My task is to create an OpenGL Java program which will load a dataset, and then display an orthogonal slice of said data on the X, Y and Z axis. I'm new to OpenGL and I've been having trouble with plotting the data. The class to load the dataset has been provided for me:
public class VolumetricDataSet {
private final int[] dimensions;
private int maxValue;
private int minValue;
private final int[][][] volumeData;
/**
* Construct a new dataset from a File.
*
* #param in
* the file to read the data from.
* #param xSize
* the maximal x dimension to use.
* #param ySize
* the maximal y dimension to use.
* #param zSize
* the maximal z dimension to use.
* #throws IOException
* if the underlying reader encounters an error.
* #throws FileNotFoundException
* if the file cannot be found.
*/
public VolumetricDataSet(final File in, final int xSize, final int ySize,
final int zSize) throws IOException, FileNotFoundException {
this(new FileInputStream(in), xSize, ySize, zSize);
}
/**
* Construct a new dataset.
*
* #param in
* the stream to read the data from.
* #param xSize
* the maximal x dimension to use.
* #param ySize
* the maximal y dimension to use.
* #param zSize
* the maximal z dimension to use.
* #throws IOException
* if the underlying reader encounters an error.
*/
public VolumetricDataSet(final InputStream in, final int xSize,
final int ySize, final int zSize) throws IOException {
int value = 0, xCur = 0, yCur = 0, zCur = 0;
volumeData = new int[xSize][ySize][zSize];
while ((value = in.read()) != -1) {
volumeData[xCur][yCur][zCur] = value;
if (value > maxValue)
maxValue = value;
if (value < minValue)
minValue = value;
if (++xCur == xSize) {
xCur = 0;
if (++yCur == ySize) {
yCur = 0;
zCur++;
}
}
}
dimensions = new int[] { xSize, ySize, zSize };
}
/**
* Retrieve the length of the x y z dimensions of the data set. 3 element array
*
* #return the dimensions.
*/
public int[] getDimensions()
{
return dimensions;
}
/**
* #return the maximal value
*/
public int getMaxValue()
{
return maxValue;
}
/**
* #return the minimal value.
*/
public int getMinValue()
{
return minValue;
}
/**
* #return the entire data set as a 3-D array. x is the 1st dimension, y the
* 2nd and z the 3rd.
*/
public int[][][] getVolumeData()
{
return volumeData;
}
}
My code to display the data:
VolumetricDataSet ds = new VolumetricDataSet(new File("C:\\Users\\Me\\Desktop\\Work\\Comp Graphics\\marschnerlobb.raw.gz"), 41, 41, 41);
int[][][] volumeData = ds.getVolumeData();
int[] dimensions = ds.getDimensions();
for(int i = 0; i < dimensions[0]; i++)
{
for(int j = 0; j < dimensions[1]; j++)
{
if(volumeData[i][j][0] < 1)
{
gl.glColor3f(0.0f,0.0f,0.0f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 40)
{
gl.glColor3f(0.0f,0.0f,0.1f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 80)
{
gl.glColor3f(0.0f,0.0f,0.2f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 120)
{
gl.glColor3f(0.0f,0.0f,0.3f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 160)
{
gl.glColor3f(0.0f,0.0f,0.4f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 200)
{
gl.glColor3f(0.0f,0.0f,0.5f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 240)
{
gl.glColor3f(0.0f,0.0f,0.6f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
else if(volumeData[i][j][0] < 280)
{
gl.glColor3f(0.0f,0.0f,0.7f);
gl.glPointSize(10);
gl.glBegin(GL.GL_POINTS);
gl.glVertex2i(i, j);
}
}
}
marschnerlobb.raw.gz is the dataset that I am currently using to test my program which can be found at http://www.volvis.org/
When I run the program at first I thought it was correct as it looked like it may be a a slice from the dataset I used (which resembles a square). But when I tried it with a different dataset (a skull) the result being displayed was still a square image.
Related
I have found Haralick's algorithm already implemented. It is used to get some feature with the help of Gray-Level Co-occurence matrices.
Now i have problems getting it to work. There are no exceptions. The code is fine. I'm not sure where to begin. Can someone help me with the first steps?How to i get a texture feature?
Below you can find the complete Haralick source code:
package de.lmu.dbs.jfeaturelib.features;
import Jama.Matrix;
import de.lmu.dbs.jfeaturelib.Progress;
import de.lmu.ifi.dbs.utilities.Arrays2;
import ij.plugin.filter.PlugInFilter;
import ij.process.ByteProcessor;
import ij.process.ImageProcessor;
import java.util.Arrays;
import java.util.EnumSet;
/**
* Haralick texture features
*
* http://makseq.com/materials/lib/Articles-Books/Filters/Texture/Co-occurence/haralick73.pdf
* <pre>
* #article{haralick1973textural,
* title={Textural features for image classification},
* author={Haralick, R.M. and Shanmugam, K. and Dinstein, I.},
* journal={Systems, Man and Cybernetics, IEEE Transactions on},
* volume={3},
* number={6},
* pages={610--621},
* year={1973},
* publisher={IEEE}
* }
* </pre>
*
* #author graf
*/
public class Haralick extends AbstractFeatureDescriptor {
/**
* The number of gray values for the textures
*/
private final int NUM_GRAY_VALUES = 32;
/**
* p_(x+y) statistics
*/
private double[] p_x_plus_y = new double[2 * NUM_GRAY_VALUES - 1];
/**
* p_(x-y) statistics
*/
private double[] p_x_minus_y = new double[NUM_GRAY_VALUES];
/**
* row mean value
*/
private double mu_x = 0;
/**
* column mean value
*/
private double mu_y = 0;
/**
* row variance
*/
private double var_x = 0;
/**
* column variance
*/
private double var_y = 0;
/**
* HXY1 statistics
*/
private double hx = 0;
/**
* HXY2 statistics
*/
private double hy = 0;
/**
* HXY1 statistics
*/
private double hxy1 = 0;
/**
* HXY2 statistics
*/
private double hxy2 = 0;
/**
* p_x statistics
*/
private double[] p_x = new double[NUM_GRAY_VALUES];
/**
* p_y statistics
*/
private double[] p_y = new double[NUM_GRAY_VALUES];
// -
private int haralickDist;
double[] features = null;
/**
* Constructs a haralick detector with default parameters.
*/
public Haralick() {
this.haralickDist = 1;
}
/**
* Constructs a haralick detector.
*
* #param haralickDist Integer for haralick distribution
*/
public Haralick(int haralickDist) {
this.haralickDist = haralickDist;
}
/**
* Defines the capability of the algorithm.
*
* #see PlugInFilter
* #see #supports()
*/
#Override
public EnumSet<Supports> supports() {
EnumSet set = EnumSet.of(
Supports.NoChanges,
Supports.DOES_8C,
Supports.DOES_8G,
Supports.DOES_RGB);
return set;
}
/**
* Starts the haralick detection.
