Wrapping a single value for more explicit method parameter declaration - java

I just asked myself if it's good to wrap a single e.g. String in a class, just to get a more explicit method signature.
public final class Auftragsnummer {
private final String value;
public Auftragsnummer(String value) { this.value = value; }
public String value() { return value; }
}
I came up with it, because I often interchanged my parameters accidentally.

If you have an enclosing class, e.g. Auftrag which then has an AuftragsNummer:
public class Auftrag {
private AuftragsNummer nummer;
}
then I would say it doesn't really make sense. Because said auftragsNummer is always just used within the context of Auftrag so it can just be a String.
If you don't have an enclosing class, e.g. AuftragsNummer is passed around "alone". Then it may be preferred.
I came up with it, because I often interchanged my parameters accidentally.
An easy way to not mix up parameters is to give them meaningful names. Calling a String variable e.g. string is discouraged and so on, just name that variable auftragsNummer.

Not really, you are basically saying the detail of the type of object that the string will contain in terms of explaining it through code. But for this purpose you can just use a string and name it with a particular name, in this case String auftragsnummer; (I don't know the meaning of the word btw).

Related

using "this.field = value" vs "field = value"

I know what this does and why it's useful - this question did a great job of explaining it. However, in the chosen answer they used this to also assign parameters. Does doing
private int aNumber;
public void assignVal(int aNumber){
this.aNumber = aNumber;
}
have any advantage over this?
private int aNumber;
public void assignVal(int aVal){
aNumber = aVal;
}
There is no performance or other obvious advantage for using this.aNumber vs. just aNumber, other than possibly clarity of to which object instance the aNumber belongs. Basically it comes down to preference.
When using just aNumber, the this prefix is implied.
One possible advantage and a case where using the this becomes necessary is when you have a method that has an argument passed to the method that has the exact same name as a class instance variable. In this case, it is necessary to prefix the class instance variable with this to 'choose' the right property to access.
For example, if you have a class and method declared as:
class ThisExample{
private int aNumber;
public void setANumber(int aNumber){
//Here is is necessary to prefix with 'this' to clarify
//access to the class instance property 'aNumber'
this.aNumber = aNumber;
}
}
It means that you don't have to figure out 2 variable names that refer to one thing. It is slightly more readable, and makes it so your variables are always descriptive of the value.

What does "void" mean as the return type of a method? [duplicate]

