of decoding images and actually setting the wallpaper */
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class FullscreenActivity extends Activity implements OnClickListener, AnimationListener{
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
private HeavyLifter chuckNorris;
private Animation animation1;
private Animation animation2;
private boolean isBackOfCardShowing = true;
/*
an array with the ids of the images for the viewpager
*/
public Integer[] mImageIds = {
R.drawable.background1, R.drawable.background2,
R.drawable.background3, R.drawable.background4,
R.drawable.background1, R.drawable.background2,
R.drawable.background1, R.drawable.background2,
R.drawable.background3, R.drawable.background4,
R.drawable.background1, R.drawable.background2,
R.drawable.background3
};
/*
an array with the ids of the images for the back flip of each image in the viewpager
*/
public Integer[] mBackIds = {
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash
};
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
/**
* The pager widget, which handles animation and allows swiping horizontally to access previous
* and next wizard steps.
*/
private ViewPager mPager;
/**
* The pager adapter, which provides the pages to the view pager widget.
*/
private PagerAdapter mPagerAdapter;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen);
animation1 = AnimationUtils.loadAnimation(this, R.anim.to_middle);
animation1.setAnimationListener(this);
animation2 = AnimationUtils.loadAnimation(this, R.anim.from_middle);
animation2.setAnimationListener(this);
findViewById(R.id.flip).setOnClickListener(this);
// Loop through the ids to create a list of full screen image views
ImageAdapter imageAdapter = new ImageAdapter(this);
List<ImageView> images = new ArrayList<ImageView>();
for (int i = 0; i < imageAdapter.getCount(); i++) {
ImageView imageView = new ImageView(this);
imageView.setId(i);
imageView.setImageResource(imageAdapter.mThumbIds[i]);
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
images.add(imageView);
}
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.view_pager);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView
.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE
: View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.btnSetAsWallpaper).setOnTouchListener(
mDelayHideTouchListener);
findViewById(R.id.btnSaveWallpaper).setOnTouchListener(
mDelayHideTouchListener);
// Finally create the adapter
ImagePagerAdapter imagePagerAdapter = new ImagePagerAdapter(images);
ViewPager viewPager = (ViewPager) findViewById(R.id.view_pager);
viewPager.setAdapter(imagePagerAdapter);
// Set the ViewPager to point to the selected image from the previous activity
// Selected image id
int position = getIntent().getExtras().getInt("id");
viewPager.setCurrentItem(position);
//set title of Image
this.setTitle(imageAdapter.mThumbTitles[position]);
// Load are heavy lifter (goes and does work on another thread), to get a response after the lifters thread
// has finished we pass in a Handler that will be notified when it completes
chuckNorris = new HeavyLifter(this, chuckFinishedHandler);
}
#Override
public void onClick(View v) {
v.setEnabled(false);
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).clearAnimation();
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).setAnimation(animation1);
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).startAnimation(animation1);
}
#Override
public void onAnimationEnd(Animation animation) {
int i = getIntent().getExtras().getInt("id");
if (animation==animation1) {
if (isBackOfCardShowing) {
((ImageView)findViewById(i)).setImageResource(mImageIds[i]);
} else {
((ImageView)findViewById(i)).setImageResource(mBackIds[i]);
}
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).clearAnimation();
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).setAnimation(animation2);
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).startAnimation(animation2);
} else {
isBackOfCardShowing=!isBackOfCardShowing;
findViewById(R.id.flip).setEnabled(true);
}
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
/**
* Called from XML when the save wallpaper button is pressed
* Thie retrieves the id of the current image from our list
* It then asks chuck to save it as a wallpaper!
* The chuckHandler will be called when this operation is complete
* #param v
*/
public void saveWallpaper(View v) {
// get intent data
Intent i = getIntent();
// Selected image id
int position = i.getExtras().getInt("id");
ImageAdapter imageAdapter = new ImageAdapter(this);
// Show a toast message on successful save
if(chuckNorris.saveResourceAsWallpaper(imageAdapter.mThumbIds[position])){
Toast.makeText(FullscreenActivity.this, "Image Saved to ZamaaanWallpaper folder", Toast.LENGTH_SHORT).show();
}
else{
Toast.makeText(FullscreenActivity.this, "Image couldn't be saved, try again", Toast.LENGTH_SHORT).show();
}
}
/**
* Called from XML when the set wallpaper button is pressed
* Thie retrieves the id of the current image from our list
* It then asks chuck to set it as a wallpaper!
