What key is the best for HashMap?
I used just decimal, each key is previous++, but it's just my idea i don't know if it efficient.
I read about hashCode, this value commonly used for hash tables, but people say to not misuse hashCode() as a key.
Waiting for your answers and links to resources.
Here's code snippet:
Identifier identifier = new Identifier();
identifier.setName(getString(currentToken));
identifier.setLine(currentLineNumber);
int key = identifier.hashCode();
tableOfIdentifiers.put(key, identifier);
It is extremely rare for user's code to call hashCode directly outside of implementations of hashCode methods for custom objects. In particular, in your case the call is unnecessary, because HashMap and HashSet rely upon calling hashCode internally.
From your example it does not appear that you need HashMap: a HashSet should be sufficient.
private Set<Identifier> tableOfIdentifiers = new HashSet<Identifier>();
...
if (!tableOfIdentifiers.add(identifier)) {
... // Duplicate identifier is detected
}
Ideally, maps are used to have some key values pairs. The keys should be unique and understandable. Maps might have duplicate values for different keys, but if use hashcode as the key the map will overwrite your previous value. Try using logical names as keys. could be empcode, studentRollNumber etc.
Related
I'm a bit confused about the internal implementation of HashSet and HashMap in java.
This is my understanding, so please correct me if I'm wrong:
Neither HashSet or HashMap allow duplicate elements.
HashSet is backed by a HashMap, so in a HashSet when we call .add(element), we are calling the hashCode() method on the element and internally doing a put(k,v) to the internal HashMap, where the key is the hashCode and the value is the actual object. So if we try to add the same object to the Set, it will see that the hashCode is already there, and then replace the old value by the new one.
But then, this seems inconsistent to me when I read how a HashMap works when storing our own objects as keys in a HashMap.
In this case we must override the hashCode() and equals() methods and make them consistent between each other, because, if we find keys with the same hashCode, they will go to the same bucket, and then to distinguish between all the entries with the same hashCode we have to iterate over the list of entries to call the method equals() on each key and find a match.
So in this case, we allow to have the same hashCode and we create a bucket containing a list for all the objects with the same hashCode, however using a HashSet, if we find already a hashCode, we replace the old value by the new value.
I'm a bit confused, could someone clarify this to me please?
You are correct regarding the behavior of HashMap, but you are wrong about the implementation of HashSet.
HashSet is backed by a HashMap internally, but the element you are adding to the HashSet is used as the key in the backing HashMap. For the value, a dummy value is used. Therefore the HashSet's contains(element) simply calls the backing HashMap's containsKey(element).
The value we insert in HashMap acts as a Key to the map object and for its value, java uses a constant variable.So in the key-value pair, all the keys will have the same value.
you can refer to this link
https://www.geeksforgeeks.org/hashset-in-java/
Hash Map:-Basically Hash map working as key and value ,if we want to store data as key and value pair then we will go to the hash map, basically when we insert data by using hash map basically internally it will follow 3 think,
1.hashcode
2..equale
3.==
when we insert the data in hash map it will store the data in bucket(fast in) by using hash code , if there is 2 data store in the same bocket then key collision will happen to resolve this key collision we use (==) method, always == method check the reference of the object, if both object hashcode is same then first one replace to second one if the hashcode is not same then hashing Collision will happen to resolve this hashing collision we will use (.equal) method .equal method basically it will check the content , if both the content is same then it will return true other wise it will return false, so in the hash map it will check is the content is same ? if the content is same then first one replace to the second one if both content is different the it will create another one object in the bocket and store the data
Hash Set:- Basically Hash Set is use to store bunch of object at a time ,internally hash set also use hash map only , when we insert somethink by using add method internally it will call put method and it will store data in the hashmap key bcz hash map key always unique and duplicate are not allowed that's way hashset also unique and duplicate are not allowed and if we entered duplicate also in hashst it will not through any exception first one will replace to the second one and in the value it will store constant data "PRESENT".
You can observe that internal hashmap object contains the element of hashset as keys and constant “PRESENT” as their value.
