I want everytime i click on the button "bouton" to execute the function
boutonPane.Panel2(h, ....) which is supposed to display h circles. So i want 2 then 3 then 4, then 5... circles.
The problem is that it is not displaying the step with number 4. I see the function is called in the console but on the screen it does really 2, (press button) 3, (press button) 5, (press button)9. I dont see 4. I dont see 6,7,8.. Could you tell me what is the problem please? Here is the code:
public class Window extends JFrame implements ActionListener {
int lg = 1000; int lrg = 700;
int h = 2;
Panel b = new Panel();
private JButton btn = new JButton("Start");
JButton bouton = new JButton();
private JPanel container = new JPanel();
public Window(){
this.setTitle("Animation");
this.setSize(300, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
container.setBackground(Color.white);
container.setLayout(new BorderLayout());
JPanel top = new JPanel();
btn.addActionListener(this);
top.add(btn);
container.add(top);
this.setContentPane(container);
this.setVisible(true);
}
public void Window2()
{
System.out.println("windows2");
this.setTitle("ADHD");
this.setSize(lg, lrg);
this.setLocationRelativeTo(null);
bouton.addActionListener(this);
if(h<11)
{
Panel boutonPane = new Panel();
boutonPane.Panel2(h, Color.BLUE ,lg, lrg, this.getGraphics());
System.out.println("draw"+h);
boutonPane.add(bouton);
this.add(boutonPane);
this.setContentPane(boutonPane);
this.revalidate();
this.repaint();
}
this.setVisible(true);
}
public void actionPerformed(ActionEvent e)
{
if((JButton)e.getSource()==btn)
{
System.out.println("pressed0");
Window2();
}
if((JButton)e.getSource()==bouton)
{
h++;
System.out.println("pressed"+h);
Window2();
}
}
}
Here is a the Panel class:
public class Panel extends JPanel
{
int m;
int i=1;
int a=0, b=0, tremp=0;
Color cc;
int lgi, lrgi;
int [] ta;
int [] tb;
Graphics gi;
int u=0;
Panel()
{
}
public void Panel2(int n, Color c, int lg, int lrg, Graphics g){
m=n;
cc=c;
gi=g;
lgi=lg;
lrgi=lrg;
ta = new int [n]; ta[0]=0;
tb = new int [n]; tb[0]=0;
}
public void paintComponent( final Graphics gr){
gr.setColor(Color.red);
for(int it=0; it<m;it++)
{
ta[it]=100*it;
tb[it]=100*it;
gr.fillOval(ta[it],tb[it], 150, 150);
}
}
}
"But would you have an idea of another, correct, way to do what I want please?"
You should only have one panel for the circles. There's absolutely no need to keep creating new panel.
Use a List for Ellipse2D objects. Just loop through them in the paintComponent method.
When you want to add a new circle, just add a new Ellipse2D object to the List and call repaint()
Here's an example.
NOTE Accept Gijs Overvliet's answer, as his was the one that answered your problem. I just wanted to share some insight.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class EllipseList extends JPanel {
private static final int D_W = 700;
private static final int D_H = 500;
private static final int CIRCLE_SIZE = 50;
private List<Ellipse2D> circles;
private double x = 0;
private double y = 0;
private CirclePanel circlePanel = new CirclePanel();
public EllipseList() {
circles = new ArrayList<>();
JButton jbtAdd = createButton();
JFrame frame = new JFrame();
frame.add(jbtAdd, BorderLayout.NORTH);
frame.add(circlePanel);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private JButton createButton() {
JButton button = new JButton("Add");
button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e) {
circles.add(new Ellipse2D.Double(x, y, CIRCLE_SIZE, CIRCLE_SIZE));
x += CIRCLE_SIZE * 0.75;
y += CIRCLE_SIZE * 0.75;
circlePanel.repaint();
}
});
return button;
}
public class CirclePanel extends JPanel {
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D)g;
g2.setPaint(Color.RED);
for (Ellipse2D circle : circles) {
g2.fill(circle);
}
}
#Override
public Dimension getPreferredSize() {
return new Dimension(D_W, D_H);
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
new EllipseList();
}
});
}
}
Try this:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Window extends JFrame implements ActionListener
{
int lg = 1000;
int lrg = 700;
int h = 2;
Panel b = new Panel();
private JButton btn = new JButton("Start");
JButton bouton = new JButton();
private JPanel container = new JPanel();
Panel boutonPane = new Panel();
public Window()
{
this.setTitle("Animation");
this.setSize(300, 300);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocationRelativeTo(null);
container.setBackground(Color.white);
container.setLayout(new BorderLayout());
JPanel top = new JPanel();
btn.addActionListener(this);
top.add(btn);
container.add(top);
this.setContentPane(container);
this.setVisible(true);
}
public void Window2()
{
System.out.println("windows2");
this.setTitle("ADHD");
this.setSize(lg, lrg);
this.setLocationRelativeTo(null);
bouton.addActionListener(this);
if (h < 11)
{
boutonPane.Panel2(h, Color.BLUE, lg, lrg, this.getGraphics());
System.out.println("draw" + h);
boutonPane.add(bouton);
this.add(boutonPane);
this.setContentPane(boutonPane);
updateWindow2();
}
this.setVisible(true);
}
public void updateWindow2()
{
boutonPane.Panel2(h, Color.BLUE, lg, lrg, this.getGraphics());
this.revalidate();
this.repaint();
}
public void actionPerformed(ActionEvent e)
{
if ((JButton) e.getSource() == btn)
{
System.out.println("pressed0");
Window2();
}
if ((JButton) e.getSource() == bouton)
{
h++;
System.out.println("pressed" + h);
updateWindow2();
}
}
public static void main(String[] args)
{
Test t = new Test();
}
}
What you did wrong was adding a new BoutonPane every time you clicked the button. The next time you clicked the button, you didn't click ONE button, but TWO buttons, adding two more boutonPanes, and two more buttons. This multiplies very quickly.
