I am using Window Manager to show my Button above all window. But the problem is I want to make it draggable but the touch event is not working as expected when I tried to go down floating window moves up when I tried to move it right it move towards left. Please help me out on this.
Here is my code -
`
#SuppressLint("ClickableViewAccessibility")
#Override public void onCreate() {
super.onCreate(); Log.e("Cust", "Started");
if (mFloatingView == null) {
mFloatingView = LayoutInflater.from(getApplicationContext()).inflate(R.layout.bubble_layout, null);
mFloatingView.setVisibility(View.GONE); int LAYOUT_FLAG;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
LAYOUT_FLAG = WindowManager.LayoutParams.TYPE_APPLICATION_OVERLAY;
params = new WindowManager.LayoutParams( WindowManager.LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.WRAP_CONTENT,
LAYOUT_FLAG,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT); } else {
LAYOUT_FLAG = WindowManager.LayoutParams.TYPE_PHONE;
params = new WindowManager.LayoutParams( WindowManager.LayoutParams.WRAP_CONTENT, WindowManager.LayoutParams.WRAP_CONTENT,
LAYOUT_FLAG,
WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
PixelFormat.TRANSLUCENT); } //Specify the view position
params.gravity = Gravity.BOTTOM | Gravity.RIGHT; //Initially view will be added to bottom-left corner //Add the view to the window
mWindowManager = (WindowManager) getSystemService(WINDOW_SERVICE);
mWindowManager.addView(mFloatingView, params);
}
mFloatingView.findViewById(R.id.root_container).setOnTouchListener(new View.OnTouchListener() {
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("AD", "Action E" + event);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
Log.d("AD", "Action Down");
initialX = params.x;
initialY = params.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
return true;
case MotionEvent.ACTION_UP:
Log.d("AD", "Action Up");
int Xdiff = (int) (event.getRawX() - initialTouchX);
int Ydiff = (int) (event.getRawY() - initialTouchY);
if (Xdiff < 10 && Ydiff < 10) {
}
return true;
case MotionEvent.ACTION_MOVE:
Log.d("AD", "Action Move");
params.x = initialX + (int) (event.getRawX() - initialTouchX);
params.y = initialY + (int) (event.getRawY() - initialTouchY);
mWindowManager.updateViewLayout(mFloatingView, params);
return true;
}
return false;
}
});
}
when i tried to go down floating window moves up when i tried to move it right it move towards left. Please help me out on this.
Related
I Have tried with all possible ways which is suggested in StackOverflow
But i can't able to change from click to drag
OnTouch event is used for click.. and my images get clicked in this. and i can't able to drag and drop the image. i need to drag the image instead of clicking...
I will be much thankful to you. if you help me on this part
i have also tried this scenario's
Drag and Drop and OnClick TextView
But i didn't get any result. so please can anyone help me!!!!!!!
Can anyone help me in this ??
public class TouchListener implements View.OnTouchListener {
private float xDelta;
private float yDelta;
private PuzzleActivity activity;
public TouchListener(PuzzleActivity activity) {
this.activity = activity;
}
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
float x = motionEvent.getRawX();
float y = motionEvent.getRawY();
final double tolerance = sqrt(pow(view.getWidth(), 2) + pow(view.getHeight(), 2)) / 10;
PuzzlePiece piece = (PuzzlePiece) view;
if (!piece.canMove) {
return true;
}
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
switch (motionEvent.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
xDelta = x - lParams.leftMargin;
yDelta = y - lParams.topMargin;
piece.bringToFront();
break;
case MotionEvent.ACTION_MOVE:
lParams.leftMargin = (int) (x - xDelta);
lParams.topMargin = (int) (y - yDelta);
view.setLayoutParams(lParams);
break;
case MotionEvent.ACTION_UP:
int xDiff = abs(piece.xCoord - lParams.leftMargin);
int yDiff = abs(piece.yCoord - lParams.topMargin);
if (xDiff <= tolerance && yDiff <= tolerance) {
lParams.leftMargin = piece.xCoord;
lParams.topMargin = piece.yCoord;
piece.setLayoutParams(lParams);
piece.canMove = false;
sendViewToBack(piece);
activity.checkGameOver();
}
break;
}
return true;
}
public void sendViewToBack(final View child) {
final ViewGroup parent = (ViewGroup)child.getParent();
if (null != parent) {
parent.removeView(child);
parent.addView(child, 0);
}
}
}
I have a out of memory problem here in which i have full screen images being displayed. I want to show images in full screen and I have two buttons to cycle through them to the left or to the right. How can i have the past images be recycled before showing the next to prevent the out of memory exception? or is there an even better way to do so?