*
* #param ip ImageProcessor of the source image
*/
#Override
public void run(ImageProcessor ip) {
if (!ByteProcessor.class.isAssignableFrom(ip.getClass())) {
ip = ip.convertToByte(true);
}
firePropertyChange(Progress.START);
process((ByteProcessor) ip);
addData(features);
firePropertyChange(Progress.END);
}
/**
* Returns information about the getFeature
*/
#Override
public String getDescription() {
StringBuilder sb = new StringBuilder();
sb.append("Haralick features: ");
sb.append("Angular 2nd moment, ");
sb.append("Contrast, ");
sb.append("Correlation, ");
sb.append("variance, ");
sb.append("Inverse Difference Moment, ");
sb.append("Sum Average, ");
sb.append("Sum Variance, ");
sb.append("Sum Entropy, ");
sb.append("Entropy, ");
sb.append("Difference Variance, ");
sb.append("Difference Entropy, ");
sb.append("Information Measures of Correlation, ");
sb.append("Information Measures of Correlation, ");
sb.append("Maximum Correlation COefficient");
return sb.toString();
}
private void process(ByteProcessor image) {
features = new double[14];
firePropertyChange(new Progress(1, "creating coocurrence matrix"));
Coocurrence coocurrence = new Coocurrence(image, NUM_GRAY_VALUES, this.haralickDist);
double[][] cooccurrenceMatrix = coocurrence.getCooccurrenceMatrix();
double meanGrayValue = coocurrence.getMeanGrayValue();
firePropertyChange(new Progress(25, "normalizing"));
normalize(cooccurrenceMatrix, coocurrence.getCooccurenceSums());
firePropertyChange(new Progress(50, "computing statistics"));
calculateStatistics(cooccurrenceMatrix);
firePropertyChange(new Progress(75, "computing features"));
double[][] p = cooccurrenceMatrix;
double[][] Q = new double[NUM_GRAY_VALUES][NUM_GRAY_VALUES];
for (int i = 0; i < NUM_GRAY_VALUES; i++) {
double sum_j_p_x_minus_y = 0;
for (int j = 0; j < NUM_GRAY_VALUES; j++) {
double p_ij = p[i][j];
sum_j_p_x_minus_y += j * p_x_minus_y[j];
features[0] += p_ij * p_ij;
features[2] += i * j * p_ij - mu_x * mu_y;
features[3] += (i - meanGrayValue) * (i - meanGrayValue) * p_ij;
features[4] += p_ij / (1 + (i - j) * (i - j));
features[8] += p_ij * log(p_ij);
// feature 13
if (p_ij != 0 && p_x[i] != 0) { // would result in 0
for (int k = 0; k < NUM_GRAY_VALUES; k++) {
if (p_y[k] != 0 && p[j][k] != 0) { // would result in NaN
Q[i][j] += (p_ij * p[j][k]) / (p_x[i] * p_y[k]);
}
}
}
}
features[1] += i * i * p_x_minus_y[i];
features[9] += (i - sum_j_p_x_minus_y) * (i - sum_j_p_x_minus_y) * p_x_minus_y[i];
features[10] += p_x_minus_y[i] * log(p_x_minus_y[i]);
}
// feature 13: Max Correlation Coefficient
double[] realEigenvaluesOfQ = new Matrix(Q).eig().getRealEigenvalues();
Arrays2.abs(realEigenvaluesOfQ);
Arrays.sort(realEigenvaluesOfQ);
features[13] = Math.sqrt(realEigenvaluesOfQ[realEigenvaluesOfQ.length - 2]);
features[2] /= Math.sqrt(var_x * var_y);
features[8] *= -1;
features[10] *= -1;
double maxhxhy = Math.max(hx, hy);
if (Math.signum(maxhxhy) == 0) {
features[11] = 0;
} else {
features[11] = (features[8] - hxy1) / maxhxhy;
}
features[12] = Math.sqrt(1 - Math.exp(-2 * (hxy2 - features[8])));
for (int i = 0; i < 2 * NUM_GRAY_VALUES - 1; i++) {
features[5] += i * p_x_plus_y[i];
features[7] += p_x_plus_y[i] * log(p_x_plus_y[i]);
double sum_j_p_x_plus_y = 0;
for (int j = 0; j < 2 * NUM_GRAY_VALUES - 1; j++) {
sum_j_p_x_plus_y += j * p_x_plus_y[j];
}
features[6] += (i - sum_j_p_x_plus_y) * (i - sum_j_p_x_plus_y) * p_x_plus_y[i];
}
features[7] *= -1;
}
/**
* Calculates the statistical properties.
*/
private void calculateStatistics(double[][] cooccurrenceMatrix) {
// p_x, p_y, p_x+y, p_x-y
for (int i = 0; i < NUM_GRAY_VALUES; i++) {
for (int j = 0; j < NUM_GRAY_VALUES; j++) {
double p_ij = cooccurrenceMatrix[i][j];
p_x[i] += p_ij;
p_y[j] += p_ij;
p_x_plus_y[i + j] += p_ij;
p_x_minus_y[Math.abs(i - j)] += p_ij;
}
}
// mean and variance values
double[] meanVar;
meanVar = meanVar(p_x);
mu_x = meanVar[0];
var_x = meanVar[1];
meanVar = meanVar(p_y);
mu_y = meanVar[0];
var_y = meanVar[1];
for (int i = 0; i < NUM_GRAY_VALUES; i++) {
// hx and hy
hx += p_x[i] * log(p_x[i]);
hy += p_y[i] * log(p_y[i]);
// hxy1 and hxy2
for (int j = 0; j < NUM_GRAY_VALUES; j++) {
double p_ij = cooccurrenceMatrix[i][j];
hxy1 += p_ij * log(p_x[i] * p_y[j]);
hxy2 += p_x[i] * p_y[j] * log(p_x[i] * p_y[j]);
}
}
hx *= -1;
hy *= -1;
hxy1 *= -1;
hxy2 *= -1;
}
/**
* Compute mean and variance of the given array
*
* #param a inut values
* #return array{mean, variance}
*/
private double[] meanVar(double[] a) {
// VAR(X) = E(X^2) - E(X)^2
double ex = 0, ex2 = 0; // E(X), E(X^2)
for (int i = 0; i < NUM_GRAY_VALUES; i++) {
ex += a[i];
ex2 += a[i] * a[i];
}
ex /= a.length;
ex2 /= a.length;
double var = ex2 - ex * ex;
return new double[]{ex, var};
}
/**
* Returns the logarithm of the specified value.
*
* #param value the value for which the logarithm should be returned
* #return the logarithm of the specified value
*/
private double log(double value) {
double log = Math.log(value);
if (log == Double.NEGATIVE_INFINITY) {
log = 0;
}
return log;
}
private void normalize(double[][] A, double sum) {
for (int i = 0; i < A.length; i++) {
Arrays2.div(A[i], sum);
}
}
//<editor-fold defaultstate="collapsed" desc="getter/Setter">
/**
* Getter for haralick distributions
*
* #return haralick distributions
*/
public int getHaralickDist() {
return haralickDist;
}
/**
* Setter for haralick distributions
*
* #param haralickDist int for haralick distributions
*/
public void setHaralickDist(int haralickDist) {
this.haralickDist = haralickDist;
}
//</editor-fold>
}
//<editor-fold defaultstate="collapsed" desc="Coocurrence Matrix">
/**
* http://makseq.com/materials/lib/Articles-Books/Filters/Texture/Co-occurence/haralick73.pdf
*/
class Coocurrence {
/**
* The number of gray values for the textures
*/
private final int NUM_GRAY_VALUES;
/**
* The number of gray levels in an image
*/
private final int GRAY_RANGES = 256;
/**
* The scale for the gray values for conversion rgb to gray values.
*/
private final double GRAY_SCALE;
/**
* gray histogram of the image.
*/
private final double[] grayHistogram;
/**
* quantized gray values of each pixel of the image.
*/
private final byte[] grayValue;
/**
* mean gray value
*/
private double meanGrayValue = 0;
/**
* The cooccurrence matrix
*/
private final double[][] cooccurrenceMatrices;
/**
* The value for one increment in the gray/color histograms.
*/
private final int HARALICK_DIST;
private final ByteProcessor image;
public Coocurrence(ByteProcessor b, int numGrayValues, int haralickDist) {
this.NUM_GRAY_VALUES = numGrayValues;
this.image = b;
this.GRAY_SCALE = (double) GRAY_RANGES / (double) NUM_GRAY_VALUES;
this.cooccurrenceMatrices = new double[NUM_GRAY_VALUES][NUM_GRAY_VALUES];
this.grayValue = new byte[image.getPixelCount()];
this.grayHistogram = new double[GRAY_RANGES];
this.HARALICK_DIST = haralickDist;
calculate();
}
public double getMeanGrayValue() {
return this.meanGrayValue;
}
public double[][] getCooccurrenceMatrix() {
return this.cooccurrenceMatrices;
}
public double getCooccurenceSums() {
return image.getPixelCount() * 8;
}
private void calculate() {
calculateGreyValues();
final int imageWidth = image.getWidth();
final int imageHeight = image.getHeight();
final int d = HARALICK_DIST;
int i, j, pos;
// image is not empty per default
for (int y = 0; y < imageHeight; y++) {
for (int x = 0; x < imageWidth; x++) {
pos = imageWidth * y + x;
// horizontal neighbor: 0 degrees
i = x - d;
// j = y;
if (!(i < 0)) {
increment(grayValue[pos], grayValue[pos - d]);
}
// vertical neighbor: 90 degree
// i = x;
j = y - d;
if (!(j < 0)) {
increment(grayValue[pos], grayValue[pos - d * imageWidth]);
}
// 45 degree diagonal neigbor
i = x + d;
j = y - d;
if (i < imageWidth && !(j < 0)) {
increment(grayValue[pos], grayValue[pos + d - d * imageWidth]);
}
// 135 vertical neighbor
i = x - d;
j = y - d;
if (!(i < 0) && !(j < 0)) {
increment(grayValue[pos], grayValue[pos - d - d * imageWidth]);
}
}
}
meanGrayValue = Arrays2.sum(grayValue);
}
private void calculateGreyValues() {
int size = image.getPixelCount();
int gray;
for (int pos = 0; pos < size; pos++) {
gray = image.get(pos);
grayValue[pos] = (byte) (gray / GRAY_SCALE); // quantized for texture analysis
grayHistogram[gray]++;
}
Arrays2.div(grayHistogram, size);
}
/**
* Incremets the coocurrence matrix at the specified positions (g1,g2) and
* (g2,g1).
*
* #param g1 the gray value of the first pixel
* #param g2 the gray value of the second pixel
*/
private void increment(int g1, int g2) {
cooccurrenceMatrices[g1][g2]++;
cooccurrenceMatrices[g2][g1]++;
}
}
//</editor-fold>
Here you have the source.
Thanks in advance=)
I'm pretty fresh to java but I wanted to create a exploration type game. I researched for the last 2 weeks and was able to implement the diamond square algorithm for some pretty sweet terrain. But now I'm having trouble trying figure out how to move the map and how to continue the random generation. Here's what I have so far.
