Timer.schedule runs once even with period - java

I'm a student trying to create an app for my miniproject for one of my modules and I'm trying to create an app that grabs data from a server every few seconds so it's updated. I tried using java timer and timerTask to run the code repeatedly but the program only run once and the get-button doesn't work as intended (suppose to grab data instantly) after implementing the timer. Android Emulator
public class MainActivity extends AppCompatActivity implements OnClickListener{
private Button speed;
private TextView result;
Timer timer;
TimerTask timerTask;
private TextView sSpeed;
final StringBuilder builder = new StringBuilder();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
result = (TextView) findViewById(R.id.result);
sSpeed = (TextView) findViewById(R.id.sSpeed);
speed = (Button) findViewById(R.id.get_button);
speed.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View view) {
getWebsite();
}
});
View aboutButton = this.findViewById(R.id.about_button);
aboutButton.setOnClickListener(this);
View exitButton = this.findViewById(R.id.exit_button);
exitButton.setOnClickListener(this);
}
public void onClick(View v) {
switch (v.getId()){
case R.id.get_button:
getWebsite();
break;
case R.id.about_button:
Intent i = new Intent(this, About.class);
startActivity(i);
break;
case R.id.exit_button:
finish();
break;
}
}
private void getWebsite(){
new Thread(new Runnable() {
#Override
public void run() {
try{
Document doc = Jsoup.connect("http://10.0.2.2:8080/Start_Stop_buttons_UTF8.html").get();
// Elements element = doc.getElementsByTag("p");
Elements element = doc.select("p");
//String title = doc.title();
builder.append(title).append("\n");
for (Element tag : element){
builder.append("\n\n").append(tag.text());
}
}catch(IOException e){
//e.printStackTrace();
builder.append("Error : ").append(e.getMessage()).append("\n");
}
runOnUiThread(new Runnable() {
#Override
public void run() {
String a = builder.toString(); // parse data from html into new string
a = a.substring(a.indexOf(":")+1, a.indexOf("Control")).trim();//trim string content
String b = builder.toString();
b = b.substring(11,b.indexOf(":")+1).trim();
double speed = Double.parseDouble(a);//convert string into double
if (speed<1000)
Log.i("HTML text","too slow");
else if((speed> 1500))Log.i("HTML text","too fast!");
result.setText(a);
sSpeed.setText(b);
}
});
}
}).start();
}
protected void onResume() {
super.onResume();
startTimer();
}
public void startTimer(){
timer = new Timer();
timerTask = new TimerTask() {
#Override
public void run() {
getWebsite();
}
};
timer.schedule(timerTask,1500,3000);
}
public void stopTimer(){
if(timer != null){
timer.cancel();
timer.purge();
}
}
}
Am I implementing the timer correctly to run getwebsite() repeatedly and able to get an instant update when get-button is clicked like it should have? Or is there a better way to implement these features using different method?

You are never calling the startTimer method in your ClickListener. You make one call to getWebsite. Change your call to startTimer.
speed.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View view) {
startTimer();
}
});
You also might want to check if the timer is already running before you start a new one. To do that assign a null value on your stopTimer method e.g.
public void stopTimer(){
if(timer != null){
timer.cancel();
timer.purge();
timer = null;
}
}
And your startTimer would look like this
public void startTimer(){
if(timer != null) return; // don't start multiple timers
timer = new Timer();
timerTask = new TimerTask() {
#Override
public void run() {
getWebsite();
}
};
timer.schedule(timerTask,1500,3000);
}