here is my class in which i view the image.
public class ImageViewActivity extends Activity
{
private Button btnHome;
private Button btnBack;
private ImageButton btnLeft;
private ImageButton btnRight;
ImageView imageView;
RelativeLayout layout;
int height;
int width;
Bitmap bitmap;
String[] imagesPath;
int position;
// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
String savedItemClicked;
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.imageview_activity);
btnHome = (Button) findViewById(R.id.btnHome);
btnBack = (Button) findViewById(R.id.btnBack);
btnLeft = (ImageButton) findViewById(R.id.leftArrow);
btnRight = (ImageButton) findViewById(R.id.rightArrow);
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
height = displayMetrics.heightPixels;
width = displayMetrics.widthPixels;
imagesPath = getIntent().getStringExtra("IMAGES").split("\\|");
position = getIntent().getIntExtra("POSITION", 0);
bitmap = BitmapFactory.decodeFile(imagesPath[position]);
imageView = (ImageView)findViewById(R.id.displayImage);
imageView.setImageBitmap(Bitmap.createScaledBitmap(bitmap, width, height, false));
btnLeft.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{
if (position == 0)
position = 5;
else
position--;
RectF imageRectF = new RectF(0, 0, width, height);
RectF viewRectF = new RectF(0, 0, width, height);
matrix.setRectToRect(imageRectF, viewRectF, Matrix.ScaleToFit.CENTER);
bitmap = BitmapFactory.decodeFile(imagesPath[position]);
ImageView imageView = (ImageView)findViewById(R.id.displayImage);
imageView.setImageBitmap(Bitmap.createScaledBitmap(bitmap, width, height, false));
imageView.setImageMatrix(matrix);
}
});
btnRight.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{
if (position == 5)
position = 0;
else
position++;
RectF imageRectF = new RectF(0, 0, width, height);
RectF viewRectF = new RectF(0, 0, width, height);
matrix.setRectToRect(imageRectF, viewRectF, Matrix.ScaleToFit.CENTER);
bitmap = BitmapFactory.decodeFile(imagesPath[position]);
ImageView imageView = (ImageView)findViewById(R.id.displayImage);
imageView.setImageBitmap(Bitmap.createScaledBitmap(bitmap, width, height, false));
imageView.setImageMatrix(matrix);
}
});
btnHome.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{
Intent ActivitySwitch = new Intent(getApplicationContext(), MainMenuActivity.class);
startActivity(ActivitySwitch);
}
});
btnBack.setOnClickListener(new View.OnClickListener()
{
public void onClick(View arg0)
{
Intent ActivitySwitch = new Intent(getApplicationContext(), AddClientActivity.class);
startActivity(ActivitySwitch);
}
});
imageView.setOnTouchListener(new View.OnTouchListener()
{
#Override
public boolean onTouch(View v, MotionEvent event)
{
ImageView view = (ImageView) v;
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY()
- start.y);
} else if (mode == ZOOM) {
float newDist = spacing(event);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true;
}
});
}
private void dumpEvent(MotionEvent event) {
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",
"POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN
|| actionCode == MotionEvent.ACTION_POINTER_UP) {
sb.append("(pid ").append(
action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++) {
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float)Math.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
thank you for any input and if you need any additional information please feel free to ask!
I would either scale down the image or consider using the Picasso image loading library: http://square.github.io/picasso/
It is also really simply to use and prevents a lot Out of Memory Exceptions.
Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);
it was a lot simpler then i first imagined. i simply added this
bitmap.recycle();
before i declared my bitmap to the new image.
