so what i want to do is update a JTable when a button is pressed. Im using a DefaultTableModel as a source.
Table class:
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTable;
import javax.swing.table.DefaultTableModel;
import java.awt.Dimension;
public class TableDemo extends JPanel {
String[] columnNames = {"Tipo","Cantidad"};
DefaultTableModel dtm = new DefaultTableModel(null,columnNames);
final JTable table = new JTable(dtm);
public TableDemo() {
table.setPreferredScrollableViewportSize(new Dimension(500, 700));
table.setFillsViewportHeight(true);
JScrollPane scrollPane = new JScrollPane(table);
add(scrollPane);
}
public void addRow(Object [] row)
{
dtm.addRow(row);
}
}
the form class:
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.DefaultComboBoxModel;
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSplitPane;
import javax.swing.JTextField;
public class MyForm extends JFrame {
JPanel panel;
JLabel label;
JTextField txtName;
JTextField txtSurname;
JButton btnAccept;
TableDemo tb = new TableDemo();
public MyForm(){
initControls();
}
private void initControls() {
setTitle("Form Example");
setSize(600, 400);
setDefaultCloseOperation(DISPOSE_ON_CLOSE);
setLocationRelativeTo(null);
panel = new JPanel();
panel.setLayout(null);
label = new JLabel("Welcome to Swing");
label.setBounds(50, 10, 200, 30);
txtName = new JTextField();
txtName.setBounds(50, 50, 200, 30);
txtSurname = new JTextField();
txtSurname.setBounds(270, 50, 200, 30);
btnAccept = new JButton("Add");
btnAccept.setBounds(120, 100, 150, 30);
onAcceptClick();
TableDemo tablePanel = new TableDemo();
panel.add(label);
panel.add(txtName);
panel.add(txtSurname);
panel.add(btnAccept);
JSplitPane splitPane = new JSplitPane(JSplitPane.VERTICAL_SPLIT,
tablePanel,panel );
splitPane.setDividerLocation(205);
splitPane.setEnabled(false);
getContentPane().add(splitPane);
}
private void onAcceptClick() {
btnAccept.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
tb.addRow(new Object[]{"taza",txtName.getText()});
}
});
public static void main(String[] args) {
//Initilizer init = new Initilizer();
Runnable init = new Runnable() {
#Override
public void run() {
MyForm form = new MyForm();
form.setVisible(true);
}
};
SwingUtilities.invokeLater(init);
}
}
As you can see i call the addRow function but in never updates in the JTable, what am i missing? Thnx
You're creating two TableDemo objects -- one you add to the GUI, tablePanel, the other you add a row to, tb;
// ...
TableDemo tb = new TableDemo(); // TableDemo #1. Never displayed
private void initControls() {
// ...
TableDemo tablePanel = new TableDemo(); // TableDemo #2
// ...
// TableDemo #2 is here added to the GUI
JSplitPane splitPane = new JSplitPane(JSplitPane.VERTICAL_SPLIT, tablePanel,panel );
// ...
}
btnAccept.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// here you add a row to the non-displayed TableDemo #1
tb.addRow(new Object[]{"taza",txtName.getText()});
}
});
Solution: Don't do this (obviously)! Use only one TableDemo instance, display it and make changes to it. So get rid of the tablePanel variable and only use the tb variable.
Other problems:
You're using null layouts. While null layouts and setBounds() might seem to Swing newbies like the easiest and best way to create complex GUI's, the more Swing GUI'S you create the more serious difficulties you will run into when using them. They won't resize your components when the GUI resizes, they are a royal witch to enhance or maintain, they fail completely when placed in scrollpanes, they look gawd-awful when viewed on all platforms or screen resolutions that are different from the original one.
Related
I'm trying to figure out how to position my buttons in the center right position. I added what Ive done so far and I'll add a drawing of how I want it to be.
I'm trying to understand how to determine the position I want in Swing, can't really understand the advantages of each layout.