Game.java
package com.game.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.util.Random;
//import java.util.Random;
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 5420209024354289119L;
public static final int WIDTH = 1000, HEIGHT = WIDTH / 12 * 9;
private Thread thread;
private boolean running = false;
//private Random r;
private Handler handler;
public Game(){
handler = new Handler();
this.addKeyListener(new KeyInput(handler));
new Window(WIDTH, HEIGHT, "Game", this);
final int[][] map = DSAlgorithm.makeHeightMap(10, 45, 200);
//r = new Random();
handler.addObject(new Player(WIDTH/2 - 32, HEIGHT/2 - 32, ID.Player));
//handler.addObject(new World(0, 0, ID.World));
int squareSize = 10;
for(int y = 0; y < map.length; y+=squareSize){
for(int x = 0; x < map.length; x+=squareSize){
int value = map[x][y];
handler.addObject(new TerrianTile(x, y, value));
}
}
}
public synchronized void start(){
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop(){
try {
thread.join();
running = false;
} catch (Exception e) {
e.printStackTrace();
}
}
public void run(){
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while (running){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1){
tick();
delta --;
}
if (running)
render();
frames++;
if (System.currentTimeMillis() - timer > 1000){
timer += 1000;
System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void tick(){
handler.tick();
}
private void render(){
BufferStrategy bs = this.getBufferStrategy();
if (bs == null){
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);
handler.render(g);
g.dispose();
bs.show();
}
public static void main(String args[]){
new Game();
}
public static int randInt(int min, int max){
Random rand = new Random();
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
}
Window.java
package com.game.main;
import java.awt.Canvas;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Window extends Canvas {
private static final long serialVersionUID = -1478604005915452565L;
public Window(int width, int height, String title, Game game) {
JFrame frame = new JFrame(title);
frame.setPreferredSize(new Dimension(width, height));
frame.setMaximumSize(new Dimension(width, height));
frame.setMinimumSize(new Dimension(width, height));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.add(game);
frame.setVisible(true);
game.start();
}
}
DSAlgorithm.java
package com.game.main;
public class DSAlgorithm {
/**
* This method uses the seed value to initialize the four corners of the
* map. The variation creates randomness in the map. The size of the array
* is determined by the amount of iterations (i.e. 1 iteration -> 3x3 array,
* 2 iterations -> 5x5 array, etc.).
*
* #param iterations
* the amount of iterations to do (minimum of 1)
* #param seed
* the starting value
* #param variation
* the amount of randomness in the height map (minimum of 0)
* #return a height map in the form of a 2-dimensional array containing
* integer values or null if the arguments are out of range
*/
public static int[][] makeHeightMap(int iterations, int seed, int variation) {
if (iterations < 1 || variation < 0) {
return null;
}
int size = (1 << iterations) + 1;
int[][] map = new int[size][size];
final int maxIndex = map.length - 1;
// seed the corners
map[0][0] = seed;
map[0][maxIndex] = seed;
map[maxIndex][0] = seed;
map[maxIndex][maxIndex] = seed;
for (int i = 1; i <= iterations; i++) {
int minCoordinate = maxIndex >> i;// Minimum coordinate of the
// current map spaces
size = minCoordinate << 1;// Area surrounding the current place in
// the map
diamondStep(minCoordinate, size, map, variation);
squareStepEven(minCoordinate, map, size, maxIndex, variation);
squareStepOdd(map, size, minCoordinate, maxIndex, variation);
variation = variation >> 1;// Divide variation by 2
}
return map;
}
/**
* Calculates average values of four corner values taken from the smallest
* possible square.
*
* #param minCoordinate
* the x and y coordinate of the first square center
* #param size
* width and height of the squares
* #param map
* the height map to fill
* #param variation
* the randomness in the height map
*/
private static void diamondStep(int minCoordinate, int size, int[][] map,
int variation) {
for (int x = minCoordinate; x < (map.length - minCoordinate); x += size) {
for (int y = minCoordinate; y < (map.length - minCoordinate); y += size) {
int left = x - minCoordinate;
int right = x + minCoordinate;
int up = y - minCoordinate;
int down = y + minCoordinate;
// the four corner values
int val1 = map[left][up]; // upper left
int val2 = map[left][down]; // lower left
int val3 = map[right][up]; // upper right
int val4 = map[right][down];// lower right
calculateAndInsertAverage(val1, val2, val3, val4, variation,
map, x, y);
}
}
}
/**
* Calculates average values of four corner values taken from the smallest
* possible diamond. This method calculates the values for the even rows,
* starting with row 0.
*
* #param minCoordinate
* the x-coordinate of the first diamond center
* #param map
* the height map to fill
* #param size
* the length of the diagonals of the diamonds
* #param maxIndex
* the maximum index in the array
* #param variation
* the randomness in the height map
*/
private static void squareStepEven(int minCoordinate, int[][] map,
int size, int maxIndex, int variation) {
for (int x = minCoordinate; x < map.length; x += size) {
for (int y = 0; y < map.length; y += size) {
if (y == maxIndex) {
map[x][y] = map[x][0];
continue;
}
int left = x - minCoordinate;
int right = x + minCoordinate;
int down = y + minCoordinate;
int up = 0;
if (y == 0) {
up = maxIndex - minCoordinate;
} else {
up = y - minCoordinate;
}
// the four corner values
int val1 = map[left][y]; // left
int val2 = map[x][up]; // up
int val3 = map[right][y];// right
int val4 = map[x][down]; // down
calculateAndInsertAverage(val1, val2, val3, val4, variation,
map, x, y);
}
}
}
/**
* Calculates average values of four corner values taken from the smallest
* possible diamond. This method calculates the values for the odd rows,
* starting with row 1.
*
* #param minCoordinate
* the x-coordinate of the first diamond center
* #param map
* the height map to fill
* #param size
* the length of the diagonals of the diamonds
* #param maxIndex
* the maximum index in the array
* #param variation
* the randomness in the height map
*/
private static void squareStepOdd(int[][] map, int size, int minCoordinate,
int maxIndex, int variation) {
for (int x = 0; x < map.length; x += size) {
for (int y = minCoordinate; y < map.length; y += size) {
if (x == maxIndex) {
map[x][y] = map[0][y];
continue;
}
int left = 0;
int right = x + minCoordinate;
int down = y + minCoordinate;
int up = y - minCoordinate;
if (x == 0) {
left = maxIndex - minCoordinate;
} else {
left = x - minCoordinate;
}
// the four corner values
int val1 = map[left][y]; // left
int val2 = map[x][up]; // up
int val3 = map[right][y];// right
int val4 = map[x][down]; // down
calculateAndInsertAverage(val1, val2, val3, val4, variation,
map, x, y);
}
}
}
/**
* Calculates an average value, adds a variable amount to that value and
* inserts it into the height map.