I need to swipe an item at the beginning, or did a full swipe, or stopped in current point. As in the Yandex mail. I was tring to do setLeft(dx) and setRight(dx) but that's not what I need
I have class
ItemTouchHelperCallback extends ItemTouchHelper.Callback
and inside i override method
#Override
public void onChildDraw(Canvas c, RecyclerView recyclerView, RecyclerView.ViewHolder viewHolder, float dX, float dY, int actionState, boolean isCurrentlyActive) {
View itemView = viewHolder.itemView;
// not sure why, but this method get's called for viewholder that are already swiped away
if (viewHolder.getAdapterPosition() == -1) {
// not interested in those
return;
}
float height = (float) itemView.getBottom() - (float) itemView.getTop();
float width = height / 3;
float temdX=0;
Bitmap icon;
if(dX > 0 || lastdX>0){
//try stop item while back in dx=0, but workin only while i debug
if(lastdX>=100 && dX==0 &&lastdX!=0 &&lastdX!=-720)
{
dX=100;
isCurrentlyActive=true;
}
lastdX=dX;
itemView.setLeft((int) dX);
p.setColor(Color.GREEN);
RectF background = new RectF((float) itemView.getLeft(), (float) itemView.getTop(), dX,(float) itemView.getBottom());
c.drawRect(background,p);
icon = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.ic_y);
RectF icon_dest = new RectF((float) itemView.getLeft() + width ,(float) itemView.getTop() + width, (float) itemView.getLeft()+ 2*width,(float)itemView.getBottom() - width);
c.drawBitmap(icon, null, icon_dest, p);
} else if(lastdX<0 || dX<0) {
if(lastdX<=-100 && dX==0 &&lastdX!=0 &&lastdX!=720)
{
dX=-100;
//itemView.setTranslationX(-200);
isCurrentlyActive=true;
}
lastdX=dX;
itemView.setRight((int)(dX));
p.setColor(Color.RED);
RectF background = new RectF((float) itemView.getRight() + dX, (float) itemView.getTop(),(float) itemView.getRight(), (float) itemView.getBottom());
c.drawRect(background,p);
icon = BitmapFactory.decodeResource(mContext.getResources(), R.drawable.ic_x);
RectF icon_dest = new RectF((float) itemView.getRight() - 2*width ,(float) itemView.getTop() + width, (float) itemView.getRight() - width,(float)itemView.getBottom() - width);
c.drawBitmap(icon,null,icon_dest,p);
}
super.onChildDraw(c, recyclerView, viewHolder, dX, dY, actionState, isCurrentlyActive);
}
I needed to do something similar and at the beginning I also thought to use the callbacks provided in the ItemTouchHelper. It turned out it's not the right approach.
If you want to stop (or in general to control) the translation of the view during the swipe, you need to be able to modify and save the value of the displacement dX. If you use the ItemTouchHelper, this value is controlled outside the available callbacks.
The solution for me was the implementation of the swipe with a custom touchListener, attached in the view holder of the recycler view. You can find an example of the basic implementation here. In case you need to consider the click on the item, remember you need to implement this in the touchListener as well.
I hope this is somehow helpful.
EDIT
Here a snippet of a custom ItemTouchListener. The listener is simplified and shows only code to handle the translation on the view during swipe. In order to stop swipe, just implement limit logic on translationX under ACTION_MOVE.