My code so far:
package Game;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JToolBar;
import javax.swing.Timer;
public class MainWindow extends JFrame implements ActionListener {
private JButton exit;
private JButton start_Game;
private ImageIcon puzzleBackground;
// private JLabel back_Label;
// private GridBagConstraints grid = new GridBagConstraints();
private JPanel menu;
public MainWindow()
{
super("Welcome");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setSize(450,300);
setLocationRelativeTo(null);
this.setLayout(new FlowLayout(FlowLayout.RIGHT));
menu = new JPanel();
menu.setLayout(new BorderLayout());
//setResizable(false);
//===== Background =====
puzzleBackground = new ImageIcon("MyBackground.jpg");
setContentPane(new JLabel(puzzleBackground));
exit = new JButton("Exit");
menu.add(exit, BorderLayout.CENTER);
exit.addActionListener(this);
start_Game = new JButton("Start to play");
menu.add(start_Game, BorderLayout.SOUTH);
exit.addActionListener(this);
start_Game.addActionListener(this);
//
// back_Label = new JLabel(puzzleBackground);
// back_Label.setLayout(new BorderLayout());
//===== Buttons =====
// back_Label.add(exit,BorderLayout.CENTER);
//
// back_Label.add(start_Game,BorderLayout.EAST);
//
add(menu);
setVisible(true);
}
public static void main(String args[])
{
MainWindow a = new MainWindow();
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == exit)
{
System.exit(0);
}
else
{
//open start up window.
}
}
}
A better way to add a BG image is to use a custom painted JPanel. Then set the layout of the panel and add other panels or components to it. Note that here the buttons are not appearing largely because they are being added to a JLabel.
Here is an alternative that works along the same lines, with the red panel being the panel which custom paints the background image and the menu panel being set to transparent (look for the opaque method).
import java.awt.*;
import java.awt.image.*;
import javax.swing.*;
import javax.swing.border.*;
public class MainWindow extends JFrame {
private JPanel menu;
private JPanel contentPane = new JPanel(new BorderLayout(4,4));
public MainWindow() {
super("Welcome");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
//setSize(450, 300); // use pack() instead
setContentPane(contentPane);
contentPane.setBorder(new EmptyBorder(8,8,8,8));
contentPane.setBackground(Color.RED);
contentPane.add(new JLabel(new ImageIcon(
new BufferedImage(400,200,BufferedImage.TYPE_INT_RGB))));
menu = new JPanel(new GridLayout(0,1,10,10));
menu.add(new JButton("Exit"), BorderLayout.CENTER);
menu.add(new JButton("Start to play"), BorderLayout.SOUTH);
JPanel menuCenterPanel = new JPanel(new GridBagLayout());
menuCenterPanel.add(menu);
add(menuCenterPanel, BorderLayout.LINE_END);
pack();
setLocationRelativeTo(null); // do AFTER pack()
setMinimumSize(getSize());
setVisible(true);
}
public static void main(String args[]) {
MainWindow a = new MainWindow();
}
}
So, your basic problem boils down the following lines...
this.setLayout(new BorderLayout());
//...
//===== Background =====
puzzleBackground = new ImageIcon("MyBackground.jpg");
setContentPane(new JLabel(puzzleBackground));
Can you tell me what the layout manager in use actually is now? Wrong. The layout manager is now null, because JLabel doesn't actually have a default layout manager.
So, the "simple" answer would be to move the setLayout call to below the setContentPane call, but this would be a short sighted answer, as JLabel calculates it's preferred based on the icon and text properties only, not it's contents of child components.
A better solution would be to do something demonstrated in How to set a background picture in JPanel (see the second example)
This means that if the image is smaller then the required space, the components will disappear off the screen.
I went through and cleaned up the code slightly, only with the intention of getting the layout to work
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class MainWindow extends JFrame implements ActionListener {
private JButton exit;
private JButton start_Game;
private JPanel menu;
public MainWindow() {
super("Welcome");
setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
setLocationRelativeTo(null);
this.setLayout(new BorderLayout());
menu = new JPanel();
menu.setLayout(new GridBagLayout());
exit = new JButton("Exit");
exit.addActionListener(this);
start_Game = new JButton("Start to play");
exit.addActionListener(this);
start_Game.addActionListener(this);
GridBagConstraints gbc = new GridBagConstraints();
gbc.weightx = 1;
gbc.fill = gbc.HORIZONTAL;
gbc.gridwidth = GridBagConstraints.REMAINDER;
menu.add(exit, gbc);
menu.add(start_Game, gbc);
// This is just a filler, it can be removed, but it helps prove the point
add(new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
});
add(menu, BorderLayout.EAST);
pack();
setVisible(true);
}
public static void main(String args[]) {
MainWindow a = new MainWindow();
}
#Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == exit) {
System.exit(0);
} else {
//open start up window.
