Eclipse not running JavaFX application - runs 'java' application - java

Whenever I create a project in Eclipse and include javafx, the application does not load when I click the run button.
e.g.
package test;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class test extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
Button btn = new Button();
btn.setText("Say 'Hello World'");
btn.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
System.out.println("Hello World!");
}
});
StackPane root = new StackPane();
root.getChildren().add(btn);
primaryStage.setScene(new Scene(root, 300, 250));
primaryStage.show();
}
}
This should run a simple hello world application, taken from the oracle documentation. However when I 'run' this code, no windows open. Instead an application called 'java' opens. It appears 'java' is simply a 'unix executable file' located in 'jdk1.8.0_25.jdk/contents/home/bin'. The application 'java' displays absolutely nothing, and cannot be shut down without force quitting.
I'm running eclipse on a Macbook. I've probably left out some important details...
Does anyone know why my application is not running as it should? Forgive my naivety, I'm new to java and eclipse.
Many Thanks
EDIT:
import javafx.application.Application;
import javafx.stage.Stage;
public class JavaFX extends Application {
public static void main(String[] args){
launch(args);
}
#Override
public void start(Stage stage) throws Exception {
// TODO Auto-generated method stub
stage.show();
}
}
This simple program also gives the same error.

So I know this is an old question, but I ran into what I believe to be the same issue recently and wanted to share the solution I found (although I have no insight as to why it works).
pictured
Go to Run Configurations for the main class, and on the "Arguments" tab, uncheck the box where it says "Use the -XstartOnFirstThread argument when launching with SWT".
To add a visual example of the problem so that someone more knowledgable than I can possibly explain why this happens/why this solution works:
This is what you get when you try to run the program. An application simply called "java" appears to be running, but nothing is showing.
I hope this information is able to help someone.

possible solution install this from the eclipse marketplace https://www.eclipse.org/efxclipse/install.html

I've had the same problem when I was trying to run JavaFX main class in an existing SWT project with maven dependency:
<dependency>
<groupId>org.eclipse.swt</groupId>
<artifactId>org.eclipse.swt.cocoa.macosx.x86_64</artifactId>
<version>4.3</version>
</dependency>
When I comment out this dependency, application window was shown and everything worked well.

Just to let you know, I created a new project in Eclipse for Java and copy / pasted your code into it. Then just simply clicked on the run icon. It worked perfectly. I'm going to attach screen grabs of my setup for you.

if the pane is not showing up go to run configuration by clicking little arrow by run button and go to argument tab and uncheck the -use the -xstartonfirstthtread box then run again.

Related

OpenJFX / JavaFX 16 WebView cannot display a simple webpage using WebGL

I've just tried to run a rudimentary example using OpenJFX 16 that is intended to open a webpage of a WebGL demo showing some blobs:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.VBox;
import javafx.scene.web.WebView;
import javafx.stage.Stage;
public class Main extends Application {
public static void main(final String[] args) {
launch(args);
}
#Override
public void start(final Stage primaryStage) {
primaryStage.setTitle("JavaFX WebView Example");
WebView webView = new WebView();
webView.getEngine().load("https://webglsamples.org/blob/blob.html");
VBox vBox = new VBox(webView);
Scene scene = new Scene(vBox, 960, 600);
primaryStage.setScene(scene);
primaryStage.show();
}
}
However, I get the following error message:
This page requires a browser that supports WebGL. Click here to
upgrade your browser.
I use Adoptium OpenJDK 16 under Mageia Linux. Is it the expected behaviour? I'm disappointed because a member of Gluon's support team told me:
there are some WebGL demos that run just fine in the WebView component
What can I do to solve this problem? Is it expected to work only with OpenJFX 17?
Edit.: Someone else tried with OpenJFX 18, it still doesn't work:
https://jvm-gaming.org/t/openjfx-javafx-webview-not-working-with-webgl/70495/2
JavaFXs WebView does not support WebGL and I am not aware of any plans to change that. Who told you that there are working demos for that and where can they be found? There have only been some experiments to resolve this issue but no official solution yet. E.g., https://github.com/miho/NativeFX