Related

Start loop and stop code with single button click

I want to make a simple button which will start to loop a function every period of time which I can set. But not only it will start the loop, but also stop the loop if I click the button again. Is there anyway I can achieve this with a single button?
Here's how I'd do it
public class MainActivity extends AppCompatActivity {
private Button btn;
private View.OnClickListener runOnClickListener;
private View.OnClickListener stopOnClickListener;
void init() {
Handler handler = new Handler();
int duration = 5000;
Runnable runnable = new Runnable() {
#Override
public void run() {
foo();
handler.postDelayed(this, duration);
}
};
runOnClickListener = view -> {
runnable.run();
btn.setOnClickListener(stopOnClickListener);
};
stopOnClickListener = view -> {
handler.removeCallbacks(runnable);
btn.setOnClickListener(runOnClickListener);
};
btn.setOnClickListener(runOnClickListener);
}
void foo() {
Log.i("foo", "foo");
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn = findViewById(R.id.btn);
init();
}
}
Yeah, give you a simple example.
First, create two constant values and one instance variable:
//indicate whether or not the loop is running
private boolean isRunning = false;
//used for handler to send empty msg
private final static int MSG_LOOP = 1;
private final static long LOOP_INTERVAL = 5000;
Then create a Handler instance to handle the loop logic:
Handler handler = new Handler() {
#Override
public void handleMessage(#NonNull Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case MSG_LOOP:
doStuff();
break;
}
}
};
private void doStuff() {
//after what you want to do is done, send another MSG_LOOP msg with delay
handler.sendEmptyMessageDelayed(MSG_LOOP, LOOP_INTERVAL);
}
And finally:
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (isRunning) {
//cancel if any in the message queue
handler.removeMessages(MSG_LOOP);
} else {
//if you do not want to start the loop immediately, then use: "sendEmptyMessageDelayed"
handler.sendEmptyMessage(MSG_LOOP);
}
}
});

Runnable not running

I am writing a program that calculates pi with a given amount of iterations. I want to be able to time how long this takes and how much power is being used. I have another version of this application that works perfectly but, with the same code, this version won't.
Most of the code is working fine but the powerRunnable code is not executing when it is called.
any thoughts?
public class MainActivity extends AppCompatActivity {
//GUI
TextView piResultTextView, timeResultTextView,
powerResultTextView, voltageTextView, averageCurrentTextView;
EditText piEditText;
Button calculateButton, stopButton;
TextView countView;
//GLOBAL VARIABLES
Results results;
Handler powerHandler = new Handler();
Runnable powerRunnable = new Runnable() {
#Override
public void run() {
Toast.makeText(getApplicationContext(), "here", Toast.LENGTH_SHORT).show();
long millis = System.currentTimeMillis() - results.initialTime;
timeResultTextView.setText(getString(R.string.display_time, millis));
double current = getCurrent();
results.totalCurrent += current;
results.count++;
double power = current * results.voltage;
results.powerConsumption += power;
countView.setText(String.valueOf(results.count));
powerHandler.postDelayed(this, 1);
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
piEditText = findViewById(R.id.PiEditText);
calculateButton = findViewById(R.id.CalculateButton);
calculateButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (!empty()) {
results = new Results(getVoltage());
results.initialTime = System.currentTimeMillis();
powerHandler.postDelayed(powerRunnable, 0);
calculatePi(piEditText.getText().toString());
finalizeResults();
displayResults();
}
}
});
stopButton = findViewById(R.id.StopButton);
stopButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
piResultTextView.setText("");
timeResultTextView.setText("");
powerResultTextView.setText("");
voltageTextView.setText("");
averageCurrentTextView.setText("");
powerHandler.removeCallbacks(powerRunnable);
}
});
piResultTextView = findViewById(R.id.PiResultTextView);
timeResultTextView = findViewById(R.id.TimeResultTextView);
powerResultTextView = findViewById(R.id.PowerResultTextView);
voltageTextView = findViewById(R.id.VoltageTextView);
averageCurrentTextView = findViewById(R.id.AverageCurrentTextView);
countView = findViewById(R.id.CountView);
}
#Override
public void onPause() {
super.onPause();
powerHandler.removeCallbacks(powerRunnable);
}
public void finalizeResults() {
results.endTime = System.currentTimeMillis();
powerHandler.removeCallbacks(powerRunnable);
results.powerConsumption *= 1000;
}
public void displayResults() {
piResultTextView.setText(results.pi);
timeResultTextView.setText(getString(R.string.display_time, results.getTime()));
powerResultTextView.setText(getString(R.string.display_power, results.powerConsumption));
voltageTextView.setText(getString(R.string.display_voltage, results.getVoltage()));
averageCurrentTextView.setText(getString(R.string.display_current, results.getAverageCurrent()));
}
}
I try to use your part of code in my application:
Handler powerHandler = new Handler();
Runnable powerRunnable = new Runnable() {
#Override
public void run() {
Toast.makeText(getApplicationContext(), "here", Toast.LENGTH_SHORT).show();
powerHandler.postDelayed(this, 1);
}
};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_login);
ButterKnife.bind(this);
powerHandler.postDelayed(powerRunnable, 0);
}
And its working.

