Android Studio - URL string - java

So I'm pretty new to the whole Android Studio thing and I've been using the internet to help me with a lot of the things I am doing and needed help on something.
I'm not sure if it's possible to connect this to either a string or an SQL database but I have a Main Layouts with a bunch of buttons that allow me to click on them and choose what external player I would like to use to watch the video. In my MainActivity java class, this is how it finds the button.
case R.id.button3:
intent = new Intent(Intent.ACTION_VIEW);
intent.setDataAndType(Uri.parse("http://videoname.mp4"), "video/*");
startActivity(Intent.createChooser(intent, "Choose an External Player"));
break;"
I wanted to know if "http://videoname.mp4" url can be connected to like a string where I can always update or change the URL instead of manually going to find the URL in the MainActivity java and changing it. As of now I have to manually do it but a different way to do it would be helpful.
I'm sorry if it's all confusing, but if you know, please let me know as soon as.
Thank you.

you just need write your string URL :
open your directory folder /res/values/strings.xml -> write your string : <string name="yourStringName>yourStringURL</string>. to use your string do this
getContext().getString(R.string.yourStringName) in fragment
getString(R.string.yourStringName) in Activity
or you can write directly on your code, put your cursor on your string, then press key alt + enter choose extract string resource fill the resource name with your string name
wherever you need to use it, just do point 1 or 2. also in your Intent
hope this help you, never stop learning!

Add it to strings.xml in your project. That is the recommended way of using strings anyway.

Related

Take picture and name it afterwards

I want to take a picture with the standart system service
Intent takePictureIntent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(takePictureIntent, REQUEST_IMAGE_CAPTURE);
and AFTERWARDS I want to give it a custom name and directory or path (which should happen in another activity after I've taken the photo with the camera activity)
The problem is that if I create a file with all the attributes (name, path) and give it to the intent I cant do it in the activity after having taken the photo instead I would need to determine its attributes before I open the Intent(take the photo).
(as suggested in the Google article:https://developer.android.com/training/camera/photobasics#TaskPath)
Should I just get the fullsize Bitmap then open the other activity and then save it and determine its attributes?
Is there a way to do it as suggested in the article but somehow the other way around?(create the File afterwards)
Let me know if you have any idea.
I apreceate any help.
Thank you!
I want to take a picture with the standart system service
Your code is launching any one of hundreds of possible camera apps. The specific app might have been pre-installed by a device manufacturer, or it might be an app that the user installed.
The problem is that if I create a file with all the attributes (name, path) and give it to the intent I cant do it in the activity after having taken the photo instead I would need to determine its attributes before I open the Intent(take the photo).
Correct.
Should I just get the fullsize Bitmap then open the other activity and then save it and determine its attributes?
There is no means of having ACTION_IMAGE_CAPTURE give you a "fullsize Bitmap" directly. You can either get a thumbnail-sized Bitmap or have it write a full-sized photo to a location of your choice.
Is there a way to do it as suggested in the article but somehow the other way around?(create the File afterwards)
No. However, there is nothing stopping you from opening the photo via its file in your activity, then modifying that photo and writing it back out. You could overwrite the original file, or you could write to some new location.
So, for example, if your concern is that you do not want the photo to be in a user-accessible location until your activity is done with it, you could pass a Uri to ACTION_IMAGE_CAPTURE that points to a private location in getCacheDir(), then have your activity write the final version of the photo to a file on external storage.

Sending image to Hangouts from local folder

I'm attempting to send an image to Hangouts from within an app I'm building.
I'm working in Xamarin for VS 2015 to do this so the code below is c# but it's not much different from the equivalent Java code so I think it's easy to follow.
What I've done is set up a button on my app which has code setting up an Intent to share an image to Hangouts. I've set the image up already in the Downloads folder on the device and hardcoded the name into the code.
Intent hangoutsShareIntent = new Intent(Intent.ActionSend);
hangoutsShareIntent.SetType("image/jpeg");
hangoutsShareIntent.SetPackage("com.google.android.talk");
string downloadsPath = Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDownloads).AbsolutePath;
string filePath = Path.Combine(downloadsPath, "shared.jpg");
hangoutsShareIntent.PutExtra(Intent.ExtraStream, filePath);
StartActivity(Intent.CreateChooser(hangoutsShareIntent, "Share with"));
When I run this, I get the option to select a chat in Hangouts that I want to send the content to. Upon selecting the chat, I get a blank message box and no image.
I've swapped the above code over to use text/plain and pass the filePath variable to the message. When I copy the file path into Chrome to check it, the image loads so I have to figure that the image is where I've said it is... right?
I get no errors (probably because the issue is in Hangouts rather than my app so I have nothing to debug there). Logcat shows nothing except an error I can't find much about on Google: ExternalAccountType﹕ Unsupported attribute readOnly
The only information I could find on that error implied some issue with permissions but I've made sure my app has runtime permissions checked for Read/Write using this code (which wraps the above):
if ((CheckSelfPermission(Permission.ReadExternalStorage) == (int)Permission.Granted) &&
(CheckSelfPermission(Permission.WriteExternalStorage) == (int)Permission.Granted))
NOTE: I'm running this on a HTC One M8 - no SD card but does have external storage on device. I've also added the above permissions to the manifest for earlier Android versions.
The documentation for this (here) isn't overly helpful either so any advice AT ALL here is welcome :)
Thanks!
If you use the file provider instead of sending just the URI on its own. This should get around the permission issues you are seeing.
There is a guide available here which might be useful.
Intent shareIntent = new Intent(Intent.ActionSend);
shareIntent.SetType("image/gif");
Java.IO.File file = new Java.IO.File(Android.OS.Environment.ExternalStorageDirectory + "/myimage.gif");
Android.Net.Uri fileUri = Android.Support.V4.Content.FileProvider.GetUriForFile(this, "com.myfileprovider", file);
shareIntent.SetPackage("com.google.android.talk");
shareIntent.AddFlags(ActivityFlags.GrantReadUriPermission);
shareIntent.PutExtra(Intent.ExtraStream, fileUri);
StartActivity(Intent.CreateChooser(shareIntent, "Share with"));