Where present is constant which is defined as
private static final Object present = new Object()
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Everywhere you can find answer what are differences:
Map is storing keys-values, it is not synchronized(not a thread safe), allows null values and only one null key, faster to get value because all values have unique key, etc.
Set - not sorted, slower to get value, storing only value, does not allow duplicates or null values I guess.
BUT what means Hash word (that is what they have the same). Is it something about hashing values or whatever I hope you can answer me clearly.
Both use hash value of the Object to store which internally uses hashCode(); method of Object class.
So if you are storing instances of your custom class then you need to override hashCode(); method.
HashSet and HashMap have a number of things in common:
The start of their name - which is a clue to the real similarity.
They use Hash Codes (from the hashCode method built into all Java objects) to quickly process and organize Objects.
They are both unordered collections - but both provide ordered varients (LinkedHashX to store objects in the order of addition)
There is also TreeSet/TreeMap to sort all objects present in the collection and keep them sorted. A comparison of TreeSet to TreeMap will find very similar differences and similarities to one between HashSet and HashMap.
They are also both impacted by the strengths and limitations of Hash algorithms in general.
Hashing is only effective if the objects have well behaved hash functions.
Hashing breaks entirely if equals and hashCode do not follow the correct contract.
Key objects in maps and objects in set should be immutable (or at least their hashCode and equals return values should never change) as otherwise behavior becomes undefined.
If you look at the Map API you can also see a number of other interesting connections - such as the fact that keySet and entrySet both return a Set.
None of the Java Collections are thread safe. Some of the older classes from other packages were but they have mostly been retired. For thread-safety look at the concurrent package for non-thread-safety look at the collections package.
Just look into HashSet source code and you will see that it uses HashMap. So they have the same properties of null-safety, synchronization etc:
public class HashSet<E>
...
private transient HashMap<E,Object> map;
// Dummy value to associate with an Object in the backing Map
private static final Object PRESENT = new Object();
/**
* Constructs a new, empty set; the backing <tt>HashMap</tt> instance has
* default initial capacity (16) and load factor (0.75).
*/
public HashSet() {
map = new HashMap<>();
}
...
public boolean contains(Object o) {
return map.containsKey(o);
}
...
public boolean add(E e) {
return map.put(e, PRESENT)==null;
}
...
}
HashSet is like a HashMap where you don't care about the values but about the keys only.
So you care only if a given key K is in the set but not about the value V to which it is mapped (you can think of it as if V is a constant e.g. V=Boolean.TRUE for all keys in the HashSet). So HashSet has no values (V set). This is the whole difference from structural point of view. The hash part means that when putting elements into the structure Java first calls the hashCode method. See also http://en.wikipedia.org/wiki/Open_addressing to understand in general what happens under the hood.
The hash value is used to check faster if two objects are the same. If two objects have same hash, they can be equal or not equal (so they are then compared for equality with the equals method). But if they have different hashes they are different for sure and the check for equality is not needed. This doesn't mean that if two objects have same hash values they overwrite each other when they are stored in the HashSet or in the HashMap.
Both are not Thread safe and store values using hashCode(). Those are common facts. And another one is both are member of Java collection framework. But there are lots of variations between those two.
Hash regards the technique used to convert the key to an index. Back in the data strucutures class we used to learn how to construct a hash table, to do that you would need to get the strings that were inserted as values and convert them to a number to index an array used internally as the storing data structure.
One problem that was also very discussed was to find a hashing function that would incurr in minimum colision so that we won't have two different objects, with different keys sharing the same position.
So, the hash is about how the keys are processed to be stored. If we think about it for a while, there isn't a (real) way to index memory with strings, only with numbers, so to have a 2d structure like a table that is indexed by a string (or an object as you wish) you need to generate a number (or a hash) for that string and store the value in an array in this index. However, if you need the key "name" you would need a different array to, in the same index, store the key "name".
Cheers
The "HASH" word is common because both uses hashing mechanism. HashSet is actually implemented using HashMap, using dummy object instance on every entry of the Set. And thereby a wastage of 4 bytes for each entry.
I am trying to figure something out about hashing in java.
