I have created a custom jTabbedPane class which extends BasicTabbedPaneUI and have successfully created my desired jTabbedPane but now the problem is that how can I set Hand cursor for each tab in my custom jTabbedPane?
I tried to set cursor with this
tabbedPane.setUI(new CustomMainMenuTabs());
tabbedPane.setCursor(new Cursor((Cursor.HAND_CURSOR)));
this sets the cursor for whole of jTabbedPane but I want to set the cursor when mouse hovers over any of tab in it only.
How can I set Hand cursor for tabs in my jTabbedPane?
My Code is
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;
import javax.swing.plaf.basic.BasicTabbedPaneUI;
public class HAAMS
{
//My Custom class for jTabbedPane
public static class CustomMainMenuTabs extends BasicTabbedPaneUI
{
protected void paintTabBackground(Graphics g, int tabPlacement, int tabIndex, int x, int y, int w, int h, boolean isSelected)
{
Graphics2D g2 = (Graphics2D) g;
Color color;
if (isSelected) { color = new Color(74, 175, 211); }
else if (getRolloverTab() == tabIndex) { color = new Color(45, 145, 180); }
else {color = new Color(68, 67, 67);}
g2.setPaint(color);
g2.fill(new RoundRectangle2D.Double(x, y, w, h, 30, 30));
g2.fill(new Rectangle2D.Double(x + 100,y,w,h));
}
}
public static void main(String[] args)
{
JFrame MainScreen = new JFrame("Custom JTabbedPane");
MainScreen.setExtendedState(MainScreen.getExtendedState() | JFrame.MAXIMIZED_BOTH);
//Setting UI for my jTabbedPane implementing my custom class CustomMainMenuTabs
JTabbedPane jtpane = new JTabbedPane(2);
jtpane.setUI(new CustomMainMenuTabs());
jtpane.add("1st Tabe", new JPanel());
jtpane.add("2nd Tabe", new JPanel());
jtpane.add("3rd Tabe", new JPanel());
MainScreen.getContentPane().add(jtpane);
MainScreen.setVisible(true);
}
}
How to set cursor to HAND_CURSOR cursor when mouse hovers over any tab only not jpanel or any other component. It would be great if done without a mouse listener.
I see a lot of answers here that are WAY too complicated (custom UIs, extra listeners, Graphics stuff, etc.).
Basically, camickr spelled it out for you. Here's a simple demo:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.plaf.*;
public class JTabbedPaneCursorDemo implements Runnable
{
JTabbedPane tabbedPane;
public static void main(String[] args)
{
SwingUtilities.invokeLater(new JTabbedPaneCursorDemo());
}
public void run()
{
JPanel panelA = new JPanel();
JPanel panelB = new JPanel();
tabbedPane = new JTabbedPane();
tabbedPane.addTab("A", panelA);
tabbedPane.addTab("B", panelB);
tabbedPane.addMouseMotionListener(new MouseMotionListener()
{
public void mouseDragged(MouseEvent e) {}
public void mouseMoved(MouseEvent e)
{
adjustCursor(e);
}
});
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(400, 200);
frame.getContentPane().add(tabbedPane, BorderLayout.CENTER);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private void adjustCursor(MouseEvent e)
{
TabbedPaneUI ui = tabbedPane.getUI();
int index = ui.tabForCoordinate(tabbedPane, e.getX(), e.getY());
if (index >= 0)
{
tabbedPane.setCursor(new Cursor((Cursor.HAND_CURSOR)));
}
else
{
tabbedPane.setCursor(null);
}
}
}
I want to set the cursor when mouse moves over any of tab in it.
I would guess you need to add a MouseMotionListener to the tabbed pane. Then when the mouseMoved(...) event is generated you check if the mouse is over a tab.
You should be able to use the tabForCoordinate(...) method of the BasicTabbePaneUI to determine if the mouse is over a tab or not.
Steps:
Create a MouseMotionListener and add it to your JTabbedPane
Inside the listener -> mouseMoved method, chec kif the current position of the mouse is inside the bounds of your tabs
If true, then change the cursor to a hand cursor
else show the default cursor
1.Method to check if the mouse is within the bounds of the tabs:
private static int findTabPaneIndex(Point p, JTabbedPane tabbedPane) {
for (int i = 0; i < tabbedPane.getTabCount(); i++) {
if (tabbedPane.getBoundsAt(i).contains(p.x, p.y)) {
return i;
}
}
return -1;
}
2.The mouse listener:
MouseMotionListener listener = new MouseMotionAdapter() {
public void mouseMoved(MouseEvent e) {
JTabbedPane tabbedPane = (JTabbedPane) e.getSource();
if (findTabPaneIndex(e.getPoint(), tabbedPane) > -1) {
tabbedPane.setCursor(new Cursor((Cursor.HAND_CURSOR)));
} else {
tabbedPane.setCursor(new Cursor((Cursor.DEFAULT_CURSOR)));
}
}
};
3.To add the listener to the JTabbedPane:
jtpane.addMouseMotionListener(listener);
Related Documentation:
MouseMotionListener
How to Write a Mouse-Motion Listener
The final code:
Putting all the peices together, you get the following:
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import java.awt.event.MouseMotionListener;
import java.awt.geom.Rectangle2D;
import java.awt.geom.RoundRectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTabbedPane;
import javax.swing.plaf.basic.BasicTabbedPaneUI;
public class HAAMS {
// My Custom class for jTabbedPane
public static class CustomMainMenuTabs extends BasicTabbedPaneUI {
protected void paintTabBackground(Graphics g, int tabPlacement,
int tabIndex, int x, int y, int w, int h, boolean isSelected) {
Graphics2D g2 = (Graphics2D) g;
Color color;
if (isSelected) {
color = new Color(74, 175, 211);
} else if (getRolloverTab() == tabIndex) {
color = new Color(45, 145, 180);
} else {
color = new Color(68, 67, 67);
}
g2.setPaint(color);
g2.fill(new RoundRectangle2D.Double(x, y, w, h, 30, 30));
g2.fill(new Rectangle2D.Double(x + 100, y, w, h));
}
}
public static void main(String[] args) {
JFrame MainScreen = new JFrame("Custom JTabbedPane");
MainScreen.setExtendedState(MainScreen.getExtendedState()
| JFrame.MAXIMIZED_BOTH);
JTabbedPane jtpane = new JTabbedPane(2);
jtpane.setUI(new CustomMainMenuTabs());
MouseMotionListener listener = new MouseMotionAdapter() {
public void mouseMoved(MouseEvent e) {
JTabbedPane tabbedPane = (JTabbedPane) e.getSource();
if (findTabPaneIndex(e.getPoint(), tabbedPane) > -1) {
tabbedPane.setCursor(new Cursor((Cursor.HAND_CURSOR)));
} else {
tabbedPane.setCursor(new Cursor((Cursor.DEFAULT_CURSOR)));
}
}
};
jtpane.add("1st Tabe", new JPanel());
jtpane.add("2nd Tabe", new JPanel());
jtpane.add("3rd Tabe", new JPanel());
jtpane.addMouseMotionListener(listener);
MainScreen.getContentPane().add(jtpane);
MainScreen.setVisible(true);
}
private static int findTabPaneIndex(Point p, JTabbedPane tabbedPane) {
for (int i = 0; i < tabbedPane.getTabCount(); i++) {
if (tabbedPane.getBoundsAt(i).contains(p.x, p.y)) {
return i;
}
}
return -1;
}
}
You can use:
public void setTabComponentAt(int index,
Component component)
And then you do
component.addMouseListener(yourListener)
I have changed main menthod according to your need that Hand cursor will be visible only on tab header . check if it solve your problem
Working Code