*
* #param val1
* first of the values used to calculate the average
* #param val2
* second of the values used to calculate the average
* #param val3
* third of the values used to calculate the average
* #param val4
* fourth of the values used to calculate the average
* #param variation
* adds variation to the average value
* #param map
* the height map to fill
* #param x
* the x-coordinate of the place to fill
* #param y
* the y-coordinate of the place to fill
*/
private static void calculateAndInsertAverage(int val1, int val2, int val3,
int val4, int variation, int[][] map, int x, int y) {
int avg = (val1 + val2 + val3 + val4) >> 2;// average
int var = (int) ((Math.random() * ((variation << 1) + 1)) - variation);
map[x][y] = avg + var;
}
public static void main(String[] args) {
}
}
Handler.java
package com.game.main;
import java.awt.Graphics;
import java.util.LinkedList;
public class Handler {
LinkedList<GameObject> object = new LinkedList<GameObject>();
LinkedList<Tiles> tile = new LinkedList<Tiles>();
public void tick(){
for (int i = 0; i < object.size(); i++){
GameObject tempObject = object.get(i);
tempObject.tick();
}
for (int t = 0; t < tile.size(); t++){
Tiles tempObject = tile.get(t);
tempObject.tick();
}
}
public void render(Graphics g){
for (int i = 0; i < object.size(); i++){
GameObject tempObject = object.get(i);
tempObject.render(g);
}
for (int t = 0; t < tile.size(); t++){
Tiles tempObject = tile.get(t);
tempObject.render(g);
}
}
public void addObject(GameObject object){
this.object.add(object);
}
public void removeObject(GameObject object){
this.object.remove(object);
}
public void addObject(Tiles tile){
this.tile.add(tile);
}
public void removeObject(Tiles tile){
this.tile.remove(tile);
}
}
Tiles.java
package com.game.main;
import java.awt.Graphics;
import java.util.LinkedList;
public class Handler {
LinkedList<GameObject> object = new LinkedList<GameObject>();
LinkedList<Tiles> tile = new LinkedList<Tiles>();
public void tick(){
for (int i = 0; i < object.size(); i++){
GameObject tempObject = object.get(i);
tempObject.tick();
}
for (int t = 0; t < tile.size(); t++){
Tiles tempObject = tile.get(t);
tempObject.tick();
}
}
public void render(Graphics g){
for (int i = 0; i < object.size(); i++){
GameObject tempObject = object.get(i);
tempObject.render(g);
}
for (int t = 0; t < tile.size(); t++){
Tiles tempObject = tile.get(t);
tempObject.render(g);
}
}
public void addObject(GameObject object){
this.object.add(object);
}
public void removeObject(GameObject object){
this.object.remove(object);
}
public void addObject(Tiles tile){
this.tile.add(tile);
}
public void removeObject(Tiles tile){
this.tile.remove(tile);
}
}
TerrianTile.java
package com.game.main;
import java.awt.Color;
import java.awt.Graphics;
public class TerrianTile extends Tiles {
public TerrianTile(int x, int y, int tileType) {
super(x, y, tileType);
}
public void tick(){
}
public void render(Graphics g){
if (tileType <= 0){
g.setColor(Color.BLUE);
g.fillRect(x, y, 10, 10);
}
//water
if (tileType > 0 && tileType < 40){
g.setColor(Color.BLUE);
g.fillRect(x, y, 10, 10);
}
//sand
if (tileType >= 40 && tileType < 55){
g.setColor(Color.YELLOW);
g.fillRect(x, y, 10, 10);
}
//grass
if (tileType >= 55 && tileType < 120){
g.setColor(Color.GREEN);
g.fillRect(x, y, 10, 10);
}
//forest
if (tileType >= 120 && tileType < 140){
g.setColor(Color.LIGHT_GRAY);
g.fillRect(x, y, 10, 10);
}
//stone
if (tileType >= 140 && tileType < 170){
g.setColor(Color.GRAY);
g.fillRect(x, y, 10, 10);
}
//snow
if (tileType >= 170){
g.setColor(Color.WHITE);
g.fillRect(x, y, 10, 10);
}
}
}
KeyInput.java
package com.game.main;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
public class KeyInput extends KeyAdapter{
private Handler handler;
public KeyInput(Handler handler){
this.handler = handler;
}
public void keyPressed(KeyEvent e){
int key = e.getKeyCode();
for (int i = 0; i < handler.object.size(); i++){
GameObject tempObject = handler.object.get(i);
if (tempObject.getId() == ID.Player){
// key events for player 1
if (key == KeyEvent.VK_W) tempObject.setVelY(-5);
if (key == KeyEvent.VK_S) tempObject.setVelY(5);
if (key == KeyEvent.VK_D) tempObject.setVelX(5);
if (key == KeyEvent.VK_A) tempObject.setVelX(-5);
}
}
}
public void keyReleased(KeyEvent e){
int key = e.getKeyCode();
for (int i = 0; i < handler.object.size(); i++){
GameObject tempObject = handler.object.get(i);
if (tempObject.getId() == ID.Player){
// key events for player 1
if (key == KeyEvent.VK_W) tempObject.setVelY(0);
if (key == KeyEvent.VK_S) tempObject.setVelY(0);
if (key == KeyEvent.VK_D) tempObject.setVelX(0);
if (key == KeyEvent.VK_A) tempObject.setVelX(0);
}
}
}
}
Not sure if there is way to container the tiles in a rectangle and then move the rectangle. Any help would be much appreciated.
I dont really know what you mean by moving the tiles in a rectangle but if you just simply want to move all of them in a certain direction you could use g.translate(dx, dY) before you draw them.
Or if the terrain doesnt change you could draw them on an image at the beginning and then draw the image each frame at diffrent positions.
I'm just learning how to use arrays (beginner java user here) and my goal is to turn an image negative by subtracting 255 from the current rgb values of the pixel. My current problem is I don't know how to return the pixel color to the original image. I know I have to use an if statement to control the rgb.
Here is the class that I am using called PixelImage that I imagine I need to modify to change the rgb temporarily for the new image
import java.awt.image.*;
/**
* Provides an interface to a picture as an array of Pixels
*/
public class PixelImage {
private BufferedImage myImage;
private int width;
private int height;
/**
* Map this PixelImage to a real image
*
* #param bi
* The image
*/
public PixelImage(BufferedImage bi) {
// initialise instance variables
this.myImage = bi;
this.width = bi.getWidth();
this.height = bi.getHeight();
}
/**
* Return the width of the image
*/
public int getWidth() {
return this.width;
}
/**
* Return the height of the image
*/
public int getHeight() {
return this.height;
}
/**
* Return the BufferedImage of this PixelImage
*/
public BufferedImage getImage() {
return this.myImage;
}
/**
*
Return the image's pixel data as an array of Pixels. The first coordinate
* is the x-coordinate, so the size of the array is [width][height], where
* width and height are the dimensions of the array
*
* #return The array of pixels
*/
public Pixel[][] getData() {
Raster r = this.myImage.getRaster();
Pixel[][] data = new Pixel[r.getHeight()][r.getWidth()];
int[] samples = new int[3];
for (int row = 0; row < r.getHeight(); row++) {
for (int col = 0; col < r.getWidth(); col++) {
samples = r.getPixel(col, row, samples);
Pixel newPixel = new Pixel(samples[0], samples[1], samples[2]);
data[row][col] = newPixel;
}
}
return data;
}
/**
* Set the image's pixel data from an array. This array matches that
* returned by getData(). It is an error to pass in an array that does not
* match the image's dimensions or that has pixels with invalid values (not
* 0-255)
*
* #param data
* The array to pull from
*/
public void setData(Pixel[][] data) {
int[] pixelValues = new int[3]; // a temporary array to hold r,g,b
// values
WritableRaster wr = this.myImage.getRaster();
if (data.length != wr.getHeight()) {
throw new IllegalArgumentException("Array size does not match");
} else if (data[0].length != wr.getWidth()) {
throw new IllegalArgumentException("Array size does not match");
}
for (int row = 0; row < wr.getHeight(); row++) {
for (int col = 0; col < wr.getWidth(); col++) {
pixelValues[0] = data[row][col].red;
pixelValues[1] = data[row][col].green;
pixelValues[2] = data[row][col].blue;
wr.setPixel(col, row, pixelValues);
}
}
}
// add a method to compute a new image given weighted averages
}
this is the file that I am working on that is suppose to make all rgb values change.
import java.awt.Color;
public class NegativeFilter implements Filter{
public void filter(PixelImage pi) {
int[] pixelValues = new int[3];
Pixel[][] data = pi.getData();
for (int row = 0; row < 256; row++) {
for(int col = 0; col< 256; col++) {
Pixel temp = data[row][col];
pixelValues[0] = data[row + 10][col + 10].red;
pixelValues[1] = data[row + 10][col + 10].green;
pixelValues[2] = data[row + 10][col + 10].blue;
if (pixelValues[0] > 255)
pixelValues[0] = 255;
if (pixelValues[1] > 255)
pixelValues[1] = 255;
if (pixelValues[2] > 255)
pixelValues[2] = 255;
else if (pixelValues[0] < 0)
pixelValues[0] = 0;
else if (pixelValues[1] < 0)
pixelValues[1] = 0;
else if (pixelValues[2] < 0)
pixelValues[2] = 0;
}
}
pi.setData(data);
}
}
public class NegativeFilter implements Filter {
public void filter(PixelImage pi) {
Pixel[][] data = pi.getData();
for (int row = 0; row < pi.getHeight(); row++) {
for (int col = 0; col < pi.getWidth(); col++) {
// original values of the pixel
Pixel i = data[row][col];
int red = i.red;
int green = i.green;
int blue = i.blue;
// creates the inverse by subtracting 255 from the original pixel
int inverseRed = 255-red;
int inverseGreen = 255 - green;
int inverseBlue = 255 - blue;
i.red = inverseRed;
i.green = inverseGreen;
i.blue = inverseBlue;
}
}
pi.setData(data);
}
}
I generated a 3D model with Poser to use it with openGL 1.0 in a Android Application. When I render the mesh I can see the 3D Model as generated in Poser 8, but unfortunately only half of the triangles are rendered - it look like I have to draw some kind of squares instead. Is there any method to mirror the existing triangles so I can draw the missing ones?
My mesh is generated from a wavefront object. Therefor I use a class called Mesh
public final class Mesh {
public enum PrimitiveType {
Points,
Lines,
Triangles,
LineStrip,
TriangleStrip,
TriangleFan
}
// gl instance
private GL10 gl;
// vertex position buffer, array
private float vertices[];
private int vertexHandle;
private FloatBuffer vertexBuffer;
// color buffer, array
private float colors[];
private int colorHandle;
private FloatBuffer colorBuffer;
// texture coordinate buffer, array
private float texCoords[];
private int texHandle;
private FloatBuffer texBuffer;
// normal (for illumination) buffer, array
private float normals[];
private int normalHandle;
private FloatBuffer normalBuffer;
// index where next vertices will be inserted
private int index = 0;
// number vertices for mesh
private int numVertices = 0;
// renderer support vbos
private boolean globalVBO = true;
// is mesh dirty
private boolean dirty = true;
// last mesh
private static Mesh lastMesh;
// mesh count
public static int numMeshes = 0;
/**
* after calling constructor first set attribute (color, texture, normal), then fix the vertex by calling vertex(...)