InteliJ JavaFX displaying blank white screen when booting

I'm trying to get a starter project for a template running over for JavaFX, the assignment is to get a hello world program up and running using JavaFX to get the program running.
(Some Background context: We're using IntelliJ for our class assignment, but recently we found out that it seems(?) support for JavaFx has been discontinued within InteliJ, regardless the same assignment remains so we installed a third party library following the steps over from a guide about getting the library, ( How to get JavaFX and Java 11 working in IntelliJ IDEA ), the instructions helped to get the program running and compiled and I used the paths out, but when I ran the program, I got a blank white screen, and I have no clue if this is normal or not.)
The code is just the default JavaFX template from Intllij, I've tried installing the SDKS and JDKS (which seemed to help the program compile), but when running, I just get a blank white screen.
Here is a screenshot of the white screen problem https://i.imgur.com/7ZYju3M.jpg
And the code below; it's just a IntelliJ default startup, but I don't know why it doesn't work.
package sample;
// Original Imports found in testTemplate
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception{
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root, 300, 275));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
package sample;
public class Controller {
}
We expected the results to say hello world. I think so anyways, but I actually have no clue what it's supposed to look like as it's my first time, I think it's supposed to say hello world. (Later on, we're supposed to get the GUI configured, but for right now, I just want to figure out what's going wrong with the program.)

IntelliJ: JavaFX runtime components are missing

I try to use JavaFX the first time. I created a project an a *.fxml file in IntelliJ. Then I opend the built in fxml gui editor in IntelliJ. I got a warning, that I need to add a SDK for JavaFX. I went to project structure settings, Modules, Dependencies and added "IntelliJ-dir\jre64\lib\ext\jfxrt.jar". The warning disappeared. The module scope is set to compile. If I try to execute the following code by clicking the play button in IntelliJ next to the class declaration I get "Error: JavaFX runtime components are missing, and are required to run this application"
I don't know what to do now. I think I added the library as inteded but I can't run my Hello World window.
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
public class splash extends Application {
private Button button;
#Override
public void start(Stage stage) throws Exception {
stage.setTitle("Hello World!");
button = new Button("Hi");
StackPane layout = new StackPane();
layout.getChildren().add(button);
Scene scene = new Scene(layout, 300, 250);
stage.setScene(scene);
}
}
You probably forgot to change the JDK of your builder in IntelliJ!
Open the settings and follow the path as bellow:
FOR MAVEN
FOR GRADLE

(Linux) Allow JavaFX AlwaysOnTop Window to bypass the x11 window manager

I recently asked a similar question about this for OSX and found a solution using the com.sun.glass package. However, this solution does not seem to work on X11-based desktop environments.
The issue:
I am trying to write a borderless window overlay that can be placed above ALL other desktop components, including the dock and menubar of any given Linux desktop environment which uses x11. Currently, when I use AlwaysOnTop(true) with my JavaFX window, the window is placed above all other windows but is NOT placed above the window managers UI (taskbar) due to it having a higher window level. The screenshot below shows what happens when using AlwaysOnTop: the entirety of the vertical white window should be placed above the taskbar but is instead forced below it. See screenshot:
There is a solution for this issue with Qt through using the x11bypasswindowmanager window flag, so I figured it must be possible through Java!
The only current solution I have is to use wmctrl directly through the commandline using a subprocess. This is not really suitable, as a lot of linux systems to not come with wmctrl installed.
Below is the code snippet I am using to generate the window in the above screenshot:
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;
import javafx.stage.StageStyle;
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Hello World!");
StackPane root = new StackPane();
primaryStage.setScene(new Scene(root, 200, 3000));
primaryStage.setAlwaysOnTop(true);
primaryStage.initStyle(StageStyle.UNDECORATED);
primaryStage.setX(800);
primaryStage.setY(0);
primaryStage.show();
}
}

