Start loop and stop code with single button click - java

I want to make a simple button which will start to loop a function every period of time which I can set. But not only it will start the loop, but also stop the loop if I click the button again. Is there anyway I can achieve this with a single button?

Here's how I'd do it
public class MainActivity extends AppCompatActivity {
private Button btn;
private View.OnClickListener runOnClickListener;
private View.OnClickListener stopOnClickListener;
void init() {
Handler handler = new Handler();
int duration = 5000;
Runnable runnable = new Runnable() {
#Override
public void run() {
foo();
handler.postDelayed(this, duration);
}
};
runOnClickListener = view -> {
runnable.run();
btn.setOnClickListener(stopOnClickListener);
};
stopOnClickListener = view -> {
handler.removeCallbacks(runnable);
btn.setOnClickListener(runOnClickListener);
};
btn.setOnClickListener(runOnClickListener);
}
void foo() {
Log.i("foo", "foo");
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn = findViewById(R.id.btn);
init();
}
}

Yeah, give you a simple example.
First, create two constant values and one instance variable:
//indicate whether or not the loop is running
private boolean isRunning = false;
//used for handler to send empty msg
private final static int MSG_LOOP = 1;
private final static long LOOP_INTERVAL = 5000;
Then create a Handler instance to handle the loop logic:
Handler handler = new Handler() {
#Override
public void handleMessage(#NonNull Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case MSG_LOOP:
doStuff();
break;
}
}
};
private void doStuff() {
//after what you want to do is done, send another MSG_LOOP msg with delay
handler.sendEmptyMessageDelayed(MSG_LOOP, LOOP_INTERVAL);
}
And finally:
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if (isRunning) {
//cancel if any in the message queue
handler.removeMessages(MSG_LOOP);
} else {
//if you do not want to start the loop immediately, then use: "sendEmptyMessageDelayed"
handler.sendEmptyMessage(MSG_LOOP);
}
}
});

Related

Synchronize handler thread

I am running a recursive handler which runs some code. I am posting the handler using a HandlerThread. I want to run the next recursive call only after the completion of the previous call.
Is it possible to do so? If not what are the alternatives.
HandlerThread ht = new HandlerThread();
ht.start();
Handler h = new Handler(ht.getLooper());
h.post(new Runnable() {
#override
public void run(){
//Some code
h.postDelay(this,1000);
}
});
Your code should work, but if you want a complete example how to run something recursively using HandlerThread, here it is:
public class Main2Activity extends AppCompatActivity {
private MyWorkerThread mWorkerThread;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main2);
mWorkerThread = new MyWorkerThread("myWorkerThread");
final Runnable task = new Runnable() {
#Override
public void run() {
Log.d("TAG", "Done.");
mWorkerThread.postTask(this);
}
};
mWorkerThread.start();
mWorkerThread.prepareHandler();
mWorkerThread.postTask(task);
}
#Override
protected void onDestroy() {
mWorkerThread.quit();
super.onDestroy();
}
}
class MyWorkerThread extends HandlerThread {
private Handler mWorkerHandler;
public MyWorkerThread(String name) {
super(name);
}
public void postTask(Runnable task){
mWorkerHandler.postDelayed(task, 1000); // set timeout which needed
}
public void prepareHandler(){
mWorkerHandler = new Handler(getLooper());
}
}
Don't forget to call handlerThread.quit() in onDestroy

