I am trying to make a fullscreen activity with actionbar and the animations included in the default fullscreen activity.
This is the original code:-
package com.example.ayush.test;
import android.annotation.SuppressLint;
import android.support.v7.app.ActionBar;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*/
public class FullscreenActivity extends AppCompatActivity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* Some older devices needs a small delay between UI widget updates
* and a change of the status and navigation bar.
*/
private static final int UI_ANIMATION_DELAY = 300;
private final Handler mHideHandler = new Handler();
private View mContentView;
private final Runnable mHidePart2Runnable = new Runnable() {
#SuppressLint("InlinedApi")
#Override
public void run() {
// Delayed removal of status and navigation bar
// Note that some of these constants are new as of API 16 (Jelly Bean)
// and API 19 (KitKat). It is safe to use them, as they are inlined
// at compile-time and do nothing on earlier devices.
mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LOW_PROFILE
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);
}
};
private final Runnable mShowPart2Runnable = new Runnable() {
#Override
public void run() {
// Delayed display of UI elements
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
actionBar.show();
}
}
};
private boolean mVisible;
private final Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
hide();
}
};
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
private final View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen);
mVisible = true;
mContentView = findViewById(R.id.fullscreen_content);
// Set up the user interaction to manually show or hide the system UI.
mContentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
toggle();
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
private void toggle() {
if (mVisible) {
hide();
} else {
show();
}
}
private void hide() {
// Hide UI first
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
actionBar.hide();
}
mVisible = false;
// Schedule a runnable to remove the status and navigation bar after a delay
mHideHandler.removeCallbacks(mShowPart2Runnable);
mHideHandler.postDelayed(mHidePart2Runnable, UI_ANIMATION_DELAY);
}
#SuppressLint("InlinedApi")
private void show() {
// Show the system bar
mContentView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION);
mVisible = true;
// Schedule a runnable to display UI elements after a delay
mHideHandler.removeCallbacks(mHidePart2Runnable);
mHideHandler.postDelayed(mShowPart2Runnable, UI_ANIMATION_DELAY);
}
/**
* Schedules a call to hide() in delay milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
What changes do I need to do to this code to keep actionbar visible all the time and make the status bar visible only when touch event is detected? I am a noob and not experienced in programming.
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// remove title
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.activity_fullscreen);
.....
}
Hope it help!
Related
Hi I've created a settings Activity and when I am in the settings menu and press the back button of the phone i get directed to the "home screen" which is correct but when I am pressing the top arrow of the settings menu nothings happends, it seems to be just a button. Please see imgur to see which arrow i mean. Back arrow in the settings activity, press here. I've looked around in the java code and seems to have found the button? All help is appreciated!!
Here is the whole java file of the settings menu.
public class SettingsActivity extends AppCompatPreferenceActivity {
/**
* A preference value change listener that updates the preference's summary
* to reflect its new value.
*/
private static Preference.OnPreferenceChangeListener sBindPreferenceSummaryToValueListener = new Preference.OnPreferenceChangeListener() {
#Override
public boolean onPreferenceChange(Preference preference, Object value) {
String stringValue = value.toString();
if (preference instanceof RingtonePreference) {
// For ringtone preferences, look up the correct display value
// using RingtoneManager.
if (TextUtils.isEmpty(stringValue)) {
// Empty values correspond to 'silent' (no ringtone).
preference.setSummary(R.string.pref_ringtone_silent);
} else {
Ringtone ringtone = RingtoneManager.getRingtone(
preference.getContext(), Uri.parse(stringValue));
if (ringtone == null) {
// Clear the summary if there was a lookup error.
preference.setSummary(null);
} else {
// Set the summary to reflect the new ringtone display
// name.
String name = ringtone.getTitle(preference.getContext());
preference.setSummary(name);
}
}
} else {
// For all other preferences, set the summary to the value's
// simple string representation.
preference.setSummary(stringValue);
}
return true;
}
};
/**
* Helper method to determine if the device has an extra-large screen. For
* example, 10" tablets are extra-large.