* The chuckHandler will be called when this operation is complete
* #param v
*/
public void setAsWallpaper(View v) {
// get intent data
Intent i = getIntent();
// Selected image id
int position = i.getExtras().getInt("id");
ImageAdapter imageAdapter = new ImageAdapter(this);
chuckNorris.setResourceAsWallpaper(imageAdapter.mThumbIds[position]);
}
/**
* This is the handler that is notified when are HeavyLifter is finished doing an operation
*/
private Handler chuckFinishedHandler = new Handler(){
#Override
public void handleMessage(Message msg) {
switch(msg.what){
case SUCCESS:
Toast.makeText(FullscreenActivity.this, "Wallpaper set", Toast.LENGTH_SHORT).show();
break;
case FAIL:
Toast.makeText(FullscreenActivity.this, "Wallper NOT set, try again", Toast.LENGTH_SHORT).show();
break;
default:
super.handleMessage(msg);
}
}
};
}
I fixed my issues. I simply had to :
Change the boolean isBackOfCardShowing to an array of boolean for each page and intialize it to false.
Use viewpager.getCurrentItem() to get the position of the current page instead of what I was doing.
I tried to run the code to test if the program works, but it doesn't seem to do anything. I am getting an error that the fullscreen_contents_controls can't be resolved (line 54) and a syntax error when I can't find one (line 100). Can you help debug it?
Here are the errors:
Description Resource Path Location Type
fullscreen_content_controls cannot be resolved or is not a field Opening.java /MagicSquaresGame/src/com/mtprogramming/magicsquaresgame line 54 Java Problem
Description Resource Path Location Type
Syntax error, insert "}" to complete MethodBody Opening.java /MagicSquaresGame/src/com/mtprogramming/magicsquaresgame line 100 Java Problem
Code:
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class Opening extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = false;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_opening);
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView,
HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView
.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE
: View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
Have you made sure that "fullscreen_content_controls" exists in your xml layout?
Your controlsView should have an id attribute
<controlsView
android:id='full_content_controls'
...
>
Every time I try to run the application with the list view in a location in crashes or when i get it working the list view doesnt show up iv tried changing where the list view comes ie after the first frame layout under the fullscreen content and after the frame layout full screen content controls and still cant get it working
here is the active view xml
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#0099cc"
tools:context=".ActiveCheatsView" >
<TextView
android:id="#+id/fullscreen_content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:keepScreenOn="true"
android:text="#string/ActiveCheats"
android:textColor="#000000"
android:textSize="50sp"
android:textStyle="bold" />
<!--
This FrameLayout insets its children based on system windows using
android:fitsSystemWindows.
-->
<ListView
android:id="#+id/Games"
android:layout_width="fill_parent"
android:layout_height="410dp" >
</ListView>
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true" >
<LinearLayout
android:id="#+id/fullscreen_content_controls"
style="?buttonBarStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom|center_horizontal"
android:background="#color/black_overlay"
android:orientation="horizontal"
tools:ignore="UselessParent" >
<Button
android:id="#+id/Button01"
style="?buttonBarButtonStyle"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="#string/Search" />
</LinearLayout>
</FrameLayout>
and here is the java view
package com.example.activecheats;
import com.example.activecheats.util.SystemUiHider;
import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ListView;
import java.io.InputStream;
import java.util.ArrayList;
import java.util.List;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class ActiveCheatsView extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_active_cheats_view);
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView,
HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView
.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE
: View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.Button01).setOnTouchListener(
mDelayHideTouchListener);
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
private List<Games> gamesList= new ArrayList<Games>();
private List<Games> gamesList;
/** Called when the activity is first created. */
public void onCreate1(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set the View layer
setContentView(R.layout.activity_active_cheats_view);
setTitle("ActiveCheats");
// Create Parser for games.xml
GamesParser GamesParser = new GamesParser();
InputStream inputStream = getResources().openRawResource(
R.layout.games);
// Parse the inputstream
GamesParser.parse(inputStream);
setGamesList(com.example.activecheats.GamesParser.getList());
// Create a customized ArrayAdapter
GamesArrayAdapter adapter = new GamesArrayAdapter(
getApplicationContext(), R.layout.games_listitem, countryList);
// Get reference to ListView holder
ListView lv = (ListView) this.findViewById(R.id.Games);
// Set the ListView adapter
lv.setAdapter(adapter);
}
public List<Games> getGamesList() {
return gamesList;
}
public void setGamesList(List<Games> gamesList) {
this.gamesList = gamesList;
}
}
<ListView
android:id="#android:id/list"
android:layout_width="fill_parent"
android:layout_height="wrap_content"/>
try this in your xml file and in your Mianactivity should extend ListActivity
I'm coding for an android 2-D game and I'm having some trouble.
Currently, in my package, I have a thread which draws on an instance of a canvas. I'm drawing Drawable bitmaps from resources. What I would like to do is keep the thread handing the drawing of the background image. But have instances of custom objects able draw to that same canvas using drawable objects. This seems possible logically, but I can't get it to work. Any time I attempt to retrieve the resources in my custom class the app crashes on start-up.