This question already has answers here:
Can someone explain a void return type in Java?
(5 answers)
Closed 6 years ago.
I'm confused about "void",
as it pertains to methods.
I don't know what the distinction between two methods is when one has "void" and another doesn't.
For example, if I do:
Public meth (int amount)
{
amount = initial * interest;
return amount;
}
( not sure if it was right, or even valid, to take the name "amount" and name it the same thing as my formal parameter, but what makes sense here is that you're performing a calculation and returning the result)
Then, if I did something like:
Public void Testing (int array[])
{
//code that would modify the internals of an array
}
Would the second one have no "return" because it's more of a general method, that can be applied to any integer array, while the first one is about doing work on specific variables?
Would also appreciate one or two more examples of when I would or wouldn't be using "void" and "return".
One other thing that seems to confuse me is calling methods.
I know sometimes I'll do something like, for example, using the Testing method above,
Testing(ArrayName);
Other times, it will be like:
NameOfWhateverImApplyingMethodTo.MethodName();
And then there are times when things will be done properly by:
Thing1.MethodName(Thing2);
Which circumstances would I switch the syntax for method calls like this?
Java is case sensitive, so the modifier Public is invalid, use public
You can't define a method as public methodName(int a), only a constructor has this signature, a method must be public void methodName(<signature>) for methods that don't return anything or public <return type> methodName(<signature>) for methods that do.
Void basically means that the method will not return anything.
If you did
String name= "tim";
public void getName(){
return name;
}
This would result in an error, because the getName method is returning a string object called name, but the method declaration is saying I am returning nothing - because it is void.
Instead the method should be :
String name = "tim";
public String getName(){
return name;
}
Now when the method getName() is called it will return a string object "name" with "tim" inside of it :)
You might have void for a set method. So for example
String name = "tim";
public void setName(String newName){
this.name = newName;
}
When this method is called you would use setName("Andy"); and it would set the value of the name variable to be "Andy". Nothing is returned in this method, because it is setting something, but there is no need to send anything back, so we use void on the method declaration.
Hope this helps.
The method that has void as return type does not return anything. For example you want to set a field firstName in your class. You will write a setting method like
public void setFirstName(String n) {
this.firstName = n;
}
As you can see you are just setting a class variable and does not require to return anything.
If you dont use void then you have to provide a return type for method. Like if you wish to write a getter for above variable as:
public String getFirstName() {
return this.firstName;
}
Once you provide a return type, you will have to return a value of that type otherwise your code will not compile.
Calling a method can be done based on where you are calling it from and what modifier is used:
If you are calling the method from the same class then you can simply write firstName = getFirstName()
If you are calling the method from another class then you require object of method's class as qualifier like personObject.getFirstName()
If you are calling a static method then you require class name as qualifier like Person.getFirstName();
Return type is what you get out of it. When you call it, what are you hoping to get back? For instance, if the method gets the average of two numbers, then you're expecting a number back, so the return type will be a number type, like "int" (integer).
You can see what it should be using that logic or by looking in the method for the word return - what comes after return is what is returned, and its type should be declared in the method (e.g. if it says "return 4;" it's returning an int, and should be e.g. public int getFour()
You also asked about e.g. testing() vs testing(word)
I remember having the same difficulty. The distinction between the two also relates to the method declaration line. I'll illustrate.
public String testing(){
return "a word";
}
Calling this method by doing "System.out.println(testing());" should print "a word". Calling this method by doing "System.out.println(testing("a word"));" will give you an issue - this is because when you call testing, it looks at the appropriate method: one in the right class, with the right return type and with the right arguments/parameters. If you're calling testing("a word"), that means you're using a String as an argument (because "a word" is a string), and so it tries to use the testing(String aString) method - which doesn't exist.
So you use empty brackets when the method takes no input, and you put stuff in brackets when the method expects stuff. This should be less confusing than it sounds, because it's usually logical - if you want to call a method that returns an average, you need to ask yourself "Average of what?" You'd probably need to supply it with the values you want the average of.
Moving on: (a) testing() versus(b) AClass.testing() versus(c) aclass.testing() -
In (a), there's no class specified. Therefore, if you call it from that class, Java can guess which class: this one, and it'll work. From any other class, it won't know what you're talking about, and might even insult you.
In (b), you're specifying a class in general - therefore it'll know what class to find it in - and it'll work if it's a "static method". *[see bottom]
In (c), you're specifying an instance of AClass you want to run "testing()" on*.
For instance, imagine you've created a class called Business. You make a hundred Business objects by specifying for each a name, number, address.
e.g.
Business b = new Business(name, number, address);
Then in the Business class you have a method "getName()". This method takes no argument - you could see that the brackets are empty - so if, from another class, you call "Business.getName()", how could it know which name you want? You've just made a hundred businesses!
It simply can't. Therefore, for such a method, you'd call "b.getName()" (b being the Business we created above) and it would get the name for this instance of a Business - namely, b.
I'm happy to help, so if you're confused about any particular parts of what I just wrote please let me know and I'll try to elaborate!
edit: A bit on static methods:
Static methods don't belong to an instance of the class. getName(), for example, would get the name of this Business - ie, this instance of the Business class. But let's say that in the Business class you made a method that took the first letter of each word in a String and transformed it to uppercase - like if you wanted to make the business names look more professional when you printed them out.
public static String stringToUpperCase(String aString){
aString = aString.substring(0, 1).toUpperCase() + aString.substring(1);
return aString;
}
And to use that, you change the getName() method from:
public String getName(){
return name;
}
to
public String getName(){
return stringToUpperCase(name);
}
The new method is used here to make the name have an uppercase first letter - but that is the extent of its involvement with the Business class. You notice it doesn't ask for information about the name, address, or number for a particular business. It just takes a string you give it, does something to it, and gives it back. It doesn't matter whether you have no Businesses or a hundred.
To call this method, you'd use:
System.out.println(Business.stringToUpperCase("hello"));
This would print Hello.
If it were not a static method, you'd have to make a new Business first:
Business b = new Business("aName", "aNumber", "anAddress");
System.out.println(b.stringToUpperCase("hello"));
And if the method did need access to more Business-instance information (like a business's name number or address) it wouldn't be able to be an instance variable.
The first example, a method without a return type at all, is a constructor; used when an instance is created with new. However, you can't return a value from a constructor. Something like,
this.amount = initial * interest; // return amount;
Sets the field amount to initial * interest.

