How do I check if a client's socket InputStream contains data? - java

I want to check if the InputStream buffer contains any data which it can read and output without having to initially call readLine() and waiting for data.
I have looked into available() but this didn't seem to work as it always output 0.
while (true)
{
fromServer = in.readLine(); //Causing a hang waiting for reply
System.out.println(fromServer);
if ((fromUser = stdIn.readLine()) != null)
{
out.println(fromUser);
fromServer = in.readLine();
System.out.println(fromServer);
}
}

available() might tell you the number of bytes available, if implemented, but nothing can tell you whether there is a complete line other than trying to read it.
You need to read in a separate thread.
The issue is readLine() causes the client to get stuck hanging for a server reply if access isn't permitted for the client.
So the issue is really that the server should send something 'if access isn't permitted for the client', i.e. a message that says so, rather than doing nothing. You can't use absence of a message as a message in a blocking I/O system.
You also need to check every readLine() result for null, and if you get it when reading a socket you need to close it.

Create a new Instance of BufferedInputStream and call available on that object:
InputStream is = ...;
BufferedInputStream bis = new BufferedInputStream(inputStream);
if (bis.available() == 0) {
// do sth if input is available
}
I tried it with a little server-client application, it worked for me.
EDIT: Type mismatch gone.
As the Java Documentation says, the InputStream.available() always returns zero. In comparison to that, the BufferedInputStream returns „the number of bytes remaining that can be read in the buffer“

Related

Java pattern for subsequent Input & OutputStream

Hello stack overflow world, I've been struggling with the most straight forward and common problem within Java IO, for some time, and now need your help to tackle it.
Check out this piece of code I have in a try block, within a thread.run():
// connect to client socket, and setup own server socket
clientSocket = new Socket(serverHostname, CLIENT_PORT);
//send a test command to download a file
String downloadFileName = "sample.txt";
DataOutputStream dataOutputStream = new DataOutputStream(clientSocket.getOutputStream());
System.out.println("Sending a request to download file : " + downloadFileName + " from user: Arsa node"); //todo: replace with node user later
dataOutputStream.writeUTF("D/sample.txt");
//close socket if host isn't detected anymore, and if socket doesn't become null suddenly
dataOutputStream.flush();
dataOutputStream.close();
System.out.println("****File has been sent****");
in = new DataInputStream(clientSocket.getInputStream());
byte[] retrievedFileData = new byte[8036];
if (in.readInt() > 0) {
System.out.println("Starting file download!");
in.read(retrievedFileData);
System.out.println("File data has been read, converting to file now");
//closing input stream will close socket also
in.close();
}
clientSocket.close();
2 Main questions that have been confusing me to death:
Why does dataOutputStream.close() need to be run for writeUTF to actually send my string to the server socket, I find that when I don't have dos.close(), data isn't retrieved on the other side, further because I close it, I no longer can read from the socket - as it seems the socket connection becomes closed when the Output Stream is previously closed...
What's a better way, following some sort of pattern to do this? For context, all I'm trying to do is write the filename I'm looking to download to my client, then read the response right away, which I expect to be bytes with the file, any error handling I will consider as a part of my development.
Overall, it shouldn't be complicated to write something to a socket, then read and ingest it's response...which doesn't seem to be the case here,
any help would be greatly appreciated! If the ServerSocket code snippet is needed I'm happy to share.
The observed behavior is just a side-effect of close(), as it calls flush() before closing to make sure any buffered data is sent. To solve your problem, you need to call the flush() method instead of closing.
This behavior is not unique to DataOutputStream: a lot of other OutputStream (or Writer) implementations apply buffering, and you will need to flush when you want to ensure the data is sent to the client, written to disk or otherwise processed.
BTW: The DataOutputStream and DataInputStream is for a very specific type of data serialization protocol that is particular to Java. You may want to consider carefully if this is the right protocol to use.