*
* #param gl GL10
* #param numVertices number vertices of mesh
* #param hasColors using colors?
* #param hasTextureCoordinates using textures coordinates
* #param hasNormals using normals?
*/
public Mesh(GL10 gl, int numVertices, boolean hasColors, boolean hasTextureCoordinates, boolean hasNormals) {
this.gl = gl;
vertices = new float[numVertices * 3];
int[] buffer = new int[1];
if (!globalVBO) {
vertexBuffer = allocateBuffer(numVertices * 3);
} else {
((GL11) gl).glGenBuffers(1, buffer, 0);
vertexHandle = buffer[0];
vertexBuffer = FloatBuffer.wrap(vertices);
}
if (hasColors) {
colors = new float[numVertices * 4];
if (!globalVBO) {
colorBuffer = allocateBuffer(numVertices * 3);
} else {
((GL11) gl).glGenBuffers(1, buffer, 0);
colorHandle = buffer[0];
colorBuffer = FloatBuffer.wrap(colors);
}
}
if (hasTextureCoordinates) {
texCoords = new float[numVertices * 2];
if (!globalVBO) {
texBuffer = allocateBuffer(numVertices * 3);
} else {
((GL11) gl).glGenBuffers(1, buffer, 0);
texHandle = buffer[0];
texBuffer = FloatBuffer.wrap(texCoords);
}
}
if (hasNormals) {
normals = new float[numVertices * 3];
if (!globalVBO) {
normalBuffer = allocateBuffer(numVertices * 3);
} else {
((GL11) gl).glGenBuffers(1, buffer, 0);
normalHandle = buffer[0];
normalBuffer = FloatBuffer.wrap(normals);
}
}
}
/**
* allocates FloatBuffer of size
*
* #param size size number of floats
* #return FloatBuffer
*/
private FloatBuffer allocateBuffer(int size) {
ByteBuffer buffer = ByteBuffer.allocateDirect(size * 4);
buffer.order(ByteOrder.nativeOrder());
return buffer.asFloatBuffer();
}
/**
* renders mesh given type, starts at offset wirh numVertices vertices
*
* #param type PrimitiveType (see above)
* #param offset offset in number of vertices
* #param numVertices number of vertices to use
*/
public void render(PrimitiveType type, int offset, int numVertices) {
boolean wasDirty = dirty;
if (dirty) {
update();
}
if (this == lastMesh && !wasDirty) {
gl.glDrawArrays(getPrimitiveType(type), offset, numVertices);
return;
} else {
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
}
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
if (globalVBO) {
((GL11) gl).glBindBuffer(GL11.GL_ARRAY_BUFFER, vertexHandle);
((GL11) gl).glVertexPointer(3, GL10.GL_FLOAT, 0, 0);
} else {
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
}
if (colors != null) {
gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
if (globalVBO) {
((GL11) gl).glBindBuffer(GL11.GL_ARRAY_BUFFER, colorHandle);
((GL11) gl).glColorPointer(4, GL10.GL_FLOAT, 0, 0);
} else
gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer);
}
if (texCoords != null) {
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
if (globalVBO) {
((GL11) gl).glBindBuffer(GL11.GL_ARRAY_BUFFER, texHandle);
((GL11) gl).glTexCoordPointer(2, GL10.GL_FLOAT, 0, 0);
} else
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texBuffer);
}
if (normals != null) {
gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
if (globalVBO) {
((GL11) gl).glBindBuffer(GL11.GL_ARRAY_BUFFER, normalHandle);
((GL11) gl).glNormalPointer(GL10.GL_FLOAT, 0, 0);
} else
gl.glNormalPointer(GL10.GL_FLOAT, 0, normalBuffer);
}
gl.glDrawArrays(getPrimitiveType(type), offset, numVertices);
lastMesh = this;
}
/**
* renders mesh as given type with numVertices from calling vertex()
*
* #param type PrimitveType
*/
public void render(PrimitiveType type) {
render(type, 0, numVertices);
}
/**
* returns openGL constant of PrimitiveType
*
* #param type PrimitiveType (enum above)
* #return openGL constant
*/
private int getPrimitiveType(PrimitiveType type) {
if (type == PrimitiveType.Lines) {
return GL10.GL_LINES;
} else if (type == PrimitiveType.Triangles) {
return GL10.GL_TRIANGLES;
} else if (type == PrimitiveType.LineStrip) {
return GL10.GL_LINE_STRIP;
} else if (type == PrimitiveType.TriangleStrip) {
return GL10.GL_TRIANGLE_STRIP;
} else if (type == PrimitiveType.Points) {
return GL10.GL_POINTS;
} else {
return GL10.GL_TRIANGLE_FAN;
}
}
/**
* updates the direct buffers in case the user
*/
private void update() {
if (!globalVBO) {
vertexBuffer.put(vertices);
vertexBuffer.position(0);
if (colors != null) {
colorBuffer.put(colors);
colorBuffer.position(0);
}
if (texCoords != null) {
texBuffer.put(texCoords);
texBuffer.position(0);
}
if (normals != null) {
normalBuffer.put(normals);
normalBuffer.position(0);
}
} else {
GL11 gl = (GL11) this.gl;
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, vertexHandle);
gl.glBufferData(GL11.GL_ARRAY_BUFFER, vertices.length * 4, vertexBuffer, GL11.GL_DYNAMIC_DRAW);
if (colors != null) {
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, colorHandle);
gl.glBufferData(GL11.GL_ARRAY_BUFFER, colors.length * 4, colorBuffer, GL11.GL_DYNAMIC_DRAW);
}
if (normals != null) {
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, normalHandle);
gl.glBufferData(GL11.GL_ARRAY_BUFFER, normals.length * 4, normalBuffer, GL11.GL_DYNAMIC_DRAW);
}
if (texCoords != null) {
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, texHandle);
gl.glBufferData(GL11.GL_ARRAY_BUFFER, texCoords.length * 4, texBuffer, GL11.GL_DYNAMIC_DRAW);
}
gl.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0);
}
numVertices = index;
index = 0;
dirty = false;
}
/**
* defines position of current vertex, before calling call method like color, normal or texCoord
*
* #param x x coordinate
* #param y y coordinate
* #param z z coordinate
*/
public void vertex(float x, float y, float z) {
dirty = true;
int offset = index * 3;
vertices[offset] = x;
vertices[offset + 1] = y;
vertices[offset + 2] = z;
index++;
}
/**
* sets color of current vertex
*
* #param r red
* #param g green
* #param b blue
* #param a alpha
*/
public void color(float r, float g, float b, float a) {
dirty = true;
int offset = index * 4;
colors[offset] = r;
colors[offset + 1] = g;
colors[offset + 2] = b;
colors[offset + 3] = a;
}
/**
* sets the normal of current vertex
*
* #param x x components
* #param y y components
* #param z z components
*/
public void normal(float x, float y, float z) {
dirty = true;
int offset = index * 3;
normals[offset] = x;
normals[offset + 1] = y;
normals[offset + 2] = z;
}
/**
* sets texture coordinates of current vertex
*
* #param s s coordinate (correlates x)
* #param t t coordinate (correlates y)
*/
public void texCoord(float s, float t) {
dirty = true;
int offset = index * 2;
texCoords[offset] = s;
texCoords[offset + 1] = t;
}
/**
* deletes all buffers, sets all attributes to null
*/
public void dispose() {
if (globalVBO) {
GL11 gl = (GL11) this.gl;
if (vertexHandle != -1)
gl.glDeleteBuffers(1, new int[]{vertexHandle}, 0);
if (colorHandle != -1)
gl.glDeleteBuffers(1, new int[]{colorHandle}, 0);
if (normalHandle != -1)
gl.glDeleteBuffers(1, new int[]{normalHandle}, 0);
if (texHandle != -1)
gl.glDeleteBuffers(1, new int[]{texHandle}, 0);
}
vertices = null;
vertexBuffer = null;
colors = null;
colorBuffer = null;
normals = null;
normalBuffer = null;
texCoords = null;
texBuffer = null;
numMeshes--;
}
/**
* #return number of vertices
*/
public int getMaximumVertices() {
return vertices.length / 3;
}
/**
* resets index
*/
public void reset() {
dirty = true;
index = 0;
}
}
and a class called MeshLoader
public class MeshLoader {
/**
*
* Loads a mesh from the given InputStream
* #param gl GL10 instance
* #return The mesh
*/
public static Mesh loadObj( GL10 gl, InputStream in )
{
String line = "";
try
{
BufferedReader reader = new BufferedReader( new InputStreamReader(in) );
StringBuffer b = new StringBuffer();
String l = reader.readLine();
while( l != null )
{
b.append( l );
b.append( "\n" );
l = reader.readLine();
}
line = b.toString();
reader.close();
}
catch( Exception ex )
{
throw new RuntimeException(ex.getMessage() + " " +
"couldn't load file mesh from input stream" );
}
return loadObjFromString( gl, line );
}
/**
* Loads a mesh from the given string in obj format
*
* #param obj The string
* #return The Mesh
*/
public static Mesh loadObjFromString( GL10 gl, String obj )
{
String[] lines = obj.split( "\n" );
float[] vertices = new float[lines.length * 3];
float[] normals = new float[lines.length * 3];
float[] uv = new float[lines.length * 3];