}
}
}
I'd also like to point out that extending directly from JFrame is also short sighted, it's locking you into a single use container and you're not actually adding any new functionality to the class.
Example of better structure...
The following is a simple example of a possibly better structure. It's missing the concept of a "controller", which controls stuff and "model" which maintains the state information which is used by the UI to display "stuff", but gives a starting point
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Main {
public static void main(String args[]) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Welcome");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new MainPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class MainPane extends JPanel {
public MainPane() {
setLayout(new BorderLayout());
// This is just a filler, it can be removed, but it helps prove the point
add(new JPanel() {
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
});
add(new MenuPane(), BorderLayout.EAST);
}
}
public class MenuPane extends JPanel {
private JButton exit;
private JButton start_Game;
private JPanel menu;
public MenuPane() {
menu = new JPanel();
menu.setLayout(new GridBagLayout());
ActionHandler actionHandler = new ActionHandler();
exit = new JButton("Exit");
exit.addActionListener(actionHandler);
start_Game = new JButton("Start to play");
start_Game.addActionListener(actionHandler);
GridBagConstraints gbc = new GridBagConstraints();
gbc.weightx = 1;
gbc.fill = gbc.HORIZONTAL;
gbc.gridwidth = GridBagConstraints.REMAINDER;
menu.add(exit, gbc);
menu.add(start_Game, gbc);
}
public class ActionHandler implements ActionListener {
#Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == exit) {
System.exit(0);
} else {
//open start up window.
// This should be used to notifiy a controller class
// that some new action needs to take place, the controller
// is then responsible for making it happen
}
}
}
}
}
Doing UI in Java is not advised, but ignoring that.
You get (calculate) the height and width of the screen. Then start drawing buttons depending on that. Drawing a button on screens 50% of pixel value width and 50% of pixel value of height will center the button.
Simply crate buttons with variable location that is calculated from main screen px size and place them where ever you want.
list is to accept input from Action1 this works, however, whenever a new element is added to the list, the list's position moves back to the default top-middle position.
This also occurs when the frame is resized, so as a temporary fix I the line frame.setResizable(false) but I do not want that to be permanent.
How would I fix both of these issues?
import static java.lang.String.*;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.event.ActionListener;
public class lists
{
static String newUrl;
static DefaultListModel<String> model = new DefaultListModel<String>();
static int listXCoord = 650;
static int listYCoord = 10;
public static void createGUI()
{
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setSize(800,600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
JPanel panel = new JPanel();
frame.add(panel);
JButton addurl = new JButton("Add URL");
panel.add(addurl);
addurl.addActionListener(new Action1());
JButton remurl = new JButton("Remove URL");
panel.add(remurl);
//model.addElement("one");
//model.addElement("two");
//model.addElement("three");
JList list = new JList<String>(model);
list.setCellRenderer(new DefaultListCellRenderer());
list.setVisible(true);
list.setLocation(listXCoord, listYCoord);
list.setBackground(new Color(186, 203, 250));
//list.setLocation(650, 10);
panel.add(list);
list.setSize(130, 540);
}
static class Action1 implements ActionListener
{
public void actionPerformed (ActionEvent e)
{
newUrl = JOptionPane.showInputDialog("Enter the URL to be Launched");
model.addElement(newUrl);
}
}
public static void main(String[] args)
{
createGUI();
}
}
Basically, you're fighting the layout manager (Flowlayout) and losing. When you add a new element to the JList, the container hierarchy is been revalidated which is causing the layout managers to re-layout the contents of their containers
The basic solution would be to use a different layout, but, JFrame uses a BorderLayout, so instead of adding the JList to the JPanel, you could simply add it to the EAST position of the frame instead