Buffered Reader for a socket is never ready

Just to be completely transparent, this is for an assignment.
There is more to do, but at the moment I'm just trying to get the following:
Node A reads in from a text file
Node A sends text file (minus the first line) to Node B using a socket
Node B read in from said socket, and prints it out to the console
However, right now, it seems that either the information isn't being sent, or it's not being read correctly by Node B.
In my main class, I set up the nodes like this:
NodeA nodeA = new NodeA();
NodeB nodeB = new NodeB();
new Thread(nodeA).start();
new Thread(nodeB).start();
In node A, I do this:
//Open a socket for talking with NodeB
Socket mySocket = new Socket(InetAddress.getLocalHost(), portNum);
//Set up the socket's output
PrintWriter out = new PrintWriter(mySocket.getOutputStream(), true);
//Loop through the lines of the confA file, writing them to the socket
String line = bufferedReader.readLine();
while (line != null)
{
//Write the line to the socket, get the next line
out.println(line); //updated to println, this flushes and fixes another problem
out.flush();
line = bufferedReader.readLine();
}
//Close the socket
mySocket.close();
Note that Node A's loop works fine. It doesn't loop forever and does go through the intended lines of text when I tested with print statements.
Then, on Node B's end: Updated to show current Node B code
//Open the socket
ServerSocket mySocket = new ServerSocket(portNum);
Socket connectionSocket = mySocket.accept();
//Set up a reader on the socket to get what's coming from it
BufferedReader in = new BufferedReader(new InputStreamReader(connectionSocket.getInputStream()));
String line = in.readLine(); //hang occurs here
while(line != null) {
System.out.println(line);
line = in.readLine();;
}
However, in.ready() is never true. I've tried waiting around for that to happen using a while loop but it never occurs.
I'm really not sure why. I have no idea if I set up the socket correctly, if I set up the server correctly, if I am listening correctly, etc.
I just figured that making B into a server which is listening for A made the most sense. I hope that's right. It looks similar to what I saw some other examples on SO did.
Thank you for any and all help. I'm extremely unfamiliar with sockets, ports, listening and otherwise, so forgive me if I don't understand your suggestions at first. I'll do my best to understand it as I go.
I refrained from adding the whole of the code to hopefully make it more readable and clear where the issue might be, but if you need more information just feel free to ask and I'll do my best to provide it.
The server must first get from the ServerSocket the Socket to the client.
connectionSocket = mySocket.accept();
The server thread will be sleep till a client causes it to accept the connectionSocket.
Then you can read from the connectionSocket. ready not being needed.
As this is an assignment, I leave the rest to you.
By the way a typical server would do:
for (;;) {
Socket socket = serverSocket.accept();
... pass the socket to a thread from a pool of threads
}
I think the problem is that ready just means that if you call a read, it won't block. You can see the code that gets executed if you look up the function on grepcode:
http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/7u40-b43/java/io/BufferedReader.java#BufferedReader.ready%28%29
A ready thread just means it's not going to block, which is useful when you want to ensure that your thread isn't going to get tied up, but doesn't really tell you if you have buffer or not.
What you want to do is perform the readline, as a blocking call, until the data is consumed. If you don't want this blocking your current thread, then spin off a new consumer thread specific for this reading that can block.
Also, make sure that you're ending your send communication with either a closed socket or flush to indicate to the consuming stream when it is complete. And you only need to socket accept once per open/close session.