Usage of final in java

I was wondering what the difference is between
public final type attribute_name;
and
private type attribute_name;
public type getA_name() {
return attribute_name;
}
Basically I want to make an attribute read-only, so it can't change after it has been initialized.
Do I make it public final, or do I make it private, and only make it accesible through a get method (without a set method)?
When it's not final but private, the class itself is able to change the value.
A final field MUST be set before the constructor exits. Once set, the reference cannot be modified (the value cannot be reassigned). Emphasis on the cannot be reassigned. This means that while the reference cannot change, the value itself can change.
This is legal:
final List<Integer> list = new List<Integer>();
list.add(5); // the value of list changes, but the reference doesn't
This is not:
final List<Integer> list = new List<Integer>();
list = new List<Integer>(); // may seem sort of redundant but the compiler won't allow it nonetheless
A private variable with a only getter can be reassigned internally by the class that holds it (but it's not visible externally so it cannot be reassigned outside the class holding it). Also, outside the class the reference is inaccessible so the variable cannot be modified except by the class holding it.
A final variable cannot be reassigned anywhere, but if it's public, another class can still access the reference and change the value of whatever object it points to.
If you don't want the variable to be reassigned after initialization as you described, use both final and private.
Use final for something like this:
public class User {
private final long registrationTimeMillis;
public User(/* various parameters probably would be here */) {
registrationTimeMillis = System.currentTimeMillis();
}
public long getRegistrationTimeMillis() {
return registrationTimeMillis;
}
}
We don't expect that a user's registration time will change, so it makes sense to not allow it to change after construction.
Use private with no setter for something like this:
public class VendingController() {
private int drinksStocked = 0;
private int drinksDispensed = 0;
public void dispenseDrink() {
drinksDispensed++;
}
public void stockDrinks(int numberOfDrinks) {
drinksStocked = getDrinksRemaining() + numberOfDrinks;
drinksDispensed = 0;
}
public int getDrinksRemaining() {
return drinksStocked - drinksDispensed;
}
}
We don't want the value of drinksDispensed to change except when dispenseDrink() or stockDrinks(int numberOfDrinks) is called. It still needs to be able to be reassigned by it's own class when the vending machine is refilled though, so we shouldn't make it final
With respect to using public final, generally in Java that's only done for constants and that static keyword is also included since constants shouldn't be dependent on an instance.
An example of when it makes sense to use public static final
public class UnitConversions {
public static final double CENTIMETERS_PER_INCH = 2.54;
}
It could then be used in a method as follows
public double convertFromCentimetersToInches(double centimeters) {
return centimeters / UnitConversions.CENTIMETERS_PER_INCH;
}
Best of luck OP and happy coding.
More reading on final fields
This depends on some factors.
If this is a real constant that is known before and will never change, then use final. In Java final fields can be initialized in the constructor as well, so if your value is known at construction time then you can use final too.
If this value gets set (once, multiple times) during runtime then use private + getter.
The final modifier allows a field to be assigned only once - it cannot be changed after that and it has to be set at during object construction (that is, before the constructor returns).
If you want to make the field read-only, use the principles of information hiding: make it private and provide a public getter that returns the field (or a copy of it for non-primitive types).
You should use public final only for true constants. Even if your field is immutable because of final it is often a good idea to still make it private.
The correct way is to think in the future. What would help you achieve your goals? Maybe later you would also like to give that variable a value. If I were you, I'd do this by creatin a get method and keeping the variable private.
Full documentation for final keyword : http://en.wikipedia.org/wiki/Final_(Java)
Depends on where you want to access it from. Public variables can be accessed from any class within the project and package where private can only be accessed from the class where the variable is.
The 'final' operator makes it permanent and read-only.
Let's assume that type is a reference to an object, not a primitive type.
public final type attribute_name means that attribute_name cannot be reassigned to refer to something else. But attribute_name can be used to call a method that changes its state.
In private type attribute_name, only methods within the class can call methods on attribute_name.
So if you want it to remain constant, use approach (2). Limit the public methods to ones that ultimately call methods on attribute_name that don't modify its state.