public static void main(String[] args)
{
JFrame MainScreen = new JFrame("Custom JTabbedPane");
MainScreen.setExtendedState(MainScreen.getExtendedState() | JFrame.MAXIMIZED_BOTH);
MouseListener listener = new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
JTabbedPane jp=(JTabbedPane)(e.getComponent().getParent().getParent());
jp.setSelectedIndex(jp.indexAtLocation(e.getComponent().getX(),e.getComponent().getY()));
}
#Override
public void mouseEntered(MouseEvent e) {
e.getComponent().setCursor(new Cursor((Cursor.HAND_CURSOR)));
}
};
JLabel jlabel1=new JLabel("1st Tabe");
jlabel1.addMouseListener(listener);
JLabel jlabel2=new JLabel("2nd Tabe");
jlabel2.addMouseListener(listener);
JLabel jlabel3=new JLabel("3rd Tabe");
jlabel3.addMouseListener(listener);
//Setting UI for my jTabbedPane implementing my custom class CustomMainMenuTabs
JTabbedPane jtpane = new JTabbedPane(2);
jtpane.setUI(new CustomMainMenuTabs());
jtpane.add("1st Tabe", new JPanel());
jtpane.setTabComponentAt( 0, jlabel1);
jtpane.add("2nd Tabe", new JPanel());
jtpane.setTabComponentAt(1, jlabel2);
jtpane.add("3rd Tabe", new JPanel());
jtpane.setTabComponentAt( 2, jlabel3);
MainScreen.getContentPane().add(jtpane);
MainScreen.setVisible(true);
}
Short
Just add this code to your CustomMainMenuTabs:
public static class CustomMainMenuTabs extends BasicTabbedPaneUI
{
protected void paintTabBackground(Graphics g, int tabPlacement, int tabIndex, int x, int y, int w, int h, boolean isSelected)
{
// ...
}
private static final Cursor DEFAULT_CURSOR = Cursor.getDefaultCursor();
private static final Cursor HAND_CURSOR = new Cursor((Cursor.HAND_CURSOR));
protected void setRolloverTab(int index) {
tabPane.setCursor((index != -1) ? HAND_CURSOR : DEFAULT_CURSOR);
super.setRolloverTab(index);
}
}
Explanation
Since you're already extending BasicTabbedPaneUI you can simply extend the mechanics for painting the rollover tab, which is already implemented there without the need of using more listeners or calculating coordinates yourself.
The rolling over is a mechanic that has been present in the component since Java 5 and this is a proper extension, just need to override and extend the method. This method is called whenever the mouse moves in the tab component (it affects the tab area but does not affect the children) and and it's kept updated.
I've tried your code snippet with this addition and worked fine.
It's actually a lot easier than installing a custom UI delegate.
You can install your own labels as the tab components (the components inside the tab handles), which will have their own cursors. Following is a simple example with 3 tabs, and a different cursor for the body of the tabbed pane and each of the tabs:
import java.awt.*;
import javax.swing.*;
public class TestTabCursor extends JFrame {
private JTabbedPane contentPane;
public TestTabCursor() {
super("Test tab cursor");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(640, 480);
setLocation(100, 100);
createContentPane();
setCursors();
}
private void createContentPane() {
contentPane = new JTabbedPane();
addTab(contentPane);
addTab(contentPane);
addTab(contentPane);
setContentPane(contentPane);
}
private void addTab(JTabbedPane tabbedPane) {
int index = tabbedPane.getTabCount() + 1;
JLabel label = new JLabel("Panel #" + index);
label.setHorizontalAlignment(SwingConstants.CENTER);
label.setFont(label.getFont().deriveFont(72f));
JPanel panel = new JPanel(new BorderLayout());
panel.setBackground(Color.white);
panel.add(label, BorderLayout.CENTER);
JLabel title = new JLabel("Tab " + index);
tabbedPane.add(panel);
tabbedPane.setTabComponentAt(index - 1, title);
}
private void setCursors() {
contentPane.setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));
contentPane.getTabComponentAt(0).setCursor(Cursor.getPredefinedCursor(Cursor.HAND_CURSOR));
contentPane.getTabComponentAt(1).setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
contentPane.getTabComponentAt(2).setCursor(Cursor.getPredefinedCursor(Cursor.TEXT_CURSOR));
}
public static void main(String... args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new TestTabCursor();
frame.setVisible(true);
}
});
}
}
Related
I am trying to make a simple Java program with GUI using Java Swing.
I have painting panel (gPanel) in the center of the screen, panel with buttons (buttonSet) in the west and panel with labels (labelPanel) in the east. To paint over gPanel I use paintComponent method and since I have two buttons, which are supposed to draw different things (and change label on the right of the screen), I decided to put switch case in paintComponent method for it to choose the correct actual painting method.
When I run the program everything looks fine - program uses the first method to paint and there is a sampletext.png image shown in the middle of the screen with yellow background, as it should be. Button number 1 also uses this method to draw over gPanel, so pressing it draws the same thing.
Now Button number 2 uses the second painting method and this is where things go wrong. It draws sampleimage.png over the gPanel, but also parts of left and right panels (i.e. buttons from left buttonSet panel and orange colour that is background colour of side panels) are drawn, though it shouldn't happen. Also the whole gPanel becomes gray (I think it happens because of label on the right that becomes very long after pressing Button number 2, because when the label was shorter gPanel didn't turn gray and left the previously drawn things instead).
Pressing Button number 1 paints things from first method properly, so pressing it after pressing Button number 2 "reverts" the changes.
What do I have to do to make my second painting method work properly?
Also why adding border to buttonSet and labelPanel works but adding it to gPanel doesn't?
package com.inferjus.drawingproject;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import javax.swing.border.*;
/**
*
* #author inferjus
*/
public class DrawingProject
{
private JFrame frame;
private graphicPanel gPanel;
private JPanel buttonSet;
private JPanel labelPanel;
private JLabel label;
private int painter=0;
public static void main(String[] args)
{
DrawingProject program=new DrawingProject();
program.prepareGUI();
}
public int getPainter()
{
return painter;
}
public void setPainter(int x)
{
painter=x;
}
public void prepareGUI()
{
//setting JFrame and icon
frame=new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
try { frame.setIconImage(ImageIO.read(getClass().getResource("/resources/sampleicon.png")));}
catch (IOException e) { e.printStackTrace(); }
//border for components
Border bigBlackBorder=new LineBorder(Color.black, 3);
//setting JPanel (graphicPanel) for drawing images
gPanel=new graphicPanel();
gPanel.setBorder(bigBlackBorder); // <--- why it does not work?