java.net.Socket > outputStream > BufferedOutputStream flush() confirmation

is there a way of knowing when or whether the flush() method of a BufferedOutputStream thread has finished successfully? In my case I'm using it for sending a simple string through a java.net.Socket. In the following code, the flush() method is run in parallel with the BufferedReader.read() method and the socket output is immediately blocked by the input read resulting in something that resembles a deadlock. What I would like to do is wait for the output to end, and then start reading the input.
Socket sk = new Socket("192.168.0.112", 3000);
BufferedOutputStream bo = new BufferedOutputStream(sk.getOutputStream());
bo.write(message.getBytes());
bo.flush();
BufferedReader br = new BufferedReader(new InputStreamReader(sk.getInputStream()));
String line = br.readLine();
if (line.equals("ack")) {
System.out.println("ack");
}
sk.close();
Update
ServerSocket:
ServerSocket ss = new ServerSocket(3000);
System.out.println("server socket open");
while (true) {
Socket sk = ss.accept();
System.out.println("new connection");
BufferedReader br = new BufferedReader(new InputStreamReader(sk.getInputStream()));
String line = br.readLine();
System.out.println("received line: " + line);
BufferedOutputStream bo = new BufferedOutputStream(sk.getOutputStream());
bo.write("ack".getBytes()); bo.flush();
sk.close();
}
Update:
#Global Variable - the reason that read was blocking the socket is that it was waiting for the \n, indeed. Using
bo.write("ack\n".getBytes());
instead of
bo.write("ack".getBytes());
made it work.
Regarding the initial question, is there a way of knowing if flush() method has finished successfully, #Stephen C provided the answer:
there is no way to know that based on the Socket or OutputStream APIs.
The normal way to get that sort of assurance is to have the remote
application send an "reply" in response, and read it in the local
side.
This "reply" is implemented in the code sample and it works.
Is there a way of knowing when or whether the flush() method of a BufferedOutputStream thread has finished successfully?
It depends on what you mean by "finished successfully".
The flush() method ensures that all unsent data in the pipeline has been pushed as far as the operating system network stack. When that is done, then you could say that flush() has finished successfully. The way that you know that that has happened is that the flush() call returns.
On the other hand, if you want some assurance that the data has (all) been delivered to the remote machine, or that the remote application has read it (all) ... there is no way to know that based on the Socket or OutputStream APIs. The normal way to get that sort of assurance is to have the remote application send an "reply" in response, and read it in the local side.
In the following code, the flush() method is run in parallel with the BufferedReader.read() method and the socket output is immediately blocked by the input read resulting in something that resembles a deadlock.
The code that you are talking about is basically the correct approach. The way to wait for the response is to read it like that.
If it is not working, then you need to compare what the client and server side are doing:
Is the server waiting for the client to send something more? Maybe an end of line sequence?
Did the server sends the response?
Did it flush() the response?
A mismatch between what the client and server are doing can lead to a form or deadlock, but the solution is to fix the mismatch. Waiting for some kind of hypothetical confirmation of the flush() is not the answer.
UPDATE
The problem is indeed a mismatch. For example, the server writes "ack" but the client expects "ack\n". The same happens in the client -> server case ... unless message always ends with a newline.
Your code is reading reader.readLine() . Are your writing \n when writing? You may want to append \n to the string your are writing.
I tried to reproduce your problem. First, I ran in to some kind of blocking state too, until I realized, I was using readLine at Server-side, too. But the message I was sending did not have a concluding \n. Therefore, the serversocket was still waiting at its InputStream without sending the client the ACK through its OutputStream. I think, #Global Variable is right.

Problem with Sending and Receiving Files with SPP over Bluetooth

I am attempting to transfer files (MP3s about six megabytes in size) between two PCs using SPP over Bluetooth (in Java, with the BlueCove API). I can get the file transfer working fine in one direction (for instance, one file from the client to the server), but when I attempt to send any data in the opposite direction during the same session (i.e., send a file from the server to the client), the program freezes and will not advance.
For example, if I simply:
StreamConnection conn;
OutputStream outputStream;
outputStream = conn.openOutputStream();
....
outputStream.write(data); //Data here is an MP3 file converted to byte array
outputStream.flush();
The transfer works fine. But if I try:
StreamConnection conn;
OutputStream outputStream;
InputStream inputStream;
ByteArrayOutputStream out = new ByteArrayOutputStream();
outputStream = conn.openOutputStream();
inputStream = conn.openInputStream();
....
outputStream.write(data);
outputStream.flush();
int receiveData;
while ((receiveData = inputStream.read()) != -1) {
out.write(receiveData);
}
Both the client and the server freeze, and will not advance. I can see that the file transfer is actually happening at some point, because if I kill the client, the server will still write the file to the hard drive, with no issues. I can try to respond with another file, or with just an integer, and it still will not work.
Anyone have any ideas what the problem is? I know OBEX is commonly used for file transfers over Bluetooth, but it seemed overkill for what I needed to do. Am I going to have to use OBEX for this functionality?
It could be as simple as both programs stuck in blocking receive calls, waiting for the other end to say something... try adding a ton of log statements so you can see what "state" each program is in (ie, so it gives you a running commentary such as "trying to recieve", "got xxx data", "trying to reply", etc), or set up debugging, wait until it gets stuck and then stop one of them and single step it.
you can certainly use SPP to transfer file between your applications (assuming you are sending and receiving at both ends using your application). From the code snippet it is difficult to tell what is wrong with your program.
I am guessing that you will have to close the stream as an indication to the other side that you are done with sending the data .. Note even though you write the whole file in one chunk, SPP / Bluetooth protocol layers might fragment it and the other end could receive in fragments, so you need to have some protocol to indicate transfer completion.
It is hard to say without looking at the client side code, but my guess, if the two are running the same code (i.e. both writing first, and then reading), is that the outputStream needs to be closed before the reading occurs (otherwise, both will be waiting for the other to close their side in order to get out of the read loop, since read() only returns -1 when the other side closes).
If the stream should not be closed, then the condition to stop reading cannot be to wait for -1. (so, either change it to transmit the file size first, or some other mechanism).
Why did you decide to use ByteArrayOutputStream? Try following code:
try {
try {
byte[] buf = new byte[1024];
outputstream = conn.openOutputStream();
inputStream = conn.openInputStream();
while ((n = inputstream.read(buf, 0, 1024)) > -1)
outputstream.write(buf, 0, n);
} finally {
outputstream.close();
inputstream.close();
log.debug("Closed input streams!");
}
} catch (Exception e) {
log.error(e);
e.printStackTrace();
}
And to convert the outputStream you could do something like this:
byte currentMP3Bytes[] = outputStream.toString().getBytes();
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream(currentMP3Bytes);