How to use variables in Java? [closed]

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This question may seem dumb at first, but after having worked with different person, I see everyone seems to have their own, different knowledge about it, so here's my question.
So now I'm wondering what is the best way to do it, and why ("why" is more important for me):
I'm wondering about two methods to write Java code:
Do you always pass Object or can you pass primitive data type ?
Do you call variables using this.name, name or getName() inside your class instance ?
public class MyClass {
private String someStr;
private int someNumber;
private Integer someOtherNumber; // int, Integer ? which one to choose ?
public MyClass(String someStr, int someNumber, int someOtherNumber) { // int someNumber ? Integer someNumber ? why ?
this.someStr = someStr; // Here, it's clearly this.{name} = {name} because of the variable name conflict
this.someNumber = someNumber;
this.someOtherNumber = someOtherNumber;
}
public int someMethod(boolean first) { // Boolean ? boolean ?
if (first) {
return someNumber;
} else {
return this.someOtherNumber; // this.{name} ? just {name} or even this.get{name}() or get{name}() ? (supposing getters exists)
}
}
}
I hope someone will provide me with a great explanation about which to use in order for me to write better code.
Do you always pass Object or can you pass primitive data type ?
You can't pass an Object, only a reference to an Object. You can pass primitive data.
Do you call variables using this.name, name or getName() inside your class instance ?
I don't make it more complicated than I need to, unless it's conflicts with a local variable or my getName() does something special, but that is a matter of style.
Do you always pass Object or can you pass primitive data type ?
You can pass primitives or references to objects depending on your need.
Do you call variables using this.name, name or getName() inside your
class instance ?
this is used to refer to the current object. If there are conflicting variable names and you want to distinguish between the object variable and local variable then use this.
Also you seems to be confused about primitives and Wrapper classes. Wrapper classes provides utilities methods and are of use especially working with collections.
If you need to work with the primitive data types then you should use them, e.g., int, double, char, float, etc. The only exception is String which in Java is a special class that represents a char array and also holds instance methods.
The case with Integer vs int, is when you need to use Integer methods (http://docs.oracle.com/javase/1.5.0/docs/api/java/lang/Integer.html). But if you only need a data type to hold your value then choose int.
Do you always pass Object or can you pass primitive data type ?
public int someMethod(boolean first) { // Boolean ? boolean ?
}
In the following example, you can pass boolean and Boolean with the same success. In Java this is called Autoboxing.
N.B. Be careful, because when passing an object it may be null!
Do you call variables using this.name, name or getName() inside your
class instance ?
Depends. If name is an class member variable, you can access it with name if there isn't any other variable in the current scope that has the same name. In this case you should use this.name to point exactly to the class member variable. getName() may be used, as well. It's just a matter of style.
I keep it simple. I'm using name, but if I have a local variable with the same name I must use this.name (my prefered solution) over getName().
getName() must be used if it do some logic like validation.
Do you always pass Object or can you pass primitive data type ?
It depends on your application and your needs. If you pass a reference to an object, you are able to use the methods of the related type which may be more secure and portable. Let say you are using the class Double. Double has many peer-reviewed and tested methods which may be helpful to you.If you prefer to use primitive type, double, you need to be careful in your manipulations like comparing, validating etc.
For performance issue, you may check a previous discussion below:
Why do people still use primitive types in Java?
Do you call variables using this.name, name or getName() inside your class instance ?
I prefer using this when I refer a class member because i think it will be helpful for others reading my code to understand that the variable is a class member.
Finally, whatever style you prefer, I think you should stick to it in your applications.
Do you call variables using this.name, name or getName() inside your class instance ?
It is mostly a matter of personal style and principle.
private int someOtherNumber; I almost always use int because it seems more natural to me --perhaps influenced by the C days. And, from performance and memory usage point of view using int is a better choice. As a rule of thumb, I don't use objects for primitives unless I have a good reason to.
return this.getSomeOtherNumber(); I prefer using getters/setters; since sometimes -not always- the getter method is not just a simple return statement, rather it encapsulates some logic. As a result, I don't directly access class attributes (like this.someAttr or someClass.somePublicAttr) unless it's a final attribute. Believe me, it's much safer.
Continuing 2: It may seem a bit strange but I, having a strong Lisp background, try to avoid using even getter/setter methods (class state) as much as possible and instead explicity pass the required parameters and use the methods' return values. Consider the following example:
public class C {
private int a;
private int b;
public int getA() { return a; }
public void setA(int a) { this.a = a; }
public int getB() { return a; }
public void setB(int b) { this.b = b; }
// Usual style
public void someMethod1(int x) {
mainLogic1(x);
}
private void mainLogic1(int x) {
b = a + x;
}
// My preferred style
public void someMethod2(int x) {
setB(mainLogic2(x, getA()));
}
private int mainLogic2(int x, int a) {
return x + a;
}
}
As you can see, someMethod1 and mainLogic1 both have side effects which are hard to detect when looking at the code. On the other hand mainLogic2 doesn't have a side effect at all and someMethod2 side effect is easier to spot by just looking. This may seem like overkill, but it has made my Java code more readable, more testable and easier to refactor as it consists of large number of small methods with no side effects.