If i want to store some data in a hashmap for example, will it have some kind of underlying hashtable with the hashvalues?
Or if someone could give a good and simple explanation of how hashing work, I would really appreciate it.
HashMap is basically implemented internally as an array of Entry[]. If you understand what is linkedList, this Entry type is nothing but a linkedlist implementation. This type actually stores both key and value.
To insert an element into the array, you need index. How do you calculate index? This is where hashing function(hashFunction) comes into picture. Here, you pass an integer to this hashfunction. Now to get this integer, java gives a call to hashCode method of the object which is being added as a key in the map. This concept is called preHashing.
Now once the index is known, you place the element on this index. This is basically called as BUCKET , so if element is inserted at Entry[0], you say that it falls under bucket 0.
Now assume that the hashFunction returns you same index say 0, for another object that you wanted to insert as a key in the map. This is where equals method is called and if even equals returns true, it simple means that there is a hashCollision. So under this case, since Entry is a linkedlist implmentation, on this index itself, on the already available entry at this index, you add one more node(Entry) to this linkedlist. So bottomline, on hashColission, there are more than one elements at a perticular index through linkedlist.
The same case is applied when you are talking about getting a key from map. Based on index returned by hashFunction, if there is only one entry, that entry is returned otherwise on linkedlist of entries, equals method is called.
Hope this helps with the internals of how it works :)
Hash values in Java are provided by objects through the implementation of public int hashCode() which is declared in Object class and it is implemented for all the basic data types. Once you implement that method in your custom data object then you don't need to worry about how these are used in miscellaneous data structures provided by Java.
A note: implementing that method requires also to have public boolean equals(Object o) implemented in a consistent manner.
If i want to store some data in a hashmap for example, will it have some kind of underlying hashtable with the hashvalues?
A HashMap is a form of hash table (and HashTable is another). They work by using the hashCode() and equals(Object) methods provided by the HashMaps key type. Depending on how you want you keys to behave, you can use the hashCode / equals methods implemented by java.lang.Object ... or you can override them.
Or if someone could give a good and simple explanation of how hashing work, I would really appreciate it.
I suggest you read the Wikipedia page on Hash Tables to understand how they work. (FWIW, the HashMap and HashTable classes use "separate chaining with linked lists", and some other tweaks to optimize average performance.)
A hash function works by turning an object (i.e. a "key") into an integer. How it does this is up to the implementor. But a common approach is to combine hashcodes of the object's fields something like this:
hashcode = (..((field1.hashcode * prime) + field2.hashcode) * prime + ...)
where prime is a smallish prime number like 31. The key is that you get a good spread of hashcode values for different keys. What you DON'T want is lots of keys all hashing to the same value. That causes "collisions" and is bad for performance.
When you implement the hashcode and equals methods, you need to do it in a way that satisfies the following constraints for the hash table to work correctly:
1. O1.equals(o2) => o1.hashcode() == o2.hashcode()
2. o2.equals(o2) == o2.equals(o1)
3. The hashcode of an object doesn't change while it is a key in a hash table.
It is also worth noting that the default hashCode and equals methods provided by Object are based on the target object's identity.
"But where is the hash values stored then? It is not a part of the HashMap, so is there an array assosiated to the HashMap?"
The hash values are typically not stored. Rather they are calculated as required.
In the case of the HashMap class, the hashcode for each key is actually cached in the entry's Node.hash field. But that is a performance optimization ... to make hash chain searching faster, and to avoid recalculating hashes if / when the hash table is resized. But if you want this level of understanding, you really need to read the source code rather than asking Questions.
This is the most fundamental contract in Java: the .equals()/.hashCode() contract.
The most important part of it here is that two objects which are considered .equals() should return the same .hashCode().
The reverse is not true: objects not considered equal may return the same hash code. But it should be as rare an occurrence as possible. Consider the following .hashCode() implementation, which, while perfectly legal, is as broken an implementation as can exist:
#Override
public int hashCode() { return 42; } // legal!!
While this implementation obeys the contract, it is pretty much useless... Hence the importance of a good hash function to begin with.