Timer Issue on Android Studio

I am having a problem with the Timer in my quiz Game. Essentially it's a multiple choice game and the player is timed on each question. I have the timer starting when the application starts and the player sees the first question. My issue is that if the player answers the question correctly or Incorrectly the timers starts giving random values, even though I reset the timer to 30 seconds on the onclick method. How do I get the timer to start at 30 seconds and countdown normally.
public class MainActivity extends AppCompatActivity {
//Views
TextView questionTextView;
TextView mscoreTextView;
TextView mtimerTextView;
Button mchoice1;
Button mchoice2;
Button mchoice3;
Button mchoice4;
//Constructors
private questions Question = new questions();
private Answers cAnswers = new Answers();
private choices Choices = new choices();
//Variables
private int questionNumber = 0;
private int mScore = 0;
private String correctAnswer;
public void onClick(View view) {
Button answer1 = (Button) view;
if(answer1.getText() == correctAnswer) {
mScore = mScore + 1;
Toast.makeText(getApplicationContext(), "CORRECT!!", Toast.LENGTH_SHORT).show();
mtimerTextView.setText("30s");
runTimer();
} else {
Toast.makeText(getApplicationContext(), "WRONG!!", Toast.LENGTH_SHORT).show();
mtimerTextView.setText("30s");
runTimer();
}
updateScore(mScore);
updateUI();
}
private void updateScore(int points) {
mscoreTextView.setText("" + points + "/" + Question.getLength());
}
public void runTimer() {
new CountDownTimer(30100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
String tick = String.valueOf(millisUntilFinished/1000 + "s");
mtimerTextView.setText(tick);
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "TIME RAN OUT!!", Toast.LENGTH_LONG).show();
mtimerTextView.setText("0s");
updateUI();
}
}.start();
}
private void updateUI () {
if (questionNumber < Question.getLength()) {
questionTextView.setText(Question.getQuestion(questionNumber));
mchoice1.setText(Choices.getChoices(questionNumber, 1));
mchoice2.setText(Choices.getChoices(questionNumber, 2));
mchoice3.setText(Choices.getChoices(questionNumber, 3));
mchoice4.setText(Choices.getChoices(questionNumber, 4));
correctAnswer = cAnswers.getAnswer(questionNumber);
questionNumber ++;
} else {
Toast.makeText(getApplicationContext(), "This is the last question", Toast.LENGTH_LONG).show();
//Intent intent = new Intent(MainActivity.this, HighScoreActivity.class);
//intent.putExtra("Score", mScore);
//startActivity(intent);
}
runTimer();
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
questionTextView = (TextView) findViewById(R.id.questionTextView);
mchoice1 = (Button) findViewById(R.id.choice1);
mchoice2 = (Button) findViewById(R.id.choice2);
mchoice3 = (Button) findViewById(R.id.choice3);
mchoice4 = (Button) findViewById(R.id.choice4);
mtimerTextView = (TextView) findViewById(R.id.timerTextView);
mscoreTextView = (TextView) findViewById(R.id.scoreTextView);
updateScore(mScore);
updateUI();
}
}
The thing is, you never really cancel a timer you've launched. Along with this, for every time you need a timer - you create a new one, which is not essential. The following must solve your problem:
You need to store CountDownTimer in a class field:
private CountDownTimer timer;
Then you can create it once on the start of app:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
...
timer = createTimer();
...
}
CreateTimer function:
public void createTimer() {
timer = new CountDownTimer(30100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
...
}
#Override
public void onFinish() {
...
}
}
}
So when you need to run timer you just call:
timer.start();
And when user gives an answer, you need to cancel timer first, then start it again:
public void onClick(View view) {
...
timer.cancel();
timer.start();
...
}
Also: you have some duplicated code in your OnClick() method. Regardless of user's answer correctness you need to run timer and set a value to mtimerTextView, so basically you want to do it outside of if-else construction.
You have to define a variable inside a CountDownTimer class.
public void runTimer() {
new CountDownTimer(30100, 1000) {
private int time = 30;
#Override
public void onTick(long millisUntilFinished) {
mtimerTextView.setText(time--+"s");
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "TIME RAN OUT!!", Toast.LENGTH_LONG).show();
mtimerTextView.setText("0s");
updateUI();
}
}.start();
}
Cancelable Timer
If you want your Timer cancelable you have to define it as a global variable.
private CountDownTimer timer; // global variable
start the timer by calling the below runTimer() method.
public void runTimer() {
timer = new CountDownTimer(30100, 1000) {
private int time = 30;
#Override
public void onTick(long millisUntilFinished) {
mtimerTextView.setText(time--+"s");
}
#Override
public void onFinish() {
Toast.makeText(getApplicationContext(), "TIME RAN OUT!!", Toast.LENGTH_LONG).show();
mtimerTextView.setText("0s");
updateUI();
}
}.start();
}
You can cancel the timer by calling the below method.
public void stopTimer(){
if(timer != null){
timer.cancel();
}
}
Hope this will help