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
public class ItemTouchListener implements View.OnTouchListener {
private int mSlop;
private View mView;
private float mDownX, mDownY;
private boolean mSwiping;
private int mSwipingSlop;
private VelocityTracker mVelocityTracker;
private float mTranslationX;
public ItemTouchListener(View view) {
ViewConfiguration vc = ViewConfiguration.get(view.getContext());
mSlop = vc.getScaledTouchSlop();
mView = view;
}
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
// offset because the view is translated during swipe
motionEvent.offsetLocation(mTranslationX, 0);
switch (motionEvent.getActionMasked()) {
case MotionEvent.ACTION_DOWN: {
mDownX = motionEvent.getRawX();
mDownY = motionEvent.getRawY();
return true;
}
case MotionEvent.ACTION_UP: {
// if needed, implement part of limit swipe logic also here
if (mVelocityTracker == null) {
break;
}
mVelocityTracker.addMovement(motionEvent);
mVelocityTracker.computeCurrentVelocity(1000);
mVelocityTracker.recycle();
mVelocityTracker = null;
mTranslationX = 0;
mDownX = 0;
mDownY = 0;
mSwiping = false;
break;
}
case MotionEvent.ACTION_CANCEL: {
if (mVelocityTracker == null) {
break;
}
mVelocityTracker.recycle();
mVelocityTracker = null;
mTranslationX = 0;
mDownX = 0;
mDownY = 0;
mSwiping = false;
break;
}
case MotionEvent.ACTION_MOVE: {
if (mVelocityTracker == null) {
break;
}
mVelocityTracker.addMovement(motionEvent);
float deltaX = motionEvent.getRawX() - mDownX;
float deltaY = motionEvent.getRawY() - mDownY;
if (Math.abs(deltaX) > mSlop && Math.abs(deltaY) < Math.abs(deltaX) / 2) {
mSwiping = true;
mSwipingSlop = (deltaX > 0 ? mSlop : -mSlop);
// cancel view's touch
MotionEvent cancelEvent = MotionEvent.obtain(motionEvent);
cancelEvent.setAction(MotionEvent.ACTION_CANCEL |
(motionEvent.getActionIndex() << MotionEvent.ACTION_POINTER_INDEX_SHIFT));
cancelEvent.recycle();
}
if (mSwiping) {
// limit deltaX here: this will keep the swipe up to desired point
mTranslationX = deltaX;
mView.setTranslationX(deltaX - mSwipingSlop);
return true;
}
break;
}
}
return false;
}
}
I am creating a little popup like the facebook's chathead.
The bubble fires up and appears but the ontouchlistener is not responding on it
the ontouch events does what It is supposed to do when I tested it but when I integrated it, it's not firing
Below is the code I used to create the layout of the bubble and ontouchlistener
public HeadLayer(Context context) {
super(context);
mContext = context;
mFrameLayout = new FrameLayout(mContext);
addToWindowManager();
}
private void addToWindowManager() {
final WindowManager.LayoutParams myParams = new WindowManager.LayoutParams(
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.WRAP_CONTENT,
WindowManager.LayoutParams.TYPE_PHONE,
WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL,
PixelFormat.TRANSLUCENT);
myParams.gravity = Gravity.LEFT;
mWindowManager = (WindowManager) mContext.getSystemService(Context.WINDOW_SERVICE);
mWindowManager.addView(mFrameLayout, myParams);
try{
LayoutInflater layoutInflater = (LayoutInflater) mContext.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
// Here is the place where you can inject whatever layout you want.
View view = layoutInflater.inflate(R.layout.head, mFrameLayout);
//for moving the picture on touch and slide
headIcon = (ImageView)view.findViewById(R.id.head_icon);
headIcon.setOnTouchListener(new View.OnTouchListener() {
WindowManager.LayoutParams paramsT = myParams;
private int initialX;
private int initialY;
private float initialTouchX;
private float initialTouchY;
private long touchStartTime = 0;
#Override
public boolean onTouch(View v, MotionEvent event) {
switch(event.getAction()){
case MotionEvent.ACTION_DOWN:
touchStartTime = System.currentTimeMillis();
initialX = myParams.x;
initialY = myParams.y;
initialTouchX = event.getRawX();
initialTouchY = event.getRawY();
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_MOVE:
myParams.x = initialX + (int) (event.getRawX() - initialTouchX);
myParams.y = initialY + (int) (event.getRawY() - initialTouchY);
mWindowManager.updateViewLayout(v, myParams);
break;
}
return false;
}
});
} catch (Exception e){
e.printStackTrace();
}
}
Hi You have added Framelayout first then get its child Using LayoutInflator. You have to first initialize all view and listeners then added it to window manager.
Check This Link : http://www.piwai.info/chatheads-basics/
That's it..
I am using horizontal scrollview, and when I am clicking on the image buttom of horizontal scrollview, then my image is showing in the imageview. This functionality is working properly.
And in the image view I am able to zoom the image. But after zooming, when I am clicking on the next image button of scrollview then, imageview bydefault showing zoomed image. Actually it is taking zoom of previous image. So my problem is that how can I remove previous zoom, for next image. I mean next image must come with default size, not already zoomed.