Now: the Set contract stipulates that a Set should not contain duplicate elements; however, the strategy of a Set implementation is left... Well, to the implementation. You will notice, if you look at the javadoc of Map, that its keys can be retrieved by a method called .keySet(). Therefore, Map and Set are very closely related in this regard.
If we take the case of a HashSet (and, ultimately, HashMap), it relies on .equals() and .hashCode(): when adding an item, it first calculates this item's hash code, and according to this hash code, attemps to insert the item into a given bucket. In contrast, a TreeSet (and TreeMap) relies on the natural ordering of elements (see Comparable).
However, if an object is to be inserted and the hash code of this object would trigger its insertion into a non empty hash bucket (see the legal, but broken, .hashCode() implementation above), then .equals() is used to determine whether that object is really unique.
Note that, internally, a HashSet is a HashMap...
Hashing is a way to assign a unique code for any variable/object after applying any function/algorithm on its properties.
HashMap stores key-value pair in Map.Entry static nested class implementation.
HashMap works on hashing algorithm and uses hashCode() and equals() method in put and get methods.
When we call put method by passing key-value pair, HashMap uses Key hashCode() with hashing to find out
the index to store the key-value pair. The Entry is stored in the LinkedList, so if there are already
existing entry, it uses equals() method to check if the passed key already exists, if yes it overwrites
the value else it creates a new entry and store this key-value Entry.
When we call get method by passing Key, again it uses the hashCode() to find the index
in the array and then use equals() method to find the correct Entry and return it’s value.
Below image will explain these detail clearly.
The other important things to know about HashMap are capacity, load factor, threshold resizing.
HashMap initial default capacity is 16 and load factor is 0.75. Threshold is capacity multiplied
by load factor and whenever we try to add an entry, if map size is greater than threshold,
HashMap rehashes the contents of map into a new array with a larger capacity.
The capacity is always power of 2, so if you know that you need to store a large number of key-value pairs,
for example in caching data from database, it’s good idea to initialize the HashMap with correct capacity
and load factor.
The best look-up structure is a HashTable. It provides constant access on average (linear in worst case).
This depends on the hash function. Ok.
My question is the following. Assuming a good implementation of a HashTable e.g. HashMap is there a best practice concerning the keys passed in the map?I mean it is recommended that the key must be an immutable object but I was wondering if there are other recommendations.
Example the size of the key? For example in a good hashmap (in the way described above) if we used String as keys, won't the "bottleneck" be in the string comparison for equals (trying to find the key)? So should the keys be kept small? Or are there objects that should not be used as keys? E.g. a URL? In such cases how can you choose what to use as a key?
The best performing key for an HashMap is probably an Integer, where hashCode() and equals() are implemented as:
public int hashCode() {
return value;
}
public boolean equals(Object obj) {
if (obj instanceof Integer) {
return value == ((Integer)obj).intValue();
}
return false;
}
Said that, the purpose of an HashMap is to map some object (value) to some others (key). The fact that a hash function is used to address the (value) objects is to provide fast, constant-time access.
it is recommended that the key must be an immutable object but I was wondering if there are other recommendations.
The recommendation is to Map objects to what you need: don't think what is faster; but think what is the best for your business logic to address the objects to retrieve.
The important requirement is that the key object must be immutable, because if you change the key object after storing it in the Map it may be not possible to retrieve the associated value later.
The key word in HashMap is Map. Your object should just map. If you sacrifice the mapping task optimizing the key, you are defeating the purpose of the Map - without probably achieving any performance boost.
I 100% agree with the first two comments in your question:
the major constraint is that it has to be the thing that you want to base the lookup on ;)
– Oli Charlesworth
The general rule is to use as the key whatever you need to look up with.
– Louis Wasserman
Remember the two rules for optimization:
Don't.
(for experts only) don't yet.
The third rule is: profile before to optimize.
You should use whatever key you want to use to lookup things in the data structure, it's typically a domain-specific constraint. With that said, keep in mind that both hashCode() and equals() will be used in finding a key in the table.
hashCode() is used to find the position of the key, while equals() is used to determine if the key you are searching for is actually the key that we just found using hashCode().