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.DefaultListCellRenderer;
import javax.swing.DefaultListModel;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Lists {
static String newUrl;
static DefaultListModel<String> model = new DefaultListModel<String>();
static int listXCoord = 650;
static int listYCoord = 10;
public static void createGUI() {
JFrame frame = new JFrame();
frame.setSize(800, 600);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel panel = new JPanel();
frame.add(panel);
JButton addurl = new JButton("Add URL");
panel.add(addurl);
addurl.addActionListener(new Action1());
JButton remurl = new JButton("Remove URL");
panel.add(remurl);
//model.addElement("one");
//model.addElement("two");
//model.addElement("three");
JList list = new JList<String>(model);
list.setCellRenderer(new DefaultListCellRenderer());
list.setVisible(true);
list.setLocation(listXCoord, listYCoord);
list.setBackground(new Color(186, 203, 250));
//list.setLocation(650, 10);
frame.add(new JScrollPane(list), BorderLayout.EAST);
frame.setVisible(true);
}
static class Action1 implements ActionListener {
public void actionPerformed(ActionEvent e) {
newUrl = JOptionPane.showInputDialog("Enter the URL to be Launched");
model.addElement(newUrl);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
createGUI();
}
});
}
}
See Laying Out Components Within a Container, How to Use BorderLayout and How to use FlowLayout for more details.
You should also be calling setVisible last, after all the components have been added to the frame, this reduces the possibilities that some of your components won't be displayed when you think they should be.
JList will also benefit from been contained within a JScrollPane. See How to Use Lists and How to Use Scroll Panes for more details
everytime i click on a JList item, i need to clear + refresh my current panel & load another panel, returned via method 'populateWithButtons()'. temp is an int variable that stores what was clicked at the JList. How do i rectify the following?
list_1.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent evt) {
//refresh + populate JPanel
Food food = new Food();
JPanel panel2 = new JPanel();
JPanel pane11 = new JPanel();
panel2.add(panel1);
panel1.validate();
panel1.repaint();
panel1.setBounds(153, 74, 281, 269);
panel1.add(food.populateWithButtons(temp));
contentPane.add(panel2);
}
don't to use NullLayout
add ListSelectionListener to JList instead of MouseListener, otherwise you would need to convert point from mouse to Item in JList
use CardLayout instead of add, remove JPanels on runtime, then selection from ListSelectionListener (ListSelectionModel to SINGLE...) to switch prepared card (JPanel with some contents)
EDIT
.
.
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.util.Vector;
import javax.swing.JFrame;
import javax.swing.JList;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.ListSelectionModel;
import javax.swing.SwingUtilities;
import javax.swing.event.ListSelectionEvent;
import javax.swing.event.ListSelectionListener;
public class CardlayoutTest {
private Color[] colors = new Color[]{Color.BLACK, Color.RED, Color.GREEN, Color.BLUE};
private JFrame frame = new JFrame();
private JList list = new JList();
private JPanel panel = new JPanel();
private CardLayout card = new CardLayout();
public CardlayoutTest() {
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
panel.setLayout(card);
Vector<String> items = new Vector<String>();
for (int x = 0; x < colors.length; x++) {
JPanel pnl = new JPanel(new BorderLayout());
pnl.setBackground(colors[x]);
panel.add(pnl, colors[x].toString());
items.add(colors[x].toString());
}
list = new JList(items);
list.setSelectionMode(ListSelectionModel.SINGLE_SELECTION);
list.getSelectionModel().addListSelectionListener(new ListSelectionListener() {
#Override
public void valueChanged(ListSelectionEvent e) {
if (!e.getValueIsAdjusting()) {
String card = list.getSelectedValue().toString();
CardLayout cL = (CardLayout) (panel.getLayout());
cL.show(panel, card);
}
}
});
frame.add(new JScrollPane(list), BorderLayout.WEST);
frame.add(panel);
frame.setPreferredSize(new Dimension(400, 150));
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
new CardlayoutTest();
}
});
}
}
move validate() and repaint() after adding to contentPane as in that point it will be redrawed.