Android direct shared

I am trying to share a link from my app with direct share. The share dialog must be like the image below with the most used contacts from messaging apps, like WhatsApp contacts.
This is the Intent structure which I am using for share the link:
Intent shareIntent = ShareCompat.IntentBuilder
.from(getActivity())
.setType("text/plain")
.setText(sTitle+ "\n" + urlPost)
.getIntent();
if (shareIntent.resolveActivity(
getActivity().getPackageManager()) != null)
startActivity(shareIntent);
And this is what my app shows:
Any idea how to achieve that?
You should use .createChooserIntent() instead of .getIntent()
Like this code below, you can use Intent.createChooser
Intent sharingIntent = new Intent(Intent.ACTION_SEND);
Uri screenshotUri = Uri.parse("file://" + filePath);
sharingIntent.setType("image/png");
sharingIntent.putExtra(Intent.EXTRA_STREAM, screenshotUri);
startActivity(Intent.createChooser(sharingIntent, "Share image using"));
You should use .createChooserIntent() instead of .getIntent()
Docs: This uses the ACTION_CHOOSER intent, which shows
an activity chooser, allowing the user to pick what they want to before proceeding. This can be used as an alternative to the standard activity picker that is displayed by the system when you try to start an activity with multiple possible matches, with these differences in behavior:
You can specify the title that will appear in the activity chooser.
The user does not have the option to make one of the matching activities a preferred activity, and all possible activities will
always be shown even if one of them is currently marked as the
preferred activity.
This action should be used when the user will naturally expect to
select an activity in order to proceed. An example if when not to use
it is when the user clicks on a "mailto:" link. They would naturally
expect to go directly to their mail app, so startActivity() should be
called directly: it will either launch the current preferred app, or
put up a dialog allowing the user to pick an app to use and optionally
marking that as preferred.
In contrast, if the user is selecting a menu item to send a picture
they are viewing to someone else, there are many different things they
may want to do at this point: send it through e-mail, upload it to a
web service, etc. In this case the CHOOSER action should be used, to
always present to the user a list of the things they can do, with a
nice title given by the caller such as "Send this photo with:".

How to start file browser app from Android application?

I have an App that is started from "share via" menu and get the list of the selected files as an input. Now, what I would like to do is to let the user be able to run file browsing app from my App and then get back the results.
I know for example that I can start phonebook and obtain the choosen contact(s) with following code:
Intent intent = new Intent(Intent.ACTION_PICK, ContactsContract.Contacts.CONTENT_URI);
startActivityForResult(intent, PICK_CONTACT);
So the question is: is there a similar way to run the file browser and to get in return a list of all files selected?
EDIT: the "possible duplicated post" is actually only partially similar, as it ask how to start the file manager inside a specific path, and by the way hasn't an accepted answer. What I really need, if it is possible, is to start the file manager (if there is one) to a specific path and then get in return the selected files.
thank you all very much
Cristiano