//setting JPanel for buttons on the left of the screen
buttonSet=new JPanel();
buttonSet.setLayout(new BoxLayout(buttonSet, BoxLayout.Y_AXIS));
buttonSet.setBorder(bigBlackBorder);
//setting JButtons
JButton buttonOne=new JButton("Button number 1");
buttonOne.addActionListener(new buttonOneListener());
buttonSet.add(buttonOne);
buttonSet.setBackground(Color.orange);
JButton buttonTwo=new JButton("Button number 2");
buttonTwo.addActionListener(new buttonTwoListener());
buttonSet.add(buttonTwo);
//setting JLabels on the right of the screen
label=new JLabel("Default label");
label.setFont(new Font("Consolas", Font.PLAIN, 20));
labelPanel=new JPanel();
labelPanel.setLayout(new BoxLayout(labelPanel, BoxLayout.Y_AXIS));
labelPanel.setBackground(Color.orange);
labelPanel.setBorder(bigBlackBorder);
JLabel popeLabelTitle=new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font("Consolas", Font.BOLD, 24));
//adding JLabels to labelPanel
labelPanel.add(BorderLayout.NORTH, popeLabelTitle);
labelPanel.add(BorderLayout.CENTER, label);
//adding components to JFrame
frame.getContentPane().add(BorderLayout.CENTER, gPanel);
frame.getContentPane().add(BorderLayout.EAST, labelPanel);
frame.getContentPane().add(BorderLayout.WEST, buttonSet);
frame.setVisible(true);
}
class graphicPanel extends JPanel
{
private BufferedImage sampletext=null;
private BufferedImage sampleimage=null;
#Override
public void paintComponent(Graphics g)
{
//for Button One paint sampletext.png, for Button Two paint sampleimage.png
switch (painter)
{
case 0:
paintSampletext(g);
break;
case 1:
paintSampleimage(g);
break;
}
}
//paint yellow background and put sampletext.png in the middle
private void paintSampletext(Graphics g)
{
if (sampletext==null)
{
gPanel.setSampletextPNG();
}
g.setColor(Color.yellow);
g.fillRect(0,0, gPanel.getWidth(), gPanel.getHeight());
g.drawImage(sampletext, gPanel.getWidth()/2-sampletext.getWidth()/2, gPanel.getHeight()/2-sampletext.getHeight()/2, this);
g.setColor(Color.black);
g.drawRect(gPanel.getWidth()/2-sampletext.getWidth()/2, gPanel.getHeight()/2-sampletext.getHeight()/2, sampletext.getWidth(), sampletext.getHeight());
g.dispose();
}
//paint sampleimage.png over what is already displayed
private void paintSampleimage(Graphics g)
{
if (sampleimage==null)
{
gPanel.setSampleimagePNG();
}
int x=(int)((Math.random()*gPanel.getWidth())-sampleimage.getWidth());
int y=(int)((Math.random()*gPanel.getHeight())-sampleimage.getHeight());
g.drawImage(sampleimage, x, y, gPanel);
g.dispose();
}
public void setSampletextPNG()
{
try { sampletext=ImageIO.read(getClass().getResource("/resources/sampletext.png")); }
catch (IOException ex) { System.out.println("Image error"); }
}
public void setSampleimagePNG()
{
try { sampleimage=ImageIO.read(getClass().getResource("/resources/sampleimage.png")); }
catch (IOException ex) { System.out.println("Image error"); }
}
}
class buttonOneListener implements ActionListener
{
#Override
public void actionPerformed(ActionEvent e)
{
label.setText("Reaction to button number 1: change of label.");
setPainter(0);
gPanel.repaint();
}
}
class buttonTwoListener implements ActionListener
{
#Override
public void actionPerformed(ActionEvent e)
{
label.setText("Reaction to button number 2: change of label + drawing images over gPanel.");
setPainter(1);
gPanel.repaint();
}
}
}
Tree of my project:
DrawingProject
-JRE System Library
-src
--com.inferjus.drawingproject
---DrawingProject.java
--resources
---sampleicon.png
---sampleimage.png
---sampletext.png
what shows after running the program by default or after pressing Button One
what shows after pressing Button Two one time
what shows after pressing Button Two a few times
Introduction
Oracle has a helpful tutorial, Creating a GUI With Swing. Skip the Learning Swing with the NetBeans IDE section.
I went ahead and created the following GUI. I created two BufferedImages for the text image and the plain image so I wouldn't have to read any external files.
Explanation
When I create a Swing GUI, I use the model-view-controller pattern. This pattern allows me to separate my concerns and focus on one part of the application at a time.
Model
I created a model class to hold the button flag and the two BufferedImages. This is the class where you would read the resources.
You can add the JFrame icon back to this class.
Model classes are plain Java getter/setter classes.
View
All Swing applications must start with a call to the SwingUtilities invokeLater method. This method ensures that the Swing components are created and executed on the Event Dispatch Thread.
Class names are written in camel case and start with an upper case character. Method names are written in camel case and start with a lower case character. Field names follow the same rules as method names.
I separated the creation of the JFrame from the creation of the JPanels. This helps me to separate my concerns and makes it much easier to visually verify whether or not the code is correct. Aim to write short methods that do one thing and do it well.
You have to manually draw a border on a graphic JPanel. I added the code to your paintComponent method to paint a partial border.
Your paintComponent method should paint. Period. Nothing else. It must also start with a call to the super.paintComponent method to maintain the Swing paint chain.
I changed your JLabel in the right JPanel to a JTextArea. A JTextArea allows for longer messages to word wrap on multiple lines and not make your JFrame change size.
Controller
Your JButton controller classes were fine, except for the class names.