What does 'end of stream' mean when working with sockets

When working with Sockets in Java, how can you tell whether the client has finished sending all (binary) data, before you could start processing them. Consider for example:
istream = new BufferedInputStream (socket.getInputStream());
ostream = new BufferedOutputStream(socket.getOutputStream());
byte[] buffer = new byte[BUFFER_SIZE];
int count;
while(istream.available() > 0 && (count = istream.read(buffer)) != -1)
{
// do something..
}
// assuming all input has been read
ostream.write(getResponse());
ostream.flush();
I've read similar posts on SO such as this, but couldn't find a conclusive answer. While my solution above works, my understanding is that you can never really tell if the client has finished sending all data. If for instance the client socket sends a few chunks of data and then blocks waiting for data from another data source before it could send more data, the code above may very well assume that the client has finished sending all data since istream.available() will return 0 for the current stream of bytes.
Yes, you're right - using available() like this is unreliable. Personally I very rarely use available(). If you want to read until you reach the end of the stream (as per the question title), keep calling read() until it returns -1. That's the easy bit. The hard bit is if you don't want the end of the stream, but the end of "what the server wants to send you at the moment."
As the others have said, if you need to have a conversation over a socket, you must make the protocol explain where the data finishes. Personally I prefer the "length prefix" solution to the "end of message token" solution where it's possible - it generally makes the reading code a lot simpler. However, it can make the writing code harder, as you need to work out the length before you send anything. This is a pain if you could be sending a lot of data.
Of course, you can mix and match solutions - in particular, if your protocol deals with both text and binary data, I would strongly recommend length-prefixing strings rather than null-terminating them (or anything similar). Decoding string data tends to be a lot easier if you can pass the decoder a complete array of bytes and just get a string back - you don't need to worry about reading to half way through a character, for example. You could use this as part of your protocol but still have overall "records" (or whatever you're transmitting) with an "end of data" record to let the reader process the data and respond.
Of course, all of this protocol design stuff is moot if you're not in control of the protocol :(
I think this is the task more of a protocol, assuming that you are the man who writes both the transmitting and receiving sides of application.
For example you could implement some simple logic protocol and divide you data into packets. Then divide packets into two parts: the head and the body. And then to say that your head consists of a predefined starting sequence and contains number of bytes in the body. Of forget about starting sequence and simpy transfer number of bytes in the bofy as a first byte of the packet.
Then you've could solve you problem.
As some ppl already said you can't avoid some kind of protocol for communication.
It should look like this for example:
On the server side you have:
void sendMSG(PrintWriter out){
try {
//just for example..
Process p = Runtime.getRuntime().exec("cmd /c dir C:");
BufferedReader br = new BufferedReader(new InputStreamReader(
p.getInputStream()));
//and then send all this crap to the client
String s = "";
while ((s = br.readLine()) != null) {
out.println("MSG");
out.println(s);
}
} catch (Exception e) {
System.out.println("Command incorrect!");
}
out.println("END");
}
//You are not supposed to close the stream or the socket, because you might want to send smth else later..
On the client side you have:
void recieveMSG(BufferedReader in) {
try {
while (in.readLine().equals("MSG")) {
System.out.println(in.readLine());
}
} catch (IOException e) {
System.out.println("Connection closed!");
}
}
as Nikita said this is more of task of protocol. Either you can go by header and body approach or you can send a special character or symbol for end of stream to break processing loop. Something like if you send say '[[END]]' on socket to denote end of stream.

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