*/
private static boolean isXLargeTablet(Context context) {
return (context.getResources().getConfiguration().screenLayout
& Configuration.SCREENLAYOUT_SIZE_MASK) >= Configuration.SCREENLAYOUT_SIZE_XLARGE;
}
/**
* Binds a preference's summary to its value. More specifically, when the
* preference's value is changed, its summary (line of text below the
* preference title) is updated to reflect the value. The summary is also
* immediately updated upon calling this method. The exact display format is
* dependent on the type of preference.
*
* #see #sBindPreferenceSummaryToValueListener
*/
private static void bindPreferenceSummaryToValue(Preference preference) {
// Set the listener to watch for value changes.
preference.setOnPreferenceChangeListener(sBindPreferenceSummaryToValueListener);
// Trigger the listener immediately with the preference's
// current value.
sBindPreferenceSummaryToValueListener.onPreferenceChange(preference,
PreferenceManager
.getDefaultSharedPreferences(preference.getContext())
.getString(preference.getKey(), ""));
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setupActionBar();
}
/**
* Set up the {#link android.app.ActionBar}, if the API is available.
*/
private void setupActionBar() {
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
// Show the Up button in the action bar.
actionBar.setDisplayHomeAsUpEnabled(true);
}
}
/**
* {#inheritDoc}
*/
#Override
public boolean onIsMultiPane() {
return isXLargeTablet(this);
}
/**
* {#inheritDoc}
*/
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB)
public void onBuildHeaders(List<Header> target) {
loadHeadersFromResource(R.xml.pref_headers, target);
}
/**
* This method stops fragment injection in malicious applications.
* Make sure to deny any unknown fragments here.
*/
protected boolean isValidFragment(String fragmentName) {
return PreferenceFragment.class.getName().equals(fragmentName)
|| GeneralPreferenceFragment.class.getName().equals(fragmentName);
}
/**
* This fragment shows general preferences only. It is used when the
* activity is showing a two-pane settings UI.
*/
#TargetApi(Build.VERSION_CODES.HONEYCOMB)
public static class GeneralPreferenceFragment extends PreferenceFragment {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
addPreferencesFromResource(R.xml.pref_general);
setHasOptionsMenu(true);
// Bind the summaries of EditText/List/Dialog/Ringtone preferences
// to their values. When their values change, their summaries are
// updated to reflect the new value, per the Android Design
// guidelines.
bindPreferenceSummaryToValue(findPreference("example_text"));
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
int id = item.getItemId();
if (id == android.R.id.home) {
startActivity(new Intent(getActivity(), SettingsActivity.class));
return true;
}
return super.onOptionsItemSelected(item);
}
}
}
I think this is the button?
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setupActionBar();
}
/**
* Set up the {#link android.app.ActionBar}, if the API is available.
*/
private void setupActionBar() {
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
// Show the Up button in the action bar.
actionBar.setDisplayHomeAsUpEnabled(true);
}
}
Open AndroidManifest.xml file. You need to define parent Activity for your SettingsActivity using:
<meta-data android:name="android.support.PARENT_ACTIVITY"
android:value=".MainActivity"/>
then in your class:
/**
* Set up the {#link android.app.ActionBar}, if the API is available.
*/
private void setupActionBar() {
ActionBar actionBar = getSupportActionBar();
if (actionBar != null) {
// Show the Up button in the action bar.