What I did was the following:
make boutonPane a class member variable
call window2() only once
create a method updateWindow2() for updating the circles. Call that method from window2() and actionPerformed().
Related
My JFrame uses a BorderLayout and it has a JLabel nested in several panels with different layout managers. I've tried several methods, however, cannot get the true position of where it sits in the frame.
I made a test UI and it seems like when other components are added the getX and getY parameters do not update. Other methods like getLocation do not provide a correct result either. Is there any way to obtain the exact location without manually calculating every possible offset from each component.
I am tracking the stated positions of the label (content) using a similar sized panel called content2 in the glass pane which I want to sit underneath content perfectly.
public class test {
private Dimension pSize = new Dimension(100,100);
private JFrame frame = new JFrame();
public static void main(String[] args) {
new test();
}
public test() {
//setup frame basics
frame.setPreferredSize(new Dimension(500,500));
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// setup GUI
JMenuBar j = new JMenuBar();
JMenuItem a = new JMenuItem("lol");
j.add(a);
JPanel j2 = new JPanel();
//setup main panel
JPanel main = new JPanel();
main.setBackground(Color.DARK_GRAY);
//setup side panel
FlowLayout f1 = new FlowLayout(FlowLayout.LEADING);
f1.setHgap(10);
f1.setVgap(0);
JPanel side = new JPanel();
side.setLayout(new BorderLayout());
side.setBackground(Color.gray);
side.setPreferredSize(new Dimension(150,100));
//setup JLabel (the main focus)
JLabel content = new JLabel("a");
content.setOpaque(true);
content.setBackground(Color.blue);
content.setPreferredSize(pSize);
// Setup the internal panels of side
JPanel top = new JPanel();//The panel where CONTENT is, the main focus
JPanel bot = new JPanel();
top.setBackground(Color.WHITE);
bot.setBackground(Color.orange);
top.setLayout(f1);
top.add(content);
side.add(top, BorderLayout.NORTH);
side.add(bot, BorderLayout.CENTER);
frame.add(main, BorderLayout.CENTER);
frame.add(side, BorderLayout.WEST);
frame.add(j2, BorderLayout.NORTH);
frame.setJMenuBar(j);
frame.pack();
frame.setVisible(true);
//Setting up the glass panel
JPanel pane = new JPanel();
pane.setLayout(null);
pane.setOpaque(false);
JPanel content2 = new JPanel();
content2.setBackground(Color.red);
content.revalidate();
int x = content.getX();
int y = content.getY();
// y = (int) content.getLocation().getY(); //returns a completely wrong location
//y = (int) content.getLocationOnScreen(); //returns a completely wrong location
/*
Point p = new Point();
p.setLocation(x, y);
p = SwingUtilities.convertPoint(content2, x, y, frame);
//SwingUtilities.convertPoint(content, p, frame);
y = (int) p.getY();
*
* Tried multiple SwingUtility converions to no avail
*
*/
// y = y +j.getHeight() + j2.getHeight(); // Manually calculating the Y off set works successfully but is too tedious for large project
y = y + content.getHeight();
content2.setBounds(x,y,100,100);
pane.add(content2);
frame.setGlassPane(pane);
frame.getGlassPane().setVisible(true);
frame.pack();
}
}
//frame.getContentPane().add(content);
//frame.add(content);
frame.setPreferredSize(new Dimension(500,500));
content.setBorder(BorderFactory.createEmptyBorder());
side.setLayout(new BorderLayout());
JPanel top = new JPanel();
JPanel bot = new JPanel();
top.setBackground(Color.WHITE);
bot.setBackground(Color.orange);
side.add(top, BorderLayout.NORTH);
top.setLayout(f1);
top.add(content);
side.add(bot, BorderLayout.CENTER);
frame.add(main, BorderLayout.CENTER);
frame.add(j2, BorderLayout.NORTH);
frame.add(side, BorderLayout.WEST);
frame.pack();
frame.setVisible(true);
JPanel pane = new JPanel();
pane.setLayout(null);
pane.setOpaque(false);
JPanel content2 = new JPanel();
content2.setBackground(Color.red);
content.revalidate();
int x = content.getX();
int y = content.getY();
// y = y +j.getHeight() + j2.getHeight();
y = y + content.getHeight();
content2.setBounds(x,y,100,100);
pane.add(content2);
frame.setGlassPane(pane);
frame.getGlassPane().setVisible(true);
frame.pack();
}
}
Conceptually you could make use of SwingUtilities.convertPoint or SwingUtilities.convertRectangle to convert between container contexts, for example...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.EmptyBorder;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
GlassPane glassPane = new GlassPane();
JFrame frame = new JFrame();
frame.setGlassPane(glassPane);
frame.add(new MainPane(glassPane));
glassPane.setVisible(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Tracker {
public void addTrackable(Trackable trackable);
public void removeTrackable(Trackable trackable);
}
public interface Trackable {
public JComponent[] getTrackedComponents();
}
public class MainPane extends JPanel {
private JLabel label = new JLabel("Catch me if you can");
public MainPane(Tracker tracker) {
setLayout(new GridBagLayout());
setBorder(new EmptyBorder(32, 32, 32, 32));
add(label);
tracker.addTrackable(new Trackable() {
#Override
public JComponent[] getTrackedComponents() {
return new JComponent[] { label };
}
});
}
}
public class GlassPane extends JPanel implements Tracker {
private List<Trackable> trackables = new ArrayList<>(8);
public GlassPane() {
setOpaque(false);
}
#Override
public void addTrackable(Trackable trackable) {
trackables.add(trackable);
revalidate();
repaint();
}
#Override
public void removeTrackable(Trackable trackable) {
trackables.remove(trackable);
revalidate();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
for (Trackable trackable : trackables) {
for (JComponent component : trackable.getTrackedComponents()) {
Rectangle relativeBounds = SwingUtilities.convertRectangle(component.getParent(), component.getBounds(), this);
g2d.draw(relativeBounds);
}
}
g2d.dispose();
}
}
}
Well, that's pretty boring, it's one component inside one container, let's trying something a little more complicated...