Code
Here's the complete runnable code. I made all the additional classes inner classes so I could post the code in one block.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class DrawingProject implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawingProject());
}
private final DrawingModel model;
private GraphicPanel graphicPanel;
private JTextArea textArea;
public DrawingProject() {
this.model = new DrawingModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
graphicPanel = new GraphicPanel(model);
frame.add(createButtonPanel(), BorderLayout.WEST);
frame.add(graphicPanel, BorderLayout.CENTER);
frame.add(createTextPanel(), BorderLayout.EAST);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(Color.orange);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JButton buttonOne = new JButton("Button number 1");
buttonOne.addActionListener(new ButtonOneListener());
panel.add(buttonOne);
JButton buttonTwo = new JButton("Button number 2");
buttonTwo.addActionListener(new ButtonTwoListener());
panel.add(buttonTwo);
return panel;
}
private JPanel createTextPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JLabel popeLabelTitle = new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font(Font.MONOSPACED, Font.BOLD, 24));
panel.add(popeLabelTitle, BorderLayout.NORTH);
textArea = new JTextArea(4, 30);
textArea.setEditable(false);
textArea.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
textArea.setText("Default label");
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
panel.add(textArea, BorderLayout.CENTER);
return panel;
}
public class GraphicPanel extends JPanel {
private static final long serialVersionUID = 1L;
private final DrawingModel model;
public GraphicPanel(DrawingModel model) {
this.model = model;
this.setPreferredSize(new Dimension(640, 480));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
// Paint border
int width = getWidth();
int height = getHeight();
int lineThickness = 3;
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.YELLOW);
g.fillRect(0, lineThickness, width, height - 2 * lineThickness);
switch (model.getPainter()) {
case 0:
paintSampleText(g);
break;
case 1:
paintSampleImage(g);
break;
}
}
private void paintSampleText(Graphics g) {
BufferedImage image = model.getSampleText();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g.drawImage(image, x, y, this);
}
private void paintSampleImage(Graphics g) {
BufferedImage image = model.getSampleImage();
int x = (int) ((Math.random() * getWidth()) - image.getWidth());
int y = (int) ((Math.random() * getHeight()) - image.getHeight());
g.drawImage(image, x, y, this);
}
}
public class ButtonOneListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 1: change of label.");
model.setPainter(0);
graphicPanel.repaint();
}
}
public class ButtonTwoListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 2: change of label + "
+ "drawing images over gPanel.");
model.setPainter(1);
graphicPanel.repaint();
}
}
public class DrawingModel {
private int painter;
private final BufferedImage sampleText;
private final BufferedImage sampleImage;
public DrawingModel() {
this.painter = 0;
this.sampleText = createBufferedImage(Color.BLUE);
this.sampleImage = createBufferedImage(Color.MAGENTA);
}
private BufferedImage createBufferedImage(Color color) {
BufferedImage image = new BufferedImage(64, 64,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.setColor(color);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();
return image;
}
public int getPainter() {
return painter;
}
public void setPainter(int painter) {
this.painter = painter;
}
public BufferedImage getSampleText() {
return sampleText;
}
public BufferedImage getSampleImage() {
return sampleImage;
}
}
}
Update
In order to paint multiple images, you have to save the origin of the images in a List. I've modified the application model to hold a List of origin Point instances. I also corrected the code to create a random point.
Here's the GUI with multiple images.
Here's the modified code
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.BorderFactory;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.SwingUtilities;
public class DrawingProject implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new DrawingProject());
}
private final DrawingModel model;
private GraphicPanel graphicPanel;
private JTextArea textArea;
public DrawingProject() {
this.model = new DrawingModel();
}
#Override
public void run() {
JFrame frame = new JFrame("Drawing Project");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
graphicPanel = new GraphicPanel(model);
frame.add(createButtonPanel(), BorderLayout.WEST);
frame.add(graphicPanel, BorderLayout.CENTER);
frame.add(createTextPanel(), BorderLayout.EAST);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel();
panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
panel.setBackground(Color.orange);
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JButton buttonOne = new JButton("Button number 1");
buttonOne.addActionListener(new ButtonOneListener());
panel.add(buttonOne);
JButton buttonTwo = new JButton("Button number 2");
buttonTwo.addActionListener(new ButtonTwoListener());
panel.add(buttonTwo);
return panel;
}
private JPanel createTextPanel() {
JPanel panel = new JPanel(new BorderLayout());
panel.setBorder(BorderFactory.createLineBorder(Color.BLACK, 3));
JLabel popeLabelTitle = new JLabel("What does the label say?");
popeLabelTitle.setFont(new Font(Font.MONOSPACED, Font.BOLD, 24));
panel.add(popeLabelTitle, BorderLayout.NORTH);
textArea = new JTextArea(4, 30);
textArea.setEditable(false);
textArea.setFont(new Font(Font.MONOSPACED, Font.PLAIN, 20));
textArea.setText("Default label");
textArea.setLineWrap(true);
textArea.setWrapStyleWord(true);
panel.add(textArea, BorderLayout.CENTER);
return panel;
}
public class GraphicPanel extends JPanel {
private static final long serialVersionUID = 1L;
private final DrawingModel model;
public GraphicPanel(DrawingModel model) {
this.model = model;
this.setPreferredSize(new Dimension(640, 480));
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
paintMyBorder(g);
if (model.getPainter() == 1) {
createSampleImage(g);
}
paintSampleText(g);
BufferedImage image = model.getSampleImage();
List<Point> origin = model.getImageOrigin();
for (Point point : origin) {
g.drawImage(image, point.x, point.y, this);
}
}
private void paintMyBorder(Graphics g) {
int width = getWidth();
int height = getHeight();
int lineThickness = 3;
g.setColor(Color.BLACK);
g.fillRect(0, 0, width, height);
g.setColor(Color.YELLOW);
g.fillRect(0, lineThickness, width, height - 2 * lineThickness);
}
private void paintSampleText(Graphics g) {
BufferedImage image = model.getSampleText();
int x = (getWidth() - image.getWidth()) / 2;
int y = (getHeight() - image.getHeight()) / 2;
g.drawImage(image, x, y, this);
}
private void createSampleImage(Graphics g) {
BufferedImage image = model.getSampleImage();
int x = (int) (Math.random() * (getWidth() - image.getWidth()));
int y = (int) (Math.random() * (getHeight() - image.getHeight()));
model.addNewImageOrigin(new Point(x, y));
}
}
public class ButtonOneListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 1: change of label.");
model.setPainter(0);
graphicPanel.repaint();
}
}
public class ButtonTwoListener implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
textArea.setText("Reaction to button number 2: change of label + "
+ "drawing images over gPanel.");
model.setPainter(1);
graphicPanel.repaint();
}
}
public class DrawingModel {
private int painter;
private final BufferedImage sampleText;
private final BufferedImage sampleImage;
private final List<Point> imageOrigin;
public DrawingModel() {
this.painter = 0;
this.sampleText = createBufferedImage(Color.BLUE);
this.sampleImage = createBufferedImage(Color.MAGENTA);
this.imageOrigin = new ArrayList<>();
}
private BufferedImage createBufferedImage(Color color) {
BufferedImage image = new BufferedImage(64, 64,
BufferedImage.TYPE_INT_RGB);
Graphics g = image.getGraphics();
g.setColor(color);
g.fillRect(0, 0, image.getWidth(), image.getHeight());
g.dispose();
return image;
}
public void addNewImageOrigin(Point point) {
this.imageOrigin.add(point);
}
public int getPainter() {
return painter;
}
public void setPainter(int painter) {
this.painter = painter;
}
public BufferedImage getSampleText() {
return sampleText;
}
public BufferedImage getSampleImage() {
return sampleImage;
}
public List<Point> getImageOrigin() {
return imageOrigin;
}
}
}
My JFrame uses a BorderLayout and it has a JLabel nested in several panels with different layout managers. I've tried several methods, however, cannot get the true position of where it sits in the frame.
I made a test UI and it seems like when other components are added the getX and getY parameters do not update. Other methods like getLocation do not provide a correct result either. Is there any way to obtain the exact location without manually calculating every possible offset from each component.