actionBar.setDisplayHomeAsUpEnabled(true);
actionBar.setDisplayShowHomeEnabled(true);
}
}
if you're using already AppCompatActivity with Toolbar, check this solution:
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
// add back arrow to toolbar
if (getSupportActionBar() != null){
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
getSupportActionBar().setDisplayShowHomeEnabled(true);
}
If you're also want to handle this event or change the backButton icon, go to: Display Back Arrow on Toolbar Android
Edit: add to your activity class this code:
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case android.R.id.home:
onBackPressed();
return true;
}
return super.onOptionsItemSelected(item);
}
Hope it will help
In your AndroidManifest.xml , add this in the Activity tag
<meta-data android:name="android.support.PARENT_ACTIVITY" android:value=".HomeScreenActivity"/>
Combining the answers above
SettingsActivity.java
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getFragmentManager().beginTransaction().replace(android.R.id.content, new MainSettingsFragment()).commit();
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
if (item.getItemId() == android.R.id.home) {
onBackPressed();
}
return super.onOptionsItemSelected(item);
}
#Override
public void onBackPressed() {
super.onBackPressed();
this.finish();
Intent intent = new Intent(this, MainActivity.class);
startActivity(intent);
}
AndroidManifest.xml
<activity android:name=".SettingsActivity"
android:label="#string/title_settings">
<meta-data android:name="android.support.PARENT_ACTIVITY"
android:value=".MainActivity"/>
</activity>
You Should try it.
#Override
public boolean onOptionsItemSelected(MenuItem item) {
// handle arrow click here
if (item.getItemId() == android.R.id.home) {
finish(); // close this activity and return to preview activity (if there is any)`enter code here`
}
return super.onOptionsItemSelected(item);
}
I have 2 activities, 1 called MainActivity, and the other called Circle. I want to have a progress bar loading screen come up when I click a button on the MainActivity to launch a second one. Here is the code that I have at the moment but it just causes the app to crash.
public class LoadingScreenActivity extends Activity
{
//A ProgressDialog object
private ProgressDialog progressDialog;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//Initialize a LoadViewTask object and call the execute() method
new LoadViewTask().execute();
}
//To use the AsyncTask, it must be subclassed
private class LoadViewTask extends AsyncTask<Void, Integer, Void>
{
//Before running code in the separate thread
#Override
protected void onPreExecute()
{
//Create a new progress dialog
progressDialog = new ProgressDialog(LoadingScreenActivity.this);
//Set the progress dialog to display a horizontal progress bar
progressDialog.setProgressStyle(ProgressDialog.STYLE_HORIZONTAL);
//Set the dialog title to 'Loading...'
progressDialog.setTitle("Loading...");
//Set the dialog message to 'Loading application View, please wait...'
progressDialog.setMessage("Loading application View, please wait...");
//This dialog can't be canceled by pressing the back key
progressDialog.setCancelable(false);
//This dialog isn't indeterminate
progressDialog.setIndeterminate(false);
//The maximum number of items is 100
progressDialog.setMax(100);
//Set the current progress to zero
progressDialog.setProgress(0);
//Display the progress dialog
progressDialog.show();
}
//The code to be executed in a background thread.
#Override
protected Void doInBackground(Void... params)
{
/* This is just a code that delays the thread execution 4 times,
* during 850 milliseconds and updates the current progress. This
* is where the code that is going to be executed on a background
* thread must be placed.
*/
try
{
//Get the current thread's token
synchronized (this)
{
//Initialize an integer (that will act as a counter) to zero
int counter = 0;
//While the counter is smaller than four
while(counter <= 4)
{
//Wait 850 milliseconds
this.wait(850);
//Increment the counter
counter++;
//Set the current progress.
//This value is going to be passed to the onProgressUpdate() method.