I searched a little bit and did not find a good answer to my problem.
I am working on a gui that has to be resizable. It contains a status JTextArea that is inside a JScrollPane. And this is my problem. As long as I don't manually resize my JFrame, the "initial" layout is kept and everything looks fine. As soon as I manually resize (if the JTextArea is already in scrolled mode), the layout gets messed up.
Here is a SSCCE (I got rid of most of the parts while keeping the structure of the code. I hope it's more readable that way):
import java.awt.Color;
import java.awt.Font;
import javax.swing.BorderFactory;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSeparator;
import javax.swing.JSlider;
import javax.swing.JTabbedPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.border.TitledBorder;
import net.miginfocom.swing.MigLayout;
public class Tab extends JFrame {
private static final long serialVersionUID = 1L;
private JTextArea messageTextArea;
private JPanel optionPanel, messagePanel;
private JTabbedPane plotTabPane;
public static void main(String[] args) {
final Tab tab = new Tab();
tab.setSize(1000, 600);
tab.setVisible(true);
new Thread(new Runnable() {
#Override
public void run() {
int count = 0;
tab.printRawMessage("start");
while (true) {
try {
Thread.sleep(200);
} catch (InterruptedException e) {}
tab.printRawMessage("\ntestMessage" + count++);
}
}
}).start();
}
public Tab() {
super();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
initComponents();
}
private void initComponents() {
JPanel mainPanel = new JPanel();
mainPanel.setLayout(new MigLayout("insets 0", "", ""));
mainPanel.add(getLeftTopPanel(), "shrinky, top, w 450!");
mainPanel.add(getRightPanel(), "spany 5, wrap, grow, pushx, wmin 400");
mainPanel.add(getMessagePanel(), "pushy, growy, w 450!");
JScrollPane contentScrollPane = new JScrollPane(mainPanel);
contentScrollPane.setBorder(BorderFactory.createEmptyBorder());
setContentPane(contentScrollPane);
}
protected JPanel getLeftTopPanel() {
if (optionPanel == null) {
optionPanel = new JPanel();
optionPanel.setBorder(BorderFactory.createTitledBorder(null, "Configuration", TitledBorder.LEFT, TitledBorder.TOP, new Font("null", Font.BOLD, 12), Color.BLUE));
optionPanel.setLayout(new MigLayout("insets 0", "", "top, align 50%"));
JLabel label = new JLabel("Choose");
label.setHorizontalAlignment(JLabel.RIGHT);
optionPanel.add(label, "w 65!");
optionPanel.add(new JSeparator(JSeparator.VERTICAL), "spany 5, growy, w 2!");
optionPanel.add(new JComboBox(new String[] {"option1", "option2", "option3"}), "span, growx, wrap");
optionPanel.add(new JLabel("Type"), "right");
optionPanel.add(new JTextField("3"), "w 65!, split 2");
optionPanel.add(new JLabel("Unit"), "wrap");
optionPanel.add(new JLabel("Slide"), "right");
optionPanel.add(new JSlider(0, 100), "span, growx, wrap");
}
return optionPanel;
}
protected JTabbedPane getRightPanel() {
if (plotTabPane == null) {
plotTabPane = new JTabbedPane();
plotTabPane.add("Tab1", new JPanel());
plotTabPane.add("Tab2", new JPanel());
}
return plotTabPane;
}
protected JPanel getMessagePanel() {
if (messagePanel == null) {
messagePanel = new JPanel();
messagePanel.setBorder(BorderFactory.createTitledBorder(null, "Status Console", TitledBorder.LEFT, TitledBorder.TOP, new Font("null", Font.BOLD, 12), Color.BLUE));
messagePanel.setLayout(new MigLayout("insets 0", "", "top, align 50%"));
messagePanel.add(new JScrollPane(getMessageTextArea()), "push, grow");
}
return messagePanel;
}
protected JTextArea getMessageTextArea() {
if (messageTextArea == null) {
messageTextArea = new JTextArea();
messageTextArea.setEditable(false);
messageTextArea.setFont(new Font(null, Font.PLAIN, 20));
messageTextArea.setBorder(BorderFactory.createEmptyBorder(4, 4, 4, 4));
}
return messageTextArea;
}
public void printRawMessage(String rawMessage) {
getMessageTextArea().append(rawMessage);
getMessageTextArea().setCaretPosition(getMessageTextArea().getText().length());
}
}
The layout stuff basically happens in initComponents().