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.border.CompoundBorder;
import javax.swing.border.EmptyBorder;
import javax.swing.border.LineBorder;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
GlassPane glassPane = new GlassPane();
JFrame frame = new JFrame();
frame.setLayout(new GridLayout(2, 2, 8, 8));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.add(new MainPane(glassPane));
frame.setGlassPane(glassPane);
glassPane.setVisible(true);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Tracker {
public void addTrackable(Trackable trackable);
public void removeTrackable(Trackable trackable);
}
public interface Trackable {
public JComponent[] getTrackedComponents();
}
public class MainPane extends JPanel {
private JLabel label = new JLabel("Catch me if you can");
public MainPane(Tracker tracker) {
setLayout(new GridBagLayout());
setBorder(new CompoundBorder(new LineBorder(Color.DARK_GRAY, 1, true), new EmptyBorder(32, 32, 32, 32)));
add(label);
tracker.addTrackable(new Trackable() {
#Override
public JComponent[] getTrackedComponents() {
return new JComponent[]{label};
}
});
}
}
public class GlassPane extends JPanel implements Tracker {
private List<Trackable> trackables = new ArrayList<>(8);
private List<Color> masterColors = new ArrayList<>(Arrays.asList(new Color[]{
Color.RED,
Color.GREEN,
Color.BLUE,
Color.CYAN,
Color.DARK_GRAY,
Color.GRAY,
Color.MAGENTA,
Color.ORANGE,
Color.PINK,
Color.YELLOW,}));
public GlassPane() {
setOpaque(false);
}
#Override
public void addTrackable(Trackable trackable) {
trackables.add(trackable);
revalidate();
repaint();
}
#Override
public void removeTrackable(Trackable trackable) {
trackables.remove(trackable);
revalidate();
repaint();
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
List<Color> colors = new ArrayList<>(masterColors);
for (Trackable trackable : trackables) {
for (JComponent component : trackable.getTrackedComponents()) {
if (colors.isEmpty()) {
colors = new ArrayList<>(masterColors);
}
g2d.setColor(colors.remove(0));
Rectangle relativeBounds = SwingUtilities.convertRectangle(component.getParent(), component.getBounds(), this);
g2d.draw(relativeBounds);
}
}
g2d.dispose();
}
}
}
Here is a new smipler example program, trying to keep as close to your code as possible, that uses the convertRectangle but I can't manage to run it correctly
int y = (int) (r.getY() + r.getHeight()); ... are you deliberately trying to offset the "overlay"? This seems weird to me.
Another issue is, how does the GlassPane know when the child has changed position/size
So, I modified your code, getting rid of the "modification" to the x/y position (so I'm 100% sure that the conversion between context spaces is correct) and added a ComponentListener to monitor changes to the "target" component
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Rectangle;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import java.awt.*;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
public class Main {
private Dimension pSize = new Dimension(100, 100);
private JFrame frame = new JFrame();
private JLabel content = new JLabel("Grief");
private JPanel content2 = new JPanel();
private SidePane sidePane = new SidePane();
private GlassPane glass = new GlassPane();
private Menu menu = new Menu();
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
content.setBackground(Color.green);
content.setPreferredSize(pSize);
content.setOpaque(true);
//setup frame basics
frame.setPreferredSize(new Dimension(500, 500));
frame.setLayout(new BorderLayout());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLocationRelativeTo(null);
frame.setGlassPane(glass);
frame.add(new MainPane());
// glass.setNewLocation();
// glass.revalidate();
frame.getGlassPane().setVisible(true);
// glass.setNewLocation();
frame.pack();
frame.setVisible(true);
}
});
}
public class MainPane extends JPanel {
public MainPane() {
//this.setBackground(Color.orange);
this.setLayout(new BorderLayout());
this.add(sidePane, BorderLayout.WEST);
this.add(menu, BorderLayout.NORTH);
}
}
public class SidePane extends JPanel {
public SidePane() {
FlowLayout f1 = new FlowLayout(FlowLayout.LEADING);
this.setLayout(f1);
this.setBackground(Color.blue);
this.add(content);
}
}
public class Menu extends JPanel {
public Menu() {
this.setBackground(Color.orange);
}
}
public class GlassPane extends JPanel {
private Rectangle target;
public GlassPane() {
this.setOpaque(false);
setLayout(null);
content2.setBackground(Color.BLACK);
content2.setPreferredSize(pSize);
content2.setOpaque(true);
add(content2);
content.addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
updateOverlay();
}
#Override
public void componentMoved(ComponentEvent e) {
updateOverlay();
}
});
}
protected void updateOverlay() {
// Rectangle t = new Rectangle();
// t.setBounds((int) content.getLocation().getX(), (int) content.getLocation().getY(), content.getWidth(), content.getHeight());
// Rectangle r = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
// Rectangle r = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
target = SwingUtilities.convertRectangle(content.getParent(), content.getBounds(), this);
content2.setBounds(target);
// r = SwingUtilities.convertRectangle(content.getParent(), t, this);
// int x = (int) r.getBounds().getX();
// x = (int) r.getX();
// int y = (int) (r.getY() + r.getHeight());
//
// content2.setBounds(x, y, 100, 100);
// this.add(content2);
}
#Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g.create();
if (target != null) {
g2d.setColor(Color.RED);
g2d.draw(target);
}
g2d.dispose();
}
}
}
If you have the coordinate within the component, transfer it to screen coordinates using your component's convertPointToScreen(). Afterwards you can transfer back to see where in the window it sits by using the frame's convertPointFromScreen().