int numVertices = 0;
int numNormals = 0;
int numUV = 0;
int numFaces = 0;
int[] facesVerts = new int[lines.length * 3];
int[] facesNormals = new int[lines.length * 3];
int[] facesUV = new int[lines.length * 3];
int vertexIndex = 0;
int normalIndex = 0;
int uvIndex = 0;
int faceIndex = 0;
for( int i = 0; i < lines.length; i++ )
{
String line = lines[i];
if( line.startsWith( "v " ) )
{
String[] tokens = line.split( " " );
vertices[vertexIndex] = Float.parseFloat(tokens[1]);
vertices[vertexIndex+1] = Float.parseFloat(tokens[2]);
vertices[vertexIndex+2] = Float.parseFloat(tokens[3]);
vertexIndex += 3;
numVertices++;
continue;
}
if( line.startsWith( "vn " ) )
{
String[] tokens = line.split( " " );
normals[normalIndex] = Float.parseFloat(tokens[1]);
normals[normalIndex+1] = Float.parseFloat(tokens[2]);
normals[normalIndex+2] = Float.parseFloat(tokens[3]);
normalIndex += 3;
numNormals++;
continue;
}
// coords of each texture point
if( line.startsWith( "vt" ) )
{
String[] tokens = line.split( " " );
uv[uvIndex] = Float.parseFloat(tokens[1]);
uv[uvIndex+1] = Float.parseFloat(tokens[2]);
uvIndex += 2;
numUV++;
continue;
}
if( line.startsWith( "f " ) )
{
String[] tokens = line.split( " " );
String[] parts = tokens[1].split("/");
facesVerts[faceIndex] = getIndex(parts[0], numVertices);
facesNormals[faceIndex] = getIndex(parts[2], numNormals);
facesUV[faceIndex] = getIndex(parts[1], numUV);
faceIndex++;
parts = tokens[2].split("/");
facesVerts[faceIndex] = getIndex(parts[0], numVertices);
facesNormals[faceIndex] = getIndex(parts[2], numNormals);
facesUV[faceIndex] = getIndex(parts[1], numUV);
faceIndex++;
parts = tokens[3].split("/");
facesVerts[faceIndex] = getIndex(parts[0], numVertices);
facesNormals[faceIndex] = getIndex(parts[2], numNormals);
facesUV[faceIndex] = getIndex(parts[1], numUV);
faceIndex++;
numFaces++;
continue;
}
}
Mesh mesh = new Mesh(gl, numFaces * 3, false ,numUV > 0, numNormals > 0 );
for( int i = 0; i < numFaces*3; i++ )
{
if( numNormals > 0 )
{
int normalIdx = facesNormals[i] * 3;
mesh.normal( normals[normalIdx], normals[normalIdx+1], normals[normalIdx+2] );
}
if( numUV > 0 )
{
int uvIdx = facesUV[i] * 2;
mesh.texCoord( uv[uvIdx], uv[uvIdx+1]);
}
int vertexIdx = facesVerts[i] *3;
mesh.vertex( vertices[vertexIdx], vertices[vertexIdx+1], vertices[vertexIdx+2] );
}
return mesh;
}
private static int getIndex( String index, int size )
{
if( index == null || index.length() == 0 )
return 0;
int idx = Integer.parseInt( index );
if( idx < 0 )
return size + idx;
else
return idx - 1;
}
}
every 3D Object is a Mesh and will be generated by the MeshLoader.loadObject Method.
This works perfectly with simple Objects. But not with 3D Models generated by Poser 8.
Does anyone have an idea, how to solve this problem?
I solved it.
I triangulated the Mesh and reduced the number of vertices under 32.000. Therefor I exported the Mesh from Poser as Collada-File and imported it to Blender (because there are more tutorials :D).
I am newbie to the java....working on a piece of applet code...............as I am still going through the OOPs concepts and java understanding and need to develop below mentioned functionality.
The piece of code I have works like this :
First it reads all parameters from HTML tags and stores in global variables. Then it sends query to CGI to read graph data. Then it converts data for plotting and draws graph. There is a option for user to select 1-24 hours. Based on the selection graph will be plotted by plotting only selected data. Every 30 sec it sends query to CGI for collecting data.
The code uses following library and uses java 1.5 environment and i cannot change it due to embeded requirements :
I need to enchance it by implementing zoom in zoom out feature with x-y axis granuality changing with zoom in .
My worry is how to do that?I know its Frustrating question ...but i am here to get suggestion from the java experts so that I can quickly learn and implement this stuff.
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.applet.*;
import java.net.*;
import java.io.*;
import java.util.*;
import java.text.*;
/******************************************************************************
*
* Class - Graph
*
* This is the entry point.
* This class extends Applet class and implements Runnable.
*
*****************************************************************************/
public class GraphPerf extends Applet implements Runnable,ItemListener,MouseMotionListener
{
//Global variables
int MAX_DATA_X ;
int SIZE_X= 480;
int SIZE_Y= 250;
int SIZE_Y1= 240;
int MIN_ERROR = -1;
int MAX_LOG10_ERROR_COUNT = 1001;
int MAX_ERROR_COUNT = 101;
int SIZE_Y_EXTENDED_BOTTOM = 20;
int MAX_DISP_PARMS = 16;
int MAX_NUM_INTERVELL_PER_DAY = 96;
int MAX_DISP_PARMS_STD = 7;
int refreshTime;
String serverAddress,hostAddr;
Color plotColor1,plotColor8;
float graphData[][];
float graph_data_rf_east,graph_data_rf_west;
int xOffset = 50;
int yOffset = 40;
int Y1_MAX_VALUE = 100;
int Y2_MAX_VALUE = 3;
float RANGE2;
Thread graphThread;
Image Buffer;
Graphics plot;
Choice timeChoice, modeChoice, seloptChoice;
int duration=1, viewMode=1, line_type = 0,viewOpt = 1;
Label valueLabel1, valueLabel2,valueLabel3,valueLabel4,valueLabel5;
boolean GraphBottomExtendFlag=true;
/******************************************************************************
*
* method - init
*
* This is the method called first after applet loaded in to browser.
* This function reads configurable parameters from HTML tag and updates
* global variables.
*****************************************************************************/
public void init()
{
MAX_DATA_X = 672;//Integer.parseInt(getParameter("max_data_x"));
//refreshTime = 30;//Integer.parseInt(getParameter("refresh_sec"));
/*URL url = getDocumentBase();
String host = url.getHost();
try
{
InetAddress addr = InetAddress.getByName(host);
hostAddr=addr.getHostAddress();
}catch (UnknownHostException ex) {
ex.printStackTrace();
}
*/
//serverAddress = new String ( getParameter("access_str")+ hostAddr + getParameter("data_server"));
graphData = new float[MAX_DISP_PARMS][MAX_DATA_X+1];
/*initialize the array with -1 not with 0(0 also valid for graph data) */
int i =0,j = 0;
for( j=0; j<MAX_DISP_PARMS; j++)
{
for( i=0; i<MAX_DATA_X+1; i++)
{
graphData[j][i] = -1;
}
}
graph_data_rf_east = -1;
graph_data_rf_west = -1;
plotColor1 = Color.orange;
plotColor2 = Color.black;
plotColor8 = Color.red;
plotColor9 = Color.green;
setBackground(Color.white);
setLayout(null);
timeChoice = new Choice();
timeChoice.add("1");
timeChoice.add("2");
timeChoice.add("3");
timeChoice.add("4");
timeChoice.add("5");
timeChoice.add("6");
timeChoice.add("7");
add(timeChoice);
timeChoice.setBounds(190,340,40,23);
timeChoice.addItemListener(this);
Label timeLabel1 = new Label("View graph for last");
Label timeLabel2 = new Label("day(s)");
add(timeLabel1);
timeLabel1.setBounds(xOffset+30,340,160,23);
add(timeLabel2);
timeLabel2.setBounds(240,340,50,23);
valueLabel1 = new Label();
add(valueLabel1);
valueLabel1.setBounds(300,340,50,23);
valueLabel2 = new Label();
add(valueLabel2);
valueLabel2.setBounds(370,340,70,23);
valueLabel3 = new Label();
add(valueLabel3);
valueLabel3.setBounds(440,340,70,23);
valueLabel4 = new Label();
add(valueLabel4);
valueLabel4.setBounds(500,340,70,23);
valueLabel5 = new Label();
add(valueLabel5);
valueLabel5.setBounds(370,370,80,25);
modeChoice = new Choice();
modeChoice.add("East");
modeChoice.add("West");
/* Display this only for Protected and East-West Mode */
if(2/*Integer.parseInt(getParameter("mode"))*/ == 2)
{
add(modeChoice);
}
else
{
viewOpt = 1;
}
modeChoice.setBounds(xOffset+SIZE_X-55, 0, 60, 25);
modeChoice.addItemListener(this);
addMouseMotionListener(this);
}
public void start()
{
graphThread = new Thread(this);
graphThread.start();
}
public void stop()
{
graphThread = null;
}
/******************************************************************************
*
* This method will be called after starting the thread. This is a
* infinite loop which will call query method for every 30 sec to read data
* from CGI. Then it plots graph by calling plotGraph method
* the thread.