To see the problem:
Start the Application (I used miglayout-4.0-swing.jar).
Wait a bit (don't resize the window), until there are enough messages to create the scrollbar in the status text area.
Now this is what I want. The JTextArea goes all the way to the bottom of the JFrame and is scrolled if neccessary.
Now resize the window. As you can see, everything gets messed up. It will only be fine, if the window is maximized.
Here are two screenshots. The first one is how I want it to be:
The second one is after resizing:
My question: Can somebody tell me, how I keep the layout the way it is before resizing? I want to have the JTextArea go all the way down to the bottom of the window. And if neccessary, the scrollbar should appear. The only way, the status panel can go below the bottom of the window is, if the window is too small (because the configuration panel has a fixed height).
I hope I made myself clear. If not, please ask. ;)
EDIT: You can see the behaviour I want, if you remove the top JScrollPanel (the one that holds all the components). Just change
JScrollPane contentScrollPane = new JScrollPane(mainPanel);
contentScrollPane.setBorder(BorderFactory.createEmptyBorder());
setContentPane(contentScrollPane);
to
setContentPane(mainPanel);
to see what I mean. Unfortunately, this way I loose the scrollbars if the window is very small.
Focusing on your status area and using nested layouts produces the result shown below. Note in particular,
Use invokeLater() to construct the GUI on the EDT.
Use javax.swing.Timer to update the GUI on the EDT.
Use pack() to make the window fit the preferred size and layouts of its subcomponents.
Use the update policy of DefaultCaret to control scrolling.
Avoid needless lazy instantiation in public accessors.
Avoid setXxxSize(); override getXxxSize() judiciously.
Critically examine the decision to extend JFrame.
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.BorderFactory;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JComboBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JSeparator;
import javax.swing.JTabbedPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.Timer;
import javax.swing.border.TitledBorder;
import javax.swing.text.DefaultCaret;
public class Tab extends JFrame {
private JTextArea messageTextArea;
private JPanel optionPanel, messagePanel;
private JTabbedPane plotTabPane;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
final Tab tab = new Tab();
tab.setVisible(true);
Timer t = new Timer(200, new ActionListener() {
int count = 0;
#Override
public void actionPerformed(ActionEvent e) {
tab.printRawMessage("testMessage" + count++);
}
});
t.start();
}
});
}
public Tab() {
initComponents();
}
private void initComponents() {
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JPanel mainPanel = new JPanel(new GridLayout(1, 0));
Box leftPanel = new Box(BoxLayout.Y_AXIS);
leftPanel.add(getLeftTopPanel());
leftPanel.add(getMessagePanel());
mainPanel.add(leftPanel);
mainPanel.add(getRightPanel());
this.add(mainPanel);
this.pack();
this.setLocationRelativeTo(null);
}
protected JPanel getLeftTopPanel() {
optionPanel = new JPanel();
optionPanel.setBorder(BorderFactory.createTitledBorder(null,
"Configuration", TitledBorder.LEFT, TitledBorder.TOP,
new Font("null", Font.BOLD, 12), Color.BLUE));
JLabel label = new JLabel("Choose");
label.setHorizontalAlignment(JLabel.RIGHT);
optionPanel.add(label);
optionPanel.add(new JSeparator(JSeparator.VERTICAL));
optionPanel.add(new JComboBox(
new String[]{"option1", "option2", "option3"}));
optionPanel.add(new JLabel("Type"));
optionPanel.add(new JTextField("3"));
return optionPanel;
}
protected JTabbedPane getRightPanel() {
plotTabPane = new JTabbedPane();
plotTabPane.add("Tab1", new JPanel());
plotTabPane.add("Tab2", new JPanel());
return plotTabPane;
}
protected JPanel getMessagePanel() {
messagePanel = new JPanel(new GridLayout());