Or eliminate one of the two steps by directly using convertPoint().
Fixed the positioning issue using #MadProgrammer 's method of SwingUtilities.convertRectangle and called a new method at the end of the constructor which positioned the tracker panel.
Created a separate class for the glass pane
private class GlassPane extends JPanel {
public GlassPane() {
this.setLayout(null);
}
public void setNewLocation() {
Rectangle r = SwingUtilities.convertRectangle(top, content.getBounds(), this);
JPanel content2 = new JPanel();
int x = (int) r.getBounds().getX();
x = (int) r.getX();
int y = (int) (r.getY() + r.getHeight() + 1);
content2.setBounds(x, y, 100,100);
this.add(content2);
}
}
And added a call to the new method setNewLocation() at the end of the constructor
public test() {
**...**
frame.pack();
frame.setVisible(true);
glass.setNewLocation();
}
I am a noob in java and am trying to make a kind of text adventure game. I want to be able to have the program have some kind of fade ability as it transitions from one layout of the UI to another.
I really have no idea what the best approach to this problem would be or if its really even feasible, but I have so far been trying to have a Jpanel that covers the entire window and uses a timer to fade in to cover everything else in black, or fades out from black to transparency thereby revealing everything underneath.
I have been testing this idea by trying to fade in/out the program at the start just to get the logic for the fade system working before trying to have it as a transition effect. The fade-out kind of works, but I have the program output the alpha level and the screen is turning black at around alpha 50 out of 255 which is confusing me. The fade-in does not work at all.
Here is the code for the fade method:
static int opacityCounter = 0;
public void fadeOut(JPanel frame){
System.out.println(opacityCounter);
opacityCounter = 0;
fadeTimer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
frame.setBackground(new Color(0,0,0,opacityCounter));
opacityCounter++;
gui.window.add(frame);
if(opacityCounter >= 255){
opacityCounter = 255;
fadeTimer.stop();
}
System.out.println(opacityCounter);
}
});
fadeTimer.start();
}
This is the code where the "fadePanel" that covers the window is created and deployed in the method.
fadeScreen = new JPanel();
fadeScreen.setBounds(0,0,800,600);
fadeScreen.setBackground(Color.black);
window.add(fadeScreen);
game.visibilityManager.fadeOut(this.fadeScreen);
To clarify I want something that goes from a UI layout like this:
fades to black, before fading back to a UI that looks like this
This is a minimal reproducible example:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Test {
JFrame window;
JPanel fadeScreen, screen1, screen2;
JLabel text1, text2;
Timer fadeTimer;
public Test(){
//Frame Window
window = new JFrame();
window.setSize(800,600);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.getContentPane().setBackground(Color.blue);
//Screen 1
screen1 = new JPanel();
screen1.setBounds(100, 100, 600, 125);
screen1.setBackground(Color.white);
text1 = new JLabel("Text1");
screen1.add(text1);
window.add(screen1);
//Screen 2
screen2 = new JPanel();
screen2.setBounds(100, 400, 600, 125);
screen2.setBackground(Color.white);
text2 = new JLabel("Text2");
screen2.add(text2);
window.add(screen2);
//Cover Panel
fadeScreen = new JPanel();
fadeScreen.setBounds(0,0,800,600);
fadeScreen.setBackground(Color.black);
window.add(fadeScreen);
window.setVisible(true);
//Comment out which method you don't want to use
fadeOut(this.fadeScreen);
//fadeIn(this.fadeScreen);
}
//Fade methods
int opacityCounter = 0;
public void fadeOut(JPanel frame){
System.out.println(opacityCounter);
opacityCounter = 0;
fadeTimer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
frame.setBackground(new Color(0,0,0,opacityCounter));
opacityCounter++;
window.add(frame);
if(opacityCounter >= 255){
opacityCounter = 255;
fadeTimer.stop();
}
System.out.println(opacityCounter);
}
});
fadeTimer.start();
}
public void fadeIn(JPanel frame){
System.out.println(opacityCounter);
opacityCounter = 255;
fadeTimer = new Timer(50, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
frame.setBackground(new Color(0,0,0,opacityCounter));
opacityCounter--;
window.add(frame);
if(opacityCounter <= 0){
opacityCounter = 0;
fadeTimer.stop();
}
System.out.println(opacityCounter);
}
});
fadeTimer.start();
}
public static void main(String[] args){
new Test();
}
}
Thanks in advance!
I would try these things:
Use the GlassPane of the top-level window and make a section of it darker where you want to cover things up, using a Swing Timer.
Use a CardLayout to swap the underlying components, and make the swap when the covering JPanel is darkest.
Then undarken the covering panel after the swap.