I am tracking the stated positions of the label (content) using a similar sized panel called content2 in the glass pane which I want to sit underneath content perfectly.
public class test {
private Dimension pSize = new Dimension(100,100);
private JFrame frame = new JFrame();
public static void main(String[] args) {
new test();
}
public test() {
//setup frame basics
frame.setPreferredSize(new Dimension(500,500));
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// setup GUI
JMenuBar j = new JMenuBar();
JMenuItem a = new JMenuItem("lol");
j.add(a);
JPanel j2 = new JPanel();
//setup main panel
JPanel main = new JPanel();
main.setBackground(Color.DARK_GRAY);
//setup side panel
FlowLayout f1 = new FlowLayout(FlowLayout.LEADING);
f1.setHgap(10);
f1.setVgap(0);
JPanel side = new JPanel();
side.setLayout(new BorderLayout());
side.setBackground(Color.gray);
side.setPreferredSize(new Dimension(150,100));
//setup JLabel (the main focus)
JLabel content = new JLabel("a");
content.setOpaque(true);
content.setBackground(Color.blue);
content.setPreferredSize(pSize);
// Setup the internal panels of side
JPanel top = new JPanel();//The panel where CONTENT is, the main focus
JPanel bot = new JPanel();
top.setBackground(Color.WHITE);
bot.setBackground(Color.orange);
top.setLayout(f1);
top.add(content);
side.add(top, BorderLayout.NORTH);
side.add(bot, BorderLayout.CENTER);
frame.add(main, BorderLayout.CENTER);
frame.add(side, BorderLayout.WEST);
frame.add(j2, BorderLayout.NORTH);
frame.setJMenuBar(j);
frame.pack();
frame.setVisible(true);
//Setting up the glass panel
JPanel pane = new JPanel();
pane.setLayout(null);
pane.setOpaque(false);
JPanel content2 = new JPanel();
content2.setBackground(Color.red);
content.revalidate();
int x = content.getX();
int y = content.getY();
// y = (int) content.getLocation().getY(); //returns a completely wrong location
//y = (int) content.getLocationOnScreen(); //returns a completely wrong location
/*
Point p = new Point();
p.setLocation(x, y);
p = SwingUtilities.convertPoint(content2, x, y, frame);
//SwingUtilities.convertPoint(content, p, frame);
y = (int) p.getY();
*
* Tried multiple SwingUtility converions to no avail
*
*/
// y = y +j.getHeight() + j2.getHeight(); // Manually calculating the Y off set works successfully but is too tedious for large project
y = y + content.getHeight();
content2.setBounds(x,y,100,100);
pane.add(content2);
frame.setGlassPane(pane);
frame.getGlassPane().setVisible(true);
frame.pack();
}
}
//frame.getContentPane().add(content);
//frame.add(content);
frame.setPreferredSize(new Dimension(500,500));
content.setBorder(BorderFactory.createEmptyBorder());
side.setLayout(new BorderLayout());
JPanel top = new JPanel();
JPanel bot = new JPanel();
top.setBackground(Color.WHITE);
bot.setBackground(Color.orange);
side.add(top, BorderLayout.NORTH);
top.setLayout(f1);
top.add(content);
side.add(bot, BorderLayout.CENTER);
frame.add(main, BorderLayout.CENTER);
frame.add(j2, BorderLayout.NORTH);
frame.add(side, BorderLayout.WEST);
frame.pack();
frame.setVisible(true);
JPanel pane = new JPanel();
pane.setLayout(null);
pane.setOpaque(false);
JPanel content2 = new JPanel();
content2.setBackground(Color.red);
content.revalidate();
int x = content.getX();
int y = content.getY();
// y = y +j.getHeight() + j2.getHeight();
y = y + content.getHeight();
content2.setBounds(x,y,100,100);
pane.add(content2);
frame.setGlassPane(pane);
frame.getGlassPane().setVisible(true);
frame.pack();
}
}
Conceptually you could make use of SwingUtilities.convertPoint or SwingUtilities.convertRectangle to convert between container contexts, for example...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.EmptyBorder;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
GlassPane glassPane = new GlassPane();
JFrame frame = new JFrame();
frame.setGlassPane(glassPane);
frame.add(new MainPane(glassPane));
glassPane.setVisible(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Tracker {
public void addTrackable(Trackable trackable);
public void removeTrackable(Trackable trackable);
}
public interface Trackable {
public JComponent[] getTrackedComponents();
}
public class MainPane extends JPanel {
private JLabel label = new JLabel("Catch me if you can");
public MainPane(Tracker tracker) {
setLayout(new GridBagLayout());
setBorder(new EmptyBorder(32, 32, 32, 32));
add(label);
tracker.addTrackable(new Trackable() {
#Override
public JComponent[] getTrackedComponents() {
return new JComponent[] { label };
}
});
}
}
public class GlassPane extends JPanel implements Tracker {
private List<Trackable> trackables = new ArrayList<>(8);
public GlassPane() {
setOpaque(false);
}
#Override
public void addTrackable(Trackable trackable) {
trackables.add(trackable);
revalidate();
repaint();
}
#Override
public void removeTrackable(Trackable trackable) {
trackables.remove(trackable);
revalidate();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
for (Trackable trackable : trackables) {
for (JComponent component : trackable.getTrackedComponents()) {
Rectangle relativeBounds = SwingUtilities.convertRectangle(component.getParent(), component.getBounds(), this);
g2d.draw(relativeBounds);
}
}
g2d.dispose();
}
}
}
Well, that's pretty boring, it's one component inside one container, let's trying something a little more complicated...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.CompoundBorder;
import javax.swing.border.EmptyBorder;
import javax.swing.border.LineBorder;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
GlassPane glassPane = new GlassPane();
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(2, 2, 8, 8));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.setGlassPane(glassPane);
glassPane.setVisible(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Tracker {
public void addTrackable(Trackable trackable);
public void removeTrackable(Trackable trackable);
}
public interface Trackable {
public JComponent[] getTrackedComponents();
}
public class MainPane extends JPanel {
private JLabel label = new JLabel("Catch me if you can");
public MainPane(Tracker tracker) {
setLayout(new GridBagLayout());
setBorder(new CompoundBorder(new LineBorder(Color.DARK_GRAY, 1, true), new EmptyBorder(32, 32, 32, 32)));
add(label);
tracker.addTrackable(new Trackable() {
#Override
public JComponent[] getTrackedComponents() {
return new JComponent[]{label};
}
});
}
}
public class GlassPane extends JPanel implements Tracker {
private List<Trackable> trackables = new ArrayList<>(8);
private List<Color> masterColors = new ArrayList<>(Arrays.asList(new Color[]{
Color.RED,
Color.GREEN,
Color.BLUE,
Color.CYAN,
Color.DARK_GRAY,
Color.GRAY,
Color.MAGENTA,
Color.ORANGE,
Color.PINK,
Color.YELLOW,}));
public GlassPane() {
setOpaque(false);
}
#Override
public void addTrackable(Trackable trackable) {
trackables.add(trackable);
revalidate();
repaint();
}
#Override
public void removeTrackable(Trackable trackable) {
trackables.remove(trackable);
revalidate();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
List<Color> colors = new ArrayList<>(masterColors);
for (Trackable trackable : trackables) {
for (JComponent component : trackable.getTrackedComponents()) {
if (colors.isEmpty()) {
colors = new ArrayList<>(masterColors);
}
g2d.setColor(colors.remove(0));
Rectangle relativeBounds = SwingUtilities.convertRectangle(component.getParent(), component.getBounds(), this);
g2d.draw(relativeBounds);
}
}
g2d.dispose();
}
}
}
Here is a new smipler example program, trying to keep as close to your code as possible, that uses the convertRectangle but I can't manage to run it correctly
int y = (int) (r.getY() + r.getHeight()); ... are you deliberately trying to offset the "overlay"? This seems weird to me.
