OnTouchListener is not responding - java

I am creating a little popup like the facebook's chathead.
The bubble fires up and appears but the ontouchlistener is not responding on it
the ontouch events does what It is supposed to do when I tested it but when I integrated it, it's not firing
Below is the code I used to create the layout of the bubble and ontouchlistener
public HeadLayer(Context context) {
super(context);
mContext = context;
mFrameLayout = new FrameLayout(mContext);
addToWindowManager();
}
private void addToWindowManager() {
final WindowManager.LayoutParams myParams = new WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_PHONE,
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,
PixelFormat.TRANSLUCENT);
myParams.gravity = Gravity.LEFT;
mWindowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
mWindowManager.addView(mFrameLayout, myParams);
try{
LayoutInflater layoutInflater = (LayoutInflater) mContext.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
// Here is the place where you can inject whatever layout you want.
View view = layoutInflater.inflate(R.layout.head, mFrameLayout);
//for moving the picture on touch and slide
headIcon = (ImageView)view.findViewById(R.id.head_icon);
headIcon.setOnTouchListener(new View.OnTouchListener() {
WindowManager.LayoutParams paramsT = myParams;
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
private long touchStartTime = 0;
#Override
public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
touchStartTime = System.currentTimeMillis();
initialX = myParams.x;
initialY = myParams.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_MOVE:
myParams.x = initialX + (int) (event.getRawX() - initialTouchX);
myParams.y = initialY + (int) (event.getRawY() - initialTouchY);
mWindowManager.updateViewLayout(v, myParams);
break;
}
return false;
}
});
} catch (Exception e){
e.printStackTrace();
}
}

Hi You have added Framelayout first then get its child Using LayoutInflator. You have to first initialize all view and listeners then added it to window manager.
Check This Link : http://www.piwai.info/chatheads-basics/
That's it..

Related

How to make Window Manager window draggable in android

I am using Window Manager to show my Button above all window. But the problem is I want to make it draggable but the touch event is not working as expected when I tried to go down floating window moves up when I tried to move it right it move towards left. Please help me out on this.
Here is my code -
`
#SuppressLint("ClickableViewAccessibility")
#Override public void onCreate() {
super.onCreate(); Log.e("Cust", "Started");
if (mFloatingView == null) {
mFloatingView = LayoutInflater.from(getApplicationContext()).inflate(R.layout.bubble_layout, null);
mFloatingView.setVisibility(View.GONE); int LAYOUT_FLAG;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
LAYOUT_FLAG = WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
params = new WindowManager.LayoutParams( WindowManager.LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.WRAP_CONTENT,
LAYOUT_FLAG,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT); } else {
LAYOUT_FLAG = WindowManager.LayoutParams.TYPE_PHONE;
params = new WindowManager.LayoutParams( WindowManager.LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.WRAP_CONTENT,
LAYOUT_FLAG,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT); } //Specify the view position
params.gravity = Gravity.BOTTOM | Gravity.RIGHT; //Initially view will be added to bottom-left corner //Add the view to the window
mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
mWindowManager.addView(mFloatingView, params);
}
mFloatingView.findViewById(R.id.root_container).setOnTouchListener(new View.OnTouchListener() {
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("AD", "Action E" + event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.d("AD", "Action Down");
initialX = params.x;
initialY = params.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
return true;
case MotionEvent.ACTION_UP:
Log.d("AD", "Action Up");
int Xdiff = (int) (event.getRawX() - initialTouchX);
int Ydiff = (int) (event.getRawY() - initialTouchY);
if (Xdiff < 10 && Ydiff < 10) {
}
return true;
case MotionEvent.ACTION_MOVE:
Log.d("AD", "Action Move");
params.x = initialX + (int) (event.getRawX() - initialTouchX);
params.y = initialY + (int) (event.getRawY() - initialTouchY);
mWindowManager.updateViewLayout(mFloatingView, params);
return true;
}
return false;
}
});
}
when i tried to go down floating window moves up when i tried to move it right it move towards left. Please help me out on this.