publishProgress(counter*25);
}
}
}
catch (InterruptedException e)
{
e.printStackTrace();
}
return null;
}
//Update the progress
#Override
protected void onProgressUpdate(Integer... values)
{
//set the current progress of the progress dialog
progressDialog.setProgress(values[0]);
}
//after executing the code in the thread
#Override
protected void onPostExecute(Void result)
{
//close the progress dialog
progressDialog.dismiss();
//initialize the View
setContentView(R.layout.content_circle);
}
}
}
You can add some default view like progressbar in second activity XML that is visible by default. When you load data or whatever you do set it to view.GONE. Nice library like this :
https://github.com/81813780/AVLoadingIndicatorView
In your second_activity.xml use :
<com.wang.avi.AVLoadingIndicatorView
android:layout_gravity="center"
android:id="#+id/avloadingIndicatorView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:visibility="visible"
app:indicatorName="BallPulse"
app:indicatorColor="#color/myPrimaryColor"/>
Then in your activity onCreate() method :
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
loader= (AVLoadingIndicatorView) findViewById(R.id.avloadingIndicatorView);
}
And finally when you finish the loading just use :
loader.setVisibility(View.GONE);
First create a common Class Utility for ProgressDialog to reuse the code
public class Utility {
public static ProgressDialog getProgressDialog(Context context) {
ProgressDialog progressDialog = new ProgressDialog(context,
R.style.TransparentDialog);
progressDialog.setCancelable(false);
progressDialog
.setProgressStyle(android.R.style.Widget_ProgressBar_Small);
progressDialog.setProgress(0);
return progressDialog;
}
}
Then Use the Above class in your activity or fragment. But you have to use to Intent for go to next activity. you can't directly set the next activity layout
public class LoadingScreenActivity extends Activity
{
//A ProgressDialog object
protected ProgressDialog dialog;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//Initialize a LoadViewTask object and call the execute() method
new LoadViewTask().execute();
}
//To use the AsyncTask, it must be subclassed
private class LoadViewTask extends AsyncTask<Void, Integer, Void>
{
//Before running code in the separate thread
#Override
protected void onPreExecute()
{
super.onPreExecute();
dialog = Utility.getProgressDialog(context);
dialog.setCanceledOnTouchOutside(false);
dialog.setCancelable(false);
if (dialog != null) {
dialog.show();
}
}
//The code to be executed in a background thread.
#Override
protected Void doInBackground(Void... params)
{
/* This is just a code that delays the thread execution 4 times,
* during 850 milliseconds and updates the current progress. This
* is where the code that is going to be executed on a background
* thread must be placed.
*/
try
{
//Get the current thread's token
synchronized (this)
{
//Initialize an integer (that will act as a counter) to zero
int counter = 0;
//While the counter is smaller than four
while(counter <= 4)
{
//Wait 850 milliseconds
this.wait(850);
//Increment the counter
counter++;
//Set the current progress.
//This value is going to be passed to the onProgressUpdate() method.
publishProgress(counter*25);
}
}
}
catch (InterruptedException e)
{
e.printStackTrace();
}
return null;
}
//after executing the code in the thread
#Override
protected void onPostExecute(Void result)
{
//close the progress dialog
dialog.dismiss();
// use intent here to go next activity
Intent i = new Intent(this,SecondActivity.class);
startIntent(i);
}
}
So I created a new activity using the 'Fullscreen Activity' template in Android Studio. I now want to change the background which is set to android:background="#0099cc" by default in its generated XML file. However, I've tried the 'solution' on one of the more popular, similar questions but got a error.
How to set background color of an Activity to white programmatically?
The error I get is:
Caused by: android.content.res.Resources$NotFoundException: Resource ID #0xffffffff
at android.content.res.Resources.getValue(Resources.java:2060)
at android.content.res.Resources.getDrawable(Resources.java:1625)
at android.view.View.setBackgroundResource(View.java:16251)
which happens at the root.setBackgroundResource(Color.WHITE); line. Below is the entirety of the java code with the only two things added to the Activity template being the onStart method and a setActivityBackgroundColor() method.
package org.test.app;
import org.test.app.util.SystemUiHider;
import android.annotation.TargetApi;
import android.app.Activity;
import android.graphics.Color;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewGroup;
import org.test.app.R;
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class FullscreenActivityTest extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen_activity_test);
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE : View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.dummy_button).setOnTouchListener(mDelayHideTouchListener);
}
protected void onStart() {
super.onStart();
setActivityBackgroundColor();
}
public void setActivityBackgroundColor() {
setContentView(R.layout.activity_fullscreen_activity_test);
View root = ((ViewGroup) findViewById(android.R.id.content)).getChildAt(0);
root.setBackgroundResource(Color.WHITE);
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
setBackgroundResource takes a resource, not a color (even though both are integers). You probably want to use View.setBackgroundColor if you want to set it to a color in code.