For example, consider two keys a and b that have the same hash code in a table using separate chaining. Then a search for a would require testing if a.equals(key) for potentially both a and b in the table once we find the index of the list containing a and b from hashCode().
it is recommended that the key must be an immutable object but I was wondering if there are other recommendations.
The key of the value should be final.
Most times a field of the object is used as key. If that field changes then the map cannot find it:
void foo(Employee e) {
map.put(e.getId(), e);
String newId = e.getId() + "new";
e.setId(newId);
Employee e2 = e.get(newId);
// e != e2 !
}
So Employee should not have a setId() method at all, but that is difficult because when you are writing Employee you don't know what it will be keyed by.
I digged up the implementation. I had an assumption that the effectiveness of the hashCode() method will be the key factor.
When I looked into the HashMap() and the Hashtable() implementation, I found that the implementation is quite similar (with one exception). Both are using and storing an internal hash code for all entries, so that's a good point that hashCode() is not so heavily influencing the performance.
Both are having a number of buckets, where the values are stored. It is important balance between the number of buckets (say n), and the average number of keys within a bucket (say k). The bucket is found in O(1) time, the content of the bucket is iterated in O(k) size, but the more bucket we have, the more memory will be allocated. Also, if many buckets are empty, it means that the hashCode() method for the key class does not the hashcode wide enough.
The algorithm works like this:
Take the `hashCode()` of the Key (and make a slight bijective transformation on it)
Find the appropriate bucket
Loop through the content of the bucket (which is some kind of LinkedList)
Make the comparison of the keys as follows:
1. Compare the hashcodes
(it is calculated in the first step, and stored for the entry)
2. Examine if key `==` the stored key (still no call)
(this step is missing from Hashtable)
3. Compare the keys by `key.equals(storedKey)`
To summarize:
hashCode() is called once per call (this is a must, you cannot do
without it)
equals() is called if the hashCode is not so well spread, and two keys happen to have the same hashcode
The same algorithm is for get() and put() (because in put() case you can set the value for an existing key). So, the most important thing is how the hashCode() method was implemented. That is the most frequently called method.
Two strategies are: make it fast and make it effective (well-spread). The JDK developers made efforts to make it both, but it's not always possible to have them both.
Numeric types are good
Object (and non-overriden classes) are good (hashCode() is native), except that you cannot specify an own equals()
String is not good, iterates through the characters, but caches after that (see my comment below)
Any class with synchronized hashCode() is not good
Any class that has an iteration is not good
Classes that have hashcode cache are a bit better (depends on the usage)
Comment on the String: To make it fast, in the first versions of JDK the String hash code calculation was made for the first 32 characters only. But the hashcode it produced was not well spread, so they decided to take all the characters into the hashcode.
How exactly hash map store data internally ... I knew it will calculate HashCode value of key and store it.If two key having same hash code it will put into same bucket. But why if "two keys are same hashMap over write" the existing one?
Well, that's what it's designed to do. It's a mapping of key/value pairs, where any key is associated with 0 or 1 value. If you put a second value for a key, the entry for that key will be replaced.
It's not based just on the hash code though - it will test the keys for equality, too. Two keys can be unequal but have the same hash code. The important thing is that two equal keys must have the same hash code.
If you want to store multiple values for a single key, you should use something like Guava's Multimap.
It will not overwrite the value if the hashCode() is same. It will overwrite only if they are equal by the equals method.
See http://en.wikipedia.org/wiki/Hash_table and http://www.docjar.com/html/api/java/util/HashMap.java.html
A hash table or hash map is an array of linked lists, keyed by hashcode.
Hashcode code main purpose is to reduce the number of invocation of equals method in the hash based collection. Same hash code need not return true for equals method. But if you say its equals is true, then it hascode should be true.
Hash functions are generallyy used for eliminating duplicate data.That is why collections type
like Hashmap not allowing to store duplicate data.
This algorithms has been used in database as well to eliminate possible duplicates while retrieval.