*****************************************************************************/
public void run()
{
/*while (false)
{
try
{//getData(serverAddress);
int sizeY = SIZE_Y;
if(GraphBottomExtendFlag)
{
sizeY += SIZE_Y_EXTENDED_BOTTOM;
}
repaint(xOffset+1,yOffset+1,SIZE_X-1,sizeY-1);
//graphThread.sleep(refreshTime*1000);
}catch (Exception e) { System.out.println(e); }
}*/
}
/******************************************************************************
*
* method - paint
*
* This method displays the graph plotted by plotGraph method
* in the screen. Then it draws axis for the graph
*
*****************************************************************************/
public void paint(Graphics g1)
{
int sizeY = SIZE_Y;
/*If Graph Bottom is to be Etended
*soo that zero is displayed properly
*/
if(GraphBottomExtendFlag)
{
sizeY += SIZE_Y_EXTENDED_BOTTOM;
}
if( duration <= 5 )
{
Buffer = createImage(SIZE_X, sizeY);
plot = Buffer.getGraphics();
plotGraph(plot);
g1.drawImage (Buffer,xOffset,yOffset,this);
}
else
{
Buffer = createImage(MAX_DATA_X*duration/7,sizeY);
plot = Buffer.getGraphics();
plotGraph(plot);
g1.drawImage (Buffer,xOffset,yOffset,SIZE_X,sizeY,this);
}
g1.setColor(Color.black);
g1.drawRect(70,150,270,80);
/*Dram Graph boarder */
g1.drawRect(xOffset,yOffset,SIZE_X,sizeY);
g1.drawRect(xOffset-1,yOffset-1,SIZE_X+2,sizeY+2);
/*Plot X axis*/
int max_x_marks = 8;
int temp = 1,cnt_graph = 0;
int float_temp,float_temp2;
/*max 8 plots on x axis*/
for(int x=max_x_marks; x>0; x--)
{
float_temp = (int)((MAX_NUM_INTERVELL_PER_DAY*duration)/max_x_marks)*((max_x_marks+1)-x);
float_temp2 = SIZE_X-(60*cnt_graph);
g1.drawString(String.valueOf(float_temp),(float_temp2-20) ,SIZE_Y+yOffset+35);
cnt_graph++;
}
/*Plot Y1 AXIS*/
temp = Y1_MAX_VALUE;
for(int x = 0; x <= SIZE_Y; x+= 25)
{
g1.drawString(String.valueOf(temp), 25, x + yOffset+10);
temp -= (Y1_MAX_VALUE - 0)/10;
}
temp = 1000;
/*Plot Y2 AXIS*/
int index_log = 1;
for(int x = 0; x <= SIZE_Y1; x+= 80)
{
if(x== 240)
index_log--;
if(temp>=1)
{
g1.drawString(String.valueOf(temp), 550, x+yOffset+8-index_log);
g1.drawLine(530,x+yOffset+5-index_log, 540, x+yOffset+5-index_log);
}
temp = temp/10;
}
Font thisFont = new Font("Times New Roman", Font.BOLD, 14);
g1.setFont(thisFont);
g1.drawString("Y2", 550, 160);
g1.drawString("Y1",5, 160);
}
/******************************************************************************
*
* method - plotGraph
*
* Depending on the mode, "East", "West" or "Combined", it plots
* single or two graphs in the same applet.
*
* Inputs :
* g - Graphics object
*****************************************************************************/
public void plotGraph(Graphics g)
{
g.setColor(new Color(255,255,220));
/*If Error-Sec-Count Graph
*Then extend the lower portion
*soo that zero is displayed properly
*/
if(GraphBottomExtendFlag)
{
g.fillRect(0,0,MAX_DATA_X,SIZE_Y + SIZE_Y_EXTENDED_BOTTOM);
}
else
{
g.fillRect(0,0,MAX_DATA_X,SIZE_Y);
}
switch(viewMode)
{
case 1 :
plot1(g);
plot_timeelapsed_east(g);
break;
case 2 :
plot8(g);
plot_timeelapsed_west(g);
break;
}
}
/******************************************************************************
*
* method - plot1
*
* This method uses graphData[0][] global variable and plots series of lines
* in the applet
*
* Inputs :
* g - Graphics object
*****************************************************************************/
void plot1(Graphics g)
{
int end = MAX_DATA_X;
int localPlotBuffer[];
localPlotBuffer = new int[2];
g.setColor(plotColor1);
if(duration > 5)
{
for(int x=(duration*MAX_NUM_INTERVELL_PER_DAY); x > 0 ; x--)
{
/*if data is valid data then plot else ignore*/
if((graphData[0][end]>MIN_ERROR)&&(graphData[0][end-1]<MAX_LOG10_ERROR_COUNT)&&(graphData[0][end-1]>MIN_ERROR)&&(graphData[0][end]<MAX_LOG10_ERROR_COUNT))
{
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[0][end] == 0)
{
localPlotBuffer[0] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[0][end]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[0] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[0][end])/(float)Y2_MAX_VALUE));
}
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[0][end-1] == 0)
{
localPlotBuffer[1] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[0][end-1]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[1] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[0][end-1])/(float)Y2_MAX_VALUE));
}
g.drawLine(x-1,(localPlotBuffer[0]+5), x-2,(localPlotBuffer[1]+5));
g.drawLine(x,(localPlotBuffer[0]+5), x-1,(localPlotBuffer[1]+5));
}
end--;
}
}
else
{
float temp = SIZE_X;
for(int x=(duration*MAX_NUM_INTERVELL_PER_DAY) ; x > 0 ; x--)
{
float LocalTemp1 = temp;
float LocalTemp2 = (int)(temp-(double)5/(double)duration);
/*Normalise the pixcel positions */
/*Normalise the pixcel positions */
if(duration == 1)
{
if(LocalTemp1>(SIZE_X-3))
LocalTemp1 = SIZE_X;
if(LocalTemp2>(SIZE_X-3))
LocalTemp2 = SIZE_X;
}
/*Normalise the pixcel positions */
else if(duration == 2)
{
if(LocalTemp1>(SIZE_X-2))
LocalTemp1 = SIZE_X;
if(LocalTemp2>(SIZE_X-2))
LocalTemp2 = SIZE_X;
}
/*Normalise the pixcel positions */
else if(duration == 3)
{
if(LocalTemp1>(SIZE_X-1))
LocalTemp1 = SIZE_X;
if(LocalTemp2>(SIZE_X-1))
LocalTemp2 = SIZE_X;
}
/*if data is valid data then plot else ignore*/
if((graphData[0][end]>MIN_ERROR)&&(graphData[0][end-1]<MAX_LOG10_ERROR_COUNT)&&(graphData[0][end-1]>MIN_ERROR)&&(graphData[0][end]<MAX_LOG10_ERROR_COUNT))
{
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[0][end] == 0)
{
localPlotBuffer[0] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[0][end]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[0] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[0][end])/(float)Y2_MAX_VALUE));
}
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[0][end-1] == 0)
{
localPlotBuffer[1] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[0][end-1]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[1] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[0][end-1])/(float)Y2_MAX_VALUE));
}
g.drawLine((int)LocalTemp1,(localPlotBuffer[0]+5), (int)LocalTemp2,(localPlotBuffer[1]+5));
}
temp-=(double)5/(double)duration;
end--;
}
}
}
/******************************************************************************
*
* method - plot8
*
* This method uses graphData[7][] global variable and plots series of lines
* in the applet
*
* Inputs :
* g - Graphics object
*****************************************************************************/
void plot8(Graphics g)
{
int end = MAX_DATA_X;
int localPlotBuffer[];
localPlotBuffer = new int[2];
g.setColor(plotColor1);
if(duration > 5)
{
for(int x=(duration*MAX_NUM_INTERVELL_PER_DAY); x > 0 ;x-- )
{
/*if data is valid data then plot else ignore*/
if((graphData[8][end]>MIN_ERROR)&&(graphData[8][end-1]<MAX_LOG10_ERROR_COUNT)&&(graphData[8][end-1]>MIN_ERROR)&&(graphData[8][end]<MAX_LOG10_ERROR_COUNT))
{
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[8][end] == 0)
{
localPlotBuffer[0] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[8][end]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[0] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[8][end])/(float)Y2_MAX_VALUE));
}
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[8][end-1]== 0)
{
localPlotBuffer[1] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[8][end-1]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[1] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[8][end-1])/(float)Y2_MAX_VALUE));
}
g.drawLine(x-1,(localPlotBuffer[0]+5), x-2,(localPlotBuffer[1]+5));
g.drawLine(x,(localPlotBuffer[0]+5), x-1,(localPlotBuffer[1]+5));
}
end--;
}
}
else
{
float temp = SIZE_X;
for(int x=(duration*MAX_NUM_INTERVELL_PER_DAY) ; x > 0 ; x--)
{