Another issue is, how does the GlassPane know when the child has changed position/size
So, I modified your code, getting rid of the "modification" to the x/y position (so I'm 100% sure that the conversion between context spaces is correct) and added a ComponentListener to monitor changes to the "target" component
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Rectangle;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import java.awt.*;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
public class Main {
private Dimension pSize = new Dimension(100, 100);
private JFrame frame = new JFrame();
private JLabel content = new JLabel("Grief");
private JPanel content2 = new JPanel();
private SidePane sidePane = new SidePane();
private GlassPane glass = new GlassPane();
private Menu menu = new Menu();
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
content.setBackground(Color.green);
content.setPreferredSize(pSize);
content.setOpaque(true);
//setup frame basics
frame.setPreferredSize(new Dimension(500, 500));
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setGlassPane(glass);
frame.add(new MainPane());
// glass.setNewLocation();
// glass.revalidate();
frame.getGlassPane().setVisible(true);
// glass.setNewLocation();
frame.pack();
frame.setVisible(true);
}
});
}
public class MainPane extends JPanel {
public MainPane() {
//this.setBackground(Color.orange);
this.setLayout(new BorderLayout());
this.add(sidePane, BorderLayout.WEST);
this.add(menu, BorderLayout.NORTH);
}
}
public class SidePane extends JPanel {
public SidePane() {
FlowLayout f1 = new FlowLayout(FlowLayout.LEADING);
this.setLayout(f1);
this.setBackground(Color.blue);
this.add(content);
}
}
public class Menu extends JPanel {
public Menu() {
this.setBackground(Color.orange);
}
}
public class GlassPane extends JPanel {
private Rectangle target;
public GlassPane() {
this.setOpaque(false);
setLayout(null);
content2.setBackground(Color.BLACK);
content2.setPreferredSize(pSize);
content2.setOpaque(true);
add(content2);
content.addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
updateOverlay();
}
#Override
public void componentMoved(ComponentEvent e) {
updateOverlay();
}
});
}
protected void updateOverlay() {
// Rectangle t = new Rectangle();
// t.setBounds((int) content.getLocation().getX(), (int) content.getLocation().getY(), content.getWidth(), content.getHeight());
// Rectangle r = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
// Rectangle r = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
target = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
content2.setBounds(target);
// r = SwingUtilities.convertRectangle(content.getParent(), t, this);
// int x = (int) r.getBounds().getX();
// x = (int) r.getX();
// int y = (int) (r.getY() + r.getHeight());
//
// content2.setBounds(x, y, 100, 100);
// this.add(content2);
}
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g.create();
if (target != null) {
g2d.setColor(Color.RED);
g2d.draw(target);
}
g2d.dispose();
}
}
}
If you have the coordinate within the component, transfer it to screen coordinates using your component's convertPointToScreen(). Afterwards you can transfer back to see where in the window it sits by using the frame's convertPointFromScreen().
Or eliminate one of the two steps by directly using convertPoint().
Fixed the positioning issue using #MadProgrammer 's method of SwingUtilities.convertRectangle and called a new method at the end of the constructor which positioned the tracker panel.
Created a separate class for the glass pane
private class GlassPane extends JPanel {
public GlassPane() {
this.setLayout(null);
}
public void setNewLocation() {
Rectangle r = SwingUtilities.convertRectangle(top, content.getBounds(), this);
JPanel content2 = new JPanel();
int x = (int) r.getBounds().getX();
x = (int) r.getX();
int y = (int) (r.getY() + r.getHeight() + 1);
content2.setBounds(x, y, 100,100);
this.add(content2);
}
}
And added a call to the new method setNewLocation() at the end of the constructor
public test() {
**...**
frame.pack();
frame.setVisible(true);
glass.setNewLocation();
}
I'm trying to have a JPanel of varying size (potentially much wider than the standard screen) inside of a JScrollPanel. Currently it works out great, and I have configured the scrollbars to work fine manually, however I would like the JPanel to "scroll" constantly to the left, so that over time the whole thing is displayed. All of the answers I found are specific to JTextArea and use Carets, or use rectToVisible. Neither of these will work because I'm trying to scroll internally to a single JPanel.
I've included what I believe to be all of the relevant code below.
center is the JPanel (of which Grid is a subclass, used to paint specifically a grid with some specific cells colored) with a BorderLayout that I would like to autoscroll.
public GuiViewFrame(Song playMe) {
String[][] songArray = playMe.to2DArray();
this.displayPanel = new ConcreteGuiViewPanel(playMe);
main = new JPanel();
main.setLayout(new BorderLayout());
displayPanel.setLayout(new BorderLayout());
center = new Grid(playMe);
labels = new Labels(playMe);
horiz = new Horiz(playMe);
center.setPreferredSize(new Dimension(10 * songArray.length, 10 * songArray[0].length));
horiz.setPreferredSize(new Dimension(10 * songArray.length, 10));
horiz.setVisible(true);
main.add(center, BorderLayout.CENTER);
main.add(horiz, BorderLayout.NORTH);
scroll = new JScrollPane(main,
JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED, JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS);
add(scroll, BorderLayout.CENTER);
labels.setPreferredSize(new Dimension(20, 10 * songArray[0].length));
labels.setVisible(true);
add(labels, BorderLayout.WEST);
JScrollBar horiz = scroll.getHorizontalScrollBar();
InputMap im = horiz.getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW);
im.put(KeyStroke.getKeyStroke("RIGHT"), "positiveUnitIncrement");
im.put(KeyStroke.getKeyStroke("LEFT"), "negativeUnitIncrement");
im.put(KeyStroke.getKeyStroke("HOME"), "minScroll");
im.put(KeyStroke.getKeyStroke("END"), "maxScroll");
this.setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
this.pack();
}
The project as a whole is to generate a view for playing music that combines MIDI and a GUI, but right now once MIDI plays enough of the song, the relevant notes are off screen. I would like to scroll at a rate to keep pace with MIDI.
You can set the value of the horizontal scrollbar to control what is currently visible:
JScrollBar horizontal = scroll.getHorizontalScrollBar();
horizontal.setValue( horizontal.getValue() + ??? );
You would need to use a Swing Timer to schedule the scrolling at an appropriate interval.