messagePanel.setBorder(BorderFactory.createTitledBorder(null,
"Status Console", TitledBorder.LEFT, TitledBorder.TOP,
new Font("null", Font.BOLD, 12), Color.BLUE));
final JScrollPane sp = new JScrollPane(getMessageTextArea());
sp.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
messagePanel.add(sp);
return messagePanel;
}
protected JTextArea getMessageTextArea() {
messageTextArea = new JTextArea("", 10, 19);
messageTextArea.setEditable(false);
messageTextArea.setFont(new Font(null, Font.PLAIN, 20));
messageTextArea.setBorder(BorderFactory.createEmptyBorder(4, 4, 4, 4));
DefaultCaret caret = (DefaultCaret) messageTextArea.getCaret();
caret.setUpdatePolicy(DefaultCaret.ALWAYS_UPDATE);
return messageTextArea;
}
public void printRawMessage(String rawMessage) {
messageTextArea.append(rawMessage + "\n");
}
}
Add size constraints to your mainPanel in the initComponents method. For instance :
mainPanel.setMinimumSize(new Dimension(400, 400));
mainPanel.setPreferredSize(new Dimension(400, 400));
mainPanel.setMaximumSize(new Dimension(400, 400));
I'm fairly new to GUI. I'm trying to make it so that depending on which radio button is selected, a JLabel changes its value. For example, if "id" is selected, it'll display "http://steamcommunity.com/id/" and if "profile" is selected, it'll display "http://steamcommunity.com/profiles/". I have some code up and running and it's nearly complete:
package sgt;
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.BorderFactory;
import javax.swing.ButtonGroup;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JRadioButton;
import javax.swing.JTextField;
public class RadioButtonPrompt extends JPanel
implements ActionListener {
private static final long serialVersionUID = 1L;
static String idString = "ID";
static String profileString ="Profile";
static String type = idString;
public RadioButtonPrompt() {
super(new BorderLayout());
// Create radio buttons.
JRadioButton idButton = new JRadioButton(idString, true);
idButton.setMnemonic(KeyEvent.VK_I);
idButton.setActionCommand(idString);
JRadioButton profileButton = new JRadioButton(profileString);
profileButton.setMnemonic(KeyEvent.VK_P);
profileButton.setActionCommand(profileString);
// Group radio buttons.
ButtonGroup group = new ButtonGroup();
group.add(idButton);
group.add(profileButton);
idButton.addActionListener(this);
profileButton.addActionListener(this);
JPanel radioPanel = new JPanel(new GridLayout(0, 1));
radioPanel.add(idButton);
radioPanel.add(profileButton);
JPanel textPanel = new JPanel ();
JLabel URL = new JLabel(setJLabelValue());
JTextField text = new JTextField("sampletextfield");
text.setPreferredSize(new Dimension(100, 20));
textPanel.add(URL);
textPanel.add(text);
JPanel buttonPanel = new JPanel(new GridLayout(1, 0));
JButton submit = new JButton("Submit");
submit.setMnemonic(KeyEvent.VK_S);
buttonPanel.add(submit);
add(radioPanel, BorderLayout.LINE_START);
add(textPanel, BorderLayout.CENTER);
add(buttonPanel, BorderLayout.PAGE_END);
setBorder(BorderFactory.createCompoundBorder());
}
private String setJLabelValue() {
if (type.equals("ID")) {
return "http://steamcommunity.com/id/";
}
return "http://steamcommunity.com/profiles/";
}
public void actionPerformed(ActionEvent e) {
// Returns either "Profile" or "ID"
type = ((JRadioButton)e.getSource()).getText();
System.out.println(type);
}
private static void createAndShowGUI() {
JFrame frame = new JFrame("Steam Game Tracker");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent newContentPane = new RadioButtonPrompt();
newContentPane.setOpaque(true); //content panes must be opaque
frame.setContentPane(newContentPane);
// Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
Take a look at this SO thread.
in actionPerformed() you need to textpanel.setText() to whatever you want based on which button was clicked. I'm guessing at the method name, haven't done any UI stuff with Java for a while.