How do I implement drag and drop in my game?

I have been looking all over SOF and online tutorials, but for some reason I still can't get it to work. I want to implement a drag and drop functionality in my game. Here is the activity:
I want to be able to drag and drop the 4 shapes in the bottom. If the correct shape fits, I want the shape with the "?" to change into the correct shape. Can someone show me how I can do this?
Here is my code:
public class SecondActivity extends AppCompatActivity {
int n;
ImageView shape1, shape2, shape3, shape4, guessShape;
ImageButton exit;
private android.widget.RelativeLayout.LayoutParams layoutParams;
Random rand = new Random();
ImageView[] shapes = new ImageView[4];
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_second);
//declare each imageview
shape1 = (ImageView) findViewById(R.id.shape1);
shape2 = (ImageView) findViewById(R.id.shape2);
shape3 = (ImageView) findViewById(R.id.shape3);
shape4 = (ImageView) findViewById(R.id.shape4);
guessShape = (ImageView) findViewById(R.id.guessShape);
exit.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
finish();
System.exit(0);
}
});
//add each imageView to the shapes[] array
shapes[0] = shape1;
shapes[1] = shape2;
shapes[2] = shape3;
shapes[3] = shape4;
//store all the shapes in an array
int[] images = new int[]{R.drawable.img_0, R.drawable.img_1, R.drawable.img_2, R.drawable.img_3, R.drawable.img_4,
R.drawable.img_5, R.drawable.img_6, R.drawable.img_7, R.drawable.img_8, R.drawable.img_9, R.drawable.img_10,
R.drawable.img_11, R.drawable.img_12, R.drawable.img_13, R.drawable.img_14, R.drawable.img_15, R.drawable.img_16,
R.drawable.img_17};
//store all the guessShapes in an array
int[] outlines = new int[]{R.drawable.outline_0, R.drawable.outline_1, R.drawable.outline_2,
R.drawable.outline_3, R.drawable.outline_4, R.drawable.outline_5, R.drawable.outline_6,
R.drawable.outline_7, R.drawable.outline_8, R.drawable.outline_9, R.drawable.outline_10,
R.drawable.outline_11, R.drawable.outline_12, R.drawable.outline_13, R.drawable.outline_14,
R.drawable.outline_15, R.drawable.outline_16, R.drawable.outline_17};
//generate 4 random images from the array's and ensure that they don't match each other
ArrayList<Integer> list = new ArrayList<Integer>();
for (int i = 0; i < 18; i++) {
list.add(new Integer(i));
}
Collections.shuffle(list);
int whichImg = (int) Math.round((Math.random() * 4));
int img1 = list.get(0);
int img2 = list.get(1);
int img3 = list.get(2);
int img4 = list.get(3);
if (whichImg == 1) {
whichImg = img1;
} else if (whichImg == 2) {
whichImg = img2;
} else if (whichImg == 3) {
whichImg = img3;
} else {
whichImg = img4;
}
int outlineID = outlines[whichImg];
//set the shape in each imageview
guessShape.setBackgroundResource(outlineID);
shape1.setBackgroundResource(images[img1]);
shape2.setBackgroundResource(images[img2]);