I have a viewpager for a fullscreen image slider with horizontal swipe. What I am trying to do is put an image behind every image on the slider. Meaning, a user can click on a 'flip' button to reveal another image.
Below is my code however I have two issues:
The first time I click the flip button, it flips the image but only
to reveal the same image. However, when I click it the second time
it works :).
The flip button only works on the first image. When I swipe
right or left the flip button doesn't work anymore. Any help?
Note: I am using a fullscreenActivity theme which hides the UI control until the user clicks on the image.
FullscreenActivity.java
package me.zamaaan.wallpaper;
import android.support.v4.view.PagerAdapter;
import android.support.v4.view.ViewPager;
import me.zamaaan.wallpaper.util.SystemUiHider;
import android.annotation.TargetApi;
import android.app.Activity;
import android.content.Intent;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
import android.widget.Toast;
import static me.zamaaan.wallpaper.HeavyLifter.FAIL;
import static me.zamaaan.wallpaper.HeavyLifter.SUCCESS;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.AnimationUtils;
import java.util.ArrayList;
import java.util.List;
/** A helper class that will do the heavy work of decoding images and actually setting the wallpaper */
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class FullscreenActivity extends Activity implements OnClickListener, AnimationListener{
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = true;
private HeavyLifter chuckNorris;
private Animation animation1;
private Animation animation2;
private boolean isBackOfCardShowing = true;
/*
an array with the ids of the images for the viewpager
*/
public Integer[] mImageIds = {
R.drawable.background1, R.drawable.background2,
R.drawable.background3, R.drawable.background4,
R.drawable.background1, R.drawable.background2,
R.drawable.background1, R.drawable.background2,
R.drawable.background3, R.drawable.background4,
R.drawable.background1, R.drawable.background2,
R.drawable.background3
};
/*
an array with the ids of the images for the back flip of each image in the viewpager
*/
public Integer[] mBackIds = {
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash, R.drawable.splash,
R.drawable.splash
};
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
/**
* The pager widget, which handles animation and allows swiping horizontally to access previous
* and next wizard steps.
*/
private ViewPager mPager;
/**
* The pager adapter, which provides the pages to the view pager widget.
*/
private PagerAdapter mPagerAdapter;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_fullscreen);
animation1 = AnimationUtils.loadAnimation(this, R.anim.to_middle);
animation1.setAnimationListener(this);
animation2 = AnimationUtils.loadAnimation(this, R.anim.from_middle);
animation2.setAnimationListener(this);
findViewById(R.id.flip).setOnClickListener(this);
// Loop through the ids to create a list of full screen image views
ImageAdapter imageAdapter = new ImageAdapter(this);
List<ImageView> images = new ArrayList<ImageView>();
for (int i = 0; i < imageAdapter.getCount(); i++) {
ImageView imageView = new ImageView(this);
imageView.setId(i);
imageView.setImageResource(imageAdapter.mThumbIds[i]);
imageView.setScaleType(ImageView.ScaleType.FIT_XY);
images.add(imageView);
}
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.view_pager);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView, HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView
.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE
: View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
contentView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (TOGGLE_ON_CLICK) {
mSystemUiHider.toggle();
} else {
mSystemUiHider.show();
}
}
});
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
findViewById(R.id.btnSetAsWallpaper).setOnTouchListener(
mDelayHideTouchListener);
findViewById(R.id.btnSaveWallpaper).setOnTouchListener(
mDelayHideTouchListener);
// Finally create the adapter
ImagePagerAdapter imagePagerAdapter = new ImagePagerAdapter(images);
ViewPager viewPager = (ViewPager) findViewById(R.id.view_pager);
viewPager.setAdapter(imagePagerAdapter);
// Set the ViewPager to point to the selected image from the previous activity
// Selected image id