Timer.schedule runs once even with period

I'm a student trying to create an app for my miniproject for one of my modules and I'm trying to create an app that grabs data from a server every few seconds so it's updated. I tried using java timer and timerTask to run the code repeatedly but the program only run once and the get-button doesn't work as intended (suppose to grab data instantly) after implementing the timer. Android Emulator
public class MainActivity extends AppCompatActivity implements OnClickListener{
private Button speed;
private TextView result;
Timer timer;
TimerTask timerTask;
private TextView sSpeed;
final StringBuilder builder = new StringBuilder();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
result = (TextView) findViewById(R.id.result);
sSpeed = (TextView) findViewById(R.id.sSpeed);
speed = (Button) findViewById(R.id.get_button);
speed.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View view) {
getWebsite();
}
});
View aboutButton = this.findViewById(R.id.about_button);
aboutButton.setOnClickListener(this);
View exitButton = this.findViewById(R.id.exit_button);
exitButton.setOnClickListener(this);
}
public void onClick(View v) {
switch (v.getId()){
case R.id.get_button:
getWebsite();
break;
case R.id.about_button:
Intent i = new Intent(this, About.class);
startActivity(i);
break;
case R.id.exit_button:
finish();
break;
}
}
private void getWebsite(){
new Thread(new Runnable() {
#Override
public void run() {
try{
Document doc = Jsoup.connect("http://10.0.2.2:8080/Start_Stop_buttons_UTF8.html").get();
// Elements element = doc.getElementsByTag("p");
Elements element = doc.select("p");
//String title = doc.title();
builder.append(title).append("\n");
for (Element tag : element){
builder.append("\n\n").append(tag.text());
}
}catch(IOException e){
//e.printStackTrace();
builder.append("Error : ").append(e.getMessage()).append("\n");
}
runOnUiThread(new Runnable() {
#Override
public void run() {
String a = builder.toString(); // parse data from html into new string
a = a.substring(a.indexOf(":")+1, a.indexOf("Control")).trim();//trim string content
String b = builder.toString();
b = b.substring(11,b.indexOf(":")+1).trim();
double speed = Double.parseDouble(a);//convert string into double
if (speed<1000)
Log.i("HTML text","too slow");
else if((speed> 1500))Log.i("HTML text","too fast!");
result.setText(a);
sSpeed.setText(b);
}
});
}
}).start();
}
protected void onResume() {
super.onResume();
startTimer();
}
public void startTimer(){
timer = new Timer();
timerTask = new TimerTask() {
#Override
public void run() {
getWebsite();
}
};
timer.schedule(timerTask,1500,3000);
}
public void stopTimer(){
if(timer != null){
timer.cancel();
timer.purge();
}
}
}
Am I implementing the timer correctly to run getwebsite() repeatedly and able to get an instant update when get-button is clicked like it should have? Or is there a better way to implement these features using different method?
You are never calling the startTimer method in your ClickListener. You make one call to getWebsite. Change your call to startTimer.
speed.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View view) {
startTimer();
}
});
You also might want to check if the timer is already running before you start a new one. To do that assign a null value on your stopTimer method e.g.
public void stopTimer(){
if(timer != null){
timer.cancel();
timer.purge();
timer = null;
}
}
And your startTimer would look like this
public void startTimer(){
if(timer != null) return; // don't start multiple timers
timer = new Timer();
timerTask = new TimerTask() {
#Override
public void run() {
getWebsite();
}
};
timer.schedule(timerTask,1500,3000);
}