Playing SCORM on Android devices

I've got few questions about Android and SCORM. In both areas I'm pretty new and I only spent one evening digging the web in search of some answers.
Topics I found were about synchronizing SCORM package with LMS but I do not need that. I'm just wondering how to PLAY (and just play, no need for any syncing or tracking) SCORM package on android device (Lenovo tablet with Android 4+ OS). If I try to make my own application which allows to browse local SCORM packages, will I be able to launch SCORM by using WebView component?
I found this tutorial:
http://support.scorm.com/entries/21826060-RSOfflinePlayer-Developer-Tutorial
which has section:
Playing Content and Syncing Results
where I found some interesting source code about configuring this WebView component in order to play SCORM content, but I'm not really sure if I need RSOfflinePlayer.jar for this.
I've also heard, that if device supports Flash, I will be able to launch SCORMs with Browser - is it true?
Maybe you know some application which can do that? Or library which could help?
Is there anyone with experience in:
1) Java SCORM API:
would paste URL, but I need more reputation
2) Celine
https://code.google.com/p/celine-scorm/
Any help will be appreacieted, not only by me but also by children with different kinds of diseases (we are just students trying to help them).
Javier is almost right. I will nonetheless try to explain this again. Maybe you will gather more information from this.
Every SCO is basically a zipped webpage. You have to unzip it and look for imsmanifest.xml, find the initial file in there (index.html, player.html, something like this). It will NOT be located under resources. You first have to look at Organizations > Organization > Item > Identifierref, which will give you an ID. Then you have to look at Resources > Resource with the above ID > href value. This is the file you're looking for.
Example (index.html is the file you need):
<organizations default="someorg">
<organization identifier="someorg">
<title>Some Title</title>
<item identifier="CourseItem01" identifierref="SCO_Resource_01" isvisible="true">
<title>SCO Title Here</title>
</item>
</organization>
</organizations>
...
...
<resources>
<resource identifier="SCO_Resource_01" type="webcontent" adlcp:scormtype="sco" href="index.html">
<file href="index.html"/>
<file href="SCORM_API_wrapper.js"/>
...
Once you found it, just open it in WebView and it'll try to connect to SCORM API in the parent window. You'll have to provide some dummy functions to fool it into thinking that it did connect to LMS and carry on as usual. Otherwise it will either fail or throw alerts at you.
I don't have any Android experience, but I have some experience working with SCORM.
To play a SCORM object, you need to open the right file inside the right environment, the right file is stated in the imsmanifest.xml file, that will be always in the top level of the zip package, you have to look for something like this:
<resources>
<resource identifier="546468" type="webcontent" href="index.htm" adlcp:scormtype="sco">
<file href="index.htm" />
</resource>
</resources>
This means that you have to open index.htm in the top level, in general you have to look for the first resource with adlcp:scormtype="sco" (if you need more details, read the SCORM spec).
When this page loads, it will look for the API object, it must be in the parent window, or parent frame, you will need a dummy SCORM API, something like:
function ScormAPIClass()
{
this.GetLastError = function (){return 0};
this.GetErrorString = function (param){return ""};
this.GetDiagnostic = function (param){return ""};
this.SetValue = function (element, value){
//you need something else here
return true};
this.GetValue = this.SetValue = function (element){
//you need something else here
return true};
this.Initialize = function (param){return true};;
this.Terminate = function (param){return true};
this.Commit = function (param){return true};;
this.version = "1.0";
}
window.API_1484_11 = new ScormAPIClass();
The SCORM objects will assume that you API works, so, if the set and get functions are not real this can generates errores depending on the object logic.
Also, I did not tested the code, is only to give you an idea of what you need.
I hope this help you.
First you have to understand structure of Scorm.
You can see Scorm package is a zip file containing several folders right and a manifest file.
First you have to unzip that zip package of Scorm and then you have to parse that imsmanifest.xml file and maintain two lists one containing titles and other addresses of html files corresponding to that title.
I have used sax2r2 parser to parse that manifest file and got that two array lists one containing title and other addresses of html files.
Later you just have to fill up you IOS list with titles array, and when user click on any title of that list get the position of list and retrieve the address of html files corresponding to that title from addresses array list.
finally you can open html file in webview of your IOS, make sure have enabled parameters required for open scorm html5 file.
In android I have enabled and set these values this is java code but it may help you.
WebViewClient webViewClient = new WebViewClient();
webView.setWebViewClient(webViewClient);
webView.clearCache(true);
webView.getSettings().setUseWideViewPort(true);
webView.setInitialScale(1);
webView.getSettings().setBuiltInZoomControls(true);
webView.clearHistory();
webView.getSettings().setAllowFileAccess(true);
webView.getSettings().setDomStorageEnabled(true);
webView.getSettings().setJavaScriptEnabled(true);
webView.getSettings().setPluginState(WebSettings.PluginState.ON);
webView.getSettings().setLoadWithOverviewMode(true);
webView.getSettings().setUseWideViewPort(true);
webView.getSettings().setPluginState(PluginState.ON);
webView.loadUrl("file://" + open_scorm.scorm_path
+ open_scorm.scorm_name + "/" + open_scorm.href.get(0));
webView is used to open html/html5 files in android and i have enabled above settings in android, these settings are by default in android, may be in ios you just have to load that html file and dnt have to enable all these values.
In above you can see I am retrieving href.get(0) which is first html5 file of scorm.
In simple words you just have to unzip scorm , parse imsmanifest.xml file and get data of it and use it to open/parse scorm.

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