Here is my code.
public class ViewButtonActivity extends Activity implements OnClickListener,
OnTouchListener {
ImageView imgView;
private ProgressDialog pDialog;
public static boolean isTouch = false;
ImageButton imgButton1, imgButton2, imgButton3, imgButton4, imgButton5;
HorizontalScrollView horizontalScrollView;
public ImageLoader imageLoader;
public static String[] imageUrl = {
"http://0-03/_cover.jpg",
"http://www.magazine.jpg",
"http://large_1.jpg",
"http://4.bp.Apr2011.jpg",
"http://www.theof.com/git.jpg" };
private int mImageHeight, mImageWidth;
private static final String TAG = "Touch";
private static final float MIN_ZOOM = 1f, MAX_ZOOM = 1f;
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.view_button_click_activity);
imageLoader = new ImageLoader(getApplicationContext());
imgView = (ImageView) findViewById(R.id.image_view);
imgButton1 = (ImageButton) findViewById(R.id.imageButton1);
imgButton2 = (ImageButton) findViewById(R.id.imageButton2);
imgButton3 = (ImageButton) findViewById(R.id.imageButton3);
imgButton4 = (ImageButton) findViewById(R.id.imageButton4);
imgButton5 = (ImageButton) findViewById(R.id.imageButton5);
horizontalScrollView = (HorizontalScrollView) findViewById(R.id.horizontal_scroll_view);
imageLoader.DisplayImage(imageUrl[0], imgButton1);
imageLoader.DisplayImage(imageUrl[1], imgButton2);
imageLoader.DisplayImage(imageUrl[2], imgButton3);
imageLoader.DisplayImage(imageUrl[3], imgButton4);
imageLoader.DisplayImage(imageUrl[4], imgButton5);
imgButton1.setOnClickListener(this);
imgButton2.setOnClickListener(this);
imgButton3.setOnClickListener(this);
imgButton4.setOnClickListener(this);
imgButton5.setOnClickListener(this);
mImageHeight = imgView.getWidth();
mImageWidth = imgView.getHeight();
imgView.setOnTouchListener(this);
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.imageButton1:
imageLoader.DisplayImage(imageUrl[0], imgView);
break;
case R.id.imageButton2:
imageLoader.DisplayImage(imageUrl[1], imgView);
break;
case R.id.imageButton3:
imageLoader.DisplayImage(imageUrl[2], imgView);
break;
case R.id.imageButton4:
imageLoader.DisplayImage(imageUrl[3], imgView);
break;
case R.id.imageButton5:
imageLoader.DisplayImage(imageUrl[4], imgView);
// imgView.setImageResource(R.drawable.img5);
break;
}
}
public boolean onTouch(View v, MotionEvent event) {
ImageView imgView = (ImageView) v;
imgView.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
dumpEvent(event);
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: // first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG"); // write to LogCat
mode = DRAG;
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 5f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY()
- start.y); // create the transformation in the matrix
// of points
} else if (mode == ZOOM) {
// pinch zooming
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 5f) {
matrix.set(savedMatrix);
scale = newDist / oldDist; // setting the scaling of the
// matrix...if scale > 1 means
// zoom in...if scale < 1 means
// zoom out
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
imgView.setImageMatrix(matrix);
return true;
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private void dumpEvent(MotionEvent event)
{
String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE","POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };
StringBuilder sb = new StringBuilder();
int action = event.getAction();
int actionCode = action & MotionEvent.ACTION_MASK;
sb.append("event ACTION_").append(names[actionCode]);
if (actionCode == MotionEvent.ACTION_POINTER_DOWN || actionCode == MotionEvent.ACTION_POINTER_UP)
{
sb.append("(pid ").append(action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
sb.append(")");
}
sb.append("[");
for (int i = 0; i < event.getPointerCount(); i++)
{
sb.append("#").append(i);
sb.append("(pid ").append(event.getPointerId(i));
sb.append(")=").append((int) event.getX(i));
sb.append(",").append((int) event.getY(i));
if (i + 1 < event.getPointerCount())
sb.append(";");
}
sb.append("]");
Log.d("Touch Events ---------", sb.toString());
}
}
Presumably you have to reset to the original value of the Matrix which contains the current state of the transformation (which includes zoom)? I see you already keep track of the Matrix, what's standing in your way resetting it to the old value when you advance to the next image during onClick()?