Linux Mint Cinnamon Lock-Up Debugging w/Eclipse

I have a reproducible problem with the Mint Cinnamon desktop locking up when hitting a breakpoint debugging with Eclipse. When I say it's locking up, I mean mouse clicks are completely inoperable (even on the Mint panel), but the mouse cursor still moves. Keyboard is unresponsive, except for some OS-level shortcuts like Alt-Tab. Alt-Tab looks like it's working, but selecting another window doesn't actually focus or activate the window (only the Alt-Tab selector popup works). I can only recover using Ctrl-Alt-ESC to restart Cinnamon. Everything proceeds fine after that.
Debugging and breakpoints work fine everywhere else as far as I can tell except when the breakpoint is inside an anon inner class or lambda.
Public git repo with a fairly simple example project causing this:
https://bitbucket.org/jfxexamples/eclipseminttest
Linux Mint 17.3 AND a totally new install of Mint 18 on a different PC - both behave the same
Eclipse Neon 4.6.0
Java 8 (1.8.0_92) - Oracle JDK (Using JavaFX)
Code below (you'll have to grab the project files to run it though):
package application;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class Main extends Application {
#Override
public void start(Stage primaryStage) {
try {
BorderPane root = (BorderPane)FXMLLoader.load(getClass().getResource("Sample.fxml"));
Scene scene = new Scene(root,400,400);
scene.getStylesheets().add(getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
primaryStage.show();
} catch(Exception e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
launch(args);
}
}
package application;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.fxml.FXML;
import javafx.scene.control.Tab;
import javafx.scene.control.TabPane;
public class SampleController {
#FXML
private TabPane tabPane;
public void createTab() {
Tab tab = new Tab("New tab");//Breakpoint here does NOT freeze desktop
// tab.setOnCloseRequest(e -> {
// System.out.println("bleh");//Breakpoint here, freezes desktop
// });
tab.setOnCloseRequest(new EventHandler<Event>(){
#Override public void handle(Event e){
System.out.println("bleh");//Breakpoint here, also freezes desktop
}
});
tabPane.getTabs().add(tab);//Breakpoint here does NOT freeze desktop
int index = tabPane.getTabs().size() - 1;
tabPane.getSelectionModel().select(index);
}
}
Using Win10/IntellijCE/JDK1.8.0_92 there is no problem. Try using IntellijCE on Mint. If it works the problem is most likely with Cinnamon.
Cinnamon is on Github, so use their Issue Tracker there to report the bug.
Browsing the issues, there is even something maybe related to your issue: Check out https://github.com/linuxmint/Cinnamon/issues/1084.
I have had exactly the same problem in Linux Mint 17.3 Mate, with JDK 1.8.0_101, Eclipse Neon and a JavaFX application.
When debugging the application, the system freezes completely and I have to kill the process manually.
It seems a problem related with the X display. It should work if you set, in the VM arguments of your application, the flag:
-Dsun.awt.disablegrab=true
At least that worked for me...
This is a known problem on Linux. It is related to the XGrabPointer and XGrabKeyboard API calls (see X Pointer Grabbing). This API can be used by screensavers, so it is intended to make the keyboard and mouse unusable (apart from moving the mouse cursor).
During debugging, it is a problem. In the past, a workaround was to configure AllowDeactivateGrabsin xorg. That allowed to break the "grap" by a keyboard shortcut, by default CTRL+ALT+/. Since it was possible to bypass screensavers, it was disabled around 2012 because of its security implications.
On a modern Linux system, you can enable enable grab break actions:
setxkbmap -option grab:break_actions
Now, you can trigger a grab break by executing:
xdotool key XF86Ungrab
Once your keyboard is frozen, you might be not able to run it, so during debugging, I am calling it every two seconds:
while :; do sleep 2 ; xdotool key XF86Ungrab ; done
Notes:
setxkbmap is part of xorg-setxkbmap
xdotool is part of xdotool
While testing the setup, it is useful to have a ssh connection from another machine. Thus, if mouse and keyboard freeze up, you can always kill the process that grabbed the mouse and keyboard.

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