For example (to write more code explanation later):
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Font;
import java.awt.GridBagLayout;
import java.awt.Point;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.*;
public class Test2 extends JPanel {
public static final String PANEL_1 = "panel 1";
public static final String PANEL_2 = "panel 2";
private CardLayout cardLayout = new CardLayout();
private JPanel cardPanel = new JPanel(cardLayout);
private JPanel panel1 = new JPanel();
private JPanel panel2 = new JPanel();
private Action fadeAction = new FadeAction(cardPanel);
public Test2() {
JLabel label = new JLabel("Panel 1");
label.setFont(label.getFont().deriveFont(Font.BOLD, 100f));
panel1.setLayout(new GridBagLayout());
int gap = 40;
panel1.setBorder(BorderFactory.createEmptyBorder(gap, gap, gap, gap));
panel1.add(label);
panel1.setBackground(Color.PINK);
label = new JLabel("Panel 2");
label.setFont(label.getFont().deriveFont(Font.BOLD, 100f));
panel2.setLayout(new GridBagLayout());
panel2.setBorder(BorderFactory.createEmptyBorder(gap, gap, gap, gap));
panel2.add(label);
panel2.setBackground(new Color(131, 238, 255));
cardPanel.add(panel1, PANEL_1);
cardPanel.add(panel2, PANEL_2);
JButton startFadeBtn = new JButton(fadeAction);
JPanel buttonPanel = new JPanel();
buttonPanel.add(startFadeBtn);
setLayout(new BorderLayout(5, 5));
add(cardPanel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.PAGE_END);
}
private static class FadeAction extends AbstractAction {
private static final int FADE_DELAY = 20;
private static final int UNFADE_VALUE = 255;
private JPanel cardPanel;
private JComponent glassPane;
private JPanel coverPanel = new JPanel();
private Timer fadeTimer;
private int counter = 0;
private boolean fade = true;
public FadeAction(JPanel cardPanel) {
super("Start Fade");
putValue(MNEMONIC_KEY, KeyEvent.VK_S);
this.cardPanel = cardPanel;
}
#Override
public void actionPerformed(ActionEvent e) {
counter = 0;
fade = true;
setEnabled(false);
CardLayout cl = (CardLayout) cardPanel.getLayout();
cl.show(cardPanel, PANEL_1);
Window topLevelWindow = SwingUtilities.getWindowAncestor(cardPanel);
glassPane = (JComponent) ((RootPaneContainer) topLevelWindow).getRootPane().getGlassPane();
glassPane.setVisible(true);
glassPane.setLayout(null);
coverPanel.setSize(cardPanel.getSize());
int x = cardPanel.getLocationOnScreen().x - glassPane.getLocationOnScreen().x;
int y = cardPanel.getLocationOnScreen().y - glassPane.getLocationOnScreen().y;
Point coverPanelPoint = new Point(x, y);
coverPanel.setLocation(coverPanelPoint);
glassPane.add(coverPanel);
fadeTimer = new Timer(FADE_DELAY, e2 -> fadeTimerActionPerformed(e2));
fadeTimer.start();
}
private void fadeTimerActionPerformed(ActionEvent e) {
coverPanel.setBackground(new Color(0, 0, 0, counter));
glassPane.repaint();
if (fade) {
counter++;
} else if (counter > 0) {
counter--;
} else {
glassPane.remove(coverPanel);
glassPane.setVisible(false);
setEnabled(true);
((Timer) e.getSource()).stop();
}
if (counter >= UNFADE_VALUE) {
fade = false;
CardLayout cl = (CardLayout) cardPanel.getLayout();
cl.show(cardPanel, PANEL_2);
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new Test2());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
});
}
}
Oracle has a helpful tutorial, Creating a GUI With Swing. Skip the Learning Swing with the NetBeans IDE section. Pay close attention to the Concurrency in Swing and the Laying Out Components Within a Container sections.
This is Hovercraft Full Of Eels' answer. All I did was clean up the GUI creation and demonstrate how this would work with more than two JPanels.
I created five JPanels and displayed them in order with the fade-out/fade-in effect.
Here's the complete runnable code.
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.AbstractAction;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.RootPaneContainer;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class FadeEffectsTesting {
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> {
JFrame frame = new JFrame("Fade Effects Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new FadeEffectsTesting().getMainPanel());
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
});
}
public static final String[] PANEL_SEQUENCE = { "Panel 1", "Panel 2", "Panel 3", "Panel 4",
"Panel 5" };
private int sequence = 0;
private CardLayout cardLayout;
private FadeAction action;
private JPanel cardPanel, mainPanel;
public FadeEffectsTesting() {
this.mainPanel = new JPanel(new BorderLayout(5, 5));
this.cardPanel = createCardPanel();
this.action = new FadeAction(cardPanel);
mainPanel.add(cardPanel, BorderLayout.CENTER);
mainPanel.add(createButtonPanel(), BorderLayout.PAGE_END);
}
private JPanel createCardPanel() {
cardLayout = new CardLayout();
JPanel panel = new JPanel(cardLayout);
panel.add(createTextPanel(Color.PINK, PANEL_SEQUENCE[0]),
PANEL_SEQUENCE[0]);
panel.add(createTextPanel(new Color(131, 238, 255),
PANEL_SEQUENCE[1]), PANEL_SEQUENCE[1]);
panel.add(createTextPanel(Color.PINK, PANEL_SEQUENCE[2]),
PANEL_SEQUENCE[2]);
panel.add(createTextPanel(new Color(131, 238, 255),
PANEL_SEQUENCE[3]), PANEL_SEQUENCE[3]);
panel.add(createTextPanel(Color.PINK, PANEL_SEQUENCE[4]),
PANEL_SEQUENCE[4]);
return panel;
}
private JPanel createTextPanel(Color color, String text) {
JPanel panel = new JPanel(new FlowLayout());
panel.setBackground(color);
int gap = 40;
panel.setBorder(BorderFactory.createEmptyBorder(gap, gap, gap, gap));
JLabel label = new JLabel(text);
label.setFont(label.getFont().deriveFont(Font.BOLD, 72f));
panel.add(label);
return panel;
}
private JPanel createButtonPanel() {
JPanel panel = new JPanel(new FlowLayout());
setFadeAction();
JButton startFadeBtn = new JButton(action);
panel.add(startFadeBtn);
return panel;
}
public void setFadeAction() {