How to use delay functions in Android Studio?

I want to send a character with Bluetooth. The code works perfectly when there is only a single character.But I want to use a delay function between the two codes.
I want to enter any number with EditText and the app will take that number and do EditText/44. That is what I want to wait between 2 codes
Finally work.. Thanks guys. :)
I moved a,b,c inside setOnClick.. ;
kileri = (Button) findViewById(R.id.kileri);
final EditText value1 = (EditText) findViewById(R.id.textkont);
assert value1 != null;
value1.setText("0");
btAdapter = BluetoothAdapter.getDefaultAdapter();
checkBTState();
kileri.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
int a = Integer.parseInt(value1.getText().toString());
int b = a / 44;
int c = b * 1000;
sendData("F");
try {
Thread.sleep(c);
} catch (Exception e) {
e.printStackTrace();
}
You can use handler
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//do something
}
}, 2000 );//time in milisecond
try {
//set time in mili
Thread.sleep(3000);
}catch (Exception e){
e.printStackTrace();
}
edited as your code
kileri.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
sendData("F");
try {
//set time in mili
Thread.sleep(3000);
}catch (Exception e){
e.printStackTrace();
}
sendData("S");
}
});
Use handler like this:
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// do something after 2s = 2000 miliseconds
}
}, 2000); //Time in milisecond
You can do like this
kileri = (Button) findViewById(R.id.kileri);
final EditText value1 = (EditText) findViewById(R.id.textkont);
assert value1 != null;
value1.setText("0");
final int a = Integer.parseInt(value1.getText().toString());
final int b = a/22;
final int c = b/2; // It will take a int from Edittext and do this operation on that.
btAdapter = BluetoothAdapter.getDefaultAdapter();
checkBTState();
kileri.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
sendData("F");
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
sendData("S");
}
}, c);
}
});
just use runOnUiThread on button click and post Handler after time delay..
Button button = new Button(this);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
sendData("F"); // send
delay(2000);
}
});
UPDATE
delay()..
public void delay(final int c){
runOnUiThread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(c);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
sendData("S"); //send
}
}, c);
}
It's not recommended to use Thread.Sleep because it stops execution of main thread if it is called in main thread execution.So,if we want to set delay we can use CountDownTimer.
In below snippet,we gave 2 seconds delay.So,after 2s onFinish() callback comes and we can have our operation there.
new CountDownTimer(2000, 1000) {
public void onFinish() {
}
public void onTick(long millisUntilFinished) {
}.start();
}