Custom 'String' Class

I'm trying to figure out how java classes work.
When I create a StringBuilder:
StringBuilder testString = new StringBuilder("Hello World!);
If I want to, say, get the value that testSting holds a reference to, I can simply call it like: System.out.println(testString);
This is cool behavior, but I'm unsure how to replicate it in classes that I make.
For instance, if I were to try and re-implement my own version of StringBuilder, the approach I would take (as a beginner), would be this:
class MyBuilder {
char[] string;
public MyBuilder(String s) {
string = new char[s.length()];
string = s.toCharArray();
}
So, to make the string an array I had to store it in a data field of the class. But then, to access this in my code, I can't print it by simply calling the variable name. I would have to use .property syntax. Thus, to duplicate the above example, I would have to type System.out.println(testString.value); Which isn't nearly as pretty.
How do you make a class such that it behaves like String or StringBuilder and returns its value without manually accessing the data fields?
Implement a toString method.
toString is a method on Object, so every java object inherits one. The default implementation that you inherit is only useful for getting the class type, and for distinguishing one object from another; the format is: ClassName#HashCode. There are no details unique to your implementation.
In your own classes, to get the description that you want you'll need to override the toString method, so that in contexts where a String is expected, e.g. when you call System.out.println(myObject.toString());, your own format is used.
It's often a good idea to do this, for a more readable description of your object. You can always call super.toString to include the output from the default - ClassName#HashCode - in your own output.
You can override Object.toString() in your object MyBuilder. System.out.println calls on this method for every object used. For example here, you could use:
#Override
public String toString() {
return Arrays.toString(string);
}
Overwrite the toString-Method
private String value;
public MyClass(String value) {
this.value = value;
}
public String toString() {
return value;
}

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