shape3.setBackgroundResource(images[img3]);
shape4.setBackgroundResource(images[img4]);
//ensures that 1/4 shape has the guess shape correspondence
final Object currentBackground = guessShape.getBackground().getConstantState();
//for loop to have the guess shape and 1/4 shapes to match
for (int i = 0; i < 18; i++) {
if (currentBackground.equals(getResourceID("outline_" + i, "drawable", getApplicationContext()))) {
int random = new Random().nextInt(shapes.length);
shapes[random].setBackgroundResource(getResourceID("img_" + i, "drawable", getApplicationContext()));
}
//set tags for each view
guessShape.setTag("gShape");
shape1.setTag("S_1");
shape2.setTag("S_2");
shape3.setTag("S_3");
shape4.setTag("S_4");
}
}
//method to get the ID of an image in drawable folder
protected final static int getResourceID(final String resName, final String resType, final Context ctx)
{
final int ResourceID =
ctx.getResources().getIdentifier(resName, resType,
ctx.getApplicationInfo().packageName);
if (ResourceID == 0)
{
throw new IllegalArgumentException
(
"No resource string found with name " + resName
);
}
else
{
return ResourceID;
}
}
}
Although you were not clear enough.
Try this, First make a class that implements onTouchListener
private final class MyTouchListener implements OnTouchListener {
public boolean onTouch(View view, MotionEvent motionEvent) {
if (motionEvent.getAction() == MotionEvent.ACTION_DOWN) {
ClipData data = ClipData.newPlainText("", "");
DragShadowBuilder shadowBuilder = new View.DragShadowBuilder(
view);
view.startDrag(data, shadowBuilder, view, 0);
view.setVisibility(View.INVISIBLE);
return true;
} else {
return false;
}
}
}
Then define a drag listener
class MyDragListener implements OnDragListener {
Drawable enterShape = getResources().getDrawable(
R.drawable.shape_droptarget);
Drawable normalShape = getResources().getDrawable(R.drawable.shape);
#Override
public boolean onDrag(View v, DragEvent event) {
int action = event.getAction();
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
// do nothing
break;
case DragEvent.ACTION_DRAG_ENTERED:
v.setBackgroundDrawable(enterShape);
break;
case DragEvent.ACTION_DRAG_EXITED:
v.setBackgroundDrawable(normalShape);
break;
case DragEvent.ACTION_DROP:
// Dropped, reassign View to ViewGroup
View view = (View) event.getLocalState();
ViewGroup owner = (ViewGroup) view.getParent();
owner.removeView(view);
LinearLayout container = (LinearLayout) v;
container.addView(view);
view.setVisibility(View.VISIBLE);
break;
case DragEvent.ACTION_DRAG_ENDED:
v.setBackgroundDrawable(normalShape);
default:
break;
}
return true;
}
}
Now simply use these lines
findViewById(R.id.myimage1).setOnTouchListener(new MyTouchListener());
and
findViewById(R.id.bottomleft).setOnDragListener(new MyDragListener());
Here are some tutorials that might help you
Tutorialpoint
Link 2