action.setFromPanel(PANEL_SEQUENCE[sequence]);
action.setToPanel(PANEL_SEQUENCE[sequence + 1]);
}
public JPanel getMainPanel() {
return mainPanel;
}
public class FadeAction extends AbstractAction {
private static final long serialVersionUID = 1L;
private static final int FADE_DELAY = 20;
private static final int UNFADE_VALUE = 255;
private JPanel cardPanel;
private JComponent glassPane;
private JPanel coverPanel;
private Timer fadeTimer;
private int alphaValue;
private boolean fadeOut;
private String fromPanel, toPanel;
public FadeAction(JPanel cardPanel) {
super("Start Fade");
this.putValue(MNEMONIC_KEY, KeyEvent.VK_S);
this.cardPanel = cardPanel;
this.alphaValue = 0;
this.fadeOut = true;
}
public void setFromPanel(String fromPanel) {
this.fromPanel = fromPanel;
}
public void setToPanel(String toPanel) {
this.toPanel = toPanel;
}
#Override
public void actionPerformed(ActionEvent event) {
alphaValue = 0;
fadeOut = true;
setEnabled(false);
CardLayout cl = (CardLayout) cardPanel.getLayout();
cl.show(cardPanel, fromPanel);
Window topLevelWindow = SwingUtilities.getWindowAncestor(cardPanel);
glassPane = (JComponent) ((RootPaneContainer) topLevelWindow).getRootPane()
.getGlassPane();
glassPane.setLayout(null);
coverPanel = new JPanel();
coverPanel.setSize(cardPanel.getSize());
glassPane.add(coverPanel);
glassPane.setVisible(true);
fadeTimer = new Timer(FADE_DELAY, e2 -> fadeTimerActionPerformed(e2));
fadeTimer.start();
}
private void fadeTimerActionPerformed(ActionEvent event) {
coverPanel.setBackground(new Color(0, 0, 0, alphaValue));
glassPane.repaint();
if (fadeOut) {
alphaValue += 3;
} else if (alphaValue > 0) {
alphaValue -= 3;
} else {
glassPane.remove(coverPanel);
glassPane.setVisible(false);
((Timer) event.getSource()).stop();
if (++sequence < (PANEL_SEQUENCE.length - 1)) {
setFadeAction();
setEnabled(true);
}
}
if (alphaValue >= UNFADE_VALUE) {
fadeOut = false;
CardLayout cl = (CardLayout) cardPanel.getLayout();
cl.show(cardPanel, toPanel);
}
}
}
}
Hi I would like to have the following user interface:
And when the user clicks on start, I would like to add dynamically a JPanel underneath these elements. Something like this:
I am able to generate the grid in an empty JFrame, but when I try to add it when there are more elements inside the JFrame it appears, but very small.
This is the code that I have tried. The class UITable creates the buttons and input text
public UITable(){
jfrm = new JFrame("Plants experiment");
jfrm.setLayout(new FlowLayout());
jfrm.setSize(1000, 1000);
jfrm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//JLabel titles for input texts
JLabel jlab_plants = new JLabel(" Enter nÂș plants: ");
JLabel jlab_time = new JLabel(" Enter evolution time: ");
jlab_prueba = new JLabel("");
//Input texts
jtf_plants = new JTextField(10);
jtf_plants.setActionCommand("numPlants");
jtf_time = new JTextField(10);
jtf_time.setActionCommand("time");
//Buttons
jbtnStart = new JButton("Start");
//Add components
jfrm.add(jlab_plants);
jfrm.add(jtf_plants);
jfrm.add(jlab_time);
jfrm.add(jtf_time);
jfrm.add(jbtnStart);
jfrm.add(jlab_prueba);
//Set visibility
jfrm.setVisible(true);
}
Adding dynamically the grid:
#Override
public void actionPerformed(ActionEvent ae) {
// ...
this.view.jfrm.add(new Grid());
this.view.jfrm.revalidate();
this.view.jfrm.repaint();
}
This is the Grid class:
public class Grid extends JPanel{
//Change Point to Plant in order to have a different color for each object
private List<Plant> fillCells;
public Grid() {
//fillCells = new ArrayList<>(25);
fillCells = PlantsControler.myPlants;
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
System.out.println("Width: "+getWidth()+" Height: "+ getHeight());
---- //Returns Width: 10 Height: 10 ------
g.clearRect(0, 0, getWidth(), getHeight());
for (Plant fillCell : fillCells) {
int cellX = 10 + (fillCell.getX() * 10);
int cellY = 10 + (fillCell.getY() * 10);
g.setColor(fillCell.getColor());
g.fillRect(cellX, cellY, 10, 10);
}
g.setColor(Color.BLACK);
g.drawRect(10, 10, 800, 500);
for (int i = 10; i <= 800; i += 10) {
g.drawLine(i, 10, i, 510);
}
for (int i = 10; i <= 500; i += 10) {
g.drawLine(10, i, 810, i);
}
}
public void fillCell(int x, int y, Color color) {
fillCells.add(new Plant(x, y, color));
repaint();
}
public void fillCell(Plant plant){
fillCells.add(plant);
repaint();
}
public void fillCell(){
repaint();
}
public void clearGrid(){
fillCells.clear();
}
Thanks in advance!!!
You can try something like below.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class DemoFrame extends JFrame {
JTextField field = new JTextField();
public DemoFrame() {
setLayout(new BorderLayout());
JPanel controlsPane = new JPanel(new FlowLayout());
controlsPane.add(new JLabel("I m a Label"));
field.setPreferredSize(new Dimension(100,20));
controlsPane.add(field);
JButton button = new JButton("I am add drawPanel");
controlsPane.add(button);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent paramActionEvent) {
DemoFrame.this.add(new DrawPanel(), BorderLayout.CENTER);
DemoFrame.this.revalidate();
}
});
add(controlsPane,BorderLayout.NORTH);
}
public static void main(String[] args) {
DemoFrame frame = new DemoFrame();
frame.setVisible(true);
frame.pack();
}
class DrawPanel extends JPanel {
#Override
protected void paintComponent(Graphics g) {
// TODO Auto-generated method stub
super.paintComponent(g);
g.setColor(Color.BLUE);
g.drawString(field.getText(), this.getWidth()/2, this.getHeight()/2);
}
}
}
I have one class Names and it has a JTextField. I am trying to place getText from this textfield and save it in the variable nameString1. I then want the other class Game to call Names and place the string collected from ``the JTextField onto a label. For some reason it is not displaying. Please let me know if there are any rookie errors, I am only year 10.