float LocalTemp1 = temp;
float LocalTemp2 = (int)(temp-(double)5/(double)duration);
/*Normalise the pixcel positions */
if(duration == 1)
{
if(LocalTemp1>(SIZE_X-3))
LocalTemp1 = SIZE_X;
if(LocalTemp2>(SIZE_X-3))
LocalTemp2 = SIZE_X;
}
/*Normalise the pixcel positions */
else if(duration == 2)
{
if(LocalTemp1>(SIZE_X-2))
LocalTemp1 = SIZE_X;
if(LocalTemp2>(SIZE_X-2))
LocalTemp2 = SIZE_X;
}
/*Normalise the pixcel positions */
else if(duration == 3)
{
if(LocalTemp1>(SIZE_X-1))
LocalTemp1 = SIZE_X;
if(LocalTemp2>(SIZE_X-1))
LocalTemp2 = SIZE_X;
}
/*if data is valid data then plot else ignore*/
if((graphData[8][end]>MIN_ERROR)&&(graphData[8][end-1]<MAX_LOG10_ERROR_COUNT)&&(graphData[8][end-1]>MIN_ERROR)&&(graphData[8][end]<MAX_LOG10_ERROR_COUNT))
{
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[8][end] == 0)
{
localPlotBuffer[0] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[8][end]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[0] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[8][end])/(float)Y2_MAX_VALUE));
}
/*if data present is 0, log10(0) is not define so then plot this graph in normal scale */
if(graphData[8][end-1]== 0)
{
localPlotBuffer[1] = (int)((float)(SIZE_Y )*(float)(1 - (float)graphData[8][end-1]/(float)Y1_MAX_VALUE)) ;
}
else
{
localPlotBuffer[1] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graphData[8][end-1])/(float)Y2_MAX_VALUE));
}
g.drawLine((int)LocalTemp1,(localPlotBuffer[0]+5), (int)LocalTemp2,(localPlotBuffer[1]+5));
}
temp-=(double)5/(double)duration;
end--;
}
}
}
/******************************************************************************
*
* method - plot_timeelapsed_east
*
* This method uses graph_data_rf_east global variable and plots series of lines
* in the applet
*****************************************************************************/
void plot_timeelapsed_east(Graphics g)
{
int end = MAX_DATA_X;
int localPlotBuffer[];
int x= 0;
localPlotBuffer = new int[2];
x= (duration*MAX_NUM_INTERVELL_PER_DAY);
g.setColor(plotColor9);
/*if data is valid data then plot else ignore*/
if((graph_data_rf_east>0)&&(graph_data_rf_east<MAX_LOG10_ERROR_COUNT))
{
localPlotBuffer[0] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graph_data_rf_east)/(float)Y2_MAX_VALUE));
if(duration>5)
g.drawLine(x-1,SIZE_Y+5, x-2,(localPlotBuffer[0]+5));
else
g.drawLine(SIZE_X,SIZE_Y+5, 474+duration,(localPlotBuffer[0]+5));
}
}/*End for plot_timeelapsed_east() */
/******************************************************************************
*
* method - plot_timeelapsed_west
*
* This method uses graph_data_rf_east global variable and plots series of lines
* in the applet
*****************************************************************************/
void plot_timeelapsed_west(Graphics g)
{
int end = MAX_DATA_X;
int localPlotBuffer[];
int x= 0;
localPlotBuffer = new int[2];
x= (duration*MAX_NUM_INTERVELL_PER_DAY);
g.setColor(plotColor9);
/*if data is valid data then plot else ignore*/
if((graph_data_rf_east>MIN_ERROR)&&(graph_data_rf_east<MAX_LOG10_ERROR_COUNT))
{
localPlotBuffer[0] = (int)((float)(SIZE_Y1 )*(float)(1 - (float)Math.log10(graph_data_rf_west)/(float)Y2_MAX_VALUE));
if(duration>5)
g.drawLine(x-1,SIZE_Y+5, x-2,(localPlotBuffer[0]+5));
else
g.drawLine(SIZE_X,SIZE_Y+5, 474+duration,(localPlotBuffer[0]+5));
}
}
/******************************************************************************
*
* method - getData
*
* This method sends query to CGI to collect data. Then it converts the
* data for applet area then updates global variable.
*
* Inputs :
* serverAddress - server CGI path
*****************************************************************************/
public void getData(String serverAddress)
{
URL addr;
BufferedReader in;
String inputLine;
int count = 0;
int i=0,j = 0;
try
{
addr = new URL(serverAddress);
URLConnection connection = addr.openConnection();
in = new BufferedReader(new InputStreamReader(addr.openStream()));
/*Read data for first link */
for( j=0; j<MAX_DISP_PARMS_STD; j++)
{
for( i=0; i<MAX_DATA_X+1; i++)
{
inputLine = in.readLine();
graphData[j][i] = Integer.parseInt(inputLine);
}
}
for( i=0; i<MAX_DATA_X; i++)
{
inputLine = in.readLine();
graphData[7][i] = Integer.parseInt(inputLine);
if(graphData[7][i] == 1)
graphData[7][i] = 10;
}
inputLine = in.readLine();
graph_data_rf_east = Integer.parseInt(inputLine);
/*Reading data for second link */
if(Integer.parseInt(getParameter("mode")) == 2)
{
for( j=8; j<15; j++)
{
for( i=0; i<MAX_DATA_X+1; i++)
{
inputLine = in.readLine();
graphData[j][i] = Integer.parseInt(inputLine);
}
}
for( i=0; i<MAX_DATA_X; i++)
{
inputLine = in.readLine();
graphData[15][i] = Integer.parseInt(inputLine);
if(graphData[15][i] == 1)
graphData[15][i] = 10;
}
inputLine = in.readLine();
graph_data_rf_west = Integer.parseInt(inputLine);
}
in.close();
}catch (Exception e) { System.out.println("Server Data Read Error:"+e); }
}
/******************************************************************************
*
* method - itemStateChanged
*
* This method will be called whenever event occured on this choice.
* it read the current status and changes scale accordingly.
* *****************************************************************************/
public void itemStateChanged(ItemEvent evt)
{
if( evt.getSource() == timeChoice )
duration = Integer.parseInt(timeChoice.getSelectedItem());
else
viewMode = modeChoice.getSelectedIndex()+1;
repaint();
}
/******************************************************************************
*
* method - mouseMoved
*
* This method will be called whenever mouse cursor is moved over the
* applet. Depending on the cursor position, it will display Actual
* X and Y values of the graph.
*****************************************************************************/
public void mouseMoved(MouseEvent evt)
{
int x = evt.getX()-xOffset;
int y = evt.getY()-yOffset-5;
int a = evt.getX();
int b = evt.getY();
int duration = Integer.parseInt(timeChoice.getSelectedItem());
if( (x>=0) && (x<=SIZE_X) && (y>=0) && (y<=SIZE_Y) )
{
valueLabel1.setText("X ");
valueLabel2.setText("Y1 ");
valueLabel3.setText("Y2 ");
try
{
int x_max_value = ((SIZE_X*duration)/5);
int x1 = (int)((float)((float)((float)(SIZE_X*duration))/5) * ((float)((float)(SIZE_X - x))/((float)SIZE_X)));
/*For Durations less than 16 scale starts with 1*/
int y1 = (int)((float)Y1_MAX_VALUE * (((float)SIZE_Y - (float)y)/((float)SIZE_Y)));
int y2 = (int) Math.pow(10,((float)(3 * ((float)(1 - (float)y/((float)SIZE_Y1))))));
valueLabel1.setText("X="+x1);
valueLabel2.setText("X pix="+a);
valueLabel3.setText("Y="+y1);
valueLabel4.setText("Y pix="+b);
valueLabel5.setText("Y2="+y2);
}
catch(Exception e) {System.out.println("Mouse Moved Error" + e);}
}
else
{
valueLabel1.setText(" ");
valueLabel2.setText(" ");
valueLabel3.setText(" ");
}
}
public void mouseDragged(MouseEvent evt) { }
}
There are many ways to do this. Here are two:
You can simply scale the values: Multiply every coordinate with the zoom factor.
Use Java2D and AffineTransform:
AffineTransform transformer = new AffineTransform();
transformer.scale(zoom, zoom);
Graphics2D g2d = (Graphics2D)g;
g2d.setTransform(transformer);
// draw to g2d.
[EDIT] If you want to do everything yourself, see this page for a refresh of basic linear algebra: 2D Transformations
Don't mind the 3D example at the top; the rest of the page is about 2D.
I used JCC kit for my target platform and it's less than 100kb library. You need to understand the library and after that you can play without worrying about size. :)
Good library to use in embedded systems whether size is always the issue. it has inbuilt function o transform coordinates into screen coordinates and vice-verse.