Simple example of using a Timer to scroll text:
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class TimerTest extends JPanel implements ActionListener
{
JLabel timeLabel;
JLabel scrollLabel;
public TimerTest()
{
setLayout( new BorderLayout() );
timeLabel = new JLabel( new Date().toString() );
add(timeLabel, BorderLayout.NORTH);
scrollLabel = new JLabel( "Some continuously scrolling text!! " );
add(scrollLabel, BorderLayout.SOUTH);
int time = 1000;
javax.swing.Timer timer = new javax.swing.Timer(time, this);
timer.setInitialDelay(1);
timer.start();
}
public void actionPerformed(ActionEvent e)
{
timeLabel.setText( new Date().toString() );
String oldText = scrollLabel.getText();
// Scroll right to left
String newText = oldText.substring(1) + oldText.substring(0, 1);
// Scroll left to right
// int length = oldText.length();
// String newText = oldText.substring(length-1, length)
// + oldText.substring(0, length-1);
scrollLabel.setText( newText );
}
private static void createAndShowGUI()
{
JFrame frame = new JFrame("SSCCE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add( new TimerTest() );
frame.setLocationByPlatform( true );
frame.pack();
frame.setVisible( true );
}
public static void main(String[] args)
{
EventQueue.invokeLater(new Runnable()
{
public void run()
{
createAndShowGUI();
}
});
}
}
One possible solution might be to take advantage of JComponent#scrollRectToVisible and a Swing Timer
For example...
import java.awt.Container;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JViewport;
import javax.swing.Scrollable;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class ScrollTest {
public static void main(String[] args) {
new ScrollTest();
}
public ScrollTest() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new JScrollPane(new TestPane()));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel implements Scrollable {
public TestPane() {
Timer timer = new Timer(40, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
JViewport viewport = (JViewport) getParent();
Rectangle viewRect = viewport.getViewRect();
if (viewRect.x + viewRect.width < getWidth()) {
viewRect.x += 2;
scrollRectToVisible(viewRect);
} else {
((Timer)e.getSource()).stop();
}
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(1000, 200);
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawLine(0, 0, getWidth(), getHeight());
g2d.dispose();
}
#Override
public Dimension getPreferredScrollableViewportSize() {
return new Dimension(200, 200);
}
#Override
public int getScrollableUnitIncrement(Rectangle visibleRect, int orientation, int direction) {
return 64;
}
#Override
public int getScrollableBlockIncrement(Rectangle visibleRect, int orientation, int direction) {
return 64;
}
#Override
public boolean getScrollableTracksViewportWidth() {
return getPreferredSize().width <= getParent().getSize().width;
}
#Override
public boolean getScrollableTracksViewportHeight() {
return getPreferredSize().height <= getParent().getSize().height;
}
}
}
I want everytime i click on the button "bouton" to execute the function
boutonPane.Panel2(h, ....) which is supposed to display h circles. So i want 2 then 3 then 4, then 5... circles.
The problem is that it is not displaying the step with number 4. I see the function is called in the console but on the screen it does really 2, (press button) 3, (press button) 5, (press button)9. I dont see 4. I dont see 6,7,8.. Could you tell me what is the problem please? Here is the code:
public class Window extends JFrame implements ActionListener {
int lg = 1000; int lrg = 700;
int h = 2;
Panel b = new Panel();
private JButton btn = new JButton("Start");
JButton bouton = new JButton();
private JPanel container = new JPanel();
public Window(){
this.setTitle("Animation");
this.setSize(300, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
container.setBackground(Color.white);
container.setLayout(new BorderLayout());
JPanel top = new JPanel();
btn.addActionListener(this);
top.add(btn);
container.add(top);
this.setContentPane(container);
this.setVisible(true);
}
public void Window2()
{
System.out.println("windows2");
this.setTitle("ADHD");
this.setSize(lg, lrg);
this.setLocationRelativeTo(null);
bouton.addActionListener(this);
if(h<11)
{
Panel boutonPane = new Panel();
boutonPane.Panel2(h, Color.BLUE ,lg, lrg, this.getGraphics());
System.out.println("draw"+h);
boutonPane.add(bouton);
this.add(boutonPane);
this.setContentPane(boutonPane);
this.revalidate();
this.repaint();
}
this.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
if((JButton)e.getSource()==btn)
{
System.out.println("pressed0");
Window2();
}
if((JButton)e.getSource()==bouton)
{
h++;
System.out.println("pressed"+h);
Window2();
}
}
}
Here is a the Panel class:
public class Panel extends JPanel
{
int m;
int i=1;
int a=0, b=0, tremp=0;
Color cc;
int lgi, lrgi;
int [] ta;
int [] tb;
Graphics gi;
int u=0;
Panel()
{
}
public void Panel2(int n, Color c, int lg, int lrg, Graphics g){
m=n;
cc=c;
gi=g;
lgi=lg;
lrgi=lrg;
ta = new int [n]; ta[0]=0;
tb = new int [n]; tb[0]=0;
}
public void paintComponent( final Graphics gr){
gr.setColor(Color.red);
for(int it=0; it<m;it++)
{
ta[it]=100*it;
tb[it]=100*it;
gr.fillOval(ta[it],tb[it], 150, 150);
}
}
}
"But would you have an idea of another, correct, way to do what I want please?"
You should only have one panel for the circles. There's absolutely no need to keep creating new panel.
Use a List for Ellipse2D objects. Just loop through them in the paintComponent method.
When you want to add a new circle, just add a new Ellipse2D object to the List and call repaint()
Here's an example.
NOTE Accept Gijs Overvliet's answer, as his was the one that answered your problem. I just wanted to share some insight.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class EllipseList extends JPanel {
private static final int D_W = 700;
private static final int D_H = 500;
private static final int CIRCLE_SIZE = 50;
private List<Ellipse2D> circles;
private double x = 0;
private double y = 0;
private CirclePanel circlePanel = new CirclePanel();
public EllipseList() {
circles = new ArrayList<>();
JButton jbtAdd = createButton();
JFrame frame = new JFrame();
frame.add(jbtAdd, BorderLayout.NORTH);
frame.add(circlePanel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private JButton createButton() {
JButton button = new JButton("Add");
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
circles.add(new Ellipse2D.Double(x, y, CIRCLE_SIZE, CIRCLE_SIZE));
x += CIRCLE_SIZE * 0.75;
y += CIRCLE_SIZE * 0.75;
circlePanel.repaint();
}
});
return button;
}
public class CirclePanel extends JPanel {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setPaint(Color.RED);
for (Ellipse2D circle : circles) {
g2.fill(circle);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(D_W, D_H);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new EllipseList();
}
});
}
}
Try this:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Window extends JFrame implements ActionListener
{
int lg = 1000;
int lrg = 700;
int h = 2;
Panel b = new Panel();
private JButton btn = new JButton("Start");
JButton bouton = new JButton();
private JPanel container = new JPanel();
Panel boutonPane = new Panel();
public Window()
{
this.setTitle("Animation");
this.setSize(300, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
container.setBackground(Color.white);
container.setLayout(new BorderLayout());
JPanel top = new JPanel();
btn.addActionListener(this);
top.add(btn);
container.add(top);
this.setContentPane(container);
this.setVisible(true);
}
public void Window2()
{
System.out.println("windows2");
this.setTitle("ADHD");
this.setSize(lg, lrg);
this.setLocationRelativeTo(null);
bouton.addActionListener(this);
if (h < 11)
{
boutonPane.Panel2(h, Color.BLUE, lg, lrg, this.getGraphics());
System.out.println("draw" + h);
boutonPane.add(bouton);
this.add(boutonPane);
this.setContentPane(boutonPane);
updateWindow2();
}
this.setVisible(true);
}
public void updateWindow2()
{
boutonPane.Panel2(h, Color.BLUE, lg, lrg, this.getGraphics());
this.revalidate();
this.repaint();
}
public void actionPerformed(ActionEvent e)
{
if ((JButton) e.getSource() == btn)
{
System.out.println("pressed0");
Window2();
}
if ((JButton) e.getSource() == bouton)
{
h++;
System.out.println("pressed" + h);
updateWindow2();
}
}
public static void main(String[] args)
{
Test t = new Test();
}
}
What you did wrong was adding a new BoutonPane every time you clicked the button. The next time you clicked the button, you didn't click ONE button, but TWO buttons, adding two more boutonPanes, and two more buttons. This multiplies very quickly.