Android Callback Error

I want to make a callback function in the ShipInfoManager to inform the MainActivity to do some action.
If I put onEvent() into Runnable, it runs.
However If I put it like this, it shows an error.
Is there any way to fire the callback after loading data?
Or, is there any way to do the callback like Android's API's LocatioManger's requestLocationUpdates, giving a callback when the data/variables is changed?
Thank you for any replies!
MyCallback Interface:
interface MyCallback {
void callbackCall();
}
ShipInfoManager class:
public class ShipInfoManager {
Context mContext;
public ShipInfoManager(Context _mContext) {
this.mContext = _mContext;
reloadData();
startTimer();
}
MyCallback callback;
void onEvent() {
callback.callbackCall();
}
private void startTimer() {
/* RUN EVERY MIN */
final Handler handler = new Handler();
Timer timer = new Timer();
TimerTask doAsynchronousTask = new TimerTask() {
#Override
public void run() {
handler.post(new Runnable() {
#SuppressWarnings("unchecked")
public void run() {
try {
reloadData();
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
};
// TEMP SUSPEND FROM PREVENTING RELOAD //
timer.schedule(doAsynchronousTask, 0, 5000);
}
/* JSON handling and extraction */
private void reloadData() {
//Do sth to reload the data
//After reload, I want to fire the callback
onEvent();
}
}
It looks like you haven't any listeners to your callback and you're not checking for this.
You should replace your ShipInfoManager with this:
public class ShipInfoManager {
public interface MyCallback {
void callbackCall();
}
public void setCustomEventListener(MyCallback eventListener) {
callback = eventListener;
}
Context mContext;
public ShipInfoManager(Context _mContext) {
this.mContext = _mContext;
reloadData();
startTimer();
}
MyCallback callback;
void onEvent() {
// Check if we have listeners
if (callback != null)
callback.callbackCall();
}
private void startTimer() {
/* RUN EVERY MIN */
final Handler handler = new Handler();
Timer timer = new Timer();
TimerTask doAsynchronousTask = new TimerTask() {
#Override
public void run() {
handler.post(new Runnable() {
#SuppressWarnings("unchecked")
public void run() {
try {
reloadData();
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
};
// TEMP SUSPEND FROM PREVENTING RELOAD //
timer.schedule(doAsynchronousTask, 0, 5000);
}
/* JSON handling and extraction */
private void reloadData() {
//Do sth to reload the data
//After reload, I want to fire the callback
onEvent();
}
}
Inside your Activity or Fragment you should have something like:
public class MainActivity extends ActionBarActivity implements ShipInfoManager.MyCallback {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ShipInfoManager s = new ShipInfoManager(this);
s.setCustomEventListener(this);
}
#Override
public void callbackCall() {
}
}
I changed my MainActivity like this. It works now.
Thank you for your suggestion and reply!!!!!
public class MainActivity extends ActionBarActivity {
ShipInfoManager mShipInfo;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mShipInfo = new ShipInfoManager(this);
Log.i("Show Ship List Size", String.valueOf(mShipInfo.get_shipsList().size()));
Log.i("Show Ship - 6", String.valueOf(mShipInfo.getShip(6).getShip_name()));
mShipInfo.callback = new ShipInfoManager.MyCallback() {
#Override
public void callbackCall() {
Log.i("Call Back", "it is called");
}
};
}

After onCreate Android

I'm new to android and I want to do a simple example where I click on a start button and another Activity is open, there a simple number starting in one and counting upwards, but I'm facing a problem, after I initialize some variables on onCreate method (In the second activity), where should I actually start the while statement to count and modify the text view?.
I wrote this class:
public class Counter extends Thread{
private TextView tv;
private int i;
public Counter( TextView tv ){
this.tv = tv;
}
#Override
public void run() {
while( true ){
tv.setText(i);
try {
sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
i++;
}
}
And started the thread over here:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game);
counter = new Counter( (TextView) findViewById(R.id.textView2) );
counter.start( );
}
#SuppressLint("UseValueOf")
final Handler handler = new Handler();
handler.post(new Runnable() {
#Override
public void run() {
// change your text here
if (condition) {
i++;
txt_TimeRecord.setText("" + i);
} else {
i = 0;
}
handler.postDelayed(this, 1 * 1000L);
}
});
[Formatted the code properly]
//In first activity
//set onclick method to that button.
public void onclick(view v)
{
Intent intent = new Intent(this, secondactivity.class);
startActivity(intent);
}
// in second activity in
// initi i value.
while(i<10)
{
i++ ;
// sleep statement
//print that i in textview
}
I've found what I need from a similar post, the handler was needed since only the UI Thread can update the user interface.
private void countNumbers() {
final TextView numbers = (TextView) findViewById(R.id.textView2);
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
public void run() {
int i = 0;
while (i++ < 500) {
try {
Thread.sleep(10);
}
catch (InterruptedException e) {
e.printStackTrace();
}
final int j = i;
handler.post(new Runnable(){
public void run() {
numbers.setText(Integer.toString(j));
}
});
}
}
};
new Thread(runnable).start();
}
The method countNumbers() is called in onCreate().