Names
package com.aqagame.harrykitchener;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class Names
{
private JLabel player1Label;
private JTextField player1Input;
private JButton nextButton;
public String nameString1;
public Names()
{
final JFrame window = new JFrame("Player 1 username");
JPanel firstPanel = new JPanel(new GridLayout(3,2));
player1Label = new JLabel("Player 1");
player1Input = new JTextField();
nextButton = new JButton("Next");
firstPanel.add(player1Label);
firstPanel.add(player1Input);
firstPanel.add(nextButton);
nextButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
nameString1 = player1Input.getText();
System.out.print(nameString1);
Names2 names2Call = new Names2();
window.dispose();
}
});
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.getContentPane().add(firstPanel);
window.setSize(250, 150);
window.setLocationRelativeTo(null);
window.setVisible(true);
}
public static void main(String args[])
{
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new Names();
}
});
}
}
Game
package com.aqagame.harrykitchener;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class Game
{
private JLabel player1Str, player2Str;
public Game()
{
JFrame window = new JFrame ("Main Game");
JPanel drawPanel = new JPanel(new GridLayout(3, 1))
{
public void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
int width = getWidth() / 4;
int height = getHeight() / 11;
for(int i = 0; i<4; i++)
{
g.drawLine(i * width, 0, i * width, 700);
}
for(int i = 0; i<4; i++)
{
g.drawLine(i * width, 0, i * width, 700);
}
}
};
Names namesCall2 = new Names();
player1Str = new JLabel(namesCall2.nameString1);
drawPanel.add(player1Str);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.getContentPane().add(drawPanel);
window.setSize(700, 600);
window.setLocationRelativeTo(null);
window.setVisible(true);
window.setResizable(false);
}
public static void main(String args[])
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
new Game();
}
});
}
}
The problem is that you are setting the label without getting the textfield text. The JLabel on your Game wont change by the time you click the button..
Okie I made some change in you classes What I did is that I maid an interface which will be called when your button is pressed
Here is the interface:
public interface Lawl {
public void changename(String name);
}
I then implemented this interface to the game:
public class Game implements Lawl
{
private JLabel player1Str, player2Str;
JPanel drawPanel;
Names namesCall2;
public Game()
{
JFrame window = new JFrame ("Main Game");
drawPanel = new JPanel(new GridLayout(3, 1))
{
public void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
int width = getWidth() / 4;
int height = getHeight() / 11;
for(int i = 0; i<4; i++)
{
g.drawLine(i * width, 0, i * width, 700);
}
for(int i = 0; i<4; i++)
{
g.drawLine(i * width, 0, i * width, 700);
}
}
};
// Names namesCall2 = new Names(this);
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
namesCall2 = new Names(Game.this);
}
});
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.getContentPane().add(drawPanel);
window.setSize(700, 600);
window.setLocationRelativeTo(null);
window.setVisible(true);
window.setResizable(false);
}
public static void main(String args[])
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
new Game();
}
});
}
#Override
public void changename(String name) {
System.out.println("I am clicked");
player1Str = new JLabel(name);
drawPanel.add(player1Str);
drawPanel.revalidate();
}
}
In the names class:
public class Names
{
private JLabel player1Label;
private JTextField player1Input;
private JButton nextButton;
public String nameString1;
public Names(){}
public Names(final Lawl game)
{
final JFrame window = new JFrame("Player 1 username");
JPanel firstPanel = new JPanel(new GridLayout(3,2));
player1Label = new JLabel("Player 1");
player1Input = new JTextField();
nextButton = new JButton("Next");
firstPanel.add(player1Label);
firstPanel.add(player1Input);
firstPanel.add(nextButton);
nextButton.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ae) {
nameString1 = player1Input.getText();
System.out.print(nameString1);
game.changename(nameString1);
// Names2 names2Call = new Names2();
window.dispose();
}
});
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.getContentPane().add(firstPanel);
window.setSize(250, 150);
window.setLocationRelativeTo(null);
window.setVisible(true);
}
}
How it works??
I created an interface and implemented it to the game class then pass the reference of the interface to the Names class which will then be called when button is clicked..
when it is called game.changename(nameString1);by the button clicked it will then be called on the game class as you could see there is an method from the implemented inteface in the game class that will be called when you click the button..
If you want to chain data dont create a new Main thread to just execute a new Window.. just use the one I did in the code..
replace
public final static JTextField player1Input;
instead of
private JTextField player1Input;
This is file 1 (my instructor prefer's us to use separate files for each extension)
import javax.swing.*;
import java.awt.*;
public class Lab2 extends JFrame {
Lab2(){
setTitle("Lab 1b - Application #2");
Lab2Panel p = new Lab2Panel();
add(p);
}
public static void main(String[] args){
Lab2 frame = new Lab2();
frame.setTitle("Lab2 Application # 1");
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(200, 400);
frame.setVisible(true);
}
}
file 2:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Lab2Panel extends JPanel{
Lab2Button canvas = new Lab2Button();
JPanel panel = new JPanel();
Lab2Panel () {
setLayout(new BorderLayout());
JButton leftButton = new JButton("left");
JButton rightButton = new JButton("right");
JButton upButton = new JButton("up");
JButton downButton = new JButton("down");
panel.add(leftButton);
panel.add(rightButton);
panel.add(upButton);
panel.add(downButton);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
leftButton.addActionListener(new Lab2MoveBallListener());
}
}
file 3:
import javax.swing.*;
import java.awt.*;
public class Lab2Button extends JPanel {
int radius = 5;
protected void paintComponent(Graphics g){
super.paintComponent(g);
g.drawOval(getWidth() / 2 - radius, getHeight() / 2 - radius, 2 * radius, 2 * radius);
}
public void moveLeft(){
this.add(this, BorderLayout.WEST);
this.repaint();
}
}
the action listener code:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
class Lab2MoveBallListener implements ActionListener{
public void actionPerformed(ActionEvent e){
this.moveLeft();
}
}
I am trying to move the circle to the WEST border layout when a user clicks the "left" button. Can someone help me please.