How to have static dialog fragment method to use throughout app in Android?

I have created a DialogFragment class that I need to show from within a onDragListener. I tried a regular AlertDialog but couldn't get the activity context to be static. I tried adding this to my onDragListener class and to my CustomLayoutClass but it says that getSupportFragmentManager() cannot be referenced from a static method or that it cannot be resolved.
public static void showScoopDialog() {
FragmentManager fm = getSupportFragmentManager();
ScoopSizeDialog editNameDialogFragment = ScoopSizeDialog.newInstance("Some Title");
editNameDialogFragment.show(fm, "fragment_edit_name");
}
This is my custom onDragListener class. I need to show a dialog with edittext when the user drops an image:
public class ChoiceDragListener implements View.OnDragListener {
boolean DEBUG = true;
Context context;
public String TAG = "Drag Layout:";
public ChoiceDragListener(Context context) {
this.context = context;
}
#Override
public boolean onDrag(View v, DragEvent event) {
switch (event.getAction()) {
case DragEvent.ACTION_DRAG_STARTED:
if(DEBUG) Log.v("here","drag started");
break;
case DragEvent.ACTION_DRAG_ENTERED:
break;
case DragEvent.ACTION_DRAG_LOCATION:
int mCurX = (int) event.getX();
int mCurY = (int) event.getY();
if (DEBUG) Log.v("Cur(X, Y) : " ,"here ::" + mCurX + ", " + mCurY );
break;
case DragEvent.ACTION_DRAG_EXITED:
if (DEBUG)
Log.v("here","drag exits");
break;
case DragEvent.ACTION_DROP:
//handle the dragged view being dropped over a drop view
View view = (View) event.getLocalState();
ClipData cd = event.getClipData();
ClipData.Item item = cd.getItemAt(0);
String resp = item.coerceToText(context).toString();
//view dragged item is being dropped on
ImageView dropTarget = (ImageView) v;
//view being dragged and dropped
ImageView dropped = (ImageView) view;
dropped.setEnabled(false);
//if an item has already been dropped here, there will be a tag
Object tag = dropTarget.getTag();
CreateProd.nsList.add(dropped.getTag().toString());
Log.d(TAG, dropped.getTag().toString() + "added to list");
//if there is already an item here, set it back visible in its original place
if (tag != null) {
//the tag is the view id already dropped here
int existingID = (Integer)tag;
//set the original view visible again
((Activity) context).findViewById(existingID).setVisibility(View.VISIBLE);
}
break;
case DragEvent.ACTION_DRAG_ENDED:
if (DEBUG) Log.i("drag event", "ended::" + ChoiceTouchListener.offsetX + "," + ChoiceTouchListener.offsetY);
/**
* returning false so that goes to parentView onDrag function
*/
return false;
//break;
default:
break;
}
return true;
}
}
And this is my custom layout:
public class DragLayout extends RelativeLayout {
boolean DEBUG = true;
AnimationDrawable blenderAnim;
Handler handlerAnim2;
Context context;
private int dimensionInPixel = 200;
int screenWidth,screenHeight;
static float up_x=0,up_y=0;
boolean mIsScrolling = false;
public DragLayout(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.context = context;
//not to include in main program
getDimensionsofScreen();
setLayout();
setViews();
}
private void setLayout() {
// set according to parent layout (not according to current layout)
RelativeLayout.LayoutParams rLp = new RelativeLayout.LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