int position = getIntent().getExtras().getInt("id");
viewPager.setCurrentItem(position);
//set title of Image
this.setTitle(imageAdapter.mThumbTitles[position]);
// Load are heavy lifter (goes and does work on another thread), to get a response after the lifters thread
// has finished we pass in a Handler that will be notified when it completes
chuckNorris = new HeavyLifter(this, chuckFinishedHandler);
}
#Override
public void onClick(View v) {
v.setEnabled(false);
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).clearAnimation();
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).setAnimation(animation1);
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).startAnimation(animation1);
}
#Override
public void onAnimationEnd(Animation animation) {
int i = getIntent().getExtras().getInt("id");
if (animation==animation1) {
if (isBackOfCardShowing) {
((ImageView)findViewById(i)).setImageResource(mImageIds[i]);
} else {
((ImageView)findViewById(i)).setImageResource(mBackIds[i]);
}
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).clearAnimation();
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).setAnimation(animation2);
((ImageView)findViewById(getIntent().getExtras().getInt("id"))).startAnimation(animation2);
} else {
isBackOfCardShowing=!isBackOfCardShowing;
findViewById(R.id.flip).setEnabled(true);
}
}
#Override
public void onAnimationRepeat(Animation animation) {
// TODO Auto-generated method stub
}
#Override
public void onAnimationStart(Animation animation) {
// TODO Auto-generated method stub
}
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
/**
* Called from XML when the save wallpaper button is pressed
* Thie retrieves the id of the current image from our list
* It then asks chuck to save it as a wallpaper!
* The chuckHandler will be called when this operation is complete
* #param v
*/
public void saveWallpaper(View v) {
// get intent data
Intent i = getIntent();
// Selected image id
int position = i.getExtras().getInt("id");
ImageAdapter imageAdapter = new ImageAdapter(this);
// Show a toast message on successful save
if(chuckNorris.saveResourceAsWallpaper(imageAdapter.mThumbIds[position])){
Toast.makeText(FullscreenActivity.this, "Image Saved to ZamaaanWallpaper folder", Toast.LENGTH_SHORT).show();
}
else{
Toast.makeText(FullscreenActivity.this, "Image couldn't be saved, try again", Toast.LENGTH_SHORT).show();
}
}
/**
* Called from XML when the set wallpaper button is pressed
* Thie retrieves the id of the current image from our list
* It then asks chuck to set it as a wallpaper!
* The chuckHandler will be called when this operation is complete
* #param v
*/
public void setAsWallpaper(View v) {
// get intent data
Intent i = getIntent();
// Selected image id
int position = i.getExtras().getInt("id");
ImageAdapter imageAdapter = new ImageAdapter(this);
chuckNorris.setResourceAsWallpaper(imageAdapter.mThumbIds[position]);
}
/**
* This is the handler that is notified when are HeavyLifter is finished doing an operation
*/
private Handler chuckFinishedHandler = new Handler(){
#Override
public void handleMessage(Message msg) {
switch(msg.what){
case SUCCESS:
Toast.makeText(FullscreenActivity.this, "Wallpaper set", Toast.LENGTH_SHORT).show();
break;
case FAIL:
Toast.makeText(FullscreenActivity.this, "Wallper NOT set, try again", Toast.LENGTH_SHORT).show();
break;
default:
super.handleMessage(msg);
}
}
};
}
I fixed my issues. I simply had to :
Change the boolean isBackOfCardShowing to an array of boolean for each page and intialize it to false.
Use viewpager.getCurrentItem() to get the position of the current page instead of what I was doing.
I tried to run the code to test if the program works, but it doesn't seem to do anything. I am getting an error that the fullscreen_contents_controls can't be resolved (line 54) and a syntax error when I can't find one (line 100). Can you help debug it?
Here are the errors:
Description Resource Path Location Type
fullscreen_content_controls cannot be resolved or is not a field Opening.java /MagicSquaresGame/src/com/mtprogramming/magicsquaresgame line 54 Java Problem
Description Resource Path Location Type
Syntax error, insert "}" to complete MethodBody Opening.java /MagicSquaresGame/src/com/mtprogramming/magicsquaresgame line 100 Java Problem
Code:
/**
* An example full-screen activity that shows and hides the system UI (i.e.