how to make a graph in achartengine plot slowly

Would it b possible using the achartengine library to make it so that when a graph is plotted it does it slowly. like plot a point every milisecond? Not really sure wer to put that change.
Yes, it is possible.
You can make a timertask to do things below at intervals:
add a (x,y) pair to current series
repaint the graph
In this way, you can plot a graph "slowly".
Here is a sample written by me, which will draw a y = x^2 graph at intervals. It is not exactly what you want to do, but the principle is the same, play with it and modify it to suit your needs, tell me if you meet with any problem.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.plot);
// Buttons
mButtonStart = (Button) findViewById(R.id.button_plot_start);
mButtonStop = (Button) findViewById(R.id.button_plot_stop);
mButtonStart.setOnClickListener(this);
mButtonStop.setOnClickListener(this);
// Chart
mRenderer.setZoomButtonsVisible(true);
String seriesTitle = "SAMPLE"
XYSeries series = new XYSeries(seriesTitle);
mDataSet.addSeries(series);
mCurrentSeries = series;
XYSeriesRenderer renderer = new XYSeriesRenderer();
renderer.setPointStyle(PointStyle.SQUARE);
renderer.setFillPoints(true);
renderer.setDisplayChartValues(true);
renderer.setColor(Color.RED);
mRenderer.addSeriesRenderer(renderer);
mRenderer.setXLabels(0);
}
#Override
protected void onRestart() {
super.onRestart();
}
#Override
protected void onResume() {
super.onResume();
if (mChartView == null) {
// Enable click and pan
mRenderer.setClickEnabled(true);
mRenderer.setPanEnabled(true, true);
LinearLayout layout = (LinearLayout) findViewById(R.id.linearlayout_chart);
mChartView = ChartFactory.getLineChartView(this, mDataSet, mRenderer);
mRenderer.setClickEnabled(true);
mChartView.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
}
});
mChartView.setOnLongClickListener(new OnLongClickListener() {
public boolean onLongClick(View v) {
return false;
}
});
mChartView.addZoomListener(new ZoomListener() {
public void zoomApplied(ZoomEvent e) {
}
public void zoomReset() {
}
}, true, true);
mChartView.addPanListener(new PanListener() {
public void panApplied() {
}
});
layout.addView(mChartView, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
} else {
mChartView.repaint();
}
}
#Override
protected void onDestroy() {
if (mTimerTask != null) {
mTimerTask.cancel();
}
if (mTimer != null) {
mTimer.cancel();
}
super.onDestroy();
}
protected void updateChart() {
mCurrentSeries.add(mX, mX*mX);
mX++;
// Update the chart by repaint()
if (mChartView != null) {
mChartView.repaint();
}
}
/**
* A TimerTask class
*
*/
private class MyTimerTask extends TimerTask {
#Override
public void run() {
updateChart();
}
}
public void onClick(View v) {
switch (v.getId()) {
case R.id.button_plot_start:
// "Start" button clicked
// Cancel current timer and timer task if existed
if (mTimerTask != null ) {
mTimerTask.cancel();
}
if (mTimer != null) {
mTimer.cancel();
}
mTimer = new Timer();
mX = 0;
// Clear current X-axis
mCurrentSeries.clear();
mRenderer.clearXTextLabels();
mTimerTask = new MyTimerTask();
// Delay 100(0.1s), interval is 3000 (3s)
mTimer.schedule(mTimerTask, 100, 3000);
break;
case R.id.button_plot_stop:
// "Stop" button clicked
// Cancel current timer and timer task
if (mTimerTask != null) {
mTimerTask.cancel();
}
if (mTimer != null) {
mTimer.cancel();
}
break;
}
}

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