rLp.topMargin = 2 * (screenHeight / 25); // calculating 1/10 of 4/5
// screen
this.setLayoutParams(rLp);
}
void setViews() {
ImageView img2 = new ImageView(context);
int dimensionInDp = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, dimensionInPixel, getResources().getDisplayMetrics());
RelativeLayout.LayoutParams rLp = new RelativeLayout.LayoutParams(
(screenWidth / 5), (screenHeight / 5));
rLp.topMargin = (screenHeight / 10);
rLp.leftMargin = (4*screenWidth / 10);
rLp.addRule(RelativeLayout.CENTER_IN_PARENT, RelativeLayout.TRUE);
img2.setLayoutParams(rLp);
img2.getLayoutParams().height = dimensionInDp;
img2.getLayoutParams().width = dimensionInDp;
img2.setImageDrawable(getResources().getDrawable(R.drawable.blender_anim));
img2.setOnDragListener(new ChoiceDragListener(context));
this.addView(img2);
blenderAnim = (AnimationDrawable)img2.getDrawable();
blenderAnim.setOneShot(true);
blenderAnim.stop();
}
public ArrayList<Integer> getDimensionsofScreen() {
//metrics that holds the value of height and width
DisplayMetrics displayMetrics = context.getResources().getDisplayMetrics();;
ArrayList<Integer> vals = new ArrayList<Integer>();
vals.add(displayMetrics.widthPixels);
vals.add(displayMetrics.heightPixels);
screenHeight = displayMetrics.heightPixels;
screenWidth = displayMetrics.widthPixels;
return vals;
}
#SuppressLint("NewApi")
#Override
public boolean onDragEvent(DragEvent event) {
int mCurX = (int) event.getX();
int mCurY = (int) event.getY();
if (event.getAction() == DragEvent.ACTION_DRAG_STARTED || event.getAction() == DragEvent.ACTION_DRAG_ENTERED) {
if (blenderAnim.isRunning()) {
blenderAnim.stop();
} else {
blenderAnim.run();
handlerAnim2 = new Handler();
handlerAnim2.postDelayed(
new Runnable() {
#Override
public void run() {
blenderAnim.stop();
}},
getAnimationDuration(blenderAnim));
}
}
if (event.getAction() == DragEvent.ACTION_DROP || event.getAction() == DragEvent.ACTION_DRAG_EXITED) {
if (blenderAnim.isRunning()) {
blenderAnim.stop();
} else {
blenderAnim.run();
handlerAnim2 = new Handler();
handlerAnim2.postDelayed(
new Runnable(){
#Override
public void run() {
blenderAnim.stop();
}},
getAnimationDuration(blenderAnim));
}
Log.v("here", "it is :: " + mCurX + ", " + mCurY);
View view1 = (View) event.getLocalState();
view1.setVisibility(View.VISIBLE);
ObjectAnimator animationx = ObjectAnimator.ofFloat(view1,"translationX", mCurX - ChoiceTouchListener.offsetX-(screenWidth / 10),0.0f);
ObjectAnimator animationy = ObjectAnimator.ofFloat(view1, "translationY", mCurY - ChoiceTouchListener.offsetY - (screenHeight / 10), 0.0f);
AnimatorSet animSet = new AnimatorSet();
animSet.setDuration(500);
animSet.playTogether(animationx,animationy);
animSet.start();
}
if (event.getAction() == DragEvent.ACTION_DROP || event.getAction() == DragEvent.ACTION_DRAG_ENDED){
if (blenderAnim.isRunning()) {
blenderAnim.stop();
}
}
return true;
}
private int getAnimationDuration(AnimationDrawable src) {
int dur = 0;
for (int i = 0; i<src.getNumberOfFrames(); i++) {
dur += src.getDuration(i);
}
return dur;
}
private void showScoopDialog() {
FragmentManager fm = getSupportFragmentManager();
ScoopSizeDialog editNameDialogFragment = ScoopSizeDialog.newInstance("Some Title");
editNameDialogFragment.show(fm, "fragment_edit_name");
}
}