Here were a couple of my efforts: (please don't laugh if i've done something stupid, i'm trying.)
public class Worker{
//Get drawables
// Resources res = getResources();
// Drawable man1 = res.getDrawable(R.drawable.workertest);
// Context mContext;
// Resources res = mContext.getResources();
// Drawable man1 = mContext.getResources().getDrawable(R.drawable.workertest);
// Drawable man2 = mContext.getResources().getDrawable(R.drawable.workertest1);
// Drawable man1 = res.getDrawable(R.drawable.workertest);
// Drawable man2 = res.getDrawable(R.drawable.workertest1);
}
As you can see I've tried a couple different methods, and I've also tried adding (extends activity) to my class, but I can't figure this out.
This code doesn't address actually drawing to the canvas, I have yet to cross that bridge
Edit: Here is the Activity. As you can see it calls a thread in lunarview. That thread instantiates the object that needs to retrieve the Drawable. how in gods name do i get the application context to the object? or is there another way to do it? And yes, this is the code from the android sample codes.
public class LunarLander extends Activity {
private static final int MENU_EASY = 1;
private static final int MENU_HARD = 2;
private static final int MENU_MEDIUM = 3;
private static final int MENU_PAUSE = 4;
private static final int MENU_RESUME = 5;
private static final int MENU_START = 6;
private static final int MENU_STOP = 7;
/** A handle to the thread that's actually running the animation. */
public static LunarThread mLunarThread;
/** A handle to the View in which the game is running. */
public LunarView mLunarView;
/**
* Invoked during init to give the Activity a chance to set up its Menu.
*
* #param menu the Menu to which entries may be added
* #return true
*/
#Override
public boolean onCreateOptionsMenu(Menu menu) {
super.onCreateOptionsMenu(menu);
menu.add(0, MENU_START, 0, R.string.menu_start);
menu.add(0, MENU_STOP, 0, R.string.menu_stop);
menu.add(0, MENU_PAUSE, 0, R.string.menu_pause);
menu.add(0, MENU_RESUME, 0, R.string.menu_resume);
menu.add(0, MENU_EASY, 0, R.string.menu_easy);
menu.add(0, MENU_MEDIUM, 0, R.string.menu_medium);
menu.add(0, MENU_HARD, 0, R.string.menu_hard);
return true;
}
/**
* Invoked when the user selects an item from the Menu.
*
* #param item the Menu entry which was selected
* #return true if the Menu item was legit (and we consumed it), false
* otherwise
*/
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case MENU_START:
mLunarThread.doStart();
return true;
case MENU_STOP:
mLunarThread.setState(LunarThread.STATE_LOSE,
getText(R.string.message_stopped));
return true;
case MENU_PAUSE:
mLunarThread.pause();
return true;
case MENU_RESUME:
mLunarThread.unpause();
return true;
case MENU_EASY:
mLunarThread.setDifficulty(LunarThread.DIFFICULTY_EASY);
return true;
case MENU_MEDIUM:
mLunarThread.setDifficulty(LunarThread.DIFFICULTY_MEDIUM);
return true;
case MENU_HARD:
mLunarThread.setDifficulty(LunarThread.DIFFICULTY_HARD);
return true;
}
return false;
}
/**
* Invoked when the Activity is created.
*
* #param savedInstanceState a Bundle containing state saved from a previous
* execution, or null if this is a new execution
*/
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// tell system to use the layout defined in our XML file
setContentView(R.layout.lunar_layout);
// get handles to the LunarView from XML, and its LunarThread
mLunarView = (LunarView) findViewById(R.id.lunar);
mLunarThread = mLunarView.getThread();
// give the LunarView a handle to the TextView used for messages
mLunarView.setTextView((TextView) findViewById(R.id.text));
if (savedInstanceState == null) {
// we were just launched: set up a new game
mLunarThread.setState(LunarThread.STATE_READY);
Log.w(this.getClass().getName(), "SIS is null");
} else {
// we are being restored: resume a previous game
mLunarThread.restoreState(savedInstanceState);
Log.w(this.getClass().getName(), "SIS is nonnull");
}
}
/**
* Invoked when the Activity loses user focus.
*/
#Override
protected void onPause() {
super.onPause();
mLunarView.getThread().pause(); // pause game when Activity pauses
}
/**
* Notification that something is about to happen, to give the Activity a
* chance to save state.
*
* #param outState a Bundle into which this Activity should save its state
*/
#Override
protected void onSaveInstanceState(Bundle outState) {
// just have the View's thread save its state into our Bundle
super.onSaveInstanceState(outState);
mLunarThread.saveState(outState);
Log.w(this.getClass().getName(), "SIS called");
}
public boolean onTouchEvent(MotionEvent event){
int clickX = Math.round(event.getX()/10)*10;
int clickY = Math.round(event.getY()/10)*10;
LunarView.xCo = clickX;
LunarView.yCo = clickY;
return true;
}
As Greg suggested, the problem is in getting the right Context to retrieve the resources.
An easy way to solve this is to pass the main Activity as an argument in the Worker class constructor, and save it as a private Context field. Something like:
public class Worker{
private Context mContext;
public Worker (Context context) {
mContext = context;
Resources res = mContext.getResources();
// all the rest of your code
}
}
You will use it in your main activity as:
Worker worker = new Worker(this);