ProgressBar doesn't display progress gradually on splashscreen

I have a splashscreen which lasts 5 seconds, and I want to represent the progress using a ProgressBar.
public class SplashActivity extends Activity {
private static final long SPLASHTIME = 5000;
private ProgressBar progressBar;
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.splash);
SplashHandler handlerSplash = new SplashHandler();
progressBar = (ProgressBar) findViewById(R.id.progression);
progressBar.setMax((int) ((SPLASHTIME) / 1000));
progressBar.setProgress(0);
Message msg = new Message();
msg.what = 0;
handlerSplash.sendMessageDelayed(msg, SPLASHTIME);
ThreadProgressBar threadProgress = new ThreadProgressBar();
threadProgress.start();
}
private class ThreadProgressBar extends Thread {
ProgressBarHandler handlerProgress = new ProgressBarHandler();
public void run() {
try {
while (progressBar.getProgress() <= progressBar.getMax()) {
Thread.sleep(1000);
handlerProgress.sendMessage(handlerProgress.obtainMessage());
}
} catch (java.lang.InterruptedException e) {
}
}
}
private class ProgressBarHandler extends Handler {
public void handleMessage(Message msg) {
progressBar
.incrementProgressBy((int) (SPLASHTIME / SPLASHTIME));
}
}
private class SplashHandler extends Handler {
public void handleMessage(Message msg) {
switch (msg.what) {
default:
case 0:
super.handleMessage(msg);
// new ProgressBarIncrease().execute();
Intent intent = new Intent();
intent.setClass(SplashActivity.this, RdvTab.class);
startActivity(intent);
}
}
}
I guess since SplashActivity itself is an activity, it is ok to block UI right? AsyncTask sometimes run not gradually, if you want the update to be displayed smoothly, how about changing to worker Thread and Handlder.
Create Handler inside SplashActivity
In the main Thread, display progressBar or splash or whatever you like
While make another Thread to run the countdown, once in every second sendEmptyMessage() to Handler. After 5 seconds, send a message to Handler to dismiss dialog and splash then the worker Thread ends.
UPDATED: Sorry for the slow feedback. How about this? I haven't tested it yet and it's not the best implementation though, you can use this logic
public class SplashActivity extends Activity {
private static final int SPLASHTIME = 5000;
// u can change the value here for smoother effect
private static final long UPDATEINTERVAL = 1000;
private ProgressBar progressBar;
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.splash);
progressBar = (ProgressBar) findViewById(R.id.progression);
new Thread(new Runnable(){
#Override
public void run(){
int progress = 0;
while(true){
// send current progress to handler
mHandler.sendEmptyMessage(progress);
// break from the loop after SPLASHSCREEN millis
if(progress > SPLASHSCREEN)
break;
// increase the progress
progress = (int) (progress + UPDATEINTERVAL);
// sleep the worker thread
Thread.sleep(UPDATEINTERVAL);
}
}
}).start();
}
private Handler mHandler = new Handler(){
#Override
public void handleMessage(Message message){
// get the current progress
int progress = message.what;
if(progress <= SPLASHTIME){
progressBar.setProgress(progress);
}
else{
// finish splashActivity here & do what u want do to after splashscreen, for example
finish();
Intent intent = new Intent(SpashActivity.this, MenuActivity.class);
startActivity(intent);
}
}
}
}
You should divide the splash screen time into equal amounts and send the progress update at those intervals.
For example:Lets say the total time is divided into 50 equal intervals as follows
protected void onPreExecute() {
progressbarStep = progressbarWidth/50;
timeStep = 5000/50;
progress = 0;
}
#Override
protected Void doInBackground(Void... params) {
try {
while(progress < progressbarWidth){
progress += progressbarStep;
publishProgress(progress);
SystemClock.sleep(timeStep);
}
return null;
} catch (Exception e) {
}
return null;
}
#Override
protected void onProgressUpdate(Integer... values) {
progressBar.setProgress(values[0]);
}

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