How to stop swipe at some point in ItemTouchHelpers?

I need to swipe an item at the beginning, or did a full swipe, or stopped in current point. As in the Yandex mail. I was tring to do setLeft(dx) and setRight(dx) but that's not what I need
I have class
ItemTouchHelperCallback extends ItemTouchHelper.Callback
and inside i override method
#Override
public void onChildDraw(Canvas c, RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder, float dX, float dY, int actionState, boolean isCurrentlyActive) {
View itemView = viewHolder.itemView;
// not sure why, but this method get's called for viewholder that are already swiped away
if (viewHolder.getAdapterPosition() == -1) {
// not interested in those
return;
}
float height = (float) itemView.getBottom() - (float) itemView.getTop();
float width = height / 3;
float temdX=0;
Bitmap icon;
if(dX > 0 || lastdX>0){
//try stop item while back in dx=0, but workin only while i debug
if(lastdX>=100 && dX==0 &&lastdX!=0 &&lastdX!=-720)
{
dX=100;
isCurrentlyActive=true;
}
lastdX=dX;
itemView.setLeft((int) dX);
p.setColor(Color.GREEN);
RectF background = new RectF((float) itemView.getLeft(), (float) itemView.getTop(), dX,(float) itemView.getBottom());
c.drawRect(background,p);
icon = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.ic_y);
RectF icon_dest = new RectF((float) itemView.getLeft() + width ,(float) itemView.getTop() + width, (float) itemView.getLeft()+ 2*width,(float)itemView.getBottom() - width);
c.drawBitmap(icon, null, icon_dest, p);
} else if(lastdX<0 || dX<0) {
if(lastdX<=-100 && dX==0 &&lastdX!=0 &&lastdX!=720)
{
dX=-100;
//itemView.setTranslationX(-200);
isCurrentlyActive=true;
}
lastdX=dX;
itemView.setRight((int)(dX));
p.setColor(Color.RED);
RectF background = new RectF((float) itemView.getRight() + dX, (float) itemView.getTop(),(float) itemView.getRight(), (float) itemView.getBottom());
c.drawRect(background,p);
icon = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.ic_x);
RectF icon_dest = new RectF((float) itemView.getRight() - 2*width ,(float) itemView.getTop() + width, (float) itemView.getRight() - width,(float)itemView.getBottom() - width);
c.drawBitmap(icon,null,icon_dest,p);
}
super.onChildDraw(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
I needed to do something similar and at the beginning I also thought to use the callbacks provided in the ItemTouchHelper. It turned out it's not the right approach.
If you want to stop (or in general to control) the translation of the view during the swipe, you need to be able to modify and save the value of the displacement dX. If you use the ItemTouchHelper, this value is controlled outside the available callbacks.
The solution for me was the implementation of the swipe with a custom touchListener, attached in the view holder of the recycler view. You can find an example of the basic implementation here. In case you need to consider the click on the item, remember you need to implement this in the touchListener as well.
I hope this is somehow helpful.
EDIT
Here a snippet of a custom ItemTouchListener. The listener is simplified and shows only code to handle the translation on the view during swipe. In order to stop swipe, just implement limit logic on translationX under ACTION_MOVE.
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
public class ItemTouchListener implements View.OnTouchListener {
private int mSlop;
private View mView;
private float mDownX, mDownY;
private boolean mSwiping;
private int mSwipingSlop;
private VelocityTracker mVelocityTracker;
private float mTranslationX;
public ItemTouchListener(View view) {
ViewConfiguration vc = ViewConfiguration.get(view.getContext());
mSlop = vc.getScaledTouchSlop();
mView = view;
}
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
// offset because the view is translated during swipe
motionEvent.offsetLocation(mTranslationX, 0);
switch (motionEvent.getActionMasked()) {
case MotionEvent.ACTION_DOWN: {
mDownX = motionEvent.getRawX();
mDownY = motionEvent.getRawY();
return true;
}
case MotionEvent.ACTION_UP: {
// if needed, implement part of limit swipe logic also here
if (mVelocityTracker == null) {
break;
}
mVelocityTracker.addMovement(motionEvent);
mVelocityTracker.computeCurrentVelocity(1000);
mVelocityTracker.recycle();
mVelocityTracker = null;
mTranslationX = 0;
mDownX = 0;
mDownY = 0;
mSwiping = false;
break;
}
case MotionEvent.ACTION_CANCEL: {
if (mVelocityTracker == null) {
break;
}
mVelocityTracker.recycle();
mVelocityTracker = null;
mTranslationX = 0;
mDownX = 0;
mDownY = 0;
mSwiping = false;
break;
}
case MotionEvent.ACTION_MOVE: {
if (mVelocityTracker == null) {
break;
}
mVelocityTracker.addMovement(motionEvent);
float deltaX = motionEvent.getRawX() - mDownX;
float deltaY = motionEvent.getRawY() - mDownY;
if (Math.abs(deltaX) > mSlop && Math.abs(deltaY) < Math.abs(deltaX) / 2) {
mSwiping = true;
mSwipingSlop = (deltaX > 0 ? mSlop : -mSlop);
// cancel view's touch
MotionEvent cancelEvent = MotionEvent.obtain(motionEvent);
cancelEvent.setAction(MotionEvent.ACTION_CANCEL |
(motionEvent.getActionIndex() << MotionEvent.ACTION_POINTER_INDEX_SHIFT));
cancelEvent.recycle();
}
if (mSwiping) {
// limit deltaX here: this will keep the swipe up to desired point
mTranslationX = deltaX;
mView.setTranslationX(deltaX - mSwipingSlop);
return true;
}
break;
}
}
return false;
}
}