* status bar and navigation/system bar) with user interaction.
*
* #see SystemUiHider
*/
public class Opening extends Activity {
/**
* Whether or not the system UI should be auto-hidden after
* {#link #AUTO_HIDE_DELAY_MILLIS} milliseconds.
*/
private static final boolean AUTO_HIDE = false;
/**
* If {#link #AUTO_HIDE} is set, the number of milliseconds to wait after
* user interaction before hiding the system UI.
*/
private static final int AUTO_HIDE_DELAY_MILLIS = 3000;
/**
* If set, will toggle the system UI visibility upon interaction. Otherwise,
* will show the system UI visibility upon interaction.
*/
private static final boolean TOGGLE_ON_CLICK = true;
/**
* The flags to pass to {#link SystemUiHider#getInstance}.
*/
private static final int HIDER_FLAGS = SystemUiHider.FLAG_HIDE_NAVIGATION;
/**
* The instance of the {#link SystemUiHider} for this activity.
*/
private SystemUiHider mSystemUiHider;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_opening);
final View controlsView = findViewById(R.id.fullscreen_content_controls);
final View contentView = findViewById(R.id.fullscreen_content);
// Set up an instance of SystemUiHider to control the system UI for
// this activity.
mSystemUiHider = SystemUiHider.getInstance(this, contentView,
HIDER_FLAGS);
mSystemUiHider.setup();
mSystemUiHider
.setOnVisibilityChangeListener(new SystemUiHider.OnVisibilityChangeListener() {
// Cached values.
int mControlsHeight;
int mShortAnimTime;
#Override
#TargetApi(Build.VERSION_CODES.HONEYCOMB_MR2)
public void onVisibilityChange(boolean visible) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
// If the ViewPropertyAnimator API is available
// (Honeycomb MR2 and later), use it to animate the
// in-layout UI controls at the bottom of the
// screen.
if (mControlsHeight == 0) {
mControlsHeight = controlsView.getHeight();
}
if (mShortAnimTime == 0) {
mShortAnimTime = getResources().getInteger(
android.R.integer.config_shortAnimTime);
}
controlsView
.animate()
.translationY(visible ? 0 : mControlsHeight)
.setDuration(mShortAnimTime);
} else {
// If the ViewPropertyAnimator APIs aren't
// available, simply show or hide the in-layout UI
// controls.
controlsView.setVisibility(visible ? View.VISIBLE
: View.GONE);
}
if (visible && AUTO_HIDE) {
// Schedule a hide().
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
}
});
// Set up the user interaction to manually show or hide the system UI.
// Upon interacting with UI controls, delay any scheduled hide()
// operations to prevent the jarring behavior of controls going away
// while interacting with the UI.
#Override
protected void onPostCreate(Bundle savedInstanceState) {
super.onPostCreate(savedInstanceState);
// Trigger the initial hide() shortly after the activity has been
// created, to briefly hint to the user that UI controls
// are available.
delayedHide(100);
}
/**
* Touch listener to use for in-layout UI controls to delay hiding the
* system UI. This is to prevent the jarring behavior of controls going away
* while interacting with activity UI.
*/
View.OnTouchListener mDelayHideTouchListener = new View.OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
if (AUTO_HIDE) {
delayedHide(AUTO_HIDE_DELAY_MILLIS);
}
return false;
}
};
Handler mHideHandler = new Handler();
Runnable mHideRunnable = new Runnable() {
#Override
public void run() {
mSystemUiHider.hide();
}
};
/**
* Schedules a call to hide() in [delay] milliseconds, canceling any
* previously scheduled calls.
*/
private void delayedHide(int delayMillis) {
mHideHandler.removeCallbacks(mHideRunnable);
mHideHandler.postDelayed(mHideRunnable, delayMillis);
}
}
Have you made sure that "fullscreen_content_controls" exists in your xml layout?
Your controlsView should have an id attribute
<controlsView
android:id='full_content_controls'
...
>