I'm not really sure I understand what this GUI should be doing, but this works to move the circle to the left. Points 3) & 4) of my comment still need to be addressed.
Here is the altered code.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Lab2 extends JFrame {
Lab2(){
setTitle("Lab 1b - Application #2");
Lab2Panel p = new Lab2Panel();
add(p);
}
public static void main(String[] args){
Lab2 frame = new Lab2();
frame.setTitle("Lab2 Application # 1");
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(200, 400);
frame.setVisible(true);
}
}
class Lab2Panel extends JPanel{
Lab2Button canvas = new Lab2Button();
JPanel panel = new JPanel();
Lab2Panel () {
setLayout(new BorderLayout());
JButton leftButton = new JButton("left");
JButton rightButton = new JButton("right");
JButton upButton = new JButton("up");
JButton downButton = new JButton("down");
panel.add(leftButton);
panel.add(rightButton);
panel.add(upButton);
panel.add(downButton);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
leftButton.addActionListener(new Lab2MoveBallListener(canvas));
}
}
class Lab2Button extends JPanel {
int radius = 5;
int x = -1;
int y = -1;
protected void paintComponent(Graphics g){
if (x<0 || y<0) {
x = getWidth() / 2 - radius;
y = getHeight() / 2 - radius;
}
super.paintComponent(g);
g.drawOval(x,y, 2 * radius, 2 * radius);
}
public void moveLeft(){
//this.add(this, BorderLayout.WEST);
x -= 5;
this.repaint();
}
}
class Lab2MoveBallListener implements ActionListener{
private Lab2Button canvas;
Lab2MoveBallListener(Lab2Button canvas) {
this.canvas = canvas;
}
public void actionPerformed(ActionEvent e){
canvas.moveLeft();
}
}
..how do I differentiate between buttons in the action performed?
There are a number of ways.
ActionEvent.getActionCommand()/getSource() with if/else statements to select the correct action.
Add a separate listener to each button. This is more common in real world code. No requirement for getting the source or inspecting the action command.
I think you're confused with the "this" keyword. The following might get you closer to what you want.
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class Lab2Panel extends JPanel
{
Lab2Button canvas = new Lab2Button();
JPanel panel = new JPanel();
Lab2Panel ()
{
setLayout(new BorderLayout());
JButton leftButton = new JButton("left");
JButton rightButton = new JButton("right");
JButton upButton = new JButton("up");
JButton downButton = new JButton("down");
panel.add(leftButton);
panel.add(rightButton);
panel.add(upButton);
panel.add(downButton);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
leftButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
Lab2Panel.this.remove(canvas);
Lab2Panel.this.add(canvas, BorderLayout.WEST);
Lab2Panel.this.repaint();
}
});
}
}
this is what i suggested, hope it works for you.
Lab2.java
import javax.swing.JFrame;
public class Lab2 extends JFrame
{
Lab2()
{
setTitle("Lab 1b - Application #2");
Lab2Panel p = new Lab2Panel();
add(p);
}
public static void main(String[] args)
{
Lab2 frame = new Lab2();
frame.setTitle("lab2 Application # 1");
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(300, 400);
frame.setVisible(true);
}
}
Lab2Panel.java
import java.awt.BorderLayout;
import javax.swing.JButton;
import javax.swing.JPanel;
public class Lab2Panel extends JPanel
{
Lab2Button canvas = new Lab2Button();
JPanel panel = new JPanel();
Lab2Panel()
{
setLayout(new BorderLayout());
JButton leftButton = new JButton("left");
JButton rightButton = new JButton("right");
JButton upButton = new JButton("up");
JButton downButton = new JButton("down");
panel.add(leftButton);
panel.add(rightButton);
panel.add(upButton);
panel.add(downButton);
this.add(canvas, BorderLayout.CENTER);
this.add(panel, BorderLayout.SOUTH);
leftButton.addActionListener(new Lab2MoveBallListener(canvas));
rightButton.addActionListener(new Lab2MoveBallListener(canvas));
upButton.addActionListener(new Lab2MoveBallListener(canvas));
downButton.addActionListener(new Lab2MoveBallListener(canvas));
}
}
Lab2MoveBallListener.java
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class Lab2MoveBallListener implements ActionListener
{
private Lab2Button canvas;
public Lab2MoveBallListener(Lab2Button canvas)
{
this.canvas = canvas;
}
#Override
public void actionPerformed(ActionEvent e)
{
if (e.getActionCommand().equals("left"))
{
canvas.moveLeft();
}
if (e.getActionCommand().equals("right"))
{
canvas.moveRight();
}
if (e.getActionCommand().equals("up"))
{
canvas.moveTop();
}
if (e.getActionCommand().equals("down"))
{
canvas.moveDown();
}
}
}
Lab2Button.java
import java.awt.Graphics;
import javax.swing.JPanel;
public class Lab2Button extends JPanel
{
int radius = 5;
int x = -1;
int y = -1;
protected void paintComponent(Graphics g)
{
if (x < 0 || y < 0)
{
x = getWidth() / 2 - radius;
y = getHeight() / 2 - radius;
}
super.paintComponent(g);
g.drawOval(x, y, 2 * radius, 2 * radius);
}
public void moveLeft()
{
x -= 5;
this.repaint();
}
public void moveRight()
{
x += 5;
this.repaint();
}
public void moveTop()
{
y -= 5;
this.repaint();
}
public void moveDown()
{
y += 5;
this.repaint();
}
}