MotionEvent.obtain(...); not working as on screen tapper

This is a continuation of my first topic here, about how to use code to mimic an on screen touch.
I wanted to incorporate this function to a floating, onscreen, chat-head (like what facebook did). So basically, when I tap the chat-head this service will mimic taps a certain amounts of times and at a certain rates. (Which are predefined somewhere else.) It will also mimic the tap at a certain spot x, y. (which are also predefined.) I want the service to tap whatever is behind (on the screen).
Here is my full code but it doesn't work and it doesn't show any errors.
It is a bit long and lengthy, if you don't have much time, then just skip to the runnable section. I am pretty confident there isn't any errors before the runnable section.
public class TapService extends Service{
private WindowManager windowManager;
private ImageView chatHead;
boolean mHasDoubleClicked = false;
long lastPressTime;
private Boolean _enable = true;
int x = 0;
int y = 0;
int tapTimes;
long delayInterval;
#Override
public IBinder onBind(Intent intent) {
// Not Used
return null;
}
#Override
public void onCreate() {
super.onCreate();
//////////////Chathead Core Section
windowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
chatHead = new ImageView(this);
chatHead.setImageResource(R.drawable.floating2);
final WindowManager.LayoutParams params = new WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_PHONE,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT);
params.gravity = Gravity.TOP | Gravity.LEFT;
params.x = 0;
params.y = 100;
windowManager.addView(chatHead, params);
//////////Chathead Core Section
getTapInformation();
try {
chatHead.setOnTouchListener(new View.OnTouchListener() {
private WindowManager.LayoutParams paramsF = params;
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
#Override public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= 300) {
// Do something else here
mHasDoubleClicked = true;
}
else { // If not double click....
mHasDoubleClicked = false;
}
lastPressTime = pressTime;
initialX = paramsF.x;
initialY = paramsF.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
x = paramsF.x;
y = paramsF.y;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_MOVE:
paramsF.x = initialX + (int) (event.getRawX() - initialTouchX);
paramsF.y = initialY + (int) (event.getRawY() - initialTouchY);
x = paramsF.x;
y = paramsF.y;
windowManager.updateViewLayout(chatHead, paramsF);
break;
}
return false;
}
});
} catch (Exception e) {
// TODO: handle exception
}
chatHead.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) {
_enable = false;
handler.post(runnable);
// Intent intent = new Intent(getApplicationContext(), MainActivity.class);
// intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK|Intent.FLAG_ACTIVITY_SINGLE_TOP|Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
// getApplicationContext().startActivity(intent);
}
});
}
private Handler handler = new Handler();
private final Runnable runnable = new Runnable() {
#Override
public void run() {
long downTime;
long eventTime;
Log.v("Screen Tapper", "Start Tapping");
for(int i = 0; i <tapTimes; i++) {
downTime = eventTime = SystemClock.uptimeMillis();
MotionEvent event = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_DOWN, x, y, 0);
chatHead.onTouchEvent(event);
Log.v("Screen Tapper", "touchDown ----- "+x+","+y);
handler.postDelayed(runnable, 10);
downTime = eventTime = SystemClock.uptimeMillis();
MotionEvent event2 = MotionEvent.obtain(downTime, eventTime, MotionEvent.ACTION_UP, x, y, 0);
chatHead.onTouchEvent(event2);
Log.v("Screen Tapper", "touchUp ----- "+x+","+y);
handler.postDelayed(runnable, delayInterval);
}
}
};
private void getTapInformation() {
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(getApplicationContext());
tapTimes = prefs.getInt("TAP_TIMES", 1);
delayInterval = prefs.getLong("Rate", 1);
Log.v("Screen Tapper", "Get Information");
}
#Override
public void onDestroy() {
super.onDestroy();
if (chatHead != null) windowManager.removeView(chatHead);
}
}
I don't see anything wrong with my code but I have a feeling that the chatHead.onTouchEvent(...); is not correct
Any help is appreciated.
Thanks in advance
I beleive you need to run touch events on the UI thread for them to work, try this out
view.post(new Runnable() {
#Override
public void run() {
onTouchEvent(event);
}
});

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