What I did was the following:
make boutonPane a class member variable
call window2() only once
create a method updateWindow2() for updating the circles. Call that method from window2() and actionPerformed().
A JPanel has a JScrollPane that contains yet another JPanel or two. My life depends on increasing the scroll speed using a keyboard's directional arrows. After careful deliberation, the powers that be decided that: sc.getVerticalScrollBar().setUnitIncrement(240); should only be applicable to a mouse, in a clever ruse to elicit minor annoyances amongst java developers. Is there anything that can be done to increase scroll speed? My life hangs in the balance.
You have to use a combination of InputMap.put and ActionMap.put to capture the keyboard events for the components contained on your JScrollPane and process the keyboard events when the JScrollPane has the focus. Since the default increment value for scrolling is 1 you should add or substract the desired increment value to the current value of the scrollbar for JScrollPane which you can get with JScrollPane.getVerticalScrollBar().getValue() and set with JScrollPane.getVerticalScrollBar().setValue(int).
An example of capturing events for the contained elements withing JScrollPane can be done with this code, I've done with buttons, but you get the point (Sorry for the bad organization of the code):
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Test
{
public static void main(String[] args)
{
final JFrame f = new JFrame("");
JPanel panel = new JPanel();
panel.setLayout(new GridLayout(2000,1));
for(int i = 0; i != 2000; i++)
{
JButton btn = new JButton("Button 2");
panel.add(btn);
}
final JScrollPane sPane = new JScrollPane(panel);
final int increment = 5000;
sPane.getVerticalScrollBar().setUnitIncrement(increment);
KeyStroke kUp = KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0);
KeyStroke kDown = KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0);
sPane.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT).put(kUp,"actionWhenKeyUp");
sPane.getActionMap().put("actionWhenKeyUp",
new AbstractAction("keyUpAction")
{
public void actionPerformed(ActionEvent e)
{
final JScrollBar bar = sPane.getVerticalScrollBar();
int currentValue = bar.getValue();
bar.setValue(currentValue - increment);
}
}
);
sPane.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT).put(kDown,"actionWhenKeyDown");
sPane.getActionMap().put("actionWhenKeyDown",
new AbstractAction("keyDownAction")
{
public void actionPerformed(ActionEvent e)
{
final JScrollBar bar = sPane.getVerticalScrollBar();
int currentValue = bar.getValue();
bar.setValue(currentValue + increment);
}
}
);
f.add(sPane);
f.pack();
SwingUtilities.invokeLater(
new Runnable()
{
public void run()
{
f.setVisible(true);
}
}
);
}
}
We register to listen and process that event with:
sPane.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT).put(kUp,"actionWhenKeyUp");
sPane.getActionMap().put("actionWhenKeyUp",
new AbstractAction("keyUpAction")
{
public void actionPerformed(ActionEvent e)
{
final JScrollBar bar = sPane.getVerticalScrollBar();
int currentValue = bar.getValue();
bar.setValue(currentValue - increment);
}
}
);
The key code that perform the value of JScrollBar increment is of the AbstractAction (in this case when the user press the up key).
public void actionPerformed(ActionEvent e)
{
final JScrollBar bar = sPane.getVerticalScrollBar();
int currentValue = bar.getValue();
bar.setValue(currentValue - increment);
}
What you should do is to complete the events when your JScrollPane has the focus, but that should be trivial.
Hope it helps to save your life :P or at least serve you as a starting point.
Probably not what you are looking for but you can use the Mouse Wheel Controller to speed up the scrolling when using a mouse.
My life depends on increasing the scroll speed using a keyboard's directional arrows.
Not sure what how you are getting the scroll pane to scroll when you use the keyboard. I can't get the scroll pane to scroll when I use the keyboard arrows. Post your SSCCE that demonstrates the problem.
Edit:
For my simple test I was just adding a JLabel to the scrollpane. Since a JLabel isn't focusable by default no component in the scrollpane had focus, so the default Actions for the scrollbars where not being invoked. By making the label focusable, the keyboard scrolling works.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.util.Random;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollBar;
import javax.swing.JScrollPane;
import javax.swing.JViewport;
import javax.swing.event.MouseInputAdapter;
public class testeSLider extends JFrame {
private JPanel jp;
private JScrollPane sc;
public testeSLider() {
setVisible(true);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setResizable(false);
setLocationRelativeTo(null);
setSize(new Dimension(820, 130));
setBackground(Color.BLACK);
jp = new JPanel();
sc = new JScrollPane(jp);
jp.setBackground(Color.GRAY);
sc.setBounds(0, 0, 100, 400);
sc.setBackground(Color.DARK_GRAY);
sc.getHorizontalScrollBar().setPreferredSize(new Dimension(0, 0));
sc.setBounds(50, 30, 300, 50);
getContentPane().add(sc);
int x = 0;
for (int i = 0; i < 50; i++) {
JPanel item = new JPanel();
x = (87 * i) + (i * 10);
item.setBackground(Color.getHSBColor(new Random().nextInt(255),
new Random().nextInt(255), new Random().nextInt(255)));
item.setBounds(x, 5, 0, 0);
item.setPreferredSize(new Dimension(90, 90));
jp.add(item);
addEfeito(item);
}
}
private void addEfeito(JPanel item) {
MouseInputAdapter adapter = new MouseInputAdapter() {
private JPanel panelTmp;
private int deslocamento = 3;
private int mouseStartX;
private int mouseStartY;
#Override
public void mouseDragged(MouseEvent e) {
final JScrollBar bar = sc.getHorizontalScrollBar();
int currentValue = bar.getValue();
bar.setValue(currentValue + (mouseStartX - e.getX()));
}
#Override
public void mouseEntered(MouseEvent e) {
panelTmp = ((JPanel) e.getSource());
panelTmp.setBounds(panelTmp.getX(), panelTmp.getY(),
panelTmp.getWidth() + deslocamento,
panelTmp.getHeight() + deslocamento);
}
#Override
public void mouseExited(MouseEvent e) {
panelTmp = ((JPanel) e.getSource());
panelTmp.setBounds(panelTmp.getX(), panelTmp.getY(),
panelTmp.getWidth() - deslocamento,
panelTmp.getHeight() - deslocamento);
}
#Override
public void mouseClicked(MouseEvent e) {
mouseStartX = e.getX();
mouseStartY = e.getY();
}
#Override
public void mousePressed(MouseEvent e) {
mouseStartX = e.getX();
mouseStartY = e.getY();
}
#Override
public void mouseReleased(MouseEvent e) {
}
};
item.addMouseListener(adapter);
item.addMouseMotionListener(adapter);
}
public static void main(String args[]) {
new testeSLider();
}
}